TGMC:Commander: различия между версиями

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The Captain has a general quarters area, which consists of a ceremonial sword, a locker with a dress, and regular uniform used for different occasions.
The Captain has a general quarters area, which consists of a ceremonial sword, a locker with a dress, and regular uniform used for different occasions.


[[File: TGMC_CO_QS.png]]
[[File: TGMC_CO_QS.PNG]]


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Версия от 02:23, 26 февраля 2019

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.



This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "Needs a lot of content placed into it."



COMMAND ПЕРСОНАЛ

Captain
Профессия (на RU)
Доступ: All Access
Сложность: Very Hard
Руководители: TGMC High Command
Обязанности: Lead your Batallion to figure out the current distress signal you need to respond to. Brief the marines, keep in touch with your Field Commander, and Intelligence Officer's. Manage what needs to be tended to shipside, and delegate with your heads of staff.
Руководства: N/A
Цитаты: N/A


Introduction

You are the Commanding Officer of a military vessel, on a mission to investigate any distress calls and occurrences reported to you by the TGMC High Command. This job should ONLY be attempted by experienced players! A good and coordinative Captain along with his/her Field Commander is crucial to mission success!
Do note that you should refrain from leaving your vessel at all costs unless for an extremely good reason. You leave the job of coordinating the Marines on the distress signal to the Field Commander. Your Synthetic is here to assist you and the Marines on mission success, so be sure to abuse use them to the best of their abilities. You are apart of the Terra Gov Navy, along with other shipside roles. Make sure your Chief Military Police is coordinating the Military Police, and be informed of any security incidents from them. You also should watch over but don't dwell on the Chief Engineer, and Chief Medical Officer, because your heads of staff are there for a reason.


Remember you have the final say in all situations aboard the ship unless overruled by lawful command, normally the TGMC High Command. Be sure that if you need to deal with duties at the field due to certain situations, if your field commander is out of action or unable to do their duties, you place someone next in line to do so. If you can't, you may have to deal with the situation yourself and listen to overwatch.


Holding Briefings

As Commanding Officer, you will be tasked with briefing the Marines on the mission they will be partaking in. They will be hosted over announcements or the briefing room located in the center area of the Theseus, on the first floor. It should have a seating arrangement for all squads and your command booth on the leftmost side near the MP checkpoints.

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The briefing room.

The briefing room is more of a traditional way to brief the marines about the distress signal, but other ways are as followed;

- Using the announcements to display what roles and occupations the squads will take.

- Using the radio to coordinate with the marine squads on what roles they are to occupy.

General Post and Quarters

The Captain has a general quarters area, which consists of a ceremonial sword, a locker with a dress, and regular uniform used for different occasions.


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Captain's Dress Uniform
Item_ru
Можно найти в: Captain's Locker
Используется для: Formal occasions and events, places where you aren't going to get roughed up at.
Описание
The dress uniform is defined as a white uniform with a black tie, for most officers, covered up with a cloak that is dark gray, with a lighter blue lining along with it. For the commander, the cloak has a symbol of authority on the rightmost part of the cloak.
Use this with holsters instead of long guns, small pistols and revolvers should be carried with the dress uniform being on.