TGMC:Defender: различия между версиями

Материал из MassMeta
Перейти к навигации Перейти к поиску
imported>Tupinambis
м (Added bomb resist values (Listed in code defines))
imported>AzonStarfall
Нет описания правки
Строка 58: Строка 58:
|- style="border:2px solid #cc6600;"
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Ancient</b> || 320 || 200 || 21 || 40 || 40 || 40 || 40 || 60 || 30 || 30 || 40 || 30
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Ancient</b> || 320 || 200 || 21 || 40 || 40 || 40 || 40 || 60 || 30 || 30 || 40 || 30
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Primordial</b> || 320 || 200 || 21 || 40 || 40 || 40 || 40 || 60 || 30 || 30 || 40 || 30
|}
|}


Строка 96: Строка 98:
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Regenerate_Skin.png|64px]]<br>Regenerate Skin
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Regenerate_Skin.png|64px]]<br>Regenerate Skin
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Regenerate your hard exoskeleton skin, restoring some health and removing all sunder. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| Medium ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Regenerate your hard exoskeleton skin, restoring some health and removing all sunder. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| Medium ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
|}
=Primordial Evolution=
'''NOT CURRENTLY AVAILABLE INGAME.'''
<br>
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
<br>
For the Defender, this primordial ability is '''Centrifugal Force'''
{| class="wikitable"
|-
! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:bumpattacktoggle.gif|64px]]<br>Centrifugal Force
|style="background:#312d43; color: white; border:3px solid #cc6600"|Rapidly spin and hit all adjacent humans around you, knocking them away and down. || style="background:#312d43; color: white; border:3px solid #cc6600"|Easy ||style="background:#312d43; color: white; border:3px solid #cc6600"| 30
|}
|}



Версия от 20:03, 17 ноября 2021

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


COMBAT XENO

Defender
Difficulty: Medium
Duties: Be the toughest tier 1 xeno, attract attention, but not too much yet.
Guides: no separate guides
Quote: "Defense! Defense! Defense!"


The Defender

The Defender is a combat caste, focused on being the "tank" of any group of tier 1 xenos, and one of the most lethal xenos at tier 1. Defenders ensure that they can endure dense firing lanes while hurting marines in the process of eating lead.

Playing the WALL

As a Defender, your expecatations are

  • Protecting boilers
  • Taking more shots to kill than any other xeno at tier 1 with crest defense, fortify, and regenerating skin
  • Stunning marines with tail sweep and forward charge
  • Comboing abilties with one's toolkit and with other xenomorphs

It is important for a defender to be able to combo its abilities together efficiently, or your damage will be severely limited. Learning about other xenomorphs' abilities and pushing with sisters help you punch out more damage for your buck.

You can still slash in fortify!!

After taking a chunk of lead, you will accumulate sunder, which you can heal by regenerating skin. While you do need to rest for your health, you don't need to worry about sunder.

Combos

Combo 1

  • Close distance between you and marine
  • Tail sweep when close
  • Crest Defense when dealing with marines' retaliation
  • Either Forward Charge to stun more or to retreat

Maturity Statistics and Evolution Paths

Defenders are born to evolve into Warriors and then eventually Crushers.
Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age Health Plasma Slash Файл:Intent Harm.png Melee Bullet Laser Energy Bomb Bio Rad Fire Acid
Young 260 150 17 30 30 25 20 60 20 20 30 20
Mature 280 175 17 33 33 28 25 60 25 25 33 25
Elder 300 190 21 35 35 30 28 60 28 28 35 28
Ancient 320 200 21 40 40 40 40 60 30 30 40 30
Primordial 320 200 21 40 40 40 40 60 30 30 40 30

Defender Abilities

Ability Description Plasma Cost Cooldown

Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. N/A N/A

Rest
This ability is used to rest and get up, you will heal faster when resting on weeds. Easy N/A

Psychic Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. 100 Easy

Crest Defense
Lowers your crest, slightly increasing your defense, at the cost of agility. Medium N/A

Fortify
Squat your body down and tuck your head down into your torso, exposing only the hardest parts of your exoskeleton. Greatly increases defense. You can still slash in fortify!! Medium N/A

Tail Sweep
Does a 360 degree tail sweep in a 1 tile radius all directions from your current tile, knocking marines over and back. Easy N/A

Forward Charge
Charge up to 4 tiles and knockdown any targets in our way. Easy N/A

Regenerate Skin
Regenerate your hard exoskeleton skin, restoring some health and removing all sunder. Medium N/A

Primordial Evolution

NOT CURRENTLY AVAILABLE INGAME.
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Defender, this primordial ability is Centrifugal Force

Ability Description Plasma Cost Cooldown

Centrifugal Force
Rapidly spin and hit all adjacent humans around you, knocking them away and down. Easy 30

Defender tips & tricks

  • Always try to eat bullets for your xeno buddies.
  • If you're just purely tanking for the boiler, hit that FAT fortify.
  • If you're covering other xeno's retreat, HIT THAT FAT CREST BUTTON


TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor