TGMC:Guide to chemistry: различия между версиями

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imported>Anonmare
imported>ClosetedSkeleton
м (removes false info)
 
(не показаны 123 промежуточные версии 18 участников)
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{{DMCA}}
{{TGMC}}
{{Under construction|reason = You can't have a [[DMCA:Chemical_recipes|Chemical recipes]] page without a Guide to the chemicals, I suppose. Well, you can, but might be confusing. Feel free to contribute! 09:55, 9 November 2018 (UTC)}}
{{Under construction|reason = Chemistry shapes the marine's meta in TGMC, and contributors want to spice up the meta. Also, use [[TGMC:Chemical_recipes|Chemical recipes]].}}


==Basic Chemicals==
= READ FIRST =
''put stuff that has active effects but's a base chem here, e.g. sulph acid''
 
* '''Tick is a "game turn", takes approximately 2 seconds. Most chems do their effect each tick. "Per tick" is omitted from description.'''
**''For example, Bicaridine has 15u in pill. It heals 1 BRUTE damage per tick, and metabolizes 0.2u per tick. Then, it will have its effects for 15/0.2 = 75 ticks, or 150 seconds, and will heal 75 BRUTE damage in total.''
*'''If an effect is NOT per tick - it is explicitly stated. It is usually ON INJECT, which means when the reagent enters your body, whether by injection, pill, gas or any other way.'''
* '''Damage types are taken as OXY, TOX, BURN, BRUTE.'''
* '''OD is OverDose. Critical OD is worse than OD, and has its effects added to OD effects. In table, first comes usual OD, then Critical OD.'''
* '''Some reagents have different pain effects for different levels. + and - indicate ADDITIONAL change at each level.'''
* '''You can hover over reagents needed in the formula to see how to create them.'''
* '''The amount of chems that can be processed is determined by the kidneys. A healthy set can process 5 chems at once - above this, a patient will have a dizzy overlay and periodic confusion. A damaged set will cause the user to vomit in addition to this.'''
 
= Machinery =
These are the tools of the trade, found in the chemistry lab for the use of producing drugs.
<div class="mw-collapsible mw-collapsed" style="width:100%">
 
=== [[File:TGMCchemdispenser.png|Chem Dispenser]] Chemical Dispensers ===
This is theoretically your bread and butter in the production of various chemicals. You press buttons and this machine squirts out chems that you want to react together in order to make drugs.
 
You can '''save recipes''' here to save a lot of time!<br>
However, due to the limited nature of power and the relatively infinite nature of medical vendors, this machine is used mostly for specialized chemicals not found within vendors.
 
=== [[File:TGMCchemmaster.png|Chem Master]] Chem-Master ===
Separates, filters, and packages reagents into useable forms. <br>
Unlike its TGstation counterpart, storing chems with this is impossible, as any reagents left in the buffer when a beaker is removed will be deleted.<br>
Can make 30u injectors[[File:TGMCinjector.png]], 60u liquid bottles[[File:TGMCliquidbottle.png]], and 240u pill bottles[[File:TGMCpillbottle.png]] containing 16 15u pills. It is also capable of generating its own pill bottles.
 
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===
 
Grinds, crushes, liquefies and extracts reagents from materials placed into it.<br>
If there is a reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.<br>
For example: Phoron and surgically removed xenomorph embryos for liquid Phoron and Larva Jelly respectively.
 
=== [[File:TGMCmedicalvendor.png|Medical Vendor]] NanotrasenMed Plus ===
 
Your main source of basic chems, strangely enough. Dispenses reagent bottles that you can empty into beakers.<br>
Can refill bottles and injectors infinitely, as well as duplicate stackables such as splints and trauma kits (as long as it's something that can be vended, so no neuraline or custom injector refills).
 
'''Contents''':
<div class="toccolours mw-collapsible mw-collapsed">
Click expand to see contents:
<div class="mw-collapsible-content">
Hypospray:
* Defibrillator x2
* Dexalin Plus Autoinjector x15
* Anesthetic Autoinjector x9 (Contains Sleep Toxin)
* Inaprovaline Autoinjector x15
* Advanced Hypospray x6 (Contains 60u Tricordazine)
Reagents:
* Bottle of Dylovene x12
* Bottle of Bicaridine x12
* Bottle of Inaprovaline x12
* Bottle of Soporific x2 (Contains Sleep Toxin)
* Bottle of Spaceacillin x12
* Bottle of Kelotane x12
* Bottle of Dexalin x12
* Bottle of Tramadol x12
* Bottle of Oxycodone x12
* Bottle of Polyhexanide x12
* Bottle of Medical Nanites x12
Pill bottles:
* Russian Red Pill Bottle x2
Heal Pack:
* Brute Trauma Kits x15
* Burn Trauma Kits x15
* Ointment (inf)
* Bandages (inf)
* Splints x15
Misc:
* Health Analyzer x15
* Medical HUD x6
* M276 Medical Storage Rig (Can't be restocked) x6
* Syringe x20
* Xeno Analyzer x5
* Excavation tool x5
Training Toxins (x1 bottle each):
 
* Toxin
* Neurotoxin
* Light neurotoxin
* Hemodile
* Transvitox
* Sanguinal
</div>
</div>
</div>
 
=Basic Chemicals=
''Ones directly obtainable from ChemMaster. Only those with effects are listed.''
<div class="mw-collapsible mw-collapsed" style="width:100%">
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; padding:10px; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66; padding:10px'|Name
! scope="col" class="unsortable" style='background-color:#FFDD66; padding:10px'|Description
! scope="col" class="unsortable" style='width:70px; background-color:#FFDD66; padding:10px'|Meta-bolism Rate
! scope="col" style='width:70px; background-color:#FFDD66; padding:10px'|Overdose
 
|-
!style='background-color:#FFEE88;'|{{anchor|Chlorine}}Chlorine<span style="color:#808080;background-color:white">▮</span>
|A chemical element with a characteristic odour. Deals 1 BRUTE.
|0.2u
|30u
deals 1 TOX
----50u
 
deals 1 TOX
 
|-
!style='background-color:#FFEE88;'|{{anchor|Ethanol}}Ethanol<span style="color:#404030;background-color:white">▮</span>
|A well-known alcohol with a variety of applications. Makes you drunk.
|0.4u
|N/A
----N/A
 
|-
!style='background-color:#FFEE88;'|{{anchor|Fluorine}}Fluorine<span style="color:#808080;background-color:white">▮</span>
|A highly-reactive chemical element. Deals 0.5 TOX.
|0.2u
|30u
deals 1 TOX
----50u
 
deals 1 TOX
 
|-
!style='background-color:#FFEE88;'|{{anchor|Iron}}Iron<span style="color:#C8A5DC;background-color:white">▮</span>
|Pure iron is a metal. Increases blood volume by 0.8 if below normal blood levels (560 is normal blood volume).
|0.2u
|30u
deals 1 BRUTE and 1 TOX
----50u
 
deals 1 BRUTE and 1 TOX
 
|-
!style='background-color:#FFEE88;'|{{anchor|Lithium}}Lithium<span style="color:#808080;background-color:white">▮</span>
|A chemical element, used as antidepressant. Causes twitching, drooling, and random movements.
|0.2u
|30u
deals 1 TOX
----50u
 
deals 2 TOX
 
|-
!style='background-color:#FFEE88;'|{{anchor|Mercury}}Mercury<span style="color:#484848;background-color:white">▮</span>
|A chemical element. Causes twitching, drooling, and random movements in addition to dealing 1 brain damage.
|0.2u
|N/A
----N/A
 
|-
!style='background-color:#FFEE88;'|{{anchor|Oxygen}}Oxygen<span style="color:#808080;background-color:white">▮</span>
|A colorless, odorless gas. Deals 0.5 TOX.
|0.2u
|N/A
----N/A
 
|-
!style='background-color:#FFEE88;'|{{anchor|Radium}}Radium<span style="color:#C7C7C7;background-color:white">▮</span>
|Radium is an alkaline earth metal. It is extremely radioactive. Causes agony and stamina loss (needs testing).
|0.2u
|N/A
----N/A
 
|-
!style='background-color:#FFEE88;'|{{anchor|Sugar}}Sugar<span style="color:#FFFFFF;background-color:white">▮</span>
|The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste.<br> Gives you nutrition roughly equal to 66% of standard food.
|0.4u
|N/A
----N/A


{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sulphuric Acid}}Sulphuric Acid<span style="color:#DB5008;background-color:white">▮</span>
|A very corrosive mineral acid with the molecular formula H2SO4. Deals 0.5 TOX and 1 BRUTE.
|0.1u
|N/A
----N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Water}}Water<span style="color:#0064C8;background-color:white">▮</span>
|A ubiquitous chemical substance that is composed of hydrogen and OXY. Heals mild BRUTE, BURN, and stamina damage from ticks 4 to 10. Heals even more minor damage and stamina afterwards.<br>Purges all toxins, medicines, and food/drink reagents at a rate of 1u.
|1u
|60u
10% chance to take 50 stamina damage from a muscle cramp.
----N/A


|}
|}
</div>


==Medication==
=Medication=
''put bicard and shit here''
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; padding:10px; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66; padding:10px'|Name
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66; padding:10px'|Recipe
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" style='background-color:#FFDD66; padding:10px'|Treatment for
! scope="col" style='background-color:#FFDD66;'|Treatment for
! scope="col" class="unsortable" style='background-color:#FFDD66; padding:10px'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66; padding:10px'|Meta-bolism Rate
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" style='background-color:#FFDD66; padding:10px'|Overdose
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" style='background-color:#FFDD66; padding:10px'|Amt<br>in<br>pill
! scope="col" style='background-color:#FFDD66;'|Critical OD Threshold
! scope="col" style='background-color:#FFDD66; padding:10px'|Effect<br>per<br>pill
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Alkysine}}Alkysine<span style="color:#14FF3C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Alkysine}}Alkysine<span style="color:#E89599;background-color:white">▮</span>
|1 part [[#Dylovene|Dylovene]]<br>1 part Nitrogen <br>1 part Chlorine
|{{TGMC:RecursiveChem/Alkysine}}
|Brain damage
|Brain damage
|Alkysine is a drug used to lessen the damage to neurological tissue after a catastrophic injury. Heals brain damage at 3 per tick and is a very weak painkiller.<br>If overdosed, deals 1 toxin damage per tick; critical overdose deals 1 burn and 1 toxin damage per tick.
|Alkysine is a drug used to lessen the damage to neurological tissue after a catastrophic injury. Heals brain damage at 1.5 and is a very weak painkiller (-5).
|0.05 units per tick
|0.05u
|30u
deals 1 TOX
----50u
 
deals 1 BURN and 1 TOX
|10u
|heals 300
brain
 
damage
|-
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia<span style="color:#404030;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Ammonia}}
|N/A
|A caustic substance commonly used in fertilizer or household cleaners. Has a mordant taste.
|0.2u
|30u
|30u
|40u
----50u
| -
| -
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Arithrazine}}Arithrazine<span style="color:#14FF3C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Arithrazine}}Arithrazine<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Hyronalin|Hyronalin]]<br>1 part Hydrodgen
|{{TGMC:RecursiveChem/Arithrazine}}
|Radiation
|Toxin
|Arithrazine is an unstable medication used for the most extreme cases of radiation poisoning. Purges 6 rads and repairs 1 toxin damage per tick. Has a slight chance of dealing 1 brute per tick.<br>If overdosed, deals 1 toxin damage per tick; critical overdose deals 1 brute and burn and 2 toxin damage per tick.
|Arithrazine is an unstable medication used for minor cases of TOX poisoning.<br>Heals 0.5 TOX at the cost of a 15% chance to deal 1 BRUTE.
|0.05 units per tick
|0.2u
|15u
|15u
|20u
deals 1 TOX
----25u
 
deals 1 BRUTE and BURN and 2 TOX
| -
| -
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Bicaridine}}Bicaridine<span style="color:#14FF3C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Bicaridine}}Bicaridine<span style="color:#E8756C;background-color:white">▮</span>
|1 part [[#Inaprovaline|Inaprovaline]]<br>1 part Carbon
|{{TGMC:RecursiveChem/Bicaridine}}
|Brute
|Brute
|Bicaridine is an analgesic medication and can be used to treat physical trauma. Heals 2 brute damage per tick.<br>If overdosed, deals 1 burn damage per tick and heals internal bleeding; critical overdose deals 1 brute, 3 burn and 2 toxin damage per tick.
|Bicaridine is an analgesic medication and can be used to treat physical trauma.<br>Heals 1 BRUTE. Causes increasing pain at 10u (+5) and 20u (+15), as well as healing an addition 0.5 BRUTE above 20u.<br>
|0.2 units per tick
|0.2u
|30u
deals 1 BURN
----50u
 
deals 1 BRUTE, 3 BURN and 2 TOX
|15u
|heals 75
BRUTE
|-
!style='background-color:#FFEE88;'|{{anchor|Bihexajuline}}Bihexajuline<span style="color:#DFDFDF;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Bihexajuline}}
|Bone Fractures
|Accelerates natural bone repair in a low temperature environment. Causes severe pain.<br>Causes extreme pain and fixes bones at cryogenic temperatures.
|0.2u
|30u
|30u
|40u
breaks bones
----N/A
| -
| -
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Clonexadone}}Clonexadone<span style="color:#14FF3C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Clonexadone}}Clonexadone<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Cryoxadone|Cryoxadone]]<br>1 part Sodium<br>0.1 part Plasma<br>5 parts Plasma (Catalyst)
|{{TGMC:RecursiveChem/Clonexadone}}
|All
|All
|A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryo tube, repairs 3 of all the basic damage types per tick, in addition to cloneloss. Only works if body temperature is below 170K.
|A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryo tube, heals 3 OXY, TOX, BURN, BRUTE, and cloneloss. Only works if body temperature is below 170K.
|0.2 units per tick
|0.2u
|N/A
|N/A
|N/A
----N/A
| -
| -
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone<span style="color:#14FF3C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Dexalin|Dexalin]]<br>1 part Water<br>1 part Oxygen
|{{TGMC:RecursiveChem/Cryoxadone}}
|All
|All
|A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolise correctly. Repairs 1 of all the basic damage types per tick, in addition to cloneloss.
|A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolize correctly. Heals 1 of OXY, TOX, BURN, BRUTE, and cloneloss.
|0.2 units per tick
|0.2u
|N/A
|N/A
----N/A
| -
| -
|-
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin<span style="color:#C8A5DC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Cryptobiolin}}
|N/A
|N/A
|Cryptobiolin is a sour chemical that causes confusion and dizzyness. Used in the production of other drugs.
|0.2u
|30u
deals 1 TOX
----50u
deals 1 TOX
| -
| -
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Dermaline}}Dermaline<span style="color:#14FF3C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Dermaline}}Dermaline<span style="color:#F8C57C;background-color:white">▮</span>
|1 part [[#Kelotane|Kelotane]]<br>1 part Phosphorus<br>1 part Oxygen
|{{TGMC:RecursiveChem/Dermaline}}
|Burn
|Burn
|Dermaline is the next step in burn medication. Works twice as good as kelotane and enables the body to restore even the direst heat-damaged tissue.<br>If overdosed, deals 1 brute and 1 toxin damage per tick; critical overdose deals 3 brute and 3 toxin damage per tick.
|Dermaline is the next step in BURN medication.<br>Heals 2 BURN and cools you down if overheating. Causes increasing pain above 5u (+5) and 10u (+15), and heals 1.5 extra BURN above 10u. Purges Oxycodone.
|0.2 units per tick
|0.2u
|15u
|15u
|20u
deals 1 BRUTE and 1 TOX
----25u
 
deals 3 BRUTE and 3 TOX
|7.5u
|heals 76
BURN
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Dexalin}}Dexalin<span style="color:#14FF3C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Dexalin}}Dexalin<span style="color:#C865FC;background-color:white">▮</span>
|2 parts Oxygen<br>0.1 parts Plasma<br>5 parts Plasma (Catalyst)
|{{TGMC:RecursiveChem/Dexalin}}
|Oxygen
|Oxygen
|Dexalin is used in the treatment of oxygen deprivation.<br>If overdosed, 1 toxin damage per tick; critical overdose deals 2 brute and 2 toxin damage per tick.
|Heals 3 OXY.
|0.2 units per tick
|0.2u
|30u
|30u
|40u
1 TOX
----50u
 
deals 2 BRUTE and 2 TOX
|15u
|heals 225
OXY
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Dexalin Plus}}Dexalin Plus<span style="color:#14FF3C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Dexalin Plus}}Dexalin
|1 part [[#Dexalin|Dexalin]]<br>1 part Carbon<br>1 part Iron
Plus<span style="color:#C8A5FC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Dexalin Plus}}
|Oxygen
|Oxygen
|Dexalin Plus is used in the treatment of oxygen deprivation. It is highly effective.<br>If overdosed, 1 toxin damage per tick; critical overdose deals 2 brute and 3 toxin damage per tick.
|Removes all OXY damage every tick.
|0.2 units per tick
|0.2u
|15u
|15u
|20u
deals 1 TOX
----25u
 
deals 2 BRUTE and 3 TOX
|1u
|heals all
OXY
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Dylovene}}Dylovene<span style="color:#14FF3C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Doctor's Delight}}Doctor's
|1 part Nitrogen<br>1 part Potassium<br>1 part Silicon
Delight<span style="color:#FF8CFF;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Doctor's Delight}}
|Brute/Burn/
Toxin/Oxyg
|''A gulp a day keeps the MediBot away. That's probably for the best.''
Heals 0.5 of OXY, TOX, BURN, BRUTE. Drains your nutrition while in your system, making you hungry.
|0.05u
|N/A
----N/A
| -
| -
|-
!style='background-color:#FFEE88;'|{{anchor|Dylovene}}Dylovene<span style="color:#A8F59C;background-color:white"></span>
|{{TGMC:RecursiveChem/Dylovene}}
|Toxin
|Toxin
|Dylovene is a broad-spectrum antitoxin. Heals 2 toxin damage per tick.<br>If overdosed, damages the eyes at 0.5 damage per tick.; critical overdose accelerates the damage to the eyes further at 1.5 damage and inflicts 2 brute and burn damage per tick.
|Dylovene is a broad-spectrum antitoxin.<br>Heals 1 TOX and purges toxins, paracetamol, and larvaway. Reduces stamina regeneration at any volume, increasing with quantity but will never go below zero.
|0.2 units per tick
|0.2u
|30u
|30u
|40u
damages the eyes at 0.5 damage
----50u
 
damages the eyes at 1.5 damage and deals 2 BRUTE and BURN
|15u
|heals 75
TOX
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ethylredoxrazine}}Ethylredoxrazine<span style="color:#14FF3C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Ethylredoxrazine}}Ethylre-doxrazine<span style="color:#605048;background-color:white">▮</span>
|1 part Oxygen<br>1 part [[#Dylovene|Dylovene]]<br>1 part Carbon
|{{TGMC:RecursiveChem/Ethylredoxrazine}}
|Drunken intoxication
|Drunken  
|A powerful oxidizer that reacts with ethanol.<br>If overdosed, deals 1 toxin damage per tick.; critical overdose deals 3 toxin damage per tick.
intoxication
|0.2 units per tick
|A powerful oxidizer that reacts with ethanol.<br>
|0.2u
|30u
|30u
|40u
deals 1 TOX
----50u
 
deals 3 TOX
| -
| -
|-
!style='background-color:#FFEE88;'|{{anchor|Hypervene}}Hypervene<span style="color:#19C832;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Hypervene}}
|Chemical purge/
Overdose
|Quickly purges the body of other chemicals.<br>Causes significant pain (+35) and a 5% chance to vomit every tick. Purges medicine and toxin reagents at rate of 5u. Does not count as a medicine in regards to purging.
|1u
|15u
causes more pain
----25u
 
guarantees vomiting, deals 2 BRUTE and BURN, and causes extreme pain
|3u
|15u
purged
|-
!style='background-color:#FFEE88;'|{{anchor|Hyperzine}}Hyperzine<span style="color:#C8A5DC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Hyperzine}}
|Being
Slow
|Hyperzine is a highly effective, muscle and adrenal stimulant that massively accelerates metabolism. May cause heart damage. Purges Dexalin Plus.
'''On inject''', increases speed.
|0.2u
|6u
----10u
| -
| -
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Hyronalin}}Hyronalin<span style="color:#14FF3C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Hyronalin}}Hyronalin<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Dylovene|Dylovene]]<br>1 part Radium
|`{{TGMC:RecursiveChem/Hyronalin}}
|Radiation
 
|Hyronalin is a medicinal drug used to counter the effect of radiation poisoning.<br>If overdosed, deals 1 toxin damage per tick.; critical overdose deals 1 burn and 1 toxin damage per tick.
|Toxin
|0.05 units per tick
|Hyronalin is a medicinal drug used to counter the effect of poisoning.<br>Heals 1 TOX.
|0.2u
|30u
|30u
|40u
deals 2 TOX
----50u
 
deals 1 BURN and 1 TOX
| -
| -
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Imidazoline}}Imidazoline<span style="color:#14FF3C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Imidazoline}}Imidazoline<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Hydrogen<br>1 part [[#Dylovene|Dylovene]]<br>1 part Carbon
|{{TGMC:RecursiveChem/Imidazoline}}
|Eye damage
|Eye  
|Heals eye damage, repairs eyes by 5 damage per tick.<br>If overdosed, deals 2 toxin damage per tick.; critical overdose deals 1 burn and 2 toxin damage per tick.
damage
|0.2 units per tick
|Heals eye damage, repairs eyes by 1 damage.
|0.2u
|30u
|30u
|40u
deals 2 TOX
----50u
 
deals 1 BURN and 2 TOX
|10u
|heals 50
eye
 
damage
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Inaprovaline}}Inaprovaline<span style="color:#14FF3C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Inaprovaline}}Inaprovaline<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Carbon<br>1 part Sugar<br>1 part Oxygen
|{{TGMC:RecursiveChem/Inaprovaline}}
|Critical condition
|Critical  
|Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients. Allows patients in critical condition to breathe, if their lungs allow it, and functions as a mild painkiller.<br>If overdosed, makes the patient spasm and eventually fall unconscious briefly; critical overdose causes a total blackout until it processes, and damages the heart.
condition
|0.2 units per tick
|Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients.
Prevents OXY damage from surpassing 10 in most cases, and functions as a mild painkiller (-15).
 
'''On inject,''' with 15u or more, while the patient is in crit, they instantly heal 30% of BRUTE and BURN with a 300 second cooldown.
|0.2u
|60u
|60u
|120u
makes the patient spasm and eventually fall unconscious briefly
----100u
 
causes a total blackout until it processes, and damages the heart
|30u
|150
ticks
 
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Kelotane}}Kelotane<span style="color:#14FF3C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Kelotane}}Kelotane<span style="color:#D8C58C;background-color:white">▮</span>
|1 part Carbon<br>1 part Silicon
|{{TGMC:RecursiveChem/Kelotane}}
|Burn
|Burn
|Kelotane is a drug used to treat traumatic burns. Heals 2 burn per tick.<br>If overdosed, deals 1 brute and 1 toxin damage per tick; critical overdose deals 2 brute and 2 toxin damage per tick.
|Kelotane is a drug used to treat traumatic burns.<br>Heals 1 BURN and lowers temperatures to normal. Causes pain (+5) at 10u and heals an additional 0.5 BURN at the cost of more pain (+15) above 20u.
|0.2 units per tick
|0.2u
|30u
|30u
|40u
deals 1 BRUTE and 1 TOX
----50u
 
deals 2 BRUTE and 2 TOX
|15u
|75
BURN
|-
 
!style='background-color:#FFEE88;'|{{anchor|Larvaway}}Larvaway<span style="color:#C8A5DC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Larvaway}}
|Larval
Infection
|A proprietary blend of antibiotics and antifungal agents designed to inhibit the growth of xenomorph embryos. Builds up toxicity over time.<br>Reduces the speed of larval growth at the cost of TOX and stamina damage that increases every 100 ticks, to a max of 300.
|0.1u
|15u
deals 1 TOX
----25u
 
deals 2 TOX
| -
| -
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine<span style="color:#14FF3C;background-color:white">▮</span>
 
|1 part Carbon<br>1 part Silicon
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine<span style="color:#C8A5DC;background-color:white">▮</span>
|Body temperature
|{{TGMC:RecursiveChem/Leporazine}}
|Leporazine can be use to stabilize an individuals body temperature, whether it is too high or too low.<br>If overdosed, may cause patients to fall unconscious briefly; critical overdose causes a total blackout until it processes.
|Body  
|0.2 units per tick
temperature
|Leporazine can be use to stabilize an individuals body temperature, whether it is too high or too low.
|0.2u
|30u
|30u
|40u
may cause patients to fall unconscious briefly
----50u
 
causes a total blackout until it processes
| -
| -
|-
!style='background-color:#FFEE88;'|{{anchor|Meralyne}}Meralyne<span style="color:#E6666C;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Meralyne}}
|Brute
|Meralyne is a concentrated form of bicardine and can be used to treat extensive blunt trauma.<br>Heals 2 BRUTE. Causes pain above 5u (+5) and heals 1.5 extra BRUTE above 10u, at the cost of more pain (+15). Purges Oxycodone.
|0.2u
|15u
deals 2 BURN
----25u
 
deals 2 BRUTE, 4 BURN, and 4 TOX
|7.5u
|heals 76
BRUTE
|-
!style='background-color:#FFEE88;'|{{anchor|Nanoblood}}Nanoblood<span style="color:#CC00FF;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Nanoblood}}
|Blood Loss
|A chemical designed to massively boost the body's natural blood restoration rate. Causes fatigue and minor toxic effects. Increases blood volume by 2.4, but causes 1 TOX and 6 stamina damage. <br> Additionally, when below 60% blood, doubles the rate of blood gain. When below 40% blood, instantly brings blood back up to 40% at the cost of 25u of toxin (chemical) entering the body and putting you to sleep for a while.
|0.2u
|6u
deals 1.5 TOX
----10u
 
deals 3 TOX
|5u
(inject)
|restores 60u
blood
 
deals 25 TOX
|-
!style='background-color:#FFEE88;'|{{anchor|Neuraline}}Neuraline<span style="color:#C8A5DC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Neuraline}}
|Brute, Burn,
Pain, Stun,
 
Stamina
|A chemical cocktail tailored to enhance or dampen specific neural processes. Heals 7.5 BRUTE and BURN, gives massive pain (-100) and stun resistance and stamina regen, but deals 3.75 TOX.
'''On inject''', with 4u or more are injected while the patient is in crit, they instantly heal 20% of BRUTE and BURN with a 300 second cooldown, heals enough organ damage to set from above 29 to 29.
|0.4u
|5u
deals 2.5 TOX
----6u
 
deals extremely high brain damage
|4u
(inject)
|Heals 75
BRUTE
 
BURN
 
Deals 37.5
 
TOX
 
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Oxycodone}}Oxycodone<span style="color:#14FF3C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Oxycodone}}Oxycodone<span style="color:#C805DC;background-color:white">▮</span>
|1 part [[#Tramadol|Tramadol]]<br>1 part Ethanol<br>1 part Plasma (Catalyst)
|{{TGMC:RecursiveChem/Oxycodone}}
|Pain
|Pain
|An effective and very addictive painkiller. Makes patients imprevious to pain whilst it is in their system.<br>If overdosed, causes feelings of drugginess, hallucinations and deals 1 toxin damage per tick; critical overdose increases toxicity to 3 damage per tick.
|An effective and very addictive painkiller.
|0.25 units per tick
Gives patients very heavy pain (-50) reduction and reduces Long Pain whilst it is in their system at the cost of 0.2 TOX. Is purged by Meralyne and Dermaline.
|20u
 
|~26.7u
Additionally, '''on injection''' heals 20 stamina damage. However, once the oxycodone runs out, further instant stamina heals from injection or consumption are locked out for 60 seconds.
|0.25u
|15u
causes feelings of drugginess, hallucinations and jitterness
----25u
 
deals 3 damage, causes high heart damage, but increases pain resistance
|5u
(inject)
|20
ticks
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Paracetamol}}Paracetamol<span style="color:#14FF3C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Paracetamol}}Paracetamol<span style="color:#C855DC;background-color:white">▮</span>
|1 part Water<br>1 part Sugar<br>1 part [[#Tramadol|Tramadol]]
|{{TGMC:RecursiveChem/Paracetamol}}
|Pain
|Pain,
|Most probably know this as Tylenol, but this chemical is a mild, simple painkiller. Surprisingly stronger pain relief than you might think.<br>If overdosed, causes hallucinations and deals 1 toxin damage per tick; critical overdose increases toxicity to 3 damage per tick.
Regenf
|0.025 units per tick
|Most probably know this as Tylenol, but this chemical is a mild, simple painkiller.<br>Gives decent (-35) pain resistance, heals very slight (0.2) BRUTE, BURN, and TOX, and grants mild stamina regen.<br>However, it purges Bicaridine, Kelotane, and reacts with Tramadol to make a chem that puts you to sleep.
|0.025u
|60u
|60u
|120u
decreases pain a bit (-5), causes hallucinations and deals 0.5 TOX
----100u
 
deals 3 TOX damage
|15u
|600
ticks
 
heals 120
 
BRUTE
 
BURN
 
TOX
|-
! style="background-color:#FFEE88;" |{{anchor|Peridaxon_Plus}}Peridaxon Plus<span style="color:#C845DC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Peridaxon_Plus}}
 
Results in 1u
instead of 10u.
|Organ
damage
|Used to heal severely damaged internal organs in the field. EXTREMELY toxic. Medicate cautiously. Heals 2 organ damage. Causes 10 stamina damage. On inject, metabolizes into 5u of toxin (reagent), with 5 cloneloss damage. Cloneloss is not added if less than 1 minute have passed since first peri+ injection.
|0.1u
|1u
deals 15 TOX
----2u
 
deals 15 TOX
|1u
|heals 20
organ
 
damage
|-
! style="background-color:#FFEE88;" |{{anchor|Polyhexanide}}Polyhexanide<span style="color:#C8A5DC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Polyhexanide}}
|Filth
|A sterilizing agent designed for internal use. Powerful, but dangerous.<br>For the first 9 ticks, deals 1 TOX and causes drowsiness. For ticks 10 to 50, deals 1.25 TOX and causes sleep.<br>Past 50 ticks, deals ever increasing TOX.
|0.4u
|30u
----50u
 
deals 2 TOX.
|  -
|  -
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Peridaxon}}Peridaxon<span style="color:#14FF3C;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Quick Clot}}Quick Clot<span style="color:#CC00FF;background-color:white">▮</span>
|1 part [[#Bicardine|Bicardine]]<br>1 part [[#Clonexadone|Clonexadone]]<br>5 parts Plasma (Catalyst)
|{{TGMC:RecursiveChem/Quick Clot}}
|Organ damage
 
|Used to stabilize internal organs while waiting for surgery. Medicate cautiously. Prevents the symptoms of organ damage while in a patient's system.<br>If overdosed, deals 1 brute damage per tick; critical overdose deals 1 brute, 3 burn and 3 toxin damage per tick.
Results in 1u
|0.05 units per tick
 
instead of 4u.
|Internal
bleeding
|A chemical designed to quickly stop all sorts of bleeding by encouraging coagulation. Prevents internal bleeding from progressing whilst in patient's system. Heals internal bleeding at cryogenic temperatures. Additionally, increases blood volume by 0.2 (you have about 500 in your body).
|0.05u
|15u
|15u
|20u
deals 2 BRUTE
----25u
 
deals 2 BURN and 2 TOX
|10u
|200
ticks
|-
! style="background-color:#FFEE88;" |{{anchor|Quick Clot Plus}}Quick Clot Plus<span style="color:#CC00FF;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Quick Clot Plus}}
 
Results in 1u
 
instead of 6u.
|Internal
bleeding
|A chemical designed to quickly and painfully remove internal bleeding by encouraging coagulation. Should not be self-administered. Heals 2.5 internal bleeding at the cost of extreme pain and 15 stamina damage, metabolizes into 5u of toxin (reagent) each tick. '''On injection,''' deals 5 cloneloss damage. Cloneloss is not added if less than 1 minute have passed since first qc+ injection.
Heals one IB instance if in blood for over 10 ticks. Two or more injects do not change the effect? and get purged after 10 sec
|0.5u
|6u
deals 1.5 TOX and causes some blood loss
----10u
 
causes extreme blood loss
|5u
|heals 1
IB
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Quick Clot}}Quick Clot<span style="color:#14FF3C;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Ryetalyn}}Ryetalyn<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Kelotane|Kelotane]]<br>1 part [[#Clonexadone|Clonexadone]]<br>5 parts Plasma (Catalyst)
|{{TGMC:RecursiveChem/Ryetalyn}}
|Internal bleeding
|Poisoning
|A chemical designed to quickly stop all sorts of bleeding by encouraging coagulation. Prevents internal bleeding from progressing whilst in patient's system.<br>If overdosed, deals 2 brute damage per tick; critical overdose deals 2 burn and 2 toxin damage per tick.
|Ryetalyn is a long-duration shield against toxic chemicals.<br>Purges toxins at a rate of 5u. Is purged by Kelotane, Tricordrazine, and Bicaridine.
|0.05 units per tick
|0.025u
|30u
confuses the patient and deals 1 TOX
----50u
 
deals 3 clone damage and has a chance of rendering the patient unconscious briefly
|  -
|  -
|-
!style='background-color:#FFEE88'|{{anchor|Russian Red}}Russian
Red<span style="color:#C8A5DC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/RussianRed}}
|Brute/Burn/
Toxin
|An emergency generic treatment with extreme side effects.
Heals 10 BRUTE and BURN, as well as 2.5 TOX. However, it deals 1 clone damage, which can only be fixed in cryo or by sleeping while healthy.
 
'''On inject''', with 10u or more are injected while the patient is in crit, they instantly heal 20% of BRUTE and BURN with a 300 second cooldown, heals enough organ damage to set from above 29 to 29.
|1 unit
|15u
|15u
|20u
deals 1 BRUTE
----20u
 
deals an extra 1 BRUTE, 2 BURN, 1 TOX, and 2 brain damage
|10u
|heals 100
BRUTE,
 
BURN
 
25
 
TOX
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ryetalyn}}Ryetalyn<span style="color:#14FF3C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Space-
|1 part Carbon<br>1 part [[#Arithrazine|Arithrazine]]
acillin<span style="color:#C8A5DC;background-color:white">▮</span>
|Clone damage
|{{TGMC:RecursiveChem/Spaceacillin}}
|Ryetalyn can cure all genetic abnomalities via a catalytic process.<br>If overdosed, confuses the patient and deals 1 toxin damage per tick; critical overdose deals 3 clone damage per tick and has a chance of rendering the patient unconscious briefly.
|Infection
|0.2 units per tick
|An all-purpose antiviral agent.
|0.01u
|30u
|30u
|40u
deals 1 TOX and heals Level 3 infection (normally 2)
----50u
 
deals 2 TOX
|10u
|1000
ticks
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin<span style="color:#14FF3C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner<span style="color:#A5F0EE;background-color:white">▮</span>
|1 part [[#Cryptobiolin|Cryptobiolin]]<br>1 part [[#Inaprovaline|Inaprovaline]]
|{{TGMC:RecursiveChem/Space Cleaner}}
|Infection
|Filth
|An all-purpose antiviral agent.<br>If overdosed, deals 1 toxin damage per tick; critical overdose deals 2 toxin damage per tick.
|A sour tasting compound used to clean things. Now with 50% more sodium hypochlorite!
|0.01 units per tick
|0.01u
|30u
|30u
|40u
deals 1 TOX
----50u
 
deals 1 TOX
| -
| -
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#14FF3C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Lithium<br>1 part Sugar<br>1 part Water
|{{TGMC:RecursiveChem/Synaptizine}}
|Unconsciousness
|Stuns
|Synaptizine is used to treat various diseases. Reduces sleep, stun and paralysis duration, purges mindbreaker toxin, and a moderate painkiller. Causes feelings of drowsiness and a greater than likely chance of dealing 1 toxin damage per tick.<br>If overdosed, deals 1 toxin damage per tick; critical overdose deals 1 brute, burn and toxin damage per tick.
|Synaptizine is used to treat various diseases.
|0.1 units per tick
Reduces sleep, stun and paralysis duration, purges mindbreaker toxin, gradually heals stamina damage for 19 ticks and acts as a moderate painkiller (-35) at the cost of 1 TOX.  
 
Reacts with dylovene, creating Toxin (reagent).<br>Additionally, after 10 ticks, suffers from diminish returns on stamina healing, and after 19 ticks, starts dealing stamina damage instead of healing it. <br>'''On injection''', instantly heals 30 stamina damage. However, once it runs out, further instant stamina heals from injection or consumption are locked out for 60 seconds.
|0.1u
|6u
|6u
|8u
deals 1 TOX
----10u
 
deals 1 BRUTE, BURN and TOX
|2u
(inject)
|20
ticks
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Tramadol}}Tramadol<span style="color:#14FF3C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Tramadol}}Tramadol<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Ethanol<br>1 part [[#Inaprovaline|Inaprovaline]]<br>1 part Oxygen
|{{TGMC:RecursiveChem/Tramadol}}
|Pain
|Pain
|A simple, yet effective painkiller. Very strong and second to Oxycodone in effectiveness.<br>If overdosed, causes hallucinations and deals 1 toxin damage per tick; critical overdose increases toxicity to 3 damage per tick.
|A simple, yet effective painkiller (-50). Very strong and second to Oxycodone in effectiveness<br>Additionally, above 20u inside the body, gives slightly higher pain resistance (-15) at the cost of 0.25 TOX.
|0.1 units per tick
|0.1u
|30u
|30u
|40u
causes hallucinations and deals 1 OXY
----50u
 
deals 3 TOX
|15u
|150 ticks
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Tricordazine}}Tricordazine<span style="color:#14FF3C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Tricordrazine}}Tricordrazine<span style="color:#B865CC;background-color:white">▮</span>
|1 part [[#Inaprovaline|Inaprovaline]]<br>1 part [[#Dylovene|Dylovene]]
|{{TGMC:RecursiveChem/Tricordazine}}
|Brute/Burn/Toxin
|Brute/Burn/
|Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries. Per tick, has an 80% of healing 1 brute/burn/toxin (Each damage type procs the chance independently from one another).<br>If overdosed, causes jitteriness and damages the brain by 1 per tick; critical overdose deals 3 brute, 3 burn and 3 toxin damage per tick on top.
Toxin/Oxygen
|0.2 units per tick
|Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries. <br>Per tick, heals 0.8 BRUTE and BURN, 0.4 TOX, and 0.5 OXY. Causes increasing pain at 10u (+5), and 20u (+15).
|0.2u
|30u
|30u
|40u
causes jitteriness and damages the brain by 1
----50u
 
deals 3 BRUTE, 3 BURN and 3 TOX
|15u
|Heals 60
BRUTE
 
BURN
 
30
 
TOX
 
40
 
OXY
|-
|-
|}
|}


==Other==
=Toxins=
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; padding:10px; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66; padding:10px'|Name
! scope="col" class="unsortable" style='width:100px; background-color:#FFDD66; padding:10px'|Source
! scope="col" class="unsortable" style='background-color:#FFDD66; padding:10px'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66; padding:10px'|Meta-bolism Rate
! scope="col" style='background-color:#FFDD66; padding:10px'|Overdose
|-
!style='background-color:#FFEE88;'|{{anchor|Neurotoxin}}Neurotoxin<span style="color:#CF3600;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Neurotoxin}}
|Causes 2 stamina loss per tick, increasing after ticks 21 to 6 and 46 to 15. Causes pain and jittering that increases at the same ticks (no jittering until tick 21). If there is excess stamina damage, splits the excess between toxin and oxygen damage and causes the victim to stop breathing. Also causes drugginess and blurry eyes past tick 21.
|0.4u
|N/A
----N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Hemodile}}Hemodile<span style="color:#CF3600;background-color:white">▮</span>
|
|Impedes motor functions and muscle response, causing slower movement.<br>Causes heavy slowdown that gets doubled in the presence of transvitox or neuro. Having both causes even greater slowdown.
|0.4u
|N/A
----N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Transvitox}}Transvitox<span style="color:#94FF00;background-color:white">▮</span>
|
|Converts BURN to TOX at a rate of 1:1.1 over time, as well as causing BRUTE taken to cause additional TOX.<br>These effects are increased in potency in the presence of neurotoxin and hemodile. Having both present increases potency even further.
|0.4u
|N/A
----N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Sanguinal}}Sanguinal<span style="color:#bb0a1e;background-color:white">▮</span>
|
|Potent blood colored toxin that causes constant bleeding and reacts with other xeno TOXs to cause rapid tissue damage.<br>Causes 1 BRUTE by itself, as well as 1 stamina, TOX, and BURN in the presence of hemodile, neurotoxin, and transvitox respectively.
|0.4u
|N/A
----N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Ozemolyn}}Ozemolyn<span style="color:#f1ddcf;background-color:white">▮</span>
|
|A potent Xenomorph chemical that quickly purges other chemicals in a bloodstream, causing small scale poisoning in a organism that won't progress. Appears to be strangely water based.<br>Causes 0.75 TOX, maxing out at 40. Additionally, purges 5u of medicine reagents from the bloodstream each tick.
|1.5u
|N/A
----N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Serotrotium}}Serotrotium<span style="color:#f1ddcf;background-color:white">▮</span>
|1 part Paracetamol
1 part Tramadol
 
(yields 1 unit)
|A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans.
Makes you do random emotes, and with some chance puts to sleep.
|0.4u
|30u
----60u
|-
!style='background-color:#FFEE88;'|{{anchor|Satrapine}}Satrapine<span style="color:#cfb000;background-color:white">▮</span>
|SOM satrapine gas grenades.
|Purges tramadol, paracetamol and inaprovaline at a rate of 1u per tick. Causes pain that increases at cycles 11, 21, and 31. Causes jittering at cycle 11 that increases at cycles 21 and 31. Starting at cycle 22, also randomly causes stamina damage, oxygen damage, and blood loss.
|0.2u
|N/A
----N/A
|-
|}
 
=Other=
''put lube and shit here''
''put lube and shit here''


{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; padding:10px; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style='width:150px; background-color:#FFDD66; padding:10px'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66; padding:10px'|Recipe
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66; padding:10px'|Description
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" style='background-color:#FFDD66; padding:10px'|Overdose Threshold
! scope="col" style='background-color:#FFDD66; padding:10px'|Critical OD Threshold
|-
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine<span style="color:#604030;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Diethylamine}}
|A secondary amine, mildly corrosive. Used in other recipes.
|N/A
----N/A
|
|-
!style='background-color:#FFEE88;'|{{anchor|Foam}}Foam<span style="color:#F9E79F;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Foam}}
|Upon mixing spreads foam to the floor, along with any other reagents in the container.
|N/A
----N/A
|
|-
!style='background-color:#FFEE88;'|{{anchor|Fluorosurfactant}}Fluorosurfactant<span style="color:#9E6B38;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Fluorosurfactant}}
|A perfluoronated sulfonic acid that forms a foam when mixed with water. Used in other recipes.
|N/A
----N/A
|
|-
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent<span style="color:#664B63;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Foaming Agent}}
|Used to make [[#Metal Foam|Metal Foam]] and [[#Iron Foam|Iron Foam]].
|N/A
----N/A
|
|-
!style='background-color:#FFEE88;'|{{anchor|Iron Foam}}Iron Foam<span style="color:#BEC7C9;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Iron Foam}}
|Creates lightweight metal foam walls. These can be easily destroyed through.
|N/A
----N/A
|
|-
!style='background-color:#FFEE88;'|{{anchor|Lipozine}}Lipozine<span style="color:#BBEDA4;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Lipozine}}
|A chemical compound that causes a powerful fat-BURNing reaction. Drains nutrition, can be used to remove fatness.
|30u
----50u
|
|-
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam<span style="color:#BEC7C9;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Metal Foam}}
|Creates lightweight metal foam walls. These can be easily destroyed through.
|N/A
----N/A
|
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin<span style="color:#B31008;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Mindbreaker Toxin}}
|A powerful hallucinogen, it can cause fatal effects in users.
|30u
deals 1 TOX and makes you jitter
----50u


makes you take brain damage
|
|-
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke
|{{TGMC:RecursiveChem/Smoke}}
|Upon reaction, produces smoke that carries the other reagents in the beaker.<br>The radius of the smoke is equal to the square root of 0.8 times the smoke created (sqrt(0.8*reagents)).
|N/A
----N/A
|
|-
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder
|{{TGMC:RecursiveChem/Flash_powder}}
|Upon reaction, stuns people in an area.<br>The radius of the stun is equal to 5, with a stronger stun within 3 tiles.
|N/A
----N/A
|
|-
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm
|{{TGMC:RecursiveChem/Napalm}}
|Upon reaction, sets an area on fire.<br>The radius of the fire is equal to the square root of 0.15 times the napalm created (sqrt(0.15*reagents)).
|N/A
----N/A
|
|-
!style='background-color:#FFEE88;'|{{anchor|White Phosphorus Smoke}}White Phosphorus Smoke
|{{TGMC:RecursiveChem/wpsmoke}}
|Upon reaction, fills an area with noxious, damaging smoke.<br>The radius of the smoke is equal to the square root of 0.66 times the smoke created (sqrt(0.66*reagents)).
|N/A
----N/A
|
|-
!style='background-color:#FFEE88;'|{{anchor|Tanglefoot Gas}}Tanglefoot Gas
|{{TGMC:RecursiveChem/tanglefoot}}
|Upon reaction, fills an area with purple smoke that drains xeno plasma.<br>The radius of the smoke is equal to the square root of the smoke created (sqrt(reagents)).
|N/A
----N/A
|
|-
!style='background-color:#FFEE88;'|{{anchor|Gunpowder}}Gunpowder
|{{TGMC:RecursiveChem/Gunpowder}}
|Upon reaction, causes a light explosion.<br>The radius of the explosion is equal to the square root of 0.5 times the reagents reacted (sqrt(0.5*reagents)).
|N/A
----N/A
|
|-
!style='background-color:#FFEE88;'|{{anchor|ANFO}}ANFO
|{{TGMC:RecursiveChem/ANFO}}
|Upon reaction, causes a heavy explosion.<br>The radius of the explosion is equal to the square root of 0.25 times the reagents reacted (sqrt(0.25*reagents)). The max radius is 2.
|N/A
----N/A
|
|-
!style='background-color:#FFEE88;'|{{anchor|Soporific}}Soporific
|{{TGMC:RecursiveChem/Soporific}}
|A general anesthetic, designed to knock out patients for surgery. Ostensibly.
|N/A
----N/A
|
|-
|}
=Research=
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; padding:10px; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66; padding:10px'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66; padding:10px'|Recipe
! scope="col" class="unsortable" style='background-color:#FFDD66; padding:10px'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66; padding:10px'|Meta-bolism Rate
! scope="col" style='background-color:#FFDD66; padding:10px'|Overdose
|-
!style='background-color:#FFEE88;'|{{anchor|Lemoline Duplication}}Lemoline Duplication<span style="color:#66801e;background-color:white">▮</span>
|{{TGMC:RecursiveChem/LemolineDupe}}
|A technique to produce large quantities of Lemoline for use in various reactions. Produces 4u of Lemoline for every 1u of Larva Jelly used in the reaction.
|N/A
|N/A
----N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Quietus}}Quietus<span style="color:#19C832;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Quietus}}
|This is a latent poison, designed to quickly and painlessly kill you in the event that you become unable to fight. Never washes out on it's own, must be purged.<br> Causes stamina loss for the first 2 minutes, or the first 60 ticks, after injection.<br>Afterwards, causes high OXY damage when unconscious (which includes sleeping). Causes 30 TOX damage when fully purged.
|0u
|N/A
----N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Somolent}}Somolent<span style="color:#19C832;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Somolent}}
|This is a highly potent regenerative drug, designed to heal critically injured personnel. Only functions on unconscious or sleeping people.<br>Heals both BRUTE and BURN but only when unconscious. The first 25 ticks heal increasing BRUTE and BURN equal to 0.4 multiplied by the current tick.<br>Afterwards, heals 10 of both BRUTE and BURN in addition to a small amount of cloneloss that scales with health, healing more cloneloss the healthier you are starting from 50 damage and capping at 0.2 cloneloss.<br>After 25 ticks and while unconscious (which is required to heal), metabolism rate is increased from 0.2u to 0.8u. If the user is conscious, causes increasing stamina damage.
|0.2u
|30u
causes you to metabolize even faster, adding 1u to the metabolism rate
----N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Medical Nanites}}Medical Nanites<span style="color:#19C832;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Medical_Nanites}}
|'''Main page: [[TGMC:Nanites guide|Nanites guide]]'''
These are a batch of construction nanites altered for in-vivo replication. They can heal wounds using the iron present in the bloodstream. Medical care is recommended during injection.<br>For the first 150 ticks, or about 5 minutes, causes very mild BRUTE and BURN, as well as 1 TOX and 1.5 stamina damage, as the body becomes accustomed to the nanites, replicating at a rate of 0.2u in the meanwhile.<br>Afterwards, it consumes blood at a rate of 2 when below 30u in order to create 0.25u of nanites.<br> If BRUTE and/or BURN is present and nanite levels are above 5u, 0.5u of nanites are consumed per damage type to heal 2 BRUTE or BURN in exchange for 0.1 TOX damage.
|0u
|36u
deals 1 TOX and causes you to lose 0.25u of nanites
----N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Stimulon}}Stimulon<span style="color:#19C832;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Stimulon}}
|A chemical designed to boost running by driving your body beyond it's normal limits. Can have unpredictable side effects, caution recommended.<br>On application, causes 10 cloneloss and increases your movement speed. Causes 1 stamina and 0.5 to 4 BRUTE.<br>Additionally, causes increasing amounts of clone damage, which starts off at around 0.05 and increases every tick, in addition to producing 0.5u of stimulon inside the body at a 20% chance every tick.<br>Stuns you for a while after it leaves the body.
|0u
|N/A
----N/A
|-
|}
|}

Текущая версия от 22:44, 22 октября 2023

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "Chemistry shapes the marine's meta in TGMC, and contributors want to spice up the meta. Also, use Chemical recipes."



READ FIRST[править | править код]

  • Tick is a "game turn", takes approximately 2 seconds. Most chems do their effect each tick. "Per tick" is omitted from description.
    • For example, Bicaridine has 15u in pill. It heals 1 BRUTE damage per tick, and metabolizes 0.2u per tick. Then, it will have its effects for 15/0.2 = 75 ticks, or 150 seconds, and will heal 75 BRUTE damage in total.
  • If an effect is NOT per tick - it is explicitly stated. It is usually ON INJECT, which means when the reagent enters your body, whether by injection, pill, gas or any other way.
  • Damage types are taken as OXY, TOX, BURN, BRUTE.
  • OD is OverDose. Critical OD is worse than OD, and has its effects added to OD effects. In table, first comes usual OD, then Critical OD.
  • Some reagents have different pain effects for different levels. + and - indicate ADDITIONAL change at each level.
  • You can hover over reagents needed in the formula to see how to create them.
  • The amount of chems that can be processed is determined by the kidneys. A healthy set can process 5 chems at once - above this, a patient will have a dizzy overlay and periodic confusion. A damaged set will cause the user to vomit in addition to this.

Machinery[править | править код]

These are the tools of the trade, found in the chemistry lab for the use of producing drugs.

Chem Dispenser Chemical Dispensers[править | править код]

This is theoretically your bread and butter in the production of various chemicals. You press buttons and this machine squirts out chems that you want to react together in order to make drugs.

You can save recipes here to save a lot of time!
However, due to the limited nature of power and the relatively infinite nature of medical vendors, this machine is used mostly for specialized chemicals not found within vendors.

Chem Master Chem-Master[править | править код]

Separates, filters, and packages reagents into useable forms.
Unlike its TGstation counterpart, storing chems with this is impossible, as any reagents left in the buffer when a beaker is removed will be deleted.
Can make 30u injectors, 60u liquid bottles, and 240u pill bottles containing 16 15u pills. It is also capable of generating its own pill bottles.

Reagent Grinder All-In-One Grinder[править | править код]

Grinds, crushes, liquefies and extracts reagents from materials placed into it.
If there is a reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
For example: Phoron and surgically removed xenomorph embryos for liquid Phoron and Larva Jelly respectively.

Medical Vendor NanotrasenMed Plus[править | править код]

Your main source of basic chems, strangely enough. Dispenses reagent bottles that you can empty into beakers.
Can refill bottles and injectors infinitely, as well as duplicate stackables such as splints and trauma kits (as long as it's something that can be vended, so no neuraline or custom injector refills).

Contents:

Click expand to see contents:

Hypospray:

  • Defibrillator x2
  • Dexalin Plus Autoinjector x15
  • Anesthetic Autoinjector x9 (Contains Sleep Toxin)
  • Inaprovaline Autoinjector x15
  • Advanced Hypospray x6 (Contains 60u Tricordazine)

Reagents:

  • Bottle of Dylovene x12
  • Bottle of Bicaridine x12
  • Bottle of Inaprovaline x12
  • Bottle of Soporific x2 (Contains Sleep Toxin)
  • Bottle of Spaceacillin x12
  • Bottle of Kelotane x12
  • Bottle of Dexalin x12
  • Bottle of Tramadol x12
  • Bottle of Oxycodone x12
  • Bottle of Polyhexanide x12
  • Bottle of Medical Nanites x12

Pill bottles:

  • Russian Red Pill Bottle x2

Heal Pack:

  • Brute Trauma Kits x15
  • Burn Trauma Kits x15
  • Ointment (inf)
  • Bandages (inf)
  • Splints x15

Misc:

  • Health Analyzer x15
  • Medical HUD x6
  • M276 Medical Storage Rig (Can't be restocked) x6
  • Syringe x20
  • Xeno Analyzer x5
  • Excavation tool x5

Training Toxins (x1 bottle each):

  • Toxin
  • Neurotoxin
  • Light neurotoxin
  • Hemodile
  • Transvitox
  • Sanguinal

Basic Chemicals[править | править код]

Ones directly obtainable from ChemMaster. Only those with effects are listed.

Name Description Meta-bolism Rate Overdose
Chlorine A chemical element with a characteristic odour. Deals 1 BRUTE. 0.2u 30u

deals 1 TOX


50u

deals 1 TOX

Ethanol A well-known alcohol with a variety of applications. Makes you drunk. 0.4u N/A
N/A
Fluorine A highly-reactive chemical element. Deals 0.5 TOX. 0.2u 30u

deals 1 TOX


50u

deals 1 TOX

Iron Pure iron is a metal. Increases blood volume by 0.8 if below normal blood levels (560 is normal blood volume). 0.2u 30u

deals 1 BRUTE and 1 TOX


50u

deals 1 BRUTE and 1 TOX

Lithium A chemical element, used as antidepressant. Causes twitching, drooling, and random movements. 0.2u 30u

deals 1 TOX


50u

deals 2 TOX

Mercury A chemical element. Causes twitching, drooling, and random movements in addition to dealing 1 brain damage. 0.2u N/A
N/A
Oxygen A colorless, odorless gas. Deals 0.5 TOX. 0.2u N/A
N/A
Radium Radium is an alkaline earth metal. It is extremely radioactive. Causes agony and stamina loss (needs testing). 0.2u N/A
N/A
Sugar The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste.
Gives you nutrition roughly equal to 66% of standard food.
0.4u N/A
N/A
Sulphuric Acid A very corrosive mineral acid with the molecular formula H2SO4. Deals 0.5 TOX and 1 BRUTE. 0.1u N/A
N/A
Water A ubiquitous chemical substance that is composed of hydrogen and OXY. Heals mild BRUTE, BURN, and stamina damage from ticks 4 to 10. Heals even more minor damage and stamina afterwards.
Purges all toxins, medicines, and food/drink reagents at a rate of 1u.
1u 60u

10% chance to take 50 stamina damage from a muscle cramp.


N/A

Medication[править | править код]

Name Recipe Treatment for Description Meta-bolism Rate Overdose Amt
in
pill
Effect
per
pill
Alkysine Шаблон:TGMC:RecursiveChem/Alkysine Brain damage Alkysine is a drug used to lessen the damage to neurological tissue after a catastrophic injury. Heals brain damage at 1.5 and is a very weak painkiller (-5). 0.05u 30u

deals 1 TOX


50u

deals 1 BURN and 1 TOX

10u heals 300

brain

damage

Ammonia Шаблон:TGMC:RecursiveChem/Ammonia N/A A caustic substance commonly used in fertilizer or household cleaners. Has a mordant taste. 0.2u 30u
50u
- -
Arithrazine Шаблон:TGMC:RecursiveChem/Arithrazine Toxin Arithrazine is an unstable medication used for minor cases of TOX poisoning.
Heals 0.5 TOX at the cost of a 15% chance to deal 1 BRUTE.
0.2u 15u

deals 1 TOX


25u

deals 1 BRUTE and BURN and 2 TOX

- -
Bicaridine Шаблон:TGMC:RecursiveChem/Bicaridine Brute Bicaridine is an analgesic medication and can be used to treat physical trauma.
Heals 1 BRUTE. Causes increasing pain at 10u (+5) and 20u (+15), as well as healing an addition 0.5 BRUTE above 20u.
0.2u 30u

deals 1 BURN


50u

deals 1 BRUTE, 3 BURN and 2 TOX

15u heals 75

BRUTE

Bihexajuline Шаблон:TGMC:RecursiveChem/Bihexajuline Bone Fractures Accelerates natural bone repair in a low temperature environment. Causes severe pain.
Causes extreme pain and fixes bones at cryogenic temperatures.
0.2u 30u

breaks bones


N/A
- -
Clonexadone Шаблон:TGMC:RecursiveChem/Clonexadone All A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryo tube, heals 3 OXY, TOX, BURN, BRUTE, and cloneloss. Only works if body temperature is below 170K. 0.2u N/A
N/A
- -
Cryoxadone Шаблон:TGMC:RecursiveChem/Cryoxadone All A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolize correctly. Heals 1 of OXY, TOX, BURN, BRUTE, and cloneloss. 0.2u N/A
N/A
- -
Cryptobiolin Шаблон:TGMC:RecursiveChem/Cryptobiolin N/A Cryptobiolin is a sour chemical that causes confusion and dizzyness. Used in the production of other drugs. 0.2u 30u

deals 1 TOX


50u

deals 1 TOX

- -
Dermaline Шаблон:TGMC:RecursiveChem/Dermaline Burn Dermaline is the next step in BURN medication.
Heals 2 BURN and cools you down if overheating. Causes increasing pain above 5u (+5) and 10u (+15), and heals 1.5 extra BURN above 10u. Purges Oxycodone.
0.2u 15u

deals 1 BRUTE and 1 TOX


25u

deals 3 BRUTE and 3 TOX

7.5u heals 76

BURN

Dexalin Шаблон:TGMC:RecursiveChem/Dexalin Oxygen Heals 3 OXY. 0.2u 30u

1 TOX


50u

deals 2 BRUTE and 2 TOX

15u heals 225

OXY

Dexalin

Plus

Шаблон:TGMC:RecursiveChem/Dexalin Plus Oxygen Removes all OXY damage every tick. 0.2u 15u

deals 1 TOX


25u

deals 2 BRUTE and 3 TOX

1u heals all

OXY

Doctor's

Delight

Шаблон:TGMC:RecursiveChem/Doctor's Delight Brute/Burn/

Toxin/Oxyg

A gulp a day keeps the MediBot away. That's probably for the best.

Heals 0.5 of OXY, TOX, BURN, BRUTE. Drains your nutrition while in your system, making you hungry.

0.05u N/A
N/A
- -
Dylovene Шаблон:TGMC:RecursiveChem/Dylovene Toxin Dylovene is a broad-spectrum antitoxin.
Heals 1 TOX and purges toxins, paracetamol, and larvaway. Reduces stamina regeneration at any volume, increasing with quantity but will never go below zero.
0.2u 30u

damages the eyes at 0.5 damage


50u

damages the eyes at 1.5 damage and deals 2 BRUTE and BURN

15u heals 75

TOX

Ethylre-doxrazine Шаблон:TGMC:RecursiveChem/Ethylredoxrazine Drunken

intoxication

A powerful oxidizer that reacts with ethanol.
0.2u 30u

deals 1 TOX


50u

deals 3 TOX

- -
Hypervene Шаблон:TGMC:RecursiveChem/Hypervene Chemical purge/

Overdose

Quickly purges the body of other chemicals.
Causes significant pain (+35) and a 5% chance to vomit every tick. Purges medicine and toxin reagents at rate of 5u. Does not count as a medicine in regards to purging.
1u 15u

causes more pain


25u

guarantees vomiting, deals 2 BRUTE and BURN, and causes extreme pain

3u 15u

purged

Hyperzine Шаблон:TGMC:RecursiveChem/Hyperzine Being

Slow

Hyperzine is a highly effective, muscle and adrenal stimulant that massively accelerates metabolism. May cause heart damage. Purges Dexalin Plus.

On inject, increases speed.

0.2u 6u
10u
- -
Hyronalin `Шаблон:TGMC:RecursiveChem/Hyronalin Toxin Hyronalin is a medicinal drug used to counter the effect of poisoning.
Heals 1 TOX.
0.2u 30u

deals 2 TOX


50u

deals 1 BURN and 1 TOX

- -
Imidazoline Шаблон:TGMC:RecursiveChem/Imidazoline Eye

damage

Heals eye damage, repairs eyes by 1 damage. 0.2u 30u

deals 2 TOX


50u

deals 1 BURN and 2 TOX

10u heals 50

eye

damage

Inaprovaline Шаблон:TGMC:RecursiveChem/Inaprovaline Critical

condition

Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients.

Prevents OXY damage from surpassing 10 in most cases, and functions as a mild painkiller (-15).

On inject, with 15u or more, while the patient is in crit, they instantly heal 30% of BRUTE and BURN with a 300 second cooldown.

0.2u 60u

makes the patient spasm and eventually fall unconscious briefly


100u

causes a total blackout until it processes, and damages the heart

30u 150

ticks

Kelotane Шаблон:TGMC:RecursiveChem/Kelotane Burn Kelotane is a drug used to treat traumatic burns.
Heals 1 BURN and lowers temperatures to normal. Causes pain (+5) at 10u and heals an additional 0.5 BURN at the cost of more pain (+15) above 20u.
0.2u 30u

deals 1 BRUTE and 1 TOX


50u

deals 2 BRUTE and 2 TOX

15u 75

BURN

Larvaway Шаблон:TGMC:RecursiveChem/Larvaway Larval

Infection

A proprietary blend of antibiotics and antifungal agents designed to inhibit the growth of xenomorph embryos. Builds up toxicity over time.
Reduces the speed of larval growth at the cost of TOX and stamina damage that increases every 100 ticks, to a max of 300.
0.1u 15u

deals 1 TOX


25u

deals 2 TOX

- -
Leporazine Шаблон:TGMC:RecursiveChem/Leporazine Body

temperature

Leporazine can be use to stabilize an individuals body temperature, whether it is too high or too low. 0.2u 30u

may cause patients to fall unconscious briefly


50u

causes a total blackout until it processes

- -
Meralyne Шаблон:TGMC:RecursiveChem/Meralyne Brute Meralyne is a concentrated form of bicardine and can be used to treat extensive blunt trauma.
Heals 2 BRUTE. Causes pain above 5u (+5) and heals 1.5 extra BRUTE above 10u, at the cost of more pain (+15). Purges Oxycodone.
0.2u 15u

deals 2 BURN


25u

deals 2 BRUTE, 4 BURN, and 4 TOX

7.5u heals 76

BRUTE

Nanoblood Шаблон:TGMC:RecursiveChem/Nanoblood Blood Loss A chemical designed to massively boost the body's natural blood restoration rate. Causes fatigue and minor toxic effects. Increases blood volume by 2.4, but causes 1 TOX and 6 stamina damage.
Additionally, when below 60% blood, doubles the rate of blood gain. When below 40% blood, instantly brings blood back up to 40% at the cost of 25u of toxin (chemical) entering the body and putting you to sleep for a while.
0.2u 6u

deals 1.5 TOX


10u

deals 3 TOX

5u

(inject)

restores 60u

blood

deals 25 TOX

Neuraline Шаблон:TGMC:RecursiveChem/Neuraline Brute, Burn,

Pain, Stun,

Stamina

A chemical cocktail tailored to enhance or dampen specific neural processes. Heals 7.5 BRUTE and BURN, gives massive pain (-100) and stun resistance and stamina regen, but deals 3.75 TOX.

On inject, with 4u or more are injected while the patient is in crit, they instantly heal 20% of BRUTE and BURN with a 300 second cooldown, heals enough organ damage to set from above 29 to 29.

0.4u 5u

deals 2.5 TOX


6u

deals extremely high brain damage

4u

(inject)

Heals 75

BRUTE

BURN

Deals 37.5

TOX

Oxycodone Шаблон:TGMC:RecursiveChem/Oxycodone Pain An effective and very addictive painkiller.

Gives patients very heavy pain (-50) reduction and reduces Long Pain whilst it is in their system at the cost of 0.2 TOX. Is purged by Meralyne and Dermaline.

Additionally, on injection heals 20 stamina damage. However, once the oxycodone runs out, further instant stamina heals from injection or consumption are locked out for 60 seconds.

0.25u 15u

causes feelings of drugginess, hallucinations and jitterness


25u

deals 3 damage, causes high heart damage, but increases pain resistance

5u

(inject)

20

ticks

Paracetamol Шаблон:TGMC:RecursiveChem/Paracetamol Pain,

Regenf

Most probably know this as Tylenol, but this chemical is a mild, simple painkiller.
Gives decent (-35) pain resistance, heals very slight (0.2) BRUTE, BURN, and TOX, and grants mild stamina regen.
However, it purges Bicaridine, Kelotane, and reacts with Tramadol to make a chem that puts you to sleep.
0.025u 60u

decreases pain a bit (-5), causes hallucinations and deals 0.5 TOX


100u

deals 3 TOX damage

15u 600

ticks

heals 120

BRUTE

BURN

TOX

Peridaxon Plus Шаблон:TGMC:RecursiveChem/Peridaxon Plus

Results in 1u instead of 10u.

Organ

damage

Used to heal severely damaged internal organs in the field. EXTREMELY toxic. Medicate cautiously. Heals 2 organ damage. Causes 10 stamina damage. On inject, metabolizes into 5u of toxin (reagent), with 5 cloneloss damage. Cloneloss is not added if less than 1 minute have passed since first peri+ injection. 0.1u 1u

deals 15 TOX


2u

deals 15 TOX

1u heals 20

organ

damage

Polyhexanide Шаблон:TGMC:RecursiveChem/Polyhexanide Filth A sterilizing agent designed for internal use. Powerful, but dangerous.
For the first 9 ticks, deals 1 TOX and causes drowsiness. For ticks 10 to 50, deals 1.25 TOX and causes sleep.
Past 50 ticks, deals ever increasing TOX.
0.4u 30u
50u

deals 2 TOX.

- -
Quick Clot Шаблон:TGMC:RecursiveChem/Quick Clot

Results in 1u

instead of 4u.

Internal

bleeding

A chemical designed to quickly stop all sorts of bleeding by encouraging coagulation. Prevents internal bleeding from progressing whilst in patient's system. Heals internal bleeding at cryogenic temperatures. Additionally, increases blood volume by 0.2 (you have about 500 in your body). 0.05u 15u

deals 2 BRUTE


25u

deals 2 BURN and 2 TOX

10u 200

ticks

Quick Clot Plus Шаблон:TGMC:RecursiveChem/Quick Clot Plus

Results in 1u

instead of 6u.

Internal

bleeding

A chemical designed to quickly and painfully remove internal bleeding by encouraging coagulation. Should not be self-administered. Heals 2.5 internal bleeding at the cost of extreme pain and 15 stamina damage, metabolizes into 5u of toxin (reagent) each tick. On injection, deals 5 cloneloss damage. Cloneloss is not added if less than 1 minute have passed since first qc+ injection.

Heals one IB instance if in blood for over 10 ticks. Two or more injects do not change the effect? and get purged after 10 sec

0.5u 6u

deals 1.5 TOX and causes some blood loss


10u

causes extreme blood loss

5u heals 1

IB

Ryetalyn Шаблон:TGMC:RecursiveChem/Ryetalyn Poisoning Ryetalyn is a long-duration shield against toxic chemicals.
Purges toxins at a rate of 5u. Is purged by Kelotane, Tricordrazine, and Bicaridine.
0.025u 30u

confuses the patient and deals 1 TOX


50u

deals 3 clone damage and has a chance of rendering the patient unconscious briefly

- -
Russian

Red

Шаблон:TGMC:RecursiveChem/RussianRed Brute/Burn/

Toxin

An emergency generic treatment with extreme side effects.

Heals 10 BRUTE and BURN, as well as 2.5 TOX. However, it deals 1 clone damage, which can only be fixed in cryo or by sleeping while healthy.

On inject, with 10u or more are injected while the patient is in crit, they instantly heal 20% of BRUTE and BURN with a 300 second cooldown, heals enough organ damage to set from above 29 to 29.

1 unit 15u

deals 1 BRUTE


20u

deals an extra 1 BRUTE, 2 BURN, 1 TOX, and 2 brain damage

10u heals 100

BRUTE,

BURN

25

TOX

Space-

acillin

Шаблон:TGMC:RecursiveChem/Spaceacillin Infection An all-purpose antiviral agent. 0.01u 30u

deals 1 TOX and heals Level 3 infection (normally 2)


50u

deals 2 TOX

10u 1000

ticks

Space Cleaner Шаблон:TGMC:RecursiveChem/Space Cleaner Filth A sour tasting compound used to clean things. Now with 50% more sodium hypochlorite! 0.01u 30u

deals 1 TOX


50u

deals 1 TOX

- -
Synaptizine Шаблон:TGMC:RecursiveChem/Synaptizine Stuns Synaptizine is used to treat various diseases.

Reduces sleep, stun and paralysis duration, purges mindbreaker toxin, gradually heals stamina damage for 19 ticks and acts as a moderate painkiller (-35) at the cost of 1 TOX.

Reacts with dylovene, creating Toxin (reagent).
Additionally, after 10 ticks, suffers from diminish returns on stamina healing, and after 19 ticks, starts dealing stamina damage instead of healing it.
On injection, instantly heals 30 stamina damage. However, once it runs out, further instant stamina heals from injection or consumption are locked out for 60 seconds.

0.1u 6u

deals 1 TOX


10u

deals 1 BRUTE, BURN and TOX

2u

(inject)

20

ticks

Tramadol Шаблон:TGMC:RecursiveChem/Tramadol Pain A simple, yet effective painkiller (-50). Very strong and second to Oxycodone in effectiveness
Additionally, above 20u inside the body, gives slightly higher pain resistance (-15) at the cost of 0.25 TOX.
0.1u 30u

causes hallucinations and deals 1 OXY


50u

deals 3 TOX

15u 150 ticks
Tricordrazine Шаблон:TGMC:RecursiveChem/Tricordazine Brute/Burn/

Toxin/Oxygen

Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries.
Per tick, heals 0.8 BRUTE and BURN, 0.4 TOX, and 0.5 OXY. Causes increasing pain at 10u (+5), and 20u (+15).
0.2u 30u

causes jitteriness and damages the brain by 1


50u

deals 3 BRUTE, 3 BURN and 3 TOX

15u Heals 60

BRUTE

BURN

30

TOX

40

OXY

Toxins[править | править код]

Name Source Description Meta-bolism Rate Overdose
Neurotoxin Шаблон:TGMC:RecursiveChem/Neurotoxin Causes 2 stamina loss per tick, increasing after ticks 21 to 6 and 46 to 15. Causes pain and jittering that increases at the same ticks (no jittering until tick 21). If there is excess stamina damage, splits the excess between toxin and oxygen damage and causes the victim to stop breathing. Also causes drugginess and blurry eyes past tick 21. 0.4u N/A
N/A
Hemodile Impedes motor functions and muscle response, causing slower movement.
Causes heavy slowdown that gets doubled in the presence of transvitox or neuro. Having both causes even greater slowdown.
0.4u N/A
N/A
Transvitox Converts BURN to TOX at a rate of 1:1.1 over time, as well as causing BRUTE taken to cause additional TOX.
These effects are increased in potency in the presence of neurotoxin and hemodile. Having both present increases potency even further.
0.4u N/A
N/A
Sanguinal Potent blood colored toxin that causes constant bleeding and reacts with other xeno TOXs to cause rapid tissue damage.
Causes 1 BRUTE by itself, as well as 1 stamina, TOX, and BURN in the presence of hemodile, neurotoxin, and transvitox respectively.
0.4u N/A
N/A
Ozemolyn A potent Xenomorph chemical that quickly purges other chemicals in a bloodstream, causing small scale poisoning in a organism that won't progress. Appears to be strangely water based.
Causes 0.75 TOX, maxing out at 40. Additionally, purges 5u of medicine reagents from the bloodstream each tick.
1.5u N/A
N/A
Serotrotium 1 part Paracetamol

1 part Tramadol

(yields 1 unit)

A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans.

Makes you do random emotes, and with some chance puts to sleep.

0.4u 30u
60u
Satrapine SOM satrapine gas grenades. Purges tramadol, paracetamol and inaprovaline at a rate of 1u per tick. Causes pain that increases at cycles 11, 21, and 31. Causes jittering at cycle 11 that increases at cycles 21 and 31. Starting at cycle 22, also randomly causes stamina damage, oxygen damage, and blood loss. 0.2u N/A
N/A

Other[править | править код]

put lube and shit here

Name Recipe Description Overdose Threshold Critical OD Threshold
Diethylamine Шаблон:TGMC:RecursiveChem/Diethylamine A secondary amine, mildly corrosive. Used in other recipes. N/A
N/A
Foam Шаблон:TGMC:RecursiveChem/Foam Upon mixing spreads foam to the floor, along with any other reagents in the container. N/A
N/A
Fluorosurfactant Шаблон:TGMC:RecursiveChem/Fluorosurfactant A perfluoronated sulfonic acid that forms a foam when mixed with water. Used in other recipes. N/A
N/A
Foaming Agent Шаблон:TGMC:RecursiveChem/Foaming Agent Used to make Metal Foam and Iron Foam. N/A
N/A
Iron Foam Шаблон:TGMC:RecursiveChem/Iron Foam Creates lightweight metal foam walls. These can be easily destroyed through. N/A
N/A
Lipozine Шаблон:TGMC:RecursiveChem/Lipozine A chemical compound that causes a powerful fat-BURNing reaction. Drains nutrition, can be used to remove fatness. 30u
50u
Metal Foam Шаблон:TGMC:RecursiveChem/Metal Foam Creates lightweight metal foam walls. These can be easily destroyed through. N/A
N/A
Mindbreaker Toxin Шаблон:TGMC:RecursiveChem/Mindbreaker Toxin A powerful hallucinogen, it can cause fatal effects in users. 30u

deals 1 TOX and makes you jitter


50u

makes you take brain damage

Smoke Шаблон:TGMC:RecursiveChem/Smoke Upon reaction, produces smoke that carries the other reagents in the beaker.
The radius of the smoke is equal to the square root of 0.8 times the smoke created (sqrt(0.8*reagents)).
N/A
N/A
Flash Powder Шаблон:TGMC:RecursiveChem/Flash powder Upon reaction, stuns people in an area.
The radius of the stun is equal to 5, with a stronger stun within 3 tiles.
N/A
N/A
Napalm Шаблон:TGMC:RecursiveChem/Napalm Upon reaction, sets an area on fire.
The radius of the fire is equal to the square root of 0.15 times the napalm created (sqrt(0.15*reagents)).
N/A
N/A
White Phosphorus Smoke Шаблон:TGMC:RecursiveChem/wpsmoke Upon reaction, fills an area with noxious, damaging smoke.
The radius of the smoke is equal to the square root of 0.66 times the smoke created (sqrt(0.66*reagents)).
N/A
N/A
Tanglefoot Gas Шаблон:TGMC:RecursiveChem/tanglefoot Upon reaction, fills an area with purple smoke that drains xeno plasma.
The radius of the smoke is equal to the square root of the smoke created (sqrt(reagents)).
N/A
N/A
Gunpowder Шаблон:TGMC:RecursiveChem/Gunpowder Upon reaction, causes a light explosion.
The radius of the explosion is equal to the square root of 0.5 times the reagents reacted (sqrt(0.5*reagents)).
N/A
N/A
ANFO Шаблон:TGMC:RecursiveChem/ANFO Upon reaction, causes a heavy explosion.
The radius of the explosion is equal to the square root of 0.25 times the reagents reacted (sqrt(0.25*reagents)). The max radius is 2.
N/A
N/A
Soporific Шаблон:TGMC:RecursiveChem/Soporific A general anesthetic, designed to knock out patients for surgery. Ostensibly. N/A
N/A

Research[править | править код]

Name Recipe Description Meta-bolism Rate Overdose
Lemoline Duplication Шаблон:TGMC:RecursiveChem/LemolineDupe A technique to produce large quantities of Lemoline for use in various reactions. Produces 4u of Lemoline for every 1u of Larva Jelly used in the reaction. N/A N/A
N/A
Quietus Шаблон:TGMC:RecursiveChem/Quietus This is a latent poison, designed to quickly and painlessly kill you in the event that you become unable to fight. Never washes out on it's own, must be purged.
Causes stamina loss for the first 2 minutes, or the first 60 ticks, after injection.
Afterwards, causes high OXY damage when unconscious (which includes sleeping). Causes 30 TOX damage when fully purged.
0u N/A
N/A
Somolent Шаблон:TGMC:RecursiveChem/Somolent This is a highly potent regenerative drug, designed to heal critically injured personnel. Only functions on unconscious or sleeping people.
Heals both BRUTE and BURN but only when unconscious. The first 25 ticks heal increasing BRUTE and BURN equal to 0.4 multiplied by the current tick.
Afterwards, heals 10 of both BRUTE and BURN in addition to a small amount of cloneloss that scales with health, healing more cloneloss the healthier you are starting from 50 damage and capping at 0.2 cloneloss.
After 25 ticks and while unconscious (which is required to heal), metabolism rate is increased from 0.2u to 0.8u. If the user is conscious, causes increasing stamina damage.
0.2u 30u

causes you to metabolize even faster, adding 1u to the metabolism rate


N/A
Medical Nanites Шаблон:TGMC:RecursiveChem/Medical Nanites Main page: Nanites guide

These are a batch of construction nanites altered for in-vivo replication. They can heal wounds using the iron present in the bloodstream. Medical care is recommended during injection.
For the first 150 ticks, or about 5 minutes, causes very mild BRUTE and BURN, as well as 1 TOX and 1.5 stamina damage, as the body becomes accustomed to the nanites, replicating at a rate of 0.2u in the meanwhile.
Afterwards, it consumes blood at a rate of 2 when below 30u in order to create 0.25u of nanites.
If BRUTE and/or BURN is present and nanite levels are above 5u, 0.5u of nanites are consumed per damage type to heal 2 BRUTE or BURN in exchange for 0.1 TOX damage.

0u 36u

deals 1 TOX and causes you to lose 0.25u of nanites


N/A
Stimulon Шаблон:TGMC:RecursiveChem/Stimulon A chemical designed to boost running by driving your body beyond it's normal limits. Can have unpredictable side effects, caution recommended.
On application, causes 10 cloneloss and increases your movement speed. Causes 1 stamina and 0.5 to 4 BRUTE.
Additionally, causes increasing amounts of clone damage, which starts off at around 0.05 and increases every tick, in addition to producing 0.5u of stimulon inside the body at a 20% chance every tick.
Stuns you for a while after it leaves the body.
0u N/A
N/A