Участник:Mook/Starting Guide: различия между версиями

Материал из MassMeta
Перейти к навигации Перейти к поиску
imported>Mook
(Created page with "<!-- ?action=purge at the end of the URL in case things break Also, try Ctrl+F5 to clear the page cache todo: -actually add the playing the game section -add a sectio...")
 
imported>Mook
мНет описания правки
 
(не показаны 2 промежуточные версии этого же участника)
Строка 1: Строка 1:
<!--  
<!--  


?action=purge at the end of the URL in case things break
?action=purge at the end of the URL in case things break
Also, try Ctrl+F5 to clear the page cache
Also, try Ctrl+F5 to clear the page cache


todo:
todo:
-actually add the playing the game section
-actually add the playing the game section
-add a section after playing the game that gives more tips on what to do after you learn the basics
-add a section after playing the game that gives more tips on what to do after you learn the basics


-->
-->
Строка 31: Строка 20:
}}
}}


'''[https://spacestation13.com Space Station 13]''' is a multiplayer sandbox that has a heavy focus on player interaction. In the year {{Game Year}}, the megacorporation Nanotrasen has employed you as a staff member onboard their latest state-of-the-art research station. Nanotrasen claims to be researching plasma, a mysterious new substance, but are rumors abound that the station is little more than a twisted social experiment...


'''Space Station 13''' is a multiplayer sandbox that has a heavy focus on player interaction. In the year {{Game Year}}, the megacorporation Nanotrasen has employed you as a staff member onboard their latest state-of-the-art research station. Nanotrasen claims to be researching plasma, a mysterious new substance, but are rumors abound that the station is little more than a twisted social experiment...
At the start of each round, each player is assigned a [[Jobs|role]] onboard the station. There are many [[jobs]], such as the [[scientist]] performing [[Guide_to_Research_and_Development|research and development]] of new technologies, the [[Medical_Doctor|medical doctor]] trying to keep people alive with [[Guide_to_medicine|medicine]] and [[Surgery|surgery]], the [[shaft_miner|shaft miner]] journeying into [[lavaland|hellscapes]] to bring back resources for the station, or even the simple [[janitor]] toiling to keep the station clean. The game randomly chooses a [[Game Mode|a round type]] to throw a wrench in works, ranging from [[Nuclear Operative|an all-out assault on the station by nuclear operatives]], a [[Blood Cult|sinister cult sacrificing crewmembers to summon their god]], or more commonly, [[Traitor|good ol' fashioned traitors]]. Every round on Space Station 13 is different, and there are many different ways to play.
 
At the start of each round, each player is assigned a [[Jobs|role]] onboard the station. There are many [[Jobs|jobs]], such as the [[scientist]] performing [[Guide_to_Research_and_Development|research and development]] of new technologies, the [[Medical_Doctor|medical doctor]] trying to keep people alive with [[Guide_to_medicine|medicine]] and [[Surgery|surgery]], the [[shaft_miners|shaft miner]] journeying into [[lavaland|hellscapes]] to bring back resources for the station, or even the simple [[janitor]] toiling to keep the station clean. The game randomly chooses a [[Game Mode|a round type]] to throw a wrench in works, ranging from [[Nuclear Operative|an all-out assault on the station by nuclear operatives]], a [[Blood Cult|sinister cult sacrificing crewmembers to summon their god]], or more commonly, [[Traitor|good ol' fashioned traitors]]. Every round on Space Station 13 is different, and there are many different ways to play.


= Before Playing =
= Before Playing =


'''[[Rules|READ THE RULES]]!''' It is imperative to at least read and understand the [[Rules#Main_Rules_-_read_these_if_nothing_else|'''Main Rules''']] before connecting for the first time, or else your time on the servers may end very quickly. Some common new player mistakes to avoid include:


It's important to [[Rules|read the rules]] before connecting for the first time. There's a lot on that page, but for now just concern yourself with the [[Rules#Main_Rules_-_read_these_if_nothing_else|'''Main Rules''']]. Some common new player mistakes to avoid include:
* Being violent towards other crew members ''without any reason'', particularly [[Terminology#murderboning|murderboning]]. The role of [[Jobs#Antagonists||antagonists]] are generally selected at the beginning of the round, and a visible alert and audio cue at roundstart to notify you if you are selected.  Let the bad guys do their thing while you stay with the crew and learn the game. Going ballistic and then telling the admins you were "roleplaying an insane person/serial killer" when they ask may get a chuckle or two, but you'll still get banned.
 
* Asking questions about the ongoing round in [[OOC#OOC_channel|OOC]] (out-of-character) chat, AKA [[Terminology#IC_in_OOC|IC in OOC]] or some variation of "Icky Ocky." In general, if it relates to your character/job, a situation on the station, or someone can figure those out from your words, ''don't say it''. It's okay to discuss the current round in [[Terminology#Deadchat|deadchat]], and admins are available for any question in a private {{Key|F1}} [[Terminology#Adminhelp.2FAhelp|adminhelp]] message.
* Being violent towards other crew members ''without any reason''. The role of [[Terminology#Antag|antagonist]] is generally selected at the beginning of the round, and an alert at roundstart will notify you if you are one.  Let the bad guys do their thing while you stay with the crew and learn the game. Going ballistic and then telling the admins you were "roleplaying an insane person/serial killer" when they ask will get a couple of laughs, but you'll still get banned.
* Not following the name format of "Firstname Surname" when creating a [[Guide_to_races#Humans|human]] character. Other humanoid races such as [[Lizardperson|lizards]], [[Plasmaman|plasmamen]], [[Ethereals|ethereals]], and [[Mothpeople|mothpeople]] have their own naming conventions. [[Mime|Mimes]] and [[Clown|clowns]] are exceptions to this policy.  
* Asking questions about the ongoing round in [[OOC#OOC_channel|OOC]] (out-of-character) chat. For example, "Why did I just get killed by the clown?" or "How do I access my traitor gear?" It's okay to discuss the current round in [[Terminology#Deadchat|deadchat]], and admins are available for any question in private {{Key|F1}} [[Terminology#Adminhelp.2FAhelp|adminhelp]] message.
* Not following the name format of "Firstname Surname" when creating a [[Guide_to_races#Humans|human]] character. Other humanoid races such as [[Lizardperson|lizards]], [[Plasmaman|plasmamen]], [[Ethereals|ethereals]], and [[Mothpeople|mothpeople]] have their own naming conventions. [[Mime|Mimes]] and [[Clown|clowns]] are other exceptions to this policy.  


The admin team generally tries to give players the benefit of the doubt, so it's okay to mess up. Be polite and willing to learn from your mistakes and you won't be in trouble. You can press {{Key|F1}}/the [[Terminology#Adminhelp.2FAhelp|adminhelp]] button at any time to send a message directly to the admin team if you have ''any'' questions.
The admin team generally tries to give players the benefit of the doubt, so it's okay to mess up. Be polite and willing to learn from your mistakes and you won't be in trouble. You can press {{Key|F1}}/the [[Terminology#Adminhelp.2FAhelp|adminhelp]] button at any time to send a message directly to the admin team if you have ''any'' questions.
Строка 50: Строка 37:


== Setting Up ==
== Setting Up ==
Make your way to the [http://www.byond.com/download/ BYOND download page] and '''download the client'''.  Once you've downloaded, installed, and logged into the client, feel free to close it - we won't be needing to use it directly anymore. Once you're set up, click a server link and choose to open it with BYOND to join a game. The /tg/ servers, which our wiki is based around, are:
Make your way to the [http://www.byond.com/download/ BYOND download page] and download the client.  Once you've downloaded, installed, and logged into the client, you've done everything you needed to do on the client and can safely close it. With BYOND installed and your account logged in, you can access a server link and choose to open it with BYOND to join a game directly. The /tg/ servers, around which our wiki is based, are:
* '''Basil''' (US-West): <byond server=bagil.tgstation13.org port=2337>byond://bagil.tgstation13.org:2337</byond>
{| class="wikitable"
* '''Sybil''' (US-West): <byond server=sybil.tgstation13.org port=1337>byond://sybil.tgstation13.org:1337</byond>
|+
* '''Terry''' (EU): <byond server=terry.tgstation13.org port=3336>byond://terry.tgstation13.org:3336</byond>
|-
The following servers have a higher standard of roleplay enforced by [[Roleplay_Rules|roleplaying rules]]:
| <byond server=bagil.tgstation13.org port=2337>Basil (US-West)</byond> || <byond server=sybil.tgstation13.org port=1337>Sybil (US-West)</byond> || <byond server=terry.tgstation13.org port=3336>Terry (EU)</byond>
* '''Manuel''' (Roleplay/US-West): <byond server=manuel.tgstation13.org port=1447>byond://manuel.tgstation13.org:1447</byond>
|-
* '''Campbell''' (Roleplay/EU): <byond server=campbell.tgstation13.org port=6337>byond://campbell.tgstation13.org:6337</byond>
| <byond server=manuel.tgstation13.org port=1447>Manuel (Roleplay/US-West)</byond>|| <byond server=campbell.tgstation13.org port=6337>Campbell (Roleplay/EU)</byond> || <byond server=events.tgstation13.org port=4337>Events Hall (Sandbox/EU)</byond>
The following server, while originally for events, is now primarily for players to try out different mechanics and systems within the game:
|}
* '''Events Hall''' (EU): <byond server=events.tgstation13.org port=4337>byond://events.tgstation13.org:4337</byond>
The following server has a vastly different playstyle than the above servers, and as such has its own [[TGMC:TGMC|wiki]] and [[TGMC:Marine Quickstart Guide|starting guide]]:
* '''Terra-Gov Marine Corps:''' <byond server=tgmc.tgstation13.org port=5337>byond://tgmc.tgstation13.org:5337</byond>


Links to all current servers and their player counts are available at [https://tgstation13.org https://tgstation13.org]. If joining by clicking a link doesn't work, open the BYOND client, open location with {{Key|Ctrl}} + {{Key|O}}, and paste the link of the server you want to join.  
<byond server=tgmc.tgstation13.org port=5337>Terra-Gov Marine Corps</byond> has a vastly different playstyle than the above servers, and as such has its own [[TGMC:TGMC|wiki]] and [[TGMC:Marine Quickstart Guide|starting guide]].


Links to all current servers and their player counts are available at the [https://tgstation13.org tgstation13.org] website. If joining by clicking a link doesn't work, open the BYOND client, open location with {{Key|Ctrl}} + {{Key|O}}, then (if using a Windows computer) right-click the server name, select 'copy link address', then paste the link of the server you want to join in the client.


== Character Creation ==
 
== Set Up ==
===Character Creation===
[[File:Newplayeroptions.png|thumb|left|250px|The lobby menu]]
[[File:Newplayeroptions.png|thumb|left|250px|The lobby menu]]
[[File:Startup.png|thumb|The character setup screen]]
[[File:Startup.png|thumb|The character setup screen]]
Once you've connected to a server, you'll be greeted by the lobby. If this is your first time playing on /tg/station, you'll need to create a character. Click on [[File:CharaSetup.png]] in the lobby, and the character creation menu will open.  
Once you've connected to a server, you'll be greeted by the lobby. If this is your first time playing on /tg/station, you'll need to create a character. Click on [[File:CharaSetup.png]] in the lobby, and the character creation menu will open.  


From the topleft of your character preview, you can rotate your character, select a [[Guide_to_races|race]], and select your sex. For now, just ensure that ''your species is set to '''human.''''' As a human, you are protected by the [[Asimov|Asimov laws]] built into synthetic roles and are able to eat most recipes the [[chef]] can cook. Though synthetic players generally don't cause undue grief to non-humans, there is no guarantee so it's better to be safe than sorry.  
From the top-left of your character preview, you can rotate your character, select a [[Guide_to_races|race]], and select your sex. For now, just ensure that your species is set to [[Guide_to_races#Humans|human]]. As a human, you are usually protected by the [[Asimov|Asimov laws]] built into the [[cyborg|synthetic]] roles and are able to eat most recipes the [[chef]] can cook.  


In space, surrounded by [[cyborg|robots]] and [[Changeling|monsters]] and [[wizard|wizards]], your sex and gender do not have any mechanical impact. Satchels and backpacks have identical stats, while duffelbags can hold more items but slow you down heavily. Other clothing options are just cosmetic.  
In space, surrounded by [[cyborg|robots]] and [[Changeling|monsters]] and [[wizard|wizards]], your sex and gender do not have any mechanical impact. Satchels and backpacks have identical stats, while duffelbags can hold more items but slow you down. Other clothing options are just cosmetic.  


Design your character's appearance as you deem fit, or press "Randomize" if you don't care, and select choose a name. Generally, humans follow the "Firstname Surname" naming convention. Other naming options (opened by pressing the three vertical dots on the right of the name) include your name as a [[cyborg]], [[AI]], [[clown]], [[mime]], and religious names for [[Chaplain|chaplains]], but feel free to ignore it for now: You can change all options between rounds.  
Design your character's appearance as you deem fit, or press "Randomize" if you don't care, and select choose a name. Generally, humans follow the "Firstname Surname" naming convention. Other naming options (opened by pressing the three vertical dots on the right of the name) include your name as a [[cyborg]], [[AI]], [[clown]], [[mime]], and religious identities for [[Chaplain|chaplains]], but feel free to ignore it for now: You can change all options between rounds.  


'''Security department''' and '''Uplink Spawn Location''' are tied to [[Security Officers]] and [[Traitor|traitors]] respectively, so don't worry about those for your first few rounds.
'''Security department''' and '''Uplink Spawn Location''' are tied to [[Security Officers]] and [[Traitor|traitors]] respectively, so don't worry about those for your first few rounds.


Once you are happy with your character, you can select the next tab.
Once you are happy with your character, you can select the next tab.
=== Occupations ===
=== Occupations ===
{{Speech|left|
{{Speech|left|
Строка 91: Строка 80:
* '''[[Cargo Technician]]s''' work directly with the [[quartermaster]] to ensure <s>Cargonia will never fall</s> the station receives much needed supplies. Utilize the comradery between the other technicians and your boss to learn communication skills and command relationships in this game.
* '''[[Cargo Technician]]s''' work directly with the [[quartermaster]] to ensure <s>Cargonia will never fall</s> the station receives much needed supplies. Utilize the comradery between the other technicians and your boss to learn communication skills and command relationships in this game.
* '''[[Janitor]]s''' work hard to keep the station clean. This job can efficiently teach inventory management and a station's layout. Just take care when venturing into maintenance tunnels by your lonesome for long. [[Changeling|Who]] [[Nightmare|knows]] [[Blood_Cult|what]] [[Xenos|dwells]] [[Space_Ninja|in]] [[Traitor|the]] [[clown|dark]].
* '''[[Janitor]]s''' work hard to keep the station clean. This job can efficiently teach inventory management and a station's layout. Just take care when venturing into maintenance tunnels by your lonesome for long. [[Changeling|Who]] [[Nightmare|knows]] [[Blood_Cult|what]] [[Xenos|dwells]] [[Space_Ninja|in]] [[Traitor|the]] [[clown|dark]].
* '''The [[Chef]]s''' are a solid introduction to interacting with equipment and combining/crafting objects. The botanists will supply many ingredients <s>and drugs</s> for you to experiment with.
* '''[[Chef]]s''' are a solid introduction to interacting with equipment and combining/crafting objects. The [[Botanist|botanists]] will supply many ingredients <s>and drugs</s> for you to experiment with.
* '''[[Prisoner]]s''' are separated from the rest of the station through the [[brig]], which grants them a buffer from the chaos of the station. Learn the game inside your own bubble without worrying too much about the bloodshed happening in the station's halls.
* '''[[Assistant]]s''' are, like prisoners, without responsibilities or expectations. Unlike prisoners, they inhabit the station proper and are thus vulnerable to all its wonders and horrors (mostly horrors).  


Or, if you'd prefer something with more difficulty and responsibilities:
Or, if you'd prefer something with more difficulty and responsibilities:
* '''[[Shaft Miner]]s''' are often away from the hustle of the crew and can take time learning the controls while being helpful to the station. They are also in prime positions to teach newer players about combat, should one feel dangerous. Put on your suit, turn on your internals, ''read the [[Shaft_Miner|page]] on your job'', and get to mining! Beware, overconfidence and overextending can lead an unwary miner into some '''very dangerous situations'''.  
* '''[[Shaft Miner]]s''' are often away from the hustle of the crew and can take time learning the controls while being helpful to the station. They are also in prime positions to teach newer players about combat, should one feel dangerous. Put on your suit, turn on your internals, ''read the [[Shaft_Miner|page]] on your job'', and get to mining! Beware, overconfidence and overextending can lead an unwary miner into some '''very dangerous situations'''.  
* '''[[Paramedic]]s''' are the first step towards being a [[Medical Doctor]], and are in the prime position to teach newer players about the game's [[Guide_to_wounds|health]] and [[guide_to_medicine|medicine]] systems.
* '''[[Paramedic]]s''' are the first step towards being a [[Medical Doctor]], and are in the prime position to teach newer players about the game's [[Guide_to_wounds|health]] and [[guide_to_medicine|medicine]] systems.
If you don't feel like dealing with responsibilities while learning the game mechanics, the '''[[Assistant]]''' is always available at any point in the game. There are no responsibilities or expectations put on an assistant's shoulders, and while some may consider the lack of objectives and goals boring, it is the best way to learn the game's controls at your own pace.
Avoid the joke roles of the '''[[Mime]]''' and '''[[Clown]]''' for now. Not only do they have to deal with specific shortcomings, they also are often the target of grief by other crewmembers.


Finally, at the top right, ensure the dropdown menu has selected either "Return to lobby if unavailable" or "Join as Assistant if unavailable." The last option, "Join as a random job if unavailable" will throw you into ''any'' available job, including the joke roles or high-responsibility roles like [[Quartermaster]].
Finally, at the top right, ensure the dropdown menu has selected either "Return to lobby if unavailable" or "Join as Assistant if unavailable." The last option, "Join as a random job if unavailable" will throw you into ''any'' available job, including the joke roles or high-responsibility roles like [[Quartermaster]].


=== Antagonists ===
=== Antagonists ===
For your first few games, make sure all antagonist options are disabled. All antagonist jobs have the responsibility of improving the excitement of a round, and many make do with complex or specialized mechanics to do so.
For your first few games, make sure all [[Jobs#Antagonists||antagonist options are disabled. All antagonist jobs have the responsibility of improving the excitement of a round, and many make do with complex or specialized mechanics to do so.


=== Quirks ===
=== Quirks ===
Quirks can add new passive mechanics to a game; some with subtle effects, others more extreme. Each quirk has a cost associated with it that you can use to purchase positive traits like an occasional mood boost or healing while drunk. '''Navigationally Challenged''' is a 0-cost quirk that only adds a location pinpointer object to your inventory at round start to help you find your way around the station. Be sure to add it if not already applied.
Quirks can add new passive mechanics to a game; some with subtle effects, others more extreme. Each quirk has a cost associated with it that you can use to purchase positive traits like an occasional mood boost or healing while drunk.


== Joining the Game ==
== Joining the Game ==
Строка 115: Строка 102:


<tabs>
<tabs>
<tab name="Join Game!">[[File:Tut2.png|thumb|The choose profession window]] <div style="text-align: center;">If the window says '''Join Game!''', there's currently a round going on. This is most likely what you'll see.<br><br>Click on the button, and a window will pop up asking you to choose a profession. The jobs available will vary, but '''Assistant''' is always available*. The numbers in the brackets next to the job title show the current number of players who have been assigned that job for the round, if there is a zero inside the brackets, no one has been assigned to that job for the round. When you click on the job you want, you'll be brought to the station via the [[Arrivals|arrival shuttle]]. You'll start out on a transit shuttle that will dock at the station in a few seconds. You'll also be strapped into a chair, so don't forget to unbuckle yourself (click your seat, the ''Buckled'' HUD icon or press the ''resist'' [[Hotkeys#Hotkey-mode_Enabled|hotkey]] if enabled).  
<tab name="Ready/Not Ready/Observe"><div style="text-align: center;">If the window has three buttons that say '''Ready''', '''Not Ready''', and '''Observe''', that means a round has not started yet.<br><br>This is ideal, because you'll be playing the round from the beginning, when things are the going to be calm and allow you to get your bearings in a relatively safe environment. Toggle the button to '''Ready''', then wait for the game to begin. (You can see the time until the game begins on the '''Lobby''' tab, on the top right of the game window.)<br><br>Pressing '''Observe''' will spawn you as a [[ghost]], which is essentially a spectator - '''you won't be able to spawn normally until the next round if you select this option!'''</div></tab>
<tab name="Join Game!">[[File:Tut2.png|thumb|The choose profession window]] <div style="text-align: center;">If the window says '''Join Game!''', there's currently a round going on. This is most likely what you'll see.<br><br>Click on the button, and a window will pop up asking you to choose a profession. The jobs available will vary, but '''Assistant''' is always available*. The numbers in the brackets next to the job title show the current number of players who have been assigned that job for the round, if there is a zero inside the brackets, no one has been assigned to that job for the round. When you click on the job you want, you'll be brought to the station via the [[Arrivals|arrival shuttle]]. You'll start out on a transit shuttle that will dock at the station in a few seconds. You'll also be strapped into a chair, so don't forget to unbuckle yourself (click your seat, the ''Buckled'' HUD icon, or press {{Key|B}} if [[Hotkeys#Hotkey-mode_Enabled|hotkey mode]] is enabled).  
<br><br>*Sometimes, at the start of a round, a different service job is chosen to be the infinite slots job at random. If Assistant is not available, just click the one with the highest numbers.
<br><br>*Sometimes, at the start of a round, a different service job is chosen to be the infinite slots job at random. If Assistant is not available, just click the one with the highest numbers.
Don't worry, people generally won't pester you with any responsibilities once they realize that the [[bartender]] is actually just one of eight.</div></tab>
Don't worry, people generally won't pester you with any responsibilities once they realize that the [[bartender]] is actually just one of eight.</div></tab>
<tab name="Ready/Not Ready/Observe"><div style="text-align: center;">If the window has three buttons that say '''Ready''', '''Not Ready''', and '''Observe''', that means a round has not started yet.<br><br>This is ideal, because you'll be playing the round from the beginning, when things are the going to be calm and allow you to get your bearings in a relatively safe environment. Toggle the button to '''Ready''', then wait for the game to begin. (You can see the time until the game begins on the '''Lobby''' tab, on the top right of the game window.)<br><br>Pressing '''Observe''' will spawn you as a [[ghost]], which is essentially a spectator - you won't be able to spawn normally until the next round if you select this option!</div></tab>
</tabs>
</tabs>


== Interface 101 ==
== Interface 101 ==
 
[[File:UI_Num.png|thumb|800px|The basic organic UI using the default Midnight Theme]]
=== Tabs ===
[[File:Tutorial_tabs.png|left|thumb|Status tab]]
 
Before you do anything else, take a look at the top right of the game window. You'll see some tabs labelled '''Status''', '''Admin''', '''IC''', '''Object''', and '''OOC'''. The most important tabs are the Status and Admin tabs. If you're using internals (an oxygen tank and mask), the Status tab tells you the remaining air pressure - useful for avoiding death by suffocation. The Admin tab contains the '''Adminhelp''' button, used to contact admins directly if you have a question or believe someone is breaking the rules. More tabs may pop up depending on what you are holding or doing in the game, so be sure to explore the options when you have the chance.
 
In the '''Status''' tab, take note of the map currently being played on the server. It'll be used later in the guide.
 
=== HUD ===
 
{{Speech
{{Speech
|name=Tuterr, the Private Eye
|name=Tuterr, the Private Eye
|text="Interface"? What the hell are you talking about, kid? "Blue buttons?" Geez, you've been here for five minutes and you're already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]
|text="Interface"? What the hell are you talking about, kid? "Blue buttons?" Geez, you've been here for five minutes and you're already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]
}}
}}
===Character Control===
The biggest barrier to entry into Space Station 13 is the controls. The UI is, at a glance, complex and the controls are unintuitive at best. Thankfully, once it clicks you'll never have an issue with it again. Maybe. Hopefully. '''Don't let it overwhelm you - after a round or two of practice, you should be fine.'''[[File:UI_Worn.png|thumb|The clothing tab opened]]
* ('''1''') The leftmost icon [[File:Hud-inventory.png]] is your clothing tab. You can left-click {{Leftclick}} the icon to expand the tab (as seen right) to access what your (organic) character is currently wearing (or not) on their body.
* ('''2''') The icons to the left of your hands are for items strapped outside your clothes: The suit storage [[File:Hud-SuitStorage.png]], ID slot [[File:Hud-ID.png]], belt [[File:Hud-Belt.png]], and backpack [[File:Hud-Back.png]]
* ('''3''') Your [[File:Hud-hands.gif]] hands are the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands). The highlight around one of the hands is the '''active hand'''. If you have an '''empty''' active hand and {{Leftclick}} on an object, you'll pick it up/open it/use it. If '''an object is in your active hand''' and you {{Leftclick}} on something, you'll use the item you're holding on to what you just clicked.
* ('''4''') Your pockets [[File:Hud-Pocket.png]] are additional storage locations for small items. Items stored in your pockets are hidden from view, but observers can tell if items are in your pocket.
* ('''5''') Your actions and modifiers are the most complex of the bunch:
** The four small icons on the left are (clockwise from top-left):
***'''[[Languages]]''' [[File:Talk_wheel.gif]] where you can review your known languages and select your default
***'''Area Creation''' [[File:Area_edit.gif]]
***'''Crafting''' [[File:Craft.gif]] where you can look up recipes and craft items
***'''Navigation''' [[File:Hud-Navigate.png]] (where you can select a location and follow a holographic waypoint to reach the chosen location.
** {{Combat_Mode}} is a toggle for when you're ready to get down and dirty in a brawl. Combat is a <s>cumbersome, awkward, and unfair endeavor</s> robust, rewarding, and tactical activity, and you will practice this skill sooner or later whether you want to or not.
** The Run/Walk Toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the [[janitor]] doesn't put wet floor signs down.
** The body part selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, head, upper torso, groin, eyes, or mouth.)
** On top:
*** The Resist [[File:Hud-resist.png]] icon can be pressed to break out of {{Grab}}, restraints, and if you're on fire, is the "stop drop and roll" button.
*** The Rest [[File:UI Rest.png]] icon lets you lie down on the floor, and crawl into crates or under flaps. If you actually want to rest, click the '''Sleep''' verb in the IC tab.
*** The Throw [[File:Hud-throw.png]] and Drop [[File:Hud-drop.png]] icons do what their names imply. [[File:Hud-drop.png]] is self-explanatory, but [[File:Hud-throw.png]] is a toggle - if it's on and you {{Leftclick}} somewhere, you'll throw the item in your active hand at where you clicked. If it's on and you have an empty hand, you'll catch whatever is thrown at you.
*** The Pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object.


The biggest barrier to entry in Space Station 13 is the controls. The UI is, at a glance, complex, and the controls are unintuitive. Thankfully, once it clicks, you'll never have an issue with it again. '''Don't let it overwhelm you - after a round or two of practice, you should be fine.'''
===Character Status===
 
[[File:UI_Status.png|thumb|A healthy status at the start of a round]]
The top right of the screen contains the action tabs mentioned previously, and the bottom right is the text log. This is where you can see what people are saying, what's happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we're on [[Keyboard_Shortcuts|Hotkey-mode]] (press {{Key|Tab}} if the bar is red}} we won't need to use it. There are quite a few HUD elements on the main screen, so let's break them down into sections. '''Don't worry about trying to memorize everything all at once''' - you can always come back to this wiki.
From top to bottom:
 
* '''Internals''' [[File:Gmaskinternalsicon.gif]] indicate whether you have an active supply of oxygen from a tank or not. You can press the icon to activate your internals if you have a mask on and a non-exhausted tank on your person.
<tabs>
* '''Morale'''
<tab name="Hands">[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the '''active hand'''. If you have an '''empty''' active hand and click on an object, you'll pick it up/open it/use it. If '''an object is in your active hand''' and you click on something, you'll use the item you're holding on what you just clicked.
* '''[[Health]]''' [[File:HealthMax.gif]] is the indicator of your current overall health. As you take damage, the icon turns increasingly red [[File:HealthLow.gif]] until you enter Crit [[File:HealthCrit.gif]].  
 
* '''Damage Locator''' indicates where on your body you are damaged. Match the body part selector [[File:Hud-target.gif]] to the damaged area when using healing items to properly heal.
'''If this seems confusing, don't worry - it'll be explained shortly.'''</tab>
* '''[[Stamina]]''' [[File:Stamina.png]]
<tab name="Inventory Buttons">These icons manage your inventory.
 
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.
 
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.
 
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID).</tab>
<tab name="Interact Commands">These buttons directly affect how you interact with objects.
 
The Drop [[File:Hud-drop.png]] and Throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the Throw button is a toggle - if it's on and you click somewhere, you'll throw the item in your hand at where you clicked.


The Pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object.  
===Alerts===
Alerts will appear on the top-right of the HUD if something is wrong. The most common ones are:


The rest [[File:UI Rest.png]] icon lets you lie down on the floor, and crawl into crates or under flaps. If you actually want to rest, click the '''Sleep''' verb in the IC tab.
[[File:Hud-oxy.gif]] '''Oxygen warning''' - The air you're breathing doesn't have enough oxygen (or other substances) (black), or too much (red). You'll usually see a black oxygen warning from being exposed to space. Put on a gas mask and have an oxygen tank! You can put a small emergency oxygen tank in your pockets or belt if you don't want to be holding it, and if you can find a hazard vest or suit you can put it in the leftmost storage slot. You can find small oxygen tanks and masks in the survival box in your backpack and in blue oxygen emergency lockers. They don't last very long, though.


The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask).
[[File:Hud-pressure.gif]] '''Pressure warning''' - Pressure levels are too high (red), or too low (black). Low and high pressures can kill you. You'll usually see a black pressure warning from being exposed to space. Put on a space suit! There are space suits in the red fireman lockers.
 
The Resist [[File:Hud-resist.png]] icon can be pressed to break out of {{Grabs}}, restraints, and if you're on fire, is the "stop drop and roll" button.
 
The Run/Walk Toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn't put wet floor signs down.
 
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.)
 
Last but not least is the {{Combat_Mode}} toggle - this will be explained in detail later.</tab>
<tab name="Other">The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] target selector change depending on how injured you are. 
 
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.
 
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu, the create area [[File:Area_edit.gif]] icon is used to create an "area", and the skills [[File:UI Skills.png]] icon shows you your skills in certain contexts, like mining. You won't need to worry about these three for during this guide.</tab>
<tab name="Alerts">These will only appear on the HUD if something is wrong.
 
[[File:Hud-oxy.gif]] '''Oxygen warning''' - The air you're breathing doesn't have enough of oxygen (or other substances) (black), or too much (red). You'll usually see a black oxygen warning from being exposed to space. Put on a gas mask and have an oxygen tank! You can put a small emergency oxygen tank in your pockets or belt if you don't want to be holding it, and if you can find a hazard vest or suit you can put it in the leftmost storage slot. You can find small oxygen tanks and masks in the survival box in your backpack and in blue oxygen emergency lockers. They don't last very long, though.
 
[[File:Hud-pressure.gif]] '''Pressure warning''' - Pressure levels are too high (red), or too low (black). Low and high pressures can kill you. You'll usually see a black pressure warning from being exposed to space. Put on a space suit! There's hardsuits in the red fireman lockers.


[[File:tox_in_air.gif]] '''Toxin warning''' - You are breathing in toxic gases.
[[File:tox_in_air.gif]] '''Toxin warning''' - You are breathing in toxic gases.
Строка 189: Строка 160:


[[File:Hud-hunger.gif]] '''Hunger warning''' - You're either fat, hungry, or starving. Being fat slows you down considerably, so consider eating less.
[[File:Hud-hunger.gif]] '''Hunger warning''' - You're either fat, hungry, or starving. Being fat slows you down considerably, so consider eating less.
The text at the top of the screen showing the names of the things you hover over is called the "screentip". In '''Game Preferences''' you can change the text color or turn it off entirely.</tab>
</tabs>
<!-------
I LEFT OFF HERE
HEY
LISTEN
HEY
LISTEN
HEY
LISTEN
HEY
LISTEN
HEY
LISTEN
HEY
LISTEN
HEY
LISTEN
HEY
LISTEN
--->


== Controls ==
== Controls ==
''Main article: [[Keyboard_Shortcuts|Controls]]''
[[File:Hotkeys.png|thumb|500px|Controls with the [[Keyboard_Shortcuts|Hotkey mode]] enabled]]
There might seem like quite a few controls, but don't worry - you'll only be using a few the majority of the time. There are a lot of edge cases in SS13, due to the sheer nature of features and content available. You can check [[Controls|this page]] for a list of every keybinding. Although your control scheme was changed to '''[[Keyboard_Shortcuts|Hotkeys]]''' in the Game Preferences menu, it may not have applied itself - if there is a large red bar going across the bottom of the chat window, click somewhere on the game window and press {{Key|Tab}}. This is the manual toggle for [[Keyboard_Shortcuts|hotkey]] mode - if the bar changes to white, you're good to go.


 
* Use {{Key|W}}{{Key|A}}{{Key|S}}{{Key|D}} to move.
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the [[Keyboard_Shortcuts|hotkey mode]] (somewhat outdated)]]
* Press {{Key|T}} to talk in-game.
 
** If you insert {{Key|;}} at the beginning, you'll transmit your message to the general chat radio. You can look up department-specific radio shortcuts [[Radio_channels|here]].
There might seem like quite a few controls, but don't worry - you'll only be using a few the majority of the time. There's a lot of edge cases in SS13, due to the sheer nature of features and content available. You can check [[Controls|this page]] for a list of every keybinding. Although your control scheme was changed to '''[[Keyboard_Shortcuts|Hotkeys]]''' in the Game Preferences menu, it may not have applied itself - if there is a large red bar going across the bottom of the screen, click somewhere on the game window and press '''Tab'''. This is the manual toggle for [[Keyboard_Shortcuts|hotkey]] mode - if the bar changes to white, you're good to go.
* Press {{Key|O}} for OOC chat.
 
* Use '''WASD''' to move.
* Press '''T''' to talk.
** If you add a semicolon before anything else, you'll transmit your message to the general chat radio.
** You can speak on department specific radio channels - the format is the same for each, just with a different letter. To speak on the medical channel, for example, type '''.m''' before your message. (You can also use ''':m''' or '''#m''')
* Press '''O''' for OOC chat.
** Be careful not to mix the two chat buttons up - your cry for help might end up going in OOC, where anyone can see it at any time.
** Be careful not to mix the two chat buttons up - your cry for help might end up going in OOC, where anyone can see it at any time.
* Press '''M''' to write an emote.
* Press {{Key|M}} to write a custom emote.
** This is for nonverbal actions - for example, writing "sighs." in the text box would show as "''[Character Name]'' sighs."
** This is for nonverbal actions - for example, writing "sighs." in the text box would show as "''[Character Name]'' sighs."
* {{Leftclick}} on objects in the game world to [[Starter_guide#Basic_Interactions|interact]] with them. For most, you'll need to be next to or on top of the object.
* {{Leftclick}} on objects in the game world to interact with them. For most objects, you'll need to be adjacent to or on top of them.
** This is used for things such as interacting with computer terminals, picking up items, using an item on something, or attacking someone.
** This is used for things such as interacting with computer terminals, picking up items, using an item on something, or attacking someone.
* '''Shift+{{Rightclick}}'' something to open the context menu, which can be used for a variety of things.
** Your selected hand is the one that will pick up an object (if empty) or use the object in that hand (if holding something). You can tell which is selected by the highlighted box around one of your hands.
** Context menu is slow and clunky, and you can usually perform most actions with [[Keyboard_Shortcuts|hotkeys]] instead. There are a few examples of actions that can only be done with the context menu, but they're far and few between.
* {{Key|Shift}} + {{Leftclick}} on something to examine it.
* {{Tooltip|[[File:Grab_action.png|24px|link=Combat_Mode#Grab]]|Hold CTRL and left-click a person with your hand empty. It doesn't matter if {{Combat_Mode}} is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4).}} Left-click on something while holding '''Control''' to drag it.
* {{Key|Shift}} + {{Rightclick}} something to open the context menu, which can be used for a variety of things.
** This won't work if the item in question is fixed in place. You can use this to drag almost anything otherwise.
* {{Key|Ctrl}} + {{Leftclick}} on something to drag it.
** Press '''H''', '''Delete''' or use the pull [[File:Hud-pull.png]] icon to stop dragging.
* {{Clickdrag}} Click-dragging is used for a couple of specific actions.
* Hold '''Shift''' and {{Leftclick}} on something to examine it.
* Press '''X''' or '''Middle Mouse Button''' to change your selected hand.
** Your selected hand is the one that will pick up an object (if empty) or use the object in that hand (if holding something). You can tell which is selected by the small box around one of your hands.
* '''Clickdragging''' is used for a couple of specific actions.
** For example, to climb onto a table, drag and drop your character to the table.
** For example, to climb onto a table, drag and drop your character to the table.
** To put things on/take things off of someone, drag and drop their character onto yourself. (To put things on them, you'll need to have the item in your selected hand.)
** To put things on/take things off of someone, drag and drop their character onto yourself. (To put things on them, you'll need to have the item in your selected hand.)
** You can open a container without holding it in your hand by alt-clicking it or clickdragging it onto yourself. This also works for storage items you're wearing, which is useful if your hands are full.
** You can open a container without holding it in your hand by {{Key|Alt}}-clicking it or click-dragging it onto yourself. This also works for storage items you're wearing, which is useful if your hands are full.
** You can also buckle yourself/other people to chairs using this. It can be tricky, as you have to be on top of the chair, and your mouse has to be on top of the chair's exposed sprite.
 
<div style="text-align: left; max-width: 800px;">{{#tag:tab|Press '''Z''' to use the item in your selected hand. (You can also click on the object in the HUD) This is used for things like toggling the fire mode on a weapon or turning on an [[Energy Sword|energy sword]]. Some objects such as food require you to click on your own character sprite, and do nothing if you "use" them.
 
Hold '''Alt and click''' to perform specific, context sensitive actions. Some functions for alt-clicking include removing an ID from your PDA (or pen if there's no ID in it), toggling the lock on a locker, split a stack of items, crawling into vents (as something small like a monkey) etc.
 
Hold '''Shift and press Middle Mouse Button''' to point at something. This creates a message in the chat and temporarily displays an arrow over the thing you point at.
 
Press '''R''' to enable throwing mode. If you click somewhere in the game world when you have throwing mode on and an item in your selected hand, you'll throw it at that point. If someone throws an item at you, and you have throwing mode on, you'll catch the item.
|dropdown=true|collapsed=true|name=Non-Essential Controls}}</div>
 
== Gameplay Concepts ==
 


==Gameplay Concepts==
{{Speech
{{Speech
|name=Tuterr, the Private Eye
|name=Tuterr, the Private Eye
Строка 265: Строка 190:
|image=[[File:Generic detective.png|64px|right]]
|image=[[File:Generic detective.png|64px|right]]
}}
}}
Before getting into anything else, it's important to note that since SS13 is such an open-ended game that many other people with varying degrees of experience and hostility are playing, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. It's important to '''not let death get to you''' - Rule 10 exists for a reason! There are multiple ways you can be brought back into the game - don't get frustrated if something happens early or often.


There are a few specific concepts that are often stumbling blocks for newer players, so let's address those first. (These are all in expandable boxes to save space, but it's not a bad idea to read them beforehand.)


Before getting into anything else, it's important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. It's important to '''not let death get to you''' - Rule 10 exists for a reason! There are multiple ways you can be brought back into the game - don't get frustrated if something happens.
===Using your Hands===
 
There's a few specific concepts that are often stumbling blocks for newer players, so let's address those first. (These are all in expandable boxes to save space, but it's not a bad idea to read them beforehand.)
 
=== The Hands System ===
 
One of the things the majority of new players have trouble with is the hands system. It's not complex once you've figured it out, but it can be difficult to understand without help.
One of the things the majority of new players have trouble with is the hands system. It's not complex once you've figured it out, but it can be difficult to understand without help.


You have two hands at your disposal. The bright box around one of your hands is the '''selected hand'''. This is the hand that's used whenever you click on something - if it's empty, you'll either pick up an item, or interact with something (like a computer terminal or vending machine).
You have two hands at your disposal. The bright box around one of your hands is the '''selected hand'''. This is the hand that's used whenever you click on something.
 
If you have something in your selected hand, you'll use that item on whatever you click on. This can lead to confusion, because if you have something in your hand, you can't use things such as terminals or vending machines - you'll either hit the object with your item or do nothing.
 
This is because you're trying to directly use the item on the object - this is why you're able to use a screwdriver to open the panel on a door, use wirecutters on a grille, or similar actions.
 
This can also cause problems with '''backpacks, boxes, and other containers''' - if you want to open a container, alt click it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you'd like to take your backpack off, you need to '''click and drag''' the bag to an empty hand - a normal click just opens the equipped bag.
 
=== Basic Interactions ===
These are basic interactions you can perform when clicking people with an empty hand. Some require {{Combat_Mode}} to be on or off (press '''4''' or '''F''' to toggle). Combat mode should be kept off by default or you will block people. Read more [[Combat_Mode|here]].
 
==== [[File:Help_action.png|24px|link=Combat_Mode#Help]] [[Combat_Mode#Help|Help]] [[File:Help_32.png]]====
[[Combat_Mode|Combat mode]] must be off. Is used for friendly interactions, such as giving hugs or performing CPR. '''Be careful''' - if you have an item in your hand that isn't designed to help someone, you'll still attack them with it!
 
====[[File:Rightclick.png|24px|link=Combat_Mode#Disarm]] [[Combat_Mode#Disarm|Disarm]] [[File:Disarm_32.png]]====
Is used to non-lethally push people away or against walls. Read more [[Combat_Mode#Disarm|here]].
 
==== [[File:Grab_action.png|24px|link=Combat_Mode#Grab]] [[Combat_Mode#Grab|Grab]] [[File:Grab_32.png]]====
Allows you to grab people and also upgrade grabs. Read more [[Combat_Mode#Grab|here]].
 
==== [[File:Harm_action.png|24px|link=Combat_Mode#Harm]] [[Combat_Mode#Harm|Harm]] [[File:Harm_32.png]]====
[[Combat_Mode|Combat mode]] must be on [[File:Combat_32.png]]. This lets you punch people, or kick them if they are prone. Read more [[Combat_Mode#Harm|here]].


=== Damage ===
If it's empty, you'll either pick up an item, or interact with something (like a computer terminal or vending machine).


There are a few different damage types in SS13. Some common ones are [[Health#Brute|brute]], [[Health#Burn|burn]], [[Health#Toxin|toxin]], [[Health#Suffocation|suffocation]]. If you take enough damage you'll fall unconscious into critical condition, better known as '''[[Health#Critical_Status|Crit]]'''. If left untreated in this state, you'll slowly suffocate until you die. Read more about damage types [[Health|here]]. To learn how to best treat them see the [[Guide_to_medicine|Guide to medicine]].
If you are holding an item, you'll use that item on whatever you click on. If they are compatible, you'll use the item without issue. If they aren't, you'll attack what you clicked on with that item.


=== Combat ===
If you are holding an item and click on a storage object, you'll store that item in/on the object. If you want to open the storage item, {{Key|Alt}} + click the item or click-drag the item onto your sprite. You can also pick it up with one hand and click it with the other hand.


===Combat===
Combat in SS13 is very heavily focused on '''who falls over first'''. If you're prone, you've likely lost. This means items like [[General_items#Soap|soap]] [[File:Soaps.gif]] or [[Security_items#Disabler|disablers]] [[File:ModernDisabler.png]] are extremely useful.
Combat in SS13 is very heavily focused on '''who falls over first'''. If you're prone, you've likely lost. This means items like [[General_items#Soap|soap]] [[File:Soaps.gif]] or [[Security_items#Disabler|disablers]] [[File:ModernDisabler.png]] are extremely useful.


If you get into a fight, consider your options - it may be best to try and simply run away. If you think you can disarm your opponent, you could turn the tables by taking their weapon. Combat in SS13 is fast paced and revolves around a lot of back and forth swipes, almost like a strange joust between 2D spacemen.
If you get into a fight, consider your options - it is often best to try and simply run away. If you think you can disarm your opponent, you could turn the tables by taking their weapon. Combat in SS13 is fast-paced and revolves around a lot of back and forth swipes, almost like a strange joust between 2D spacemen.


Getting better at combat in SS13 requires practice - there's only so much you can be taught. The rest is learning how to create and take advantage of opportunities. Hopefully, you won't have to get into many fights as you start out.  
Getting better at combat in SS13 requires practice - there's only so much you can be taught. The rest is learning how to create and take advantage of opportunities. Hopefully, you won't have to get into many fights as you start out.  
Строка 312: Строка 214:
To learn more about combat and how to win fights, see the [[Guide_to_Combat|Guide to Combat]].
To learn more about combat and how to win fights, see the [[Guide_to_Combat|Guide to Combat]].


=== Ghosts ===
===Damage===
There are a few different damage types in SS13. Some common ones are [[Health#Brute|brute]], [[Health#Burn|burn]], [[Health#Toxin|toxin]], and [[Health#Suffocation|suffocation]]. If you take enough damage (100+ damage accumulated over the entire body) you'll fall unconscious into critical condition, better known as '''[[Health#Critical_Status|Crit]]'''. If left untreated in this state, you'll slowly suffocate until you die. You won't be able to view exact damage numbers without a [[Medical_items#Health_Analyzer|Health Analyzer]], so err on the side of caution. Read more about damage types [[Health|here]] and see the [[Guide_to_medicine|Guide to medicine]] to learn how to best treat them.


If you end up dying, don't worry, there's a few ways to go from there.
===Hazards===
Unfortunately, the station isn't going to slow down for you to get your bearings. Shit can hit the fan, and when it does it'll be mean, hard, and in a hurry. [[Security Officer|Sec]] can harass you for being in the wrong place at the wrong time, any number of [[antagonist]]s may be causing mayhem, or the walls may even explode and suck you out to the vacuum of [[space]]! These things happen, and the best course of action at the start would be to just run away, radio for help, then carry on your way - worry about being a hero after you learn how to smoke a cigarette. The worst thing that can happen is you [[ghost|die]], and even then it may only be temporary: [[medical doctor|doctors]] experienced in [[Guide_to_medicine#Death|medicine]] can revive you from practically any state, and there's always the fast and timeless method of popping your brain into a [[cyborg|synthetic body]]. Even [[botanist]]s have a way of [[Guide_to_hydroponics#Replica_Pod_Cloning|reviving people]], if they [[beyond the impossible|stop growing weed to actually do it.]]


If you try to move, you'll '''[[ghost]]''' out of your corpse. This is essentially spectator mode - you can communicate with other dead players (and talking about the round out of character is okay in this chat) by talking normally and are able to fly around the entire map. (Note that while it's okay to talk about the round in deadchat, if you're revived, '''you cannot use any information gained while dead'''. Anything you saw while alive is fair game.)
If you're ever stuck in-game and unsure how to do something, you can:
* Experiment (often resulting in <s>disaster</s> fun)
* Consult this wiki
* Ask other folks in your department
* Query over the radio
* {{Key|F1}} [[Terminology#Adminhelp.2FAhelp|Ahelp]] it


If you die, you can be [[Guide_to_medicine#Revival_methods|revived]], turned into a [[podperson]], have your brain removed and put into a [[cyborg]], or more. There are '''ghost roles''' that can be played by dead players - some areas have objects that, when clicked on as a ghost, will spawn you as a new character. (You're a new character, so don't use any information from your past life.) There may even be alerts that pop up while you're dead, asking if you'd like to take control of a [[xenomorph]], a [[morph]], or almost anything else. These are often provided by admins, but can occasionally happen via random event. '''Please note that if you take on a ghost role you CANNOT be [[Guide_to_medicine#Revival_methods|revived]] or return to your original body!'''
If you feel someone is [[Terminology#grief|griefing]] you or unjustly attacking you, you can {{Key|F1}} Adminhelp it.


= Playing the Game =
= Playing the Game =
[[File:HUD_no_labels.png|thumb|400px|Arriving to the station.]]
[[File:HUD_no_labels.png|thumb|400px|Arriving to the station.]]
{{Speech
{{Speech
|name=C-05-MO, the AI
|name=Automated Arrivals
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.
|text=Welcome to the station, crew. Enjoy your stay.
|image=[[File:AI.gif|64px|right]]
|image=[[File:AI.gif|64px|right]]
}}
}}
Now that we've gone over the interface and some more important game concepts, let's jump into the game. If you join a game in progress, you'll usually spawn on the [[Arrivals|arrival shuttle]]. (You'll start buckled onto a chair as the shuttle docks with the station - press the '''Resist''' button on the HUD or the picture of the chair to unbuckle yourself). If you "readied up" roundstart as an assistant you'll be spawned in a random, public area of the station.
/tg/station has multiple maps that the server will vote for at the end of every round. The game can take place on [[MetaStation|Meta Station]], [[IceboxStation|IceboxStation]], [[DeltaStation|Delta Station]], [[KiloStation|Kilo Station]]. You may occasionally see other maps, but these are the ones currently mantained. You can visit the individual wiki pages to see the layout of a specific map.
Each station has a unique layout, so you'll likely want to use these maps to get your bearings.
* "MetaStation" [https://tgstation13.org/wiki//images/8/80/MetaStation.png Click here for a map of MetaStation.] Visit [[MetaStation|the wiki page for MetaStation]] for more details.
* "DeltaStation" [https://tgstation13.org/wiki//images/1/18/Deltastation.png Click here for a map of DeltaStation.] Visit [[DeltaStation|the wiki page for DeltaStation]] for more details.
* "IceboxStation" [https://tgstation13.org/wiki//images/5/5a/Icebox_Multiz_render.png Click here for a map of IceboxStation.] Visit [[IceboxStation|the wiki page for IceboxStation]] for more details.
* "KiloStation" [https://tgstation13.org/wiki//images/b/bd/Kilostation.png Click here for a map of KiloStation.] Visit [[KiloStation|the wiki page for KiloStation]] for more details.
If you've chosen [[Assistant]] as your role, you'll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. It might be awkward at first, but it doesn't take much time to get to grips with how to control your character.
== What to do if There's a Breach ==
If you hear the telltale sound of air being sucked out of a room or see a hole in the station, something's gone wrong and caused a breach. It's wise to avoid being exposed to the vacuum of space for too long, but if you need to pass by, you can put '''internals''' on.
When you spawn, inside your backpack is an emergency kit with a [[Emergency Oxygen Tank|small tank of O2]], a [[Breath Mask|breath mask]], and an [[Epipen|epipen]] to stabilize someone who's in crit.
; Step 1 : Using an empty hand, click on your backpack, then click + drag the box inside to your character's sprite. This will open the box.
; Step 2 : Take the breath mask and put it on your mask [[File:Hud-Mask.png]] slot (press the equipment [[File:Hud-inventory.png]] icon to see it).
; Step 3 : Take the O2 tank and put it in one of your pockets. This leaves your hands free for other tasks.
; Step 4 : Press the internals [[File:Gmaskinternalsicon.gif]] icon to turn on your air supply.
This will keep you breathing clean air - make sure to avoid exposure to a vacuum for too long, and watch your air tank's supply in the Status bar!
{| class="wikitable" style="text-align: left; background-color:#FAFEFF;"
|-
|[[File:Backpack.png]]<font size="3">'''1. Inventory Management:'''</font size>
:The inventory system is a little unintuitive at first, but once you figure it out, it'll stay with you.
:Items in the game have 4 different "weight classes," tiny, small, normal, and bulky. These weight classes determine in which storage slots it can fit in, and what they can't fit in.
:If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets. These pockets can only store tiny items.
:Your hands are where you can grab items and interact with them.
:Your back is where you should have your backpack. Your backpack is your main storage space, but it can only fit a limited amount of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.
:Your belt is where you store your toolbelt, (if you are an [[engineer]]), your gun, or a variety of other different items, which range from swords to defibrillators.
:The items which you can fit in your suit storage (on the leftmost of your screen, below your gloves) depend on the uniform you are wearing. For example, a hardsuit would allow you to fit an oxygen tank in there, whilst an armor vest would allow you to fit a taser in there.
|-
|[[File:Nuvola apps important.svg|25px]]<font size="3">'''2. Hazards:'''</font size>
:A good start to reacting against someone beating your teeth in is by screaming ";HELP <LOCATION NAME> <GUY BEATING YOU UP> IS A [[Jobs#Antagonists|<TRAITOR/LING/WHATEVER>]]. This allows security to flag that guy down as arrest, which means that if a security officer encounters that person again, they see an arrest overlay.
:[[Random events#Radiation Storm|Radiation Storm:]] A message stating '''''"High levels of radiation detected near the station. Maintenance is best shielded from radiation."''''' will broadcast. Normally, if the heads are competent, a station-wide emergency will then be declared opening up maintenance even if you don't have access. All you have to do now is mill in maintenance until the radiation storm passes over.
:If there's cries of revolutionaries or a cult, [[Blood Cult|blood]] or [[Clockwork Cult|otherwise]] over the radio, it's probably in your best interests to secure a pair of sunglasses and head towards security to get implanted (or baton "unconverted"). It's not unknown for security to become particularly trigger-happy towards unimplanted crewmembers.
|}
== What Jobs to Take After Your First Round ==
* Though many say that [[Assistant]] is the best starting role, the lack of a focused objective can make learning the game difficult. Many people also will dismiss any Assistant as a "[[Terminology#Graytide|greytider]]" or something similar. You might be better off trying a role that isn't critical to the game, but still has a job to do, such as [[Chef]], [[Cargo Technician]], or [[Janitor]].
* After you've gotten used to the [[Hotkeys#Hotkey-mode_Enabled|controls]] and general idea, you might want to move to a role such as [[Scientist]], [[Botanist]] or [[Station Engineer]]. These jobs have more depth to them than some other roles.
* Don't play security roles like the [[Security Officer]] or [[Warden]] until you're proficient with the controls and know enough about the game to treat people fairly. It's very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]].
* You'll want to avoid round critical roles such as [[Captain]], [[AI]], or any heads of staff until you're well versed in the game and know what's going on. If, by some coincidence, you end up being one of these roles and you aren't prepared, just ahelp (F1) explaining the situation. We'd all much rather someone admits they aren't ready for a role than to do a bad job, or even worse, silently disconnect.
* Avoid joke roles such as the [[Clown]] or [[Mime]] at first. Many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.
* After some time, when you're confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good portion of the game is arguably being an antag and unleashing yourself.

Текущая версия от 04:48, 23 октября 2022


This guide is designed for ease of use for first-time players, so non-essential information is segregated into expandable text boxes. Reading these isn't necessary to get into the game, but it's recommended.

What is SS13?[править | править код]

 
Tuterr, the Private Eye говорит:
"Hmph. Fresh off the boat from Nanotrasen's recruitment office, huh? Let me tell you something, kid. You won't last five minutes on this floating deathtrap without help. You're as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Lucky for you, I'm in a helpful mood today."

Space Station 13 is a multiplayer sandbox that has a heavy focus on player interaction. In the year 2564, the megacorporation Nanotrasen has employed you as a staff member onboard their latest state-of-the-art research station. Nanotrasen claims to be researching plasma, a mysterious new substance, but are rumors abound that the station is little more than a twisted social experiment...

At the start of each round, each player is assigned a role onboard the station. There are many jobs, such as the scientist performing research and development of new technologies, the medical doctor trying to keep people alive with medicine and surgery, the shaft miner journeying into hellscapes to bring back resources for the station, or even the simple janitor toiling to keep the station clean. The game randomly chooses a a round type to throw a wrench in works, ranging from an all-out assault on the station by nuclear operatives, a sinister cult sacrificing crewmembers to summon their god, or more commonly, good ol' fashioned traitors. Every round on Space Station 13 is different, and there are many different ways to play.

Before Playing[править | править код]

READ THE RULES! It is imperative to at least read and understand the Main Rules before connecting for the first time, or else your time on the servers may end very quickly. Some common new player mistakes to avoid include:

  • Being violent towards other crew members without any reason, particularly murderboning. The role of |antagonists are generally selected at the beginning of the round, and a visible alert and audio cue at roundstart to notify you if you are selected. Let the bad guys do their thing while you stay with the crew and learn the game. Going ballistic and then telling the admins you were "roleplaying an insane person/serial killer" when they ask may get a chuckle or two, but you'll still get banned.
  • Asking questions about the ongoing round in OOC (out-of-character) chat, AKA IC in OOC or some variation of "Icky Ocky." In general, if it relates to your character/job, a situation on the station, or someone can figure those out from your words, don't say it. It's okay to discuss the current round in deadchat, and admins are available for any question in a private F1 adminhelp message.
  • Not following the name format of "Firstname Surname" when creating a human character. Other humanoid races such as lizards, plasmamen, ethereals, and mothpeople have their own naming conventions. Mimes and clowns are exceptions to this policy.

The admin team generally tries to give players the benefit of the doubt, so it's okay to mess up. Be polite and willing to learn from your mistakes and you won't be in trouble. You can press F1/the adminhelp button at any time to send a message directly to the admin team if you have any questions.

One last point: please, remember the human behind the screen. Everyone is here to play a silly spaceman game, so keep that in mind before you ruin someone's round by bashing their brain in with a toolbox because they took your multitool.

Setting Up[править | править код]

Make your way to the BYOND download page and download the client. Once you've downloaded, installed, and logged into the client, you've done everything you needed to do on the client and can safely close it. With BYOND installed and your account logged in, you can access a server link and choose to open it with BYOND to join a game directly. The /tg/ servers, around which our wiki is based, are:

<byond server=bagil.tgstation13.org port=2337>Basil (US-West)</byond> <byond server=sybil.tgstation13.org port=1337>Sybil (US-West)</byond> <byond server=terry.tgstation13.org port=3336>Terry (EU)</byond>
<byond server=manuel.tgstation13.org port=1447>Manuel (Roleplay/US-West)</byond> <byond server=campbell.tgstation13.org port=6337>Campbell (Roleplay/EU)</byond> <byond server=events.tgstation13.org port=4337>Events Hall (Sandbox/EU)</byond>

<byond server=tgmc.tgstation13.org port=5337>Terra-Gov Marine Corps</byond> has a vastly different playstyle than the above servers, and as such has its own wiki and starting guide.

Links to all current servers and their player counts are available at the tgstation13.org website. If joining by clicking a link doesn't work, open the BYOND client, open location with Ctrl + O, then (if using a Windows computer) right-click the server name, select 'copy link address', then paste the link of the server you want to join in the client.


Set Up[править | править код]

Character Creation[править | править код]

The lobby menu
The character setup screen

Once you've connected to a server, you'll be greeted by the lobby. If this is your first time playing on /tg/station, you'll need to create a character. Click on in the lobby, and the character creation menu will open.

From the top-left of your character preview, you can rotate your character, select a race, and select your sex. For now, just ensure that your species is set to human. As a human, you are usually protected by the Asimov laws built into the synthetic roles and are able to eat most recipes the chef can cook.

In space, surrounded by robots and monsters and wizards, your sex and gender do not have any mechanical impact. Satchels and backpacks have identical stats, while duffelbags can hold more items but slow you down. Other clothing options are just cosmetic.

Design your character's appearance as you deem fit, or press "Randomize" if you don't care, and select choose a name. Generally, humans follow the "Firstname Surname" naming convention. Other naming options (opened by pressing the three vertical dots on the right of the name) include your name as a cyborg, AI, clown, mime, and religious identities for chaplains, but feel free to ignore it for now: You can change all options between rounds.

Security department and Uplink Spawn Location are tied to Security Officers and traitors respectively, so don't worry about those for your first few rounds.

Once you are happy with your character, you can select the next tab.

Occupations[править | править код]

 
Tuterr, the Private Eye говорит:
"You're brand new here so consider what sort of stuff you want to do. Wanna help people recover from their workplace injuries and dismemberment? Consider applying for our Medical Doctor program. Wanna unravel the mysteries of the universe, and also make massive, massive explosions? Get your degree in theoretical physics and become a Scientist. Wanna put your back into work and really get down and dirty with the station? We got openings in our Botanist, Chef, and Janitor programs. If you're here at the start of the shift, those'll put you in your workspace, with plenty of tools to get the job done. Nanotrasen usually has checks to make sure fresh meat doesn't get to be the Captain, but if you somehow end up in that position... Well, you'll probably end up another case for me to solve."
The occupation preferences window

When the game begins, the server checks each player's occupation preferences and assigns jobs accordingly, starting by assigning "High" preference jobs first, then "Medium," then "Low." Some roles have limited player counts - for example, there is only one Captain], there can be two janitors, and there is no limit on assistants. Some jobs that are critical to game progression and station function are locked until a specific amount of playtime in certain roles has accumulated. Check the job selection and assignment page for more info.

For now, some low-responsibility jobs great for learning the game's mechanical control and pace are:

  • Cargo Technicians work directly with the quartermaster to ensure Cargonia will never fall the station receives much needed supplies. Utilize the comradery between the other technicians and your boss to learn communication skills and command relationships in this game.
  • Janitors work hard to keep the station clean. This job can efficiently teach inventory management and a station's layout. Just take care when venturing into maintenance tunnels by your lonesome for long. Who knows what dwells in the dark.
  • Chefs are a solid introduction to interacting with equipment and combining/crafting objects. The botanists will supply many ingredients and drugs for you to experiment with.
  • Prisoners are separated from the rest of the station through the brig, which grants them a buffer from the chaos of the station. Learn the game inside your own bubble without worrying too much about the bloodshed happening in the station's halls.
  • Assistants are, like prisoners, without responsibilities or expectations. Unlike prisoners, they inhabit the station proper and are thus vulnerable to all its wonders and horrors (mostly horrors).

Or, if you'd prefer something with more difficulty and responsibilities:

  • Shaft Miners are often away from the hustle of the crew and can take time learning the controls while being helpful to the station. They are also in prime positions to teach newer players about combat, should one feel dangerous. Put on your suit, turn on your internals, read the page on your job, and get to mining! Beware, overconfidence and overextending can lead an unwary miner into some very dangerous situations.
  • Paramedics are the first step towards being a Medical Doctor, and are in the prime position to teach newer players about the game's health and medicine systems.

Finally, at the top right, ensure the dropdown menu has selected either "Return to lobby if unavailable" or "Join as Assistant if unavailable." The last option, "Join as a random job if unavailable" will throw you into any available job, including the joke roles or high-responsibility roles like Quartermaster.

Antagonists[править | править код]

For your first few games, make sure all [[Jobs#Antagonists||antagonist options are disabled. All antagonist jobs have the responsibility of improving the excitement of a round, and many make do with complex or specialized mechanics to do so.

Quirks[править | править код]

Quirks can add new passive mechanics to a game; some with subtle effects, others more extreme. Each quirk has a cost associated with it that you can use to purchase positive traits like an occasional mood boost or healing while drunk.

Joining the Game[править | править код]

Now that you've created your character, you're ready to join the game. (You may want to continue to read the guide before jumping in.)

There are two possible options here - the lobby screen will either display or .

If the window has three buttons that say Ready, Not Ready, and Observe, that means a round has not started yet.

This is ideal, because you'll be playing the round from the beginning, when things are the going to be calm and allow you to get your bearings in a relatively safe environment. Toggle the button to Ready, then wait for the game to begin. (You can see the time until the game begins on the Lobby tab, on the top right of the game window.)

Pressing Observe will spawn you as a ghost, which is essentially a spectator - you won't be able to spawn normally until the next round if you select this option!
The choose profession window
If the window says Join Game!, there's currently a round going on. This is most likely what you'll see.

Click on the button, and a window will pop up asking you to choose a profession. The jobs available will vary, but Assistant is always available*. The numbers in the brackets next to the job title show the current number of players who have been assigned that job for the round, if there is a zero inside the brackets, no one has been assigned to that job for the round. When you click on the job you want, you'll be brought to the station via the arrival shuttle. You'll start out on a transit shuttle that will dock at the station in a few seconds. You'll also be strapped into a chair, so don't forget to unbuckle yourself (click your seat, the Buckled HUD icon, or press B if hotkey mode is enabled).



*Sometimes, at the start of a round, a different service job is chosen to be the infinite slots job at random. If Assistant is not available, just click the one with the highest numbers.

Don't worry, people generally won't pester you with any responsibilities once they realize that the bartender is actually just one of eight.

Interface 101[править | править код]

The basic organic UI using the default Midnight Theme
 
Tuterr, the Private Eye говорит:
""Interface"? What the hell are you talking about, kid? "Blue buttons?" Geez, you've been here for five minutes and you're already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned."

Character Control[править | править код]

The biggest barrier to entry into Space Station 13 is the controls. The UI is, at a glance, complex and the controls are unintuitive at best. Thankfully, once it clicks you'll never have an issue with it again. Maybe. Hopefully. Don't let it overwhelm you - after a round or two of practice, you should be fine.

The clothing tab opened
  • (1) The leftmost icon is your clothing tab. You can left-click Ordinary left-click. It doesn't matter if Combat Mode Включить на 4, выключить на 1 или переключение на F по умолчанию. Щелчок левой кнопкой мыши по людям пустой рукой нанесет им вред если включён, или поможет если выключен. Не позволяет вам переключаться местами или толкаться при столкновении с людьми.. is on or not. the icon to expand the tab (as seen right) to access what your (organic) character is currently wearing (or not) on their body.
  • (2) The icons to the left of your hands are for items strapped outside your clothes: The suit storage , ID slot , belt , and backpack
  • (3) Your hands are the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands). The highlight around one of the hands is the active hand. If you have an empty active hand and Ordinary left-click. It doesn't matter if Combat Mode Включить на 4, выключить на 1 или переключение на F по умолчанию. Щелчок левой кнопкой мыши по людям пустой рукой нанесет им вред если включён, или поможет если выключен. Не позволяет вам переключаться местами или толкаться при столкновении с людьми.. is on or not. on an object, you'll pick it up/open it/use it. If an object is in your active hand and you Ordinary left-click. It doesn't matter if Combat Mode Включить на 4, выключить на 1 или переключение на F по умолчанию. Щелчок левой кнопкой мыши по людям пустой рукой нанесет им вред если включён, или поможет если выключен. Не позволяет вам переключаться местами или толкаться при столкновении с людьми.. is on or not. on something, you'll use the item you're holding on to what you just clicked.
  • (4) Your pockets are additional storage locations for small items. Items stored in your pockets are hidden from view, but observers can tell if items are in your pocket.
  • (5) Your actions and modifiers are the most complex of the bunch:
    • The four small icons on the left are (clockwise from top-left):
      • Languages where you can review your known languages and select your default
      • Area Creation
      • Crafting where you can look up recipes and craft items
      • Navigation (where you can select a location and follow a holographic waypoint to reach the chosen location.
    • Combat Mode Включить на 4, выключить на 1 или переключение на F по умолчанию. Щелчок левой кнопкой мыши по людям пустой рукой нанесет им вред если включён, или поможет если выключен. Не позволяет вам переключаться местами или толкаться при столкновении с людьми.. is a toggle for when you're ready to get down and dirty in a brawl. Combat is a cumbersome, awkward, and unfair endeavor robust, rewarding, and tactical activity, and you will practice this skill sooner or later whether you want to or not.
    • The Run/Walk Toggle icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn't put wet floor signs down.
    • The body part selector icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, head, upper torso, groin, eyes, or mouth.)
    • On top:
      • The Resist icon can be pressed to break out of Hold CTRL and left-click a person with your hand empty. It doesn't matter if Combat Mode Включить на 4, выключить на 1 или переключение на F по умолчанию. Щелчок левой кнопкой мыши по людям пустой рукой нанесет им вред если включён, или поможет если выключен. Не позволяет вам переключаться местами или толкаться при столкновении с людьми.. is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4)., restraints, and if you're on fire, is the "stop drop and roll" button.
      • The Rest icon lets you lie down on the floor, and crawl into crates or under flaps. If you actually want to rest, click the Sleep verb in the IC tab.
      • The Throw and Drop icons do what their names imply. is self-explanatory, but is a toggle - if it's on and you Ordinary left-click. It doesn't matter if Combat Mode Включить на 4, выключить на 1 или переключение на F по умолчанию. Щелчок левой кнопкой мыши по людям пустой рукой нанесет им вред если включён, или поможет если выключен. Не позволяет вам переключаться местами или толкаться при столкновении с людьми.. is on or not. somewhere, you'll throw the item in your active hand at where you clicked. If it's on and you have an empty hand, you'll catch whatever is thrown at you.
      • The Pull icon only appears when dragging something, and can be pressed to stop dragging an object.

Character Status[править | править код]

A healthy status at the start of a round

From top to bottom:

  • Internals indicate whether you have an active supply of oxygen from a tank or not. You can press the icon to activate your internals if you have a mask on and a non-exhausted tank on your person.
  • Morale
  • Health Файл:HealthMax.gif is the indicator of your current overall health. As you take damage, the icon turns increasingly red Файл:HealthLow.gif until you enter Crit Файл:HealthCrit.gif.
  • Damage Locator indicates where on your body you are damaged. Match the body part selector to the damaged area when using healing items to properly heal.
  • Stamina Файл:Stamina.png

Alerts[править | править код]

Alerts will appear on the top-right of the HUD if something is wrong. The most common ones are:

Oxygen warning - The air you're breathing doesn't have enough oxygen (or other substances) (black), or too much (red). You'll usually see a black oxygen warning from being exposed to space. Put on a gas mask and have an oxygen tank! You can put a small emergency oxygen tank in your pockets or belt if you don't want to be holding it, and if you can find a hazard vest or suit you can put it in the leftmost storage slot. You can find small oxygen tanks and masks in the survival box in your backpack and in blue oxygen emergency lockers. They don't last very long, though.

Pressure warning - Pressure levels are too high (red), or too low (black). Low and high pressures can kill you. You'll usually see a black pressure warning from being exposed to space. Put on a space suit! There are space suits in the red fireman lockers.

Toxin warning - You are breathing in toxic gases.

Fire warning - The air is hot enough to burn you.

Freeze warning - The air is cold enough to freeze you.

Temperature warning - You're too cold or too hot.

Hunger warning - You're either fat, hungry, or starving. Being fat slows you down considerably, so consider eating less.

Controls[править | править код]

Main article: Controls

Controls with the Hotkey mode enabled

There might seem like quite a few controls, but don't worry - you'll only be using a few the majority of the time. There are a lot of edge cases in SS13, due to the sheer nature of features and content available. You can check this page for a list of every keybinding. Although your control scheme was changed to Hotkeys in the Game Preferences menu, it may not have applied itself - if there is a large red bar going across the bottom of the chat window, click somewhere on the game window and press Tab. This is the manual toggle for hotkey mode - if the bar changes to white, you're good to go.

  • Use WASD to move.
  • Press T to talk in-game.
    • If you insert ; at the beginning, you'll transmit your message to the general chat radio. You can look up department-specific radio shortcuts here.
  • Press O for OOC chat.
    • Be careful not to mix the two chat buttons up - your cry for help might end up going in OOC, where anyone can see it at any time.
  • Press M to write a custom emote.
    • This is for nonverbal actions - for example, writing "sighs." in the text box would show as "[Character Name] sighs."
  • Ordinary left-click. It doesn't matter if Combat Mode Включить на 4, выключить на 1 или переключение на F по умолчанию. Щелчок левой кнопкой мыши по людям пустой рукой нанесет им вред если включён, или поможет если выключен. Не позволяет вам переключаться местами или толкаться при столкновении с людьми.. is on or not. on objects in the game world to interact with them. For most objects, you'll need to be adjacent to or on top of them.
    • This is used for things such as interacting with computer terminals, picking up items, using an item on something, or attacking someone.
    • Your selected hand is the one that will pick up an object (if empty) or use the object in that hand (if holding something). You can tell which is selected by the highlighted box around one of your hands.
  • Shift + Ordinary left-click. It doesn't matter if Combat Mode Включить на 4, выключить на 1 или переключение на F по умолчанию. Щелчок левой кнопкой мыши по людям пустой рукой нанесет им вред если включён, или поможет если выключен. Не позволяет вам переключаться местами или толкаться при столкновении с людьми.. is on or not. on something to examine it.
  • Shift + Ordinary right-click. It doesn't matter if Combat Mode Включить на 4, выключить на 1 или переключение на F по умолчанию. Щелчок левой кнопкой мыши по людям пустой рукой нанесет им вред если включён, или поможет если выключен. Не позволяет вам переключаться местами или толкаться при столкновении с людьми.. is on or not. something to open the context menu, which can be used for a variety of things.
  • Ctrl + Ordinary left-click. It doesn't matter if Combat Mode Включить на 4, выключить на 1 или переключение на F по умолчанию. Щелчок левой кнопкой мыши по людям пустой рукой нанесет им вред если включён, или поможет если выключен. Не позволяет вам переключаться местами или толкаться при столкновении с людьми.. is on or not. on something to drag it.
  • Click-drag. Click-dragging is used for a couple of specific actions.
    • For example, to climb onto a table, drag and drop your character to the table.
    • To put things on/take things off of someone, drag and drop their character onto yourself. (To put things on them, you'll need to have the item in your selected hand.)
    • You can open a container without holding it in your hand by Alt-clicking it or click-dragging it onto yourself. This also works for storage items you're wearing, which is useful if your hands are full.

Gameplay Concepts[править | править код]

 
Tuterr, the Private Eye говорит:
"You know, as much as I like to rib the fresh meat, it doesn't really matter if something happens to them - Nanotrasen thinks death is a waste of money, they'll just get revived or something. What? Oh, shit, I gotta go. *click* You, uh, didn't hear that - right, kid?"

Before getting into anything else, it's important to note that since SS13 is such an open-ended game that many other people with varying degrees of experience and hostility are playing, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. It's important to not let death get to you - Rule 10 exists for a reason! There are multiple ways you can be brought back into the game - don't get frustrated if something happens early or often.

There are a few specific concepts that are often stumbling blocks for newer players, so let's address those first. (These are all in expandable boxes to save space, but it's not a bad idea to read them beforehand.)

Using your Hands[править | править код]

One of the things the majority of new players have trouble with is the hands system. It's not complex once you've figured it out, but it can be difficult to understand without help.

You have two hands at your disposal. The bright box around one of your hands is the selected hand. This is the hand that's used whenever you click on something.

If it's empty, you'll either pick up an item, or interact with something (like a computer terminal or vending machine).

If you are holding an item, you'll use that item on whatever you click on. If they are compatible, you'll use the item without issue. If they aren't, you'll attack what you clicked on with that item.

If you are holding an item and click on a storage object, you'll store that item in/on the object. If you want to open the storage item, Alt + click the item or click-drag the item onto your sprite. You can also pick it up with one hand and click it with the other hand.

Combat[править | править код]

Combat in SS13 is very heavily focused on who falls over first. If you're prone, you've likely lost. This means items like soap Файл:Soaps.gif or disablers are extremely useful.

If you get into a fight, consider your options - it is often best to try and simply run away. If you think you can disarm your opponent, you could turn the tables by taking their weapon. Combat in SS13 is fast-paced and revolves around a lot of back and forth swipes, almost like a strange joust between 2D spacemen.

Getting better at combat in SS13 requires practice - there's only so much you can be taught. The rest is learning how to create and take advantage of opportunities. Hopefully, you won't have to get into many fights as you start out.

To learn more about combat and how to win fights, see the Guide to Combat.

Damage[править | править код]

There are a few different damage types in SS13. Some common ones are brute, burn, toxin, and suffocation. If you take enough damage (100+ damage accumulated over the entire body) you'll fall unconscious into critical condition, better known as Crit. If left untreated in this state, you'll slowly suffocate until you die. You won't be able to view exact damage numbers without a Health Analyzer, so err on the side of caution. Read more about damage types here and see the Guide to medicine to learn how to best treat them.

Hazards[править | править код]

Unfortunately, the station isn't going to slow down for you to get your bearings. Shit can hit the fan, and when it does it'll be mean, hard, and in a hurry. Sec can harass you for being in the wrong place at the wrong time, any number of antagonists may be causing mayhem, or the walls may even explode and suck you out to the vacuum of space! These things happen, and the best course of action at the start would be to just run away, radio for help, then carry on your way - worry about being a hero after you learn how to smoke a cigarette. The worst thing that can happen is you die, and even then it may only be temporary: doctors experienced in medicine can revive you from practically any state, and there's always the fast and timeless method of popping your brain into a synthetic body. Even botanists have a way of reviving people, if they stop growing weed to actually do it.

If you're ever stuck in-game and unsure how to do something, you can:

  • Experiment (often resulting in disaster fun)
  • Consult this wiki
  • Ask other folks in your department
  • Query over the radio
  • F1 Ahelp it

If you feel someone is griefing you or unjustly attacking you, you can F1 Adminhelp it.

Playing the Game[править | править код]

Arriving to the station.
 
Automated Arrivals говорит:
"Welcome to the station, crew. Enjoy your stay."