TGMC:Guide to Defibrillation: различия между версиями
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===Scan your patient with the HF2 analyzer=== | ===Scan your patient with the HF2 analyzer=== | ||
How dead are they? If they're sitting above 200 Brute damage, you've got to patch those holes with an advanced brute kit. If they are above 200 Burn damage, use advanced burn kit. | How dead are they? '''To revive patients, their health must be lower than 200 total damage''', where total damage is the summation of oxygen, toxin, brute, and burn damage. If they're sitting above 200 Brute damage, you've got to patch those holes with an advanced brute kit. If they are above 200 Burn damage, use advanced burn kit. Patients do not heal with pills as they need to be alive to metabolize pills. | ||
===Pump them full of drugs=== | ===Pump them full of drugs=== |
Версия от 09:29, 29 ноября 2020
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TGMC is a project based on the CM-SS13 codebase. |
When a patient is dead, you can revive them with a Defibrillator. The process of using it boils down to the following steps:
The Steps
Remove your patient's EXO suit
This is their M3 pattern armor/hazard vest/Labcoat/spacesuit or whatever. The Defib machine will tell you that the voltage is too high and to take off their suit. (some exosuits dont need to be taken off though) The next couple of steps are the changeable ones. The defibrillator's inactive states look like this Файл:Defib 1.png, while its active state looks like this Файл:Defib 3.gif.
Hit them with the defib machine
It'll either work or it won't. If it does, great! Get to fixing them as best you can. There is also a 50% chance for 5 units of heart damage. This will make them have a baseline 20 units of oxygen damage if you fix everything else wrong with them. If the oxygen damage is persistent, use peri+ to heal heart damage.
Scan your patient with the HF2 analyzer
How dead are they? To revive patients, their health must be lower than 200 total damage, where total damage is the summation of oxygen, toxin, brute, and burn damage. If they're sitting above 200 Brute damage, you've got to patch those holes with an advanced brute kit. If they are above 200 Burn damage, use advanced burn kit. Patients do not heal with pills as they need to be alive to metabolize pills.
Pump them full of drugs
Brute damage? Bicardine or TriBica (you did make some for yourself right?) Burn damage? Kelotane, Dermaline, or Keloderm. Oxygen damage? Peridaxon/Dexalin Plus Toxin damage? Peridaxon/Dylovene (Rare, but usually the result of a hurt liver/appendix) and if you're feeling frisky, a pill of innaprovaline doesn't hurt.
Are you in Medbay? Pop them into the cryotubes (or autodoc)
This step is great if you've got a good cryomix going but, even the basic chems (cryoxadone) works well enough. so long as they are "alive" the tube gets to work and heals them so that they don't die anymore. Autodoc is also pretty good at healing so as long as they are not dying, you can use it
Hit them with the defib machine again
So you've shocked them and the defib reads that the patient's vitals are too low. But, you've already pumped them full of drugs and patched up all their wounds. Well, you're in luck! The machine heals some damage based on your medical skill (as well as all oxygen damage) with every defib charge spent. Therefore, keep shocking them until they aren't dead anymore. the drugs will usually kick in at that moment and they should stay alive.
Health per job:
- CMO or Synth: 16 per shock
- Doctors: 12 per shock
- Medics: 8 per shock
- Staff Officer or Squad Leader: 4 per shock
Actually Reviving People
We've got the steps now; Depending on how you're feeling, you can order them in a few different ways:
- Remove your patients EXO suit
- Hit them with the defib machine
- Pop them into the cryotubes
and if that doesn't work
- Remove your patients EXO suit
- Hit them with the defib machine
- Scan your patient with the HF2 analyzer
- Pump them full of drugs
- Hit them with the defib machine again
But that's not the only way to do it.
- Remove your patients EXO suit
- Scan your patient with the HF2 analyzer
- pump them full of drugs
- Hit them with the defib machine
There's also a much more wasteful way:
- Remove your patients EXO suit
- Hit them with the defib machine
- Hit them with the defib machine again
- Hit them with the defib machine again
- Hit them with the defib machine again
- Get a new defib and keep trying until it works, you butcher.
So, in short, it breaks down to get them below 200 total damage, fill them with drugs and first aid to keep them from getting worse, then do surgery as required.
Toxin damage is the most dangerous because there isn't an easy way of removing it from a patient. the Sleeper dialysis doesn't remove toxin damage; it only removes chemicals. If you need to remove toxin damage you have to use Toxin Damage Chelation from the autodoc (which only works on live patients). therefore, if you've got a patient with 200 toxin damage, they're a goner.