Guide to medicine: различия между версиями
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# Isolate the patient from public areas (if they have an infectious disease). | # Isolate the patient from public areas (if they have an infectious disease). | ||
# Use your [[Medical_items#Health_Analyzer|Health Analyzer]] or PDA to see the cure to the disease (usually some basic chemical element). | # Use your [[Medical_items#Health_Analyzer|Health Analyzer]] or PDA to see the cure to the disease (usually some basic chemical element). | ||
# Administer the chemical element or vaccine. | # Administer the chemical element needed, or the vaccine. | ||
# Monitor the patient's condition, do not leave them until they are clear and have become resistant to the disease. | # Monitor the patient's condition, do not leave them until they are clear and have become resistant to the disease. | ||
# Check if you are infected after dealing with the patient. | # Check if you are infected after dealing with the patient. | ||
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If you half ass curing people, the disease may return and kill the person. And they can get infected if they are cloned as well! | If you half ass curing people, the disease may return and kill the person. And they can get infected if they are cloned as well! | ||
===Brain Damage=== | ===Brain Damage=== |
Версия от 09:05, 15 августа 2013
Chief Medical Officer Kingston говорит: "Doctor! I need you to tear out that man's appendix, throw that clown out of medical, and stitch up that librarian's face!" |
Medical care is serious business, and going halfway with your medical treatment can result in someone dying... or worse. Make sure you know what you're doing before you try to fix someone up!
If you're going to treat someone, you're going to have to know what tools you need, how to identify injuries, what machinery and facilities you must use, and how to keep people from dying while in treatment.
Identification
Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have.
Critically Wounded
The patient will be unresponsive to the environment, on the floor, and gasping for air. The first thing you should do when you see these symptoms (or any of them!) is administer Inaprovaline. Inaprovaline stops the general decline of the critical patient's health, but does not treat the wounds-- meaning toxic damage will continue to mount if it's present. If Inaprovaline is not present, immediately perform CPR at least once and use your Health Analyzer, or PDA with Med-U Cartridge, to identify the damage type. Continue performing CPR until the patient has regained the ability to breathe on their own.
NOTE: CPR on it's own will not heal someone unless they are only suffering from suffocation damage. If they are in crit BECAUSE of burn/brute/toxins it will only keep them from dying. Remember to drag someone to the Medbay whilst administering CPR instead of sucking their face in the hallway for ten minutes like an idiot.
If a Health Analyzer or a PDA with a Med-U Cartridge is not available, observing their surroundings will help with diagnosis:
- If there is a pile of vomit next to, or under the patient then they are most likely suffering from toxin damage.
- If there is blood everywhere, blood on the person dying, or the patient is bruised to hell, they are most likely suffering from brute damage.
- If the patient has black scars across their body and no blood, they have been severely burned.
- If the patient has none of the above, they are most likely just suffocating.
Suffocation
This is the first and most important to look out for. It is not visible on the body, but people suffering it will gasp for air. On the Health Analyzer, it is the left most damage type. People in critical condition will constantly take suffocation damage.
How to treat:
- People who are suffocating must be brought into an oxygen filled area.
- Administer Inaprovaline, Dexalin, or Dexalin Plus. If these are not available, perform CPR at a rapid rate.
- If there are no other damage types, repeat step two until patient is revived.
- Treat other wounds, if stable, and get the person on their way.
Toxins
This is the second from the left on the Health Analyzer. It is not visible, and usually people will have no clue they are poisoned (unless they're vomiting profusely). Thankfully it is easy to treat.
How to treat:
- Dylovene (Anti-toxin) pills or injections, with a one unit to two damage ratio.
- If someone is actively being poisoned, anti-toxin will counteract the toxins.
Burns
This is a straight-forward damage category. This is the damage type second to the right on Health Analyzer. Burns are visible, and limb specific.
How to treat:
- Locate affected area.
- Apply ointment to wounded limb.
- Or use Kelotane or Dermaline pills or injections.
Brute Damage
This is a straight-forward damage category. This is far right damage type on Health Analyzer. Brute wounds are visible, and limb specific.
How to treat:
- Locate the wounded area.
- Apply bruise pack to wounded limb.
- Or use Bicaridine pills or injections.
Disease
Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well.
How to Treat:
- Suit up in anti-viral equipment.
- Isolate the patient from public areas (if they have an infectious disease).
- Use your Health Analyzer or PDA to see the cure to the disease (usually some basic chemical element).
- Administer the chemical element needed, or the vaccine.
- Monitor the patient's condition, do not leave them until they are clear and have become resistant to the disease.
- Check if you are infected after dealing with the patient.
After:
- If you did not have the vaccine for the disease, take a blood sample from the cured patient and hand it to the virologist to help him/her make a vaccine.
If you half ass curing people, the disease may return and kill the person. And they can get infected if they are cloned as well!
Brain Damage
Nasty, makes people say stupid things and clunk their heads into airlocks, along with blacking out and an inability to use machinery.
Treatment:
DebrainingAlkysine pills or injections.
Blindness
The person cannot see, they usually will scream about this endlessly.
How to treat:
- If vision is just blurry, give carrots, a pair of prescription glasses or Imidazoline.
- If they are completely blind, eye surgery.
Genetic Disabilities
Disabilities cannot be cured by normal medical tools.
How to treat:
- Ask a competent geneticist for a clean SE injector.
- A one unit Ryetalyn pill or injection will also instantly cure all genetic disabilities.
Radiation
Rarely you will treat this, it causes people to black out all the time and take steady toxin damage. It either comes from space radiation surges, after which crew members will "feel strange" and begin to vomit, but more likely you'll be treating engineers who got too close to the singularity.
How to treat:
- If you have Hyronalin or Arithrazine, use them. These will remove the radiation before it poisons the patient further.
- Else, treat with Dylovene (Anti-toxin) until the radiation levels have subsided.
Genetic Deformities
Caused by slime attacks and imperfect cloning. Commonly seen in scientists and those who have been cloned by genetics. Health Analyzer will state that the person appears to have deformities, as well as examining them. How to treat:
- Place in cryo, ideally with either pure Clonexadone or a mixture of Cryoxadone and Clonexadone.
- Inject the patient with a clean SE.
Death
Either they died in your care, or died and were taken to the Medbay.
How to treat:
- Cloning in Genetics.
or:
- Cloning in Hydroponics:
- You must take a blood sample to be injected during the growth cycle.
- This option creates perfect (though sometimes plant-like) human clones.
Cheat Sheet for the Lazy Efficient Doctor
Afternote
If you aren't serious about healing someone, don't give up halfway, get proper medical staff to help them. Don't leave them in Genetics to just die either (this wastes everyone else's time but yours), at least try to have a doctor save them.