Guide to plumbing: различия между версиями

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This guide will primarily be useful for [[Chemist|chemists]], or someone else willing to play with pipes.
This guide will primarily be useful for [[Chemist|chemists]], or someone else willing to play with pipes.


Summary: Plumbing is chemical factories to automate chemical production for bulk amounts of <s> methamphetamine </s> healing chemicals.
In summary: Plumbing is the creation of factories to automate chemical production, for bulk amounts of <s>methamphetamine</s> healing chemicals.




== Essence ==
== The Basics ==
Plumbing is a system for the creation of <s>piss and shit</s> chemical factories. Plumbing is also an innaccurate name, since you'll be making chemical factories and not toilets.
Plumbing is a system for the creation of <s>piss and shit</s> chemical factories. Plumbing is also an inaccurate name, since you'll be making chemical factories and not toilets.
The plumbing system is made up of three basic things: A supplier, a duct network and a demander. A supplier supplies chems through a network of fluid ducts to a machine that demands that reagent. A supplying machine has a blue duct sticking out of it. A demanding machine has a red duct sticking out. Red is mean so red take, blue is nice so blue gives. A machine can be both a supplier and a demander.  
 
The plumbing system is made up of three basic parts: A supplier, a duct network and a demander. A supplier supplies chems through a network of fluid ducts to a machine that demands that reagent. Component machines have connectors that duct networks will automatically connect to; red is mean so red ports take, blue is nice so blue ports give. A machine can be both a supplier and a demander.  


The maximum transfer amount is 10 units per 2 seconds.  
The maximum transfer amount is 10 units per 2 seconds.  
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===[[File:Nduct_n_w.png]] Fluid Ducts ===
===[[File:Nduct_n_w.png]] Fluid Ducts ===
These can be found instacks in autolathes and in the chemical laboratorium. Simple click them on a tile to place them down. You can click it in-hand to change the color and layer. Different colors and layers will not connect. You can force two different colors to connect by click dragging them to each other while holding a wrench. You can connect different layers with a multilayered duct, wich is crafted in Misc with ducts and a welding tool.
These can be found in stacks in autolathes and in the chemical laboratorium. Simply click them on a tile to place them down. You can click it in-hand to change the color and layer, and different colors and layers will not connect to one another automatically. You can force two different colors to connect by click dragging them to each other while holding a wrench. You can also connect different layers with a multilayered duct, which is crafted in the Misc crafting menu from ducts and a welder.


Ducts can be wrenched to turn back into an item for retrieving.
To pick up a placed duct and turn it back into an item, use a wrench on it.


=== Physics ===  
=== Physics ===  
Plumbing physics might not be entirely as you expect. Due to pressure technology, there will never be any leftover in ducts. Thus, reagents transfer instantly from supplier to demander.  
Plumbing physics might not be entirely as you expect. Due to pressure technology, there will never be any leftover in ducts. Thus, reagents transfer instantly from supplier to demander.  


If a machine holds 5 water, 5 sugar and 5 mannitol and a machine requests 5 units, the requesting machine will receive 5 water for the first request. Normal chemistry would get you 1.66... water, 1.66... sugar and 1.66... mannitol. This might seem unlogical, but necessary for <s>Floating Point Errors</s> advanced factories.
If a machine holds 5 water, 5 sugar and 5 mannitol and a machine requests 5 units, the requesting machine will receive 5 water for the first request. Normal chemistry would get you 1.66... water, 1.66... sugar and 1.66... mannitol. This might seem illogical, but it's necessary for <s>Floating Point Errors</s> advanced factories.


== Machinery ==  
== Machinery ==  
Most of the basic plumbing machinery is available through a specialized custom RCD, wich can be found in the chemical lab or a hacked autolathe.
Most of the basic plumbing machinery is available through a specialized plumbing RCD, which can be found in the chemical lab or a hacked autolathe.
These machines can be deconstructed by welding.
These machines can be deconstructed by welding.


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===[[File:Plumbing_synthesizer.png]] Synthesizer ===  
===[[File:Plumbing_synthesizer.png]] Synthesizer ===  
These buggers create the chemicals. You select an amount and a reagent and they'll create that every five seconds. They need a valid output to keep going, since it only stores one dose.
These buggers create the chemicals, much like normal chem dispensers. You select an amount (from 1u to 5u) and a reagent, and they'll create that every five seconds. They need a valid output to keep going, since the synthesizer only stores one dose.


===[[File:Plumbing_reaction_chamber.gif]] Reaction Chamber ===  
===[[File:Plumbing_reaction_chamber.gif]] Reaction Chamber ===  
Extremely important for advanced set-ups. You can give a set of reagents and amounts. It will then only take in those reagents and amounts, from top to bottom. While doing this, the reagents are in stasis and do not react. Once it has all the specified reagents with the given amounts, it will react and start emptying. Very sane, and a powerful tool for fighting surplus contamimants.
Extremely important for advanced set-ups. When given a list of chemicals and amounts, it will attempt to pull those chems from the attached supply network, from the first chem on the list to the last. While doing this, the reagents are in stasis and do not react. Once it has all the specified reagents with the given amounts, the chemicals will react in the chamber, and begin emptying into any connected network. Very sane, and a powerful tool for fighting surplus contamimants.


Can get stuck if you are entering target reagents while it can take them. Either let it flow out or empty it with a plunger.
Chambers can get stuck if you are entering target reagents while it can take them. Either let it flow out or empty it with a plunger.


===[[File:Plumbing_acclimator.gif]] Acclimator ===
===[[File:Plumbing_acclimator.gif]] Acclimator ===
The automated brother of chemical heater. You simply give it a temperature and it will heat to that. You should set Allowed Temperature Difference to something aswell. It wont empty till it reaches the target temperature, wich takes extremely long if you want it precise. Setting Allowed Temperature Difference to 4 and target temperature to 379 means it will heat to 379 but start the emptying fase at 375.  
The automated brother of the chemical heater. You simply give it a temperature and it will heat or cool its contents. You should set Allowed Temperature Difference to something aswell. It wont empty till it reaches the target temperature, wich takes extremely long if you want it precise. Setting Allowed Temperature Difference to 4 and target temperature to 379 means it will heat to 379 but start the emptying fase at 375.
 
The acclimator will not empty until all of its contents reach the desired temperature, which can be painfully slow if it's drawing new chems as it works, or attempting to reach an extreme temperature. To alleviate this, the Allowed Temperature Difference setting will allow the acclimater to release its contents within a certain range of temperature. For example, if the target temperature is 300k, and the ATD is 5, chems will start to be released once the machine reaches 295k or 305k.


Just like the reaction chamber, it does not empty and fill at the same time to avoid contaminants.
The acclimator's holding capacity can also be manually lowered, to avoid the buildup of leftover chems. If you're heating chemicals that are deposited in batches of 3u, consider setting the capacity to a number divisible by 3.


You can also set a custom volume under 200. Might be useful, for when you don't want it to over fill beyond a certain point, to once again avoid contaminants getting in.
Just like the reaction chamber, the acclimator cannot fill and drain simultaneously, to avoid leftover contaminants.


===[[File:Plumbing_filter.png]] Filter ===
===[[File:Plumbing_filter.png]] Filter ===
Very simple. You can give one or two reagents and it will funnel it to the side and push the rest through the front.
A simple filter. Give it one or two chemicals, and those chems will be rerouted to the filter's side, allowing everything else to pass straight through.


===[[File:Plumbing_splitter.png]] Splitter ===
===[[File:Plumbing_splitter.png]] Splitter ===
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===[[File:Plumbing_disposer.gif]] Disposer ===  
===[[File:Plumbing_disposer.gif]] Disposer ===  
Simplest machine of all. Sucks up all reagents and breaks them down. Note that unlike within the ducts, reactions can occur in the disposer.
The simplest machine of all, the disposer breaks down any and all chemicals that enter it into nothing. Use it to dispose of any leftovers you don't want in the system.
 
Note that chemical reactions can occur inside the disposer.


===[[File:Plumbing_pill_press.gif]] Pill Press ===
===[[File:Plumbing_pill_press.gif]] Pill Press ===
This is where the fun begins. Takes a name, amount and icon and will then constantly create pills based on those parameters.  
This is where the fun begins. Select a pill color, name, and dose like a regular ChemMaster, and it'll constantly pump out tasty pills made from whatever it's supplied with.


===[[File:Plumbing_tank.gif]] Tank ===  
===[[File:Plumbing_tank.gif]] Tank ===  
Technicly not a machine. Has a massive storage of 400u, doesn't do anything else.
Technically not a machine, the tank simply holds up to 400u of any chemicals.


===[[File:Plumbing_input.png]] Input ===
===[[File:Plumbing_input.png]] Input ===
Accepts manual chemical input.
Accepts manual chemical input. Pour something into it from a container to add something new to the system.


===[[File:Plumbing_output.png]] Output ===
===[[File:Plumbing_output.png]] Output ===
Accepts manual chemical output. Simply grab a beaker and fill it.
Accepts manual chemical output. Simply grab a beaker and fill it up with whatever's in the network.


== Equipment ==
== Equipment ==
There's a few pieces of equipment available for chemists wanting to be plumbers. Including these and probably a few more I forgot.
In addition to the machines, there are a few pieces of equipment available for chemists wanting to be plumbers. Including these and probably a few more I forgot.


===[[File:Plumbing_Constructor.png]] Plumbing Constructor ===
===[[File:Plumbing_Constructor.png]] Plumbing Constructor ===
The magical plumbing RCD. It can construct the basic plumbing machinery. Will eventually need to be refilled. Can be printed in a hacked autolathe.
The magical plumbing RCD. It can construct the basic plumbing machinery; click on it in hand to select what to build. It can also deconstruct plumbing machinery (but not ducts) by whacking it.
 
The plumbing constructor requires metal to function. If it runs dry, simply add more sheets.
 
Can also be constructed in a hacked autolathe.


===[[File:Plunger.png]] Plunger ===
===[[File:Plunger.png]] Plunger ===
All of the basic plumbing machinery can be plungered to empty their contents on the floor. Can be very useful if you got some machines that need to be emptied quickly. Can be printed in the medical and engineering lathe.
All of the basic plumbing machinery can be plungered to empty their contents on the floor; simply use the plunger on them to flush them clean. Can be very useful if you got some machines that need to be emptied quickly, or for solving clogs. Can be printed in the medical and engineering lathe.
 
== Tips for your Industrial Revolution ==
 
* Resist the urge to crank every single synthesizer to 5u. Many recipes require different amounts of each ingredient, such as a 1u/1u/3u mixture.
* Even if you aren't making reactions, reaction chambers are invaluable for being able to pull precise amounts of specific chems out of a network.
* If you're lazy, connecting a ton of tanks to one another from both ends can create an enormous buffer of basic chems that you can simply have reaction chambers pull from. Be careful of accidental reactions!

Версия от 14:21, 20 октября 2019

 
Coderman говорит:
"Plumbing is brand new, unbalanced and probably full of bugs.

MetaStation is the only one equipped with a Chemical Factory area. Normal chemistry was replaced with the apothecary, which is available for Medical Doctors aswell as Chemists to lighten the load. It can be found left of surgery on MetaStation. If you are on another station, you can still gather all necessary equipment and claim a big empty area for construction. Plumbing will eventually be on all maps, but I don't have the energy for that right now.

If you find any bugs or unintended behaviour, report it on GitHub or PM @Time-Green#9882 if you don't have an account."

This guide will primarily be useful for chemists, or someone else willing to play with pipes.

In summary: Plumbing is the creation of factories to automate chemical production, for bulk amounts of methamphetamine healing chemicals.


The Basics

Plumbing is a system for the creation of piss and shit chemical factories. Plumbing is also an inaccurate name, since you'll be making chemical factories and not toilets.

The plumbing system is made up of three basic parts: A supplier, a duct network and a demander. A supplier supplies chems through a network of fluid ducts to a machine that demands that reagent. Component machines have connectors that duct networks will automatically connect to; red is mean so red ports take, blue is nice so blue ports give. A machine can be both a supplier and a demander.

The maximum transfer amount is 10 units per 2 seconds.

YOU NEED A DUCT IN-BETWEEN MACHINES. Will be changed soon enough

Fluid Ducts

These can be found in stacks in autolathes and in the chemical laboratorium. Simply click them on a tile to place them down. You can click it in-hand to change the color and layer, and different colors and layers will not connect to one another automatically. You can force two different colors to connect by click dragging them to each other while holding a wrench. You can also connect different layers with a multilayered duct, which is crafted in the Misc crafting menu from ducts and a welder.

To pick up a placed duct and turn it back into an item, use a wrench on it.

Physics

Plumbing physics might not be entirely as you expect. Due to pressure technology, there will never be any leftover in ducts. Thus, reagents transfer instantly from supplier to demander.

If a machine holds 5 water, 5 sugar and 5 mannitol and a machine requests 5 units, the requesting machine will receive 5 water for the first request. Normal chemistry would get you 1.66... water, 1.66... sugar and 1.66... mannitol. This might seem illogical, but it's necessary for Floating Point Errors advanced factories.

Machinery

Most of the basic plumbing machinery is available through a specialized plumbing RCD, which can be found in the chemical lab or a hacked autolathe. These machines can be deconstructed by welding.

Remember, just because they aren't in the plumbing RCD doesn't mean they don't take chems. The smoker is one of those machines. Have fun.

Synthesizer

These buggers create the chemicals, much like normal chem dispensers. You select an amount (from 1u to 5u) and a reagent, and they'll create that every five seconds. They need a valid output to keep going, since the synthesizer only stores one dose.

Reaction Chamber

Extremely important for advanced set-ups. When given a list of chemicals and amounts, it will attempt to pull those chems from the attached supply network, from the first chem on the list to the last. While doing this, the reagents are in stasis and do not react. Once it has all the specified reagents with the given amounts, the chemicals will react in the chamber, and begin emptying into any connected network. Very sane, and a powerful tool for fighting surplus contamimants.

Chambers can get stuck if you are entering target reagents while it can take them. Either let it flow out or empty it with a plunger.

Acclimator

The automated brother of the chemical heater. You simply give it a temperature and it will heat or cool its contents. You should set Allowed Temperature Difference to something aswell. It wont empty till it reaches the target temperature, wich takes extremely long if you want it precise. Setting Allowed Temperature Difference to 4 and target temperature to 379 means it will heat to 379 but start the emptying fase at 375.

The acclimator will not empty until all of its contents reach the desired temperature, which can be painfully slow if it's drawing new chems as it works, or attempting to reach an extreme temperature. To alleviate this, the Allowed Temperature Difference setting will allow the acclimater to release its contents within a certain range of temperature. For example, if the target temperature is 300k, and the ATD is 5, chems will start to be released once the machine reaches 295k or 305k.

The acclimator's holding capacity can also be manually lowered, to avoid the buildup of leftover chems. If you're heating chemicals that are deposited in batches of 3u, consider setting the capacity to a number divisible by 3.

Just like the reaction chamber, the acclimator cannot fill and drain simultaneously, to avoid leftover contaminants.

Filter

A simple filter. Give it one or two chemicals, and those chems will be rerouted to the filter's side, allowing everything else to pass straight through.

Splitter

Got 15 of a reagent and only want 10? This cheap machine allows you to do just that. Set it to a 10 to 5 ratio and it will send 10 through and 5 left.

Disposer

The simplest machine of all, the disposer breaks down any and all chemicals that enter it into nothing. Use it to dispose of any leftovers you don't want in the system.

Note that chemical reactions can occur inside the disposer.

Pill Press

This is where the fun begins. Select a pill color, name, and dose like a regular ChemMaster, and it'll constantly pump out tasty pills made from whatever it's supplied with.

Tank

Technically not a machine, the tank simply holds up to 400u of any chemicals.

Input

Accepts manual chemical input. Pour something into it from a container to add something new to the system.

Output

Accepts manual chemical output. Simply grab a beaker and fill it up with whatever's in the network.

Equipment

In addition to the machines, there are a few pieces of equipment available for chemists wanting to be plumbers. Including these and probably a few more I forgot.

Plumbing Constructor

The magical plumbing RCD. It can construct the basic plumbing machinery; click on it in hand to select what to build. It can also deconstruct plumbing machinery (but not ducts) by whacking it.

The plumbing constructor requires metal to function. If it runs dry, simply add more sheets.

Can also be constructed in a hacked autolathe.

Plunger

All of the basic plumbing machinery can be plungered to empty their contents on the floor; simply use the plunger on them to flush them clean. Can be very useful if you got some machines that need to be emptied quickly, or for solving clogs. Can be printed in the medical and engineering lathe.

Tips for your Industrial Revolution

  • Resist the urge to crank every single synthesizer to 5u. Many recipes require different amounts of each ingredient, such as a 1u/1u/3u mixture.
  • Even if you aren't making reactions, reaction chambers are invaluable for being able to pull precise amounts of specific chems out of a network.
  • If you're lazy, connecting a ton of tanks to one another from both ends can create an enormous buffer of basic chems that you can simply have reaction chambers pull from. Be careful of accidental reactions!