Участник:Dragomagol/MODSuits: различия между версиями
imported>Dragomagol м (→MODsuits) |
imported>Dragomagol |
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(не показано 7 промежуточных версий этого же участника) | |||
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<div style="float:right">[[File:Modsuit ui.png|300px]]</div> | <div style="float:right">[[File:Modsuit ui.png|300px]]</div> | ||
=MODsuits= | =MODsuits= | ||
Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture one of these, you'll need to visit both [[Cargo]] and [[Robotics]] to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit! | Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both [[Cargo]] and [[Robotics]] to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit! | ||
Not to be left out, [[AI]]s that have been placed in an [[intellicard]] can be mounted on the suit to control the user's movement and modules in case the user becomes incapacitated. | Not to be left out, [[AI]]s that have been placed in an [[intellicard]] can be mounted on the suit to control the user's movement and modules in case the user becomes incapacitated. | ||
Строка 15: | Строка 7: | ||
=Construction= | =Construction= | ||
# Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator. | # Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator. | ||
# [[File:Modcore.gif]] Order MOD core from [[Cargo]]. | # [[File:Modcore.gif]] Order MOD core from [[Cargo]] '''OR''' find a broken MOD core in maintenance and repair it with a screwdriver. | ||
# [[File:Modconstruction.png]] Add core to shell. | # [[File:Modconstruction.png]] Add core to shell. | ||
# [[File:Screwdriver_tool.png]] Screwdriver core to shell. | # [[File:Screwdriver_tool.png]] Screwdriver core to shell. | ||
Строка 30: | Строка 22: | ||
==Customization== | ==Customization== | ||
The chosen armor determines the suit's look, environmental protections, and potentially modules. There are 4 printable armors in total: | The chosen armor determines the suit's look, environmental protections, and potentially modules. There are currently 4 printable armors in total: | ||
[[File:Standard armor.png|64px]] [[#Standard & Civilian MODsuit|'''Standard Armor''']] | [[File:Standard armor.png|64px]] [[#Standard & Civilian MODsuit|'''Standard Armor''']] | ||
[[File:Engineering armor.png|64px]] [[#Engineering MODsuit|'''Engineering Armor''']] | [[File:Engineering armor.png|64px]] [[#Engineering MODsuit|'''Engineering Armor''']] | ||
Строка 39: | Строка 31: | ||
[[File:Medical armro.png|64px]] [[#Medical MODsuit|'''Medical Armor''']] | [[File:Medical armro.png|64px]] [[#Medical MODsuit|'''Medical Armor''']] | ||
For MODsuits with alternate appearances, use a paint kit [[File:Paintkit.png]] on the completed suit to change between them! | |||
=MODsuit Themes= | =MODsuit Themes= | ||
==[[File:Standard | ==[[File:Standard modsuit.png|64px]]Standard MODsuit== | ||
''A civilian class suit by Nakamura Engineering, doesn't offer much other than slightly quicker movement.'' | ''A civilian class suit by Nakamura Engineering, doesn't offer much other than slightly quicker movement.'' | ||
Строка 61: | Строка 55: | ||
'''Maximum Complexity:''' 15 | '''Maximum Complexity:''' 15 | ||
'''Alternate Skins:''' | |||
[[File:Civilian modsuit.png]] Civilian | |||
</div> | </div> | ||
Строка 76: | Строка 74: | ||
|bomb = 10 | |bomb = 10 | ||
|bio = 100 | |bio = 100 | ||
|fire = | |fire = 100 | ||
|acid = 25 | |acid = 25 | ||
|wound = 10 | |wound = 10 | ||
Строка 461: | Строка 459: | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Apparatus.png | ||
|idle = 0 | |idle = 0 | ||
|active = 0 | |active = 0 | ||
Строка 474: | Строка 472: | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Apparatus.png | ||
|idle = 0 | |idle = 0 | ||
|active = 15 | |active = 15 | ||
Строка 630: | Строка 628: | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Apparatus.png | ||
|idle = 0 | |idle = 0 | ||
|active = 0 | |active = 0 | ||
Строка 671: | Строка 669: | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Apparatus.png | ||
|foundin = Power Cost: Idle = 3 | |foundin = Power Cost: Idle = 3 | ||
|usedfor = Complexity: 1 | |usedfor = Complexity: 1 | ||
Строка 684: | Строка 682: | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Apparatus.png | ||
|idle = 0 | |idle = 0 | ||
|active = 0 | |active = 0 | ||
Строка 723: | Строка 721: | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Apparatus.png | ||
|idle = 5 | |idle = 5 | ||
|active = 0 | |active = 0 | ||
Строка 736: | Строка 734: | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Apparatus.png | ||
|idle = 0 | |idle = 0 | ||
|active = 0 | |active = 0 | ||
Строка 788: | Строка 786: | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Apparatus.png | ||
|idle = 0 | |idle = 0 | ||
|active = 0 | |active = 0 | ||
Строка 801: | Строка 799: | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Apparatus.png | ||
|idle = 0 | |idle = 0 | ||
|active = 0 | |active = 0 | ||
Строка 840: | Строка 838: | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Apparatus.png | ||
|idle = 0 | |idle = 0 | ||
|active = 5 | |active = 5 | ||
Строка 847: | Строка 845: | ||
|description = ''A module that uses the suit's power to boost armor. To increase efficiency, some parts of the armor are retracted.'' | |description = ''A module that uses the suit's power to boost armor. To increase efficiency, some parts of the armor are retracted.'' | ||
}} | }} | ||
{{ModsuitModule | {{ModsuitModule | ||
Строка 852: | Строка 851: | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Apparatus.png | ||
|idle = 10 | |idle = 10 | ||
|active = 0 | |active = 0 | ||
Строка 859: | Строка 858: | ||
|description = ''A module creating an energy shield around the user.'' | |description = ''A module creating an energy shield around the user.'' | ||
}} | }} | ||
=Links= | |||
https://hackmd.io/@tgstation/SypLCs4jU | |||
https://github.com/tgstation/tgstation/pull/59109 | |||
Themes: https://github.com/Fikou/tgstation/blob/gitpullupstreammaster/code/modules/mod/mod_theme.dm | |||
Modules: https://github.com/Fikou/tgstation/blob/gitpullupstreammaster/code/modules/mod/modules/modules.dm |
Текущая версия от 23:07, 25 ноября 2021
MODsuits[править | править код]
Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit!
Not to be left out, AIs that have been placed in an intellicard can be mounted on the suit to control the user's movement and modules in case the user becomes incapacitated.
Construction[править | править код]
- Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
- Order MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver.
- Add core to shell.
- Screwdriver core to shell.
- Add helmet to assembly.
- Add chestplate to assembly.
- Add gauntlets to assembly.
- Add boots to assembly.
- Wrench assembly.
- Screwdriver assembly.
- Add armor to assembly.
- Open modsuit panel with screwdriver.
- Insert cell.
- Close modsuit panel with screwdriver.
Customization[править | править код]
The chosen armor determines the suit's look, environmental protections, and potentially modules. There are currently 4 printable armors in total:
For MODsuits with alternate appearances, use a paint kit on the completed suit to change between them!
MODsuit Themes[править | править код]
Standard MODsuit[править | править код]
A civilian class suit by Nakamura Engineering, doesn't offer much other than slightly quicker movement.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | 100 | 25 | 25 | 10 |
Cell Drain: 5
Maximum Complexity: 15
Alternate Skins:
Engineering MODsuit[править | править код]
An engineer-fit suit with heat and shock resistance. Nakamura Engineering's classic.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 10 | 100 | 100 | 25 | 10 |
Cell Drain: 5
Maximum Complexity: 15
Atmospherics MODsuit[править | править код]
An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 10 | 100 | 100 | 75 | 10 |
Cell Drain: 5
Maximum Complexity: 15
Advanced MODsuit[править | править код]
An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 50 | 100 | 100 | 90 | 10 |
Cell Drain: 5
Maximum Complexity: 15
Inbuilt Modules
- Advanced Magboots
Mining MODsuit[править | править код]
A high-power Nanotrasen mining suit, supporting more complexity at a bigger drain.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 50 | 100 | 100 | 75 | 15 |
Cell Drain: 10
Maximum Complexity: 20
Medical MODsuit[править | править код]
A lightweight suit by DeForest Medical Corporation, allows for easier movement.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 10 | 100 | 60 | 75 | 10 |
Cell Drain: 7
Maximum Complexity: 15
Rescue MODsuit[править | править код]
An advanced version of DeForest Medical Corporation's medical suit, designed for quick rescue of bodies from the most dangerous environments.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 10 | 100 | 100 | 100 | 10 |
Cell Drain: 7
Maximum Complexity: 15
Inbuilt Modules
- Quick-Carry
Prototype MODsuit[править | править код]
A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 100 | 100 | 100 | 100 | 15 |
Cell Drain: 5
Maximum Complexity: 20
Inbuilt Modules
- Reagent Scanner
Syndicate MODsuit[править | править код]
A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 35 | 100 | 50 | 90 | 25 |
Cell Drain: 5
Maximum Complexity: 15
Inbuilt Modules
- Armor Booster
Elite Syndicate MODsuit[править | править код]
An elite suit upgraded by Cybersun Industries, offering upgraded armor values.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 55 | 100 | 100 | 100 | 25 |
Cell Drain: 5
Maximum Complexity: 15
Inbuilt Modules
- Elite Armor Booster
Debug MODsuit[править | править код]
Strangely nostalgic.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
50 | 50 | 50 | 50 | 10 | 100 | 100 | 100 | 0 |
Cell Drain: 5
Maximum Complexity: 50
Administrative MODsuit[править | править код]
A suit made of adminium. Who comes up with these stupid mineral names?
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
50 | 50 | 50 | 50 | 10 | 100 | 100 | 100 | 0 |
Cell Drain: 0
Maximum Complexity: 1000
Modules[править | править код]
Customize your modsuit with MODULES! To attach a module to the suit, you must first open the panel with a screwdriver.
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Links[править | править код]
https://hackmd.io/@tgstation/SypLCs4jU
https://github.com/tgstation/tgstation/pull/59109
Themes: https://github.com/Fikou/tgstation/blob/gitpullupstreammaster/code/modules/mod/mod_theme.dm
Modules: https://github.com/Fikou/tgstation/blob/gitpullupstreammaster/code/modules/mod/modules/modules.dm