TGMC:Hunter: различия между версиями
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imported>Smov |
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! scope="col" style="background:#31a372" | ! scope="col" style="background:#31a372"| Abilities !! scope="col" style="background:#75B031" | Functions !! scope="col" style="background:salmon" | Difficulty of use !! scope="col" style="background:cyan" | Plasma cost | ||
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! scope="row" |[[File:Resting.png|64px]]<br>Rest | ! scope="row" |[[File:Resting.png|64px]]<br>Rest | ||
|This ability is used to rest and get up. You can only heal when resting on weeds, and will also regenerate plasma faster. || Easy || N/A | |This ability is used to rest and get up. You can only heal when resting on weeds, and will also regenerate plasma faster. ||style="text-align:center;"| Easy ||style="text-align:center;"| N/A | ||
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! scope="row" |[[File:Regurgitate.png|64px]]<br>Regurgitate | ! scope="row" |[[File:Regurgitate.png|64px]]<br>Regurgitate | ||
|Regurgitate does exactly what it sounds like: expels the contents of your stomach onto the current tile. To consume someone, grab them then click on your sprite, and stand still.|| Easy || N/A | |Regurgitate does exactly what it sounds like: expels the contents of your stomach onto the current tile. To consume someone, grab them then click on your sprite, and stand still.||style="text-align:center;"| Easy ||style="text-align:center;"| N/A | ||
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! scope="row" |[[File:Haunt.png|46px]]<br>Haunt | |||
|Haunts the target, causing hallucinations and minor paranoia.||style="text-align:center;"| Easy ||style="text-align:center;"| 25 | |||
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! scope="row" |[[File:Xeno Charge.png|64px]]<br>Pounce | ! scope="row" |[[File:Xeno Charge.png|64px]]<br>Pounce | ||
|Lets you pounce on any marine within a certain tile radius, temporarily knocking them down and disarming them. Has a 5 second cooldown at young. || Intermediate|| | |Lets you pounce on any marine within a certain tile radius, temporarily knocking them down and disarming them. Has a 5 second cooldown at young. ||style="text-align:center;"| Intermediate|| style="text-align:center;"|20 | ||
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! scope="row" |[[File:Xeno hide.png|64px]]<br>Stealth | ! scope="row" |[[File:Xeno hide.png|64px]]<br>Stealth | ||
|This ability makes you semi-invisible at the cost of movement speed and plasma drain as you move. If you remain stationary for 3 seconds, you will become almost completely invisible. This also allows you to use '''Sneak Attack''', adding damage to your next melee attack. Attacking, pouncing, and being shot or blown up will all cancel your stealth.|| Easy || | |This ability makes you semi-invisible at the cost of movement speed and plasma drain as you move. If you remain stationary for 3 seconds, you will become almost completely invisible. This also allows you to use '''Sneak Attack''', adding damage to your next melee attack. Attacking, pouncing, and being shot or blown up will all cancel your stealth. || style="text-align:center;"|Easy ||style="text-align:center;"|10 | ||
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{{TGMC-Jobs}} | {{TGMC-Jobs}} |
Версия от 03:42, 19 сентября 2020
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Stealth/Combat XENO | |
Hunter |
Difficulty: Hard Duties: Pick off lone wolves, finish off Marines Guides: no separate guides |
The Hunter
Hunter rundown
The Hunter is the master of picking off lone marines. Using your stealth, you can move into unexpected areas and unleash a stealth attack on unsuspecting targets.
Playing the Hunter
Like the runner, you're still one of the weakest combat Xenos, so careful play and situational awareness are your main priorities. Your most powerful tools are your speed and stealth. Activate stealth to become semi-invisible at the cost of movement speed and expending plasma when you move while stealthed. Stay still while stealthed for 3 seconds and you will become almost completely invisible, making you extremely hard to see especially on certain terrain. You will see a message that "you're ready to use Sneak Attack while stealthed" Sneak attack adds damage and knockdown to your next melee slash.
A good Hunter will find holes in the enemy team's lines and begin stalking unsuspecting marines away from the front. Attacking lone targets moving along roads, distracted engineers building FOBs or doing other tasks with no protection, and even flanking the main assault and keeping the enemy wary and distracted are how Hunters help their Hives win. Your small size and speed also allow you to use vents, and when you master the complex mechanics of the melee combat system, almost no marine will be able to survive a one-on-one ambush from you.
Hunter Tips & Tricks
- Remember that your sneak attack bonus only applies on a melee attack slash, not a pounce.
- Attacking, pouncing, and being damaged will cancel your stealth. Or atleast it used to. Moving (hunt mode, but not stalk mode) will also bring you out of invisibility and into normal stealth transparency.
- You can pounce near a marine to prepare for a sneak attack, but you will have to wait 3 seconds before using it. There is a cooldown and sound that will notify you of this.
Hunter Evolutions & Upgrades
The Tier 3 upgrade of the Hunter is the Ravager.
Hunter Abilities
Abilities | Functions | Difficulty of use | Plasma cost |
---|---|---|---|
Rest |
This ability is used to rest and get up. You can only heal when resting on weeds, and will also regenerate plasma faster. | Easy | N/A |
Regurgitate |
Regurgitate does exactly what it sounds like: expels the contents of your stomach onto the current tile. To consume someone, grab them then click on your sprite, and stand still. | Easy | N/A |
Ошибка создания миниатюры: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Haunt |
Haunts the target, causing hallucinations and minor paranoia. | Easy | 25 |
Pounce |
Lets you pounce on any marine within a certain tile radius, temporarily knocking them down and disarming them. Has a 5 second cooldown at young. | Intermediate | 20 |
Stealth |
This ability makes you semi-invisible at the cost of movement speed and plasma drain as you move. If you remain stationary for 3 seconds, you will become almost completely invisible. This also allows you to use Sneak Attack, adding damage to your next melee attack. Attacking, pouncing, and being shot or blown up will all cancel your stealth. | Easy | 10 |
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |