Участник:Dragomagol/MODSuits: различия между версиями

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imported>Dragomagol
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imported>Dragomagol
 
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Modular Suits, AKA MODsuits, are customizable  
<div style="float:right">[[File:Modsuit ui.png|300px]]</div>
=MODsuits=
Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both [[Cargo]] and [[Robotics]] to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit!


==Construction==
Not to be left out, [[AI]]s that have been placed in an [[intellicard]] can be mounted on the suit to control the user's movement and modules in case the user becomes incapacitated.


==Suit Styles==
=Construction=
===Standard MODsuit===
# Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
[[File:Standard modsuit.png|64px]]
# [[File:Modcore.gif]] Order MOD core from [[Cargo]] '''OR''' find a broken MOD core in maintenance and repair it with a screwdriver.
# [[File:Modconstruction.png]] Add core to shell.
# [[File:Screwdriver_tool.png]] Screwdriver core to shell.
# [[File:Modhelm.png]] Add helmet to assembly.
# [[File:Modchestplate.png]] Add chestplate to assembly.
# [[File:Modgauntlet.png]] Add gauntlets to assembly.
# [[File:Modboots.png]] Add boots to assembly.
# [[File:Wrench.png]] Wrench assembly.
# [[File:Screwdriver_tool.png]] Screwdriver assembly.
# [[File:Standard armor.png]] Add armor to assembly.
# [[File:Screwdriver_tool.png]] Open modsuit panel with screwdriver.
# [[File:Power_cell.png]] Insert cell.
# [[File:Screwdriver_tool.png]] Close modsuit panel with screwdriver.


===Civilian MODsuit===
==Customization==
[[File:Civilian modsuit.png|64px]]
The chosen armor determines the suit's look, environmental protections, and potentially modules. There are currently 4 printable armors in total:


===Engineering MODsuit===
[[File:Standard armor.png|64px]] [[#Standard & Civilian MODsuit|'''Standard Armor''']]
[[File:Engineering modsuit.png|64px]]


===Atmospherics MODsuit===
[[File:Engineering armor.png|64px]] [[#Engineering MODsuit|'''Engineering Armor''']]
[[File:Atmospherics modsuit.png|64px]]


===Advanced MODsuit===
[[File:Atmos armor.png|64px]] [[#Atmospherics MODsuit|'''Atmos Armor''']]
[[File:Chief modsuit.png|64px]]


===Mining MODsuit===
[[File:Medical armro.png|64px]] [[#Medical MODsuit|'''Medical Armor''']]
[[File:Mining modsuit.png|64px]]


===Medical MODsuit===
For MODsuits with alternate appearances, use a paint kit [[File:Paintkit.png]] on the completed suit to change between them!
[[File:Medical modsuit.png|64px]]


===Rescue MODsuit===
=MODsuit Themes=
[[File:Rescue modsuit.png|64px]]
==[[File:Standard modsuit.png|64px]]Standard MODsuit==
''A civilian class suit by Nakamura Engineering, doesn't offer much other than slightly quicker movement.''


===Prototype MODsuit===
<div style='background-color:#F2F2F2; padding:10px;';>
[[File:Prototype modsuit.png|64px]]
'''Base Armor'''
----
{{Tablemodsuit
|melee = 0
|bullet = 0
|laser = 0
|energy = 0
|bomb = 0
|bio = 100
|fire = 25
|acid = 25
|wound = 10
}}
'''Cell Drain:''' 5


===Debug MODsuit===
'''Maximum Complexity:''' 15
[[File:Debug modsuit.png|64px]]


==Modules==
'''Alternate Skins:'''
 
[[File:Civilian modsuit.png]] Civilian
</div>
 
==[[File:Engineering modsuit.png|64px]]Engineering MODsuit==
''An engineer-fit suit with heat and shock resistance. Nakamura Engineering's classic.''
 
<div style='background-color:#FFF7E6; padding:10px;';>
'''Base Armor'''
----
{{Tablemodsuit
|melee = 0
|bullet = 0
|laser = 0
|energy = 0
|bomb = 10
|bio = 100
|fire = 100
|acid = 25
|wound = 10
}}
'''Cell Drain:''' 5
 
'''Maximum Complexity:''' 15
</div>
 
==[[File:Atmospherics modsuit.png|64px]]Atmospherics MODsuit==
''An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit.''
 
<div style='background-color:#FFF7E6; padding:10px;';>
'''Base Armor'''
----
{{Tablemodsuit
|melee = 0
|bullet = 0
|laser = 0
|energy = 0
|bomb = 10
|bio = 100
|fire = 100
|acid = 75
|wound = 10
}}
'''Cell Drain:''' 5
 
'''Maximum Complexity:''' 15
</div>
 
==[[File:Chief modsuit.png|64px]]Advanced MODsuit==
''An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish.''
 
<div style='background-color:#FFF7E6; padding:10px;';>
'''Base Armor'''
----
{{Tablemodsuit
|melee = 0
|bullet = 0
|laser = 0
|energy = 0
|bomb = 50
|bio = 100
|fire = 100
|acid = 90
|wound = 10
}}
'''Cell Drain:''' 5
 
'''Maximum Complexity:''' 15
 
'''Inbuilt Modules'''
----
*Advanced Magboots
</div>
 
==[[File:Mining modsuit.png|64px]]Mining MODsuit==
''A high-power Nanotrasen mining suit, supporting more complexity at a bigger drain.''
 
<div style='background-color:#FFF2E6; padding:10px;';>
'''Base Armor'''
----
{{Tablemodsuit
|melee = 0
|bullet = 0
|laser = 0
|energy = 0
|bomb = 50
|bio = 100
|fire = 100
|acid = 75
|wound = 15
}}
'''Cell Drain:''' 10
 
'''Maximum Complexity:''' 20
</div>
 
==[[File:Medical modsuit.png|64px]]Medical MODsuit==
''A lightweight suit by DeForest Medical Corporation, allows for easier movement.''
 
<div style='background-color:#E6FBFF; padding:10px;';>
'''Base Armor'''
----
{{Tablemodsuit
|melee = 0
|bullet = 0
|laser = 0
|energy = 0
|bomb = 10
|bio = 100
|fire = 60
|acid = 75
|wound = 10
}}
'''Cell Drain:''' 7
 
'''Maximum Complexity:''' 15
</div>
 
==[[File:Rescue modsuit.png|64px]]Rescue MODsuit==
''An advanced version of DeForest Medical Corporation's medical suit, designed for quick rescue of bodies from the most dangerous environments.''
 
<div style='background-color:#E6FBFF; padding:10px;';>
'''Base Armor'''
----
{{Tablemodsuit
|melee = 0
|bullet = 0
|laser = 0
|energy = 0
|bomb = 10
|bio = 100
|fire = 100
|acid = 100
|wound = 10
}}
'''Cell Drain:''' 7
 
'''Maximum Complexity:''' 15
 
'''Inbuilt Modules'''
----
*Quick-Carry
</div>
 
==[[File:Prototype modsuit.png|64px]]Prototype MODsuit==
''A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.''
<div style='background-color:#F8F5FF; padding:10px;';>
'''Base Armor'''
----
{{Tablemodsuit
|melee = 0
|bullet = 0
|laser = 0
|energy = 0
|bomb = 100
|bio = 100
|fire = 100
|acid = 100
|wound = 15
}}
'''Cell Drain:''' 5
 
'''Maximum Complexity:''' 20
 
'''Inbuilt Modules'''
----
*Reagent Scanner
</div>
 
==Syndicate MODsuit==
''A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar.''
 
<div style='background-color:#FFEAE6; padding:10px;';>
'''Base Armor'''
----
{{Tablemodsuit
|melee = 0
|bullet = 0
|laser = 0
|energy = 0
|bomb = 35
|bio = 100
|fire = 50
|acid = 90
|wound = 25
}}
'''Cell Drain:''' 5
 
'''Maximum Complexity:''' 15
 
'''Inbuilt Modules'''
----
*Armor Booster
</div>
 
==Elite Syndicate MODsuit==
''An elite suit upgraded by Cybersun Industries, offering upgraded armor values.''
 
<div style='background-color:#FFEAE6; padding:10px;';>
'''Base Armor'''
----
{{Tablemodsuit
|melee = 0
|bullet = 0
|laser = 0
|energy = 0
|bomb = 55
|bio = 100
|fire = 100
|acid = 100
|wound = 25
}}
'''Cell Drain:''' 5
 
'''Maximum Complexity:''' 15
 
'''Inbuilt Modules'''
----
*Elite Armor Booster
</div>
 
==[[File:Debug modsuit.png|64px]]Debug MODsuit==
''Strangely nostalgic.''
 
<div style='background-color:#F8F5FF; padding:10px;';>
'''Base Armor'''
----
{{Tablemodsuit
|melee = 50
|bullet = 50
|laser = 50
|energy = 50
|bomb = 10
|bio = 100
|fire = 100
|acid = 100
|wound = 0
}}
'''Cell Drain:''' 5
 
'''Maximum Complexity:''' 50
</div>
 
==Administrative MODsuit==
''A suit made of adminium. Who comes up with these stupid mineral names?''
 
<div style='background-color:#E6F2CE; padding:10px;';>
'''Base Armor'''
----
{{Tablemodsuit
|melee = 50
|bullet = 50
|laser = 50
|energy = 50
|bomb = 10
|bio = 100
|fire = 100
|acid = 100
|wound = 0
}}
'''Cell Drain:''' 0
 
'''Maximum Complexity:''' 1000
</div>
 
=Modules=
Customize your modsuit with MODULES! To attach a module to the suit, you must first open the panel with a screwdriver.
 
{{ModsuitModule
|name = MOD Storage Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = MOD Storage.png
|idle = 0
|active = 0
|use = 0
|complexity = 3
|description = ''A module using nanotechnology to fit a storage inside of the MOD.''
}}
 
 
{{ModsuitModule
|name = MOD Expanded Storage Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Large storage.png
|idle = 0
|active = 0
|use = 0
|complexity = 3
|description = ''A module using nanotechnology to fit a storage inside of the MOD.''
}}
 
 
{{ModsuitModule
|name = MOD Syndicate Storage Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Syndie storage.png
|idle = 0
|active = 0
|use = 0
|complexity = 3
|description = ''A module using nanotechnology to fit a storage inside of the MOD.''
}}
 
 
{{ModsuitModule
|name = MOD Bluespace Storage Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Bluespace storage.gif
|idle = 0
|active = 0
|use = 0
|complexity = 3
|description = ''A module using nanotechnology to fit a storage inside of the MOD.''
}}
 
 
{{ModsuitModule
|name = MOD Medical Visor Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Medhud visor.png
|idle = 0
|active = 5
|use = 0
|complexity = 2
|description = ''A module installed to the helmet, allowing access to different views.''
}}
 
 
{{ModsuitModule
|name = MOD Diagnostic Visor Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Diaghud visor.png
|idle = 0
|active = 5
|use = 0
|complexity = 2
|description = ''A module installed to the helmet, allowing access to different views.''
}}
 
 
{{ModsuitModule
|name = MOD Security Visor Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Sechud visor.png
|idle = 0
|active = 5
|use = 0
|complexity = 2
|description = ''A module installed to the helmet, allowing access to different views.''
}}
 
 
{{ModsuitModule
|name = MOD Meson Visor Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Meson visor.png
|idle = 0
|active = 5
|use = 0
|complexity = 2
|description = ''A module installed to the helmet, allowing access to different views.''
}}
 
 
{{ModsuitModule
|name = MOD Thermal Visor Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Thermal visor.png
|idle = 0
|active = 5
|use = 0
|complexity = 2
|description = ''A module installed to the helmet, allowing access to different views.''
}}
 
 
{{ModsuitModule
|name = MOD Night Visor Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Night visor.png
|idle = 0
|active = 5
|use = 0
|complexity = 2
|description = ''A module installed to the helmet, allowing access to different views.''
}}
 
 
{{ModsuitModule
|name = MOD Welding Protection Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Apparatus.png
|idle = 0
|active = 0
|use = 0
|complexity = 2
|description = ''A welding mask installed onto the helmet, giving it welding protection when powered.''
}}
 
 
{{ModsuitModule
|name = MOD T-Ray Scan Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Apparatus.png
|idle = 0
|active = 15
|use = 0
|complexity = 2
|description = ''A module scanning the station for pipes and wires underneath.''
}}
 
 
{{ModsuitModule
|name = MOD Health Analyzer Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Health module.png
|idle = 0
|active = 0
|use = 25
|complexity = 2
|description = ''A module with a microchip health analyzer to instantly scan vitals at a range.''
}}
 
 
{{ModsuitModule
|name = MOD Prototype Cloaking Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Cloak module.png
|idle = 0
|active = 50
|use = 100
|complexity = 4
|description = ''A module using prototype cloaking technology to hide the user from plain sight.''
}}
 
 
{{ModsuitModule
|name = MOD Ion Jetpack Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Jetpack.png
|idle = 0
|active = 10
|use = 40
|complexity = 3
|description = ''A module that runs a micro-jetpack using a MOD's power cell.''
}}
 
 
{{ModsuitModule
|name = MOD Magnetic Stability Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Magnet module.png
|idle = 0
|active = 10
|use = 0
|complexity = 2
|description = ''A module granting magnetic stability to the wearer, protecting them from forces pushing them away.''
}}
 
 
{{ModsuitModule
|name = MOD Holster Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Holster module.png
|idle = 0
|active = 0
|use = 20
|complexity = 2
|description = ''A module that can instantly holster a gun inside the MOD.''
}}
 
 
{{ModsuitModule
|name = MOD Emergency Tether Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Tether module.png
|idle = 0
|active = 0
|use = 50
|complexity = 3
|description = ''A module that can shoot an emergency tether to pull yourself towards an object in 0-G.''
}}
 
 
{{ModsuitModule
|name = MOD Eating Apparatus Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Apparatus.png
|idle = 0
|active = 0
|use = 0
|complexity = 1
|description = ''A module that enables eating with the MOD helmet.''
}}
 
 
{{ModsuitModule
|name = MOD Radiation Protection Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Radshield module.png
|idle = 10
|active = 0
|use = 0
|complexity = 2
|description = ''A module that lets the MOD scan for radiation and protects the user from it.''
}}
 
 
{{ModsuitModule
|name = MOD EMP Shield Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = empshield module.png
|idle = 10
|active = 0
|use = 0
|complexity = 1
|description = ''A module that shields the MOD from EMPs, taking a power cost for that.''
}}
 
 
{{ModsuitModule
|name = MOD Flashlight Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Flashlight module.png
|idle = 0
|active = 10
|use = 0
|complexity = 1
|description = ''A module granting the MOD a light source.''
}}
 
 
{{ModsuitModule
|name = MOD Reagent Scanner Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Scanner module.png
|idle = 0
|active = 15
|use = 0
|complexity = 1
|description = ''A module that enables internal reagent scanners in the MOD.''
}}
 
 
{{ModsuitModule
|name = MOD Burger Dispenser Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Apparatus.png
|idle = 0
|active = 0
|use = 50
|complexity = 3
|description = ''A module that dispenses burgers.''
}}
 
 
{{ModsuitModule
|name = MOD Internal GPS Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = GPS module.png
|idle = 0
|active = 5
|use = 0
|complexity = 1
|description = ''A module that extends a GPS.''
}}
 
 
{{ModsuitModule
|name = MOD Constructor Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Constructor module.png
|idle = 3
|active = 0
|use = 50
|complexity = 2
|description = ''A module that lets you scan the surrounding environment for construction holograms and speeds up wall construction time.''
----
Incompatible with: Quick-Carry
}}
 
 
{{ModsuitModule
|name = MOD Quick Carry Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Apparatus.png
|foundin = Power Cost: Idle = 3
|usedfor = Complexity: 1
|description = ''A module that redirects power to arms, allowing for quicker carrying.''
----
Incompatible with: Constructor
}}
 
 
{{ModsuitModule
|name = MOD Longfall Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Apparatus.png
|idle = 0
|active = 0
|use = 100
|complexity = 1
|description = ''A module that stops fall damage from happening to the user, converting into kinetic charge.''
}}
 
 
{{ModsuitModule
|name = MOD Thermal Regulator Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Regulator module.png
|idle = 0
|active = 5
|use = 0
|complexity = 2
|description = ''A module that lets you set a temperature to keep your body at.''
}}
 
 
{{ModsuitModule
|name = MOD Injector Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Injector module.png
|idle = 0
|active = 5
|use = 0
|complexity = 1
|description = ''A module that extends a piercing injector.''
}}
 
 
{{ModsuitModule
|name = MOD Circuit Adapter Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Apparatus.png
|idle = 5
|active = 0
|use = 0
|complexity = 3
|description = ''A module that adapts an integrated circuit to a MODsuit.''
}}
 
 
{{ModsuitModule
|name = MOD Hydraulic Clamp Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Apparatus.png
|idle = 0
|active = 0
|use = 25
|complexity = 3
|description = ''A specialized clamp system that allows the MODSuit to pick up crates.''
}}
 
 
{{ModsuitModule
|name = MOD Bike Horn Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Honk module.png
|idle = 0
|active = 0
|use = 25
|complexity = 1
|description = ''A bike horn for honking.''
}}
 
 
{{ModsuitModule
|name = MOD Drill Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Drill module.png
|idle = 0
|active = 0
|use = 50
|complexity = 2
|description = ''A specialized drilling system that allows the MODsuit to pierce the heavens.''
}}
 
 
{{ModsuitModule
|name = MOD Ore Bag Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Orebag module.png
|idle = 0
|active = 0
|use = 45
|complexity = 2
|description = ''A specialized drilling system that allows the MODsuit to pierce the heavens.''
}}
 
 
{{ModsuitModule
|name = MOD Microwave Beam Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Apparatus.png
|idle = 0
|active = 0
|use = 50
|complexity = 2
|description = ''A hand-mounted microwave beam to cook your food to perfection.''
}}
 
 
{{ModsuitModule
|name = MOD Organ Thrower Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Apparatus.png
|idle = 0
|active = 0
|use = 50
|complexity = 2
|description = ''An arm mounted organ launching device to automatically insert organs into open bodies.''
}}
 
 
{{ModsuitModule
|name = MOD Pathfinder Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Pathfinder module.png
|idle = 0
|active = 0
|use = 100
|complexity = 2
|description = ''A module linked to an implant, able to find the user and attach itself onto them. To inject the implant, hit someone with it.''
}}
 
 
{{ModsuitModule
|name = MOD DNA Lock Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = DNA lock module.png
|idle = 0
|active = 0
|use = 100
|complexity = 2
|description = ''A module that locks the MODsuit's activation to the wearer's DNA. Shorted out by EMPs.''
}}
 
 
{{ModsuitModule
|name = MOD Armor Booster Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Apparatus.png
|idle = 0
|active = 5
|use = 0
|complexity = 0
|description = ''A module that uses the suit's power to boost armor. To increase efficiency, some parts of the armor are retracted.''
}}
 
 
{{ModsuitModule
|name = MOD Energy Shield Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Apparatus.png
|idle = 10
|active = 0
|use = 25
|complexity = 3
|description = ''A module creating an energy shield around the user.''
}}
 
=Links=
https://hackmd.io/@tgstation/SypLCs4jU
 
https://github.com/tgstation/tgstation/pull/59109
 
Themes: https://github.com/Fikou/tgstation/blob/gitpullupstreammaster/code/modules/mod/mod_theme.dm
 
Modules: https://github.com/Fikou/tgstation/blob/gitpullupstreammaster/code/modules/mod/modules/modules.dm

Текущая версия от 23:07, 25 ноября 2021

MODsuits[править | править код]

Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit!

Not to be left out, AIs that have been placed in an intellicard can be mounted on the suit to control the user's movement and modules in case the user becomes incapacitated.

Construction[править | править код]

  1. Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
  2. Order MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver.
  3. Add core to shell.
  4. Screwdriver core to shell.
  5. Add helmet to assembly.
  6. Add chestplate to assembly.
  7. Add gauntlets to assembly.
  8. Add boots to assembly.
  9. Wrench assembly.
  10. Screwdriver assembly.
  11. Add armor to assembly.
  12. Open modsuit panel with screwdriver.
  13. Insert cell.
  14. Close modsuit panel with screwdriver.

Customization[править | править код]

The chosen armor determines the suit's look, environmental protections, and potentially modules. There are currently 4 printable armors in total:

Standard Armor

Engineering Armor

Atmos Armor

Medical Armor

For MODsuits with alternate appearances, use a paint kit on the completed suit to change between them!

MODsuit Themes[править | править код]

Standard MODsuit[править | править код]

A civilian class suit by Nakamura Engineering, doesn't offer much other than slightly quicker movement.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 0 100 25 25 10

Cell Drain: 5

Maximum Complexity: 15

Alternate Skins:

Civilian

Engineering MODsuit[править | править код]

An engineer-fit suit with heat and shock resistance. Nakamura Engineering's classic.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 10 100 100 25 10

Cell Drain: 5

Maximum Complexity: 15

Atmospherics MODsuit[править | править код]

An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 10 100 100 75 10

Cell Drain: 5

Maximum Complexity: 15

Advanced MODsuit[править | править код]

An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 50 100 100 90 10

Cell Drain: 5

Maximum Complexity: 15

Inbuilt Modules


  • Advanced Magboots

Mining MODsuit[править | править код]

A high-power Nanotrasen mining suit, supporting more complexity at a bigger drain.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 50 100 100 75 15

Cell Drain: 10

Maximum Complexity: 20

Medical MODsuit[править | править код]

A lightweight suit by DeForest Medical Corporation, allows for easier movement.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 10 100 60 75 10

Cell Drain: 7

Maximum Complexity: 15

Rescue MODsuit[править | править код]

An advanced version of DeForest Medical Corporation's medical suit, designed for quick rescue of bodies from the most dangerous environments.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 10 100 100 100 10

Cell Drain: 7

Maximum Complexity: 15

Inbuilt Modules


  • Quick-Carry

Prototype MODsuit[править | править код]

A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 100 100 100 100 15

Cell Drain: 5

Maximum Complexity: 20

Inbuilt Modules


  • Reagent Scanner

Syndicate MODsuit[править | править код]

A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 35 100 50 90 25

Cell Drain: 5

Maximum Complexity: 15

Inbuilt Modules


  • Armor Booster

Elite Syndicate MODsuit[править | править код]

An elite suit upgraded by Cybersun Industries, offering upgraded armor values.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 55 100 100 100 25

Cell Drain: 5

Maximum Complexity: 15

Inbuilt Modules


  • Elite Armor Booster

Debug MODsuit[править | править код]

Strangely nostalgic.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
50 50 50 50 10 100 100 100 0

Cell Drain: 5

Maximum Complexity: 50

Administrative MODsuit[править | править код]

A suit made of adminium. Who comes up with these stupid mineral names?

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
50 50 50 50 10 100 100 100 0

Cell Drain: 0

Maximum Complexity: 1000

Modules[править | править код]

Customize your modsuit with MODULES! To attach a module to the suit, you must first open the panel with a screwdriver.

MOD Storage Module
MOD Storage Module
Cell Drain
Idle: 0
Active: 0
On Use: 0

Complexity: 3

Description
A module using nanotechnology to fit a storage inside of the MOD.


MOD Expanded Storage Module
MOD Expanded Storage Module
Cell Drain
Idle: 0
Active: 0
On Use: 0

Complexity: 3

Description
A module using nanotechnology to fit a storage inside of the MOD.


MOD Syndicate Storage Module
MOD Syndicate Storage Module
Cell Drain
Idle: 0
Active: 0
On Use: 0

Complexity: 3

Description
A module using nanotechnology to fit a storage inside of the MOD.


MOD Bluespace Storage Module
MOD Bluespace Storage Module
Cell Drain
Idle: 0
Active: 0
On Use: 0

Complexity: 3

Description
A module using nanotechnology to fit a storage inside of the MOD.


MOD Medical Visor Module
MOD Medical Visor Module
Cell Drain
Idle: 0
Active: 5
On Use: 0

Complexity: 2

Description
A module installed to the helmet, allowing access to different views.


MOD Diagnostic Visor Module
MOD Diagnostic Visor Module
Cell Drain
Idle: 0
Active: 5
On Use: 0

Complexity: 2

Description
A module installed to the helmet, allowing access to different views.


MOD Security Visor Module
MOD Security Visor Module
Cell Drain
Idle: 0
Active: 5
On Use: 0

Complexity: 2

Description
A module installed to the helmet, allowing access to different views.


MOD Meson Visor Module
MOD Meson Visor Module
Cell Drain
Idle: 0
Active: 5
On Use: 0

Complexity: 2

Description
A module installed to the helmet, allowing access to different views.


MOD Thermal Visor Module
MOD Thermal Visor Module
Cell Drain
Idle: 0
Active: 5
On Use: 0

Complexity: 2

Description
A module installed to the helmet, allowing access to different views.


MOD Night Visor Module
MOD Night Visor Module
Cell Drain
Idle: 0
Active: 5
On Use: 0

Complexity: 2

Description
A module installed to the helmet, allowing access to different views.


MOD Welding Protection Module
MOD Welding Protection Module
Cell Drain
Idle: 0
Active: 0
On Use: 0

Complexity: 2

Description
A welding mask installed onto the helmet, giving it welding protection when powered.


MOD T-Ray Scan Module
MOD T-Ray Scan Module
Cell Drain
Idle: 0
Active: 15
On Use: 0

Complexity: 2

Description
A module scanning the station for pipes and wires underneath.


MOD Health Analyzer Module
MOD Health Analyzer Module
Cell Drain
Idle: 0
Active: 0
On Use: 25

Complexity: 2

Description
A module with a microchip health analyzer to instantly scan vitals at a range.


MOD Prototype Cloaking Module
MOD Prototype Cloaking Module
Cell Drain
Idle: 0
Active: 50
On Use: 100

Complexity: 4

Description
A module using prototype cloaking technology to hide the user from plain sight.


MOD Ion Jetpack Module
MOD Ion Jetpack Module
Cell Drain
Idle: 0
Active: 10
On Use: 40

Complexity: 3

Description
A module that runs a micro-jetpack using a MOD's power cell.


MOD Magnetic Stability Module
MOD Magnetic Stability Module
Cell Drain
Idle: 0
Active: 10
On Use: 0

Complexity: 2

Description
A module granting magnetic stability to the wearer, protecting them from forces pushing them away.


MOD Holster Module
MOD Holster Module
Cell Drain
Idle: 0
Active: 0
On Use: 20

Complexity: 2

Description
A module that can instantly holster a gun inside the MOD.


MOD Emergency Tether Module
MOD Emergency Tether Module
Cell Drain
Idle: 0
Active: 0
On Use: 50

Complexity: 3

Description
A module that can shoot an emergency tether to pull yourself towards an object in 0-G.


MOD Eating Apparatus Module
MOD Eating Apparatus Module
Cell Drain
Idle: 0
Active: 0
On Use: 0

Complexity: 1

Description
A module that enables eating with the MOD helmet.


MOD Radiation Protection Module
MOD Radiation Protection Module
Cell Drain
Idle: 10
Active: 0
On Use: 0

Complexity: 2

Description
A module that lets the MOD scan for radiation and protects the user from it.


MOD EMP Shield Module
MOD EMP Shield Module
Cell Drain
Idle: 10
Active: 0
On Use: 0

Complexity: 1

Description
A module that shields the MOD from EMPs, taking a power cost for that.


MOD Flashlight Module
MOD Flashlight Module
Cell Drain
Idle: 0
Active: 10
On Use: 0

Complexity: 1

Description
A module granting the MOD a light source.


MOD Reagent Scanner Module
MOD Reagent Scanner Module
Cell Drain
Idle: 0
Active: 15
On Use: 0

Complexity: 1

Description
A module that enables internal reagent scanners in the MOD.


MOD Burger Dispenser Module
MOD Burger Dispenser Module
Cell Drain
Idle: 0
Active: 0
On Use: 50

Complexity: 3

Description
A module that dispenses burgers.


MOD Internal GPS Module
MOD Internal GPS Module
Cell Drain
Idle: 0
Active: 5
On Use: 0

Complexity: 1

Description
A module that extends a GPS.


MOD Constructor Module
MOD Constructor Module
Cell Drain
Idle: 3
Active: 0
On Use: 50

Complexity: 2

Description
A module that lets you scan the surrounding environment for construction holograms and speeds up wall construction time.

Incompatible with: Quick-Carry


MOD Quick Carry Module
MOD Quick Carry Module
Cell Drain
Idle: Undefined
Active: Undefined
On Use: Undefined

Complexity: Undefined

Description
A module that redirects power to arms, allowing for quicker carrying.

Incompatible with: Constructor


MOD Longfall Module
MOD Longfall Module
Cell Drain
Idle: 0
Active: 0
On Use: 100

Complexity: 1

Description
A module that stops fall damage from happening to the user, converting into kinetic charge.


MOD Thermal Regulator Module
MOD Thermal Regulator Module
Cell Drain
Idle: 0
Active: 5
On Use: 0

Complexity: 2

Description
A module that lets you set a temperature to keep your body at.


MOD Injector Module
MOD Injector Module
Cell Drain
Idle: 0
Active: 5
On Use: 0

Complexity: 1

Description
A module that extends a piercing injector.


MOD Circuit Adapter Module
MOD Circuit Adapter Module
Cell Drain
Idle: 5
Active: 0
On Use: 0

Complexity: 3

Description
A module that adapts an integrated circuit to a MODsuit.


MOD Hydraulic Clamp Module
MOD Hydraulic Clamp Module
Cell Drain
Idle: 0
Active: 0
On Use: 25

Complexity: 3

Description
A specialized clamp system that allows the MODSuit to pick up crates.


MOD Bike Horn Module
MOD Bike Horn Module
Cell Drain
Idle: 0
Active: 0
On Use: 25

Complexity: 1

Description
A bike horn for honking.


MOD Drill Module
MOD Drill Module
Cell Drain
Idle: 0
Active: 0
On Use: 50

Complexity: 2

Description
A specialized drilling system that allows the MODsuit to pierce the heavens.


MOD Ore Bag Module
MOD Ore Bag Module
Cell Drain
Idle: 0
Active: 0
On Use: 45

Complexity: 2

Description
A specialized drilling system that allows the MODsuit to pierce the heavens.


MOD Microwave Beam Module
MOD Microwave Beam Module
Cell Drain
Idle: 0
Active: 0
On Use: 50

Complexity: 2

Description
A hand-mounted microwave beam to cook your food to perfection.


MOD Organ Thrower Module
MOD Organ Thrower Module
Cell Drain
Idle: 0
Active: 0
On Use: 50

Complexity: 2

Description
An arm mounted organ launching device to automatically insert organs into open bodies.


MOD Pathfinder Module
MOD Pathfinder Module
Cell Drain
Idle: 0
Active: 0
On Use: 100

Complexity: 2

Description
A module linked to an implant, able to find the user and attach itself onto them. To inject the implant, hit someone with it.


MOD DNA Lock Module
MOD DNA Lock Module
Cell Drain
Idle: 0
Active: 0
On Use: 100

Complexity: 2

Description
A module that locks the MODsuit's activation to the wearer's DNA. Shorted out by EMPs.


MOD Armor Booster Module
MOD Armor Booster Module
Cell Drain
Idle: 0
Active: 5
On Use: 0

Complexity: 0

Description
A module that uses the suit's power to boost armor. To increase efficiency, some parts of the armor are retracted.


MOD Energy Shield Module
MOD Energy Shield Module
Cell Drain
Idle: 10
Active: 0
On Use: 25

Complexity: 3

Description
A module creating an energy shield around the user.

Links[править | править код]

https://hackmd.io/@tgstation/SypLCs4jU

https://github.com/tgstation/tgstation/pull/59109

Themes: https://github.com/Fikou/tgstation/blob/gitpullupstreammaster/code/modules/mod/mod_theme.dm

Modules: https://github.com/Fikou/tgstation/blob/gitpullupstreammaster/code/modules/mod/modules/modules.dm