Intent: различия между версиями

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imported>Angust
(Copied updated disarm and harm intents here from the new player page. I didn't even know this page existed. One of the two duplicates must eventually go and link to the other.)
imported>Angust
(Added bullets to disarm and grab intents, like the old version had)
Строка 24: Строка 24:


=Disarm Intent [[File:Intent_Disarm.png]]=
=Disarm Intent [[File:Intent_Disarm.png]]=
The '''Disarm''' intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you'll '''shove''' them. Shoving someone pushes them one tile away from you. If there is nothing blocking them, they are slowed down very slightly for 3 seconds. If you shove someone again while they are slowed, it knocks ranged weapons out of their active hand. If the blocking tile has a table on it, they're pushed onto it [[Status_Effects#Knockdown|knocking them over]] for 3 seconds. If it has another human on it, it knocks them both over, the collateral victim for 1 second instead of 3. If the tile is blocked by something else, it knocks them down for 3 seconds. Once [[Status_Effects#Knockdown|knocked down]], if they are shoved again it [[Status_Effects#Paralyze|paralyzes]] for 4 seconds. This [[Status_Effects#Paralyze|paralyze]] cannot be chained or extended, so shoving them again while they're [[Status_Effects#Paralyze|paralyzed]] does not extend the length of the [[Status_Effects#Paralyze|paralyze]].  
The '''Disarm''' intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you'll '''shove''' them.  
*Shoving someone pushes them one tile away from you. If there is nothing blocking them, they are slowed down very slightly for 3 seconds. If you shove someone again while they are slowed, it knocks ranged weapons out of their active hand.  
*If the blocking tile has a table on it, they're pushed onto it [[Status_Effects#Knockdown|knocking them over]] for 3 seconds.  
*If the blocking tile has another human on it, it knocks them both over, the collateral victim for 1 second instead of 3.  
*If the tile is blocked by something else, it [[Status_Effects#Knockdown|knocks them down]] for 3 seconds.  
*If target is already [[Status_Effects#Knockdown|knocked down]] (from any source, including slipping), shoving them will [[Status_Effects#Paralyze|paralyze]] for 4 seconds. This [[Status_Effects#Paralyze|paralyze]] cannot be chained or extended, so shoving them again while they're [[Status_Effects#Paralyze|paralyzed]] does not extend the length of the [[Status_Effects#Paralyze|paralyze]].  


It's also important to note that '''these actions only work if you're clicking on the target with an empty hand''', just as with all intents.
It's also important to note that '''these actions only work if you're clicking on the target with an empty hand''', just as with all intents.


= Grab [[File:Intent_Grab.png]] =
=Grab Intent [[File:Intent_Grab.png]]=
 
The '''Grab''' intent allows you to, as it says, grab people. Grabbing someone with Grab intent works differently from control-clicking. If you click on someone with an empty hand, you'll have a '''passive''' grab, which makes you pull people. You stop dragging the same way you stop pulling. See [[Keyboard_Shortcuts|Keyboard Shortcuts]] or click "pull" to release. Dragging prone people will slow you down. While on passive grab, clicking on the person once more upgrades it to an '''aggressive''' grab. The target can press [[Hotkeys#Hotkey-mode_Enabled|"resist"]] to try to escape from an aggressive or above grab level.  
The grab intent will make you grapple your target like the kick-ass wrestler you want to be, '''as long as your selected hand is free, otherwise it acts the same as harm'''.
Once you have an aggressive grab, you can do the following:.
On the first click, you'll initiate a '''passive''' grab. Clicking a second time will upgrade your grab to an '''aggressive''' grab.
*Throw the person (by enabling throwing, then clicking somewhere)
 
*Fireman carry them if they're prone (by click dragging their sprite onto yours).
While holding someone in an aggressive grab, you can do a few things:
*Click them again to slowly upgrade the grab to a level 3 '''neck''' grab.  
*Clicking on them a third time will make you attempt to choke them. Keep in mind that to successfully choke someone you both have to be still for a few seconds and that they're free to act during this time. Therefore it's usually a bad idea to choke unless your opponent is already knocked down, but it provides a clean, bloodless way to kill someone.
With neck grab you deal no damage, but it's harder for them to resist and get away.  
*By enabling throwing and clicking somewhere you'll throw the person, briefly knocking them down on landing. If they collide with someone else, they too will be knocked down. It's also great for spacing people, and if you throw someone into a closed airlock they'll open it with their own ID, if they have access.
*Click them one last time to slowly upgrade the grab to level 4, '''strangling'''.  
*Click on a table adjacent to you to slam your opponent on it and stun them temporarily. If the table is made of glass, they'll shatter it and take some extra damage (and create glass shards you can stab them with). If the table is made of anything else and you're quick enough, you can repeat the process to keep them stunned while something else kills them, be it a buddy, a toxin or their bleeding wounds.
When strangling you deal [[Health#Oxygen|suffocation]] damage to the target, and the target has the lowest chance (5% per try) to successfully [[Hotkeys#Hotkey-mode_Enabled|resist]] out of the grab. Failing to resist out of a grab will deal some [[Health#Stamina|stamina]] damage to you. Grabs are harder to break out of the more [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage you have (especially stamina), but there is always at least 5% chance per try.


=Harm Intent [[File:Intent_Harm.png]]=
=Harm Intent [[File:Intent_Harm.png]]=

Версия от 11:00, 6 октября 2019

This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "Some interactions may be missing."



The intent selector Файл:Hud-intent.gif allows you to choose how you're going to interact with the items and the environment around you. It has four modes: Help, Disarm, Grab, and Harm, in clockwise order from the top left.

Help Файл:Intent Help.png

Used for helpful and peaceful interactions, the help intent is likely the one you'll have selected the most often. Most items with require you to have the help intent selected to use them, otherwise you'll wield them as an improvised weapon and bash things (and other people).

Файл:Nuvola apps important.svgExceptions
Clicking on another character with a syringe, food or drink in your hand will use it on them regardless of your current intent. This will always produce a message about you forcefully injecting/feeding them, and your target will see this message in big red letters on their screen, so be sure to warn them if you're actually trying to be helpful.
Items with no helpful use will still be used to bash even while in help intent. Remember that some items require you to click on them while they're in your hand - try that if you just bashed yourself by accident.

While you have the help intent active you'll allow others to push you aside when they walk into you, whilst with every other intent you'll block their movement. If two players with Help intent run into each other, they'll swap places instead of blocking each other's movement.

Clicking on someone with an empty hand and help intent is used for a few special interactions:

  • If they're in crit, you'll perform CPR in an attempt to revive them. Make sure both of you have your mouths free (remove their mask by dragging their body onto yours)!
  • If they're on the floor and not in crit, you'll help them back to their feet. Since being knocked down stops you from performing most actions, this can be a life saver.
  • Otherwise, you'll give them a hug.

Disarm Intent Файл:Intent Disarm.png

The Disarm intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you'll shove them.

  • Shoving someone pushes them one tile away from you. If there is nothing blocking them, they are slowed down very slightly for 3 seconds. If you shove someone again while they are slowed, it knocks ranged weapons out of their active hand.
  • If the blocking tile has a table on it, they're pushed onto it knocking them over for 3 seconds.
  • If the blocking tile has another human on it, it knocks them both over, the collateral victim for 1 second instead of 3.
  • If the tile is blocked by something else, it knocks them down for 3 seconds.
  • If target is already knocked down (from any source, including slipping), shoving them will paralyze for 4 seconds. This paralyze cannot be chained or extended, so shoving them again while they're paralyzed does not extend the length of the paralyze.

It's also important to note that these actions only work if you're clicking on the target with an empty hand, just as with all intents.

Grab Intent Файл:Intent Grab.png

The Grab intent allows you to, as it says, grab people. Grabbing someone with Grab intent works differently from control-clicking. If you click on someone with an empty hand, you'll have a passive grab, which makes you pull people. You stop dragging the same way you stop pulling. See Keyboard Shortcuts or click "pull" to release. Dragging prone people will slow you down. While on passive grab, clicking on the person once more upgrades it to an aggressive grab. The target can press "resist" to try to escape from an aggressive or above grab level. Once you have an aggressive grab, you can do the following:.

  • Throw the person (by enabling throwing, then clicking somewhere)
  • Fireman carry them if they're prone (by click dragging their sprite onto yours).
  • Click them again to slowly upgrade the grab to a level 3 neck grab.

With neck grab you deal no damage, but it's harder for them to resist and get away.

  • Click them one last time to slowly upgrade the grab to level 4, strangling.

When strangling you deal suffocation damage to the target, and the target has the lowest chance (5% per try) to successfully resist out of the grab. Failing to resist out of a grab will deal some stamina damage to you. Grabs are harder to break out of the more stamina and brute damage you have (especially stamina), but there is always at least 5% chance per try.

Harm Intent Файл:Intent Harm.png

The Harm intent will harm. On standing targets you will attempt to punch them, which deals 1.5-15 stamina and 1-10 brute damage. The chance to miss a punch increases the more stamina and brute damage you have. Punching has a chance to knockdown the target for at least 4 seconds. The more brute and stamina damage the target has, the longer the target will be knocked down. If using harm intent on prone targets you will kick them, which deals 1.5-15 brute damage, with no chance to miss.

Using a lit Welding Tool with harm intent on an airlock will weld it shut. Don't forget to wear a welding mask or you may blind yourself!

Using harm intent while holding a container with liquid in it will splash all of the contents on your target. Useful if you want to quickly empty the container, make the floor wet or pour acid on something (or someone).