TGMC:Guide to Reparing Robots: различия между версиями
imported>Ilikesaying (→Tools and Repair equipment.: removed solder since it's removed, updated defib effect on robots) |
imported>Neocloudy м (spelling) |
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Defibrillator | Defibrillator | ||
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* | * Defibrillators can revive disabled (Dead) Robots and Synthetics. | ||
* Has an internal power cell with | * Has an internal power cell with 1000W charge. | ||
* Consumes 66 power per revival attempt (Success or Fail) (15 uses per charge) | * Consumes 66 power per revival attempt (Success or Fail) (15 uses per charge) | ||
* Can only revive Synth if Brute and Burn damage total is below 200. | * Can only revive Synth if Brute and Burn damage total is below 200. |
Версия от 12:41, 31 июля 2023
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Not all crew are organic, and even some Organic Crew have had the misfortune to lose a limb and receive a prosthetic replacement.
Robotic Personnel and limbs alike can not be healed or repaired with your standard medicine, and instead require a little bit of Engineering to restore them back to full integrity.
Repairing Robots
Robots, Synths or Marines with prosthetic limps require the attention of an Engineer or similar equipped crew to Repair them. Robots have the same revive timer as normal humans (5 minutes) but can not get CPR to extend the timer. Synthetics have an infinite revive timer even if it says they are cold they can still be revived.
Tools and Repair equipment.
Repair Tool | Description and Use | Repair Amount |
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Файл:TGMC Blowtorch.gif
Welding Tool |
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Consumes 2 fuel to repairs 15 Brute per application, to targeted limb. |
Файл:TGMC Cable Coil.png
Cable Coil |
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Each application consumes 1 cable coil and repairs 15 burn damage to targeted limb. |
Nanopaste |
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Repairs 15 brute and 15 burn per application to targeted limb. |
Defibrillator |
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On successful use, revives the Robot or Synth |
How to Repair
First, Identify a Robot, Synth or Prosthetic that is damaged and needs repair. HealthHUD will help with this, and examining a Marine and seeing a Prosthetic Limb will also help.
Next, you need to determine what kind of damage the limb has. A Health Scanner will show you exactly what kind of damage the limb has, but examining the limb and seeing it is Dented will indicate Brute Damage to the limb. If the Limb is charred, then Burn damage is present.
Target the Limb that is damaged, or you want to repair first if multiple limbs are damaged, and use the appropriate tool on help intent until the limb is completely healed of that damage type, you will be informed the lack of damage.