TGMC:Hunter: различия между версиями
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=Hunter Tips & Tricks= | =Hunter Tips & Tricks= | ||
*Remember that your sneak attack bonus only applies on a melee attack slash, not a pounce. | *Remember that your sneak attack bonus only applies on a melee attack slash, not a pounce. | ||
*Attacking, pouncing, and being damaged will cancel your stealth. Moving will also bring you out of invisibility and into normal stealth transparency. | *Attacking, pouncing, and being damaged will cancel your stealth. Or atleast it used to. Moving (hunt mode, but not stalk mode) will also bring you out of invisibility and into normal stealth transparency. | ||
*You can pounce ''near'' a marine to prepare for a '''sneak attack''', but you will have to wait 3 seconds before using it. There is a cooldown and sound that will notify you of this. | *You can pounce ''near'' a marine to prepare for a '''sneak attack''', but you will have to wait 3 seconds before using it. There is a cooldown and sound that will notify you of this. | ||
Версия от 02:34, 15 ноября 2019
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Stealth/Combat XENO | |
Hunter |
Difficulty: Hard Duties: Pick off lone wolves, finish off Marines Guides: no separate guides |
The Hunter
Hunter rundown
The Hunter is the master of picking off lone marines. Using your stealth, you can move into unexpected areas and unleash a stealth attack on unsuspecting targets.
Playing the Hunter
Like the runner, you're still one of the weakest combat Xenos, so careful play and situational awareness are your main priorities. Your most powerful tools are your speed and stealth. Activate stealth to become semi-invisible at the cost of movement speed and expending plasma when you move while stealthed. Stay still while stealthed for 3 seconds and you will become almost completely invisible, making you extremely hard to see especially on certain terrain. You will see a message that "you're ready to use Sneak Attack while stealthed" Sneak attack adds damage and knockdown to your next melee slash.
A good Hunter will find holes in the enemy team's lines and begin stalking unsuspecting marines away from the front. Attacking lone targets moving along roads, distracted engineers building FOBs or doing other tasks with no protection, and even flanking the main assault and keeping the enemy wary and distracted are how Hunters help their Hives win. Your small size and speed also allow you to use vents, and when you master the complex mechanics of the melee combat system, almost no marine will be able to survive a one-on-one ambush from you.
Hunter Tips & Tricks
- Remember that your sneak attack bonus only applies on a melee attack slash, not a pounce.
- Attacking, pouncing, and being damaged will cancel your stealth. Or atleast it used to. Moving (hunt mode, but not stalk mode) will also bring you out of invisibility and into normal stealth transparency.
- You can pounce near a marine to prepare for a sneak attack, but you will have to wait 3 seconds before using it. There is a cooldown and sound that will notify you of this.
Hunter Evolutions & Upgrades
The Tier 3 upgrade of the Hunter is the Ravager.
Hunter Abilities
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |