TGMC:Guide to Vali: различия между версиями
imported>Meowosers |
imported>Technicaloveride м (→Where do I even get Vali?: Minor spelling fix) |
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= Where do I even get Vali? = | = Where do I even get Vali? = | ||
If you don't exactly have the best | If you don't exactly have the best sight, you may not know where to actually get the Vali Module. If you happen to be one of these people, here's a list of how to get a Vali Module: | ||
* In the [[file:TGMC_Marine_Vendor.png]]'''GHMME Automated Closet''' under '''"JAEGER ARMOR MODULES"''' with the name '''"Vali chemical enhancement set"'''. Some closets do NOT have this as an option, if this happens to be yours then try the next option. | * In the [[file:TGMC_Marine_Vendor.png]]'''GHMME Automated Closet''' under '''"JAEGER ARMOR MODULES"''' with the name '''"Vali chemical enhancement set"'''. Some closets do NOT have this as an option, if this happens to be yours then try the next option. | ||
* In the [[file:TGMC_ArmorVendor.gif]]'''Surplus Armor Equipment Vendor''' under '''"Armor Modules"''' with the name '''"Vali chemical enhancement module"'''. These are infinite so do not worry about taking them. | * In the [[file:TGMC_ArmorVendor.gif]]'''Surplus Armor Equipment Vendor''' under '''"Armor Modules"''' with the name '''"Vali chemical enhancement module"'''. These are infinite so do not worry about taking them. | ||
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Well, a Harvester is a class of Melee weapon that is required to use the Vali Module, but is still effective on it's own. Outside of the Vali Module, these weapons can exploit the power of Bicaridine, Kelotane, and Tramadol (Each of which have separate storages) for unique effects. When a weapon is filled with at least 5u of one of the three chems, you can press Unique_Action to fill the blade and enable one of three bonuses: | Well, a Harvester is a class of Melee weapon that is required to use the Vali Module, but is still effective on it's own. Outside of the Vali Module, these weapons can exploit the power of Bicaridine, Kelotane, and Tramadol (Each of which have separate storages) for unique effects. When a weapon is filled with at least 5u of one of the three chems, you can press Unique_Action to fill the blade and enable one of three bonuses: | ||
<br><br> | <br><br> | ||
* <span style="color:#DA0000">'''Bicaridine'''</span>, when loaded into a Harvester weapon and activated: Lets you heal 12.5 Brute damage on another person (Living OR Dead) after a short delay | * <span style="color:#DA0000">'''Bicaridine'''</span>, when loaded into a Harvester weapon and activated: Lets you heal 12.5 Brute damage on another person (Living OR Dead) after a short delay, if this delay is interrupted or it's used on yourself, it only heals 6 Brute, but it also heals 30 Stamina.<br> | ||
*<span style="color:#CC9900">'''Kelotane'''</span>, when loaded into a Harvester weapon and activated: The next target hit will be lit on fire with | *<span style="color:#CC9900">'''Kelotane'''</span>, when loaded into a Harvester weapon and activated: The next target hit will be lit on fire with two stacks of fire, while also lighting anything behind or next to the target with two stacks of fire. | ||
*<span style="color:#626A70">'''Tramadol'''</span>, when loaded into a Harvester weapon and activated: The next target hit will take 60% more damage as Armor Ignoring damage, and will cause the target to be slowed down for one second. | *<span style="color:#626A70">'''Tramadol'''</span>, when loaded into a Harvester weapon and activated: The next target hit will take 60% more damage as Armor Ignoring damage, and will cause the target to be slowed down for one second. | ||
<br> | <br> | ||
Besides the Harvester's special chem effects, it is also capable of being connected to the '''Vali Module''' (That's the thing this guide is about) to make it incapable of being dropped, and to let it harvest | Besides the Harvester's special chem effects, it is also capable of being connected to the '''Vali Module''' (That's the thing this guide is about) to make it incapable of being dropped, and to let it harvest Greenblood from any Xenomorph it hits. | ||
<br><br> | <br><br> | ||
However there's also quite a few Harvester weapons! Each one is designed to be unique amongst each other, and have differing "roles". | However there's also quite a few Harvester weapons! Each one is designed to be unique amongst each other, and have differing "roles". | ||
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! Chemical Capacity: | ! Chemical Capacity: | ||
| 30u | | 30u | ||
|- | |||
! Harvest Amount: | |||
| 21u | |||
|-</center> | |-</center> | ||
|} | |} | ||
Строка 132: | Строка 135: | ||
! Chemical Capacity: | ! Chemical Capacity: | ||
| 30u | | 30u | ||
|- | |||
! Harvest Amount: | |||
| 20u | |||
|-</center> | |-</center> | ||
|} | |} | ||
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|- | |- | ||
! Attack Speed: | ! Attack Speed: | ||
| 2. | | 2.4s | ||
|- | |- | ||
! Chemical Capacity: | ! Chemical Capacity: | ||
| 60u | | 60u | ||
|- | |||
! Harvest Amount: | |||
| 43u | |||
|-</center> | |-</center> | ||
|} | |} | ||
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! Chemical Capacity: | ! Chemical Capacity: | ||
| 5u | | 5u | ||
|- | |||
! Harvest Amount: | |||
| 14u | |||
|-</center> | |-</center> | ||
|} | |} | ||
|} | |} |
Текущая версия от 03:11, 23 августа 2023
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Where do I even get Vali?[править | править код]
If you don't exactly have the best sight, you may not know where to actually get the Vali Module. If you happen to be one of these people, here's a list of how to get a Vali Module:
- In the GHMME Automated Closet under "JAEGER ARMOR MODULES" with the name "Vali chemical enhancement set". Some closets do NOT have this as an option, if this happens to be yours then try the next option.
- In the Surplus Armor Equipment Vendor under "Armor Modules" with the name "Vali chemical enhancement module". These are infinite so do not worry about taking them.
Now that you hopefully have your Vali Module in-hand you should now slot it into your Jaeger Module compatible suit. If you don't know how, take the suit off and hold it in-hand first. Then, with your other hand holding the Vali Module, click on the suit.
What exactly does this thing do?[править | править код]
The Vali Module is designed to use the unique Harvester Weapons, a class of Melee weapon that harvests the blood of Xenomorphs, and uses medicine to alter its blade's effects. Using the blood that the Harvester Weapons collect, the Vali Module can rapidly heal the user. At a risk.
But first we've got to go over those buttons that appeared up at the top left before we get into the Main ability!
NOW, What does it do![править | править код]
Well, it heals you!
More accurately, when you activate the Vali Chemical Enhancement System it will (Depending on the current Enhancement Level) start to consume 4-10u of Greenblood from it's storage per tick, Inject 30u of your Vali's internal Chem storage, and start healing 6-12 Brute and Burn damage a tick. This will continue until you die, deactivate it, or the Vali Module runs out of Greenblood. However, keeping the Enhancement on for too long will start to rot away your limbs! After 10 seconds, the suit will start to warn you. After 15 seconds, your screen will turn purple around the edges, obscuring your view and warning you before-
After 20 seconds, your limbs will form Necrotized tissue as soon as you turn off the enhancement.
This healing effect is modified if the chemicals injected by your Vali Module exceed a required amount. This boost lasts until Enhancement is disabled.
Wait, what the hell is a Harvester?[править | править код]
Well, a Harvester is a class of Melee weapon that is required to use the Vali Module, but is still effective on it's own. Outside of the Vali Module, these weapons can exploit the power of Bicaridine, Kelotane, and Tramadol (Each of which have separate storages) for unique effects. When a weapon is filled with at least 5u of one of the three chems, you can press Unique_Action to fill the blade and enable one of three bonuses:
- Bicaridine, when loaded into a Harvester weapon and activated: Lets you heal 12.5 Brute damage on another person (Living OR Dead) after a short delay, if this delay is interrupted or it's used on yourself, it only heals 6 Brute, but it also heals 30 Stamina.
- Kelotane, when loaded into a Harvester weapon and activated: The next target hit will be lit on fire with two stacks of fire, while also lighting anything behind or next to the target with two stacks of fire.
- Tramadol, when loaded into a Harvester weapon and activated: The next target hit will take 60% more damage as Armor Ignoring damage, and will cause the target to be slowed down for one second.
Besides the Harvester's special chem effects, it is also capable of being connected to the Vali Module (That's the thing this guide is about) to make it incapable of being dropped, and to let it harvest Greenblood from any Xenomorph it hits.
However there's also quite a few Harvester weapons! Each one is designed to be unique amongst each other, and have differing "roles".