TGMC:Squad Marine: различия между версиями
imported>Dreven |
imported>ClosetedSkeleton Нет описания правки |
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(не показаны 32 промежуточные версии 4 участников) | |||
Строка 10: | Строка 10: | ||
|stafftype = MARINE | |stafftype = MARINE | ||
|imagebgcolor = #d9d9d9 | |imagebgcolor = #d9d9d9 | ||
|img_generic = | |img_generic = TGMCMarine.gif | ||
|jobtitle = Squad Marine | |jobtitle = Squad Marine | ||
|access = Squad Room | |access = Squad Room | ||
|difficulty = Easy | |difficulty = Easy | ||
|Rank = Private First Class | |Rank = Private (starting), Private First Class (10 hours), Lance Corporal (100 hours), Section Corporal (300 hours), Master Sergeant (1000 hours) | ||
|Class = Marines | |Class = Marines | ||
|superior = [[TGMC:Squad Leader|Squad Leader]] | |superior = [[TGMC:Squad Leader|Squad Leader]] | ||
|duties = Stick with your squad, follow your Squad Leader's orders, destroy the enemy! | |duties = Stick with your squad, follow your Squad Leader's orders, destroy the enemy! | ||
|guides = N/A | |guides = N/A | ||
|quote = | |quote = "My name is not important. What is important is what I'm going to do. I just fuckin' hate xenomorphs. And the larvas feasting on my friends. My whole life is just hot, burning unga. And I always wanted to die violently. This is the time of vengeance and no res is worth saving. And I will gib as many xenomorphs as I can. It's time for me to kill. And it's time for me to die. My warcrime crusade begins here." | ||
}} | }} | ||
=Introduction= | =Introduction= | ||
{{Speech | |||
|name=Inspirational FC | |||
|text=Welcome to Marine Corps, gentlemen. I will not lie, the chances of your survival are small - some may even turn their guns upon your friends as friendly fire. But you have my word that I will use my medicine to ensure your bodies are returned to the world of the living. This is the greatest reward, more than even killing xenomorphs, for the fate of Terra is your eternal concern! Now, come! Follow me, and strike down the xenomorph that dare rise against us, and allow us to bring victory! I ask not for my own selfish medals, but for the good of Terra! | |||
|image=[[File:TGMC_FC.png]] | |||
}} | |||
(This guide assumes that you have read the Marine Quickstart Guide and wish to know how to be a better Marine.) | (This guide assumes that you have read the Marine Quickstart Guide and wish to know how to be a better Marine.) | ||
The Squad Marine is the grunt, the tip of the spear, the first boots on the ground, kicking in the door. Your objective: follow orders and destroy the enemy without getting yourself or your fellow marines killed in the process. The concept is simple, but executing it successfully is not. | The Squad Marine is the grunt, the tip of the spear, the first boots on the ground, kicking in the door. Your objective: follow orders and destroy the enemy without getting yourself or your fellow marines killed in the process. The concept is simple, but executing it successfully is not. | ||
{{TGMC-Skills|job=Squad Marine|firearms=1|premsg=As the Squad Marine, you only have enough skill to tactically reload your gun and fire most guns without significant recoil.}} | |||
=Playing the Marine= | =Playing the Marine= | ||
Строка 41: | Строка 49: | ||
==Understanding Your Squad== | ==Understanding Your Squad== | ||
It's important to understand the roles of your fellow marines so that you have a better grasp of unit operations, your position in the battle, and what you may be asked to help with. | It's important to understand the roles of your fellow marines so that you have a better grasp of unit operations, your position in the battle, and what you may be asked to help with. While you are the lowest ranking marine, you aren't useless. | ||
'''[[TGMC:Squad Leader|Squad Leader]]'''<br> | '''[[TGMC:Squad Leader|Squad Leader]]'''<br> | ||
'''Rank''' - | '''Rank''' - Sergeant<br> | ||
The leader of your squad and your | The leader of your squad and one of your superiors in the field alongside the Field Commander, relaying orders from Command. Live and die by every word that comes out of their mouth. You can find them by following their icon on the minimap, and an acting squad leader will typically be appointed if yours is [[SSD]] or permanently dead. SLs can also direct close-air support, orbital bombardment, mortars, and start with a supply beacon for resupplying. | ||
'''[[TGMC:Squad Smartgunner|Squad Smartgunner]]'''<br> | '''[[TGMC:Squad Smartgunner|Squad Smartgunner]]'''<br> | ||
'''Rank''' - Corporal<br> | '''Rank''' - Lance Corporal<br> | ||
The support | The support unit of your squad, SG's can act as a third in command or second fireteam leader, and their position in the squad is usually somewhere in the center or right behind YOU so they can make best use of their weapon. Try to stay infront of them as they have moderate damage and IFF. | ||
'''[[TGMC:Squad Engineer|Squad Engineer]]'''<br> | '''[[TGMC:Squad Engineer|Squad Engineer]]'''<br> | ||
'''Rank''' - Lance Corporal<br> | '''Rank''' - Lance Corporal<br> | ||
Your engineers typically build | Your engineers typically build defenses and sentry guns but may accompany you to a forward position to repair objectives and use hacking and explosives for entry and demolition. Listen to their advice, don't block their way when they're trying to build, help them fill sandbags and place barbed wire, and cover them with your life: you'll thank them later when you have to hold the Forward Operating Base (FoB) from an army of rampaging Xenomorphs. | ||
'''[[TGMC:Squad Medic|Squad Medic]]'''<br> | '''[[TGMC:Squad Medic|Squad Medic]]'''<br> | ||
'''Rank''' - Corporal<br> | '''Rank''' - Lance Corporal<br> | ||
Medics are only concerned about one thing, and it's keeping the marine force healthy at the frontline so they don't die mid-fight. Try to lighten their load by running corpses/wounded to their triage area for them and trying not to be too reckless in battle, or they might be too overwhelmed by 12+ marines asking for splints and lodged bullet removal. | |||
'''Squad Marines'''<br> | '''Squad Marines'''<br> | ||
'''Rank''' - | '''Rank''' - Meat Shield<br> | ||
Your comrades-in-arms are the Squad Marines, the churning blood and guts of the Corps. Never move | Your comrades-in-arms are the Squad Marines, the churning blood and guts of the Corps. Never move without them, try not to shoot them in the back, and try to stay out of their line of fire if you like being free from FF-related ailments. | ||
= | =Vendor, Equipment, and Weapons= | ||
<center> | |||
==[[file:TGMC_GHMME_Automated_Closet.png|64px]] GHMME Automated Closet [[file:TGMC_GHMME_Automated_Closet.png|64px]]== | |||
<tabs> | <tabs> | ||
<tab name="Standard Kit"> | <tab name="Standard Kit"> | ||
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! style="background-color:#808080; width:150px;"| '''Item:''' | ! style="background-color:#808080; width:150px;"| '''Item:''' | ||
! style="background-color:#808080;"| '''Desc.:''' | ! style="background-color:#808080;"| '''Desc.:''' | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Uniform.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Uniform.png|64px]] | ||
Строка 86: | Строка 92: | ||
Standard issue combat boots for combat scenarios or combat situations. All combat, all the time. | Standard issue combat boots for combat scenarios or combat situations. All combat, all the time. | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_MRE.png|64px]] | ||
[[#TGMC MRE |'''TGMC MRE''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
Meal Ready-to-Eat, meant to be consumed in the field, and has an expiration that is two decades past a marine's average combat life expectancy. | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]] | |||
[[#TGMC Radio |'''TGMC Radio''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
This is used by squad members. Default channels are ; for your squad, and :h or .h for common. | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:Tgmc_combat_gloves.png|64px]] | |||
[[#Marine Gloves |'''Marine Gloves''']] | [[#Marine Gloves |'''Marine Gloves''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'. | Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'. | ||
|} | |} | ||
</tab> | </tab> | ||
{| style="border: 3px solid black; | <tab name="Essential Jaeger Kit"> | ||
NOTE: The arm and leg plates all have the same stats. Only the chest plates and helmets have differing armor stats. Examine the exosuit with the pieces attached and click the "relevant information" prompt to view exact statistics. | |||
{| style="border: 3px solid black; | |||
! style="background-color:#808080; width:150px;"| '''Item:''' | ! style="background-color:#808080; width:150px;"| '''Item:''' | ||
! style="background-color:#808080;"| '''Desc.:''' | ! style="background-color:#808080;"| '''Desc.:''' | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:TGMC_jaegar_undersuit.png|64px]] | ||
[[# | [[#TGMC jaeger undersuit |'''TGMC jaeger undersuit''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform. You suspect it's not as robust-proof as advertised. | |||
|- | |- | ||
| | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_jaeger.png|64px]] | |||
[[#Jaeger XM-02 combat exoskeleton |'''Jaeger XM-02 combat exoskeleton''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
Designed to mount a variety of modular armor components and support systems. It comes installed with light-plating and a shoulder lamp. Mount armor pieces to it by clicking on the frame with the components. Use a crowbar to remove armor pieces, use a screwdriver to remove armor attachments. | |||
|- | |- | ||
| | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Combat_Boots.png|64px]] | |||
[[#Combat Boots |'''Combat Boots''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
Standard issue combat boots for combat scenarios or combat situations. All combat, all the time. | |||
|- | |- | ||
| | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_MRE.png|64px]] | |||
[[#TGMC MRE |'''TGMC MRE''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
Meal Ready-to-Eat, meant to be consumed in the field, and has an expiration that is two decades past a marine's average combat life expectancy. | |||
|- | |- | ||
| | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_GreenFacePaint.png|64px]] | |||
[[#green facepaint |'''green facepaint''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
Paint, for your face. Who woulda thought? '''Can also be used to paint Jaegar armor pieces''' | |||
|- | |- | ||
| | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]] | |||
[[#TGMC Radio |'''TGMC Radio''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
This is used by squad members. Default channels are ; for your squad, and :h or .h for common. | |||
|- | |- | ||
| | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:Tgmc_combat_gloves.png|64px]] | |||
[[#Marine Gloves |'''Marine Gloves''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'. | |||
|} | |} | ||
{| | </tab> | ||
! | |||
<tab name="Hats"> | |||
The modules attach to jaeger armor helmets, which go directly on your head like any normal helmet. | |||
{| style="border: 3px solid black; | |||
! style="background-color:#808080; width:150px;"| '''Item:''' | |||
! style="background-color:#808080;"| '''Desc.:''' | |||
|- | |- | ||
| | |||
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_bino.png|64px]] | ||
| | [[#modulebino |'''Binocular helmet module''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, can be flipped down to view into the distance. | |||
|- | |- | ||
| | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_weld.png|64px]] | |||
[[#modulewelding |'''Welding helmet module''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module can be flipped up or down to function as a welding mask. | |||
|- | |- | ||
| | |||
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_antenna.png|64px]] | ||
| | [[#moduleantenna |'''Antenna helmet module''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module is able to provide quick readuts of the users coordinates. | |||
|- | |- | ||
| | |||
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]] | ||
[[#TGMC Uniform |'''Regular Helmet''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
oof | |||
</tab> | |||
<tab name="Armor"> | |||
{| style="border: 3px solid black; class="mw-collapsible" | |||
! style="background-color:#808080; width:150px;"| '''Item:''' | |||
! style="background-color:#808080;"| '''Desc.:''' | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_light.png|64px]] | ||
[[# | [[#lightskirmisher |'''Light Skirmisher''']] | ||
|style=" | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides minor protection and encumbrance when attached. This one is marked as a light skirmisher piece, used by those who prefer faster movement speed over protection, such as scouts. | ||
|- | |- | ||
| | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_medium.png|64px]] | |||
[[#mediuminfantry |'''Medium Infantry''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides moderate protection and encumbrance when attached. This one is marked as a medium infantry piece, used by frontline troops that need a good balance of mobility and protection. | |||
|- | |- | ||
| | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_heavy.png|64px]] | |||
[[#heavyassault |'''Heavy Assault''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides high protection and encumbrance when attached. This one is marked as a heavy assault piece, with extra padding and plate thickness which provides excellent protection against all manners of dangers. | |||
|- | |- | ||
| | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_eva.png|64px]] | |||
[[#mediumeva |'''Medium EVA''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides moderate protection and encumbrance when attached. This one is marked as an EVA armor piece, used for extravehicular operations in the vacuum of space. The gaps in the armor seem to say otherwise, however.<br>''NOTE: does not actually provide protection against space.'' | |||
|- | |- | ||
| | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_eva_skull.png|64px]] | |||
[[#skulleva |'''Medium EVA w/ skull''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides moderate protection and encumbrance when attached. This one is marked as an EVA armor piece, but the helmet has a skull engraved on it.<br>''NOTE: does not actually provide protection against space.'' | |||
|- | |- | ||
| | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_eod.png|64px]] | |||
[[#heavyeod |'''Heavy EOD''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides high protection and encumbrance when attached. This one is marked as an EOD armor piece, used by specialized Explosive Ordnance Disposal units to disarm explosives safely. And no, that is '''not''' a skirt.<br>''NOTE: does not actually provide extra protection against explosive damage.'' | |||
|- | |- | ||
|} | |} | ||
</tab> | </tab> | ||
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| Any normal item [[File:TGMC_Lasgun_Cell.png|64px]] | | Any normal item [[File:TGMC_Lasgun_Cell.png|64px]] | ||
|} | |} | ||
</tab> | </tab> | ||
<tab name="Webbing"> | <tab name="Webbing"> | ||
Строка 440: | Строка 323: | ||
! style="background-color:#808080; width:150px;"| '''Item:''' | ! style="background-color:#808080; width:150px;"| '''Item:''' | ||
! style="background-color:#808080;"| '''Desc.:''' | ! style="background-color:#808080;"| '''Desc.:''' | ||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_generalbelt.png|64px]] | |||
[[#generalpouch |'''General Utility Pouch''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A small, lightweight pouch that can be clipped onto armor or your belt to provide additional storage for miscellaneous gear or box and drum magazines. And it is in fact a belt, not a pouch. Don't get confused now.<br> | |||
Can switch drawing modes by right clicking.<br> | |||
Capable of storing various items. | |||
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" | |||
! Storage | |||
|- | |||
| stuff.(placeholder, please define) [[File:TGMC_fix.png|64px]] | |||
|} | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Ammo_Rig.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Ammo_Rig.png|64px]] | ||
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| Incendiary Shells [[File:TGMC_Incendiary_Slug.png|64px]] | | Incendiary Shells [[File:TGMC_Incendiary_Slug.png|64px]] | ||
|} | |} | ||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Knife_Belt.png|64px]] | |||
[[#Knife Rig |'''Knife Rig''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A knife rig that goes on your belt<br> | |||
Can switch drawing modes by right clicking.<br> | |||
Capable of storing six throwing knives within. | |||
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" | |||
! Storage | |||
|- | |- | ||
| M11 Throwing Knives. [[File:TGMC_Throwing_Knife.png|64px]] | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_M4A3_Holster.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_M4A3_Holster.png|64px]] | ||
[[#M4A3 Belt Holster |'''M4A3 Belt Holster''']] | [[#M4A3 Belt Holster |'''M4A3 Belt Holster''']] | ||
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| M44 Speedloaders [[File:TGMC_M44_Speedloader.png|64px]] | | M44 Speedloaders [[File:TGMC_M44_Speedloader.png|64px]] | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_beltharness.png|64px]] | |||
[[#beltharness |'''Belt Harness''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A shoulder worn strap with clamps that can be attached to a gun. Acts as a mag harness, but on your belt. Attaches guns to your back if your suit storage is full. Lacks any form of storage on its own.<br> | |||
</tab> | </tab> | ||
<tab name="Pouches"> | <tab name="Pouches"> | ||
Строка 744: | Строка 648: | ||
! style="background-color:#808080; width:150px;"| '''Item:''' | ! style="background-color:#808080; width:150px;"| '''Item:''' | ||
! style="background-color:#808080;"| '''Desc.:''' | ! style="background-color:#808080;"| '''Desc.:''' | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Suppressor.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Suppressor.png|64px]] | ||
[[#Suppressor |'''Suppressor''']] | [[#Suppressor |'''Suppressor''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
A | A small tube with exhaust ports to expel noise and gas. | ||
Does not completely silence a weapon, but does make it much quieter and a little more accurate and stable at the cost of bullet speed. | |||
'''Exact stats:''' +10% damage falloff, halves bullet speed<br>Wielded: +10% accuracy,-5% scatter,-2 recoil<br>Unwielded: -5% scatter, -3 recoil | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Extended_Barrel.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Extended_Barrel.png|64px]] | ||
[[#Extended Barrel|'''Extended Barrel''']] | [[#Extended Barrel|'''Extended Barrel''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
A barrel | A lengthened barrel allows for lessened scatter, greater accuracy and muzzle velocity due to increased stabilization and shockwave exposure. Makes your weapon longer(obviously), making it unlikely to fit in a holster. | ||
'''Exact Stats:''' doubles bullet speed, +1 item size<br>Wielded: +15% accuracy, -5% scatter<br>Unwielded: +10% accuracy | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Recoil_Compensator.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Recoil_Compensator.png|64px]] | ||
[[#Recoil Compensator |'''Recoil Compensator''']] | [[#Recoil Compensator |'''Recoil Compensator''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
A | A muzzle attachment that reduces recoil and scatter by diverting expelled gasses upwards. Makes you look like you're overcompensating for something. | ||
'''Exact stats:''' <br>Wielded: -15% scatter, -2 recoil <br>Unwielded: -15% scatter, -2 recoil | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Magnetic_Harness.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Magnetic_Harness.png|64px]] | ||
[[#Magnetic Harness |'''Magnetic Harness''']] | [[#Magnetic Harness |'''Magnetic Harness''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
A rail | A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to TGMC armor or your back. Does not slow you down if attached to a weapon and equipped. ''but why don't you just use a pick up macro?'' they disabled pickup macros for guns. Use these to keep your gun on you instead. | ||
'''Exact stats:''' -9999% frustration when pounced on | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_RDS.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_RDS.png|64px]] | ||
[[#Red Dot Sight|'''Red Dot Sight''']] | [[#Red Dot Sight|'''Red Dot Sight''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
A | A red-dot sight for short to medium range. Does not have a zoom feature, but does increase weapon accuracy by a good amount. | ||
No drawbacks. | |||
'''Exact stats:''' <br> Wielded: +15% accuracy<br>Unwielded: +10% accuracy | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Laser_Sight.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Laser_Sight.png|64px]] | ||
[[#Laser Sight |'''Laser Sight''']] | [[#Laser Sight |'''Laser Sight''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
''Fookin' laser soights.'' A laser sight placed under the barrel. Significantly increases one-handed accuracy and significantly reduces movement penalties to accuracy. | |||
'''Exact stats:''' <br>Wielded: +10% accuracy <br>Unwielded: +15% accuracy | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Vertical_Grip.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Vertical_Grip.png|64px]] | ||
[[#Vertical Grip|'''Vertical Grip''']] | [[#Vertical Grip|'''Vertical Grip''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
A custom-built improved foregrip for better accuracy, less recoil, and less scatter when wielded especially during burst fire. However, it also slightly increases wield delay and makes unwielded fire more cumbersome. Makes your gun slightly bigger, possibly making it not fit in holsters. | |||
'''Exact stats:''' -'''100%''' scatter, +1 item size, +0.2s wield delay<br>Wielded: +10% accuracy, -10% scatter, -2 recoil<br>Unwielded: -5 accuracy, +5% scatter | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Angled_Grip.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Angled_Grip.png|64px]] | ||
[[#Angled Grip |'''Angled Grip''']] | [[#Angled Grip |'''Angled Grip''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
A custom-built improved foregrip for less recoil, and faster wielding time. However, it also increases weapon size, and slightly hinders unwielded firing. | |||
'''Exact stats:''' +1 item size, -0.3s wield delay<br>Wielded: -1 recoil<br>Unwielded: -10% accuracy, +5% scatter | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_t19stock.png|64px]] | ||
[[# | [[#t-19 stock |'''T-19 machinepistol stock''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
A stock. | A submachinegun stock distributed in "small" numbers to TGMC forces. Compatible with the T-19, this stock reduces recoil and improves accuracy, but at a reduction to handling and agility. Seemingly a bit more effective in a brawl. Use this if you plan on using the T-19 as your primary weapon. | ||
'''Exact stats:''' +1 item size, +5 melee damage, +0.1s wield delay<br>Wielded: +10% accuracy, -10% scatter, -2 recoil<br>Unwielded: -10% scatter | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_t35stock.png|64px]] | ||
[[# | [[#t-35 stock|'''T-35 stock''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
A stock. | A non-standard heavy stock for the T-35 Shotgun. Less quick and more cumbersome than the standard issue stakeout, but reduces recoil and improves accuracy. Allegedly makes a pretty good club in a fight too. | ||
'''Exact Stats:''' +'''2''' item size, +5 melee damage, +0.4s wield delay<br>Wielded: +15% accuracy, -20% scatter, -3 recoil<br>Unwielded: n/a | |||
</tab> | </tab> | ||
< | <tab name="Jaegar Storage Modules"> | ||
NOTE: The exoskeleton can mount 1 storage module. | |||
{| style="border: 2px solid black; | |||
! style="background-color:#808080;"|'''Module:''' | |||
! style="background-color:#808080;"|'''Desc:''' | |||
|- | |||
== | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_general.png|64px]] | ||
[[#modulestoragegeneral |'''General purpose storage module''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Certainly not as specialised as any other storage modules, but definitely able to hold some larger things, like binoculars, maps, magazines, and motion detectors. | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_engineer.png|64px]] | |||
[[#modulestorageengi |'''Engineering storage module''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Can hold about as much as a tool belt, and sometimes small spools of things like barbed wire, or an entrenching tool. Looks like it might slow you down a bit. | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_medic.png|64px]] | |||
[[#modulestoragemedic |'''Medical storage module''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Can hold a substantial variety of medical supplies and apparatus, but cannot hold much more than a medkit could. Looks like it might slow you down a bit. | |||
|- | |||
|} | |||
= | </tab> | ||
<tab name="Jaegar Armor Modules"> | |||
NOTE: These modules augment your armor, increasing its abilities and resistances. Only one can be attached at a time. | |||
{| style="border: 2px solid black; | |||
! style="background-color:#808080;"|'''Module:''' | |||
! style="background-color:#808080;"|'''Desc:''' | |||
|- | |||
= | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_baldur.png|64px]] | ||
[[#baldurmk1 |'''Mark 1 Baldur light amplification system''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Increases the power output of the Jaeger Combat Exoskeleton's mounted flashlight. Slows you down slightly. | |||
|- | |||
= | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_tyr.png|64px]] | ||
[[#tyrmk1 |'''Mark 1 Tyr armor reinforcement''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A large amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns. This older version has worse protection. Will definitely impact mobility. | |||
|- | |||
= | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_mimir.png|64px]] | ||
[[#mimirmk1 |'''Mark 1 Mimir environmental resistance system''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When activated, this system provides resistance to environmental hazards, such as gases and radiological exposure. This older version provides no protection to acid. Best paired with the Mimir Environmental Helmet System. Will impact mobility. | |||
|- | |||
= | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[File:TGMC_jaeger_module_ballistic.png|64px]] | ||
[[#mimirmk2 |'''Ballistic armor module''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A substantial amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns against bullets and nothing else. Will definitely impact mobility. | |||
|- | |||
|} | |||
</tab> | |||
</tabs> | |||
</center> | |||
== | == Weapon Overview == | ||
= Tips = | = Tips = | ||
*If you care about fashion, only the chest plate of the light, medium, and heavy armors matter in terms of stats, the leg, arm, and helmets are all skins and share the same stats as the medium armor set, so mix and match your way | |||
= | = More Jobs = | ||
{{TGMC-Jobs}} | {{TGMC-Jobs}} |
Текущая версия от 23:37, 26 октября 2023
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
MARINE | |
Squad Marine |
Access: Squad Room Difficulty: Easy Rank: Private (starting), Private First Class (10 hours), Lance Corporal (100 hours), Section Corporal (300 hours), Master Sergeant (1000 hours) Class: Marines Supervisors: Squad Leader Duties: Stick with your squad, follow your Squad Leader's orders, destroy the enemy! Guides: N/A Quote:"My name is not important. What is important is what I'm going to do. I just fuckin' hate xenomorphs. And the larvas feasting on my friends. My whole life is just hot, burning unga. And I always wanted to die violently. This is the time of vengeance and no res is worth saving. And I will gib as many xenomorphs as I can. It's time for me to kill. And it's time for me to die. My warcrime crusade begins here." |
Introduction[править | править код]
(This guide assumes that you have read the Marine Quickstart Guide and wish to know how to be a better Marine.) The Squad Marine is the grunt, the tip of the spear, the first boots on the ground, kicking in the door. Your objective: follow orders and destroy the enemy without getting yourself or your fellow marines killed in the process. The concept is simple, but executing it successfully is not.
Squad Marine Skills[править код]
As the Squad Marine, you only have enough skill to tactically reload your gun and fire most guns without significant recoil.
Playing the Marine[править | править код]
The Squad Marine is the lowest rank and, technically, most basic combat role you can do. This doesn't mean, however, that every marine is not critically important to the battle and your actions cannot make or break the operation. The Marine PFC is both simple yet flexible, with enough options for weapons and gear to fill many types of role once you gain some experience, but first you need to understand your most important priorities:
- Stay with your squad and listen to your Squad Leader/Acting Squad Leader/whoever the hell is in charge.
- Follow orders and help however you can.
- Do not shoot or blow up other marines.
- Do shoot and blow up the enemy.
- Maintain a high level of awareness of yourself, your squad, and how you can position yourself best to fight the enemy.
- Don't abandon another marine to die, and never run in the face of the enemy.
- Stay alive, but never at the expense of your comrades or the mission.
Understanding Your Squad[править | править код]
It's important to understand the roles of your fellow marines so that you have a better grasp of unit operations, your position in the battle, and what you may be asked to help with. While you are the lowest ranking marine, you aren't useless.
Squad Leader
Rank - Sergeant
The leader of your squad and one of your superiors in the field alongside the Field Commander, relaying orders from Command. Live and die by every word that comes out of their mouth. You can find them by following their icon on the minimap, and an acting squad leader will typically be appointed if yours is SSD or permanently dead. SLs can also direct close-air support, orbital bombardment, mortars, and start with a supply beacon for resupplying.
Squad Smartgunner
Rank - Lance Corporal
The support unit of your squad, SG's can act as a third in command or second fireteam leader, and their position in the squad is usually somewhere in the center or right behind YOU so they can make best use of their weapon. Try to stay infront of them as they have moderate damage and IFF.
Squad Engineer
Rank - Lance Corporal
Your engineers typically build defenses and sentry guns but may accompany you to a forward position to repair objectives and use hacking and explosives for entry and demolition. Listen to their advice, don't block their way when they're trying to build, help them fill sandbags and place barbed wire, and cover them with your life: you'll thank them later when you have to hold the Forward Operating Base (FoB) from an army of rampaging Xenomorphs.
Squad Medic
Rank - Lance Corporal
Medics are only concerned about one thing, and it's keeping the marine force healthy at the frontline so they don't die mid-fight. Try to lighten their load by running corpses/wounded to their triage area for them and trying not to be too reckless in battle, or they might be too overwhelmed by 12+ marines asking for splints and lodged bullet removal.
Squad Marines
Rank - Meat Shield
Your comrades-in-arms are the Squad Marines, the churning blood and guts of the Corps. Never move without them, try not to shoot them in the back, and try to stay out of their line of fire if you like being free from FF-related ailments.
Vendor, Equipment, and Weapons[править | править код]
GHMME Automated Closet [править | править код]
NOTE: The arm and leg plates all have the same stats. Only the chest plates and helmets have differing armor stats. Examine the exosuit with the pieces attached and click the "relevant information" prompt to view exact statistics.
The modules attach to jaeger armor helmets, which go directly on your head like any normal helmet.
Item: | Desc.: | |||||||
---|---|---|---|---|---|---|---|---|
Extra pouches that you can clip to your uniform.
| ||||||||
Extra pouches that you can clip to your uniform.
| ||||||||
Pistol Holster that you can clip to your uniform.
|
Item: | Desc.: | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A small, lightweight pouch that can be clipped onto armor or your belt to provide additional storage for miscellaneous gear or box and drum magazines. And it is in fact a belt, not a pouch. Don't get confused now.
| |||||||||||||
A belt for your uniform, intended for holding magazines.
| |||||||||||||
A belt used to hold up to 50 shotgun shells, two boxes worth.
| |||||||||||||
A knife rig that goes on your belt
| |||||||||||||
Pistol Holster that goes on your belt.
| |||||||||||||
Revolver Holster that goes on your belt.
| |||||||||||||
A shoulder worn strap with clamps that can be attached to a gun. Acts as a mag harness, but on your belt. Attaches guns to your back if your suit storage is full. Lacks any form of storage on its own.
|
Pouch: | Desc: | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
A pouch used to hold shotgun shells. Has four slots.
| |||||||||||
A pouch used to hold magazines. Has two slots.
| |||||||||||
A pouch used to flares. Has five slots.
| |||||||||||
A pouch used to hold construction materials. Has five slots.
| |||||||||||
A pouch used to hold tools. Has five slots.
| |||||||||||
A pouch used to hold construction materials. Has three slots.
| |||||||||||
A pouch used to hold pistol magazines. Has three slots.
| |||||||||||
A pouch used to sidearms. Has one slot.
| |||||||||||
A pouch used to hold explosive materials. Has four slots.
|
Item: | Desc.: |
---|---|
A gas mask that restricts your vision, but filters out harmful gasses. | |
A coif that protects you from extreme cold conditions. | |
Heats or cools down air as you breath it, protecting you from extreme conditions. |
Item: | Desc.: |
---|---|
A small tube with exhaust ports to expel noise and gas.
Does not completely silence a weapon, but does make it much quieter and a little more accurate and stable at the cost of bullet speed.
Exact stats: +10% damage falloff, halves bullet speed | |
A lengthened barrel allows for lessened scatter, greater accuracy and muzzle velocity due to increased stabilization and shockwave exposure. Makes your weapon longer(obviously), making it unlikely to fit in a holster. Exact Stats: doubles bullet speed, +1 item size | |
A muzzle attachment that reduces recoil and scatter by diverting expelled gasses upwards. Makes you look like you're overcompensating for something. Exact stats: | |
A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to TGMC armor or your back. Does not slow you down if attached to a weapon and equipped. but why don't you just use a pick up macro? they disabled pickup macros for guns. Use these to keep your gun on you instead. Exact stats: -9999% frustration when pounced on | |
A red-dot sight for short to medium range. Does not have a zoom feature, but does increase weapon accuracy by a good amount. No drawbacks. Exact stats: | |
Fookin' laser soights. A laser sight placed under the barrel. Significantly increases one-handed accuracy and significantly reduces movement penalties to accuracy. Exact stats: | |
A custom-built improved foregrip for better accuracy, less recoil, and less scatter when wielded especially during burst fire. However, it also slightly increases wield delay and makes unwielded fire more cumbersome. Makes your gun slightly bigger, possibly making it not fit in holsters. Exact stats: -100% scatter, +1 item size, +0.2s wield delay | |
A custom-built improved foregrip for less recoil, and faster wielding time. However, it also increases weapon size, and slightly hinders unwielded firing. Exact stats: +1 item size, -0.3s wield delay | |
A submachinegun stock distributed in "small" numbers to TGMC forces. Compatible with the T-19, this stock reduces recoil and improves accuracy, but at a reduction to handling and agility. Seemingly a bit more effective in a brawl. Use this if you plan on using the T-19 as your primary weapon. Exact stats: +1 item size, +5 melee damage, +0.1s wield delay | |
A non-standard heavy stock for the T-35 Shotgun. Less quick and more cumbersome than the standard issue stakeout, but reduces recoil and improves accuracy. Allegedly makes a pretty good club in a fight too. Exact Stats: +2 item size, +5 melee damage, +0.4s wield delay
|
NOTE: The exoskeleton can mount 1 storage module.
Module: | Desc: |
---|---|
Certainly not as specialised as any other storage modules, but definitely able to hold some larger things, like binoculars, maps, magazines, and motion detectors. | |
Can hold about as much as a tool belt, and sometimes small spools of things like barbed wire, or an entrenching tool. Looks like it might slow you down a bit. | |
Can hold a substantial variety of medical supplies and apparatus, but cannot hold much more than a medkit could. Looks like it might slow you down a bit. |
NOTE: These modules augment your armor, increasing its abilities and resistances. Only one can be attached at a time.
Module: | Desc: |
---|---|
Increases the power output of the Jaeger Combat Exoskeleton's mounted flashlight. Slows you down slightly. | |
A large amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns. This older version has worse protection. Will definitely impact mobility. | |
When activated, this system provides resistance to environmental hazards, such as gases and radiological exposure. This older version provides no protection to acid. Best paired with the Mimir Environmental Helmet System. Will impact mobility. | |
A substantial amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns against bullets and nothing else. Will definitely impact mobility. |
Weapon Overview[править | править код]
Tips[править | править код]
- If you care about fashion, only the chest plate of the light, medium, and heavy armors matter in terms of stats, the leg, arm, and helmets are all skins and share the same stats as the medium armor set, so mix and match your way
More Jobs[править | править код]
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |