Megafauna: различия между версиями
imported>XDTM (Megafauna Part 1: Ash Drake) |
imported>Calzilla1 м (→Ash Drake) |
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Строка 19: | Строка 19: | ||
===Behaviour=== | ===Behaviour=== | ||
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the four cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail.<br> | |||
It's advisable to carry a fire extinguisher when fighting a drake, in case you can't avoid one of these. | It's advisable to carry a fire extinguisher when fighting a drake, in case you can't avoid one of these. | ||
Версия от 16:41, 7 октября 2016
Megafauna are huge, extremely powerful creatures found in Lavaland. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you're careful.
Types of Megafauna
Ash Drake
An enormous drake that roams the land. Although it's the weakest of the megafauna, it is still extremely deadly if you don't avoid its attacks.
GPS Signal
"Fiery Signal"
Statistics
Health: 2500
Melee Damage: 40
Burn Resistance: 50%
Behaviour
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the four cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail.
It's advisable to carry a fire extinguisher when fighting a drake, in case you can't avoid one of these.
Occasionally, the drake will cause a rain of fire: before the fireballs land, the landing points are marked; anything not marked won't be affected, although flying debris can still hit non-targeted zones.
The drake will also rarely take flight and swoop down on a target, marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets.
As the drake gets damaged, swoop and fire rain attacks become more common.
If the drake falls below 50% health, the drake will stop raining fire in favor of swooping more often, and will also start triple swooping, trying to crush its target three times before landing.
Loot
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones. Ash Drake Hide can be used to make Ash Drake Armour, which is extremely resistant, ash storm proof and fireproof. It will also drop a chest, which can contain one of the following:
- Spectral Blade: A sword that becomes more powerful with the amount of ghosts orbiting the wielder. The ghosts will also be visible while doing so, and can point but not talk.
- Lava Staff: A magic staff able to turn, after a brief channel, a tile of floor into lava, or lava into basalt. Has a 10 seconds cooldown between uses. It also doubles as a good melee weapon, with 25 burn damage per hit.
- Spellbook of Sacred Flame + Wand of Fireball: Sacred Flame lights you and anyone around you on fire. Since you also get a fireproof cloak by butchering a drake, it is a really powerful spell. The wand of fireball shoots the same fireballs that a Wizard can throw, but has limited charges.
- Bottle of Dragon's Blood: When drunk, it has one of these effects:
- Transforms the drinker into a dark red lizard with digitigrade legs, preventing the use of shoes.
- Transforms the drinker into a skeleton, giving it a few racial bonuses.
- Gives the drinker permanent immunity to lava.
- Transforms the drinker into a lesser ash drake. The transformation is not instant, but it can't be stopped outside of admin intervention or death. Lesser ash drakes have access to all the attacks of an ash drake, but have less health and no burn damage resistance. To swoop, alt-click on a tile or target.
Remember:If you weren't one prior to becoming a drake, you are not an antagonist, and should not attack the crew!