TGMC:Gorger: различия между версиями
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! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_Headbite.png|64px]]<br>Psychic Drain | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_Headbite.png|64px]]<br>Psychic Drain | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 100 ||style="background:#312d43; color: white; border:3px solid #ff7e00"| | |style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 100 ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A | ||
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! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Regurgitate.png|64px]]<br>Devour | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Regurgitate.png|64px]]<br>Devour | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Vore a marine for transportation, can't eat revivable corpses|| style="background:#312d43; color: white; border:3px solid #ff7e00" | | |style="background:#312d43; color: white; border:3px solid #ff7e00"|Vore a marine for transportation, can't eat revivable corpses|| style="background:#312d43; color: white; border:3px solid #ff7e00" | 0 || style="background:#312d43; color: white; border:3px solid #ff7e00" | N/A | ||
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! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_Drain.png|64px]]<br>Drain | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_Drain.png|64px]]<br>Drain | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Hold a marine in place and deal small damage over 4 seconds, gaining blood and overheal | |style="background:#312d43; color: white; border:3px solid #ff7e00"|Hold a marine in place and deal small damage over 4 seconds, gaining blood and overheal over time, not instant! The marine can still shoot/do stuff during the duration and after the ability is broken it staggers them slightly. You also can't slash while performing this. | ||
If cast on a non-revivable human, restores health at a faster rate than resting and sunder at normal rate, without granting blood. This uses the corpse's blood and you can only drain corpses which have sufficient blood. | If cast on a non-revivable human, restores health at a faster rate than resting and sunder at normal rate, without granting blood. This uses the corpse's blood and you can only drain corpses which have sufficient blood. | ||
| style="background:#312d43; color: white; border:3px solid #ff7e00" | | | style="background:#312d43; color: white; border:3px solid #ff7e00" | 0 || style="background:#312d43; color: white; border:3px solid #ff7e00" | 15 seconds | ||
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! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Defiler sting.png|64px]]<br>Rejuvenate/Transfusion | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Defiler sting.png|64px]]<br>Rejuvenate/Transfusion | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"| If cast on another xeno - 2s CD - costs blood and restores 30% health | |style="background:#312d43; color: white; border:3px solid #ff7e00"| If cast on another xeno - 2s CD - costs blood and restores 30% health | ||
If cast on itself - 20s CD - costs moderate amount of blood and restores health over time, overheal at | If cast on itself - 20s CD - costs moderate amount of blood and restores health over time, overheal at 40% efficiency when on full health | ||
| style="background:#312d43; color: white; border:3px solid #ff7e00" | | | style="background:#312d43; color: white; border:3px solid #ff7e00" | 0 || style="background:#312d43; color: white; border:3px solid #ff7e00" | 20 seconds | ||
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! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_carnage.png|64px]]<br>Carnage | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_carnage.png|64px]]<br>Carnage | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|You gain movement speed and heal on your next attack, scaling with missing blood. If your blood is below 50%, you also knockdown your victim and drain some blood, during which you can't move.|| style="background:#312d43; color: white; border:3px solid #ff7e00" | | |style="background:#312d43; color: white; border:3px solid #ff7e00"|You gain movement speed and heal on your next attack, scaling with missing blood. If your blood is below 50%, you also knockdown your victim and drain some blood, during which you can't move.|| style="background:#312d43; color: white; border:3px solid #ff7e00" | 0 || style="background:#312d43; color: white; border:3px solid #ff7e00" | 15 seconds | ||
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! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_Feast.png|64px]]<br>Feast | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_Feast.png|64px]]<br>Feast | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"| Drains blood each tick, while restoring health, overheal at 50% efficiency when on full health, until no blood is left or cancelled early. Carnage also heals nearby xenos|| style="background:#312d43; color: white; border:3px solid #ff7e00" | | |style="background:#312d43; color: white; border:3px solid #ff7e00"| Drains blood each tick, while restoring health, overheal at 50% efficiency when on full health, until no blood is left or cancelled early. Carnage also heals nearby xenos|| style="background:#312d43; color: white; border:3px solid #ff7e00" | 0 || style="background:#312d43; color: white; border:3px solid #ff7e00" | N/A | ||
|} | |} |
Версия от 22:09, 28 ноября 2021
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
The Menacing and Beefy Vampire
Humans are an abundant food supply that the xenomorphs use to no end. Their faces ripe for facehugging, their psychic energy ready to be drained, and their blood untapped for unlimited potential. New experimentation from the hivemind sought to utilize human blood in light of this biological philosophy and due to the fact that the TerraGov Marine Corps' weaponry can overwhelm xenomorphs. With the power of human blood, the xenomorphs create a living tank that runs on human blood.
Playing the Gorger
You are a tank, not a ravager, meaning you can take in damage but not deck out damage.
Your responsibilities are:
- Directing marine's firepower to you instead of your squishy xenomorphs
- Ensuring that you have overheal to truly tank marines' shots
- Stealing marine's precious blood to advance your goals
- Healing wounded xenomorphs with marine's blood
Maturity Statistics and Evolution Paths
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age | Health | Plasma | Overheal | Slash | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Fire | Acid |
Young | 400 | 200 | 200 | 15 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
450 | 250 | 225 | 15 | 17 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | |
500 | 300 | 250 | 20 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | |
600 | 400 | 275 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
Gorger Abilities
Primordial Evolution
NOT CURRENTLY AVAILABLE INGAME.
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Gorger, this primordial ability is Rapid Advance.
Ability | Description | Plasma Cost | Cooldown |
---|---|---|---|
Rapid Advance |
Charges up the crushers charge, then unleashes the full bulk of the crusher into a direction. | N/A | N/A |
Gorger tips & tricks
capu
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |