TGMC:Medical Officer: различия между версиями
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(не показано 39 промежуточных версий 9 участников) | |||
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| | |Reason = Moved to [[TGMC:Medical Doctor]]. | ||
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{{ | {{TGMC}} | ||
{{ | {{JobPageHeaderTG | ||
|headerbgcolor = #28bd9d | |headerbgcolor = #28bd9d | ||
|headerfontcolor = white | |headerfontcolor = white | ||
|stafftype = MEDICAL | |stafftype = MEDICAL | ||
|imagebgcolor = #F5FFFA | |imagebgcolor = #F5FFFA | ||
|img_generic = | |img_generic = TGMCMedicalDoctor.png | ||
|jobtitle = Doctor | |jobtitle = Medical Doctor | ||
|access = Medbay | |access = Medbay | ||
|difficulty = Medium-Hard | |difficulty = Medium-Hard | ||
|Rank = Medical Resident(starting), Medical Doctor(50hrs) | |||
|Class = Civilian | |||
|superior = [[TGMC:Chief Medical Officer|Chief Medical Officer]] | |superior = [[TGMC:Chief Medical Officer|Chief Medical Officer]] | ||
|duties = Perform surgery, fix people with holes in them. | |duties = Perform surgery, fix people with holes in them. | ||
|guides = [[TGMC:Surgery|Surgery]], [[TGMC:Guide to chemistry|Guide to chemistry]], [[TGMC:Chemical_recipes|Chemical recipes]], [[TGMC:Defibrillation|Guide to Defibrillation]] | |guides = [[TGMC:Surgery|Guide to Surgery]], [[TGMC:Guide to chemistry|Guide to chemistry]], [[TGMC:Chemical_recipes|Chemical recipes]], [[TGMC:Defibrillation|Guide to Defibrillation]] | ||
|quote = | |quote = "People die if they are killed I think." | ||
}} | }} | ||
Forewarning, Doctor | Forewarning, Medical Doctor can be a slow job. The amount of work you get is inverse to how successful the Marines are doing, meaning you can go from doing nothing to being overworked in seconds. | ||
== | =Overview= | ||
You are the Medical Doctor, or MD. Your job is to fix things that normally can't be fixed out in the field. From broken bones to lost limbs, and all in between. Your goal should be getting your marines to a level of health similar to how they were when they first popped out of cryosleep. | |||
* The most basic skill of an MD is surgery, unsurprisingly. Although just pushing people into an autodoc can suffice, surgery is what puts you above a hyperactive ST. | |||
* When patients arrive, via walking in or by being sent up via medevac, you fix them, usually with surgery. | |||
* The four most common reasons to get patients are xenomorph embryos, broken bones, internal bleeding, and organ damage. The first ailment, xenomorph embryos, should take priority | |||
* Make sure to grab a surgical webbing from the white medplus vendor, it'll make your job much easier having two open pouches to store your healing gear. | |||
===[[File: | Read the [[TGMC:Surgery|Guide to Surgery]] for more info. | ||
This tells you nearly exactly what is wrong with the patient, do this before every surgery even if they THINK they know what is wrong | {{TGMC-Skills | ||
|color=#8ae6d3 | |||
|sizeoverride=225 | |||
|job=Medical Doctor | |||
|tabletitle=Medical Doctor | |||
|premsg=You have a very high medical skill similar to the [[TGMC:Synthetic|Synthetic]], but like the [[TGMC:Chief Medical Officer|Chief Medical Officer]], you have absolutely terrible CQC and melee usage. | |||
|cqc=-1 | |||
|police | |||
|melee=-1 | |||
|medical=4 | |||
|surgery=4 | |||
|engineering | |||
|construction | |||
|firearms | |||
|powerloader | |||
|lead | |||
|sg | |||
}} | |||
==Surgical Equipment== | |||
===[[File:Body Scanner.PNG|Body Scanner]] Body Scanner=== | |||
The first machine to use when a wounded marine comes into medbay. This tells you nearly exactly what is wrong with the patient, do this before every surgery even if they THINK they know what is wrong. | |||
'''Directions for use:''' | '''Directions for use:''' | ||
Строка 32: | Строка 60: | ||
*Use the connected Body Scanner console to create a report. | *Use the connected Body Scanner console to create a report. | ||
*Right-click scanner, and select "Eject Patient" to retrieve patient for other procedures. | *Right-click scanner, and select "Eject Patient" to retrieve patient for other procedures. | ||
Doing this stores a detailed health scan of a marine at a given point in time. By wearing a MedHud, you can view this scan at any time by walking up to them, examining them, then clicking the "scan from XX:XX" button that pops up. <br> | |||
Make sure to double check with a new scan after you're done doing surgery. Lots of things can slip by if you're not careful, as the UI for the detailed scan can be difficult to read at times. | |||
===[[File:TGMCAutodoc.PNG|Autodoc]] Autodoc=== | |||
[[File:TGMC_Autodoc_UI.png|thumb|330px|right|Autodoc UI]] | |||
Performs surgery automatically, for when you're not actually a doctor. Note that you need power to use the autodoc. This machine takes a lot of energy, and it can actually black out medbay if used too much. Make sure that engineering have the engine taken care of, otherwise medical cannot use autodoc OR the bodyscanner! | |||
'''Directions for use:''' | '''Directions for use:''' | ||
*First, obtain a [[#Body Scanner|body scan]] of the patient. | *First, obtain a [[#Body Scanner|body scan]] of the patient. | ||
Строка 57: | Строка 76: | ||
*Press the "Begin Surgery Queue" button to activate it. | *Press the "Begin Surgery Queue" button to activate it. | ||
== | ===[[File:TGMC_cryotube.png|64px]] Cryotube=== | ||
Heals marines. | |||
{ | '''Directions for use:''' | ||
| | *Grab patient. | ||
*Click the cryotube to load them into it. | |||
*Turn on the cryotube. | |||
The preloaded chemical mix contains the following... | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
!style="background-color:#28bd9d;"| '''Cryomix Contents''' | |||
|- | |||
| | |||
* 10u Cryoxadone | |||
* 10u Clonexadone | |||
* 5u Iron | |||
* 10u Tricordrazine | |||
* 5u Quick Clot | |||
* 5u Peridaxon | |||
* 5u Dexalin Plus | |||
* 5u Spaceacillin | |||
* 5u Bihexajuline | |||
|} | |||
A loaded cryotube can heal organ damage, internal bleeding, basic damage types, clone damage, and heal broken bones (although it can be inconsistent in how long it takes so don't rely on it). | |||
===[[File:Scanner.PNG|Sleeper]] Sleeper=== | |||
Mostly unused, aside from when some idiot has gotten OVERDOSED (OD) on a chemical (although Hypervene will also help, unless the patient's dead). For this, use the "Dialysis" function. | |||
'''Directions for use:''' | |||
*Grab patient. | |||
*Click the sleeper to load them into it. | |||
*Use the connected console to perform procedures. | |||
Won't see much use, but the dialysis function is very helpful for dealing with patients with high amounts of neurotoxin or larval inside them. | |||
===[[File:OPTable.PNG|Surgery Table]] Surgery Table=== | |||
The bread and butter of non-corpsman healing. Used to perform surgery quickly and safely, alongside your trusty surgery tools. | |||
'''Directions for use:''' | |||
*Before use, ensure table has an anesthetic tank loaded. Clicking a table with a tank will place it in if there isn't one already, and an empty hand will remove any tank. | |||
*Grab patient, then click the table to place them onto it. | |||
*Click-drag patient's sprite onto the table to connect them to the anesthetic system. | |||
The vast majority of non-standard damage can be fixed via surgery. Organ damage, internal bleeding, broken bones, shrapnel, etc. The ones that can't are blood loss, fixed with food, iron, and IVs, and clone loss, fixed with cryo. | |||
==The Problems== | |||
''for more information on surgery, see [[TGMC:Surgery|Surgery]] | |||
As the undoubtedly trained professional that you are, your job is to heal what the Marines and Medics cannot. This often ends with you being overwhelmed with work, as the tattered remains of a failed push come rolling into medbay with all manner of mishaps and maladies. | |||
Listed below are some common ailments and how you can treat them, both short-term and long-term. | |||
'''Standard Damage''' - This refers to the numbers that show up when you scan someone with a standard health analyzer. Brute, burn, toxin, and oxy damage. Nine times out of twelve, you can fix it with pills well enough, with oxy damage fixing itself if nothing else is really causing it. High toxin damage can cause the analyzer to give a false positive about liver damage or groin fracture, so watch out for that. | |||
'''Pain''' - This is a secondary form of health that isn't shown directly on the analyzer. Pain causes slowdown, and extreme pain can cause you to drop items or stun you. It's caused by having other damage types, broken bones (splinted and unsplinted, with splinted fractures causing less pain) as well as having certain chems inside you. Pain can be fixed easily with painkilling chems, such as tramadol and oxycodone. Burn causes the most pain, with brute following behind at about half as painful, with oxy and toxin damage causing very little pain. | |||
'''Fractures''' - Fractures are caused by brute damage, either from getting slashed, or by getting shot by PVT. Dinglefart behind you with a slug shotgun. Left untreated, it can cause serious organ damage and pain. Splinting it is a good idea in the short term, but to truly fix it, cryo or surgery are your best bets. There are certain brute damage maximums that exist to fix fractures, with bones immediately rebreaking if they're over the limit (which is why you'll sometimes hear repeated bone breaks coming from the cryotube). | |||
'''Organ Damage''' - These are caused by a variety of things, from shrapnel to fractures to simply just bad luck. In the short term, Peridaxon Plus is one of the best options for this, with standard Peridaxon being a good alternative. Certain organs, like eyes and brain, also have specialized chems tied to them. For a simpler fix, the organ repair surgeries brings organs back to perfect health. | |||
{|class="wikitable mw-collapsible mw-collapsed" | |||
|+ class="nowrap" | Organs | |||
!style="background-color:#28bd9d;"| Type | |||
!style="background-color:#28bd9d;"| Damaged Effect | |||
|- | |||
| Heart|| Blood Loss | |||
|- | |||
| Lungs|| Persistent oxy damage | |||
|- | |||
| Liver|| Toxin damage | |||
|- | |||
| Brain|| Item dropping and random resting | |||
|- | |||
| Eyes|| Blurred vision or blindness | |||
|} | |||
'''Internal Bleeding''' - Caused by brute damage with a touch of bad luck. Internal bleeding causes patients to lose blood, getting worse and worse as time passes. If detected early, Quick-Clot can buy time, but can't quite combat the actual symptoms of low blood. Quick-Clot Plus can fix IB in the field, but causes extreme pain, stamina loss, and toxin buildup. An alternative for the desperate is Bicaridine overdose along with Inaprovaline, which will very slowly heal IB. Surgery-wise, doing vein fix surgery on the limb afflicted with internal bleeding will fix it quite quickly. | |||
'''Blood Loss''' - Caused by bleeding and causes oxy damage that is difficult to heal. Blood can be restored, from slowest to fastest, with food like MREs, with iron from well prepared corpsmen, or directly from blood packs attached to IV poles. | |||
'''Shrapnel''' - Caused by getting shot. Can be removed via comically large tweezers or by surgery. Additionally, the downsides of shrapnel can be mitigated with the use of splints. One of very few cases where the frontline option is arguably better than the standard option, with tweezers being significantly faster than shrapnel removal surgery. Side effects include brute damage, pain, and potential organ damage when moving. | |||
{{ | ==Tips== | ||
{{TGMC-Jobs}} |
Текущая версия от 19:25, 21 ноября 2023
Файл:Disposal bin.png | Candidate for deletion
This page is currently marked as a candidate for deletion. Moved to TGMC:Medical Doctor. |
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
MEDICAL | |
Medical Doctor |
Access: Medbay Difficulty: Medium-Hard Rank: Medical Resident(starting), Medical Doctor(50hrs) Class: Civilian Supervisors: Chief Medical Officer Duties: Perform surgery, fix people with holes in them. Guides: Guide to Surgery, Guide to chemistry, Chemical recipes, Guide to Defibrillation Quote:"People die if they are killed I think." |
Forewarning, Medical Doctor can be a slow job. The amount of work you get is inverse to how successful the Marines are doing, meaning you can go from doing nothing to being overworked in seconds.
Overview[править | править код]
You are the Medical Doctor, or MD. Your job is to fix things that normally can't be fixed out in the field. From broken bones to lost limbs, and all in between. Your goal should be getting your marines to a level of health similar to how they were when they first popped out of cryosleep.
- The most basic skill of an MD is surgery, unsurprisingly. Although just pushing people into an autodoc can suffice, surgery is what puts you above a hyperactive ST.
- When patients arrive, via walking in or by being sent up via medevac, you fix them, usually with surgery.
- The four most common reasons to get patients are xenomorph embryos, broken bones, internal bleeding, and organ damage. The first ailment, xenomorph embryos, should take priority
- Make sure to grab a surgical webbing from the white medplus vendor, it'll make your job much easier having two open pouches to store your healing gear.
Read the Guide to Surgery for more info.
Medical Doctor Skills[править код]
You have a very high medical skill similar to the Synthetic, but like the Chief Medical Officer, you have absolutely terrible CQC and melee usage.
Surgical Equipment[править | править код]
Body Scanner[править | править код]
The first machine to use when a wounded marine comes into medbay. This tells you nearly exactly what is wrong with the patient, do this before every surgery even if they THINK they know what is wrong.
Directions for use:
- Grab patient.
- Click scanner to load patient.
- Use the connected Body Scanner console to create a report.
- Right-click scanner, and select "Eject Patient" to retrieve patient for other procedures.
Doing this stores a detailed health scan of a marine at a given point in time. By wearing a MedHud, you can view this scan at any time by walking up to them, examining them, then clicking the "scan from XX:XX" button that pops up.
Make sure to double check with a new scan after you're done doing surgery. Lots of things can slip by if you're not careful, as the UI for the detailed scan can be difficult to read at times.
Autodoc[править | править код]
Performs surgery automatically, for when you're not actually a doctor. Note that you need power to use the autodoc. This machine takes a lot of energy, and it can actually black out medbay if used too much. Make sure that engineering have the engine taken care of, otherwise medical cannot use autodoc OR the bodyscanner!
Directions for use:
- First, obtain a body scan of the patient.
- Grab the patient, and click the autodoc to insert them.
- Use the autodoc console to create a queue of procedures manually, or set it to "automatic" to have it do this itself, but with slower surgery.
- Press the "Begin Surgery Queue" button to activate it.
Cryotube[править | править код]
Heals marines.
Directions for use:
- Grab patient.
- Click the cryotube to load them into it.
- Turn on the cryotube.
The preloaded chemical mix contains the following...
Cryomix Contents |
---|
|
A loaded cryotube can heal organ damage, internal bleeding, basic damage types, clone damage, and heal broken bones (although it can be inconsistent in how long it takes so don't rely on it).
Sleeper[править | править код]
Mostly unused, aside from when some idiot has gotten OVERDOSED (OD) on a chemical (although Hypervene will also help, unless the patient's dead). For this, use the "Dialysis" function.
Directions for use:
- Grab patient.
- Click the sleeper to load them into it.
- Use the connected console to perform procedures.
Won't see much use, but the dialysis function is very helpful for dealing with patients with high amounts of neurotoxin or larval inside them.
Surgery Table[править | править код]
The bread and butter of non-corpsman healing. Used to perform surgery quickly and safely, alongside your trusty surgery tools.
Directions for use:
- Before use, ensure table has an anesthetic tank loaded. Clicking a table with a tank will place it in if there isn't one already, and an empty hand will remove any tank.
- Grab patient, then click the table to place them onto it.
- Click-drag patient's sprite onto the table to connect them to the anesthetic system.
The vast majority of non-standard damage can be fixed via surgery. Organ damage, internal bleeding, broken bones, shrapnel, etc. The ones that can't are blood loss, fixed with food, iron, and IVs, and clone loss, fixed with cryo.
The Problems[править | править код]
for more information on surgery, see Surgery
As the undoubtedly trained professional that you are, your job is to heal what the Marines and Medics cannot. This often ends with you being overwhelmed with work, as the tattered remains of a failed push come rolling into medbay with all manner of mishaps and maladies.
Listed below are some common ailments and how you can treat them, both short-term and long-term.
Standard Damage - This refers to the numbers that show up when you scan someone with a standard health analyzer. Brute, burn, toxin, and oxy damage. Nine times out of twelve, you can fix it with pills well enough, with oxy damage fixing itself if nothing else is really causing it. High toxin damage can cause the analyzer to give a false positive about liver damage or groin fracture, so watch out for that.
Pain - This is a secondary form of health that isn't shown directly on the analyzer. Pain causes slowdown, and extreme pain can cause you to drop items or stun you. It's caused by having other damage types, broken bones (splinted and unsplinted, with splinted fractures causing less pain) as well as having certain chems inside you. Pain can be fixed easily with painkilling chems, such as tramadol and oxycodone. Burn causes the most pain, with brute following behind at about half as painful, with oxy and toxin damage causing very little pain.
Fractures - Fractures are caused by brute damage, either from getting slashed, or by getting shot by PVT. Dinglefart behind you with a slug shotgun. Left untreated, it can cause serious organ damage and pain. Splinting it is a good idea in the short term, but to truly fix it, cryo or surgery are your best bets. There are certain brute damage maximums that exist to fix fractures, with bones immediately rebreaking if they're over the limit (which is why you'll sometimes hear repeated bone breaks coming from the cryotube).
Organ Damage - These are caused by a variety of things, from shrapnel to fractures to simply just bad luck. In the short term, Peridaxon Plus is one of the best options for this, with standard Peridaxon being a good alternative. Certain organs, like eyes and brain, also have specialized chems tied to them. For a simpler fix, the organ repair surgeries brings organs back to perfect health.
Type | Damaged Effect |
---|---|
Heart | Blood Loss |
Lungs | Persistent oxy damage |
Liver | Toxin damage |
Brain | Item dropping and random resting |
Eyes | Blurred vision or blindness |
Internal Bleeding - Caused by brute damage with a touch of bad luck. Internal bleeding causes patients to lose blood, getting worse and worse as time passes. If detected early, Quick-Clot can buy time, but can't quite combat the actual symptoms of low blood. Quick-Clot Plus can fix IB in the field, but causes extreme pain, stamina loss, and toxin buildup. An alternative for the desperate is Bicaridine overdose along with Inaprovaline, which will very slowly heal IB. Surgery-wise, doing vein fix surgery on the limb afflicted with internal bleeding will fix it quite quickly.
Blood Loss - Caused by bleeding and causes oxy damage that is difficult to heal. Blood can be restored, from slowest to fastest, with food like MREs, with iron from well prepared corpsmen, or directly from blood packs attached to IV poles.
Shrapnel - Caused by getting shot. Can be removed via comically large tweezers or by surgery. Additionally, the downsides of shrapnel can be mitigated with the use of splints. One of very few cases where the frontline option is arguably better than the standard option, with tweezers being significantly faster than shrapnel removal surgery. Side effects include brute damage, pain, and potential organ damage when moving.
Tips[править | править код]
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |