Research items: различия между версиями
imported>Deantwo (→Miscellaneous: Wait this .gif isn't moving. IT'S DEAD!) |
Artemchik (обсуждение | вклад) м (ориг обновили, надо будет перенести) Метка: wikieditor |
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(не показано 111 промежуточных версий 30 участников) | |||
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{{Needs revision|reason = | {{Needs revision | reason = вставить большую обнову с https://tgstation13.org/wiki/Research_items}} | ||
=Stock Parts= | |||
{{Autowiki/Content/StockParts}} | |||
{{anchor|Alien Alloy}} | |||
{{anchor| | |||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #cce6ff | ||
|bgcolor2 = # | |bgcolor2 = #99ccff | ||
|name = | |name = Alien Alloy | ||
|image = | |image = Alien_alloy.png | ||
|foundin = Protolathe | |foundin = Protolathe | ||
|usedfor = | |usedfor = Building advanced-looking walls. | ||
|strategy = Use it | |strategy = Use it to make floor tiles or walls. | ||
|description = | |description = This is the same material abductor ships are made of. Pimp out science with these! | ||
}} | }} | ||
{{anchor| | |||
=Power Designs= | |||
{{anchor|Basic Cell}} | |||
{{Item | {{Item | ||
|bgcolor1 = #EEEEFF | |bgcolor1 = #EEEEFF | ||
|bgcolor2 = #CCCCEE | |bgcolor2 = #CCCCEE | ||
|name = | |name = Basic Power Cell | ||
|image = | |image = Basic_cell.png | ||
|foundin = Protolathe | |foundin = Protolathe | ||
|usedfor = [[Machine construction]] | |usedfor = [[Machine construction]] | ||
|strategy = Use it | |strategy = Use it to build or upgrade certain machines. | ||
|description = | |description = A basic power cell used in the construction of a variety of devices. | ||
}} | |||
=Mining Designs= | |||
{{anchor|Upgraded Resonator}} | |||
{{Item | |||
|bgcolor1 = #f8eed3 | |||
|bgcolor2 = #f2dca6 | |||
|name = Upgraded Resonator | |||
|image = Adv_resonator.png | |||
|foundin = Mining Vendor | |||
|usedfor = Mining | |||
|strategy = Use it to mine. | |||
|description = Like a normal resonator, it will create fields that will blow up after a bit, destroying rock under it; this version can hold 5 fields at a time instead of 3. | |||
}} | |||
{{anchor|Sonic Jackhammer}} | |||
{{Item | |||
|bgcolor1 = #f8eed3 | |||
|bgcolor2 = #f2dca6 | |||
|name = Sonic Jackhammer | |||
|image = Sonic_Jackhammer.png | |||
|foundin = Cargo Protolathe | |||
|usedfor = Mining, B&E | |||
|strategy = Use it to mine, or to break into any secure area. | |||
|description = Cracks rocks with sonic blasts. | |||
}} | }} | ||
{{anchor| | {{anchor|Mining Drill}} | ||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #f8eed3 | ||
|bgcolor2 = # | |bgcolor2 = #f2dca6 | ||
|name = | |name = Mining Drill | ||
|image = | |image = Mining_Drill.png | ||
|foundin = Protolathe | |foundin = Cargo Protolathe | ||
|usedfor = | |usedfor = Mining | ||
|strategy = Use it | |strategy = Use it to mine or dig sand. | ||
|description = | |description = My drill is.. My soul! | ||
}} | }} | ||
{{anchor| | {{anchor|Diamond Mining Drill}} | ||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #f8eed3 | ||
|bgcolor2 = # | |bgcolor2 = #f2dca6 | ||
|name = | |name = Diamond Mining Drill | ||
|image = | |image = Diamond_Mining_Drill.png | ||
|foundin = Protolathe | |foundin = Cargo Protolathe | ||
|usedfor = | |usedfor = Mining | ||
|strategy = Use it | |strategy = Use it to mine or dig sand. | ||
|description = | |description = Your drill is the drill that will pierce the Heavens! | ||
}} | }} | ||
{{anchor| | {{anchor|Plasma Cutter}} | ||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #f8eed3 | ||
|bgcolor2 = # | |bgcolor2 = #f2dca6 | ||
|name = | |name = Plasma Cutter | ||
|image = | |image = Plasma_Cutter.png | ||
|foundin = Protolathe | |foundin = Cargo Protolathe | ||
|usedfor = | |usedfor = Mining, unwelding walls. | ||
|strategy = Use it | |strategy = Use it to mine. Also works in place of a welder for cutting open walls, and doesn't require eye protection! | ||
|description = A | |description = A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff. Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various [[Megafauna]]. | ||
}} | }} | ||
{{anchor| | {{anchor|Advanced Plasma Cutter}} | ||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #f8eed3 | ||
|bgcolor2 = # | |bgcolor2 = #f2dca6 | ||
|name = | |name = Advanced Plasma Cutter | ||
|image = | |image = Adv_plasma_cutter.gif | ||
|foundin = Protolathe | |foundin = Cargo Protolathe | ||
|usedfor = | |usedfor = Mining, monster slaying unwelding walls. | ||
|strategy = Use it | |strategy = Use it to mine really fast. Also works in place of a welder for cutting open walls, and doesn't require eye protection! | ||
|description = | |description = Basically, the plasma cutter, but with longer range, higher damage, bigger charge and a better look! Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various [[Megafauna]]. | ||
}} | }} | ||
{{anchor| | {{anchor|Modkits}} | ||
{{anchor|Modkit_Range}} | |||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #f8eed3 | ||
|bgcolor2 = # | |bgcolor2 = #f2dca6 | ||
|name = | |name = Kinetic Accelerator Range Modkit | ||
|image = | |image = Modkit.png | ||
|foundin = Protolathe | |foundin = Cargo Protolathe, Mining Vendor | ||
|usedfor = | |usedfor = Upgrading Kinetic Accelerators | ||
|strategy = Use it on | |strategy = Use it on any Kinetic Accelerator | ||
|description = | |description = Upgrading a Kinetic Accelerator with this will increase its range by 1. | ||
}} | }} | ||
{{anchor| | {{anchor|Modkit_Damage}} | ||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #f8eed3 | ||
|bgcolor2 = # | |bgcolor2 = #f2dca6 | ||
|name = | |name = Kinetic Accelerator Damage Modkit | ||
|image = | |image = Modkit.png | ||
|foundin = Protolathe | |foundin = Cargo Protolathe, Mining Vendor | ||
|usedfor = | |usedfor = Upgrading Kinetic Accelerators | ||
|strategy = Use it on | |strategy = Use it on any Kinetic Accelerator | ||
|description = | |description = Upgrading a Kinetic Accelerator with this will increase its damage by 10. | ||
}} | }} | ||
{{anchor| | {{anchor|Modkit_Cooldown}} | ||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #f8eed3 | ||
|bgcolor2 = # | |bgcolor2 = #f2dca6 | ||
|name = | |name = Kinetic Accelerator Cooldown Modkit | ||
|image = | |image = Modkit.png | ||
|foundin = Protolathe | |foundin = Cargo Protolathe, Mining Vendor | ||
|usedfor = | |usedfor = Upgrading Kinetic Accelerators | ||
|strategy = Use it on | |strategy = Use it on any Kinetic Accelerator | ||
|description = | |description = Upgrading a Kinetic Accelerator with this will reduce its cooldown by 0.25 seconds. | ||
}} | }} | ||
{{anchor| | {{anchor|Modkit_Aoe}} | ||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #f8eed3 | ||
|bgcolor2 = # | |bgcolor2 = #f2dca6 | ||
|name = | |name = Kinetic Accelerator Mining AoE Modkit | ||
|image = | |image = Modkit.png | ||
|foundin = Protolathe | |foundin = Cargo Protolathe, Mining Vendor | ||
|usedfor = | |usedfor = Upgrading Kinetic Accelerators | ||
|strategy = Use it on | |strategy = Use it on any Kinetic Accelerator | ||
|description = | |description = Upgrading a Kinetic Accelerator with this will make the explosion dig in a 3x3 area around the target. It won't do any AoE damage to mobs. | ||
}} | }} | ||
{{anchor| | {{anchor|Modkit_Trigger}} | ||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #f8eed3 | ||
|bgcolor2 = # | |bgcolor2 = #f2dca6 | ||
|name = | |name = Kinetic Accelerator Trigger Guard Modkit | ||
|image = | |image = Modkit.png | ||
|foundin = Protolathe | |foundin = Cargo Protolathe, Mining Vendor | ||
|usedfor = | |usedfor = Upgrading Kinetic Accelerators | ||
|strategy = Use it on | |strategy = Use it on any Kinetic Accelerator | ||
|description = | |description = Upgrading a Kinetic Accelerator with this will allow races that can't normally use guns to use it. | ||
}} | }} | ||
{{anchor| | =Medical Designs= | ||
{{anchor|Man-Machine Interface}} | |||
{{anchor|MMI}} | |||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #cce6ff | ||
|bgcolor2 = # | |bgcolor2 = #99ccff | ||
|name = | |name = Man-Machine Interface | ||
|image = | |image = Man-Machine_Interface.png | ||
|foundin = | |foundin = Medical and RnD Protolathes, ExoFab, [[Robotics Lab]] | ||
|usedfor = [[ | |usedfor = Creating [[cyborg]]s or talking with the [[Brain|bodyless]] | ||
|strategy = | |strategy = [[Guide to robotics]] | ||
|description = | |description = This device is used to give cyborgs life. The roboticist starts with a few empty ones, and its low research requirements mean more can easily be built in the protolathe. As a brain in an MMI has no limbs, it is, of course, not capable of interacting with anything; but at least it can talk. They can also talk over the common radio channel. <br>Man-Machine Interface with a brain in it: [[File:MMI.png|px50]] | ||
}} | }} | ||
{{anchor| | {{anchor|Positronic Brain}} | ||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #cce6ff | ||
|bgcolor2 = # | |bgcolor2 = #99ccff | ||
|name = | |name = Positronic Brain | ||
|image = | |image = Posibrain.gif | ||
|foundin = | |foundin = Medical and RnD Protolathes, ExoFab | ||
|usedfor = | |usedfor = Creating a brain for cyborgs, mechs and AIs. | ||
|strategy = | |strategy = Wait for it to activate, then put it wherever you would put an MMI. | ||
|description = | |description = This artificial brain can be possessed by the dead, making it an alternative to getting someone's brain to operate cyborg shells, mechs or AI cores. | ||
}} | }} | ||
{{anchor| | {{anchor|Health Analyzer}} | ||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #cce6ff | ||
|bgcolor2 = # | |bgcolor2 = #99ccff | ||
|name = | |name = Health Analyzer | ||
|image = | |image = Healthanalyzer.png | ||
|foundin = Protolathe | |foundin = Medical Protolathe | ||
|usedfor = | |usedfor = Determining the patient's damage. | ||
|strategy = Use it on | |strategy = Use it on your patient and see readings. | ||
|description = | |description = Whip this out and use it on someone to see a summary of their condition. You can switch between health and reagent scanner modes. | ||
}} | }} | ||
{{anchor| | {{anchor|Advanced Health Analyzer}} | ||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #cce6ff | ||
|bgcolor2 = # | |bgcolor2 = #99ccff | ||
|name = | |name = Advanced Health Analyzer | ||
|image = | |image = Healthadv.png | ||
|foundin = Protolathe | |foundin = Medical Protolathe, CMO's locker | ||
|usedfor = | |usedfor = Determining the patient's damage. | ||
|strategy = Use it on | |strategy = Use it on your patient and see readings. | ||
|description = | |description = This baby detects more types of damage and gives better readings, for example on viruses. | ||
}} | |||
{{anchor|Mass Spectrometer}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Mass Spectrometer | |||
|image = MS.png | |||
|foundin = No longer exists in game. | |||
|usedfor = Analyzing reagents in blood samples. | |||
|strategy = Put a syringe of blood in it. | |||
|description = This device will read blood samples and inform you of which reagents are contained inside. Usually outclassed by the health analyzer, since it can scan reagents without requiring lengthy injections. | |||
}} | }} | ||
{{anchor| | {{anchor|Bluespace Beaker}} | ||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #cce6ff | ||
|bgcolor2 = # | |bgcolor2 = #99ccff | ||
|name = | |name = Bluespace Beaker | ||
|image = | |image = Bluespace beaker.gif | ||
|foundin = Protolathe | |foundin = Medical Protolathe | ||
|usedfor = | |usedfor = Containing reagents | ||
|strategy = Use it | |strategy = Use it to contain large quantities of reagents; useful for grenades. | ||
|description = A | |description = A bluespace-enhanced beaker which can store 300u of any reagent. | ||
}} | }} | ||
{{anchor| | {{anchor|Cryostasis Beaker}} | ||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #cce6ff | ||
|bgcolor2 = # | |bgcolor2 = #99ccff | ||
|name = | |name = Cryostasis Beaker | ||
|image = | |image = Cryostasis_Beaker.gif | ||
|foundin = Protolathe | |foundin = Medical Protolathe | ||
|usedfor = | |usedfor = Preventing reagents from reacting when in contact with eachother. | ||
|strategy = | |strategy = Useful for preventing unwanted reactions when working with dangerous chemicals. | ||
|description = A | |description = A cryostasis beaker that allows for chemical storage without causing reactions. Can hold up to 50 units. | ||
}} | }} | ||
{{anchor| | {{anchor|Bluespace Syringe}} | ||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #cce6ff | ||
|bgcolor2 = # | |bgcolor2 = #99ccff | ||
|name = | |name = Bluespace Syringe | ||
|image = | |image = Syringe.png | ||
|foundin = Protolathe | |foundin = Medical Protolathe | ||
|usedfor = | |usedfor = Injecting large quantities of chemicals. | ||
|description = A bluespace-enhanced syringe that can hold 60u of chemicals, and injects 20u at a time. Cannot be inserted into a syringe gun (since Dec, 2020). | |||
|description = A | |||
}} | }} | ||
{{anchor| | |||
{{anchor|Piercing Syringe}} | |||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #cce6ff | ||
|bgcolor2 = # | |bgcolor2 = #99ccff | ||
|name = | |name = Piercing Syringe | ||
|image = | |image = Syringe.png | ||
|foundin = Protolathe | |foundin = Medical Protolathe | ||
|usedfor = | |usedfor = Syringe guns. | ||
|strategy = | |strategy = Put it on a syringe gun, shoot it at armored victims. | ||
|description = A | |description = A diamond-tipped syringe that will pierce through anything that would stop a normal syringe when shot by a syringe guns. It only holds 10 units. | ||
}} | }} | ||
{{anchor| | {{anchor|Portable Chemical Mixer}} | ||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #cce6ff | ||
|bgcolor2 = # | |bgcolor2 = #99ccff | ||
|name = | |name = Portable Chemical Mixer | ||
|image = | |image = Portable_chem_mixer.png | ||
|foundin = Protolathe | |foundin = Medical Protolathe | ||
|usedfor = | |usedfor = Mixing chemicals on the fly. | ||
|strategy = | |strategy = | ||
|description = | |description = Worn on the belt slot. Dispenses and mixes chemicals similarly to a chem dispenser, but must be manually filled with chemicals. Using a screwdriver, the player can open the device to add a maximum of 50 beakers. When closed and in use, each beaker will appear as a usable button that states the primary reagent of said beaker, along with its remaining units. If a beaker contains more than one reagent, its respective button will dispense all of them in equal amounts. <br> | ||
This item does not produce reagents on its own. Every single reagent has to be supplied to it. | |||
}} | }} | ||
{{anchor| | |||
{{anchor|Bluespace Bodybag}} | |||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #cce6ff | ||
|bgcolor2 = # | |bgcolor2 = #99ccff | ||
|name = | |name = Bluespace Bodybag | ||
|image = | |image = Blue_bodybag.png | ||
|foundin = Protolathe | |foundin = Medical Protolathe | ||
|usedfor = | |usedfor = Holding bodies. | ||
|strategy = | |strategy = Load tons of <s>victims</s> <s>bombs</s> <s>other bodybags</s> corpses in it to carry them in your backpack. | ||
|description = | |description = Works like a normal bodybag, but can hold up to 15 bodies instead of the usual 2. It can also be folded while containing something, allowing the user to pocket several mobs.<br> | ||
'''To fold it, click-drag the bodybag onto your sprite.''' | |||
}} | }} | ||
{{anchor| | {{anchor|Plasmaman Jumpsuit Refill}} | ||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #cce6ff | ||
|bgcolor2 = # | |bgcolor2 = #99ccff | ||
|name = | |name = Plasmaman Jumpsuit Refill | ||
|image = | |image = Plasmaman_refill.png | ||
|foundin = | |foundin = All Protolathes | ||
|usedfor = | |usedfor = Refilling plasmaman jumpsuits. | ||
|strategy = Use it on | |strategy = Use it on a plasmaman jumpsuit. | ||
|description = | |description = Refills the plasmaman jumpsuit's autoextinguisher. | ||
}} | }} | ||
==Implants== | |||
In general: All head implants have a chance to stun the user if hit by EMP - arm implants will simply retract. | |||
{{anchor|Welding Shield Implant}} | |||
{{anchor| | |||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #cce6ff | ||
|bgcolor2 = # | |bgcolor2 = #99ccff | ||
|name = | |name = Welding Shield Implant | ||
|image = | |image = Eye_implant.png | ||
|foundin = Protolathe | |foundin = Medical Protolathe, ExoFab | ||
|usedfor = | |usedfor = Protecting eyes from welders and flashes. | ||
|strategy = | |strategy = Implant it via surgery, on the '''eyes.''' | ||
|description = | |description = This implant will protect the user from flashes (including the flash part of flashbangs) and prevents welding blindness. | ||
}} | }} | ||
{{anchor| | {{anchor|Breathing Tube Implant}} | ||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #cce6ff | ||
|bgcolor2 = # | |bgcolor2 = #99ccff | ||
|name = | |name = Breathing Tube Implant | ||
|image = | |image = Breathing_tube.png | ||
|foundin = Protolathe | |foundin = Medical Protolathe, ExoFab | ||
|usedfor = | |usedfor = Allowing use of internals. | ||
|strategy = | |strategy = Implant it via surgery, on the '''mouth.''' | ||
|description = | |description = This implant will allow the user to use gas tanks for internals, even if he is not wearing a mask. If exposed to EMP, it has a chance to suffocate the user. | ||
}} | }} | ||
{{anchor| | {{anchor|Toolset Arm Implant}} | ||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #cce6ff | ||
|bgcolor2 = # | |bgcolor2 = #99ccff | ||
|name = | |name = Toolset Arm Implant | ||
|image = | |image = Toolset_arm_implant.png | ||
|foundin = Protolathe | |foundin = Medical Protolathe, ExoFab | ||
|usedfor = | |usedfor = Having tools always at hand. | ||
|strategy = Use it | |strategy = Implant it via surgery, on an '''arm.''' Use a screwdriver on it to change its arm slot between left and right. | ||
|description = | |description = This implant will allow the user to extend and retract any tool from its hand. When emagged it also adds a knife to the available tools. | ||
}} | }} | ||
{{anchor| | {{anchor|Surgical Arm Implant}} | ||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #cce6ff | ||
|bgcolor2 = # | |bgcolor2 = #99ccff | ||
|name = | |name = Surgical Arm Implant | ||
|image = | |image = Toolset_arm_implant.png | ||
|foundin = Protolathe | |foundin = Medical Protolathe, ExoFab | ||
|usedfor = | |usedfor = Having surgical tools always at hand. | ||
|strategy = Use it | |strategy = Implant it via surgery, on an '''arm.''' Use a screwdriver on it to change its arm slot between left and right. | ||
|description = | |description = This implant will allow the user to extend and retract any surgical tool from their arm. | ||
}} | }} | ||
{{anchor| | {{anchor|Medical HUD Implant}} | ||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #cce6ff | ||
|bgcolor2 = # | |bgcolor2 = #99ccff | ||
|name = | |name = Medical HUD Implant | ||
|image = | |image = Eye_implant.png | ||
|foundin = Protolathe | |foundin = Medical Protolathe, ExoFab | ||
|usedfor = | |usedfor = Having the Medical HUD. | ||
|strategy = | |strategy = Implant it via surgery, on the '''eyes.''' | ||
|description = | |description = This implant will show healthbars above living creatures, informing the user of their health status.<br> Click [[HUD|here]] for an overview of what the symbols mean. | ||
}} | }} | ||
{{anchor|Security HUD Implant}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Security HUD Implant | |||
|image = Eye_implant.png | |||
|foundin = Medical Protolathe, ExoFab | |||
|usedfor = Having the Security HUD. | |||
|strategy = Implant it via surgery, on the '''eyes.''' | |||
|description = This implant will show job icons, arrest status and mindshield/tracking implant status above crewmembers. It also allows you to set the arrest status of crewmembers you examine. <br>Click [[HUD|here]] for an overview of what the symbols mean. | |||
}} | |||
= | {{anchor|X-Ray Implant}} | ||
{{anchor| | {{Item | ||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = X-Ray Implant | |||
|image = Eye_implant.png | |||
|foundin = Medical Protolathe, ExoFab | |||
|usedfor = Seeing over walls. | |||
|strategy = Implant it via surgery, on the '''eyes.''' | |||
|description = This implant will give the user full x-ray vision, ignoring line of sight restrictions. It will also give night vision. | |||
}} | |||
{{anchor|Thermals Implant}} | |||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = | |name = Thermals Implant | ||
|image = | |image = Eye_implant.png | ||
|foundin = Protolathe | |foundin = Medical Protolathe, ExoFab | ||
|usedfor = | |usedfor = Seeing living beings over walls. | ||
|strategy = | |strategy = Implant it via surgery, on the '''eyes.''' | ||
|description = | |description = This implant will give the user thermal vision, showing living beings even when not in line of sight. It will also give night vision, but increases vulnerability to bright lights. | ||
}} | }} | ||
{{anchor| | {{anchor|Luminescent Eyes}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = | |name = Luminescent Eyes | ||
|image = | |image = Eye_implant.png | ||
|foundin = Protolathe | |foundin = Medical Protolathe, ExoFab | ||
|usedfor = | |usedfor = Being the glowy eyed special snowflake you always dreamed of. | ||
|strategy = | |strategy = Implant it via surgery, on the '''eyes.''' | ||
|description = | |description = This implant lets your eyes emit a cone of bright light. You can even change the color! | ||
}} | }} | ||
{{anchor| | {{anchor|Anti-Drop Implant}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = | |name = Anti-Drop Implant | ||
|image = | |image = Brain_implant.png | ||
|foundin = Protolathe, | |foundin = Medical Protolathe, ExoFab | ||
|usedfor = | |usedfor = Not dropping items. | ||
|strategy = | |strategy = Implant it via surgery, on the '''head.''' | ||
|description = | |description = This implant will allow the user to tighten their grip on command, basically making any item they're holding in their active hand unremovable by any means but amputation. It can be deactivated at will. If the user is hit by EMP, it has a chance to toss the held item. | ||
}} | }} | ||
{{anchor| | {{anchor|CNS Rebooter Implant}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = | |name = CNS Rebooter Implant | ||
|image = | |image = Brain_implant.png | ||
|foundin = Protolathe | |foundin = Medical Protolathe, ExoFab | ||
|usedfor = | |usedfor = Limiting stuns. | ||
|strategy = | |strategy = Implant it via surgery, on the '''head.''' | ||
|description = | |description = This implant will reboot the Central Nervous System of the user in case of stuns, reducing the duration of stuns to a maximum of four seconds. If hit by EMP, the user will get stunned longer. | ||
}} | }} | ||
{{anchor| | {{anchor|Nutriment Pump Implant}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = | |name = Nutriment Pump Implant | ||
|image = | |image = Chest_implant.png | ||
|foundin = Protolathe | |foundin = Medical Protolathe, ExoFab | ||
|usedfor = | |usedfor = Preventing starvation, replacing stomach. | ||
|strategy = | |strategy = Implant it via surgery, on the '''chest.''' | ||
|description = | |description = This implant will give enough nutrition to the user to prevent falling below the "starving" level. If hit by EMP, poisons the user. | ||
}} | }} | ||
{{anchor| | {{anchor|Nutriment Pump Implant PLUS}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = | |name = Nutriment Pump Implant PLUS | ||
|image = | |image = Chest_implant.png | ||
|foundin = | |foundin = Medical Protolathe, ExoFab | ||
|usedfor = | |usedfor = Staying well fed, replacing stomach. | ||
|strategy = | |strategy = Implant it via surgery, on the '''chest.''' | ||
|description = This implant will give enough nutrition to the user to prevent falling below the "hungry" level. If hit by EMP, poisons the user. | |||
}} | }} | ||
{{anchor| | {{anchor|Reviver Implant}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = | |name = Reviver Implant | ||
|image = | |image = Chest_implant.png | ||
|foundin = | |foundin = Medical Protolathe, ExoFab | ||
|usedfor = | |usedfor = Staying alive. | ||
|strategy = | |strategy = Implant it via surgery, on the '''chest.''' | ||
|description = This | |description = This implant will heal you whenever you fall into critical health status; it will go on cooldown after each revival. If hit by EMP, has the chance to cause a heart attack. | ||
}} | }} | ||
{{anchor| | {{anchor|Thrusters Set Implant}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = | |name = Thrusters Set Implant | ||
|image = | |image = Jetpack_implant.png | ||
|foundin = Protolathe, | |foundin = Medical Protolathe, ExoFab | ||
|usedfor = | |usedfor = Moving in zero gravity. | ||
|strategy = | |strategy = Implant it via surgery, on the '''chest.''' | ||
|description = | |description = This implant will work like a normal jetpack, but it will take air from the environiment if there is any, and cannot stabilize. | ||
}} | }} | ||
{{anchor| | {{anchor|Implanter}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = | |name = Implanter | ||
|image = | |image = Implanter.png | ||
|foundin = Protolathe | |foundin = Medical Protolathe | ||
|usedfor = | |usedfor = Injecting implants. | ||
|strategy = | |strategy = Use it on an implant case, then on the person you want to implant. | ||
|description = | |description = This can load any implant that is stored on an implant case, such as mindshield implants, tracking implants, traitor implants, and so on. | ||
}} | }} | ||
{{anchor| | {{anchor|Implant Case}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = | |name = Implant Case | ||
|image = | |image = Implant_case.png | ||
|foundin = Protolathe | |foundin = Medical Protolathe | ||
|usedfor = | |usedfor = Storing implants. | ||
|strategy = | |strategy = Put an implant in it. | ||
|description = | |description = This case can store injectable implants from loaded implanters. It can also be used during surgery to extract implants (for example mindshields). | ||
}} | }} | ||
{{anchor| | {{anchor|Sad Trombone Implant Case}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = | |name = Sad Trombone Implant Case | ||
|image = | |image = Adrenal_implant.png | ||
|foundin = Protolathe | |foundin = Medical Protolathe | ||
|usedfor = | |usedfor = Clowning around. | ||
|strategy = | |strategy = Implant it with an implanter, wait until you die, be commiserated by a trombone. | ||
|description = A | |description = This implant makes the sad trombone sound when the user dies. Clowns start with this. | ||
}} | |||
=Electronics= | |||
{{anchor|Component Design Disk}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Component Design Disk | |||
|image = Disk.gif | |||
|foundin = RnD Protolathe | |||
|usedfor = [[Guide_to_Research_and_Development|Research]] | |||
|strategy = Save designs on this disk for use with an unsynced protolathe or autolathe. Obsolete since the introduction of techwebs. | |||
|description = A disk for storing device design data for construction in lathes. Obsolete since the introduction of techwebs. | |||
}} | |||
{{anchor|Technology Disk}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Technology Disk | |||
|image = Disk.gif | |||
|foundin = RnD Protolathe | |||
|usedfor = [[Guide_to_Research_and_Development|Research]] | |||
|strategy = Store research levels on the disk for safe keeping or to set up a new research server. | |||
|description = A disk for storing technology data for further research. Obsolete since the introduction of techwebs. | |||
}} | |||
{{anchor|Plant Data Disk}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Plant Data Disk | |||
|image = Disk.gif | |||
|foundin = Service Protolathe, [[Guide_to_hydroponics|Botany]] | |||
|usedfor = [[Guide_to_hydroponics|Botany]]. | |||
|strategy = Store plant traits on it with the Plant DNA Manipulator. | |||
|description = A disk for storing plant data, that can be applied to othe plants. | |||
}} | |||
{{anchor|IntelliCard AI Transportation System}} | |||
{{anchor|IntelliCard}}{{anchor|InteliCard}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = IntelliCard | |||
|image = Icard.png | |||
|foundin = RnD Protolathe, [[Bridge]], [[Tech Storage]], [[Research Director's Office]] | |||
|usedfor = <s>Stealing</s> Restoring or transporting the [[AI]] | |||
|strategy = Use it on the [[AI]]'s core to download it onto the IntelliCard. | |||
|description = Also known as an '''IntelliCard AI Transportation System'''.<br> | |||
[[High-risk_items#A_Functional_AI|A functional AI]] is a possible [[Traitor]] objective. | |||
}} | |||
{{anchor|Personal AI Device}} | |||
{{anchor|pAI}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Personal AI Device | |||
|image = Pai.png | |||
|foundin = All Protolathes, [[Dormitory]], [[Research Director's Office]], [[Derelict Shuttle]] | |||
|usedfor = Downloading your new [[Personal_AI|best friend]]! | |||
|strategy = Use it in your hand to open the interface, load personalities and wait for a pAI personality to become available. | |||
|description = This is a personal AI device. You can download a personal AI from an online pAI server, if someone has decided to play one. pAI's are chosen from dead players. | |||
}} | }} | ||
{{anchor| | =Bluespace Designs= | ||
{{anchor| | |||
{{anchor|Bag of Holding}}{{anchor|BoH}}{{anchor|boh bomb}}{{anchor|boh bombing}} | |||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = | |name = Bag of Holding | ||
|image = | |image = Holdpack.gif | ||
|foundin = | |foundin = RnD Protolathe | ||
|usedfor = | |usedfor = Holding items usually too large to fit in backpacks, such as backpacks. | ||
|strategy = | |strategy = This item holds bulkier items, including normal backpacks. '''Must be crafted together with a bluespace anomaly core to function (with crafting menu [[File:Crafting_menu_hud_icon.png]])'''. <br>'''WARNING:''' The fabric of Bluespace is fragile. Attempting to put a Bag of Holding inside another Bag of Holding will create <s>a big tear in the fabric of reality, sending people in its area of effect to a dangerous pocket dimension</s> a strong [[Singularity#More_on_the_Singulo|singularity]], likely killing and destroying everything nearby. The singularity disappears after 5 seconds. This is called "BoH-bombing", and was reworked again July 2019 to the described effect. | ||
|description = A backpack that opens into a localized pocket of bluespace. <br>It should be noted that using any form of teleportation while wearing one will cause you to be teleported randomly and unsafely instead. | |||
[[ | |||
}} | }} | ||
{{anchor| | {{anchor|Mining Satchel of Holding}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = | |name = Mining Satchel of Holding | ||
|image = | |image = Bluespace_satchel.gif | ||
|foundin = Protolathe | |foundin = Cargo Protolathe | ||
|usedfor = | |usedfor = Holding large quantities of raw ore. | ||
|strategy = | |strategy = Use it to bypass the need for ore boxes. | ||
|description = | |description = Works like a normal mining satchel, but it has no ore limit. | ||
}} | }} | ||
{{anchor| | {{anchor|Tracking Beacon}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = | |name = Tracking Beacon | ||
|image = | |image = Tracking_Beacon.gif | ||
|foundin = | |foundin = RnD/Engineering/Cargo/Security Protolathe, key locations around the station | ||
|usedfor = | |usedfor = Teleportation | ||
|strategy = [[ | |strategy = Place it somewhere and use the [[Teleporter|teleporter hub]] to teleport to it. | ||
|description = | |description = A beacon used by the [[Teleporter]]. They can be moved around, meaning you can change the location of where the teleporter goes! This can have several sneaky applications. | ||
}} | }} | ||
Строка 514: | Строка 643: | ||
|name = Global Positioning System | |name = Global Positioning System | ||
|image = Global Positioning System.gif | |image = Global Positioning System.gif | ||
|foundin = | |foundin = RnD/Engineering/Cargo Protolathe, Mining, various storage areas | ||
|usedfor = | |usedfor = Finding out where in space you are. | ||
|strategy = | |strategy = Keep one on you when exploring space. | ||
|description = Transmits the universal coordinates to | |description = Transmits the universal coordinates to other GPS devices.<br> | ||
The name incorrectly suggests that it tracks position on a planet, when in reality, it does not. | |||
}} | }} | ||
Строка 527: | Строка 656: | ||
|name = Bluespace Crystal | |name = Bluespace Crystal | ||
|image = Bluespace_Crystal.png | |image = Bluespace_Crystal.png | ||
|foundin = [[ | |foundin = [[Lavaland]], RnD Protolathe, [[Xenobiology]], Teleporter machinery | ||
|usedfor = | |usedfor = Research, upgrading the [[Telepad]] | ||
|strategy = | |strategy = | ||
|description = A bluespace crystal with mystical properties. When crushed in your hand it will | |description = A bluespace crystal with mystical properties. When crushed in your hand it will teleport you a short distance. When thrown at someone it will make them teleport as well. Can be placed into the [[Telepad Control Console]] to upgrade the power of the [[Telepad]]. You can create bluespace crystals through [[Guide_to_xenobiology#Bluespace Slime|Bluespace Slime]]s, or you can create synthetic ones through research. They are also found on [[Lavaland]]. | ||
}} | |||
{{anchor|Desynchronizer}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Desynchronizer | |||
|image = Desynchronizer_on.gif | |||
|foundin = RnD Protolathe | |||
|usedfor = Desyncing the user from spacetime | |||
|strategy = Use it to become incorporeal (but immobile) while it lasts. | |||
|description = When used in hand it effectively makes you immortal and invisible, but unable to move. The effect can be ended early, and has a maximum duration of five minutes. Useful for surviving the escape shuttle. Requires the Unregulated Bluespace techweb node, which requires illegal technology. | |||
}} | |||
{{anchor|Quantum Spin Inverter}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Quantum Spin Inverter | |||
|image = Quantum_Spin_Inverter.png | |||
|foundin = RnD Protolathe | |||
|usedfor = Swapping locations | |||
|strategy = Hide its connected twin in a safe spot for a quick getaway. | |||
|description = The Quantum Spin Inverter can form a link with another QSI by using it on it. When linked [[File:Quantum_Spin_Inverter_linked.gif]], it can be used inhand to swap location with the linked device after 2.5 seconds. Swapping will teleport the device's holder and/or container as well if it isn't anchored. | |||
}} | |||
=Equipment= | |||
{{anchor|Welding Gas Mask}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Welding Gas Mask | |||
|image = Welding_Gas_Mask.png | |||
|foundin = RnD/Engineering Protolathe | |||
|usedfor = Shielding your eyes from bright lights while still functioning as a gas mask | |||
|strategy = Wearing it allows you to use internals and a welding mask without having to change your hat. You can drink and eat with this on, without interrupting internals. | |||
|description = A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd. | |||
}} | |||
{{anchor|Health Scanner HUD}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Health Scanner HUD | |||
|image = MedGlasses.png | |||
|foundin = Medical Protolathe | |||
|usedfor = Seeing the health status of creatures. | |||
|strategy = Wearing it shows you healthbars for any living being in sight. | |||
|description = These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites. | |||
}} | |||
{{anchor|Security HUD}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Security HUD | |||
|image = SecHud.png | |||
|foundin = Security Protolathe | |||
|usedfor = Seeing the job of crewmembers. | |||
|strategy = Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight. | |||
|description = These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant. | |||
}} | |||
{{anchor|Diagnostic HUD}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Diagnostic HUD | |||
|image = Diag_glasses.png | |||
|foundin = RnD Protolathe | |||
|usedfor = Seeing the status of silicons. | |||
|strategy = Wearing it shows you the health and power of silicons in sight. | |||
|description = These glasses can give a detailed reading of integrity and power of nearby robotic entities. | |||
}} | |||
{{anchor|Meson Scanners}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Optical Meson Scanners | |||
|image = MGlasses.png | |||
|foundin = Cargo/Engineering Protolathe, [[Mining]], [[Engineering]] | |||
|usedfor = Seeing wall layouts. | |||
|strategy = Use these to check for breaches or secret rooms. | |||
|description = Wearing these will let you see walls and floors outside of your line of sight. | |||
}} | |||
{{anchor|Science Goggles}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Science Goggles | |||
|image = Science_Goggles.png | |||
|foundin = RnD Protolathe, [[Chemistry]] | |||
|usedfor = Analyzing items and machines, checking chemicals at a glance. | |||
|strategy = Use these when you want to know how valuable an item is when analyzed, or when doing chemistry. | |||
|description = These glasses will show you the research values of items by examining them; they will also show which parts are inside of machinery, and will give a detailed readout of chems inside containers. | |||
}} | |||
{{anchor|Optical T-Ray Scanners}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Optical T-Ray Scanners | |||
|image = TrayScanner.png | |||
|foundin = Engineering Protolathe, Engineering | |||
|usedfor = Looking at wiring and piping under tiles. | |||
|strategy = Use them when you want to see how the station is wired without deflooring everything. | |||
|description = These glasses will pulse T-Rays, showing you what's under floor tiles. | |||
}} | |||
{{anchor|Engineering Scanner Goggles}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Engineering Scanner Goggles | |||
|image = EngiScanners.png | |||
|foundin = Engineering Protolathe, [[Engineering]] | |||
|usedfor = Anything mesons and T-Rays can do | |||
|strategy = Use them when repairing station damage. | |||
|description = These goggles have both a meson and T-Ray function; use the active button on your HUD to switch modes. | |||
}} | |||
{{anchor|Night Vision Health Scanner HUD}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Night Vision Health Scanner HUD | |||
|image = NV_health_glasses.gif | |||
|foundin = Medical Protolathe | |||
|usedfor = Seeing the health status of creatures, in the darkness. | |||
|strategy = Wearing it shows you healthbars for any living being in sight, and will see in the dark. | |||
|description = These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites. It can also see through darkness. | |||
}} | |||
{{anchor|Night Vision Security HUD}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name =Night Vision Security HUD | |||
|image = NV_sec_glasses.gif | |||
|foundin = Security Protolathe | |||
|usedfor = Seeing the job of crewmembers, in the darkness. | |||
|strategy = Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight, and will see in the dark. | |||
|description = These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant. It can also see through darkness. | |||
}} | |||
{{anchor|Night Vision Diagnostic HUD}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Night Vision Diagnostic HUD | |||
|image = NV_diag_glasses.gif | |||
|foundin = RnD Protolathe | |||
|usedfor = Seeing the status of silicons, in the darkness. | |||
|strategy = Wearing it shows you the health and power of silicons in sight, and will see in the dark. | |||
|description = These glasses can give a detailed reading of integrity and power of nearby robotic entities. It can also see through darkness. | |||
}} | |||
{{anchor|Night Vision Meson Scanners}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Night Vision Optical Meson Scanners | |||
|image = NV_meson_glasses.gif | |||
|foundin = Cargo/Engineering Protolathe | |||
|usedfor = Seeing wall layouts, in the darkness. | |||
|strategy = Use these to check for breaches or secret rooms. Also useful for miners. | |||
|description = Wearing these will let you see walls and floors outside of your line of sight. Also lets you see through darkness. | |||
}} | |||
{{anchor|Portable Seed Extractor}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Portable Seed Extractor | |||
|image = Portaseeder.png | |||
|foundin = Service Protolathe | |||
|usedfor = [[Guide_to_hydroponics|Botany]]. | |||
|strategy = Store plants in it like a plant bag. Extract seeds with right-click menu. | |||
|description = This is a portable but less efficient version of the stationary seed extractor. Creates one seed per plant. | |||
}} | |||
{{anchor|Magnetic Boots}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Magnetic Boots | |||
|image = Mashoe.png | |||
|foundin = Engineering Protolathe, [[EVA|EVA Storage]] | |||
|usedfor = Moving in no gravity or strong wind. | |||
|strategy = Activate them when on low gravity. | |||
|description = These heavy boots will let you walk when others must float; they will slow you down if you activate them while gravity is still on, but they'll prevent slipping and space wind. | |||
}} | |||
{{anchor|Advanced Mop}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Advanced Mop | |||
|image = Adv_mop.png | |||
|foundin = Service Protolathe | |||
|usedfor = Cleaning. | |||
|strategy = Use directly unto dirty floor and ants, without wetting it. | |||
|description = An upgraded version of the janitor's mop, it is faster and holds more water. Generate its own water for free, disable by using in hand. | |||
}} | |||
{{anchor|Advanced Wirebrush}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Advanced Wirebrush | |||
|image = Adv_wirebrush.png | |||
|foundin = Service Protolathe | |||
|usedfor = Cleaning. | |||
|strategy = Carry rad protection and clean rust near-instantaneously. Alternatively, ask plasmamen. | |||
|description = '''As of November 1st 2021, advanced wirebrush has been [https://github.com/tgstation/tgstation/pull/62265 removed from the /tg/ codebase]''' | |||
An upgraded version of the janitor's wirebrush, it is faster at the cost of irradiating (20 rads) its user on each use. Has a 1% chance to cause a critical failure, dealing 70 rads instead, and 15 tox and oxyloss if you're above 300 rads. | |||
}} | |||
{{anchor|Trashbag of Holding}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Trashbag of Holding | |||
|image = Bluespace_trashbag.png | |||
|foundin = Service Protolathe | |||
|usedfor = Storing trash or small items. | |||
|strategy = Put trash in it. | |||
|description = An upgraded version of the janitor's trashbag, holds much more trash. | |||
}} | |||
{{anchor|Floor Buffer Upgrade}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Floor Buffer Upgrade | |||
|image = Floor_buffer.png | |||
|foundin = Service Protolathe | |||
|usedfor = Upgrading the janicart. | |||
|strategy = Use it on the janitor's pimpin' ride. | |||
|description = When applied to the janitor's cart, it will instantly clean any floor it passes over, much like janiborgs. Remove the buffer with a screwdriver. | |||
}} | |||
{{anchor|Vacuum Buffer Upgrade}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Vacuum Buffer Upgrade | |||
|image = Vacuum_buffer.png | |||
|foundin = Service Protolathe | |||
|usedfor = Upgrading the janicart. | |||
|strategy = Use it on the janitor's pimpin' ride. | |||
|description = The janicart will be able to place tiny and small items from the floor it passes over, and transfer those into the attached trashbag (required for the functionality). Remove the buffer with a screwdriver. | |||
}} | |||
{{anchor|Holographic Sign Projector}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Holographic Sign Projector | |||
|image = Signmaker.gif | |||
|foundin = Service Protolathe | |||
|usedfor = Signaling wet floors. | |||
|strategy = Use it near wet floors to warn people. | |||
|description = When used on the ground it will project a holographic "walk" sign, warning people of wet floors. | |||
}} | |||
{{anchor|Experimental Welding Tool}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Experimental Welding Tool | |||
|image = Adv_welder.gif | |||
|foundin = RnD/Engineering Protolathe | |||
|usedfor = Welding. | |||
|strategy = Use it in place of a normal welder. | |||
|description = This prototype welder regenerates fuel over time, and welds extremely quickly compared to normal ones. It is also less harmful to the eyes. | |||
}} | |||
{{anchor|Reactive_Armor_Shell}}{{anchor|Reactive Repulse Armor}}{{anchor|Reactive Tesla Armor}}{{anchor|Reactive Teleport Armor}}{{anchor|Reactive Stealth Armor}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Reactive Armor Shell | |||
|image = Reactive_armor_shell.png | |||
|foundin = RnD Protolathe | |||
|usedfor = Shell for making a reactive armor | |||
|strategy = Insert an anomaly core (not raw), either from neutralised [[Random_events#Anomalies|anomalies]] or from [[Rnd#Anomaly_Core_Production|anomaly core production]]. | |||
|description = Turns into a different type of reactive armor depending on anomaly core used on it. Raw anomaly cores won't work. Default is stealth armor when a core has no special armor type. If EMP'd, they will cause a dangerous effect to the wearer.<br>'''Click expand below to open a table with every reactive armor type:''' | |||
{{{!}}class="wikitable mw-collapsible mw-collapsed" | |||
{{!}}- | |||
! Name !! Effect !! EMP Effect !! How to obtain | |||
{{!}}- | |||
{{!}} Reactive Barricade Armor {{!}}{{!}} Replaces a small area around the wearer with a little randomly-themed area that contains barricades, in addition to throwing the attacker away {{!}}{{!}} The theme is picked from the "dangerous" pool and is potentially harmful to the wearer if they're not careful {{!}}{{!}} Dimensional anomaly core [[File:Dimensional_core.gif]] | |||
{{!}}- | |||
{{!}} Reactive Bioscrambler Armor {{!}}{{!}} Emits a bioscrambler pulse in a short range around the wearer, randomly changing some limbs on nearby people {{!}}{{!}} The bioscrambler pulse also affects the wearer {{!}}{{!}} Bioscrambler anomaly core [[File:Bioscrambler_core.gif]] | |||
{{!}}- | |||
{{!}} Reactive Hallucinating Armor {{!}}{{!}} Makes the attacker hallucinate {{!}}{{!}} Makes the wearer hallucinate instead {{!}}{{!}} Hallucination anomaly core [[File:Hallucination_core.gif]] | |||
{{!}}- | |||
{{!}} Reactive Possession Armor {{!}}{{!}} Makes nearby objects haunted for a short time, making the objects throw themselves at nearby people {{!}}{{!}} Injects the wearer with 20u of [[Guide_to_chemistry#Helgrasp|Helgrasp]] {{!}}{{!}} Ectoplasm anomaly core [[File:Dimensional_core.gif]] | |||
{{!}}- | |||
{{!}} Reactive Repulse Armor {{!}}{{!}} Throws nearby objects and mobs away from the wearer {{!}}{{!}} Throws objects and mobs towards the wearer instead {{!}}{{!}} Gravitational anomaly core [[File:Grav_core.gif]] | |||
{{!}}- | |||
{{!}} Reactive Stealth Armor {{!}}{{!}} Temporarily makes the wearer invisible and spawns a fake copy of the wearer that runs around randomly {{!}}{{!}} Temporarily makes the attacker invisible instead {{!}}{{!}} Vortex anomaly core [[File:Vortex_core.gif]] or another core with no specified armor type | |||
{{!}}- | |||
{{!}} Reactive Teleport Armor {{!}}{{!}} Teleports the wearer randomly a short distance {{!}}{{!}} Teleports itself away without the wearer {{!}}{{!}} Bluespace anomaly core [[File:Anomaly_core.gif]] | |||
{{!}}- | |||
{{!}} Reactive Tesla Armor {{!}}{{!}} Shoots arcs of lighting, damaging people and machinery nearby {{!}}{{!}} Shocks and stuns the wearer unless they have shock protection {{!}}{{!}} Flux anomaly core [[File:Flux_core.gif]] | |||
{{!}}- | |||
{{!}} Reactive Armor {{!}}{{!}} Doesn't do anything {{!}}{{!}} Doesn't do anything {{!}}{{!}} Only spawnable by the admins | |||
{{!}}- | |||
{{!}} Reactive Incendiary Armor {{!}}{{!}} Sets everyone on the screen on fire and applies water to the wearer {{!}}{{!}} Sets the wearer on fire instead {{!}}{{!}} Only spawnable by the admins | |||
{{!}}- | |||
{{!}} Reactive Psykerboost Armor {{!}}{{!}} Resets the cooldown of the wearer's psychic abilities {{!}}{{!}} Restarts the cooldown on the wearer's psychic abilities instead {{!}}{{!}} Spawn in as the captain of the psyker [[Hunters|bounty hunters]] | |||
{{!}}- | |||
{{!}} Reactive Tableport Armor {{!}}{{!}} Teleports the wearer, spawns an iron table and slams the wearer on it {{!}}{{!}} Spawns a glass table instead of an iron one {{!}}{{!}} Very rare maintenance loot | |||
{{!}}} | |||
}} | }} | ||
=Weapons= | =Weapons= | ||
{{anchor|Advanced | |||
{{anchor|Test Range Firing Pin}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Test Range Firing Pin | |||
|image = Test_firing_pin.png | |||
|foundin = Security Protolathe | |||
|usedfor = Testing guns. | |||
|strategy = Use it on guns you want to try out in the testing range, or [[Emag|emag]] it to make it work like a normal pin. | |||
|description = A region-locked pin that will only fire the gun if you're in the test range. | |||
}} | |||
{{anchor|Mindshield Firing Pin}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Mindshield Firing Pin | |||
|image = Loyalty_pin.gif | |||
|foundin = Security Protolathe | |||
|usedfor = Shooting guns without fear of them being used against you. | |||
|strategy = Use it on guns for security. Stops [[Revolutionary|rev]]s, [[traitor]]s, [[cultist]]s, and anyone without a mindshield implant from firing them. | |||
|description = A special pin that will check for a mindshield implant before firing. | |||
}} | |||
{{anchor|Large Grenade Casing}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Large Grenade Casing | |||
|image = Large_Grenade_Casing.png | |||
|foundin = Medical/Security Protolathe | |||
|usedfor = [[Grenade]] construction | |||
|strategy = Insert a [[Guide_to_xenobiology#Silver Slime|Silver Slime Core]] and some [[Plasma]] and you have a instant party grenade! | |||
|description = Makes it possible to use [[Slime Core]]s and [[Medical_items#Bluespace_Beaker|Bluespace Beakers]] in grenades. Also spreads chemicals slightly farther than normal grenades. | |||
}} | |||
{{anchor|Advanced Release Grenade}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Advanced Release Grenade | |||
|image = Adv_grenade.png | |||
|foundin = Medical/Security Protolathe | |||
|usedfor = [[Grenade]] construction | |||
|strategy = Use it to lube a hallway for a long, long time. | |||
|description = This grenade, instead of mixing two whole beakers, mixes them a few units at a time, basically having a multi-use grenade. It will keep going until it is out of reagents. To configure the amount mixed each time, use a multitool on a completed grenade. | |||
}} | |||
{{anchor|Pyro Grenade}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Pyro Grenade | |||
|image = Pyro_grenade.png | |||
|foundin = Medical/Security Protolathe | |||
|usedfor = [[Grenade]] construction | |||
|strategy = Use it with stabilized explosive mixes. | |||
|description = This grenade works like a normal one, but will add 500 degrees to the chemicals' temperature. | |||
}} | |||
{{anchor|Cryo Grenade}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Cryo Grenade | |||
|image = Cryo_grenade.png | |||
|foundin = Medical/Security Protolathe | |||
|usedfor = [[Grenade]] construction | |||
|strategy = Use it with water smoke? | |||
|description = This grenade works like a normal one, but will cool chemicals by 100°K on reaction. Rarely ever seen. | |||
}} | |||
{{anchor|Floral Somatoray}} | |||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = | |name = Floral Somatoray | ||
|image = | |image = Floral_Somatoray.png | ||
|foundin = Protolathe | |foundin = Service Protolathe | ||
|usedfor = | |usedfor = [[Guide_to_hydroponics|Botany]] | ||
|strategy = | |strategy = Mutate plant genes or yield rate easily. | ||
|description = | |description = Has several modes: | ||
*Yield mode randomly increases the yield of plants and seed packages hit by it. Every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it's very useful for low-yield plants. Also feeds Podpeople! | |||
*Mutation mode causes minor stat changes (no species mutation) and horribly mutates Podpeople. | |||
*Revolution mode consumes much more power than the regular yield rays, but is capable of inducing instant species mutation. | |||
Fire at a growing (not yet harvested) plant to use (shoot behind it). When the gun is fully charged you can also click directly on a plant tray in melee range to "lock in" which species you want the plant to be able to mutate into. | |||
}} | }} | ||
{{anchor| | {{anchor|Advanced Energy Gun}} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = | |name = [[Advanced Energy Gun]] | ||
|image = | |image = Advegun.png | ||
|foundin = | |foundin = Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = | |strategy = Use it as a self-charging disabler/laser. | ||
|description = | |description = This gun can switch between disabler and laser shots, and will charge by itself over time. Cannot be manually charged, though. Has a chance to irradiate the area if hit by an EMP. | ||
}} | }} | ||
{{anchor| | {{anchor|Tesla Revolver}} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = | |name = Tesla Revolver | ||
|image = | |image = Tesla_gun.gif | ||
|foundin = | |foundin = Combine a flux [[#Anomaly_Core|anomaly core]] with the proper gun kit from security protolathe with crafting, once researched. | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = | |strategy = Use it to shock your enemies. | ||
|description = | |description = This gun shoots a small energy ball that will shock nearby entities. This can be used to interrupt a heart attack. Insulated gloves and hardsuits will prevent shocks. | ||
}} | }} | ||
Строка 576: | Строка 1102: | ||
|name = Rapid Syringe Gun | |name = Rapid Syringe Gun | ||
|image = Rapidsyringegun.png | |image = Rapidsyringegun.png | ||
|foundin = Protolathe | |foundin = Medical Protolathe | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = | |strategy = Load it with syringes, shoot at victims. | ||
|description = | |description = This is an upgraded version of the [[Syringe Gun]]; it holds 6 syringes that can be shot without reloading. Requires illegal technology research. | ||
}} | }} | ||
Строка 588: | Строка 1114: | ||
|name = Temperature Gun | |name = Temperature Gun | ||
|image = Tempgun.png | |image = Tempgun.png | ||
|foundin = Protolathe | |foundin = Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Armory. | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = | |strategy = Detaining traitors with energy swords/shields, slime containment. | ||
|description = | |description = This gun can heat up or cool down targets, although it won't reach really dangerous levels unless you cool down someone in a hardsuit.<br> This weapon is deceptively strong since the projectiles aren't blocked by eswords/eshields and can slow people down to a crawl.<br> Slimes die to it in two to three hits. | ||
}} | |||
{{anchor|Decloner}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Decloner | |||
|image = Decloner.png | |||
|foundin = Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. The recipe requires 40 units of mutagen and 30 units of baldium. | |||
|usedfor = Combat. | |||
|strategy = Use it on targets that might heal from normal wounds. | |||
|description = This gun deals cellular damage instead of brute or burn; this type of damage is really hard to heal from and usually requires cryogenic treatment. | |||
}} | |||
{{anchor|Energy Crossbow}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Energy Crossbow | |||
|image = Large_ebow.png | |||
|foundin = Combine a [[Shaft_Miner#Proto-kinetic_Accelerator|Proto-kinetic Accelerator]] with the proper gun kit from security protolathe with crafting, once researched. Recipe requires 15u radium. | |||
|usedfor = Combat. | |||
|strategy = Use it to stun and poison people. | |||
|description = This crossbow is a larger version of the one [[Traitor|traitors]] use. Works in the same way, needing to reload after each shot. | |||
}} | |||
{{anchor|Ion Carbine}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Ion Carbine | |||
|image = ioncarbine.png | |||
|foundin = Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. | |||
|usedfor = Combat against silicons and mechs. | |||
|strategy = Use it to deal high damage to robotic entities. | |||
|description = This carbine is a smaller version of security's Ion Rifle; it will cause a 3x3 ion blast on hit. Perfect for dealing with cyborgs, mechs, and closed lockers. | |||
}} | |||
{{anchor|Bluespace Wormhole Projector}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Bluespace Wormhole Projector | |||
|image = Portal_gun.gif | |||
|foundin = RnD Protolathe | |||
|usedfor = Teleporting around, B&E. | |||
|strategy = Use it to get into normally secure places by shooting through windows. | |||
|description = This gun creates two linked portals when shooting walls; walking into or clicking on a portal will lead you to the other one. '''Must be loaded with a bluespace anomaly core to function'''. | |||
}} | |||
{{anchor|One-point Bluespace-Gravitational Manipulator}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = One-point Bluespace-Gravitational Manipulator | |||
|image = Gravity_gun.gif | |||
|foundin = RnD Protolathe | |||
|usedfor = Knocking things around. | |||
|strategy = Use it to create confusion, or to knock people into space. | |||
|description = This gun has three modes: pull, push or chaos. Push will push things away from the target point, pull will do the opposite, and chaos will pull and push things randomly. '''Must be loaded with a gravitational anomaly core to function'''. | |||
}} | }} | ||
{{anchor| | {{anchor|X-Ray Gun}} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = | |name = X-Ray Laser Gun | ||
|image = | |image = Xraygun.png | ||
|foundin = | |foundin = Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. | ||
|usedfor = Shooting | |usedfor = Shooting beyond walls. (aka the malf ai) | ||
|strategy = | |strategy = Use it to kill things from beyond walls. | ||
|description = | |description = This advanced gun will pierce walls, but will stop at the first target it hits. Also deals heavy radiation damage. | ||
}} | }} | ||
{{anchor| | {{anchor|Beam Marksman Rifle}}{{anchor|Particle Acceleration Rifle}} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = | |name = Particle Acceleration Rifle | ||
|image = | |image = beamrifle.png | ||
|foundin = | |foundin = Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Requires a flux AND gravitational [[#Anomaly_Core|anomaly core]]. | ||
|usedfor = | |usedfor = Killing people dead from far away. | ||
|strategy = | |strategy = For long-range killing when collateral damage is no concern. | ||
|description = | |description = This large rifle comes with a built-in zoom and charges up devastating shots that deal 60 burn damage.<br> Everyone in a radius around the impact will be knocked down and set on fire as well. The beam passes through windows and damages structures. | ||
}} | }} | ||
Строка 624: | Строка 1210: | ||
|name = Stun Shell | |name = Stun Shell | ||
|image = Stun_Shell.png | |image = Stun_Shell.png | ||
|foundin = | |foundin = Admin game panel only | ||
|usedfor = | |usedfor = Stunning with a shotgun. | ||
|strategy = | |strategy = Load it in a shotgun. | ||
|description = | |description = This shell works like a taser shot, stunning the first target hit for a few seconds. | ||
}} | |||
{{anchor|Cryostasis Shotgun Dart}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Cryostasis Shotgun Dart | |||
|image = Cryostasis_shotgun_dart.gif | |||
|foundin = Admin game panel only | |||
|usedfor = Blowing people up. | |||
|strategy = Load it with multiple reactive chemicals. | |||
|description = This shell can be loaded with reagents and prevents them from reacting - until the dart hits a target. | |||
}} | }} | ||
{{anchor| | {{anchor|Unloaded Technological Shell}} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = | |name = Unloaded Technological Shell | ||
|image = | |image = Tech_shell.png | ||
|foundin = Protolathe | |foundin = Security Protolathe | ||
|usedfor = | |usedfor = Making advanced shotgun ammo. | ||
|strategy = | |strategy = Craft advanced ammo with it. | ||
|description = A high-power laser | |description = This shell is the base crafting material for some advanced shotgun shells, craftable with crafting menu: | ||
*'''Meteorshot Shell:''' A single powerful projectile that deals heavy damage, stuns, and knocks around normally immovable objects like airlocks. Also requires 2 micro manipulators and an RCD cartridge. | |||
*'''Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots. Heavy damage, knocks down walls. Also requires 2 advanced capacitors and 1 ultra-high-power micro-laser. | |||
*'''Dragonsbreath Shell:''' Fires 4 incendiary pellets, which leave a trail of fire behind them. Also requires 5 [[Guide_to_chemistry#Phosphorus|phosphorus]]. | |||
*'''FRAG-12 Slug:''' An explosive shell that knocks down targets and causes an explosion where it hits. Also requires 5 [[Guide_to_chemistry#Glycerol|glycerol]], 5 [[Guide_to_chemistry#Sulphuric_Acid|sulphuric acid]] and 5 [[Guide_to_chemistry#Fluorosulfuric_Acid|fluorosulfuric acid]]. | |||
*'''Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. Also requires 1 ultra-high-power micro-laser and 1 ansible crystal. | |||
*'''Scatter Laser Shell:''' Fires a spread of six laser beams that hit for up to 90 damage total. Also requires 1 advanced capacitor and 1 high-power micro-laser. | |||
}} | |||
=Machinery= | |||
{{anchor|Slime Management Console}} | |||
{{Item | |||
|bgcolor1 = #ccccee | |||
|bgcolor2 = #ddddff | |||
|name = Slime Management Console | |||
|image = Slime comp 0.png | |||
|foundin = [[Xenobiology]] | |||
|usedfor = Managing slimes. | |||
|strategy = [[Guide to xenobiology]] | |||
|description = The main tool for xenobiology. Can pick up up to five slimes at a time and drop them anywhere in xenobiology. Can dispense monkeys when loaded with monkey cubes, and recycle dead monkeys. Renaming an area "Xenobiology Lab" will allow the console to work in that area. | |||
}} | |||
{{anchor|Slime Processor}} | |||
{{Item | |||
|bgcolor1 = #ccccee | |||
|bgcolor2 = #ddddff | |||
|name = Slime Processor | |||
|image = Processor.png | |||
|foundin = [[Xenobiology]] | |||
|usedfor = Creating [[Slime Extract]] from dead baby [[Slime]]s. | |||
|strategy = [[Guide to xenobiology]] | |||
|description = Grinds up slimes for their cores! Upgrading this will greatly help xenobiology. | |||
}} | |||
{{anchor|Monkey Recycling Machine}} | |||
{{Item | |||
|bgcolor1 = #ccccee | |||
|bgcolor2 = #ddddff | |||
|name = Monkey Recycling Machine | |||
|image = Gibber.png | |||
|foundin = [[Xenobiology]] | |||
|usedfor = Recycling of dead [[Monkey]]s, will produce a [[Monkey Cube]] when full | |||
|strategy = [[Guide to xenobiology]] | |||
|description = <s>Recycles monkeys through horrible means. More efficient than the slime console, but it takes longer to load it.</s> Now linked to console, therefore the they share efficiency, cant magic up more monkeys than was put in now though. | |||
}} | |||
{{anchor|Teleporter Station}} | |||
{{Item | |||
|bgcolor1 = #ccccee | |||
|bgcolor2 = #ddddff | |||
|name = Teleporter Station <br>[[File:Teleporter_Hub.gif]] [[File:Teleporter_Station.gif]] [[File:Teleporter_Control_Console.gif]] | |||
|image = Teleporter_Hub.gif | |||
|foundin = [[Teleporter|Teleporter room]], [[AI_Mini-Satellite|AI satellite]], constructable | |||
|usedfor = Teleporting stuff and setting target for [[High-risk_items#Hand_Teleporter|hand teleporter]] | |||
|strategy = Set target tracking beacon with console, calibrate to reduce risk of ill effects, click teleporter station to engage | |||
|description = A set of two machines and a [[Computers#Teleporter_Control_Console|Teleporter Control Console]] to control them. Build a [[Guide_to_advanced_construction#Teleporter_Hub|Teleporter Hub]], [[Computers#Teleporter_Control_Console|Teleporter Control Console]] and [[Guide_to_advanced_construction#Teleporter_Station|Teleporter Station]] next to each other with the "teleporter station" in the middle. These three can then be linked together by opening the panel of the Teleporter Station [[File:Teleporter_Station.gif]] with a screwdriver, and then clicking it once with wirecutters, and then closing the panel. Has two selectable regimes: <br> | |||
'''Teleporter''', which lets you set a target tracking beacon. Click the teleporter station to engage. Then walk or throw things into the Teleporter Hub to teleport to the target location. <br> | |||
'''Gate''', which lets you target another connected teleporter station set. To connect: Screwdriver a teleporter station to open panel. Use a multitool on it to save it to buffer. Close the panel. Go to the teleporter station you want to connect it to. Use the multitool on it without opening its panel. | |||
}} | |||
{{anchor|Quantum Pad}} | |||
{{Item | |||
|bgcolor1 = #ccccee | |||
|bgcolor2 = #ddddff | |||
|name = Quantum Pad | |||
|image = Qpad.png | |||
|foundin = Must be built. | |||
|usedfor = Creating two-way teleporters | |||
|strategy = See [[Machines#Quantum_Pad|Quantum Pad]] | |||
|description = Can be linked to other Quantum Pads with either screwdriver and multitool or by saving a target Quantum Pad to a Quantum Keycard and then using that keycard on a pad you wish to teleport from. | |||
}} | |||
{{anchor|Protolathe}} | |||
{{Item | |||
|bgcolor1 = #ccccee | |||
|bgcolor2 = #ddddff | |||
|name = Protolathe | |||
|image = Proto.png | |||
|foundin = [[R&D Lab]] | |||
|usedfor = Manufacturing items from materials. | |||
|strategy = Load it with materials and pick the item you want to make. | |||
|description = Similar to an Autolathe, you load raw materials such as [[glass]] and [[metal]] sheets into it to create things. The protolathe is operated via the R&D console.<br> | |||
[[Guide_to_Research_and_Development#Protolathe|Manufacturing list can be found here.]] | |||
[[Guide_to_advanced_construction#Protolathe|Guide to building a Protolathe.]] | |||
}} | |||
{{anchor|Circuit Imprinter}} | |||
{{Item | |||
|bgcolor1 = #ccccee | |||
|bgcolor2 = #ddddff | |||
|name = Circuit Imprinter | |||
|image = Circuit.png | |||
|foundin = [[R&D Lab]] | |||
|usedfor = Manufacturing circuit boards. | |||
|strategy = Select the circuit board you want to print. | |||
|description = Prints out all kinds of different circuit boards, depending on your research levels. Uses of these boards include building mechs, building machines or computers, and changing the AI's laws.<br> | |||
[[Guide_to_Research_and_Development#Circuit_Imprinter|Manufacturing list can be found here.]] | |||
[[Guide_to_advanced_construction#Circuit_Imprinter|Guide to building a Circuit Imprinter.]] | |||
}} | }} | ||
{{anchor|Exosuit Fabricator}} | |||
{{anchor| | |||
{{Item | {{Item | ||
|bgcolor1 = #ccccee | |bgcolor1 = #ccccee | ||
|bgcolor2 = #ddddff | |bgcolor2 = #ddddff | ||
|name = | |name = Exosuit Fabricator | ||
|image = | |image = Exofab.png | ||
|foundin = [[ | |foundin = [[Robotics]] | ||
|usedfor = | |usedfor = Manufacturing parts for use in robotics. | ||
|strategy = [[ | |strategy = Load it with materials and pick the items you want to make. Use the "add to queue" function to build multiple things in a row. | ||
|description = | |description = Creates cyborg or mech parts from materials. Can be synchronized with the [[Guide_to_Research_and_Development|R&D research levels]] for new cyborg/mech components. They cannot be hacked and require robotics access to operate.<br> | ||
If upgraded with better components, the Exosuit Fabricator will construct parts more quickly and efficiently.<br> | |||
[[Guide_to_Research_and_Development#Exosuit_Fabricator|Manufacturing list can be found here.]] | |||
[[Guide_to_advanced_construction#Exosuit_Fabricator|Guide to building an Exosuit Fabricator.]] | |||
}} | |||
=Other= | |||
{{anchor|Slime Core}} | |||
{{anchor|Slime Extract}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Slime Extract | |||
|image = Slimecore.png | |||
|foundin = [[Xenobiology]] | |||
|usedfor = Special applications when mixed with certain reagents | |||
|strategy = Use a [[Syringe]] to inject [[Plasma]], blood or water into it. | |||
|description = Also known as a '''Slime Core'''.<br> | |||
Each kind of [[Slime]] has different effect that can be found [[Guide_to_xenobiology#Formulas|here]].<br> | |||
[[High-risk_items#Unused_Slime_Extract|Unused Slime Extract]] is a possible [[Traitor]] objective.<br>They can also be used in large [[Grenade]]s for interesting effects. | |||
}} | |||
{{anchor|Slime Scanner}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Slime Scanner | |||
|image = Advanced_Mass_Spectrometer.png | |||
|foundin = [[Xenobiology]] | |||
|usedfor = Analyzing slimes | |||
|strategy = Use it on a living slime. | |||
|description = This scanner shows you a slime's characteristics: current mass and mass needed to grow/split, electric charge, health, potential mutations and mutation chance. | |||
}} | |||
{{anchor|Monkey Cube}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Monkey Cube | |||
|image = Monkey_Cube.png | |||
|foundin = [[Xenobiology]], Monkey Cube Box | |||
|usedfor = Making [[Monkey]]s! | |||
|strategy = Splash water on it using a [[Beaker]] or a [[Fire Extinguisher]], or load it in a Slime Management Console. | |||
|description = A Monkey Cube Box can hold up to 8 Monkey Cubes.<br> | |||
Monkey Cube Box: [[File:Monkey_Cube_Box.png|px50]] | |||
}} | }} | ||
{{anchor|Tank Transfer Valve}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Tank Transfer Valve | |||
|image = Tank_Transfer_Valve.png | |||
|foundin = [[Toxins Lab]] | |||
|usedfor = Making bombs | |||
|strategy = [[Guide to toxins]] | |||
|description = Should not be confused with manual valves, even though they look (almost) totally the same.<br> This is the central part of a Toxins bomb: to use it, load it with two gas tanks and a trigger (which can be, for example, a signaller or a voice analyzer). When the trigger is activated, the two gas tanks will mix, usually creating a large explosion if loaded with the right mix. To remove gas tanks or the trigger from it, use it in your hand; it's important to do it when you want to disarm it. | |||
Additional Tank Transfer Valves can be ordered from [https://tgstation13.org/wiki/Supply_crates Cargo]. | |||
A finished bomb: [[File:Explosivebombthatgoesboom.png|px50]] | |||
}} | |||
{{anchor|Raw Anomaly Core}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Raw Anomaly Core | |||
|image = Rawcore_Bluespace.png | |||
|foundin = [[Toxins Lab]] or cargo [[Supply_crates#Raw_Flux_Anomaly|supply crates]] | |||
|usedfor = Making anomaly cores | |||
|strategy = See [[Rnd#Anomaly_Core_Production|anomaly core production]] | |||
|description = Useless by themselves but can be refined into useful [[#Anomaly_Core|anomaly cores]] with bombs in an implosion compressor [[File:Implosion_compressor.gif]]. | |||
[[File:Rawcore_Grav.gif]][[File:Rawcore_Flux.gif]][[File:Rawcore_Bluespace.png]][[File:Rawcore_Pyro.gif]][[File:Rawcore_Vortex.gif]][[File:Rawcore_Hallucination.png]][[File:Rawcore_Bioscrambler.png]][[File:Rawcore_Dimensional.png]] | |||
}} | |||
{{anchor|Anomaly Core}}{{Anchor|Gravitational_Anomaly_Core}}{{Anchor|Flux_Anomaly_Core}}{{Anchor|Bluespace_Anomaly_Core}}{{Anchor|Pyroclastic_Anomaly_Core}}{{Anchor|Vortex_Anomaly_Core}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Anomaly Core | |||
|image = Anomaly_core.gif | |||
|foundin = Neutralised anomalies | |||
|usedfor = Enabling advanced equipment | |||
|strategy = | |||
|description = Made from neutralised [[Random_events#Anomalies|anomalies]] or [[Rnd#Anomaly_Core_Production|anomaly core production]]. Some equipment require specific types of anomaly cores inserted to function. For example the [[Guide_to_robotics#Phazon|Phazon]] or the [[#Bag_of_Holding|bag of holding]]. Core types: | |||
* [[File:Flux_core.gif]] Flux anomaly core | |||
* [[File:Grav_core.gif]] Gravitational anomaly core | |||
* [[File:Anomaly_core.gif]] Bluespace anomaly core | |||
* [[File:Pyro_core.gif]] Pyroclastic anomaly core | |||
* [[File:Vortex_core.gif]] Vortex anomaly core | |||
* [[File:Hallucination_core.gif]] Hallucination anomaly core | |||
* [[File:Bioscrambler_core.gif]] Bioscrambler anomaly core | |||
* [[File:Dimensional_core.gif]] Dimensional anomaly core | |||
* [[File:Dimensional_core.gif]] Ectoplasm anomaly core | |||
}} | |||
[[Category:Objects]] | [[Category:Objects]] |
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Stock Parts[править | править код]
power cell
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
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Required Research | Basic Research Technology |
Material Cost | 70 iron 5 glass |
high-capacity power cell
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
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Required Research | Industrial Engineering |
Material Cost | 70 iron 6 glass |
super-capacity power cell
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Advanced Power Manipulation |
Material Cost | 70 iron 7 glass |
hyper-capacity power cell
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Advanced Power Manipulation |
Material Cost | 70 iron 15 gold 15 silver 8 glass |
bluespace power cell
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Bluespace Power Technology |
Material Cost | 80 iron 12 gold 16 glass 16 diamond 30 titanium 10 bluespace crystal |
capacitor
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
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Required Research | Basic Research Technology |
Material Cost | 10 iron 10 glass |
advanced capacitor
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Industrial Engineering |
Material Cost | 15 iron 15 glass |
super capacitor
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Advanced Power Manipulation |
Material Cost | 20 iron 20 glass 10 gold |
quadratic capacitor
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Bluespace Power Technology |
Material Cost | 20 iron 20 glass 10 gold 10 diamond |
scanning module
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
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Required Research | Basic Research Technology |
Material Cost | 10 iron 5 glass |
advanced scanning module
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Industrial Engineering |
Material Cost | 15 iron 10 glass |
phasic scanning module
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Applied Bluespace Research |
Material Cost | 20 iron 15 glass 6 silver |
triphasic scanning module
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Miniaturized Bluespace Research |
Material Cost | 20 iron 20 glass 3 diamond 5 bluespace crystal |
micro-servo
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
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Required Research | Basic Research Technology |
Material Cost | 10 iron |
nano-servo
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Industrial Engineering |
Material Cost | 15 iron |
pico-servo
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | High Efficiency Parts |
Material Cost | 20 iron |
femto-servo
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Miniaturized Bluespace Research |
Material Cost | 20 iron 3 diamond 3 titanium |
micro-laser
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
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Required Research | Basic Research Technology |
Material Cost | 10 iron 5 glass |
high-power micro-laser
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Industrial Engineering |
Material Cost | 15 iron 10 glass |
ultra-high-power micro-laser
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Advanced Electromagnetic Theory |
Material Cost | 20 iron 15 glass 6 uranium |
quad-ultra micro-laser
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Quantum Electromagnetic Technology |
Material Cost | 20 iron 20 glass 10 uranium 6 diamond |
matter bin
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
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Required Research | Basic Research Technology |
Material Cost | 10 iron |
advanced matter bin
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Industrial Engineering |
Material Cost | 15 iron |
super matter bin
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | High Efficiency Parts |
Material Cost | 20 iron |
bluespace matter bin
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Miniaturized Bluespace Research |
Material Cost | 25 iron 10 diamond 10 bluespace crystal |
subspace ansible
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Telecommunications Technology |
Material Cost | 10 iron 10 silver |
hyperwave filter
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Telecommunications Technology |
Material Cost | 10 iron 10 silver |
subspace amplifier
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Telecommunications Technology |
Material Cost | 10 iron 10 gold 10 uranium |
subspace treatment disk
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Telecommunications Technology |
Material Cost | 10 iron 20 silver |
subspace wavelength analyzer
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Telecommunications Technology |
Material Cost | 10 iron 10 gold |
ansible crystal
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Telecommunications Technology |
Material Cost | 80 glass 10 silver 10 gold |
subspace transmitter
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Telecommunications Technology |
Material Cost | 10 glass 10 silver 10 uranium |
card reader
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Basic Research Technology |
Material Cost | 5 iron 1 glass |
water recycler
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
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Required Research | Industrial Engineering |
Material Cost | 20 plastic 5 iron |
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Power Designs[править | править код]
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Mining Designs[править | править код]
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Medical Designs[править | править код]
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Implants[править | править код]
In general: All head implants have a chance to stun the user if hit by EMP - arm implants will simply retract.
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Electronics[править | править код]
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Bluespace Designs[править | править код]
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Equipment[править | править код]
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Weapons[править | править код]
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Machinery[править | править код]
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Other[править | править код]
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