TGMC:Praetorian: различия между версиями
imported>Novaepee Нет описания правки |
imported>ClosetedSkeleton |
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(не показаны 32 промежуточные версии 9 участников) | |||
Строка 9: | Строка 9: | ||
|xenotitle = Praetorian | |xenotitle = Praetorian | ||
|difficulty = Hard | |difficulty = Hard | ||
|superior = [[TGMC:Queen|The Queen]] | |superior = [[TGMC:Queen|The Queen]] and [[TGMC:Shrike|Shrike]] | ||
|duties = Assist xenos with your pheromones and very strong acid | |duties = Assist xenos with your pheromones and very strong acid, stun marines with acid cone | ||
|guides = no separate guides | |guides = no separate guides | ||
|quote = "Say '*scream' again. Say '*scream' again, I dare you, I double dare you motherfucker, say *scream one more Goddamn time!" | |||
}} | }} | ||
<br> | <br> | ||
=Statistics and Evolution Paths= | |||
The Praetorian is a Tier 3 and cannot evolve further. | |||
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage. | |||
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value. | |||
* Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed) | |||
* Spit delay is the amount of time between shots, with a delay of 1.2 being one shot per 1.2 seconds | |||
* Prae spits leave a residue on the floor, meaning the 43.5 (30 base) damage is the minimum amount dealt per spit | |||
* '''All acid spits are given a 145% boost to damage at base, and 160% boost to damage with the primordial upgrade, the value given is with the boost applied.''' | |||
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" | |||
|- | |||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash [[File:Intent_Harm.png]] </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Speed </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Spit Damage </b> ||style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Spit Delay </b> ||style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Pheromone Strength</b> | |||
|- style="border:2px solid #cc6600;" | |||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Base</b> || 360 || 1000 || 23 || -1.5 || 43.5 || 1.2 || 45 || 50 || 50 || 50 || 10 || 45 || 50 || 40 || 4.5x | |||
|- style="border:2px solid #cc6600;" | |||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Primordial</b> || 360 || 1000 || 23 || -1.5 || 48 || 1.2 || 45 || 50 || 50 || 50 || 10 || 45 || 50 || 40 || 4.5x | |||
|} | |||
=The Praetorian= | =The Praetorian= | ||
The Praetorian is a powerful ranged-support Tier 3 Xenomorph that can spit both neurotoxin and acid, spray a '''large cone''' of acid, and emit [[TGMC: | The Praetorian is a powerful ranged-support Tier 3 Xenomorph that can spit both neurotoxin and acid, spray a '''large cone''' of acid, and emit [[TGMC:Xenomorph Mechanics#Pheromones|pheromone]] auras to help allies within a certain radius. You are also tough enough to help with front-line combat, but are still somewhat vulnerable to fire. | ||
==Playing the Praetorian== | ==Playing the Praetorian== | ||
[[File:TGMC_Praetorian_spray.png|thumb]] | [[File:TGMC_Praetorian_spray.png|thumb]] | ||
Praetorians are some of the hive's most powerful support and leader castes. | Praetorians are some of the hive's most powerful support and leader castes. When the hive decides what caste the spitter should evolve to, they default to the praetorian for the following reasons: | ||
<br> | |||
You can switch between neurotoxin and acid spit, and your '''acid spray''' is a very powerful ability which sprays a cone of acid across the ground seven tiles wide and four tiles long. Acid spray will knock down any marine that it hits and will do damage to anyone that stays in it or moves through it while it's on the ground | *opening push with acid spray | ||
*stunning multiple marines with acid spray | |||
*increasing marines' horizontal state with acid spray | |||
*suppressing marines with neurotoxin spit | |||
*assaulting, harrassing, and insulting the marines with acid spits | |||
*disengaging out of marines' firing lane with the pheromones '''frenzy''' to repeat the harrassment | |||
*emitting [[TGMC:Xenomorph_Mechanics#Pheromones|Pheromones]] for your sisters | |||
*extinguishing fire with acid wells and, to a lesser extent, acid spray | |||
{| class="wikitable sortable" style="width:100%; color: white; text-align:left; background-color:white; padding=10px" | |||
! scope="col" style='border:2px solid #ff7e00; width:150px; background-color:#2a1852;'|Name | |||
! scope="col" class="unsortable" style='border:2px solid #ff7e00; background-color:#2a1852;'|Description | |||
! scope="col" class="unsortable" style='border:2px solid #ff7e00; width:70px; background-color:#2a1852;'|Metabolism Rate | |||
! scope="col" class="unsortable" style='border:2px solid #ff7e00; width:70px; background-color:#2a1852;'|Overdose Threshold | |||
! scope="col" class="unsortable" style='border:2px solid #ff7e00; width:70px; background-color:#2a1852;'|Critical OD Threshold | |||
|- | |||
!style='border: 1px solid #ffffff; background-color:#2a1852; padding: 10px;'|{{anchor|Neurotoxin}}[[File:TGMC_Neurotoxin.png|64px]] <br> Neurotoxin <span style="color:#CF3600;background-color:white">▮</span> | |||
|style='border:1px solid #ffffff; background-color:#312d43; color: white; padding:10px;' |A debilitating nerve toxin. Impedes motor control in high doses. Causes progressive loss of mobility over time.<br> Causes progressively increasing pain and stamina loss, increasing after ticks 20 and 45. Additionally, purges medicines at a rate of 1u per tick.<br> On overdose, causes 0.5 toxin and oxy damage; critical overdose stops breathing. | |||
|style='border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;'|0.4 units per tick | |||
|style='border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;'|30u | |||
|style='border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;'|60u | |||
|} | |||
All spitters want to be the Praetorian, and all Praetorians want to burn down marines with acid spray and spit. | |||
You can switch between neurotoxin and acid spit, and your '''acid spray''' is a very powerful ability which sprays a cone of acid across the ground seven tiles wide and four tiles long. Acid spray will knock down any marine that it hits and will do damage to anyone that stays in it or moves through it while it's on the ground. | |||
[[TGMC:Xenomorph Mechanics#Pheromones|Pheromones]] are another critically important tool you must use. You can switch between '''recovery''' for faster healing and plasma regeneration, '''warding''' for extra protection, and '''frenzy''' for a speed bonus. Make sure you're always emitting pheromones to help yourself and your team, and when applicable, make sure you aren't overlapping pheromone types with other Xenomorphs to maximise their usefullness. | |||
=Praetorian Abilities= | =Praetorian Abilities= | ||
{{XenomorphAbilityTable | |||
|List= | |||
{{ToggleBumpAttacks}} | |||
{{Rest}} | |||
{{PsyDrain}} | |||
{{CorrosiveAcid}} | |||
{{EmitPheromones}} | |||
{{XenoSpit}} | |||
{{PraeSpray}} | |||
}} | |||
=Primordial Evolution= | |||
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class. | |||
<br> | |||
For the XENOMORPH, this primordial ability is '''Acid Dash'''. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! scope="col" style="background:# | ! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown | ||
|- | |- | ||
! scope="row" style="background:# | ! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:Xeno_Charge.png|64px]]<br>Acid Dash || style="background:#312d43; color: white; border:3px solid #cc6600" |Instantly dash up to 5 tiles, ignoring small strucures like tables and spraying acid in your path. Marines in your path are knocked down. For '''2 seconds''' after the initial cast, you can recast the ability without cooldown for an additional, acid-less charge. ||style="background:#312d43; color: white; border:3px solid #cc6600"| 250 || style="background:#312d43; color: white; border:3px solid #cc6600"|30 | ||
|} | |} | ||
=Tips & Tricks= | =Tips & Tricks= | ||
*In the absence of the [[TGMC:Queen|Queen]], you will often be looked at as a central point of combat due to your powerful pheromones. Make sure you're supporting your other Xenomorphs and paying attention to the battle. | *In the absence of the [[TGMC:Queen|Queen]], you will often be looked at as a central point of combat due to your powerful pheromones. Make sure you're supporting your other Xenomorphs and paying attention to the battle. | ||
*You can help an assault succeed, or even influence a push to begin, with a well-placed acid spray that drives marines back from barricades or catches some out, wounding them or cutting them off from support. | *You can help an assault succeed, or even influence a push to begin, with a well-placed acid spray that drives marines back from barricades or catches some out, wounding them or cutting them off from support. | ||
*Praetorians also rival [[TGMC:Spitter|Spitters]] in their harassment ability, so make sure you're constantly spitting neuro or acid when you're not spraying or fighting. | *Praetorians also rival [[TGMC:Spitter|Spitters]] in their harassment ability, so make sure you're constantly spitting neuro or acid when you're not spraying or fighting. | ||
*Your acid spray can peek through the corners of cades, given that there isn't anything blocking. | |||
<br> | <br> | ||
{{TGMC-Jobs}} | {{TGMC-Jobs}} |
Текущая версия от 23:05, 28 октября 2023
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Statistics and Evolution Paths[править | править код]
The Praetorian is a Tier 3 and cannot evolve further.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
- Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
- Spit delay is the amount of time between shots, with a delay of 1.2 being one shot per 1.2 seconds
- Prae spits leave a residue on the floor, meaning the 43.5 (30 base) damage is the minimum amount dealt per spit
- All acid spits are given a 145% boost to damage at base, and 160% boost to damage with the primordial upgrade, the value given is with the boost applied.
Health | Plasma | Slash Файл:Intent Harm.png | Speed | Spit Damage | Spit Delay | Melee | Bullet | Laser | Energy | Bomb | Bio | Fire | Acid | Pheromone Strength | |
Base | 360 | 1000 | 23 | -1.5 | 43.5 | 1.2 | 45 | 50 | 50 | 50 | 10 | 45 | 50 | 40 | 4.5x |
Primordial | 360 | 1000 | 23 | -1.5 | 48 | 1.2 | 45 | 50 | 50 | 50 | 10 | 45 | 50 | 40 | 4.5x |
The Praetorian[править | править код]
The Praetorian is a powerful ranged-support Tier 3 Xenomorph that can spit both neurotoxin and acid, spray a large cone of acid, and emit pheromone auras to help allies within a certain radius. You are also tough enough to help with front-line combat, but are still somewhat vulnerable to fire.
Playing the Praetorian[править | править код]
Praetorians are some of the hive's most powerful support and leader castes. When the hive decides what caste the spitter should evolve to, they default to the praetorian for the following reasons:
- opening push with acid spray
- stunning multiple marines with acid spray
- increasing marines' horizontal state with acid spray
- suppressing marines with neurotoxin spit
- assaulting, harrassing, and insulting the marines with acid spits
- disengaging out of marines' firing lane with the pheromones frenzy to repeat the harrassment
- emitting Pheromones for your sisters
- extinguishing fire with acid wells and, to a lesser extent, acid spray
All spitters want to be the Praetorian, and all Praetorians want to burn down marines with acid spray and spit.
You can switch between neurotoxin and acid spit, and your acid spray is a very powerful ability which sprays a cone of acid across the ground seven tiles wide and four tiles long. Acid spray will knock down any marine that it hits and will do damage to anyone that stays in it or moves through it while it's on the ground.
Pheromones are another critically important tool you must use. You can switch between recovery for faster healing and plasma regeneration, warding for extra protection, and frenzy for a speed bonus. Make sure you're always emitting pheromones to help yourself and your team, and when applicable, make sure you aren't overlapping pheromone types with other Xenomorphs to maximise their usefullness.
Praetorian Abilities[править | править код]
Ability | Description | Plasma cost |
Recharge | ||||||
Toggle Bump Attacks |
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on, you attack; the green arrow means it's off, you push. | N/A | N/A | ||||||
---|---|---|---|---|---|---|---|---|---|
Rest |
This ability is used to rest and get up, you will heal faster when resting on weeds. | N/A | N/A | ||||||
Psy Drain |
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points (scaled from 30 to 90 on number of marines) and 1/8 of a larva. | 100 | N/A | ||||||
Corrosive Acid |
Expells acid onto an object or wall, destroying it after a while. If used on wall, after some time a hole will appear. Small xeno can climb through, large xeno can break the wall with hole.
|
75 | N/A | ||||||
Emit Pheromones |
Toggles to see your pheromones, allowing you to select recovery, warding, or frenzy. You may only emit one at a time, and you can see which pheromones you are effected by in the game tab. Each pheromone uses 5 plasma every regeneration tick. Strength of pheromones is tied to caste and maturity, and increases effect. More in Xenomorph Mechanics.
|
30 | N/A | ||||||
Xeno Spit |
Spit neurotoxin or acid at a target or tile. While neurotoxin is generally not lethal, it will cause pain and slow marines and can have a big impact while supporting other Xenos or fighting on your own. Your acid spit will do burn damage and can slowly wear down poorly-guarded barricades. | 40-100 | N/A | ||||||
Spray Acid |
Channel a cone of acid across the ground in a 4x7 tile area. Knocks down targets it hits and does tick damage to any target that stands in or moves across the acid while it remains on the ground. | 300 | 30 seconds |
Primordial Evolution[править | править код]
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the XENOMORPH, this primordial ability is Acid Dash.
Tips & Tricks[править | править код]
- In the absence of the Queen, you will often be looked at as a central point of combat due to your powerful pheromones. Make sure you're supporting your other Xenomorphs and paying attention to the battle.
- You can help an assault succeed, or even influence a push to begin, with a well-placed acid spray that drives marines back from barricades or catches some out, wounding them or cutting them off from support.
- Praetorians also rival Spitters in their harassment ability, so make sure you're constantly spitting neuro or acid when you're not spraying or fighting.
- Your acid spray can peek through the corners of cades, given that there isn't anything blocking.
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |