TGMC:King: различия между версиями

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== HAIL TO THE KING ==
== HAIL TO THE KING ==


If there is one job that king cannot handle, it's combative engagement with marines. You play as a tactical role that xenomorphs look to when making decisions on engaging against marines. Fundamentally, you support xenomorphs by:
If there is one job that king cannot handle, it's combative engagement with marines. You play as a tactical role that xenomorphs look to when making decisions on engaging against marines. Fundamentally, you synergize xenomorphs' engagement by:


*opening opportunities to push with '''Screech'''
*breaking barricades with '''Gravity Crush'''
*opening opportunities with Screech to push with '''Nightfall'''
*rallying the hive for a push
*rallying the hive for a push
*using mass teleport to get xenomorphs together with '''Psychic Summon'''
*making corrosion of reinforced walls to allow for xenomorph maneuverability
*making corrosion of reinforced walls to allow for xenomorph maneuverability
*promoting a select few xenomorphs to hive leadership
*melting CAS flares and OB beacons
*melting CAS flares and OB beacons
*healing nearby xenomorphs
*building resin walls to reduce marines' firing lanes and increase CQC chance
*looking for flanks to hurt marines
*spitting at marines with acid


It is of utmost importance that you survive, no matter what. A rule of thumb is to always flee at half health, and stop fighting entirely when lower. The longer you live, the longer the hive lives on. Make sure to order your xenos to do the same, as a dead xeno is never an ancient xeno.
When you see barricades, you crush them. You do not go ravager and engage with marines directly.


=Maturity Statistics and Evolution Paths=
=Maturity Statistics and Evolution Paths=

Версия от 23:14, 11 июля 2021

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "New xenomoprh that is not used much due to the fact that hive has to get 1.8k psychic points"



Command XENO

Queen
Difficulty: Very Hard
Duties: Guide the hive and obtain hosts to grow your ever expanding hive.
Guides: N/A
Quote: "Queen! The marines have outnumbered us! 4 marines to 1 xeno!" "Then it is an even fight."


The King

The Alpha.

HAIL TO THE KING

If there is one job that king cannot handle, it's combative engagement with marines. You play as a tactical role that xenomorphs look to when making decisions on engaging against marines. Fundamentally, you synergize xenomorphs' engagement by:

  • breaking barricades with Gravity Crush
  • opening opportunities with Screech to push with Nightfall
  • rallying the hive for a push
  • using mass teleport to get xenomorphs together with Psychic Summon
  • making corrosion of reinforced walls to allow for xenomorph maneuverability
  • melting CAS flares and OB beacons

When you see barricades, you crush them. You do not go ravager and engage with marines directly.

Maturity Statistics and Evolution Paths

Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age Health Plasma Slash Melee Bullet Laser Energy Bomb Bio Rad Fire Acid
Young 425 900 20 50 50 50 50 80 45 45 100 45
Mature 450 1000 20 55 55 55 55 80 50 50 100 50
Elder 475 1100 23 60 60 60 60 80 55 55 100 55
Ancient 500 1200 23 65 65 65 65 80 60 60 100 60

Queen's Abilities

Ability Description Plasma Cost Cooldown

Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. N/A N/A

Rest
This ability is used to rest and get up. You will heal only when resting on weeds and will also regenerate plasma faster. Easy N/A

Psychic Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. 100 Easy

Corrosive Acid
Lets you expel acid from your body onto any structure/object you are able to. Queen acid is maximum strength, stronger than all other acids such as Sentinel's but similar to a Boiler's acid. Easy 75

Place acid well
Place an acid well that can put out fires when a xenomorph steps on the acid well. Easy 75
Файл:Plant weeds.png
Plant Weeds
Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, or catwalks. Easy 75

Call of the Burrowed
Sends a ping to all ghosts allowing them to join the xeno team as burrowed larva that will spawn on you. Do not use near combat or the new larva can easily die Easy N/A

Choose Resin Structure
Click to choose which resin structure you wish to build with Secrete Resin. It will always default to Resin Wall upon evolution. Easy N/A
Файл:Secrete resin.png
Secrete Resin
Builds whatever resin structure you have chosen in Choose Resin Structure on your hotbar, on your current tile. Easy 75

Queen Heal
Allows you to heal xenomorphs that you can see on a 16 second recharge. Easy 150

Give Plasma
Allows you to refill the plasma stores of a single targeted xeno. Easy N/A

Larval Growth sting
Begins a 3-part channel that injects larval serum into a target, speeding up a larvas growth. (Overdosing causes oxygen damage) Easy N/A

Set leader
Allows you to designate a xeno of your hive as a leader, which act as a beacon for your pheromones. Easy 0

Toggle Queen Zoom
Zoom out for a larger view around wherever you are looking. Easy 0

Watch Xeno
See from the target Xenomorph's vision. You can still use your Queen Zoom, Queen Plasma and Queen Heal abilities while overwatching. Easy 0

Resin Spit
Allows you to spit a sticky resin at range that places a thin sticky resin at the target Easy N/A

Emit Pheromones
Emit one of the three Pheromones. The Queen has some the most powerful Pheromones available to the hive. Your pheromones will grow stronger as you mature. Easy 30*

Rally Hive
allies the hive to a congregate at a target location, along with an arrow pointer. Gives the Hive your current health status. 60 second cooldown. Easy N/A

Tips and Tricks

  • You can Gravity crush behind walls!
TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor