Ordnance Lab: различия между версиями

Материал из MassMeta
Перейти к навигации Перейти к поиску
imported>Vincentius vin
м (Vincentius vin moved page Toxins Lab to Ordnance Lab: Toxins has been renamed to ordnance per #60619 both in development and in-game.)
imported>Vincentius vin
Нет описания правки
Строка 1: Строка 1:
<tabs>
<font size="4">'''[[Guide_to_Ordnance|For the Guide to Ordnance, click here.]]'''<font size="2">
<tab name="BoxStation">
<font size="4">'''[[Guide_to_toxins|For the Guide to Toxins, click here.]]'''<font size="2">


{{Template:Location
{{Template:Location
Строка 23: Строка 21:
  }}
  }}


This lab focuses on exploring the possibilities of plasma gas, typically in the form of massive explosions. All gasses are stored in a room across the hall to the west, and to the east is the Launch Room, where you can use a mass driver to send bombs to the [[Toxins Test Chamber]].
This lab focuses on exploring the possibilities of plasma gas, typically in the form of massive explosions. All gasses are usually stored in a separate chamber depending on the station class.


The mixing room is equipped with an assortment of bomb-making tools including a gas mixing chamber, a piping system and the precious tank transfer valves.
Bomb making is not all that easy though, as the Ordnance Research Lab is really prone to outbursts of plasma, fire, or even plasma that's on fire.


Bomb making is not all that easy though, as the Toxins Research Lab is really prone to outbursts of plasma, fire, plasma that's on fire, or even plasma that's on fire and spreading N2O.
Requires Ordnance Lab access to enter.


Requires Toxins Lab access to enter.
==== Ordnance Laboratory Procedure ====
 
==== Toxin Laboratory Procedure ====
* Internals required at all time.
* Internals required at all time.
* Explosive ordinance disposal (EOD) suit is required when dealing with explosives.
* Explosive ordinance disposal (EOD) suit is required when dealing with explosives.
Строка 38: Строка 34:
* Decontamination and medical examination.
* Decontamination and medical examination.


===Toxins Storage===
===Ordnance Storage===
Stores air canisters holding every kind of gas you would ever need. As toxin leaks from this room are very dangerous and difficult to clean out, the room is equipped with two high-powered scrubbers (that need to be turned on otherwise they're useless). If this room gets set on fire, it will never stop burning.
Stores air canisters holding every kind of gas you would ever need. As toxin leaks from this room are very dangerous and difficult to clean out, the room is equipped with two high-powered scrubbers (that need to be turned on otherwise they're useless). If this room gets set on fire, it will never stop burning.
Contents: four canisters full of plasma, two canisters of CO2, two canisters of N2O and four canisters of O2.
Contents: four canisters full of plasma, two canisters of CO2, two canisters of N2O and four canisters of O2.


Requires Toxins Lab access.
Requires Ordnance Lab access.
 
===Toxins Test Chamber===
Detached from the rest of the station towards the east of Toxins Mixing is the large, empty, airless and unheated room used to test bombs. It has several cameras that can be accessed from the Launch Room. It is essentially the goal of every scientist to completely demolish this place, also follows the same principles of the [[Vacant Office]]
 
 
 
While the Toxins Test Chamber has air, it has no vents to replace escaping air from opening doors, and it has no heat, so it is not survivable without a space suit. This makes it a favorite location for corpse storage, [[Syndicate_Items#Power_Sink|powersinks]], and [[Alien]] hives. Has a functioning teleporter beacon, but why would you go there?
 
 
 
 
<gallery mode=packed Heights=200px>
File:Toxins_Storage.png|The storage across the hall, where all the gasses are stored. Contains two high-power scrubbers for when the scientists inevitably leak plasma in the atmosphere.
File:Toxtest.png| The test Lab satellite. Where bombs go to die, or live, depending on your point of view
</gallery>
</tab>
 
 
 
<tab name="MetaStation">
<font size="4">'''[[Guide_to_toxins|For the Guide to Toxins, click here.]]'''<font size="2">
{{Template:Location
|headerbgcolor=#563758
|headerfontcolor=white
|imagebgcolor=#EEEEFF
|department = Science
|name=Toxins Laboratory
|image=ToxinsMETA.png
|big_image=[[ToxinsMETA.png]]
|exits=West to [[Research Division]], north and south east to [[maintenance]]
|purpose=[[Beyond_the_impossible|To develop explosives for mining or for destroying the singularity if it happens to escape]]
|access=
|contents=Six tank transfer valves, oxygen & plasma tank storage unit, two canisters, two bomb suits, two scientist's lockers 
|clearance=[[Captain]], [[Research Director]], [[Scientist|Scientists]]
|description=The bomb factory.
|sec_level=High
|style=Laboratory/Storage/Bomb test site
|balance=No major balance requirements
|other=--
}}
This lab focuses on exploring the possibilities of plasma gas, typically in the form of massive explosions. All gasses are stored in a room to the north, and to the east is the Launch Room, where you can use a mass driver to send bombs to the [[Toxins Test Chamber]].
 
The mixing room is equipped with an assortment of bomb-making tools including a gas mixing chamber, a piping system and the precious tank transfer valves.
 
Bomb making is not all that easy though, as the Toxins Research Lab is really prone to outbursts of plasma, fire, plasma that's on fire, or even plasma that's on fire and spreading N2O.
 
Requires Toxins Lab access to enter.
 
==== Toxin Laboratory Procedure ====
* Internals required at all time.
* Explosive ordinance disposal (EOD) suit is required when dealing with explosives.
* Ensure that no dangerous gas escapes to the station.
* Release all plasma into space when done.
* Decontamination and medical examination.
 
===Toxins Storage===
Stores air canisters holding every kind of gas you would ever need. As toxin leaks from this room are very dangerous and difficult to clean out, the room is equipped with two high-powered scrubbers (that need to be turned on otherwise they're useless). If this room gets set on fire, it will never stop burning.
Contents: four canisters full of plasma, two canisters of CO2, two canisters of N2O and three canisters of O2.
 
Requires Toxins Lab access.
 
===Toxins Test Chamber===
Detached from the rest of the station towards the east of Toxins Mixing is the large, empty, airless and unheated room used to test bombs. It has several cameras that can be accessed from the Launch Room. It is essentially the goal of every scientist to completely demolish this place, also follows the same principles of the [[Vacant Office]]
 
 
While the Toxins Test Chamber has air, it has no vents to replace escaping air from opening doors, and it has no heat, so it is not survivable without a space suit. This makes it a favorite location for corpse storage, [[Syndicate_Items#Power_Sink|powersinks]], and [[Alien]] hives. Has a functioning teleporter beacon, but why would you go there?


<gallery mode=packed Heights=200px>
===Ordnance Office===
A cushy room to publish collected research data. Usually equipped with a modular computer and a portable hard drive preloaded with the NT Frontier program.


File:ToxinssatelliteMETA.png| The test Lab satellite. Where bombs go to die, or live, depending on your point of view
=== Ordnance Mixing Lab===
</gallery>
The main room for mixing, producing, collecting, heating, cooling, and doing many other things to gases. Comes with one burn chamber, a cold chamber and the equipment to monitor them using a [[File:Atmostankcontrol.png]] chamber monitor.
</tab>


===Ordnance Testing Lab===
The part of ordnance that usually has the expensive testing equipment. Comes equipped with a doppler array to capture explosions, tank compressor to test gas shells, anomaly refinery to explosively compress cores, and the mass driver to launch bombs to the bomb site.


</tabs>
===Ordnance Bomb Site===
Detached from the rest of the station is the large, empty, airless and unheated room used to test bombs. It has several cameras that can be accessed from the Launch Room. It is essentially the goal of every scientist to completely demolish this place.
It is not survivable without a space suit. This makes it a favorite location for corpse storage, [[Syndicate_Items#Power_Sink|powersinks]], and [[Alien]] hives. Has a functioning teleporter beacon, but why would you go there?
{{Locations}}
{{Locations}}
[[Category:Locations]]
[[Category:Locations]]

Версия от 04:31, 25 июня 2022

For the Guide to Ordnance, click here.


Science Area
Файл:Toxins.png
Toxins Laboratory
The bomb factory.
Obvious exits West to Research Division, north and south east to maintenance
Purpose To develop explosives for mining or for destroying the singularity if it happens to escape
Access level
Noteworthy contents Six tank transfer valves, oxygen & plasma tank storage unit, two canisters, two bomb suits, two scientist's lockers
Clearance Captain, Research Director, Scientists
Security level High
Style Laboratory/Storage/Bomb test site
Balance Requirements No major balance requirements
Other Notes
Locations on /tg/station



This lab focuses on exploring the possibilities of plasma gas, typically in the form of massive explosions. All gasses are usually stored in a separate chamber depending on the station class.

Bomb making is not all that easy though, as the Ordnance Research Lab is really prone to outbursts of plasma, fire, or even plasma that's on fire.

Requires Ordnance Lab access to enter.

Ordnance Laboratory Procedure

  • Internals required at all time.
  • Explosive ordinance disposal (EOD) suit is required when dealing with explosives.
  • Ensure that no dangerous gas escapes to the station.
  • Release all plasma into space when done.
  • Decontamination and medical examination.

Ordnance Storage

Stores air canisters holding every kind of gas you would ever need. As toxin leaks from this room are very dangerous and difficult to clean out, the room is equipped with two high-powered scrubbers (that need to be turned on otherwise they're useless). If this room gets set on fire, it will never stop burning. Contents: four canisters full of plasma, two canisters of CO2, two canisters of N2O and four canisters of O2.

Requires Ordnance Lab access.

Ordnance Office

A cushy room to publish collected research data. Usually equipped with a modular computer and a portable hard drive preloaded with the NT Frontier program.

Ordnance Mixing Lab

The main room for mixing, producing, collecting, heating, cooling, and doing many other things to gases. Comes with one burn chamber, a cold chamber and the equipment to monitor them using a chamber monitor.

Ordnance Testing Lab

The part of ordnance that usually has the expensive testing equipment. Comes equipped with a doppler array to capture explosions, tank compressor to test gas shells, anomaly refinery to explosively compress cores, and the mass driver to launch bombs to the bomb site.

Ordnance Bomb Site

Detached from the rest of the station is the large, empty, airless and unheated room used to test bombs. It has several cameras that can be accessed from the Launch Room. It is essentially the goal of every scientist to completely demolish this place. It is not survivable without a space suit. This makes it a favorite location for corpse storage, powersinks, and Alien hives. Has a functioning teleporter beacon, but why would you go there?

Локации вне станции
Шахтерские Космические