Space Ninja: различия между версиями

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|duties = Energy sword everything, nom on electrical wires.
|duties = Energy sword everything, nom on electrical wires.
|guides = This is the guide
|guides = This is the guide
|quote = Nothing personnel kid.
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''Space Ninjas'' are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect which has existed for several hundred years. The Spider Clan practice a sort of augmentation of human flesh in order to achieve a more perfect state of being and follow Postmodern Space Bushido. They also kill people for money. Their leaders are chosen from the oldest of the grand-masters, people that have lived a lot longer than any mortal man should. Being a sect of technology-loving fanatics, the Spider Clan have the very best to choose from in terms of hardware--cybernetic implants, exoskeleton rigs, hyper-capacity batteries, and you get the idea. Some believe that much of the Spider Clan equipment is based on reverse-engineered alien technology while others doubt such claims. Whatever the case, their technology is absolutely superb.


''Space Ninjas'' are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect, which has existed for several hundred years. The Spider Clan practice a sort of augmentation of human flesh in order to achieve a more perfect state of being and follow Postmodern Space Bushido. They also kill people for money. Their leaders are chosen from the oldest of the grand-masters, people that have lived a lot longer than any mortal man should. Being a sect of technology-loving fanatics, the Spider Clan have the very best to choose from in terms of hardware--cybernetic implants, exoskeleton rigs, hyper-capacity batteries, and you get the idea. Some believe that much of the Spider Clan equipment is based on reverse-engineered alien technology while others doubt such claims. Whatever the case, their technology is absolutely superb.
The Space Ninja is a midround antagonist, with a randomly selected ghost player being given control.


==Welcome to the Spider Clan!==
==The Way of Ninjutsu==


===Overview===
===Overview ===
If you're reading this, congratulations! Fortune has decided to turn you into a 26th century agent worthy of the title "ninja". You spawn in space near the station, in a suit of cyberpunk ninja gear which provides your powers, with your trusty energy katana on your belt and a spider bomb in your pocket.


If you are reading this, congratulations! Some benevolent <s>admin</s> RNG God has decided to turn your ghost into a 25th century agent worthy of the title "ninja". You spawn in a suit of cyberpunk-esque ninja gear, that provides your powers, a special mask, which will hide your identity and provide useful in other ways, two plastic explosives in your pockets, a CO2 based jet-pack, a flashlight, and a ninja name. Your spawn-objective is set by <s>the admin</s> RNG God who ninja-fied you. You are not <s>obligated to follow the</s> physically able to complete your objective yet your '''NINJA HONOR''' demands you try.
All Space Ninjas spawn with six standard objectives, as well as a seventh to survive until the end of the round. You are not required to follow them, yet your '''NINJA HONOR''' demands you try.


===NUUU I WANT PLAY NINJA===
Compared to most antagonists, the Space Ninja is geared to be more of a sneaky saboteur than an outright killer. Although you have the means to fight opponents in "honorable" combat, you're given plenty of tools to instead wreak havoc from the shadows.


Space Ninjas are currently a rather rare occurrence to anyone with the preference turned on and ghosted. Spawning as one is instant and completely without warning.
===Your Equipment===
As a member of the Spider Clan, your technologically advanced, cybernetically-enhancing MODsuit is everything to you, granting a somewhat intimidating amount of ability icons.


==The Way of Ninjutsu==
Each part of your ninja suit provides a different vital function. Your '''ninja boots''' act as noslip shoes, your '''ninja mask''' gives enhanced vision, your '''ninja hood''' prevents the AI from tracking you, and the overall ensemble gives minor armor. However, wearing your suit '''prevents you from using guns''', as you're too cool for that shit. It also doubles as a space suit, because it sure would suck to immediately freeze to death in the airless vacuum of space.


===Your Suit===
Special mention goes to your '''ninja gloves''', which enable several vital abilities and works like a cryptographic sequencer. {{Rightclick}} with an empty hand to use the gloves on certain objects, such as airlocks, APCs or some objectives.


As a member of the Spider Clan, your technologically advanced, cybernetically-enhancing suit is everything to you. But that's not all! You are also provided with a pair of ninja gloves, a pair of ninja boots, a ninja hood, and a ninja mask. These three items work in conjunction with the suit and allow for a different set of functions each. The hood, for instance, makes you untrackable by the AI while the gloves allow for special, ninja-like interactions with objects or creatures.
On your belt is your signature ninja katana. In addition to being a powerful melee weapon and looking sick as hell, you can '''perform a Dash by right-clicking an empty space while holding the katana.''' Use this to actually reach the station from your starting position, and abuse the fact that you can teleport to any visible location. Dashing requires charges that automatically replenish over time.  


The suit provides most of your special powers, along with several other unique features. Just remember to '''Initialize''' it before you do anything, as it takes time to boot up and connect the interface. During the initialize phase you're pretty much helpless but since you are more or less floating in space anyway, it won't really matter. When ready, check the '''SpiderOS''' menu. It provides you with the time, your current energy charge (also visible on the status panel), smoke bomb count, messaging service, access to a cloaking mechanism, a built-in medkit and food dispenser, an atmospheric scanner, and some backstory. If you ever download an AI, you will see a menu for that too. Additionally, you may also install a pAI card into the suit. To recharge the built-in medkit, click on a suit with beaker in hand.
You also start with a '''spider bomb''' and an emergency oxygen tank in your pocket. The bomb is used for one of your objectives, and can't be used for anything else. It functions identically to normal C4, but is much, much more powerful, and can only be placed in a specific location. Don't lose it.


Unless something went seriously wrong, you should also start with a ninja mask. If you don't, your character is probably choking to death due to LACK OF AIR as you are reading this.
One important aspect of being a Ninja is the fact that '''your suit runs on electricity and consumes it for its many abilities.''' To recharge your power supply, make sure your gloves are enabled, and touch a power cell, wire, APC, SMES, cyborg, or other electricity-storing object to siphon energy.  
The ninja mask is like a normal gas mask, only on hulk steroids; it has four vision modes and can modify your voice at will. '''Toggle Voice Changer''' in the Ninja Equip panel, hit '''New Name''' and BLAM! Brand new, randomized persona. Keep this on if you want to talk. Otherwise, your voice will come out ''a££ me§§ed µþ, £ike th-thi§,'' and pretty much no-one will know what the hell you're saying. As a special note, the '''Scouter''' vision mode allows you to see who has a special role with a unique hud icon: It will detect wizards, changelings, traitors, and so on. Extremely helpful as you are likely to be spawned outside of extended.


===LIGHTSABER NO JUTSU===
While your suit USED to hold [[PAI|PAIs]] in it’s main processing unit, it no longer does. PAIs could help out with viewing ninja stats and help their master out with balancing things, but it does not anymore. It doesn’t mean you can’t put one in your pocket though.


You can do a LOT of cool shit as a space ninja, and that's probably the reason you're reading this article. Know that some of these powers come with a short cooldown (usually a second) before they can be used again. Phase Shift and Phase Jaunt are your bread and butter. Use them, abuse them, love them. All can be found under Ninja Ability panel.
===Your Abilities===
As a Ninja, you have a vast array of useful tricks and abilities to help you <s>fuck with everybody else</s> complete your objectives.


* Phase Jaunt: Teleports you up to nine squares ahead, in the general direction you're facing. Not always reliable, but takes less energy than Phase Shift. Also generates a spark shower, so don't try this anywhere near plasma. You can bring people along with you if you grab them beforehand. Anyone in the destination you Jaunt to will be gibbed (or killed).
*'''Katana''': As mentioned, your katana has several vital functions.
* Phase Shift: Teleports you to a specific square on a right click. Same idea as Jaunt but is precise and more costly.
**{{Rightclick}} '''Dash:''' Holding the katana in hand, you can dash to any visible, empty tile by right-clicking on your destination. You can reach anywhere you can see, including through doors and windows, but dashing is incredibly loud and obvious to anybody watching. Your suit stores three charges of Dash, and you restore them automatically over time, so don't spam them, or you might end up trapped with no escape.
* EM Burst: Exactly what it sounds like. Creates a 4-square strong, 6-square weak electromagnetic pulse. See that guy with the toolbox? He'll still beat you senseless if you're not careful.
**'''Recall Katana''': If your katana is lost or stolen, use the ''Recall Katana'' ability on your hotbar to warp it back to your hand. The farther away it is, the more energy this costs, and if it's close enough you can damage enemies between you and your sword. The katana also does surprisingly respectable damage when thrown, so consider hurling it at Security and then recalling it when they try to pick it up.
 
**{{Leftclick}} '''Attack:''' Also, it's a sword. You can murder people with it by clicking them.
* Energy Star: Launches a Magic Missile-esque bolt at a random, living target on screen. Won't work on xenos but has no cooldown.
*'''Ninja Gloves''': Your ninja gloves, likewise, have many important abilities, used by touching things with your bare hands. Used with right-click.  
* Energy Blade: This is probably going to be your most-used power. Spawns a blade of concentrated energy in your active hand. It is a very powerful weapon and can slice through basically anything excluding a reinforced wall. Creates a shower of sparks when summoned and consumes energy as long as it is active. Try it out on a variety of objects, particularly doors.
**'''Recharge your suit''' by touching an APC, SMES, wire, battery, etc with your bare hands. You must stay still to siphon electricity, and it produces a lot of noise and visible sparks. Using this on an APC visibly hacks it, which will inevitably lead to accusations of the AI being malfunctioning.
* Energy Net: Traps a living target in a net of energy that will teleport them to a holding facility within 30 seconds or so. The net can be destroyed so make sure your target is immobilized or unable to harm the net. Remember to trap targets with special roles for '''MAD FUCKING NINJA POINTS'''
**Touching any door '''permanently hacks and opens it''', as if it were a traitor's Airlock Authentication Override card. This has a low cooldown and unlimited use, and one of your objectives requires you to bust open a specific amount of doors. Open up all the vital, high-security areas on the station, or just open all the external airlocks! Keep in mind that if you hack a door that's bolted closed, it will remain bolted and become essentially unopenable without heavy force or deconstruction.
 
**You can '''shock and stun enemies for 3 seconds''' by touching them with your gloves. An important part of combat, especially since your stealth lets you sneak up to unaware crewmembers.
* Smoke Bomb: Drops a smoke bomb that obstructs vision and allows your escape. You get ten. Use them wisely...or throw a ninja smoke party!
**By touching a cyborg and remaining uninterrupted for six seconds, you can '''convert the cyborg to your side'''. This can only be done once, and is one of your objectives.
* Adrenaline Boost: This undoes paralysis, stunning, extreme cold, and basically anything else that would affect your movement. Useful for getting away from Security. However, this also injects you with radium so be careful.
**Likewise, using your gloves on a communications console and a security records console is necessary for your objectives. See below for details.
 
*'''Suit Powers''': Finally, the suit offers several miscellaneous abilities.
Your suit, however advanced it is, runs on outdated batteries. Batteries that do not last forever, especially not while you're running around invisible dual-wielding energy blades ('''WARNING: DO NOT TRY THIS AT HOME''') and tossing electro-shuriken at everyone in sight. However, you can recharge it. To recharge the suit, '''Toggle Interaction''' and then click on an APC/smes/battery/mecha/whatever with an empty hand. You can also recharge from an exposed wire and gun rechargers found on the station. Interaction serves as the general trigger for the extra stuff you are capable of doing; for instance, you can replace your starting battery with one of higher capacity by clicking on the suit with a higher capacity battery in hand to replace it.
**Phase Cloaking allows you to '''become nearly invisible''' by toggling it on your hotbar. Invisibility steadily drains your energy, but even with a base cell, you can afford to run around invisible for quite some time without using other abilities. Beware that '''taking damage while invisible disables your suit powers for 5 seconds''', including the invisibility itself!
**EM Burst is a simple '''EMP in a large area around you''', with the usual EMP effects. Cameras are disabled, cyborgs are stunned, energy weapons are drained and more. Use it in a pinch, but be aware it has a very hefty energy cost if you haven't upgraded your battery.
**You can '''create throwing stars in-hand''' at will. These stars are cheap to make, embed in your opponents, and deal constant stamina damage. Throw one at a lightly armored target, and you'll have a much easier time escaping or fighting them.
** Energy Net is used to '''trap a target in a green net'''. The net itself is destructible, and your target can and will slowly bludgeon it until they're free, so use it to disable people in one-on-one encounters. Ninjas used to be able to send netted crewmembers to <s>eternal weeaboo purgatory</s> the Dojo, but it was destroyed in a freak carp accident and is no longer available.
**Adrenaline Burst lets you '''instantly remove slowing and stunning effects''', as an emergency panic button if you find yourself losing a fight. Then, it injects you with 5u of [[Guide to chemistry#Stimulants|Stimulants]], reducing future stun times by 90% and increasing movement speed for approximately 50 seconds. You can only use this ability once before it must be refilled by using a container of 20u radium on your suit. Additionally, the ability injects 5 radium directly into your bloodstream as as side effect which deals approximately 15 toxin damage.
**You have a built in '''self destruct bomb''' that can be manually set off any time you decide being a ninja sucks and you'd rather just die. Ideally, you should never push this button. The bomb will also go off if you're killed, to protect the ninja secrets of your clan, and also to make sure nobody takes your sick boots.
** Finally, your suit lets you '''check your own health and status''' anytime.


===Your Objectives===
===Your Objectives===
The Ninja is arguable the hardest antag to play in terms of accomplishing his objectives, generally you will have to accomplish 6 objectives. Not only that but due to one of your objectives always being a role play centered objective, it is physically impossible to win as a Ninja unless an admin personally ticks off the Objective as accomplished.
Ninjas always spawn with the same seven objectives (unless admin tomfoolery is afoot), and must use their wits, tools and skills to complete them. <s> Or just fuck around opening every door on the station, and then teleport into the turbine and die.</s>
 
When the Ninja appears the Ninja will either be assigned to help or harm the station, this is determined by weather your employer is Nanotrasen or the Syndicate, irrespective of who your employer is you are allowed to engage anyone irrespective of their loyalties, however your employer can influence your objectives to an extent.
 
The objectives you will tend to have to accomplish as a Ninja are.
 
* Steal research levels: You will have to steal between 10 and 20 levels of Research from RnD, depending on if the Scientists bothered to do research will influence the difficulty of this objective. To steal the research simply click the RnD Terminal with special intent on and you will automatically download the research.
 
*Steal a high risk item: Same as the Traitor objective, you will have to steal a random item from the station. Should generally be trivial in most cases. (Then again a Ninja is not a general thing)


*Protect/Kill a Target: You must either protect (If helping the station) or kill (If against the station) a target on the station, assassination is very trivial for a Ninja but protecting someone is something even the best Ninjas can fail at, good luck.
*'''Convert a cyborg to aid in sabotaging the station.''' Using your ninja gloves with Special Interactions enabled, you can convert any cyborg by touching it and remaining still for six seconds. It's highly recommended to use your EMP to stun one long enough to do it, and make sure no crewmembers are around to interfere. If you succeed, the cyborg will nosily be transformed into a randomly-selected Syndiborg model (assault, medical or saboteur) and given equally nefarious laws. The resultant borg will essentially become an antagonist on its own, and can be left to its own devices once you're finished with it. Only one cyborg can be converted per round, so pick wisely, although you can still convert deactivated cyborgs or AI shells if you just want your greentext.


*Capture Personal: You will have to capture a set point limit of people or entity's from the station using the Energy Net, living targets are worth more points than dead targets but either work. You can also capture Aliens for even more points! The points for targets are.
*'''Steal X research nodes.''' Unlike a normal traitor, you don't have to fuss with technology disks to do this. Simply make your way to your friendly neighborhood RnD server (typically found on the bridge or in Science itself), and touch it with your gloves to begin downloading the data. You can only steal research the crew has actually unlocked, so consider doing this last if nobody's been researching, or even spending the research points yourself with the console.
Live Human: 1 Point
Dead Human: 0.5 Points
Monkeys: 0.1 Points (You fail at Ninja if you do this)
Larva: 1 Point
Live Alien: 2 Points
Dead Alien: 1 Point
Live Queen: 3 Points
Dead Queen: 1.5 Points


*Survive until round end: Simple, just don't die.
*'''Doorjack X doors on the station.''' Again, touching any door with your gloves lets you permanently hack it open, and you have a quota of doors to break. You can easily meet this by safely cracking open all the maintenance doors, but if you want to cause real trouble, seek to break open the entrances to vital areas like the bridge, Security, Engineering, or the AI's upload. People will quickly realize a Ninja is on board if they find a massive amount of broken doors, however.


*Role Play Objective: This is where things get hairy, when you spawn you will be given a random Role Play objective to accomplish, the only way to accomplish this objective is if an Admin manually awards it to you, pray to the fucking gods you don't get any special RP objective. Accomplishing this objective will vary in difficulty, objectives asking you to kill witnesses or cause collateral damage are relatively easy to accomplish however objectives asking you to remain hidden are far more constraining and hard to do.
*'''Detonate your spider bomb in a specific location.''' You're given a specific room on the station, and have to plant the bomb in your pocket there. You can only plant the bomb in the designated spot; use it in-hand to set the timer if you'd like, put it on any wall or floor in the right room, and then run before it goes off. The blast radius is significant enough to seriously damage the area, and the difficulty of this objective varies depending on how accessible the target area is. It is very loud, so almost everyone will realize that someone bombed that area. This provides a great distraction.


At the end of it all, these objectives are all optional to do and you could simply go on a mass murdering spree. Or you can try to impress everyone and actually win?
*'''Set everybody to arrest.''' By using your gloves on any security records console, you will begin to use your elite ninja hacking skills to access the security database. This process takes 20 seconds, and any active AIs will be alerted of your intrusion as soon as you begin, so make sure you're safe before starting! Once the process is complete, the security console's window will pop up, but your job is finished once the progress bar is complete, and everybody on the station will be set to Wanted, resulting in a headache for the AI and annoyances for everybody who walks by Beepsky. Remember that most stations have records consoles in the security posts in the various departments, so find an out of the way one if possible.


*'''Call in another threat to the station.''' Just like the above, you can hack into a communications console by touching it with your gloves and remaining still for 20 seconds, with the AI being alerted. This time, if you manage to hack in, you'll instead trigger anther side antagonist, ranging from pirates to swarmers to Space Dragons. The crew will be alerted of the incoming threat, but whatever side antag you summon is likely to be a bigger round ender than you are, and proves an excellent distraction from your ninja activities.


==Rogue Ninja==
*'''Survive until the end.''' You wouldn't be a very good ninja if you died, now would you?


As a crewmember, your best chance is to catch the ninja while they're trying to recharge their battery or when they get rad-poisoning from Adrenaline Boost overuse. Ganging up may also work, especially if you have projectile weapons. If all fails, suicide bombing may be your only option. Or hiding in a locker until the death squad shows up.
== Upgrades==
There are a few items that you can gather on station to make you more powerful.


As the ninja, don't let your fancy-shmancy gadgets cloud your judgment. Aliens(can try to face rape you, however, you are immune to the buggers. The Spider Clan invested well in the mask), wizards, and changelings, all pose a very real threat to your safety, if you are not careful. Do not confront high-risk targets directly. Instead, either await an opportunity for when they are distracted, or lure them into a trap. Mechs are also very dangerous; it's possibly best to avoid anything other than a Ripley but really depends on your battery capacity.
#Power Cell: Your MODsuit abilities rely on power, so it's a good idea to upgrade your power cell to spend less time recharging. You can swap out the power cell and upgrade your maximum power source by getting a screwdriver and opening your suit cover, but it takes some time to power off and on the suit.
Your biggest advantage is your ability to appear announced and the variety of gadgets at your disposal. Always ask yourself, what would '''Space Batman''' do in my situation?
#Oxygen Tank: You start with an emergency oxygen tank, which will deplete in a short time. Obtaining a normal oxygen tank will allow you to spend a longer time without getting a refill.
#Radium and Toxin Healing Patches: If you are able to obtain a radium beaker, you gain more charges of adrenaline boost. Additionally, the toxin damage will start to stack up after a few injections, so you'll also need some toxin healing patches. You can only use chems through patches, otherwise you'd have to turn off your modsuit. These are probably the hardest thing to get since [[Chemistry]] is usually active, but once you get them you can use the adrenaline boost ability freely which will make you much more powerful.
#MODsuit modules: There are some MODsuit modules that may be more important than the ones you are given. The DNA module is useless, as when you die your microbomb implant will blow up the MODsuit anyway. The status readout module is also unnecessary; while it shows the amount of damage for each damage type, this can just be estimated. The springlock module is useful as it speeds up initialization time, just make sure nobody splashes you with water. The jetpack module is useful as it lets you fly around space.


Another tactic is to get crew members on your side. This will not always work, it all depends on your talking skill. You can spout out some lie about you being peaceful and that you're here to kill a changeling, or stop a wizard, etc. If you're in a room charging and someone walks in, say "hi" or use the wave emote followed by the smile one. Comfort and smooth talk them(make sure your energy blade isn't out) until they feel comfortable around you. They may also spread the news and you may have a little ninja-army going on.
== Tips==
*Sometimes, you shouldn’t have to kill people. Be quiet as a mouse, and if anyone spots you, then they may consider keeping you a secret in exchange for you sparing them. After all, you ''ARE''  a ninja.
*Want to capture someone, but can't find any non-lethal weaponry to subdue them with? Make some cable coils into cable restraints, then use your gloves to stun them while you cuff them. Use your EMP ability to disable their radios and prevent them from calling for help.
*Darting out to space is a good way to escape combat.
*Try not to kill all the engineers. You rely on stealing their power.
*You siphon the most power per tick from highly-charged SMES units.
*If the communication computer is guarded by security or command, you can perhaps break into [[Technical Storage|Secure Tech Storage]] to make one. The doors may be bolted by the [[AI]], though, but there’s options to subvert them. As a alternative, your friendly borg you just hacked may be open to collaborating with you to unbolt the doors.
*Darkness is your ally. The night vision goggles on your face can be your most potent weapon.
*Adrenaline Boost should only be used in absolute emergencies until you can obtain radium and toxin healing.
*Your energy katana doesn't stun on the first hit, but your hands do.
*You'll have to eat often, since moving one step increments your hunger, and Space Ninjas move at a blistering fast pace thanks to their ninja shoes.
*Eating requires you de-initialize and remove your suit, which is a lengthy process during which you will be vulnerable. Stock up on high-quality food from the [[chef]] -- it's not common knowledge, but eating healthy food gives you a healthy metabolism, which makes you have to eat less and will also decrease the effects of the radium from the Adrenaline Boost ability.
*Beepsky will mess you up. EMP him.
*Being a Space Ninja is a careful balancing act of simultaneously paying attention to your objectives, your health, your nutrition, your suit's power level, and other resources. Make sure to take a look at your status once in a while, and maybe go [[Space|off station]] for a bit to eat the foods you stole from the chef.<br />
*Attempting to initialize a suit as a non-ninja is a very <s>bad</s> fun idea


{{Jobs}}[[Category:Jobs]]
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[[Category:Jobs]]
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Текущая версия от 20:51, 17 июня 2024

ENEMY ПЕРСОНАЛ

Space Ninja
Профессия (на RU)
Доступ: None
Дополнительный доступ
При малом количестве сотрудников на станции
:
Basically anywhere
Сложность: Hard
Руководители: Spider Clan
Обязанности: Energy sword everything, nom on electrical wires.
Руководства: This is the guide
Цитаты: Nothing personnel kid.

Space Ninjas are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect which has existed for several hundred years. The Spider Clan practice a sort of augmentation of human flesh in order to achieve a more perfect state of being and follow Postmodern Space Bushido. They also kill people for money. Their leaders are chosen from the oldest of the grand-masters, people that have lived a lot longer than any mortal man should. Being a sect of technology-loving fanatics, the Spider Clan have the very best to choose from in terms of hardware--cybernetic implants, exoskeleton rigs, hyper-capacity batteries, and you get the idea. Some believe that much of the Spider Clan equipment is based on reverse-engineered alien technology while others doubt such claims. Whatever the case, their technology is absolutely superb.

The Space Ninja is a midround antagonist, with a randomly selected ghost player being given control.

The Way of Ninjutsu[править | править код]

Overview[править | править код]

If you're reading this, congratulations! Fortune has decided to turn you into a 26th century agent worthy of the title "ninja". You spawn in space near the station, in a suit of cyberpunk ninja gear which provides your powers, with your trusty energy katana on your belt and a spider bomb in your pocket.

All Space Ninjas spawn with six standard objectives, as well as a seventh to survive until the end of the round. You are not required to follow them, yet your NINJA HONOR demands you try.

Compared to most antagonists, the Space Ninja is geared to be more of a sneaky saboteur than an outright killer. Although you have the means to fight opponents in "honorable" combat, you're given plenty of tools to instead wreak havoc from the shadows.

Your Equipment[править | править код]

As a member of the Spider Clan, your technologically advanced, cybernetically-enhancing MODsuit is everything to you, granting a somewhat intimidating amount of ability icons.

Each part of your ninja suit provides a different vital function. Your ninja boots act as noslip shoes, your ninja mask gives enhanced vision, your ninja hood prevents the AI from tracking you, and the overall ensemble gives minor armor. However, wearing your suit prevents you from using guns, as you're too cool for that shit. It also doubles as a space suit, because it sure would suck to immediately freeze to death in the airless vacuum of space.

Special mention goes to your ninja gloves, which enable several vital abilities and works like a cryptographic sequencer. Ordinary right-click. It doesn't matter if Combat Mode Включить на 4, выключить на 1 или переключение на F по умолчанию. Щелчок левой кнопкой мыши по людям пустой рукой нанесет им вред если включён, или поможет если выключен. Не позволяет вам переключаться местами или толкаться при столкновении с людьми.. is on or not. with an empty hand to use the gloves on certain objects, such as airlocks, APCs or some objectives.

On your belt is your signature ninja katana. In addition to being a powerful melee weapon and looking sick as hell, you can perform a Dash by right-clicking an empty space while holding the katana. Use this to actually reach the station from your starting position, and abuse the fact that you can teleport to any visible location. Dashing requires charges that automatically replenish over time.

You also start with a spider bomb and an emergency oxygen tank in your pocket. The bomb is used for one of your objectives, and can't be used for anything else. It functions identically to normal C4, but is much, much more powerful, and can only be placed in a specific location. Don't lose it.

One important aspect of being a Ninja is the fact that your suit runs on electricity and consumes it for its many abilities. To recharge your power supply, make sure your gloves are enabled, and touch a power cell, wire, APC, SMES, cyborg, or other electricity-storing object to siphon energy.

While your suit USED to hold PAIs in it’s main processing unit, it no longer does. PAIs could help out with viewing ninja stats and help their master out with balancing things, but it does not anymore. It doesn’t mean you can’t put one in your pocket though.

Your Abilities[править | править код]

As a Ninja, you have a vast array of useful tricks and abilities to help you fuck with everybody else complete your objectives.

  • Katana: As mentioned, your katana has several vital functions.
    • Ordinary right-click. It doesn't matter if Combat Mode Включить на 4, выключить на 1 или переключение на F по умолчанию. Щелчок левой кнопкой мыши по людям пустой рукой нанесет им вред если включён, или поможет если выключен. Не позволяет вам переключаться местами или толкаться при столкновении с людьми.. is on or not. Dash: Holding the katana in hand, you can dash to any visible, empty tile by right-clicking on your destination. You can reach anywhere you can see, including through doors and windows, but dashing is incredibly loud and obvious to anybody watching. Your suit stores three charges of Dash, and you restore them automatically over time, so don't spam them, or you might end up trapped with no escape.
    • Recall Katana: If your katana is lost or stolen, use the Recall Katana ability on your hotbar to warp it back to your hand. The farther away it is, the more energy this costs, and if it's close enough you can damage enemies between you and your sword. The katana also does surprisingly respectable damage when thrown, so consider hurling it at Security and then recalling it when they try to pick it up.
    • Ordinary left-click. It doesn't matter if Combat Mode Включить на 4, выключить на 1 или переключение на F по умолчанию. Щелчок левой кнопкой мыши по людям пустой рукой нанесет им вред если включён, или поможет если выключен. Не позволяет вам переключаться местами или толкаться при столкновении с людьми.. is on or not. Attack: Also, it's a sword. You can murder people with it by clicking them.
  • Ninja Gloves: Your ninja gloves, likewise, have many important abilities, used by touching things with your bare hands. Used with right-click.
    • Recharge your suit by touching an APC, SMES, wire, battery, etc with your bare hands. You must stay still to siphon electricity, and it produces a lot of noise and visible sparks. Using this on an APC visibly hacks it, which will inevitably lead to accusations of the AI being malfunctioning.
    • Touching any door permanently hacks and opens it, as if it were a traitor's Airlock Authentication Override card. This has a low cooldown and unlimited use, and one of your objectives requires you to bust open a specific amount of doors. Open up all the vital, high-security areas on the station, or just open all the external airlocks! Keep in mind that if you hack a door that's bolted closed, it will remain bolted and become essentially unopenable without heavy force or deconstruction.
    • You can shock and stun enemies for 3 seconds by touching them with your gloves. An important part of combat, especially since your stealth lets you sneak up to unaware crewmembers.
    • By touching a cyborg and remaining uninterrupted for six seconds, you can convert the cyborg to your side. This can only be done once, and is one of your objectives.
    • Likewise, using your gloves on a communications console and a security records console is necessary for your objectives. See below for details.
  • Suit Powers: Finally, the suit offers several miscellaneous abilities.
    • Phase Cloaking allows you to become nearly invisible by toggling it on your hotbar. Invisibility steadily drains your energy, but even with a base cell, you can afford to run around invisible for quite some time without using other abilities. Beware that taking damage while invisible disables your suit powers for 5 seconds, including the invisibility itself!
    • EM Burst is a simple EMP in a large area around you, with the usual EMP effects. Cameras are disabled, cyborgs are stunned, energy weapons are drained and more. Use it in a pinch, but be aware it has a very hefty energy cost if you haven't upgraded your battery.
    • You can create throwing stars in-hand at will. These stars are cheap to make, embed in your opponents, and deal constant stamina damage. Throw one at a lightly armored target, and you'll have a much easier time escaping or fighting them.
    • Energy Net is used to trap a target in a green net. The net itself is destructible, and your target can and will slowly bludgeon it until they're free, so use it to disable people in one-on-one encounters. Ninjas used to be able to send netted crewmembers to eternal weeaboo purgatory the Dojo, but it was destroyed in a freak carp accident and is no longer available.
    • Adrenaline Burst lets you instantly remove slowing and stunning effects, as an emergency panic button if you find yourself losing a fight. Then, it injects you with 5u of Stimulants, reducing future stun times by 90% and increasing movement speed for approximately 50 seconds. You can only use this ability once before it must be refilled by using a container of 20u radium on your suit. Additionally, the ability injects 5 radium directly into your bloodstream as as side effect which deals approximately 15 toxin damage.
    • You have a built in self destruct bomb that can be manually set off any time you decide being a ninja sucks and you'd rather just die. Ideally, you should never push this button. The bomb will also go off if you're killed, to protect the ninja secrets of your clan, and also to make sure nobody takes your sick boots.
    • Finally, your suit lets you check your own health and status anytime.

Your Objectives[править | править код]

Ninjas always spawn with the same seven objectives (unless admin tomfoolery is afoot), and must use their wits, tools and skills to complete them. Or just fuck around opening every door on the station, and then teleport into the turbine and die.

  • Convert a cyborg to aid in sabotaging the station. Using your ninja gloves with Special Interactions enabled, you can convert any cyborg by touching it and remaining still for six seconds. It's highly recommended to use your EMP to stun one long enough to do it, and make sure no crewmembers are around to interfere. If you succeed, the cyborg will nosily be transformed into a randomly-selected Syndiborg model (assault, medical or saboteur) and given equally nefarious laws. The resultant borg will essentially become an antagonist on its own, and can be left to its own devices once you're finished with it. Only one cyborg can be converted per round, so pick wisely, although you can still convert deactivated cyborgs or AI shells if you just want your greentext.
  • Steal X research nodes. Unlike a normal traitor, you don't have to fuss with technology disks to do this. Simply make your way to your friendly neighborhood RnD server (typically found on the bridge or in Science itself), and touch it with your gloves to begin downloading the data. You can only steal research the crew has actually unlocked, so consider doing this last if nobody's been researching, or even spending the research points yourself with the console.
  • Doorjack X doors on the station. Again, touching any door with your gloves lets you permanently hack it open, and you have a quota of doors to break. You can easily meet this by safely cracking open all the maintenance doors, but if you want to cause real trouble, seek to break open the entrances to vital areas like the bridge, Security, Engineering, or the AI's upload. People will quickly realize a Ninja is on board if they find a massive amount of broken doors, however.
  • Detonate your spider bomb in a specific location. You're given a specific room on the station, and have to plant the bomb in your pocket there. You can only plant the bomb in the designated spot; use it in-hand to set the timer if you'd like, put it on any wall or floor in the right room, and then run before it goes off. The blast radius is significant enough to seriously damage the area, and the difficulty of this objective varies depending on how accessible the target area is. It is very loud, so almost everyone will realize that someone bombed that area. This provides a great distraction.
  • Set everybody to arrest. By using your gloves on any security records console, you will begin to use your elite ninja hacking skills to access the security database. This process takes 20 seconds, and any active AIs will be alerted of your intrusion as soon as you begin, so make sure you're safe before starting! Once the process is complete, the security console's window will pop up, but your job is finished once the progress bar is complete, and everybody on the station will be set to Wanted, resulting in a headache for the AI and annoyances for everybody who walks by Beepsky. Remember that most stations have records consoles in the security posts in the various departments, so find an out of the way one if possible.
  • Call in another threat to the station. Just like the above, you can hack into a communications console by touching it with your gloves and remaining still for 20 seconds, with the AI being alerted. This time, if you manage to hack in, you'll instead trigger anther side antagonist, ranging from pirates to swarmers to Space Dragons. The crew will be alerted of the incoming threat, but whatever side antag you summon is likely to be a bigger round ender than you are, and proves an excellent distraction from your ninja activities.
  • Survive until the end. You wouldn't be a very good ninja if you died, now would you?

Upgrades[править | править код]

There are a few items that you can gather on station to make you more powerful.

  1. Power Cell: Your MODsuit abilities rely on power, so it's a good idea to upgrade your power cell to spend less time recharging. You can swap out the power cell and upgrade your maximum power source by getting a screwdriver and opening your suit cover, but it takes some time to power off and on the suit.
  2. Oxygen Tank: You start with an emergency oxygen tank, which will deplete in a short time. Obtaining a normal oxygen tank will allow you to spend a longer time without getting a refill.
  3. Radium and Toxin Healing Patches: If you are able to obtain a radium beaker, you gain more charges of adrenaline boost. Additionally, the toxin damage will start to stack up after a few injections, so you'll also need some toxin healing patches. You can only use chems through patches, otherwise you'd have to turn off your modsuit. These are probably the hardest thing to get since Chemistry is usually active, but once you get them you can use the adrenaline boost ability freely which will make you much more powerful.
  4. MODsuit modules: There are some MODsuit modules that may be more important than the ones you are given. The DNA module is useless, as when you die your microbomb implant will blow up the MODsuit anyway. The status readout module is also unnecessary; while it shows the amount of damage for each damage type, this can just be estimated. The springlock module is useful as it speeds up initialization time, just make sure nobody splashes you with water. The jetpack module is useful as it lets you fly around space.

Tips[править | править код]

  • Sometimes, you shouldn’t have to kill people. Be quiet as a mouse, and if anyone spots you, then they may consider keeping you a secret in exchange for you sparing them. After all, you ARE a ninja.
  • Want to capture someone, but can't find any non-lethal weaponry to subdue them with? Make some cable coils into cable restraints, then use your gloves to stun them while you cuff them. Use your EMP ability to disable their radios and prevent them from calling for help.
  • Darting out to space is a good way to escape combat.
  • Try not to kill all the engineers. You rely on stealing their power.
  • You siphon the most power per tick from highly-charged SMES units.
  • If the communication computer is guarded by security or command, you can perhaps break into Secure Tech Storage to make one. The doors may be bolted by the AI, though, but there’s options to subvert them. As a alternative, your friendly borg you just hacked may be open to collaborating with you to unbolt the doors.
  • Darkness is your ally. The night vision goggles on your face can be your most potent weapon.
  • Adrenaline Boost should only be used in absolute emergencies until you can obtain radium and toxin healing.
  • Your energy katana doesn't stun on the first hit, but your hands do.
  • You'll have to eat often, since moving one step increments your hunger, and Space Ninjas move at a blistering fast pace thanks to their ninja shoes.
  • Eating requires you de-initialize and remove your suit, which is a lengthy process during which you will be vulnerable. Stock up on high-quality food from the chef -- it's not common knowledge, but eating healthy food gives you a healthy metabolism, which makes you have to eat less and will also decrease the effects of the radium from the Adrenaline Boost ability.
  • Beepsky will mess you up. EMP him.
  • Being a Space Ninja is a careful balancing act of simultaneously paying attention to your objectives, your health, your nutrition, your suit's power level, and other resources. Make sure to take a look at your status once in a while, and maybe go off station for a bit to eat the foods you stole from the chef.
  • Attempting to initialize a suit as a non-ninja is a very bad fun idea
Должности на MassMeta

Командные Капитан⚙, Глава Персонала, Глава Службы Безопасности✎, Главный Инженер, Директор Исследований, Главный Врач⚙, Квартирмейстер
Служба безопасности Глава Службы Безопасности✎, Офицер СБ, Смотритель, Детектив, Заключённый
Инженерный отдел Главный Инженер, Инженер, Атмосферный техник
Научный отдел Директор Исследований, Генетик, Учёный☑, Робототехник
Медицинский отдел Главный Врач⚙, Врач☑, Парамедик☑, Химик, Вирусолог, Патологоанатом
Карго Квартирмейстер, Грузчик, Шахтёр, Битраннер
Сервис Глава Персонала, Уборщик, Бармен, Повар, Ботаник☑, Клоун⚙, Мим, Священник, Куратор, Ассистент, Юрист, Психолог
Не гуманоиды ИИ, Киборг, Позитронный мозг, Дрон, Персональный ИИ, Конструкт, Воображаемый друг, Раздвоение личности, Призрак
Антагонисты Предатель⚙, Сбойный ИИ, Генокрад, Ядерный оперативник, Культ крови☑, Еретик⚙, Революционер, Маг, Банды/семьи, Блоб, Абдуктор✎, Страж (голопаразит), Ксеноморф, Паук⚙, Ревенант, Морф, Кошмар, Космо-ниндзя, Демон резни, Пираты, Разумная болень, Одержимый, Сбежавшие, Охотники, Дракон, Элита Лаваленда, Разумный слайм, Король крыс, Парадоксальная копия
Специальные Представитель, Отряд смерти, Офицер Отряда Быстрого Реагирования, Хроно-легионер, Горец, Иан, Роли лаваленда и космоса, Интерн Центрального Коммандования

Внимание! В данный момент идет активный перевод официальной википедии /TG/station 13 на русский язык.

  • ⚙ - статья в процессе перевода.
  • ✎ - статья переведена, но в процессе правки.
  • ☑ - статья полностью готова.