TGMC:Zombie: различия между версиями
imported>Novaepee Нет описания правки |
imported>Novaepee |
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(не показано 9 промежуточных версий 2 участников) | |||
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|stafftype = Zombie | |stafftype = Zombie | ||
|imagebgcolor = gray | |imagebgcolor = gray | ||
| | |img = TGMC_Zombie.png | ||
|jobtitle = Zombie | |jobtitle = Zombie | ||
|access = None | |access = None | ||
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|duties = Prevent marines from turning on nuke while eating marines' almost nonexistent brain | |duties = Prevent marines from turning on nuke while eating marines' almost nonexistent brain | ||
|guides = This is the guide | |guides = This is the guide | ||
|quote = | |quote = What TerraGov Marine Corps suffers from is a lack of zombies. Let us say that marines deploy—Ho-HO! Now you’ve got something that stirs the, um, something that stirs things that are stirrable. BOOM! A pack of ravenous flesh-eaters breaks open their heads and sucks out their eyeballs. No need for xenomorphs because we have enemies that are grunting, groaning annihilators of humanity with no time to heal in weed. This is what I’m talking about. Zombies. Learn it, live it, love it. | ||
}} | }} | ||
=Introduction= | |||
The space farring humans have long predicted the enemies that they will encounter, and with the arrival of xenomoprhs in their front door comes another biological threat. | |||
=Fighting against the Undead Menace= | |||
This isn't Dead Space, but this isn't your normal zombie game as well. | |||
'''Do not aim for the head.''' [[File:TGMC_head_target.png]] If you aim for the head and you separate the zombie's brain from its body, it is still functional enough to kill you AND you trying to shoot a nonexistent head will waste your ammo and time. | |||
'''Aim for the body [[File:TGMC_chest_target.png]] or groin [[File:TGMC_groin_target.png]]''' and ignore the extremities; groin is preferred due to having less armor if the zombies don't have a bullet protection vest. | |||
Once you've successfully downed a zombie, shoot them a few more times for good measure. '''Having a HealthHUB on [[File:TGMC_healthHUB.png|64px]] provides vauable information of whether a zombie is down or not. You can also tell who is zombie, whether some random or a fellow marine!, with a HealthHUB via the skull icon [[File:TGMC_Skull_Icon.png]]. | |||
Once they're good and incapacitated, approach them with a '''sharp melee weapon''' (bayonet, harvester, or knife), '''toggle harm intent''' [[File:Harm_32.png]], and '''target their chest''' [[File:TGMC_chest_target.png]] '''or groin''' [[File:TGMC_groin_target.png]]. This will being the process of heart removal, the only way to permanently kill an infected. | |||
{{TGMC-Jobs}} | {{TGMC-Jobs}} |
Текущая версия от 10:35, 20 ноября 2021
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Introduction[править | править код]
The space farring humans have long predicted the enemies that they will encounter, and with the arrival of xenomoprhs in their front door comes another biological threat.
Fighting against the Undead Menace[править | править код]
This isn't Dead Space, but this isn't your normal zombie game as well.
Do not aim for the head. If you aim for the head and you separate the zombie's brain from its body, it is still functional enough to kill you AND you trying to shoot a nonexistent head will waste your ammo and time.
Aim for the body or groin and ignore the extremities; groin is preferred due to having less armor if the zombies don't have a bullet protection vest.
Once you've successfully downed a zombie, shoot them a few more times for good measure. Having a HealthHUB on provides vauable information of whether a zombie is down or not. You can also tell who is zombie, whether some random or a fellow marine!, with a HealthHUB via the skull icon .
Once they're good and incapacitated, approach them with a sharp melee weapon (bayonet, harvester, or knife), toggle harm intent , and target their chest or groin . This will being the process of heart removal, the only way to permanently kill an infected.
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |