TGMC:Combat robots: различия между версиями
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imported>Novaepee |
imported>Ilikesaying (→Advantages: Robot Defib) |
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(не показано 9 промежуточных версий 3 участников) | |||
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|stafftype = Combat Robots | |stafftype = Combat Robots | ||
|imagebgcolor = #f5fffa | |imagebgcolor = #f5fffa | ||
|img_generic = | |img_generic = TGMC_combat_robot.gif | ||
|jobtitle = Combat Robot | |jobtitle = Combat Robot | ||
|access = Job Dependent | |access = Job Dependent | ||
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|superior = CIC, composed of [[TGMC:Commander|Captain]] and [[TGMC:Field_Commander|Field Commander]], Human Crewmembers | |superior = CIC, composed of [[TGMC:Commander|Captain]] and [[TGMC:Field_Commander|Field Commander]], Human Crewmembers | ||
|duties = Assist and fill in for the crew to your best ability. | |duties = Assist and fill in for the crew to your best ability. | ||
|guides = | |guides = Job Dependent | ||
|quote = The age of Men is over. The time of the Machine has come! | |quote = The age of Men is over. The time of the Machine has come! | ||
}} | }} | ||
=Overview= | =Overview= | ||
Combat robots are an additional species option for player characters, in a similar vein to the Vatborn species. These aren't to be confused with [[TGMC:Guide_to_vehicles#Unmanned_Vehicles|combat | Combat robots are an additional species option for player characters, in a similar vein to the Vatborn species. These aren't to be confused with [[TGMC:Guide_to_vehicles#Unmanned_Vehicles|combat droids]], which are a separate entity. In comparison with humans, combat robots have a number of unique benefits and drawbacks, allowing for unique gameplay over their meatbag counterparts. | ||
==Advantages== | ==Advantages== | ||
*Due to their metallic coating, Combat Robots '''cannot be set on fire'''. They still, however, take damage from being in fire, so don't take this as an immunity to fire damage. Think of it like the Surt Jaeger module. | *Due to their metallic coating, Combat Robots '''cannot be set on fire'''. They still, however, take damage from being in fire, so don't take this as an immunity to fire damage. Think of it like the Surt Jaeger module. | ||
*Their silicon nature means that combat robots don't feature a circulatory system or other organ systems, meaning they experience '''no harmful blood-related effects''', including '''no effects from harmful chemical interactions''', | *Their silicon nature means that combat robots don't feature a circulatory system or other organ systems, meaning they experience '''no harmful blood-related effects''', including '''no effects from harmful chemical interactions''', suffer '''no effects from organ damage''' and '''do not take Stamina, Toxin or Oxygen damage'''. Rare cases have been noted where the primary computational cortex of a combat robot has been damaged; refer to the autodoc to repair this unintended issue. Additionally, this lack of biological components means that xenomorph facehuggers will not be able to successfully latch on to a combat robot. Caution is still advised for non-larval variants. | ||
*After extensive complaints from these units, researchers ensure that '''all Combat Robots are insulated''', meaning that they cannot get shock by e-razors or funny wire in airlocks. | |||
*Similarly to the onboard [[TGMC:Synthetic|Synthetic]], combat robots can be '''revived from decapitation with a head replacement surgery'''. Due to the volatility of their power system, however, they still experience a permanent death timer. | *Similarly to the onboard [[TGMC:Synthetic|Synthetic]], combat robots can be '''revived from decapitation with a head replacement surgery'''. Due to the volatility of their power system, however, they still experience a permanent death timer. | ||
*Thanks to the combat robots enhanced servomotors, their '''punches deal 10 damage''', greater than that of the average man. | *Thanks to the combat robots enhanced servomotors, their '''punches deal 10 damage''', greater than that of the average man. | ||
*Damage can be quickly repaired through the use of '''welding for brute damage''', and '''cable coils for burn damage'''. | *Damage can be quickly repaired through the use of '''welding for brute damage''', and '''cable coils for burn damage'''. If there are no cables or filled welding tools nearby, they can '''initiate autorepair''' which disables movement, sight and hearing while repairing, and heals '''4 brute/burn damage a second for 10 seconds''', '''for 40 total damage.''' | ||
*Due to reactor overclocking, Combat Robots '''do not experience critical health''', instead remaining operational until death without risk of loss of consciousness. | |||
*The surge of electricity from a '''Defibrillator''' will always '''revive''' a '''disabled(dead)''' robot, allowing them to barely function again. | |||
==Disadvantages== | ==Disadvantages== | ||
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*The combat robot leg servomotors have a difficult time conveying their user past optimal speeds, meaning that '''sprinting speeds are inaccessible'''. | *The combat robot leg servomotors have a difficult time conveying their user past optimal speeds, meaning that '''sprinting speeds are inaccessible'''. | ||
*Since the combat robots feature a customized chassis, they are '''unable to wear any marine armors'''. To alleviate this issue, combat robots are provided with their own 3 armor sets. | *Since the combat robots feature a customized chassis, they are '''unable to wear any marine armors'''. To alleviate this issue, combat robots are provided with their own 3 armor sets. | ||
==Repairing Yourself== | |||
Read [[TGMC:Guide_to_Reparing_Robots|the guide on repairing robots]] for info on fixing your low integrity. | |||
=Armor= | =Armor= | ||
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*Wearing various styles of HUDs, such as Medical and Optical, will change your eye color accordingly. | *Wearing various styles of HUDs, such as Medical and Optical, will change your eye color accordingly. | ||
*The combat robot naming convention is "verb+er-number", such as Runner-223, or Keeper-715. | *The combat robot naming convention is "verb+er-number", such as Runner-223, or Keeper-715. | ||
{{TGMC-Jobs}} |
Текущая версия от 06:29, 6 июня 2023
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Combat Robots | |
Combat Robot |
Access: Job Dependent Difficulty: Moderate Rank: Job Dependent Class: Silicon Supervisors: CIC, composed of Captain and Field Commander, Human Crewmembers Duties: Assist and fill in for the crew to your best ability. Guides: Job Dependent Quote:The age of Men is over. The time of the Machine has come! |
Overview[править | править код]
Combat robots are an additional species option for player characters, in a similar vein to the Vatborn species. These aren't to be confused with combat droids, which are a separate entity. In comparison with humans, combat robots have a number of unique benefits and drawbacks, allowing for unique gameplay over their meatbag counterparts.
Advantages[править | править код]
- Due to their metallic coating, Combat Robots cannot be set on fire. They still, however, take damage from being in fire, so don't take this as an immunity to fire damage. Think of it like the Surt Jaeger module.
- Their silicon nature means that combat robots don't feature a circulatory system or other organ systems, meaning they experience no harmful blood-related effects, including no effects from harmful chemical interactions, suffer no effects from organ damage and do not take Stamina, Toxin or Oxygen damage. Rare cases have been noted where the primary computational cortex of a combat robot has been damaged; refer to the autodoc to repair this unintended issue. Additionally, this lack of biological components means that xenomorph facehuggers will not be able to successfully latch on to a combat robot. Caution is still advised for non-larval variants.
- After extensive complaints from these units, researchers ensure that all Combat Robots are insulated, meaning that they cannot get shock by e-razors or funny wire in airlocks.
- Similarly to the onboard Synthetic, combat robots can be revived from decapitation with a head replacement surgery. Due to the volatility of their power system, however, they still experience a permanent death timer.
- Thanks to the combat robots enhanced servomotors, their punches deal 10 damage, greater than that of the average man.
- Damage can be quickly repaired through the use of welding for brute damage, and cable coils for burn damage. If there are no cables or filled welding tools nearby, they can initiate autorepair which disables movement, sight and hearing while repairing, and heals 4 brute/burn damage a second for 10 seconds, for 40 total damage.
- Due to reactor overclocking, Combat Robots do not experience critical health, instead remaining operational until death without risk of loss of consciousness.
- The surge of electricity from a Defibrillator will always revive a disabled(dead) robot, allowing them to barely function again.
Disadvantages[править | править код]
- Due to their lack of organ system, combat robots cannot benefit from enhancement chemicals, such as synaptizine or oxycodone.
- The combat robot leg servomotors have a difficult time conveying their user past optimal speeds, meaning that sprinting speeds are inaccessible.
- Since the combat robots feature a customized chassis, they are unable to wear any marine armors. To alleviate this issue, combat robots are provided with their own 3 armor sets.
Repairing Yourself[править | править код]
Read the guide on repairing robots for info on fixing your low integrity.
Armor[править | править код]
Notes[править | править код]
- The standard marine vendor will have a combat robot kit, which has a cable coil and welding tool for repairs.
- Wearing various styles of HUDs, such as Medical and Optical, will change your eye color accordingly.
- The combat robot naming convention is "verb+er-number", such as Runner-223, or Keeper-715.
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |