TGMC:Marine Jobs: различия между версиями

Материал из MassMeta
Перейти к навигации Перейти к поиску
imported>TastefulLittleHamlet
Нет описания правки
imported>ClosetedSkeleton
 
(не показано 110 промежуточных версий 17 участников)
Строка 1: Строка 1:
{{TGMC}}
{{TGMC}}
* For a less serious take on the jobs, [[User:Novaepee#THE_MARRRRRRRRRRRRRRRRINNNNNNNNNNNEEEEEEEEEEEEEEEEEEEEES|check here]]
<br>


== Command ==
== Command ==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
! scope="col" style="background-color:#407bbf;" width=200|Job
! scope="col" style="background-color:#9FFFF6;" width=200|Job
! scope="col" class="unsortable" style="background-color:#407bbf;" |Role
! scope="col" class="unsortable" style="background-color:#9FFFF6;" |Role
! scope="col" style="background-color:#407bbf;" width=100|Difficulty
! scope="col" class="unsortable" style="background-color:#9FFFF6;" width=100|Rank
|-
! scope="col" style="background-color:#9FFFF6;" width=100|Difficulty
![[File:DMCA_CO.png|64px|link=TGMC:Commander|Commander]]<br>[[Captain|Captain]]
|The Captain of the TGS Theseus. In command of all shipside roles, and responsible for supporting the marines in the vessel, and keeping in touch with the groundside from their Intelligence Officers.
!<span style="display: none;">a</span>Very Hard
|-
![[File:DMCA_XO.png|64px|link=TGMC:Field_Commander|Field Commander]]<br>[[TGMC:Field_Commander|Field Commander]]
|The Field Commander is the commander of the attached TGMC battalion, including everyone who deploys. Is expected to deploy and fight, with orbital support from the Captain.
!<span style="display: none;">a</span>Very Hard
|-
|-
![[File:DMCA_SO.png|64px|link=TGMC:Intelligence_Officer|Intelligence Officer]]<br>[[TGMC:Intelligence_Officer|Intelligence Officer]]
![[File:TGMCCap.png|128px|link=TGMC:Commander|Commander]]<br>[[TGMC:Captain|Captain]]
|Babysit one of the four Squads, lead them to their victory, tell the Captain if/when your squad gets wiped.
|The Captain of the ship. In command of all shipside roles, responsible for supporting the marines from the vessel, keep in touch with the groundside from their Staff Officers.
!<span style="display: none;">a</span>Medium
!<span style="display: none;">a</span>Captain
! style="background-color:#DCDCDC;" |Hard
|-
|-
![[File:DMCA_PO.png|64px|link=TGMC:Pilot_Officer|Pilot Officer]]<br>[[TGMC:Pilot_Officer|Pilot Officer]]
![[File:TGMCFC3.gif|128px|link=TGMC:Field_Commander|Field Commander]]<br>[[TGMC:Field_Commander|Field Commander]]
|Get behind the shuttle controls, buckle in and fly the marines to their death, cry when you can't lock down the shuttle in time.
|The Field Commander is the commander of the attached TGMC battalion, including everyone who deploys. Is expected to deploy, fight, and win with orbital support from the Captain and the marine tide descending upon the xenomorph menace.
!<span style="display: none;">a</span>Easy
!<span style="display: none;">a</span>Lieutenant
! style="background-color:#DCDCDC;" |Very Hard
|-
|-
![[File:DMCA_TC.png|64px|link=TGMC:Tank_Crewman|Tank Crewman]]<br>[[TGMC:Tank_Crewman|Tank Crewman]]
![[File:TGMCSO.png|128px|link=TGMC:Intelligence_Officer|Intelligence Officer]]<br>[[TGMC:Staff_Officer|Staff Officer]]
|Form the armoured backbone of the force, <del>kill</del> assist marines with tank rounds, and overall be a good sponge. (This job for now is mainly removed.)
|Communicate with the four squads and lead them to their victory, convey important tactical information and strategies to the rest of command.
!<span style="display: none;">a</span>Medium
!<span style="display: none;">a</span>Lieutenant
! style="background-color:#DCDCDC;" |Medium
|-
|-
![[File:TGMCPO.png|128px|link=TGMC:Pilot_Officer|Pilot Officer]]<br>[[TGMC:Pilot_Officer|Pilot Officer]]
|Operate the Condor or the Tadpole; either transporting marines around planetside or engaging xenomorphs from the sky with CAS.
!<span style="display: none;">a</span>Warrant Officer
! style="background-color:#DCDCDC;" |Medium
|}
|}


== Security ==
== Engineering & Requisitions ==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
! scope="col" style="background-color:#AF6365;" width=200|Job
! scope="col" style="background-color:#FDE172;" width=200|Job
! scope="col" class="unsortable" style="background-color:#AF6365;" |Role
! scope="col" class="unsortable" style="background-color:#FDE172;" |Role
! scope="col" style="background-color:#AF6365;" width=100|Difficulty
! scope="col" class="unsortable" style="background-color:#FDE172;" width=100|Rank
! scope="col" style="background-color:#FDE172;" width=100|Difficulty
|-
![[File:TGMCCSE.png|128px|link=TGMC:Chief_Engineer|Chief Engineer]]<br>[[TGMC:Chief_Ship_Engineer|Chief Ship Engineer]]
|Coordinate engineering efforts. Ensure the ship stays together. Leads your technicians.
!<span style="display: none;">a</span>Lieutenant Junior Grade
! style="background-color:#DCDCDC;" |Medium
|-
|-
![[File:DMCA_CMP.png|64px|link=TGMC:Chief_Military_Police|Chief Military Police]]<br>[[TGMC:Command Master at Arms|Command Master at Arms]]
![[File:TGMCRO.png|128px|link=TGMC:Requisitions_Officer|Requisitions Officer]]<br>[[TGMC:Requisitions_Officer|Requisitions Officer]]
|Be the Leader of the Master at Arms Team and ensure that nobody is breaking the [[Marine Law]], '''REMEMBER: YOU ARE NOT ABOVE THE MARINE LAW!'''
|Hand out requisition orders to hungry Marines. Keep the logistics chain running smoothly with the right crates. Coordinate with marines over the radio to ship supplies planetside.
!<span style="display: none;">a</span>Hard
!<span style="display: none;">a</span>Chief Petty Officer
! style="background-color:#DCDCDC;" |Medium
|-
|-
![[File:DMCA_MP.png|64px|link=TGMC:Military_Police|Military Police]]<br>[[TGMC:Master at Arms|Master at Arms]]
![[File:TGMCST.png|128px|link=TGMC:Ship_Technician|Ship Technician]]<br>[[TGMC:Ship Technician|Ship Technician]]
|Patrol the Almayer, ensure that all Marines follow the [[Marine Law]] and deal with Lawbreakers, '''REMEMBER: YOU ARE NOT ABOVE THE MARINE LAW!'''
|Follow the Chief Engineer's and RO's orders. Coordinate with CSE to keep the ship together. Help RO with requisition orders. Speedrun with powerloader. May get deployed to planetside to reinforce FOB.
!<span style="display: none;">a</span>Medium
!<span style="display: none;">a</span>Petty Officer Third Class
! style="background-color:#DCDCDC;" |Easy
|-
|-
|}
|}


== Engineering ==
== Medical ==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
! scope="col" style="background-color:#FFD700;" width=200|Job
! scope="col" style="background-color:#54E9B8;" width=200|Job
! scope="col" class="unsortable" style="background-color:#FFD700;" |Role
! scope="col" class="unsortable" style="background-color:#54E9B8;" |Role
! scope="col" style="background-color:#FFD700;" width=100|Difficulty
! scope="col" class="unsortable" style="background-color:#54E9B8;" width=100|Rank
! scope="col" style="background-color:#54E9B8;" width=100|Difficulty
|-
![[File:TGMCCMO.png|128px|link=TGMC:Chief_Medical_Officer|Chief Medical Officer]]<br>[[TGMC:Chief_Medical_Officer|Chief Medical Officer]]
|Direct medical logistics with doctors and medics. Dedicate who will do Alamo surgery, but usually self-appoint self to be Alamo surgeon. Make sure that the Squad Medics are loaded with chems and that doctors and medics are handling the waves of incoming wounded. Step in if they screw up. Say as many House M.D. quotes you can before OD'ing on oxy.
!<span style="display: none;">a</span>Chief Health Officer
! style="background-color:#DCDCDC;" |Hard
|-
|-
![[File:DMCA_CE.png|64px|link=TGMC:Chief_Engineer|Chief Engineer]]<br>[[TGMC:Chief_Engineer|Chief Ship Engineer]]
![[File:TGMCMedicalDoctor.png|128px|link=TGMC:Medical_Doctor|Doctor]]<br>[[TGMC:Medical_Doctor|Medical Doctor]]
|Coordinate engineering efforts. Ensure the ship stays together. Leads your technicians.
|Heal wounds, make/use medication and revive nearly-dead marines. Pick up the slack when the Squad Medics get themselves killed/overdose half of the marines. The surgeons that are always in demand. Take out sharpnel from friendly fire and larva from xenomorphs alike. Fix broken bones, internal bleeding, and organ damage. Toss robots in the robot healing machine. Follow the orders of the Chief Medical Officer.
!<span style="display: none;">a</span>Hard
!<span style="display: none;">a</span>Resident
! style="background-color:#DCDCDC;" |Medium
|-
|-
![[File:DMCA_MT.png|64px|link=TGMC:Maintenance_Technician|Maintenance Technician]]<br>[[TGMC:Maintenance_Technician|Ship Engineer]]
![[File:TGMCResearcher.png|128px|link=TGMC:Researcher|Researcher]]<br>[[TGMC:Researcher|Researcher]]
|Follow the Chief Engineer's orders. Try to help keep the ship together. Cry because your job has no meaning,
|Deploy groundside with Marines to analyze dead Xenomorphs and excavate research materials. Use your research to fund specialized equipment for marines.
then get over it and build a kickass FOB.
!<span style="display: none;">a</span>Doctor
!<span style="display: none;">a</span>Easy
! style="background-color:#DCDCDC;" |Medium
|-
|-
|}
|}


== Medical ==
== Marines ==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
! scope="col" style="background-color:#28bd9d;" width=200|Job
! scope="col" style="background-color:#FD7986;" width=200|Job
! scope="col" class="unsortable" style="background-color:#28bd9d;" |Role
! scope="col" class="unsortable" style="background-color:#FD7986;" |Role
! scope="col" style="background-color:#28bd9d;" width=100|Difficulty
! scope="col" class="unsortable" style="background-color:#FD7986;" width=100|Rank
! scope="col" style="background-color:#FD7986;" width=100|Difficulty
|-
|-
![[File:DMCA_CMO.png|64px|link=TGMC:Chief_Medical_Officer|Chief Medical Officer]]<br>[[TGMC:Chief_Medical_Officer|Chief Medical Officer]]
 
|Coordinate things with your doctors. Make sure that the Squad Medics are loaded with chems and that the Doctors are handling the waves of incoming wounded. Step in if they screw up.
![[File:TGMCSquadLeader2.gif|128px|link=TGMC:Squad_Leader|Squad Leader]]<br>[[TGMC:Squad_Leader|Squad Leader]]
!<span style="display: none;">a</span>Hard
|Attempt to lead a group of man-children to victory. Follow the Chain of Command. Relay information to and from Command often so that they don't blindly send your 3-man squad against a 20-xeno hive alone (sometimes). Use tactical binoculars to railgun xenos, then accidentally OB your own team.
!<span style="display: none;">a</span>Sergeant
! style="background-color:#DCDCDC;" |Hard
|-
|-
![[File:DMCA_Doctor.png|64px|link=TGMC:Doctor|Doctor]]<br>[[TGMC:Medical Officer|Medical Officer]]
 
|Heal wounds, make/use medication and revive nearly-dead marines. Pick up the slack when the Squad Medics get themselves killed/overdose half of the marines. Rip out sharpnel from friendly fire and larva from xenos alike. Follow the orders of the Chief Medical Officer.
![[File:TGMC_Mech_pilot.png|64px|link=TGMC:Mech_Pilot|Mech Pilot]]<br>[[TGMC:Mech_Pilot|Mech Pilot]]
!<span style="display: none;">a</span>Medium
|Lead the marines as the point of the spear into victory by controlling the mech.
!<span style="display: none;">a</span>Corporal
! style="background-color:#DCDCDC;" |Hard
|-
 
![[File:TGMCSmartGunner2.gif|128px|link=TGMC:Squad_Smartgunner|Squad Smartgunner]]<br>[[TGMC:Squad_Smartgunner|Squad Smartgunner]]
|Stay behind your squad and provide suppression fire. Beg requisitions for more ammo just to get ignored.
!<span style="display: none;">a</span>Corporal
! style="background-color:#DCDCDC;" |Easy
|-
|-
|}


== Supply ==
![[File:TGMCEngineer2.gif|128px|link=TGMC:Squad_Engineer|Squad Engineer]]<br>[[TGMC:Squad_Engineer|Squad Engineer]]
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
|Secure positions by building defenses, constructing FOB, mounting MG, assembling sentry turrets, fixing miners, and using plasma cutter.
! scope="col" style="background-color:#BA9B67;" width=200|Job
!<span style="display: none;">a</span>Lance Corporal
! scope="col" class="unsortable" style="background-color:#BA9B67;"|Role
! style="background-color:#DCDCDC;" |Medium
! scope="col" style="background-color:#BA9B67;" width=100|Difficulty
|-
|-


![[File:DMCA_RO.png|64px|link=TGMC:Requisitions_Officer|Requisitions Officer]]<br>[[TGMC:Requisitions_Officer|Requisitions Officer]]
![[File:TGMCCorpsman.gif|128px|link=TGMC:Squad_Medic|Squad Medic]]<br>[[TGMC:Squad Corpsman|Squad Corpsman]]
|Hand out attachments to hungry Marines. Keep the logistics chain running smoothly with the right crates. Coordinate things with your Cargo Technicians.
|Keep your squad <s>drugged</s> alive. Accidentally overdose your commander. Scream "CLEAR!!" every time you use the defib. Bring wounded marines back for surgery. Get killed first and have nobody revive you.
!<span style="display: none;">a</span>Medium
!<span style="display: none;">a</span>Lance Corporal
! style="background-color:#DCDCDC;" |Medium
|-
|-
![[File:DMCA_CT.png|64px|link=TGMC:Cargo_Technician|Cargo Technician]]<br>[[TGMC:Cargo_Technician|Cargo Technician]]
 
|Follow the orders of the RO. Act in their place when the RO runs off/gets killed.
![[File:TGMCMarine2.gif|128px|link=TGMC:Squad_Marine|Squad Marine]]<br>[[TGMC:Squad_Marine|Squad Marine]]
!<span style="display: none;">a</span>Easy
|Stay with your squad and gun down everything against you. Run off alone to get ripped in half. Listen to your Squad Leader.
!<span style="display: none;">a</span>Private
! style="background-color:#DCDCDC;" |Very Easy
|-
|-
|}
|}


== Marines ==
== Civilian ==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
! scope="col" style="background-color:#808080;" width=200|Job
! scope="col" style="background-color:#A594FC;" width=200|Job
! scope="col" class="unsortable" style="background-color:#808080;" |Role
! scope="col" class="unsortable" style="background-color:#A594FC;" |Role
! scope="col" style="background-color:#808080;" width=100|Difficulty
! scope="col" class="unsortable" style="background-color:#A594FC;" width=100|Rank
|-
! scope="col" style="background-color:#A594FC;" width=100|Difficulty
![[File:DMCA_SL.png|64px|link=TGMC:Squad_Leader|Squad Leader]]<br>[[TGMC:Squad_Leader|Squad Leader]]
|Attempt to lead a group of (wo)man-children to victory. Follow the Chain of Command. Relay information to and from Command often so that they don't blindly send your 3-man squad against a 20-man hive alone (sometimes).
!<span style="display: none;">a</span>Very Hard
|-
![[File:DMCA_Spec.png|64px|link=TGMC:Squad_Specialist|Squad Specialist]]<br>[[TGMC:Squad_Specialist|Squad Specialist]]
|Act as second-in-command to the Squad Leader. Carry powerful toys, from an RPG/battle rifle/grenade launcher, to flamethrowers, heavy armor and more. Cry when a xeno melts your toys because you got too aggressive.
!<span style="display: none;">a</span>Hard
|-
![[File:DMCA_SG.png|64px|link=TGMC:Squad_Smartgunner|Squad Smartgunner]]<br>[[TGMC:Squad_Smartgunner|Squad Smartgunner]]
|Stay behind your squad and provide suppression fire.
!<span style="display: none;">a</span>Easy
|-
![[File:DMCA_Engineer.png|64px|link=TGMC:Squad_Engineer|Squad Engineer]]<br>[[TGMC:Squad_Engineer|Squad Engineer]]
|Build defenses, including a Forward Operating Base (FOB). Set up either a mounted MG or a sentry gun, and care for it like an adopted child.
!<span style="display: none;">a</span>Medium
|-
![[File:DMCA_Medic.png|64px|link=TGMC:Squad_Medic|Squad Medic]]<br>[[TGMC:Squad Corpsman|Squad Corpsman]]
|Keep your squad <s>drugged</s> alive. Accidentally overdose your commander. Scream "CLEAR!!" every time you use the defib. Bring wounded marines back for surgery. Get killed first and have nobody revive you.
!<span style="display: none;">a</span>Medium
|-
![[File:DMCA_PFC.png|64px|link=TGMC:Squad_Marine|Squad Marine]]<br>[[TGMC:Squad_Marine|Squad Marine]]
|Stay with your squad and gun down everything against you. Run off alone to get killed/participate in a xeno preg-fanfiction. Listen to your Squad Leader.
!<span style="display: none;">a</span>Very Easy
|-
|-
![[File:TGMCCL.png|128px|link=TGMC:Corporate Liason|Corporate Liason]]<br>[[TGMC:Corporate Liason|Corporate Liason]]
|Manage relations between your Corporate masters and the marines. High roleplay opportunity, opportunity being keyword.
!<span style="display: none;">a</span>Ms/Mr
! style="background-color:#DCDCDC;" |Very Easy
|}
|}


== Special ==
== Silicon-Based ==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
! scope="col" style="background-color:#92B26D;" width=200|Job
! scope="col" style="background-color:#A7D572;" width=200|Job
! scope="col" class="unsortable" style="background-color:#92B26D;" |Role
! scope="col" class="unsortable" style="background-color:#A7D572;" |Role
! scope="col" style="background-color:#92B26D;" width=100|Difficulty
! scope="col" class="unsortable" style="background-color:#A7D572;" width=100|Rank
! scope="col" style="background-color:#A7D572;" width=100|Difficulty
 
|-
|-
![[File:DMCA_Synthetic.png|64px|link=TGMC:Synthetic|Synthetic]]<br>[[TGMC:Synthetic|Synthetic]]
![[File:TGMC_combat_robot.gif|64px|link=TGMC:Combat_robots|Combat Robot]]<br>[[TGMC:Combat_robots|Combat robots]]
|Help the crew the best you can. Multi-task 4+ roles due to low population and/or incompetence. Be ostracized and bullied for being >synthetic.
|Replaces organic meat bags with mass-produced and lowest bidding silions. Can do any jobs.
!<span style="display: none;">a</span>Very Hard
!<span style="display: none;">a</span>Depends on Role
! style="background-color:#DCDCDC;" |Depends on Role
 
|-
|-
![[File:DMCA_Corporate Liason.png|64px|link=TGMC:Coporate Liason|Corporate Liason]]<br>[[TGMC:Corporate Liason|Corporate Liason]]
![[File:TGMCSynth4.gif|128px|link=TGMC:Synthetic|Synthetic]]<br>[[TGMC:Synthetic|Synthetic]]
|Manage relations between your Corporate masters, and the Theseus. High roleplay opportunity, opportunity being keyword.
|Help the crew the best you can. Assist or maintain requisition, medical, engineering, or command roles due to orders from officers, low population, or imcompetence.
!<span style="display: none;">a</span>Very Hard
!<span style="display: none;">a</span>Mark 1
! style="background-color:#DCDCDC;" |Medium
 
|-
|-
![[File:DMCA_Researcher.png|64px|link=TGMC:Researcher|Researcher]]<br>[[TGMC:Researcher|Researcher]]
![[File:AI.gif|128px|link=TGMC:AI|AI]]<br>[[TGMC:AI|AI]]
|Research things. Be sad because there's nothing currently to your job, so go be the cool Medical Officer with the good shit.
|Ensure the marines their victory by giving tactical information and maintain ship when there is not enough human personnel for that job. Open doors. Activate your personal railgun on the xenomorphs, and geo-tag important xenomorphs.
!<span style="display: none;">a</span>Easy
!<span style="display: none;">a</span>N/A
! style="background-color:#DCDCDC;" |Medium
 
|-
|-
|}
|}


{{TGMC-Jobs}}
{{TGMC-Jobs}}

Текущая версия от 19:25, 21 ноября 2023

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.



Command[править | править код]

Job Role Rank Difficulty
Commander
Captain
The Captain of the ship. In command of all shipside roles, responsible for supporting the marines from the vessel, keep in touch with the groundside from their Staff Officers. aCaptain Hard
Field Commander
Field Commander
The Field Commander is the commander of the attached TGMC battalion, including everyone who deploys. Is expected to deploy, fight, and win with orbital support from the Captain and the marine tide descending upon the xenomorph menace. aLieutenant Very Hard
Intelligence Officer
Staff Officer
Communicate with the four squads and lead them to their victory, convey important tactical information and strategies to the rest of command. aLieutenant Medium
Pilot Officer
Pilot Officer
Operate the Condor or the Tadpole; either transporting marines around planetside or engaging xenomorphs from the sky with CAS. aWarrant Officer Medium

Engineering & Requisitions[править | править код]

Job Role Rank Difficulty
Chief Engineer
Chief Ship Engineer
Coordinate engineering efforts. Ensure the ship stays together. Leads your technicians. aLieutenant Junior Grade Medium
Requisitions Officer
Requisitions Officer
Hand out requisition orders to hungry Marines. Keep the logistics chain running smoothly with the right crates. Coordinate with marines over the radio to ship supplies planetside. aChief Petty Officer Medium
Ship Technician
Ship Technician
Follow the Chief Engineer's and RO's orders. Coordinate with CSE to keep the ship together. Help RO with requisition orders. Speedrun with powerloader. May get deployed to planetside to reinforce FOB. aPetty Officer Third Class Easy

Medical[править | править код]

Job Role Rank Difficulty
Chief Medical Officer
Chief Medical Officer
Direct medical logistics with doctors and medics. Dedicate who will do Alamo surgery, but usually self-appoint self to be Alamo surgeon. Make sure that the Squad Medics are loaded with chems and that doctors and medics are handling the waves of incoming wounded. Step in if they screw up. Say as many House M.D. quotes you can before OD'ing on oxy. aChief Health Officer Hard
Doctor
Medical Doctor
Heal wounds, make/use medication and revive nearly-dead marines. Pick up the slack when the Squad Medics get themselves killed/overdose half of the marines. The surgeons that are always in demand. Take out sharpnel from friendly fire and larva from xenomorphs alike. Fix broken bones, internal bleeding, and organ damage. Toss robots in the robot healing machine. Follow the orders of the Chief Medical Officer. aResident Medium
Researcher
Researcher
Deploy groundside with Marines to analyze dead Xenomorphs and excavate research materials. Use your research to fund specialized equipment for marines. aDoctor Medium

Marines[править | править код]

Job Role Rank Difficulty
Squad Leader
Squad Leader
Attempt to lead a group of man-children to victory. Follow the Chain of Command. Relay information to and from Command often so that they don't blindly send your 3-man squad against a 20-xeno hive alone (sometimes). Use tactical binoculars to railgun xenos, then accidentally OB your own team. aSergeant Hard
Mech Pilot
Mech Pilot
Lead the marines as the point of the spear into victory by controlling the mech. aCorporal Hard
Squad Smartgunner
Squad Smartgunner
Stay behind your squad and provide suppression fire. Beg requisitions for more ammo just to get ignored. aCorporal Easy
Squad Engineer
Squad Engineer
Secure positions by building defenses, constructing FOB, mounting MG, assembling sentry turrets, fixing miners, and using plasma cutter. aLance Corporal Medium
Squad Medic
Squad Corpsman
Keep your squad drugged alive. Accidentally overdose your commander. Scream "CLEAR!!" every time you use the defib. Bring wounded marines back for surgery. Get killed first and have nobody revive you. aLance Corporal Medium
Squad Marine
Squad Marine
Stay with your squad and gun down everything against you. Run off alone to get ripped in half. Listen to your Squad Leader. aPrivate Very Easy

Civilian[править | править код]

Job Role Rank Difficulty
Corporate Liason
Corporate Liason
Manage relations between your Corporate masters and the marines. High roleplay opportunity, opportunity being keyword. aMs/Mr Very Easy

Silicon-Based[править | править код]

Job Role Rank Difficulty
Combat Robot
Combat robots
Replaces organic meat bags with mass-produced and lowest bidding silions. Can do any jobs. aDepends on Role Depends on Role
Synthetic
Synthetic
Help the crew the best you can. Assist or maintain requisition, medical, engineering, or command roles due to orders from officers, low population, or imcompetence. aMark 1 Medium
AI
AI
Ensure the marines their victory by giving tactical information and maintain ship when there is not enough human personnel for that job. Open doors. Activate your personal railgun on the xenomorphs, and geo-tag important xenomorphs. aN/A Medium
TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor