Участник:Dragomagol/MODSuits: различия между версиями

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=Modules=
=Modules=
Customize your modsuit with MODULES!
Customize your modsuit with MODULES! To attach a module to the suit, you must first open the panel with a screwdriver.


{{ModsuitModule
{{ModsuitModule

Версия от 09:08, 21 ноября 2021

Modular Suits, AKA MODsuits, are customizable

https://hackmd.io/@tgstation/SypLCs4jU

https://hackmd.io/Q9aZzRM_STWLzTC-BAPEHA

https://github.com/tgstation/tgstation/pull/59109

Themes: https://github.com/Fikou/tgstation/blob/gitpullupstreammaster/code/modules/mod/mod_theme.dm

Modules: https://github.com/Fikou/tgstation/blob/gitpullupstreammaster/code/modules/mod/modules/modules.dm


Construction

  1. Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
  2. Order MOD core from Cargo.
  3. Add core to shell.
  4. Screwdriver core to shell.
  5. Add helmet to assembly.
  6. Add chestplate to assembly.
  7. Add gauntlets to assembly.
  8. Add boots to assembly.
  9. Wrench assembly.
  10. Screwdriver assembly.
  11. Add armor to assembly.
  12. Open modsuit panel with screwdriver.
  13. Insert cell.
  14. Close modsuit panel with screwdriver.

The chosen armor determines the suit's look, environmental protections, and potentially modules.

MODsuit Themes

Standard & Civilian MODsuit

A civilian class suit by Nakamura Engineering, doesn't offer much other than slightly quicker movement.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 0 100 25 25 10

Cell Drain: 5

Maximum Complexity: 15

Engineering MODsuit

An engineer-fit suit with heat and shock resistance. Nakamura Engineering's classic.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 10 100 10 25 10

Cell Drain: 5

Maximum Complexity: 15

Atmospherics MODsuit

An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 10 100 100 75 10

Cell Drain: 5

Maximum Complexity: 15

Advanced MODsuit

An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 50 100 100 90 10

Cell Drain: 5

Maximum Complexity: 15

Inbuilt Modules


  • Advanced Magboots

Mining MODsuit

A high-power Nanotrasen mining suit, supporting more complexity at a bigger drain.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 50 100 100 75 15

Cell Drain: 10

Maximum Complexity: 20

Medical MODsuit

A lightweight suit by DeForest Medical Corporation, allows for easier movement.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 10 100 60 75 10

Cell Drain: 7

Maximum Complexity: 15

Rescue MODsuit

An advanced version of DeForest Medical Corporation's medical suit, designed for quick rescue of bodies from the most dangerous environments.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 10 100 100 100 10

Cell Drain: 7

Maximum Complexity: 15

Inbuilt Modules


  • Quick-Carry

Prototype MODsuit

A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 100 100 100 100 15

Cell Drain: 5

Maximum Complexity: 20

Inbuilt Modules


  • Reagent Scanner

Syndicate MODsuit

A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 35 100 50 90 25

Cell Drain: 5

Maximum Complexity: 15

Inbuilt Modules


  • Armor Booster

Elite Syndicate MODsuit

An elite suit upgraded by Cybersun Industries, offering upgraded armor values.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 55 100 100 100 25

Cell Drain: 5

Maximum Complexity: 15

Inbuilt Modules


  • Elite Armor Booster

Debug MODsuit

Strangely nostalgic.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
50 50 50 50 10 100 100 100 0

Cell Drain: 5

Maximum Complexity: 50

Administrative MODsuit

A suit made of adminium. Who comes up with these stupid mineral names?

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
50 50 50 50 10 100 100 100 0

Cell Drain: 0

Maximum Complexity: 1000

Modules

Customize your modsuit with MODULES! To attach a module to the suit, you must first open the panel with a screwdriver.

MOD Storage Module
MOD Storage Module
Cell Drain
Idle: 0
Active: 0
On Use: 0

Complexity: 3

Description
A module using nanotechnology to fit a storage inside of the MOD.


MOD Expanded Storage Module
MOD Expanded Storage Module
Cell Drain
Idle: 0
Active: 0
On Use: 0

Complexity: 3

Description
A module using nanotechnology to fit a storage inside of the MOD.


MOD Syndicate Storage Module
MOD Syndicate Storage Module
Cell Drain
Idle: 0
Active: 0
On Use: 0

Complexity: 3

Description
A module using nanotechnology to fit a storage inside of the MOD.


MOD Bluespace Storage Module
MOD Bluespace Storage Module
Cell Drain
Idle: 0
Active: 0
On Use: 0

Complexity: 3

Description
A module using nanotechnology to fit a storage inside of the MOD.


MOD Medical Visor Module
MOD Medical Visor Module
Cell Drain
Idle: 0
Active: 5
On Use: 0

Complexity: 2

Description
A module installed to the helmet, allowing access to different views.


MOD Diagnostic Visor Module
MOD Diagnostic Visor Module
Cell Drain
Idle: 0
Active: 5
On Use: 0

Complexity: 2

Description
A module installed to the helmet, allowing access to different views.


MOD Security Visor Module
MOD Security Visor Module
Cell Drain
Idle: 0
Active: 5
On Use: 0

Complexity: 2

Description
A module installed to the helmet, allowing access to different views.


MOD Meson Visor Module
MOD Meson Visor Module
Cell Drain
Idle: 0
Active: 5
On Use: 0

Complexity: 2

Description
A module installed to the helmet, allowing access to different views.


MOD Thermal Visor Module
MOD Thermal Visor Module
Cell Drain
Idle: 0
Active: 5
On Use: 0

Complexity: 2

Description
A module installed to the helmet, allowing access to different views.


MOD Night Visor Module
MOD Night Visor Module
Cell Drain
Idle: 0
Active: 5
On Use: 0

Complexity: 2

Description
A module installed to the helmet, allowing access to different views.


[[File:|64px|MOD Welding Protection Module]]
MOD Welding Protection Module
Cell Drain
Idle: 0
Active: 0
On Use: 0

Complexity: 2

Description
A welding mask installed onto the helmet, giving it welding protection when powered.


[[File:|64px|MOD T-Ray Scan Module]]
MOD T-Ray Scan Module
Cell Drain
Idle: 0
Active: 15
On Use: 0

Complexity: 2

Description
A module scanning the station for pipes and wires underneath.


MOD Health Analyzer Module
MOD Health Analyzer Module
Cell Drain
Idle: 0
Active: 0
On Use: 25

Complexity: 2

Description
A module with a microchip health analyzer to instantly scan vitals at a range.


MOD Prototype Cloaking Module
MOD Prototype Cloaking Module
Cell Drain
Idle: 0
Active: 50
On Use: 100

Complexity: 4

Description
A module using prototype cloaking technology to hide the user from plain sight.


MOD Ion Jetpack Module
MOD Ion Jetpack Module
Cell Drain
Idle: 0
Active: 10
On Use: 40

Complexity: 3

Description
A module that runs a micro-jetpack using a MOD's power cell.


MOD Magnetic Stability Module
MOD Magnetic Stability Module
Cell Drain
Idle: 0
Active: 10
On Use: 0

Complexity: 2

Description
A module granting magnetic stability to the wearer, protecting them from forces pushing them away.


MOD Holster Module
MOD Holster Module
Cell Drain
Idle: 0
Active: 0
On Use: 20

Complexity: 2

Description
A module that can instantly holster a gun inside the MOD.


MOD Emergency Tether Module
MOD Emergency Tether Module
Cell Drain
Idle: 0
Active: 0
On Use: 50

Complexity: 3

Description
A module that can shoot an emergency tether to pull yourself towards an object in 0-G.


MOD Eating Apparatus Module
MOD Eating Apparatus Module
Cell Drain
Idle: 0
Active: 0
On Use: 0

Complexity: 1

Description
A module that enables eating with the MOD helmet.


MOD Radiation Protection Module
MOD Radiation Protection Module
Cell Drain
Idle: 10
Active: 0
On Use: 0

Complexity: 2

Description
A module that lets the MOD scan for radiation and protects the user from it.


MOD EMP Shield Module
MOD EMP Shield Module
Cell Drain
Idle: 10
Active: 0
On Use: 0

Complexity: 1

Description
A module that shields the MOD from EMPs, taking a power cost for that.


MOD Flashlight Module
MOD Flashlight Module
Cell Drain
Idle: 0
Active: 10
On Use: 0

Complexity: 1

Description
A module granting the MOD a light source.


MOD Reagent Scanner Module
MOD Reagent Scanner Module
Cell Drain
Idle: 0
Active: 15
On Use: 0

Complexity: 1

Description
A module that enables internal reagent scanners in the MOD.


MOD Burger Dispenser Module
MOD Burger Dispenser Module
Cell Drain
Idle: 0
Active: 0
On Use: 50

Complexity: 3

Description
A module that dispenses burgers.


MOD Internal GPS Module
MOD Internal GPS Module
Cell Drain
Idle: 0
Active: 5
On Use: 0

Complexity: 1

Description
A module that extends a GPS.


MOD Constructor Module
MOD Constructor Module
Cell Drain
Idle: 3
Active: 0
On Use: 50

Complexity: 2

Description
A module that lets you scan the surrounding environment for construction holograms and speeds up wall construction time.

Incompatible with: Quick-Carry


MOD Quick Carry Module
MOD Quick Carry Module
Cell Drain
Idle: Undefined
Active: Undefined
On Use: Undefined

Complexity: Undefined

Description
A module that redirects power to arms, allowing for quicker carrying.

Incompatible with: Constructor


MOD Longfall Module
MOD Longfall Module
Cell Drain
Idle: 0
Active: 0
On Use: 100

Complexity: 1

Description
A module that stops fall damage from happening to the user, converting into kinetic charge.


MOD Thermal Regulator Module
MOD Thermal Regulator Module
Cell Drain
Idle: 0
Active: 5
On Use: 0

Complexity: 2

Description
A module that lets you set a temperature to keep your body at.


MOD Injector Module
MOD Injector Module
Cell Drain
Idle: 0
Active: 5
On Use: 0

Complexity: 1

Description
A module that extends a piercing injector.


MOD Circuit Adapter Module
MOD Circuit Adapter Module
Cell Drain
Idle: 5
Active: 0
On Use: 0

Complexity: 3

Description
A module that adapts an integrated circuit to a MODsuit.


MOD Hydraulic Clamp Module
MOD Hydraulic Clamp Module
Cell Drain
Idle: 0
Active: 0
On Use: 25

Complexity: 3

Description
A specialized clamp system that allows the MODSuit to pick up crates.


MOD Bike Horn Module
MOD Bike Horn Module
Cell Drain
Idle: 0
Active: 0
On Use: 25

Complexity: 1

Description
A bike horn for honking.


MOD Drill Module
MOD Drill Module
Cell Drain
Idle: 0
Active: 0
On Use: 50

Complexity: 2

Description
A specialized drilling system that allows the MODsuit to pierce the heavens.


MOD Ore Bag Module
MOD Ore Bag Module
Cell Drain
Idle: 0
Active: 0
On Use: 45

Complexity: 2

Description
A specialized drilling system that allows the MODsuit to pierce the heavens.


MOD Microwave Beam Module
MOD Microwave Beam Module
Cell Drain
Idle: 0
Active: 0
On Use: 50

Complexity: 2

Description
A hand-mounted microwave beam to cook your food to perfection.


MOD Organ Thrower Module
MOD Organ Thrower Module
Cell Drain
Idle: 0
Active: 0
On Use: 50

Complexity: 2

Description
An arm mounted organ launching device to automatically insert organs into open bodies.


MOD Pathfinder Module
MOD Pathfinder Module
Cell Drain
Idle: 0
Active: 0
On Use: 100

Complexity: 2

Description
A module linked to an implant, able to find the user and attach itself onto them. To inject the implant, hit someone with it.


MOD DNA Lock Module
MOD DNA Lock Module
Cell Drain
Idle: 0
Active: 0
On Use: 100

Complexity: 2

Description
A module that locks the MODsuit's activation to the wearer's DNA. Shorted out by EMPs.


MOD Armor Booster Module
MOD Armor Booster Module
Cell Drain
Idle: 0
Active: 5
On Use: 0

Complexity: 0

Description
A module that uses the suit's power to boost armor. To increase efficiency, some parts of the armor are retracted.