Участник:Novaepee/sandbox: различия между версиями

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imported>Novaepee
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imported>Novaepee
 
(не показано 26 промежуточных версий этого же участника)
Строка 1: Строка 1:
Sandbox time
Sandbox time


{| class="wikitable"
{{TGMC}}
|-
! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown


|-
{{XenoPageHeader
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Regurgitate.png|64px]]<br>Regurgitate
|headerbgcolor = black
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Regurgitate does exactly what it sounds like. Expels the contents of your stomach onto the current tile. To consume someone, grab them then click on your sprite, and stand still.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
|headerfontcolor = white
|xenotype = Ranged-Support
|imagebgcolor = lightgrey
|img = TGMC_Dragon.png
|xenotitle = Dragon
|difficulty = Hard
|superior = [[TGMC:Queen|The Queen]] and [[TGMC:Shrike|Shrike]]
|duties = Lit up marines with FIRE AND PAIN from the SKY!
|guides = no separate guides
|quote = "I am fire! I am... death!  So tell me, marine, how do you choose to die?"
}}
<br>
=The Dragon=
i like fire


|-
==Playing the Dragon==
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_Headbite.png|64px]]<br>Headbite
i burn people
|style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is used to remove the brain of a downed marine, allowing for a quick execution. Takes 10 seconds to pull off. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| Braindead ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 100


|-
=Maturity Statistics and Evolution Paths=
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_Headbite.png|64px]]<br>Psychic Drain
The Praetorian is a Tier 3 and cannot evolve further.
|style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 100 ||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy


|}
Maturity increases stats as follows.
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.


{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-  
|-  
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Xenomoprhs</b>  
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Age</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash [[File:Intent_Harm.png|link=https://tgstation13.org/wiki/File:Intent_Harm.png]]</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b>
| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>[[File:Wiki_Images.png]]<br>Drone</b>  
| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>[[File:DefenderTGMC.png]]<br>Defender</b>  
| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>[[File:RunnerTGMC.png]]<br>Runner</b>
| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>[[File:SentinelTGMC.png]]<br>Sentinel</b>
 
| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>[[File:CarrierTGMC.png]]<br>Carrier</b>  
| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>[[File:HivelordTGMC.png]]<br>Hivelord</b>  
| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>[[File:WarriorTGMC.png]]<br>Warrior</b>  
| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>[[File:HunterTGMC.png]]<br>Hunter</b>  
| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>[[File:Bull_TGMC.png]]<br>Bull</b>
| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>[[File:SpitterTGMC.png]]<br>Spitter</b>  
 
| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>[[File:PraetorianTGMC.png]]<br>Praetorian</b>
| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>[[File:CrusherTGMC.png]]<br>Crusher</b>
| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>[[File:RavagerTGMC.png]]<br>Ravager</b>
| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>[[File:DMCA_Boiler.png]]<br>Boiler</b>
| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>[[File:TGMC_Defiler.png]]<br>Defiler</b>
| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>[[File:Shrike.png]]<br>Shrike</b>
 
| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>[[File:QueenTGMC.png]]<br>Queen</b>
| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>[[File:TGMC_hivemind.gif]]<br>Hivemind</b>
|- style="border:2px solid #cc6600;"
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>[[File:Wiki_Images.png]]<br>Drone</b> || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Young</b>
| <!--HP--> 290 || <!--Plasma--> 800 || <!--Slash--> 20
| <!--Melee--> 30 || <!--Bullet--> 35 || <!--Laser--> 35 || <!--Energy--> 35
| <!--Bomb--> 0 || <!--Bio--> 28 || <!--Fire-->35 || <!--Acid--> 28
|- style="border:2px solid #cc6600;"
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>[[File:DefenderTGMC.png]]<br>Defender</b> || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity1_scaled.png]]<b>Mature</b></div>
| <!--HP--> 320 || <!--Plasma--> 900 || <!--Slash--> 20
| <!--Melee--> 35 || <!--Bullet--> 40 || <!--Laser--> 40 || <!--Energy--> 40
| <!--Bomb--> 0 || <!--Bio--> 33 || <!--Fire-->40 || <!--Acid--> 33
|- style="border:2px solid #cc6600;"
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>[[File:RunnerTGMC.png]]<br>Runner</b> || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo 
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity2_scaled.png]]<b>Elder</b></div>
| <!--HP--> 340 || <!--Plasma--> 1000 || <!--Slash--> 23
| <!--Melee--> 40 || <!--Bullet--> 45 || <!--Laser--> 45 || <!--Energy--> 45
| <!--Bomb--> 0 || <!--Bio--> 35 || <!--Fire-->45 || <!--Acid--> 35
|- style="border:2px solid #cc6600;"
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>[[File:SentinelTGMC.png]]<br>Sentinel</b> || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity3_scaled.png]]<b>Ancient</b></div>
 
| <!--HP--> 360 || <!--Plasma--> 1000 || <!--Slash--> 23
|- style="border:2px solid #cc6600;"
| <!--Melee--> 45 || <!--Bullet--> 50 || <!--Laser--> 50 || <!--Energy--> 50
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>[[File:CarrierTGMC.png]]<br>Carrier</b> || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo
| <!--Bomb--> 40 || <!--Bio--> 38 || <!--Fire-->50 || <!--Acid--> 38
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>[[File:HivelordTGMC.png]]<br>Hivelord</b> || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>[[File:WarriorTGMC.png]]<br>Warrior</b> || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>[[File:HunterTGMC.png]]<br>Hunter</b> || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>[[File:Bull_TGMC.png]]<br>Bull</b> || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>[[File:SpitterTGMC.png]]<br>Spitter</b> || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo
 
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>[[File:PraetorianTGMC.png]]<br>Praetorian</b> || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>[[File:CrusherTGMC.png]]<br>Crusher</b> || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>[[File:RavagerTGMC.png]]<br>Ravager</b> || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>[[File:DMCA_Boiler.png]]<br>Boiler</b> || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>[[File:TGMC_Defiler.png]]<br>Defiler</b> || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>[[File:Shrike.png]]<br>Shrike</b> || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo
 
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>[[File:QueenTGMC.png]]<br>Queen</b> || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>[[File:TGMC_hivemind.gif]]<br>Hivemind</b> || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo || combo
|}
 
=Wraith=
 
THINGS TO DO:
<br>
- get wraith dmi [DONE]
<br>
- get wraith's front sprite [[File:TGMC_Wraith.png]]
<br>
- when merged, get E25 to put wraith in xeno job thingy [DONE]
<br>
- tell E25 to fix evo chart when wraith is in
<br>
- get wraith's abilities [DONE]
<br>
- either wait for wraith to get merged or ask around to get stats [DONE]
 
{{TGMC}}
 
{{JobPageHeaderTG
|headerbgcolor = #808080
|headerfontcolor = white
|stafftype = SUPPORT MARINE
|imagebgcolor = #d9d9d9
|img_generic = DMCA_SG.png
|jobtitle = Squad Smartgunner
|access = Squad Smartgunner Equipment Room, Squad Room
|difficulty = Easy
|Rank = Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours)
|Class = Marines
|superior = [[TGMC:Squad Leader|Squad Leader]]
|duties = Use suppressive fire to help keep your squad intact.
|guides = N/A
|quote = "RO! I NEED MORE DRUMS!"
}}<br>
 
=Introduction=
 
You are specially-trained to operate one of the Terragov Marine Corps' most effective weapons systems: the T-29 smart machine gun. This brand new model is a gun that can shoot through other marines without a special harness or powerpack compared to its previous ancestor, the M56B Smartgun
 
In TGMC, the main role of the Squad Smartgunner is a second-line support unit.
 
=Playing the Smartgunner=
 
Though it may seem powerful, you are not a front-line combatant. Your gun deals less damage than a pulse rifle and you are slow enough to be caught by nearly any caste while wielding/reloading your weapon. Your strength is '''covering''' your team and putting yourself in the best position to lay down lots of fire on the enemy. Treat yourself as a mobile sentry gun, stay behind your teammates, lead your shots, and pay attention to where you can best bring your firepower to bear.
 
Don't forget the most powerful aspect of your weapon: the '''built-in IFF'''. It's turned on by default, and when it is on you will not hit any other friendly marines equipped with IFF transmitters. You can freely shoot through any marine and your bullets will safely bypass them to hit targets beyond. Note that your bullets will still hit anyone or anything without marine IFF, meaning survivors, FRE ERT, and other civilians, so be careful.
 
=Vendors, Equipment, and Weapons=
 
The Smartgunner has their own prep room within their squad prep area (hover your mouse over the doors if you can't find it.) Inside are your GHMME Automated Closet and NEXUS Smartgunner Equipment Rack.
*The closet contains your uniform, standard equipment, webbing, belts, pouches, and any masks you may want.
*The equipment rack contains your weapon, an extra drum, and head mounted sight in the '''essential smartgunner set''', as well as additional special ammunition and gun attachments.<br>
*In the beginning, you get 800 ammo since each T-29 drums consist of 200 ammo. Obtain more from requisition; each new drums cost 5 req points.
 
<center>
==[[File:TGMC_Marine_Vendor.png|64px]]  GHMME Automated Closet  [[File:TGMC_Marine_Vendor.png|64px]]==
<tabs>
<tab name="Standard Kit">
 
{| style="border: 3px solid black;
! style="background-color:#808080; width:150px;"| '''Item:'''
! style="background-color:#808080;"| '''Desc.:'''
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]]
[[#TGMC Radio |'''TGMC Radio''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
This is used by squad members. Default channels are ; for your squad, and :h for common.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Uniform.png|64px]]
[[#TGMC Uniform |'''TGMC Uniform''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Combat_Boots.png|64px]]
[[#Combat Boots |'''Combat Boots''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:BGloves.png|64px]]
[[#Marine Gloves |'''Marine Gloves''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Helmet.png|64px]]
[[#M10 Helmet |'''M10 Helmet''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A helmet which keeps your head on your shoulders, and not lying ten feet away.
|}
|}
</tab>
<tab name="Webbing">


{| style="border: 3px solid black;
=Dragon Abilities=
! style="background-color:#808080; width:150px;"| '''Item:'''
! style="background-color:#808080;"| '''Desc.:'''
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Webbing.png|64px]]
[[#Webbing |'''Webbing''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
Extra pouches that you can clip to your uniform.<br>
Only one thing may be clipped to your uniform<br>
Has three slots for storing items.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
|-
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
|-
| M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]
|-
| M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]
|-
| M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]
|-
| Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Black_Webbing.png|64px]]
[[#Black Webbing |'''Black Webbing''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
Extra pouches that you can clip to your uniform.<br>
Only one thing may be clipped to your uniform<br>
Has five slots for storing tiny or small items.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
|-
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Holster.png|64px]]
[[#Shoulder Holster |'''Shoulder Holster''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
Pistol Holster that you can clip to your uniform.<br>
Only one thing may be clipped to your uniform<br>
Capable of storing one pistol in it.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
| Any Pistol
|-
| Tazer
|}
</tab>
<tab name="Belts">


{| style="border: 3px solid black;
{{XenomorphAbilityTable
! style="background-color:#808080; width:150px;"| '''Item:'''
|List=
! style="background-color:#808080;"| '''Desc.:'''
{{ToggleBumpAttacks}}
|-
{{Rest}}
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_M39_Holster.png|64px]]
{{PsyDrain}}
[[#M39 Belt Holster |'''M39 Belt Holster''']]
{{CorrosiveAcid}}
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
{{EmitPheromones}}
SMG Holster that goes on your belt.<br>
{{XenoSpit}}
Has only one slot, and draws revolvers on click.<br>
{{PraeSpray}}
Capable of storing an M39 without increased weight (Grips/Stock)
}}
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
| M39 SMGs [[File:TGMC_M39.png|64px]]
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Ammo_Rig.png|64px]]
[[#Ammo Load Rig |'''Ammo Load Rig''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A belt for your uniform, intended for holding magazines.<br>
You can right click it to change the drawing mode.<br>
Has five slots for storing items.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
| Combat Knife [[File:TGMC_Combat_Knife.png|64px]]
|-
| Shells or handfuls of bullets [[File:TGMC_Buckshot.png|64px]]
|-
| Any kind of flare/flare nade [[File:TGMC_Flare_Grenade.png|64px]]
|-
| M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]
|-
| M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]
|-
| M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]
|-
| Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]
|-
| M4A3 Magazines [[File:TGMC_M4A3_Magazine.png|64px]]
|-
| M44 Speedloaders [[File:TGMC_M44_Speedloader.png|64px]]
|-
| Any grenade [[File:TGMC_HEDP.png|64px]]
|-
| Claymores [[File:TGMC_Claymore.png|64px]]
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Shotgun_Belt.png|64px]]
[[#Shotgun Shell Belt |'''Shotgun Shell Belt''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A belt used to hold up to 50 shotgun shells, two boxes worth.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Defaults to click to open, you can right click on it and change the drawing method.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! What it can store:
|-
| Buckshot shells [[File:TGMC_Buckshot.png|64px]]
|-
| Slug Shells [[File:TGMC_Slug.png|64px]]
|-
| Flechette Shells [[File:TGMC_Flechette.png|64px]]
|-
| Incendiary Shells [[File:TGMC_Incendiary_Slug.png|64px]]
|}
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_M4A3_Holster.png|64px]]
=Dragon Evolution=
[[#M4A3 Belt Holster |'''M4A3 Belt Holster''']]
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
Pistol Holster that goes on your belt.<br>
Has five slots, and draws pistols on click.<br>
Capable of storing only one pistol in it.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
| Any Pistol, not revolvers. [[File:TGMC_M4A3.png|64px]]
|-
| Any Pistol Magazines [[File:TGMC_M4A3_Magazine.png|64px]]
|}
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_M44_Holster.png|64px]]
[[#M44 Belt Holster |'''M44 Belt Holster''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
Revolver Holster that goes on your belt.<br>
Has five slots, and draws revolvers on click.<br>
Capable of storing only one revolver in it.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
| M44 Revolvers [[File:TGMC_M44.png|64px]]
|-
| M44 Speedloaders [[File:TGMC_M44_Speedloader.png|64px]]
|}
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Knife_Belt.png|64px]]
[[#Knife Rig |'''Knife Rig''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A knife rig that goes on your belt<br>
Can switch drawing modes by right clicking.<br>
Capable of storing six throwing knives within.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
| M11 Throwing Knives. [[File:TGMC_Throwing_Knife.png|64px]]
|}
</tab>
<tab name="Pouches">
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Pouch:'''
! style="background-color:#808080;"|'''Desc:'''
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Shotgun_Shell_Pouch.png|64px]]
[[#Shotgun Shell Pouch |'''Shotgun Shell Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to hold shotgun shells. Has four slots.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Defaults to click to open, you can right click on it and change the drawing method.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! What it can store:
|-
| Buckshot shells [[File:TGMC_Buckshot.png|64px]]
|-
| Slug Shells [[File:TGMC_Slug.png|64px]]
|-
| Flechette Shells [[File:TGMC_Flechette.png|64px]]
|-
| Incendiary Shells [[File:TGMC_Incendiary_Slug.png|64px]]
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Magazine_Pouch.png|64px]]
[[#Magazine Pouch |'''Magazine Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to hold magazines. Has two slots.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Defaults to click to open, you can right click on it and change the drawing method.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! What it can store:
|-
| Shells or handfuls of bullets [[File:TGMC_Buckshot.png|64px]]
|-
| M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]
|-
| M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]
|-
| M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]
|-
| Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]
|-
| M4A3 Magazines [[File:TGMC_M4A3_Magazine.png|64px]]
|-
| M44 Speedloaders [[File:TGMC_M44_Speedloader.png|64px]]
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Medium_General_Pouch.png|64px]]
[[#Medium General Pouch |'''Medium General Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A medium general pouch that goes into your pocket. Holds small and tiny items.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Defaults to click to open, you can right click on it and change the drawing method.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
|-
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Flare_Pouch.png|64px]]
[[#Flare Pouch |'''Flare Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to flares. Has five slots.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Defaults to click to open, you can right click on it and change the drawing method.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! What it can store:
|-
| Flare Grenades [[File:TGMC_Flare_Grenade.png|64px]]
|-
| Manual Flares [[File:TGMC_Flare.png|64px]]
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_First_Aid_Pouch.png|64px]]
[[#First Aid Pouch |'''First Aid Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to hold construction materials. Has five slots.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Defaults to click to open, you can right click on it and change the drawing method.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! What it can store:
|-
| Tramadol Injectors [[File:TGMC_Tramadol_Autoinjector.png|64px]]
|-
| Tricordazine Injectors [[File:TGMC_Tricord_Autoinjector.png|64px]]
|-
| Gauze [[File:TGMC_Gauze.png|64px]]
|-
| Ointment [[File:TGMC_Ointment.png|64px]]
|-
| Medical Splints [[File:TGMC_Splint.png|64px]]
|-
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Pistol_Magazine_Pouch.png|64px]]
[[#Pistol Magazine Pouch |'''Pistol Magazine Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to hold pistol magazines. Has three slots.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Defaults to click to open, you can right click on it and change the drawing method.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! What it can store:
|-
| M4A3 Magazines [[File:TGMC_M4A3_Magazine.png|64px]]
|-
| M44 Speedloaders [[File:TGMC_M44_Speedloader.png|64px]]
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Pistol_Pouch.png|64px]]
[[#Sidearm Pouch |'''Sidearm Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to sidearms. Has one slot.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Defaults to click to open, you can right click on it and change the drawing method.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! What it can store:
|-
| Any Revolvers [[File:TGMC_M44.png|64px]]
|-
| Any Pistols [[File:TGMC_M4A3.png|64px]]
|}
</tab>
<tab name="Masks">
{| style="border: 3px solid black;
! style="background-color:#808080; width:150px;"| '''Item:'''
! style="background-color:#808080;"| '''Desc.:'''
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Gas_Mask.png|64px]]
[[#TGMC Gas Mask |'''TGMC Gas Mask''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A gas mask that restricts your vision, but filters out harmful gasses.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Coif.png|64px]]
[[#TGMC Coif|'''TGMC Coif''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A coif that protects you from extreme cold conditions.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Rebreather.png|64px]]
[[#Rebreather |'''Rebreather''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
Heats or cools down air as you breath it, protecting you from extreme conditions.
|}
</tab>
</tabs>
<br>
<br>
 
For the XENOMORPH, this primordial ability is '''Acid Dash'''.
==[[File:TGMC_Smartgunner_Vendor.png|64px]] NEXUS Automated Equipment Rack  [[File:TGMC_Smartgunner_Vendor.png|64px]]==
{| class="wikitable"
<tabs>
<tab name="Essential Smartgunner Set">
{| style="border: 3px solid black;
! style="background-color:#808080; width:150px;"| '''Item:'''
! style="background-color:#808080;"| '''Desc.:'''
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_t29_mag.png|64px]]
! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown
[[#T-29 drum magazine |'''T-29 drum magazine''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
Supplies your T-29 Smartgun with ammunition and power. 200 ammo per drum.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_tl29.png|64px]]
[[#T-29 smart machine gun |'''T-29 smart machine gun''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A heavy machine gun that uses IFF to bypass friendlies, allowing you to fire through them if they have a marine ID.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_M56_Sight.png|64px]]
[[#Night Vision Goggles |'''Night Vision Goggles''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
Grants you full sight of the terrain, but not full night sight. The only marine job that spawns with NVG.
|-
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:Xeno_Charge.png|64px]]<br>Acid Dash || style="background:#312d43; color: white; border:3px solid #cc6600" |Instantly dash up to 5 tiles, ignoring small strucures like tables and spraying acid in your path. Marines in your path are knocked down. For '''2 seconds''' after the initial cast, you can recast the ability without cooldown for an additional, acid-less charge. ||style="background:#312d43; color: white; border:3px solid #cc6600"| 250 || style="background:#312d43; color: white; border:3px solid #cc6600"|30
|}
|}
</tab>


<tab name="Attachments">
=Tips & Tricks=
{| style="border: 3px solid black;
*In the absence of the [[TGMC:Queen|Queen]], you will often be looked at as a central point of combat due to your powerful pheromones. Make sure you're supporting your other Xenomorphs and paying attention to the battle.
! style="background-color:#808080; width:150px;"| '''Item:'''
*You can help an assault succeed, or even influence a push to begin, with a well-placed acid spray that drives marines back from barricades or catches some out, wounding them or cutting them off from support.
! style="background-color:#808080;"| '''Desc.:'''
*Praetorians also rival [[TGMC:Spitter|Spitters]] in their harassment ability, so make sure you're constantly spitting neuro or acid when you're not spraying or fighting.
|-
*Your acid spray can peek through the corners of cades, given that there isn't anything blocking.  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Suppressor.png|64px]]
[[#Suppressor |'''Suppressor''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A barrel attachment that makes shots quieter, and reduces damage. Also other stats. Wee.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Extended_Barrel.png|64px]]
[[#Extended Barrel|'''Extended Barrel''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A barrel attachment that makes shots more accurate, and reduces damage. Other stats. Wee.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Recoil_Compensator.png|64px]]
[[#Recoil Compensator |'''Recoil Compensator''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A barrel attachment that makes recoil less of a problem, apparently. Other stats. Wee.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Magnetic_Harness.png|64px]]
[[#Magnetic Harness |'''Magnetic Harness''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A rail attachment that makes your gun snap back to your suit storage if you drop it. Makes you less accurate. Other stats. Wee.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_RDS.png|64px]]
[[#Red Dot Sight|'''Red Dot Sight''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A rail attachment that makes your shots more accurate. Other stats. Wee.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_QFA.png|64px]]
[[#Quick Fire Assembly |'''Quick Fire Assembly''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
Reduces the delay on single fire shots, reduces your burst count by one, and reduces your accuracy. Other stats. Wee.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Laser_Sight.png|64px]]
[[#Laser Sight |'''Laser Sight''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
Underbarrel attachment that makes your gun better for certain things. Other stats, wee.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Vertical_Grip.png|64px]]
[[#Vertical Grip|'''Vertical Grip''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
Underbarrel grip that makes your bursts more accurate. Other stats. Wee.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Angled_Grip.png|64px]]
[[#Angled Grip |'''Angled Grip''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
Underbarrel grip that allows you to wield faster. Other stats. Wee.
|}
</tab>
</tabs>
</center>
 
==Your Gear==
 
===Smartgun [[file:TGMC_tl29.png|64px]]===
 
This is your main weapon. While weaker than a standard rifle, it compensates through having a high rate of fire and being able to shoot through your friends to hit enemies. To use it, you will only need to equip the <del>M56 Head Mounted Sight (Eyes), Smartgun (Hands/Suit Storage), Powerpack (Backpack), and M56 Combat Harness (Armor).</del> T-29 smartgun and T-29 drums.
 
'''Difference between M56B [[File:TGMC M56.png|64px]] and T-29 [[file:TGMC_tl29.png|64px]]'''
 
Note that a squad smartgunner cannot choose between a M56B and a T-29. In TGMC, the squad smartgunner gets the T-29. This section is only used for comparison given that long time ago in TGMC and in another server (CM), squad smartgunners are familiar with the M56B.
 
The T-29 is very flexible compared to the M56B. Whereas the M56B demands that the squad smartgunner wears only one type of armor ([[file:TGMC_M56_Harness.png|64px]]) and cannot use any backpack ([[file:TGMC_M56_Powerpack.png|64px]]), the T-29 allows for variance in armor and storage.  
 
'''Pros of T-29:'''
 
* Does not consume energy since it does not have multiple modes compared to the M56B
 
* Fast fire rate un-modded, making it great for suppression fire
 
* Possesses an anti-friendly fire system (IFF), allowing one to shoot through allies to hit your foes
 
* Can use full auto
 
* Has a 200 round capacity due to the T-29 drum
 
* A single squad smartgunner with the T-29 can carry 2,800 ammo (3 drums in G8 pouch, 2 drums in Jaegar exoskeleton general purpose storage module, 8 drums in '''backpack''' not satchel, and 1 drum in T-29) compared to the squad smartgunner with the M56B that can only carry 600 ammo
 
* T-29 drums can be ordered at Requisitions like other ammo types.
 
* Comes with the Night Vison Goggle, or NVG, to help spot targets in the dark
 
'''Cons of T-29:'''
 
* Does not have multiple modes
 
* Must be manually reloaded, whereas the M56B automatically reloads during the dakka
 
*<del>SOUNDS UGLY REEEEEEEEEEEEEEEEEEEEEEE</del>
 
* Does not have a default magnetic harness compared to its sibling, the M56B
 
* Only have 200 ammo internal capacity compared to the M56B which has 600 ammo
 
* Deals about the same damage as an SMG per shot (i.e. 30), making it weaker against T3s unmodded
 
* Wielding has a 1-2 second delay unmodded, and slows you while wielded
 
* Liberal use tends to run the T-29 drums dry, necessitating either Requisitions or periodic trips to and from the Almayer to maintain usage of the Smartgun.
 
* Reloading takes about 3 seconds and must be done by standing still: moving at all interrupts the reloading process. It automatically starts reloading around every 5 seconds it doesn't fire a bullet, but it is not recommended to rely on this too much.
 
'''Reccomended attachments:'''
 
*Magnetic Harness (though if you want to use a red-dot sight, it is highly recommended to have a harness belt)
 
*Laser sight
 
===M56 Head Mounted Sight [[File:TGMC M56 Sight.png|64px]]===
 
<del>Required to use the Smartgun, and </del>gives you enough nightvision to see <del>the entirety of</del> about half of the screen as if it were completely lit, even through walls and darkness.
 
=Tips=
 
* Xenomorphs will get punished when they push '''if you do your job'''. The SG's job is to ensure that xenomorphs eat more lead when they try to come to CQC range, not to mention the sunder that the SG provides.
 
* Given that you have IFF, you can save marines from resin traps. These traps make facehuggers jump on marines if they step on the traps. Always be wary of objects on weed as many objects can hide resin traps, so keep your cursor near objects. When a marine triggers a resin trap, they will get stun and have a few second to be saved before the facehugger grabs onto their face.
 
* Stick with your squad and follow the Squad Leader's (SL's) orders. If this isn't possible, stay with any marines you can find. You will not survive on your own if you are caught out of position, and your weapon is a very important support tool for the entire marine force—don't waste it by running around alone.
 
* Aim for the chest. You're less likely to hit a target by aiming for the head.
 
* Aim at the tile behind a target if they're standing still. If you click right on the tile, it might not hit as likely compared to clicking straight behind your target, or the bullet might hit a nearby wall.
 
* For moving targets, try to lead your shots. Bullets have travel time, so depending on how fast a target is moving you may have to put your cursor 1-5 tiles ahead of a target to hit them.
 
* If an ally is pounced on, shoot over whoever's in the way behind the tile of the pouncer. You will either drive the pouncer off and make them hesitant to get into range, or you'll fill them with enough lead to drop them for you and your allies.
 
* A Shotgunner synergizes well with this role: have the PFC as the point-man and stay behind them and their friends. In case they get pounced on or knocked down, you can then blast the offender and either drive them away (giving your team/the PFC time to move back and regroup), or kill them if they remain in the area for too long. It essentially gives you the ability to act as both an anti-flank/harassment force and as area-denial to all.
 
*'''DON'T STAND IN FRONT'''
 
*'''SERIOUSLY JUST DON'T'''
 
*'''STOP CHARGING IN FRONT DAMMIT'''
 
*'''TALKING TO YOU, ELSA'''
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{{TGMC-Jobs}}
{{TGMC-Jobs}}

Текущая версия от 04:34, 3 февраля 2023

Sandbox time

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Ranged-Support XENO

Dragon
Difficulty: Hard
Duties: Lit up marines with FIRE AND PAIN from the SKY!
Guides: no separate guides
Quote: "I am fire! I am... death! So tell me, marine, how do you choose to die?"


The Dragon[править | править код]

i like fire

Playing the Dragon[править | править код]

i burn people

Maturity Statistics and Evolution Paths[править | править код]

The Praetorian is a Tier 3 and cannot evolve further.

Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age Health Plasma Slash Файл:Intent Harm.png Melee Bullet Laser Energy Bomb Bio Fire Acid
Young 290 800 20 30 35 35 35 0 28 35 28
Mature
320 900 20 35 40 40 40 0 33 40 33
Elder
340 1000 23 40 45 45 45 0 35 45 35
Ancient
360 1000 23 45 50 50 50 40 38 50 38

Dragon Abilities[править | править код]

Ability Description Plasma
cost
Recharge

Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on, you attack; the green arrow means it's off, you push. N/A N/A

Rest
This ability is used to rest and get up, you will heal faster when resting on weeds. N/A N/A

Psy Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points (scaled from 30 to 90 on number of marines) and 1/8 of a larva. 100 N/A

Corrosive Acid
Expells acid onto an object or wall, destroying it after a while. If used on wall, after some time a hole will appear. Small xeno can climb through, large xeno can break the wall with hole.
Depending on caste:
Drone Drone and Sentinel Sentinel have weakest acid. Takes 8 minutes for a regular wall. Cannot be used on reinforced walls.
Hivelord Hivelord, Shrike Shrike, Spitter Spitter, and Praetorian have common acid. 3 minutes for a regular wall. Cannot be used on reinforced walls.
Boiler Boiler, Queen Queen, and King King have strongest acid. Any wall is taken down in about one and a half minute.
75 N/A

Emit Pheromones
Toggles to see your pheromones, allowing you to select recovery, warding, or frenzy. You may only emit one at a time, and you can see which pheromones you are effected by in the game tab. Each pheromone uses 5 plasma every regeneration tick. Strength of pheromones is tied to caste and maturity, and increases effect. More in Xenomorph Mechanics.
Pheromones:
Accelerates healing for health and sunder.
Increases armor and accelerates sunder recovery.
Increases movement speed.
Castes Ranking from lowest to highest:
Drone Drone - 2.0, Carrier Carrier - 2.5, Defiler Defiler - 2.6, Hivelord Hivelord - 3.0, Shrike Shrike - 3.0, Hivemind - 4.0, Praetorian Praetorian - 4.5, Queen Queen and Pheromone Towers - 5.0, and finally King King - 6.0
30 N/A

Xeno Spit
Spit neurotoxin or acid at a target or tile. While neurotoxin is generally not lethal, it will cause pain and slow marines and can have a big impact while supporting other Xenos or fighting on your own. Your acid spit will do burn damage and can slowly wear down poorly-guarded barricades. 40-100 N/A

Spray Acid
Channel a cone of acid across the ground in a 4x7 tile area. Knocks down targets it hits and does tick damage to any target that stands in or moves across the acid while it remains on the ground. 300 30 seconds

Dragon Evolution[править | править код]

Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the XENOMORPH, this primordial ability is Acid Dash.

Ability Description Plasma Cost Cooldown

Acid Dash
Instantly dash up to 5 tiles, ignoring small strucures like tables and spraying acid in your path. Marines in your path are knocked down. For 2 seconds after the initial cast, you can recast the ability without cooldown for an additional, acid-less charge. 250 30

Tips & Tricks[править | править код]

  • In the absence of the Queen, you will often be looked at as a central point of combat due to your powerful pheromones. Make sure you're supporting your other Xenomorphs and paying attention to the battle.
  • You can help an assault succeed, or even influence a push to begin, with a well-placed acid spray that drives marines back from barricades or catches some out, wounding them or cutting them off from support.
  • Praetorians also rival Spitters in their harassment ability, so make sure you're constantly spitting neuro or acid when you're not spraying or fighting.
  • Your acid spray can peek through the corners of cades, given that there isn't anything blocking.


TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor