TGMC:Widow: различия между версиями
imported>Novaepee |
imported>ClosetedSkeleton |
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(не показано 27 промежуточных версий 3 участников) | |||
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= | =Statistics and Evolution Paths= | ||
The Widow is a Tier 3 and does not evolve further. | The Widow is a Tier 3 and does not evolve further. | ||
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage. | * Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage. | ||
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value. | * Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value. | ||
* Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed) | |||
* Widow has a passive for movement that increase her speed by -1.0 if she is in 1x1 areas that costs no plasma. | |||
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" | {| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" | ||
|- | |- | ||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | | |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash [[File:Intent_Harm.png]] </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Speed</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Maze Speed </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Max Spiderlings</b> | ||
| | |||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: | |||
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|style="background:#312d43; color: white; border:2px solid #cc6600; padding: | |||
|- style="border:2px solid #cc6600;" | |- style="border:2px solid #cc6600;" | ||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | | |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Base</b> || 450 || 600 || 18 || -1.5 || -2.5 || 30 || 30 || 30 || 30 || 15 || 10 || 15 || 10 || 5 | ||
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|- style="border:2px solid #cc6600;" | |- style="border:2px solid #cc6600;" | ||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | | |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Spiderling</b> || 125 || 200 || 8 || -1.6 || || 15 || 0 || 5 || 0 || 0 || 0 || 0 || 0 | ||
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|} | |} | ||
=Friendly Neighborhood Xenomorph= | |||
After investigating the human psyche from absorbing their psychic energy, the xenomorphs received valuable information about their enemy. The Hive saw their desires, emotions, ambitions, and nightmares. One of such nightmares take form of an unusual creature with more than two legs, clouding the human's perception with terror. Drones all over the Hive network searched to obtain this foreign being, and it was significantly smaller than expected compared to the humans' memories about it. This size difference between the imagined and the real at first confused xenomorphs, but they realized that sizes did not matter but the inherit visual that stand out among all stimulus. Such creature is known as the spider. | |||
What came out of creating a xenomorph from the spider was another mother! She did not produce xenomorphs but rather her own spiderlings that only obey to her. Admittedly, having another queen caused concern of conflicts between this new xenomorph and the old, but the new xenomorph followed orders from the Hive like all constructs; after all, such caste is bound to the Hive like all biological machinations birthed from the resin womb. | |||
=How to swing around the battlefield= | |||
Your responsibilities are | |||
* Growing as much spiderlings as possible | |||
* Soaking up bullets via spiderlings | |||
* Utilizing abilities to crowd control marines | |||
* Coordinating with other xenomorphs to harmonize with their abilites | |||
* Making marines pee their pants when they see spiders | |||
* Using tight mazes to climb on walls and circle behind any marine who enters | |||
The Widow specializes in utilizing controlling marine's movements and spiderlings. The true fangs of Widow are its spiderlings as they are the Widow's force multiplier as the more spiderlings the more protection and slash damage the Widow has. Note that spiderlings do not slash a critical marine, allowing for Widow to drag a critical marine away to a secluded area to prevent said marine from being reachable by corpsmen. Due to how spiderlings cause more damage, you can be the bane of any marines that have to duel you. This is especially true against mechs since the damage output you can dish out cause mech pilots to go in retreat. | |||
The metaphorical venom of the Widow is its abilities. The '''Web Spit''' is unique as it can do different effect on marines depending on what limb the Widow target, allowing for Widow to choose how it wants to engage the marines. While the Web Spit is targetted for single marine, the '''Leash Ball''' can ensnare multiple marines. However, marines can shoot the web ball in order to escape it, so make sure you use it when marines are focused on other xenomorphs. | |||
=Widow Abilities= | =Widow Abilities= | ||
Widow has a passive for movement that increase her speed if she is in 1x1 areas with no plasma or cooldown. This makes her excel in moving through resin mazes. | |||
{{XenomorphAbilityTable | {{XenomorphAbilityTable | ||
Строка 61: | Строка 61: | ||
{{Rest}} | {{Rest}} | ||
{{PsyDrain}} | {{PsyDrain}} | ||
{{Cocoon}} | |||
{{WebSpit}} | |||
{{LeashBall}} | |||
{{BirthSpiderling}} | |||
{{Burrow}} | |||
{{LayEgg}} | |||
{{AttachSpiderlings}} | |||
}} | }} | ||
=Primordial Evolution= | =Primordial Evolution= | ||
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class. | |||
<br> | |||
For the Widow, this primordial ability is '''Web Hook'''. | |||
{| class="wikitable" | |||
|- | |||
! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown | |||
|- | |||
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_Web_Hook.png|64px]]<br>Web Hook | |||
|style="background:#312d43; color: white; border:3px solid #ff7e00"| Shoot out a web and pull it to traverse forward like Spiderman. | |||
| style="background:#312d43; color: white; border:3px solid #ff7e00" | 200 || style="background:#312d43; color: white; border:3px solid #ff7e00" | 15 seconds | |||
|} | |||
=Tips & Tricks= | =Tips & Tricks= | ||
{{TGMC-Jobs}} | {{TGMC-Jobs}} |
Текущая версия от 23:04, 28 октября 2023
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Statistics and Evolution Paths[править | править код]
The Widow is a Tier 3 and does not evolve further.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
- Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
- Widow has a passive for movement that increase her speed by -1.0 if she is in 1x1 areas that costs no plasma.
Health | Plasma | Slash Файл:Intent Harm.png | Speed | Maze Speed | Melee | Bullet | Laser | Energy | Bomb | Bio | Fire | Acid | Max Spiderlings | |
Base | 450 | 600 | 18 | -1.5 | -2.5 | 30 | 30 | 30 | 30 | 15 | 10 | 15 | 10 | 5 |
Spiderling | 125 | 200 | 8 | -1.6 | 15 | 0 | 5 | 0 | 0 | 0 | 0 | 0 |
Friendly Neighborhood Xenomorph[править | править код]
After investigating the human psyche from absorbing their psychic energy, the xenomorphs received valuable information about their enemy. The Hive saw their desires, emotions, ambitions, and nightmares. One of such nightmares take form of an unusual creature with more than two legs, clouding the human's perception with terror. Drones all over the Hive network searched to obtain this foreign being, and it was significantly smaller than expected compared to the humans' memories about it. This size difference between the imagined and the real at first confused xenomorphs, but they realized that sizes did not matter but the inherit visual that stand out among all stimulus. Such creature is known as the spider.
What came out of creating a xenomorph from the spider was another mother! She did not produce xenomorphs but rather her own spiderlings that only obey to her. Admittedly, having another queen caused concern of conflicts between this new xenomorph and the old, but the new xenomorph followed orders from the Hive like all constructs; after all, such caste is bound to the Hive like all biological machinations birthed from the resin womb.
How to swing around the battlefield[править | править код]
Your responsibilities are
- Growing as much spiderlings as possible
- Soaking up bullets via spiderlings
- Utilizing abilities to crowd control marines
- Coordinating with other xenomorphs to harmonize with their abilites
- Making marines pee their pants when they see spiders
- Using tight mazes to climb on walls and circle behind any marine who enters
The Widow specializes in utilizing controlling marine's movements and spiderlings. The true fangs of Widow are its spiderlings as they are the Widow's force multiplier as the more spiderlings the more protection and slash damage the Widow has. Note that spiderlings do not slash a critical marine, allowing for Widow to drag a critical marine away to a secluded area to prevent said marine from being reachable by corpsmen. Due to how spiderlings cause more damage, you can be the bane of any marines that have to duel you. This is especially true against mechs since the damage output you can dish out cause mech pilots to go in retreat.
The metaphorical venom of the Widow is its abilities. The Web Spit is unique as it can do different effect on marines depending on what limb the Widow target, allowing for Widow to choose how it wants to engage the marines. While the Web Spit is targetted for single marine, the Leash Ball can ensnare multiple marines. However, marines can shoot the web ball in order to escape it, so make sure you use it when marines are focused on other xenomorphs.
Widow Abilities[править | править код]
Widow has a passive for movement that increase her speed if she is in 1x1 areas with no plasma or cooldown. This makes her excel in moving through resin mazes.
Primordial Evolution[править | править код]
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Widow, this primordial ability is Web Hook.
Ability | Description | Plasma Cost | Cooldown |
---|---|---|---|
Web Hook |
Shoot out a web and pull it to traverse forward like Spiderman. | 200 | 15 seconds |
Tips & Tricks[править | править код]
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |