TGMC:King: различия между версиями

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imported>Novaepee
imported>ClosetedSkeleton
 
(не показаны 24 промежуточные версии 3 участников)
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{{TGMC}}
{{TGMC}}
{{Under construction
 
|reason = New xenomoprh that is not used much due to the fact that hive has to get 1.8k psychic points
}}
{{XenoPageHeader
{{XenoPageHeader
|headerbgcolor = black
|headerbgcolor = black
Строка 12: Строка 10:
|difficulty = Very Hard
|difficulty = Very Hard
|superior = Queen Mother
|superior = Queen Mother
|duties = Guide the hive and obtain hosts to grow your ever expanding hive.
|duties = Be a menace against marines and ensure their destruction with your Queen!
|guides = N/A
|guides = N/A
|quote = "Too many kings can ruin an army, but what are kings, when regiment is gone, but perfect shadows in a sunshine day? HA HA, FOB GO BRRRR”
|quote = "Hey guys, I'm not really sure what this button does but I'm gonna click it and hope for the best :)" Hatchling King (girl) has begun a psychic summon in Alamo Cockpit!
}}
}}
=Statistics and Evolution Paths=
The king is at the end of their evolution tree.
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
* Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
* Pheromone Strength determines how powerful some activities will be, such as pheromones themselves, as well as using abilities that heal.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash [[File:Intent_Harm.png]] </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Speed </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Pheromone Strength</b>
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Base</b> || 650 || 1200 || 30 || -1.1 || 65 || 65 || 65 || 65 || 100 || 60 || 100 || 60 || 6.0x
|}


=The King=
=The King=
Строка 21: Строка 34:
'''THE OMEGA'''. Resting upon your resin throne, you look up in the nightly sky contemplating on the next star you will visit. Breaking your concentration, you have been summoned by a distant hive from planets and stars apart. Amused by the gift they have bestowed upon you, you began the psychic transfer from body to resin, then from resin to mind, then mind to the new planet. Such is the power of resin that xenomorphs have mastered over their environment of evolutionary adaptedness. Going through the psychic webbing of the Hivemind traveling faster than light speed, you can see all the collective memories of xenomorphs, from the early primitive centuries to the expansive space-faring Hive. All your senses are flooded by such sacred psychic information, motivating you to do what is needed: provide victory for the Hive.
'''THE OMEGA'''. Resting upon your resin throne, you look up in the nightly sky contemplating on the next star you will visit. Breaking your concentration, you have been summoned by a distant hive from planets and stars apart. Amused by the gift they have bestowed upon you, you began the psychic transfer from body to resin, then from resin to mind, then mind to the new planet. Such is the power of resin that xenomorphs have mastered over their environment of evolutionary adaptedness. Going through the psychic webbing of the Hivemind traveling faster than light speed, you can see all the collective memories of xenomorphs, from the early primitive centuries to the expansive space-faring Hive. All your senses are flooded by such sacred psychic information, motivating you to do what is needed: provide victory for the Hive.


'''Before you can be a king, the hive needs to get 1.8k psychic points. King is chosen among xenomorphs.'''
'''Before you can be a king, the hive needs to get 15 xenomorphs (burrowed larva included).'''


[[File:TGMC_King_pods.png|thumb|500px|right|YOUR NEW THRONE AWAKES!]]
[[File:TGMC_King_pods.png|thumb|500px|right|YOUR NEW THRONE AWAKES!]]
Строка 27: Строка 40:
== HAIL TO THE KING ==
== HAIL TO THE KING ==


If there is one job that king cannot handle, it's combative engagement with marines. You play as a tactical role that xenomorphs look to when making decisions on engaging against marines. Fundamentally, you synergize xenomorphs' engagement by:
If there is one job that king can handle, it's combative engagement with marines. You play as an opener that xenomorphs can capitalize on so that they can follow up with their own abilities. Fundamentally, you synergize xenomorphs' engagement by:


*breaking barricades with '''Gravity Crush'''
*opening opportunities with Screech to push with '''Nightfall'''
*opening opportunities with Screech to push with '''Nightfall'''
*rallying the hive for a push
*disarming many marines through '''Shattering Roar'''
*snaring marines with your terrifying looks via '''Petrify'''
*confusing that pesty marine with '''Offguard'''
*using mass teleport to get xenomorphs together with '''Psychic Summon'''
*using mass teleport to get xenomorphs together with '''Psychic Summon'''
*rallying and coordinating the hive for a push
*making corrosion of reinforced walls to allow for xenomorph maneuverability
*making corrosion of reinforced walls to allow for xenomorph maneuverability
*melting CAS flares and OB beacons
*melting CAS flares and OB beacons
*Emitting [[TGMC:Pheromones|Pheromones]] for your sisters
*Emitting the strong [[TGMC:Xenomorph_Mechanics#Pheromones|Pheromones]] in the Hive


When you see barricades, you crush them. You do not go ravager and engage with marines directly. The priority is marines' defense, not marines. While King is not explicitly a range xenomorph, treat him as such with your Gravity Crush. None of his abilities let him start engagement with marines in CQC. Instead, he heavily relies on other xenomorphs' abilities so that he can engage. Let xenomorphs push or Queen screeches, then you can use Nightfall.
Compared to many, if not all, xenomorphs, you have many AOE abilities that permit xenomorphs to wreck havoc upon marines. In fact, when queen screeches, you should be using your abilities right after queen so that the xenomorph can run marines through. Read other xenomorphs' abilities that are AOE, and coordinate with xenomorph castes to fully utilize your and the Hive abilities.


=Maturity Statistics and Evolution Paths=
Since you are tanky compared to other xenomorphs, your '''Petrify''' can make short work of marines, freezing them in place and allowing xenomorphs to follow up.


Maturity increases stats as follows.
=King's Abilities=
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
* Pheromone Strength determines how powerful some activities will be, such as pheromones themselves, as well as using abilities that heal.


{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
{{XenomorphAbilityTable
|-
|List =  
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Age</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Rad</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Pheromone Strength</b>
{{ToggleBumpAttacks}}
|- style="border:2px solid #cc6600;"
{{Rest}}
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Young</b>
{{PsyDrain}}
| <!--HP--> 450 || <!--Plasma--> 900 || <!--Slash--> 20
{{CorrosiveAcid}}
| <!--Melee--> 50 || <!--Bullet--> 50 || <!--Laser--> 50 || <!--Energy--> 50
{{PlantWeeds}}
| <!--Bomb--> 80 || <!--Bio--> 45 || <!--Rad--> 45 || <!--Fire--> 100 || <!--Acid--> 45
{{EmitPheromones}}
| <!--Phero Strength--> 4x
{{Pertify}}
|- style="border:2px solid #cc6600;"
{{OffGuard}}
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity1_scaled.png]]<b>Mature</b></div>
{{Nightfall}}
| <!--HP--> 500 || <!--Plasma--> 1000 || <!--Slash--> 20
{{ShatteringRoar}}
| <!--Melee--> 55 || <!--Bullet--> 55 || <!--Laser--> 55 || <!--Energy--> 55
{{PsychicSummon}}
| <!--Bomb--> 80 || <!--Bio--> 50 || <!--Rad--> 50 || <!--Fire--> 100 || <!--Acid--> 50
{{RallyHive}}
| <!--Phero Strength--> 4x
{{RallyMinions}}
|- style="border:2px solid #cc6600;"
{{CommandMinions}}
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity2_scaled.png]]<b>Elder</b></div>
}}
| <!--HP--> 600 || <!--Plasma--> 1100 || <!--Slash--> 25
| <!--Melee--> 60 || <!--Bullet--> 60 || <!--Laser--> 60 || <!--Energy--> 60
| <!--Bomb--> 80 || <!--Bio--> 55 || <!--Rad--> 55 || <!--Fire--> 100 || <!--Acid--> 55
| <!--Phero Strength--> 5x
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity3_scaled.png]]<b>Ancient</b></div>
| <!--HP--> 700 || <!--Plasma--> 1200 || <!--Slash--> 30
| <!--Melee--> 65 || <!--Bullet--> 65 || <!--Laser--> 65 || <!--Energy--> 65
| <!--Bomb--> 100 || <!--Bio--> 60 || <!--Rad--> 60 || <!--Fire--> 100 || <!--Acid--> 60
| <!--Phero Strength--> 6x
|}


=King's Abilities=
=Primordial Evolution=
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
<br>
For the King, this primordial ability is '''Zero-Form Beam'''.
{| class="wikitable"
{| class="wikitable"
|-
|-
! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown
! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown
|-
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:bumpattacktoggle.gif|64px]]<br>Toggle Bump Attacks
! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:Gravnade.png|64px]]<br>Zero-Form Beam || style="background:#312d43; color: white; border:3px solid #cc6600"|After a windup, concentrates the hives energy into a forward-facing beam that pierces everything, but only hurts living beings. It can only travel in the cardinal directions. ||style="background:#312d43; color: white; border:3px solid #cc6600"| 25 || style="background:#312d43; color: white; border:3px solid #cc6600"|10 SECONDS
|style="background:#312d43; color: white; border:3px solid #cc6600"|This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. || style="background:#312d43; color: white; border:3px solid #cc6600"|N/A ||style="background:#312d43; color: white; border:3px solid #cc6600"| N/A
 
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Resting.png|64px]]<br>Rest
|style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is used to rest and get up. You will heal only when resting on weeds and will also regenerate plasma faster.|| style="background:#312d43; color: white; border:3px solid #ff7e00"|Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
 
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_Headbite.png|64px]]<br>Psychic Drain
|style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 100 ||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy
 
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Corrosive acid.png|64px]]<br>Corrosive Acid
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Lets you expel acid from your body onto any structure/object you are able to. King acid is maximum strength, stronger than all other acids such as [[TGMC:Sentinel|Sentinel's]] but similar to a [[TGMC:Boiler|Boiler's]] acid. || style="background:#312d43; color: white; border:3px solid #ff7e00" | Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 75
 
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Fortify.png|64px]]<br>Gravity Crush
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Increases the localized gravity in an area and crushes structures by a 3x3 area. Also crushes marines for substantial, but not crippling, damage. || style="background:#312d43; color: white; border:3px solid #ff7e00" | Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 75
 
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Nightfall.png|64px]]<br>Nightfall
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Shut down all electrical lights nearby for 10 seconds. Does nothing to flares.|| style="background:#312d43; color: white; border:3px solid #ff7e00" | Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 100
 
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Stomp.png|64px]]<br>Psychic Summon
|style="background:#312d43; color: white; border:3px solid #ff7e00"|'''OBTAINED WHEN ANCIENT!''' Summons all xenos in a hive to the caller's location, uses all plasma to activate.|| style="background:#312d43; color: white; border:3px solid #ff7e00" | Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 1100
 
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Plant weeds.png|64px]]<br>Plant Weeds
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Plants a resin weed node, which will start growing resin in a 3-tile radius that allows xenomorphs to heal and restore plasma while on top of the tile. Plasma cost is also halved before the shutters have been opened.
 
Right-Clicking the ability icon will allow you to select different types of weeds to plant.
 
{| class="mw-collapsible mw-collapsed wikitable;background-color:#312d43;"
! Weed Types:
|-
|[[File:TGMC_base_weed.png|64px]] Default, does nothing extraordinary. Costs 75 plasma.
|-
|[[File:TGMC_Resting_weed.png|64px]] Boosts health and plasma regeneration by 20%, and doubles sunder recovery. Costs 150 plasma.
|-
|[[File:TGMC_Sticky_weed.png|64px]] Slows humans and vehicles a small amount, can stack with sticky resin. Costs 225 plasma.
|-
|}
 
Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, catwalks, or snow.
| style="background:#312d43; color: white; border:3px solid #ff7e00" | N/A || style="background:#312d43; color: white; border:3px solid #ff7e00"|N/A
 
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Emit pheromones.png|64px]]<br>Emit Pheromones
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Emit one of the three pheromones. The King's pheromones are so strong they break the scale, at least when Ancient. Your pheromones will grow stronger as you mature. || style="background:#312d43; color: white; border:3px solid #ff7e00" | Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 30*
 
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Rally_hive.png|43px]]<br>Rally Hive
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Rallies the hive to a congregate at a target location, along with an arrow pointer. Gives the Hive your current health status. 60 second cooldown.|| style="background:#312d43; color: white; border:3px solid #ff7e00" | Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
 
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_Rally_Minions.png|64px]]<br>Rally Minions
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Command minions, ordering them to converge on this location. You must be next to minions in order for them to follow you. When you activate rally minion, you will *roar, which will in turn make the minions *roar as well. If you hear minions *roar, it means they are following you.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
 
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_command_minions.gif|64px]]<br>Command Minions
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Order the minions escorting you to be either aggressive or passive.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
|}
|}


= Tips and Tricks =
= Tips and Tricks =
 
*You have 100 soft bomb armor, making you immune to grenades!
*You can Gravity crush behind walls!
*With 100 soft fire armor, you are immune to fire!
*Do not fight marines, that's not your job. Fight what they rely on and allow the rest of the hive to do the rest.
*Your Gravity Crush instantly destroys most metal barricades. Concussive armor will allow them to survive, but only barely. This is what it's designed for; abuse it. Give them nowhere to hide, then turn the lights off as the hive moves in.
{{TGMC-Jobs}}
{{TGMC-Jobs}}

Текущая версия от 23:07, 28 октября 2023

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Command XENO

King
Difficulty: Very Hard
Duties: Be a menace against marines and ensure their destruction with your Queen!
Guides: N/A
Quote: "Hey guys, I'm not really sure what this button does but I'm gonna click it and hope for the best :)" Hatchling King (girl) has begun a psychic summon in Alamo Cockpit!


Statistics and Evolution Paths[править | править код]

The king is at the end of their evolution tree.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
  • Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
  • Pheromone Strength determines how powerful some activities will be, such as pheromones themselves, as well as using abilities that heal.
Health Plasma Slash Файл:Intent Harm.png Speed Melee Bullet Laser Energy Bomb Bio Fire Acid Pheromone Strength
Base 650 1200 30 -1.1 65 65 65 65 100 60 100 60 6.0x

The King[править | править код]

THE OMEGA. Resting upon your resin throne, you look up in the nightly sky contemplating on the next star you will visit. Breaking your concentration, you have been summoned by a distant hive from planets and stars apart. Amused by the gift they have bestowed upon you, you began the psychic transfer from body to resin, then from resin to mind, then mind to the new planet. Such is the power of resin that xenomorphs have mastered over their environment of evolutionary adaptedness. Going through the psychic webbing of the Hivemind traveling faster than light speed, you can see all the collective memories of xenomorphs, from the early primitive centuries to the expansive space-faring Hive. All your senses are flooded by such sacred psychic information, motivating you to do what is needed: provide victory for the Hive.

Before you can be a king, the hive needs to get 15 xenomorphs (burrowed larva included).

YOUR NEW THRONE AWAKES!

HAIL TO THE KING[править | править код]

If there is one job that king can handle, it's combative engagement with marines. You play as an opener that xenomorphs can capitalize on so that they can follow up with their own abilities. Fundamentally, you synergize xenomorphs' engagement by:

  • opening opportunities with Screech to push with Nightfall
  • disarming many marines through Shattering Roar
  • snaring marines with your terrifying looks via Petrify
  • confusing that pesty marine with Offguard
  • using mass teleport to get xenomorphs together with Psychic Summon
  • rallying and coordinating the hive for a push
  • making corrosion of reinforced walls to allow for xenomorph maneuverability
  • melting CAS flares and OB beacons
  • Emitting the strong Pheromones in the Hive

Compared to many, if not all, xenomorphs, you have many AOE abilities that permit xenomorphs to wreck havoc upon marines. In fact, when queen screeches, you should be using your abilities right after queen so that the xenomorph can run marines through. Read other xenomorphs' abilities that are AOE, and coordinate with xenomorph castes to fully utilize your and the Hive abilities.

Since you are tanky compared to other xenomorphs, your Petrify can make short work of marines, freezing them in place and allowing xenomorphs to follow up.

King's Abilities[править | править код]

Ability Description Plasma
cost
Recharge

Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on, you attack; the green arrow means it's off, you push. N/A N/A

Rest
This ability is used to rest and get up, you will heal faster when resting on weeds. N/A N/A

Psy Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points (scaled from 30 to 90 on number of marines) and 1/8 of a larva. 100 N/A

Corrosive Acid
Expells acid onto an object or wall, destroying it after a while. If used on wall, after some time a hole will appear. Small xeno can climb through, large xeno can break the wall with hole.
Depending on caste:
Drone Drone and Sentinel Sentinel have weakest acid. Takes 8 minutes for a regular wall. Cannot be used on reinforced walls.
Hivelord Hivelord, Shrike Shrike, Spitter Spitter, and Praetorian have common acid. 3 minutes for a regular wall. Cannot be used on reinforced walls.
Boiler Boiler, Queen Queen, and King King have strongest acid. Any wall is taken down in about one and a half minute.
75 N/A

Plant Weeds
Plants a resin weed node, which will start growing resin in a 3-tile radius that allows xenomorphs to heal and restore plasma while on top of the tile. Plasma cost is also halved before the shutters have been opened.

Right-Clicking the ability icon will allow you to select different types of weeds to plant.

Weed Types:
Default, does nothing extraordinary. Costs 75 plasma.
Boosts health and plasma regeneration by 20%, and doubles sunder recovery. Costs 150 plasma.
Slows humans and vehicles a small amount, can stack with sticky resin. Costs 225 plasma.

Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, catwalks, or snow.

75-225 N/A

Emit Pheromones
Toggles to see your pheromones, allowing you to select recovery, warding, or frenzy. You may only emit one at a time, and you can see which pheromones you are effected by in the game tab. Each pheromone uses 5 plasma every regeneration tick. Strength of pheromones is tied to caste and maturity, and increases effect. More in Xenomorph Mechanics.
Pheromones:
Accelerates healing for health and sunder.
Increases armor and accelerates sunder recovery.
Increases movement speed.
Castes Ranking from lowest to highest:
Drone Drone - 2.0, Carrier Carrier - 2.5, Defiler Defiler - 2.6, Hivelord Hivelord - 3.0, Shrike Shrike - 3.0, Hivemind - 4.0, Praetorian Praetorian - 4.5, Queen Queen and Pheromone Towers - 5.0, and finally King King - 6.0
30 N/A

Pertify
"After a windup, petrifies all humans looking at you for 6 seconds. While petrified humans are immune to damage, but also can't attack. 100 30 SECONDS

Off Guard
Gives an indivudal marine a debuff that drastically increases their scatter and inflict confusion for a duration. Effect decreases over time. 100 20 seconds

Nightfall
Shut down all electrical lights nearby for 10 seconds. Does nothing to flares. 100 45 seconds

Shattering Roar
After a one second windup, unleashes a wave that briefly knocks down anyone in its path causing some minor damage and a bit of staggerslow that scales with distance to the king. 225 45 SECONDS

Psychic Summon
Summons all xenomorphs and minions in a hive to the caller's location. 900 10 minutes

Rally Hive
Rallies the player xeno to you, along with an arrow pointer for other xeno. Gives the Hive your current health status. 60 second cooldown. 0 60 seconds

Rally Minions
Command minions, ordering them to converge on this location. You must be next to minions in order for them to follow you. When you activate rally minion, you will *roar, which will in turn make the minions *roar as well. If you hear minions *roar, it means they are following you. Note that minions are stupid and WILL get stuck , help me step xeno 100 60 seconds

Command Minions
Order the minions escorting you to be either aggressive or passive. N/A N/A

Primordial Evolution[править | править код]

Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the King, this primordial ability is Zero-Form Beam.

Ability Description Plasma Cost Cooldown

Zero-Form Beam
After a windup, concentrates the hives energy into a forward-facing beam that pierces everything, but only hurts living beings. It can only travel in the cardinal directions. 25 10 SECONDS

Tips and Tricks[править | править код]

  • You have 100 soft bomb armor, making you immune to grenades!
  • With 100 soft fire armor, you are immune to fire!
TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor