Chrono Legionnaire: различия между версиями

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imported>PotatoMasher
(This outta be the last edit for timecops for quite some time, unless anyone needs to add some tips.)
imported>Cnleth
(Fully updated the chrono legionnaire page with their new equipment)
 
(не показана 1 промежуточная версия 1 участника)
Строка 30: Строка 30:
'''<u>Using your TED device, erase Adolf Hitler, the Captain, from the timestream.</u>'''
'''<u>Using your TED device, erase Adolf Hitler, the Captain, from the timestream.</u>'''


==[[File:Backpack.png|32px|]] Equipment==
==[[File:Chrono_mod_active.png|32px|]] Your MODsuit==
Chrono Legionnaires wouldn't be themselves without their future-tech timestream-proof equipment that each Legionnaire receives as their standard gear.
As a Chrono Legionnaire, your only equipment is your MODsuit, but it comes equipped with a variety of modules useful for different situations.


{{anchor|Chrono Helmet}}{{anchor|Chrono Suit}}
{{anchor|Chrono MODsuit}}
{{Item
{{Item
  |bgcolor1 = #f8eed3
  |bgcolor1 = #f8eed3
  |bgcolor2 = #f2dca6
  |bgcolor2 = #f2dca6
  |name = Chrono Armor
  |name = Chrono MODsuit
  |image = [[File:Chronohelmet.png|64px|Chrono Helmet]][[File:Chronosuit.png|64px|Chrono Suit]]
  |image = [[File:Chrono.png|64px|Chrono MODsuit]]
  |OverrideImage = true
  |OverrideImage = true
  |foundin = Chrono Legionnaires
  |foundin = Chrono Legionnaires
  |usedfor = Teleporting around like a badass.
  |usedfor = Teleporting around like a badass.
  |strategy = Equip them, run circles around security.
  |strategy = Equip it, use its modules.
  |description = An advanced spacesuit equipped with teleportation and anti-compression technology. It provides significant protection against brute, burn, radiation, and toxins.
  |description = An advanced [[MODsuits|MODsuit]] equipped with different time- and gravity-manipulating modules, as well as an infinite power cell. Is completely fireproof and acidproof and offers robust protection from all damage types (60 melee, 60 bullet, 60 laser, 60 energy, 30 bomb, 100 bio, 100 fire, 100 acid, 15 wounding). Has no storage module by default. Spaceproof and has no slowdown.
There's a 5-second recharge timer between teleportation jumps. When you perform a jump, you will leave behind any exposed items that are not timestream-proof (both parts of your T.E.D are), so don't try to bring things when you teleport.
}}
}}
{{anchor|Eradication Lock}}
{{anchor|Timestream Eradication Device}}{{anchor|T.E.D. Projection Apparatus}}
{{Item
{{Item
  |bgcolor1 = #f8eed3
  |bgcolor1 = #f8eed3
  |bgcolor2 = #f2dca6
  |bgcolor2 = #f2dca6
  |name = Timestream Eradication Device
  |name = MOD Eradication Lock Module
  |image = [[File:Chronoback2.gif|64px|Timestream Eradication Device]][[File:Medgun.png|64px|T.E.D. Projection Apparatus]]
  |image = [[File:Eradication_lock_module.gif|64px|MOD Eradication Lock Module]]
  |OverrideImage = true
  |OverrideImage = true
  |foundin = Chrono Legionnaires
  |foundin = Chrono Legionnaires
  |usedfor = Erasing people from time.
  |usedfor = Preventing people from using your MODsuit.
  |strategy = Keep this on you at all times, you will need it to complete your objective. Use it for dispatching either your target or other rouge crewmembers (who will most likely assume you to be hostile).
  |strategy = Use this module as soon as you spawn. This binds it to your CKEY (BYOND name) and erases non-owners when they try activating the modsuit.
  |description = '''You must first equip the Timestream Eradication Device on your back before you can use the T.E.D. Projection Apparatus. '''
|description = A module which remembers the original owner of the suit, even alternate universe versions. When a non-owner enters, the eradication lock will begin eradicating the suit from the timeline... with the intruder inside. Not the way you want to go, so it turns out to be a good deterrent.
When the T.E.D. is fired, it locks the target in time, preventing them from moving or otherwise resisting. During this process, the victim starts visually disintegrating. However, the Chrono Legionnaire must remain still while firing the T.E.D., otherwise, the disintegration process stops and the victim slowly recovers. As a result, it is absolute shit for dealing with groups.
}}
}}
{{anchor|Timeline Jumper}}
 
{{Item
|bgcolor1 = #f8eed3
|bgcolor2 = #f2dca6
|name = MOD Timeline Jumper Module
|image = [[File:Timeline_jumper_module.png|64px|MOD Timeline Jumper Module]]
|OverrideImage = true
|foundin = Chrono Legionnaires
|usedfor = Teleporting basically anywhere, escaping.
|strategy = Use this module when you need to escape from someone or get to somewhere
  |description = A module used to traverse timelines, phasing the user in and out of the stream of events. Lets you enter a jaunt that resets all immobility effects and stamina damage and lets you unjaunt whenever and wherever you want. Has a cooldown of 5 seconds after jaunting/unjaunting.
}}
{{anchor|Rewinder Module}}
{{Item
|bgcolor1 = #f8eed3
|bgcolor2 = #f2dca6
|name = MOD Rewinder Module
|image = [[File:Rewinder_module.gif|64px|MOD Rewinder Module]]
|OverrideImage = true
|foundin = Chrono Legionnaires
|usedfor = Teleporting back to where you were 10 seconds ago.
|strategy = You can use this module as an alternative way of escaping a chase, but your Timeline Jumper Module is probably better for this.
|description = Sets an anchor point on activation and prevents you from using any other modules for 10 seconds. After 10 seconds teleports you back to the anchor point. Has a cooldown of 20 seconds.
}}
{{anchor|Timestopper Module}}
{{Item
|bgcolor1 = #f8eed3
|bgcolor2 = #f2dca6
|name = MOD Timestopper Module
|image = [[File:Timestop_module.gif|64px|MOD Timestopper Module]]
|OverrideImage = true
|foundin = Chrono Legionnaires
|usedfor = Stopping time in a small area around you for as long as you want.
|strategy = A good tool for dealing with crowds of people, use it when surrounded to stop time around you.
|description = Stops time in a small area around you for as long as you want. Moving ends the timestop. Great for monologues. Has a cooldown of 60 seconds.
}}
{{anchor|Timestream Eradication Module}}
{{Item
|bgcolor1 = #f8eed3
|bgcolor2 = #f2dca6
|name = MOD Timestream Eradication Module
|image = [[File:Chronogun_module.png|64px|MOD Timestream Eradication Module]]
|OverrideImage = true
|foundin = Chrono Legionnaires
|usedfor = Erasing someone from the timeline.
|strategy = Use this on lone targets.
|description = Starts erasing someone from the timeline when used for them. They can't do anything when they're being erased, but you have to stand still or the erasure process will start reversing. Only works on one target at a time, trying to use it on someone else unlinks the previous target.
}}
{{anchor|Kinesis Plus Module}}
{{Item
|bgcolor1 = #f8eed3
|bgcolor2 = #f2dca6
|name = MOD Kinesis+ Module
|image = [[File:Kinesismodule.png|64px|MOD Kinesis+ Module]]
|OverrideImage = true
|foundin = Chrono Legionnaires
|usedfor = Moving and throwing objects and creatures from a distance.
|strategy = Use on objects or people when you want to move or throw them.
|description = A newer version of the [[MODsuits#Kinesis|MOD kinesis module]], it can not only manipulate different objects, but also living creatures. People grabbed this way can resist by moving after an initial burst of inertia.
}}


==[[File:Light Bulb.png|Tips]] Tips==
==[[File:Light Bulb.png|Tips]] Tips==
* Remember that your Chrono Suit is not only a great suit of armor but space proof as well! Don't feel bad if you need to slip into space for a moment if overwhelmed.
* Remember that your Chrono MODsuit is not only a great suit of armor but space proof as well! Don't feel bad if you need to slip into space for a moment <s>if</s> when overwhelmed.
* If you only have a single target, your mission will most likely be short and simple. Just wait for a moment when your target will most likely be alone and won't have may visitors.
* If you only have a single target, your mission will most likely be short and simple. Just wait for a moment when your target will most likely be alone and won't have may visitors.
* On occasion future Nanotrasen may deem that the entire crew of the station is a threat and needs every last person erased. In the event this happens you will probably be working together with a squad of Legionnaires. Work together to pick everybody off one by one!
* On occasion future Nanotrasen may deem that the entire crew of the station is a threat and needs every last person erased. In the event this happens you will probably be working together with a squad of Legionnaires. Work together to pick everybody off one by one!
* If you are tasked with erasing the entire crew, fuck up the [[Virologist]] and [[Guide to xenobiology|Xenobiologist]]. They almost always work alone, and you shouldn't have any issues with dispatching them with extreme prejudice.
* If you are tasked with erasing the entire crew, fuck up the [[Virologist]] and [[Guide to xenobiology|Xenobiologist]]. They almost always work alone, and you shouldn't have any issues with dispatching them with extreme prejudice.
* Roleplay as the space Viet Cong, teleporting out of the shadows to pick out loner targets. Don't be afraid to break away if sec arrives, giving up a small minnow is worth reeling in a gigantic carp.
* Roleplay as the space Viet Cong, teleporting out of the shadows to pick out loner targets. Don't be afraid to break away if sec arrives, giving up a small minnow is worth reeling in a gigantic carp.
* When the remaining crew have congregated into groups (assuming you've decided to kill everyone you can), don't try to take them on with the guns of already killed people. As soon as you teleport, they'll be left behind, leaving you unarmed and them available to any crewmember nearby. Instead, wait until they leave and pick them off one-by-one.
* When the remaining crew have congregated into groups (assuming you've decided to kill everyone you can), you can use guns of already killed people, as your timeline jumper module allows you to keep items in hands. You can also wait until they split and erase them one-by-one.
* Don't get EMP'd. They still can affect your futuristic gear and will halt your jump, leaving you vulnerable to any nearby crew.
* You have an EMP Shield module installed in your MODsuit, as well as an infinite power cell, so EMPs are not a problem to you.
* Your MODsuit doesn't have a storage module installed by default, so if you want to use other items you'll have to store them in your pockets or hold them in your hands. Luckily your suit's modules are usually all you need to deal with anything.
* Your modsuit doesn't have flash or sound protection, getting sunglasses and a bowman headset as soon as possible is advised.
* Even though your suit is fully fireproof, you can still overheat from being on fire and start taking damage, so try to extinguish yourself as soon as you can if you're set on fire.
* Your Timeline Jumper Module resets all immobility effects and stamina damage on use, so you can escape basically anything, even if you were stunned.




{{Jobs}}
{{Jobs}}

Текущая версия от 13:55, 2 августа 2023

FUTURE NANOTRASEN ПЕРСОНАЛ

Chrono Legionnaire
Профессия (на RU)
Доступ: None
Дополнительный доступ
При малом количестве сотрудников на станции
:
Any place you can teleport to, a.k.a. basically anywhere
Сложность: Hard
Руководители: Future Nanotrasen
Обязанности: Fix the timeline
Руководства: This page.
Цитаты: Hello? Yes? Is there a certain "Adolf Hitler" here on the station?


Well, looks like there's another divergence into some absolutely terrifying timeline, and future Nanotrasen has sent you to fix it!


Preface Preface[править | править код]

Originally designed to replace the Space Ninja, the Chrono Legionnaires have stalled due to balance issues. As a result, they are admin-only, much like Highlanders, simply because the whole teleport --> insta-stun --> delayed-deletion wasn't really that well received.

Goals Goals[править | править код]

As Chrono Legionnaires are admin-only, their goals fluctuate wildly based on what future Nanotrasen want them to do. 90% of the time, this means erasing the shit out of someone from history that shouldn't be there or are a major threat to the timeline (mainly players who name themselves after some particular historical figures).


Your standard objective will usually look something like this:

Using your TED device, erase Adolf Hitler, the Captain, from the timestream.

Your MODsuit[править | править код]

As a Chrono Legionnaire, your only equipment is your MODsuit, but it comes equipped with a variety of modules useful for different situations.

Chrono MODsuit
Chrono MODsuit
Item_ru
Можно найти в: Chrono Legionnaires
Применяется для: Teleporting around like a badass.
Использование: Equip it, use its modules.
Описание
An advanced MODsuit equipped with different time- and gravity-manipulating modules, as well as an infinite power cell. Is completely fireproof and acidproof and offers robust protection from all damage types (60 melee, 60 bullet, 60 laser, 60 energy, 30 bomb, 100 bio, 100 fire, 100 acid, 15 wounding). Has no storage module by default. Spaceproof and has no slowdown.

MOD Eradication Lock Module
MOD Eradication Lock Module
Item_ru
Можно найти в: Chrono Legionnaires
Применяется для: Preventing people from using your MODsuit.
Использование: Use this module as soon as you spawn. This binds it to your CKEY (BYOND name) and erases non-owners when they try activating the modsuit.
Описание
A module which remembers the original owner of the suit, even alternate universe versions. When a non-owner enters, the eradication lock will begin eradicating the suit from the timeline... with the intruder inside. Not the way you want to go, so it turns out to be a good deterrent.

MOD Timeline Jumper Module
MOD Timeline Jumper Module
Item_ru
Можно найти в: Chrono Legionnaires
Применяется для: Teleporting basically anywhere, escaping.
Использование: Use this module when you need to escape from someone or get to somewhere
Описание
A module used to traverse timelines, phasing the user in and out of the stream of events. Lets you enter a jaunt that resets all immobility effects and stamina damage and lets you unjaunt whenever and wherever you want. Has a cooldown of 5 seconds after jaunting/unjaunting.

MOD Rewinder Module
MOD Rewinder Module
Item_ru
Можно найти в: Chrono Legionnaires
Применяется для: Teleporting back to where you were 10 seconds ago.
Использование: You can use this module as an alternative way of escaping a chase, but your Timeline Jumper Module is probably better for this.
Описание
Sets an anchor point on activation and prevents you from using any other modules for 10 seconds. After 10 seconds teleports you back to the anchor point. Has a cooldown of 20 seconds.

MOD Timestopper Module
MOD Timestopper Module
Item_ru
Можно найти в: Chrono Legionnaires
Применяется для: Stopping time in a small area around you for as long as you want.
Использование: A good tool for dealing with crowds of people, use it when surrounded to stop time around you.
Описание
Stops time in a small area around you for as long as you want. Moving ends the timestop. Great for monologues. Has a cooldown of 60 seconds.

MOD Timestream Eradication Module
MOD Timestream Eradication Module
Item_ru
Можно найти в: Chrono Legionnaires
Применяется для: Erasing someone from the timeline.
Использование: Use this on lone targets.
Описание
Starts erasing someone from the timeline when used for them. They can't do anything when they're being erased, but you have to stand still or the erasure process will start reversing. Only works on one target at a time, trying to use it on someone else unlinks the previous target.

MOD Kinesis+ Module
MOD Kinesis+ Module
Item_ru
Можно найти в: Chrono Legionnaires
Применяется для: Moving and throwing objects and creatures from a distance.
Использование: Use on objects or people when you want to move or throw them.
Описание
A newer version of the MOD kinesis module, it can not only manipulate different objects, but also living creatures. People grabbed this way can resist by moving after an initial burst of inertia.

Tips Tips[править | править код]

  • Remember that your Chrono MODsuit is not only a great suit of armor but space proof as well! Don't feel bad if you need to slip into space for a moment if when overwhelmed.
  • If you only have a single target, your mission will most likely be short and simple. Just wait for a moment when your target will most likely be alone and won't have may visitors.
  • On occasion future Nanotrasen may deem that the entire crew of the station is a threat and needs every last person erased. In the event this happens you will probably be working together with a squad of Legionnaires. Work together to pick everybody off one by one!
  • If you are tasked with erasing the entire crew, fuck up the Virologist and Xenobiologist. They almost always work alone, and you shouldn't have any issues with dispatching them with extreme prejudice.
  • Roleplay as the space Viet Cong, teleporting out of the shadows to pick out loner targets. Don't be afraid to break away if sec arrives, giving up a small minnow is worth reeling in a gigantic carp.
  • When the remaining crew have congregated into groups (assuming you've decided to kill everyone you can), you can use guns of already killed people, as your timeline jumper module allows you to keep items in hands. You can also wait until they split and erase them one-by-one.
  • You have an EMP Shield module installed in your MODsuit, as well as an infinite power cell, so EMPs are not a problem to you.
  • Your MODsuit doesn't have a storage module installed by default, so if you want to use other items you'll have to store them in your pockets or hold them in your hands. Luckily your suit's modules are usually all you need to deal with anything.
  • Your modsuit doesn't have flash or sound protection, getting sunglasses and a bowman headset as soon as possible is advised.
  • Even though your suit is fully fireproof, you can still overheat from being on fire and start taking damage, so try to extinguish yourself as soon as you can if you're set on fire.
  • Your Timeline Jumper Module resets all immobility effects and stamina damage on use, so you can escape basically anything, even if you were stunned.


Должности на MassMeta

Командные Капитан⚙, Глава Персонала, Глава Службы Безопасности✎, Главный Инженер, Директор Исследований, Главный Врач⚙, Квартирмейстер
Служба безопасности Глава Службы Безопасности✎, Офицер СБ, Смотритель, Детектив, Заключённый
Инженерный отдел Главный Инженер, Инженер, Атмосферный техник
Научный отдел Директор Исследований, Генетик, Учёный☑, Робототехник
Медицинский отдел Главный Врач⚙, Врач☑, Парамедик☑, Химик, Вирусолог, Патологоанатом
Карго Квартирмейстер, Грузчик, Шахтёр, Битраннер
Сервис Глава Персонала, Уборщик, Бармен, Повар, Ботаник☑, Клоун⚙, Мим, Священник, Куратор, Ассистент, Юрист, Психолог
Не гуманоиды ИИ, Киборг, Позитронный мозг, Дрон, Персональный ИИ, Конструкт, Воображаемый друг, Раздвоение личности, Призрак
Антагонисты Предатель⚙, Сбойный ИИ, Генокрад, Ядерный оперативник, Культ крови☑, Еретик⚙, Революционер, Маг, Банды/семьи, Блоб, Абдуктор✎, Страж (голопаразит), Ксеноморф, Паук⚙, Ревенант, Морф, Кошмар, Космо-ниндзя, Демон резни, Пираты, Разумная болень, Одержимый, Сбежавшие, Охотники, Дракон, Элита Лаваленда, Разумный слайм, Король крыс, Парадоксальная копия
Специальные Представитель, Отряд смерти, Офицер Отряда Быстрого Реагирования, Хроно-легионер, Горец, Иан, Роли лаваленда и космоса, Интерн Центрального Коммандования

Внимание! В данный момент идет активный перевод официальной википедии /TG/station 13 на русский язык.

  • ⚙ - статья в процессе перевода.
  • ✎ - статья переведена, но в процессе правки.
  • ☑ - статья полностью готова.