Makeshift weapons: различия между версиями

Материал из MassMeta
Перейти к навигации Перейти к поиску
imported>Angust
(Replaced the tech shells entries with a link to another page that lists them all.)
 
(не показаны 43 промежуточные версии 14 участников)
Строка 1: Строка 1:
{{Needs revision | reason = нужно добавить самодельные инструменты}}
Makeshift weapons are offensive weaponry or equipment that can be made with relatively common and low tech items. They are significantly less effective than more modern and effective [[Security items]], but these weapons can prove to be very useful in a pinch and can surprise even the most [[Head of Security|hardy]] [[Captain|of]] [[Clown|people]].
Makeshift weapons are offensive weaponry or equipment that can be made with relatively common and low tech items. They are significantly less effective than more modern and effective [[Security items]], but these weapons can prove to be very useful in a pinch and can surprise even the most [[Head of Security|hardy]] [[Captain|of]] [[Clown|people]].


== Construction ==
==Construction ==


====[[File:Cablecuffs.png]] Cablecuffs====
====[[File:Cablecuffs.png]] Cablecuffs====
Строка 15: Строка 16:


====[[File:Spear.png]] Spear====
====[[File:Spear.png]] Spear====
The spear is a makeshift melee weapon which can only be held in hand or on your back. It does 10 brute when wielded with one hand, and 18 brute when wielded in both hands. You can impale a decapitated head on the spear, and display it for all to see. However, this essentially nullifies the spear as a weapon. (you can just make another one, but, eh...)
The spear is a makeshift melee weapon which can only be held in hand or on your back. It does 10 brute when wielded with one hand, and 18 brute when wielded in both hands. Press z to wield with both hands. You can impale a decapitated head on the spear, and display it for all to see. However, this essentially nullifies the spear as a weapon. (you can just make another one, but, eh...) Throwing the spear deals even more brute damage (enough to damage lockers!) and has a decent chance to embed into a target for massive damage and bleeding.  You can make it with a Plasma, Titanium or Plastitanium shard for even more damage.
{| style="background-color:#EEEEEE" width="300"
{| style="background-color:#EEEEEE" width="300"
!Requires
!Requires
Строка 24: Строка 25:
   Make Cable Restraints from the Cable Coil.
   Make Cable Restraints from the Cable Coil.
   Use the Rods on the Cable Restraints.
   Use the Rods on the Cable Restraints.
   Use the Glass Shard on the Wired Rod.
   Use the Glass/Plasma-glass/Titanium Shard on the Wired Rod.


====[[File:Spearbomb.PNG|32px]] Explosive Lance====
====[[File:Spearbomb.PNG|32px]] Explosive Lance====
The explosive lance is a simple spear, which when striking someone in melee with it while wielding it with both hands, activates the grenade attached to it on the target's tile. Does not explode from being thrown. A 100 Potassium/Water mix has a 1 tile gibbing radius, an effective and makeshift way of permanently taking care of a [[Wizard]]. (A [[Guide_to_chemistry#Meth_Explosion|meth explosion]] mix is a tad bit too destructive, and might lead to innocent bystanders sustaining serious injuries, as well as a rather large hull breach being generated.)
The explosive lance is a simple spear, which when striking someone in melee with it while wielding it with both hands, activates the grenade attached to it on the target's tile. Does not explode from being thrown. With the right chemical mix this is an effective and makeshift way of permanently taking care of a [[Wizard]]. (This weapon has been discontinued and is for archive purposes only)
{| style="background-color:#EEEEEE" width="350"
{| style="background-color:#EEEEEE" width="350"
!Requires
!Requires
Строка 37: Строка 38:
   Use the Rods on the Cable Restraints.
   Use the Rods on the Cable Restraints.
   Use the Glass Shard on the Wired Rod.
   Use the Glass Shard on the Wired Rod.
   Attach a [[Grenade]] to the resulting Spear.
   Make a grenade and put it near the spear you just made.
  Open crafting menu and craft Explosive Lance (Grenade).


====[[File:Stunprod.png]] Stunprod====
====[[File:Stunprod.png]] Stunprod====
The Stunprod is a makeshift [[Stun Baton]] which consumes much more battery life, stuns for less when used, and is much, much bulkier, which means that it can't be stored in backpacks. (it will only fit on your back slot) Nonetheless, it will keep a target down for about five seconds which is enough time to slap some cuffs on. Expect to get thrown in the brig if caught with this weapon by Security. It is possible to recharge a Stunprod after depleting its power supply, simply use a [[Screwdriver]] on the prod to remove the [[Power Cell]] and either replace it with a fresh cell or put the dead cell in a [[Cell Charger]]. Rechargers are also surprisingly compatible with Stunprods.
The Stunprod is a makeshift [[Stun Baton]] which consumes much more battery life, and is much, much bulkier, which means that it can't be stored in backpacks (it will only fit on your back slot, and in the armor slot of certain bodywear). Expect to get thrown in the brig if caught with this weapon by Security. It is possible to recharge a Stunprod after depleting its power supply by using a [[Screwdriver]] on the prod to remove the [[Power Cell]] and either replacing it with a fresh cell or putting the dead cell in a [[Cell Charger]]. Rechargers are also surprisingly compatible with Stunprods.
 
While the Stunprod is great for self-defence, it deals almost no damage.
 
Note that basic power cells can't be inserted into a stunprod. You'll be told that you need a higher-capacity cell for them.<br>


While the Stunprod is great for self-defence, it deals poor damage. Best usage of the Stunprod is to subdue your target or use it to get distance between yourself and them.
Similarly to the [[Stun Baton]], hitting someone with it will result in 50 instant stamina damage, and then a 5 second [[Status_Effects#Knockdown|knockdown]] 2 seconds after the hit. Has a 2.5 second cooldown between [[Status_Effects#Knockdown|knockdown]] hits.  


Note that basic power cells can't be inserted into a stunprod. You'll be told that you need a higher-capacity cell for them.
{| style="background-color:#EEEEEE" width="300"
{| style="background-color:#EEEEEE" width="300"
!Requires
!Requires
Строка 61: Строка 66:


====[[File:Teleprod2.png]] Teleprod====
====[[File:Teleprod2.png]] Teleprod====
The Teleprod is similar to the Stunprod, but instead of stunning the target, it teleports the target a short distance away. Hopefully it sends the target straight off into deep-space.
The Teleprod is similar to the Stunprod, but instead of just stunning the target, it also teleports the target a short distance away. Excellent for giving yourself some breathing room if you're running away/fighting too many opponents. Hopefully it sends the target straight off into deep-space.


{| style="background-color:#EEEEEE" width="300"
{| style="background-color:#EEEEEE" width="300"
Строка 94: Строка 99:
   Find and select "Strobe Shield" and wait a few seconds.
   Find and select "Strobe Shield" and wait a few seconds.


====[[File:Chainsaw.gif]] Chainsaw====
====[[File:Chainsaw.gif]] Chainsaw ====
The Chainsaw is a glorified version of the [[circular saw]], with extra robustness. You can even surgically replace your arms with chainsaws, if you would like your dream about the unstoppable Double Chainsaw Griffon Man to come true. They can be crafted using a circular saw, a plasteel sheet, some cable coil, and a welding tool. Don't forget to turn it on!
The Chainsaw is a glorified version of the [[circular saw]], with extra robustness. You can even surgically replace your arms with chainsaws, if you would like your dream about the unstoppable Double Chainsaw Griffon Man to come true. They can be crafted using a circular saw, a plasteel sheet, some cable coil, and a welding tool. Don't forget to turn it on!


Строка 108: Строка 113:


====[[File:IED.png]] Improvised Explosive Device (IED)====
====[[File:IED.png]] Improvised Explosive Device (IED)====
The IED is a firebomb made out of a soda can. It is weak but it can do lots of damage if used correctly, from setting fire to crew to breaking power wires. It has a random timer between 0 and 8 seconds, so use it wisely!  
The IED is a firebomb made out of a soda can. It is weak but it can do lots of damage if used correctly, from setting fire to crew to breaking power wires. It has a random timer between 0 and 8 seconds, so use it wisely!
 
IED technique: The "Bluebox"
*IEDs can be set off by small explosives, so by putting a water and potassium grenade with the trigger of your choice along with multiple IEDs in the same container, you would have made an extremely powerful, yet short range explosive that doesn't cause hull-breaches.
{| style="background-color:#EEEEEE" width="300"
{| style="background-color:#EEEEEE" width="300"
!Requires
!Requires
Строка 121: Строка 129:
====[[File:Molotov.gif|32px]] Molotov Cocktail====
====[[File:Molotov.gif|32px]] Molotov Cocktail====
Bash it on your target, watch him burst into flames. Highly recommended for rioters and revolutionaries alike. Light and toss. Fwooosh.
Bash it on your target, watch him burst into flames. Highly recommended for rioters and revolutionaries alike. Light and toss. Fwooosh.
They also splash their contents when thrown, just like regular bottles.
{| style="background-color:#EEEEEE" width="300"
{| style="background-color:#EEEEEE" width="300"
!Requires
!Requires
Строка 128: Строка 138:
  Fill the bottle with 100 units of an accelerant, a highly flammable substance which will go up in flames when set alight.
  Fill the bottle with 100 units of an accelerant, a highly flammable substance which will go up in flames when set alight.
  (Examples include: Ethanol, Welding Fuel, [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]], [[Guide to chemistry#Phlogiston|Phlogiston]], [[Guide to chemistry#Napalm|Napalm]], [[Shaft_Miner#hellwater|Hellwater]], Liquid Plasma, and [[Blob#Blob Chemicals|Burning Spore Toxin]].)
  (Examples include: Ethanol, Welding Fuel, [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]], [[Guide to chemistry#Phlogiston|Phlogiston]], [[Guide to chemistry#Napalm|Napalm]], [[Shaft_Miner#hellwater|Hellwater]], Liquid Plasma, and [[Blob#Blob Chemicals|Burning Spore Toxin]].)
  Use the rag on the bottle filled with an accelerant.
  Place bottle and a rag on a table. Craft using the crafting menu.


====[[File:flamethrower.png]] Flamethrower====
====[[File:flamethrower.png]] Flamethrower====
Строка 159: Строка 169:
It should also be noted that the fuel inside the plasma tank determines the properties of the shot flame. Mixes of plasma and other gases can create different results when using the flamethrower, namely in temperature.
It should also be noted that the fuel inside the plasma tank determines the properties of the shot flame. Mixes of plasma and other gases can create different results when using the flamethrower, namely in temperature.


====[[File:Improvised_shotgun.png]] Improvised Shotgun====
====[[File:pipegun.png]] Pipegun====
Essentially a tube that aims shotgun shells.
An excellent weapon for flushing out tunnel rats and enemy assistants, but its rifling leaves much to be desired. Can be cleaned by using a sheet of cloth on it.
 
how to use the pipegun properly:
* When using technological or improvised buckshot rounds, get yourself [[Surgery#Prosthetic_Replacement|augmented]] on your head or chest and only fire twice or thrice before cleaning it. if you miss every shot, switch to a viable alternative or put a bayonet on your pipegun.
*When using chemical dart rounds, use the deadliest, low-effort chemicals you know about and have a factory up and running. Remember to wear an injection-proof helmet.
* When using incendiary slugs, carry a Fire Extinguisher with you.
*When using non-lethal rubber-shot and beanbag slugs, have some healing supplies ready or have augmentations and a welder ready. Then fire with reckless abandon until 25% misfire probability, also bring boxing gloves so you can keep them in stamina critical by punching them with the gloves on.
*don't try to rupture Cultists with an improv buck pipegun unless you have a way to stun them from a distance or disable their magic for long enough so you can get a point-blank blast. Stick to chemical warfare so you don't have to get up in their face, but remember to have good aim when you use darts.
*Always have spare rounds in places where you can quickly reach for it via quick equip bag or quick equip belt hotkeys and reload.
*If you know that the armor your enemy is wearing doesn't cover the legs or the arms, don't be afraid to kneecap or shoot them in the arm with your shells and slugs.
*When using the pipegun, the first fresh-clean shot never misfires. If you're prude with firing it, use it as an opening/surprise attack with improvised shells, tech shells or darts. The reason why the first fresh-clean shot never misfires is because the misfire chance roll gets rolled before the misfire chance increases. So if you fire only twice before cleaning it, it should almost never misfire.
* Frag-12 shells kill most living things in one or two direct hits, but require [[glycerol]].
*The pipegun can be stored in the owl or griffon cloak
*If you want to make someone who wants to shoot you with your own gun look stupid while dying, rig the odds against them by firing blank darts until the misfire chance is about 75%, then load it with a kill dart or improv buck and get them to shoot you with your pipegun. More often than not, they will wound or kill themselves trying to finish you off. This technique is so simple, a clown can do it!
*Experiment with things that could possibly synergize well with the shotgun round you use the most in your pipegun.


{| style="background-color:#EEEEEE" width="300"
{| style="background-color:#EEEEEE" width="300"
!Requires
!Requires
|-
|-
|1 x [[File:Modular Receiver.png|Modular Receiver|alt=Modular Receiver]], 1 x [[File:Rifle Stock.png|Rifle Stock|alt=Rifle Stock]], 1 x [[File:Atmospheric Pipe.png|Atmospheric Pipe|alt=Disposal Pipe]], 1 x [[File:Package Wrapper.png|Package Wrapper|alt=Package Wrapper]], [[File:Screwdriver_tool.png|Screwdriver|link=Screwdriver]]
|1 x [[File:Modular Receiver.png|Modular Receiver|alt=Modular Receiver]], 1 x [[File:Rifle Stock.png|Rifle Stock|alt=Rifle Stock]], 1 x [[File:Atmospheric Pipe.png|Atmospheric Pipe|alt=Disposal Pipe]], 1 x [[File:Sticky_tape.png|Sticky Tape|alt=Package Wrapper]], [[File:Screwdriver_tool.png|Screwdriver|link=Screwdriver]]
|}
|}


   Collect all the materials (make Modular Receiver from a [[Hacking#Autolathe|hacked]] Autolathe, make Rifle Stock from 10 wooden planks)
   Collect all the materials (make Modular Receiver from a [[Hacking#Autolathe|hacked]] Autolathe, make Rifle Stock from 10 wooden planks, find Sticky Tape in maintenance)
   Put them within one tile of you.  
   Put them within one tile of you.  
   Have a Screwdriver available, Collect all components and place them within one tile of you.  
   Have a Screwdriver available, Collect all components and place them within one tile of you.  
   Open the crafting menu (T hud icon).  
   Open the crafting menu (T hud icon).  
   Find and select "Improvised Shotgun" and wait a few seconds.
   Find and select "Pipegun" and wait a few seconds.
If you're lucky, you can find the diary of a dead assistant book and get a chance to craft a better pipegun.


====[[File:Dragonsbreath Shell.png]] Improvised Shotgun Shell====
====[[File:Dragonsbreath Shell.png]] Improvised Shotgun Shell====
Строка 188: Строка 213:
   Find and select "Improvised Shotgun Shell" and wait 1.2 seconds.
   Find and select "Improvised Shotgun Shell" and wait 1.2 seconds.


====[[File:Meteorshot Shell.png]] Advanced Shotgun Shells [[File:Pulse Slug Shell.png]][[File:Dragonsbreath Shell.png]] ====
====[[File:Meteorshot Shell.png]] Advanced Shotgun Shells [[File:Pulse Slug Shell.png]][[File:Dragonsbreath Shell.png]]====
Some special shotgun shells can be crafted from [[Research_items#Unloaded_Technological_Shell|Unloaded Technological Shells]], which are printable from some techfabs/protolathes after research. Look [[Research_items#Unloaded_Technological_Shell|here]] for the recipes.  
Some special shotgun shells can be crafted from [[Research_items#Unloaded_Technological_Shell|Unloaded Technological Shells]], which are printable from some techfabs/protolathes after research. Look [[Research_items#Unloaded_Technological_Shell|here]] for the recipes.  


====[[File:Pneumatic_cannon.png]] Pneumatic Cannon====
====[[File:Pneumatic_cannon.png]]Improvised Pneumatic Cannon====
A unique gas-powered gun that can fire anything loaded into it.
{{Anchor|Pneumatic Cannon}}
A unique gas-powered gun that can fire anything loaded into it. Can be loaded with 10 tiny items or equivalent. It fires one item at a time.  


Comes with three pressure settings, which increase the amount of gas, throw speed and range of items loaded into it. The third setting knocks the user down.
Comes with three pressure settings, which increase the amount of gas, throw speed and range of items loaded into it. The third setting knocks the user down.


In practice, the cannon is best used with items that embed and hurt when thrown - such as combat knives, survival knives, bone daggers, eswords/edaggers and throwing stars.  
In practice, the cannon is best used with items that embed and hurt when thrown - such as combat knives, survival knives, bone daggers, eswords/edaggers and throwing stars. It can also be used to hide an active proximity grenade so it goes off on whoever picks the cannon up.  


The second and third setting provide no real advantage, as they don't increase the damage dealt.
The cannon can also be used as an improvised container if you want to keep stuff a secret, you can even lock the thing by removing the tank.


{| style="background-color:#EEEEEE" width="380"
{| style="background-color:#EEEEEE" width="380"
Строка 212: Строка 238:
   Acquire a medium-large sized gas tank (even plasma works) to power the cannon.
   Acquire a medium-large sized gas tank (even plasma works) to power the cannon.


====[[File:Bola.png]] Bola====
====  [[File:Engixbow.png|frameless|32x32px]]Heated rebar crossbow ====
{{Anchor|Rebar Crossbow}}
A high - power crossbow that heats up iron rods and then shoots them using a bowstring.
 
High damage output, especially against unarmored targets, but you have to stand still for three seconds to load the next round. Holds two rounds at a time - one ready, and one in reserve.
 
Requires the iron rods to be sharpened first, which can be crafted using iron rods inhand.
 
Best used as an opener during combat - chances are you wont have the time to reload it when someone (or something) is actively trying to beat the tar out of you. Stowable in the back slot.
 
You can also craft it with a crowbar to allow for more ammo in the magazine, with the caveat of you now having a 25% chance to shoot yourself with all the ammo still loaded when firing it. If this happens with a full mag it will probably just kill you.
 
{| style="background-color:#EEEEEE" width="380"
!Requires
|-
|6 x [[File:Rods.png|Rods|link=Rods]], 12 x [[File:CableCoils.png|Cable coil|link=Cable coil]], 1 x [[File:Inducer.png|alt=]], [[File:Welder.png|Welder|link=Welding Tool]]
|}
 
  Collect all components and place them within one tile of you. (Note: requires a '''yellow''' inducer from engineering - '''science's purple ones will not work.''')
  Have the tools available.
  Open the crafting menu (T hud icon).
  Find and select "Heated rebar crossbow" and wait a few seconds.
 
====[[File:Bola.png]] Bola ====
A simple device fashioned from a cable and weights on the end, designed to entangle enemies by wrapping around their legs upon being thrown at them. The victim can remove them rather quickly, however.
A simple device fashioned from a cable and weights on the end, designed to entangle enemies by wrapping around their legs upon being thrown at them. The victim can remove them rather quickly, however.


Строка 238: Строка 287:


===[[File:Baseball_bat.png]] Baseball Bat===
===[[File:Baseball_bat.png]] Baseball Bat===
The baseball bat does moderate damage and knocks back mobs.
The baseball bat does moderate damage and knocks back mobs. Also can knock back projectiles and thrown weapons.


{| style="background-color:#EEEEEE" width="100"
{| width="100" sty.le="background-color:#EEEEEE"
!Requires
!Requires
|-
|-
Строка 252: Строка 301:


{| style="background-color:#EEEEEE" width="200"
{| style="background-color:#EEEEEE" width="200"
!Requires
! Requires
|-
|-
|1x [[File:CableCoils.png|Cable coil|link=Cable coil]], 1 x [[File:Liggertail.gif|Lizard Tail|link=Lizard Tail]]
|1x [[File:CableCoils.png|Cable coil|link=Cable coil]], 1 x [[File:Liggertail.gif|Lizard Tail|link=Lizard Tail]]
Строка 263: Строка 312:


{| style="background-color:#EEEEEE" width="200"
{| style="background-color:#EEEEEE" width="200"
!Requires
! Requires
|-
|-
|1x [[File:CableCoils.png|Cable coil|link=Cable coil]], 1 x [[File:Cattail.gif|Cat Tail|link=Cat Tail]]
|1x [[File:CableCoils.png|Cable coil|link=Cable coil]], 1 x [[File:Cattail.gif|Cat Tail|link=Cat Tail]]
Строка 270: Строка 319:
   Attach a piece of cable coil to a cut off cat tail.
   Attach a piece of cable coil to a cut off cat tail.


===[[File:plasma_tank.png]] Singletank Bomb===
===[[File:plasma_tank.png]] Одно-баллоновая Бомба===
Singletank bombs are, unlike TTV bombs, constructed from a singular tank. As a result, they tend towards less explosive power but make up for it by being very easy to create in comparison. Experiment with gas mixtures.  
Одно-баллоновая бомба, это TTV бомба, но собранная из одного баллона. Как результат - взрыв явно слабее, но выигрывает в скорости сборки и компактности. Ты можешь экспериментировать с газовой начинкой данной бомбы.  
{| style="background-color:#EEEEEE" width="380"
{| style="background-color:#EEEEEE" width="380"
!Requires
!Requires
|-
|-
|1x [[File:igniter.png|1 igniter|link=Igniter]], 1x detonator of your choice, 1x[[File:Plasma_tank.png|Plasma Tank|link=Plasma Tank]], [[File:Screwdriver_tool.png|Screwdriver|link=Screwdriver]] [[File:Welder.png|Welder|link=Welding Tool]]
|1x [[File:igniter.png|1 igniter|link=Igniter]], 1x ''(активатор на ваш выбор)'', 1x[[File:Plasma_tank.png|Plasma Tank|link=Plasma Tank]], [[File:Screwdriver_tool.png|Screwdriver|link=Screwdriver]] [[File:Welder.png|Welder|link=Welding Tool]]
|}
|}


Строка 286: Строка 335:
Two [[Grenade]] casings and a piece of [[Syndicate Items#Plastic Explosive charge (C4)|C4]] or [[Shaft Miner#The Ores|Gibtonite]] are stuffed into a matter bin. The finished payload can then be loaded with 2-7 beakers. If you used large grenade casings you get room for one extra beaker each, and a higher quality matter bin increases this number by 1 per tier, up to the maximum of 7.  
Two [[Grenade]] casings and a piece of [[Syndicate Items#Plastic Explosive charge (C4)|C4]] or [[Shaft Miner#The Ores|Gibtonite]] are stuffed into a matter bin. The finished payload can then be loaded with 2-7 beakers. If you used large grenade casings you get room for one extra beaker each, and a higher quality matter bin increases this number by 1 per tier, up to the maximum of 7.  


You should ideally place the payload into a bomb assembly (crafted from 10 plasteel) to provide a way to actually detonate it. Merge the wires of the bomb assembly with a wirecutter before finishing or the bomb will give an error when trying to activate it. Finish the assembly by closing it with a screwdriver. You can now drag it and activate it to set a timer. If the bomb is wrenched down and its timer is ticking, it cannot be unwrenched unless disarmed or unbolted through [[Hacking#Syndicate_Bomb|Hacking]].  
You should ideally place the payload into a bomb assembly (crafted from 10 plasteel) to provide a way to actually detonate it. Merge the wires of the bomb assembly with a wirecutter before finishing or the bomb will give an error when trying to activate it. Finish the assembly by closing it with a screwdriver. You can now drag it and activate it to set a timer. If the bomb is wrenched down and its timer is ticking, it cannot be unwrenched unless disarmed or unbolted through [[Hacking#Syndicate_Bomb|Hacking]]. If you choose to leave the payload open, however, it will detonate with quite a small explosion, but fit in a backpack. A gray dufflebag with a payload and a chemical grenade with a signaler is a lot less panic inducing than a massive, beeping bomb.


A useful way to bypass the countdown of the bomb (and create an instant explosion) is to strap a signaler onto the boom wire of the bomb. If you can get your hand on some bluespace beakers, the chemical payload can theoretically detonate 2100 units of [[Guide to chemistry#Pyrotechnics|chemicals]]/[[Guide to chemistry#Toxins|toxins]]. Capable of very great destruction or other things.  
A useful way to bypass the countdown of the bomb (and create an instant explosion) is to strap a signaler onto the boom wire of the bomb. If you can get your hand on some bluespace beakers, the chemical payload can theoretically detonate 2100 units of [[Guide to chemistry#Pyrotechnics|chemicals]]/[[Guide to chemistry#Toxins|toxins]]. Capable of very great destruction or other things.  
Строка 293: Строка 342:
!Requires
!Requires
|-
|-
|1x [[File:Matter bin.png|Matter Bin|link=Matter bin]], 2x [[File:Grenade Casing.png|Grenade|link=Grenade]], 1x [[File:C4.gif|C4|link=C4]] OR [[File:Gibtoniteore.png|Gibtonite|link=Gibtonite]]
|1x [[File:Matter bin.png|Matter Bin|link=Matter Bin]], 2x [[File:Grenade Casing.png|Grenade|link=Grenade]], 1x [[File:C4.gif|C4|link=C4]] OR [[File:Gibtoniteore.png|Gibtonite|link=Gibtonite]]
|}
|}
   Step 1:
   Step 1:
Строка 311: Строка 360:
   Screwdriver to close the assembly
   Screwdriver to close the assembly
   Make the bomb actually go boom (optional)
   Make the bomb actually go boom (optional)
 
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Objects]]
[[Category:Objects]]

Текущая версия от 06:07, 1 февраля 2024

Эту страницу необходимо доработать!

Данная страница устарела и/или нуждается в доработке. Если в доработке нуждается гайд на странциу, просмотрите пример здесь.
Причина нужды в доработке: "нужно добавить самодельные инструменты"

Makeshift weapons are offensive weaponry or equipment that can be made with relatively common and low tech items. They are significantly less effective than more modern and effective Security items, but these weapons can prove to be very useful in a pinch and can surprise even the most hardy of people.

Construction[править | править код]

Файл:Cablecuffs.png Cablecuffs[править | править код]

Cable cuffs are makeshift handcuffs. They are easier to break out of, and wirecutters will remove them instantly, but otherwise they still function as normal handcuffs. You need at least 15 coils.

Requires
15 x Cable coil
 Click on the Cable Coil in your hand and select "Make Cable Restraints".
 Alternatively, you can hold some cable and click 'Make Cable Restraints' in the object tab.

Файл:Spear.png Spear[править | править код]

The spear is a makeshift melee weapon which can only be held in hand or on your back. It does 10 brute when wielded with one hand, and 18 brute when wielded in both hands. Press z to wield with both hands. You can impale a decapitated head on the spear, and display it for all to see. However, this essentially nullifies the spear as a weapon. (you can just make another one, but, eh...) Throwing the spear deals even more brute damage (enough to damage lockers!) and has a decent chance to embed into a target for massive damage and bleeding. You can make it with a Plasma, Titanium or Plastitanium shard for even more damage.

Requires
1 x Rods, 15 x Cable coil, 1x Glass shard
 Make Cable Restraints from the Cable Coil.
 Use the Rods on the Cable Restraints.
 Use the Glass/Plasma-glass/Titanium Shard on the Wired Rod.

Файл:Spearbomb.PNG Explosive Lance[править | править код]

The explosive lance is a simple spear, which when striking someone in melee with it while wielding it with both hands, activates the grenade attached to it on the target's tile. Does not explode from being thrown. With the right chemical mix this is an effective and makeshift way of permanently taking care of a Wizard. (This weapon has been discontinued and is for archive purposes only)

Requires
1 x Rods, 15 x Cable coil, 1x Glass shard, 1x Any grenade or C4/X4
 Make Cable Restraints from the Cable Coil.
 Use the Rods on the Cable Restraints.
 Use the Glass Shard on the Wired Rod.
 Make a grenade and put it near the spear you just made. 
 Open crafting menu and craft Explosive Lance (Grenade).

Файл:Stunprod.png Stunprod[править | править код]

The Stunprod is a makeshift Stun Baton which consumes much more battery life, and is much, much bulkier, which means that it can't be stored in backpacks (it will only fit on your back slot, and in the armor slot of certain bodywear). Expect to get thrown in the brig if caught with this weapon by Security. It is possible to recharge a Stunprod after depleting its power supply by using a Screwdriver on the prod to remove the Power Cell and either replacing it with a fresh cell or putting the dead cell in a Cell Charger. Rechargers are also surprisingly compatible with Stunprods.

While the Stunprod is great for self-defence, it deals almost no damage.

Note that basic power cells can't be inserted into a stunprod. You'll be told that you need a higher-capacity cell for them.

Similarly to the Stun Baton, hitting someone with it will result in 50 instant stamina damage, and then a 5 second knockdown 2 seconds after the hit. Has a 2.5 second cooldown between knockdown hits.

Requires
1 x Rods, 1 x Igniter, 15 x Cable coil, 1x Power cell
 Make Cable Restraints from 15 Cable Coil.
 Use the Rods on the Cable Restraints
 Use the Igniter on the Rods
 Use the Power Cell on the assembled rod.
 =========Alternatively=============
 Collect all components and place them within one tile of you. 
 Open the crafting menu (T hud icon). 
 Find and select "Stunprod" and wait a few seconds.

Файл:Teleprod2.png Teleprod[править | править код]

The Teleprod is similar to the Stunprod, but instead of just stunning the target, it also teleports the target a short distance away. Excellent for giving yourself some breathing room if you're running away/fighting too many opponents. Hopefully it sends the target straight off into deep-space.

Requires
1 x Rods, 1 x Igniter, 15 x Cable coil, 1x Bluespace Crystal
 Make Cable Restraints from the Cable Coil.
 Use the Rods on the Cable Restraints
 Use the Igniter on the Rods
 Use the Bluespace Crystal on the assembled rod.
 =========Alternatively=============
 Collect all components and place them within one tile of you. 
 Open the crafting menu (T hud icon). 
 Find and select "Teleprod" and wait a few seconds.

Файл:Flashshield.png Strobe Shield[править | править код]

A standard issue security riot shield, but it has a built in flash with the ability to blind and disorient the target.

Requires
1 x Mounted Flash Frame, 1 x Flash, 1x Riot Shield
 Use the Mounted Flash Frame on the Riot Shield
 Use the Flash on the Strobe Shield assembly
 =========Alternatively=============
 Collect all components and place them within one tile of you. 
 Open the crafting menu (T hud icon). 
 Find and select "Strobe Shield" and wait a few seconds.

Файл:Chainsaw.gif Chainsaw[править | править код]

The Chainsaw is a glorified version of the circular saw, with extra robustness. You can even surgically replace your arms with chainsaws, if you would like your dream about the unstoppable Double Chainsaw Griffon Man to come true. They can be crafted using a circular saw, a plasteel sheet, some cable coil, and a welding tool. Don't forget to turn it on!

Requires
1 x Circular saw, 3x Cable coil, 5x Plasteel, Welder
 Collect all components and place them within one tile of you. 
 Open the crafting menu (T hud icon). 
 Find and select "Chainsaw" and wait a few seconds.

Файл:IED.png Improvised Explosive Device (IED)[править | править код]

The IED is a firebomb made out of a soda can. It is weak but it can do lots of damage if used correctly, from setting fire to crew to breaking power wires. It has a random timer between 0 and 8 seconds, so use it wisely!

IED technique: The "Bluebox"

  • IEDs can be set off by small explosives, so by putting a water and potassium grenade with the trigger of your choice along with multiple IEDs in the same container, you would have made an extremely powerful, yet short range explosive that doesn't cause hull-breaches.
Requires
1 x soda can, 1 x 1 igniter, 50u Welding Fuel, 1 x Cable coil
 Fill the can with welding fuel. 
 Put the can, the igniter, and the cable coil within one tile of you. 
 Open the crafting menu (T hud icon). 
 Find and select "Improvised Explosive Device" and wait a few seconds.

Файл:Molotov.gif Molotov Cocktail[править | править код]

Bash it on your target, watch him burst into flames. Highly recommended for rioters and revolutionaries alike. Light and toss. Fwooosh.

They also splash their contents when thrown, just like regular bottles.

Requires
1 x Bottle, 1 x Rag, 100u Accelerant
Fill the bottle with 100 units of an accelerant, a highly flammable substance which will go up in flames when set alight.
(Examples include: Ethanol, Welding Fuel, Chlorine Trifluoride, Phlogiston, Napalm, Hellwater, Liquid Plasma, and Burning Spore Toxin.)
Place bottle and a rag on a table. Craft using the crafting menu.

Файл:Flamethrower.png Flamethrower[править | править код]

The flamethrower creates a stream of flame that superheats the air and causes those caught in the flame to catch on fire. It has a range of about three tiles and is most effective against alien weeds and space vines; while very effective against the aforementioned two infestations, the flamer is at best a suppression weapon against human targets and at worst a suicide attack to yourself. You are better off using a Stun Prod or a Toolbox to do direct damage, however the flamethrower is great for area denial, AoE attacks, and damage done over time (both from catching on fire and the hot state that it leaves the surrounding air in). When using a flamethrower either wear a Firesuit to protect you against the high heat or move back as soon as you fire the weapon.

May simply cause masses of plasma to be spewed everywhere if the pressure settings are too high.

Also, keep in mind that the tank can contain anything - from a burnmix over N20 to supercooled water vapor.

Requires
1 x Rods, Screwdriver, 1 x Welder, 1 x Igniter, 1 x Plasma Tank
 Screwdriver the Welder
 Add Rods to the Welder to create the Flamethrower
 Screwdriver the Igniter
 Add the Igniter to the Flamethrower
 Screwdriver to finish
 Load a Plasma Tank
=========Alternatively=============
 Put the Welder, Rods, and Igniter within one tile of you. 
 Have a screwdriver available. 
 Open the crafting menu (T hud icon). 
 Find and select "Flamethrower" and wait a few seconds.
 Load a Plasma Tank

You can also get one from a hacked Autolathe, minus the plasma tank.

It should also be noted that the fuel inside the plasma tank determines the properties of the shot flame. Mixes of plasma and other gases can create different results when using the flamethrower, namely in temperature.

Pipegun[править | править код]

An excellent weapon for flushing out tunnel rats and enemy assistants, but its rifling leaves much to be desired. Can be cleaned by using a sheet of cloth on it.

how to use the pipegun properly:

  • When using technological or improvised buckshot rounds, get yourself augmented on your head or chest and only fire twice or thrice before cleaning it. if you miss every shot, switch to a viable alternative or put a bayonet on your pipegun.
  • When using chemical dart rounds, use the deadliest, low-effort chemicals you know about and have a factory up and running. Remember to wear an injection-proof helmet.
  • When using incendiary slugs, carry a Fire Extinguisher with you.
  • When using non-lethal rubber-shot and beanbag slugs, have some healing supplies ready or have augmentations and a welder ready. Then fire with reckless abandon until 25% misfire probability, also bring boxing gloves so you can keep them in stamina critical by punching them with the gloves on.
  • don't try to rupture Cultists with an improv buck pipegun unless you have a way to stun them from a distance or disable their magic for long enough so you can get a point-blank blast. Stick to chemical warfare so you don't have to get up in their face, but remember to have good aim when you use darts.
  • Always have spare rounds in places where you can quickly reach for it via quick equip bag or quick equip belt hotkeys and reload.
  • If you know that the armor your enemy is wearing doesn't cover the legs or the arms, don't be afraid to kneecap or shoot them in the arm with your shells and slugs.
  • When using the pipegun, the first fresh-clean shot never misfires. If you're prude with firing it, use it as an opening/surprise attack with improvised shells, tech shells or darts. The reason why the first fresh-clean shot never misfires is because the misfire chance roll gets rolled before the misfire chance increases. So if you fire only twice before cleaning it, it should almost never misfire.
  • Frag-12 shells kill most living things in one or two direct hits, but require glycerol.
  • The pipegun can be stored in the owl or griffon cloak
  • If you want to make someone who wants to shoot you with your own gun look stupid while dying, rig the odds against them by firing blank darts until the misfire chance is about 75%, then load it with a kill dart or improv buck and get them to shoot you with your pipegun. More often than not, they will wound or kill themselves trying to finish you off. This technique is so simple, a clown can do it!
  • Experiment with things that could possibly synergize well with the shotgun round you use the most in your pipegun.
Requires
1 x Modular Receiver, 1 x Rifle Stock, 1 x Disposal Pipe, 1 x Package Wrapper, Screwdriver
 Collect all the materials (make Modular Receiver from a hacked Autolathe, make Rifle Stock from 10 wooden planks, find Sticky Tape in maintenance)
 Put them within one tile of you. 
 Have a Screwdriver available, Collect all components and place them within one tile of you. 
 Open the crafting menu (T hud icon). 
 Find and select "Pipegun" and wait a few seconds.

If you're lucky, you can find the diary of a dead assistant book and get a chance to craft a better pipegun.

Файл:Dragonsbreath Shell.png Improvised Shotgun Shell[править | править код]

An improvised, short range buckshot shell.

Requires
10u Welding Fuel, 2x Metal Sheet, 1x Cable Piece, Screwdriver
 Collect all components and place them within one tile of you. 
 Have a Screwdriver available. 
 Open the crafting menu (T hud icon). 
 Find and select "Improvised Shotgun Shell" and wait 1.2 seconds.

Файл:Meteorshot Shell.png Advanced Shotgun Shells Файл:Pulse Slug Shell.pngФайл:Dragonsbreath Shell.png[править | править код]

Some special shotgun shells can be crafted from Unloaded Technological Shells, which are printable from some techfabs/protolathes after research. Look here for the recipes.

Файл:Pneumatic cannon.pngImprovised Pneumatic Cannon[править | править код]

A unique gas-powered gun that can fire anything loaded into it. Can be loaded with 10 tiny items or equivalent. It fires one item at a time.

Comes with three pressure settings, which increase the amount of gas, throw speed and range of items loaded into it. The third setting knocks the user down.

In practice, the cannon is best used with items that embed and hurt when thrown - such as combat knives, survival knives, bone daggers, eswords/edaggers and throwing stars. It can also be used to hide an active proximity grenade so it goes off on whoever picks the cannon up.

The cannon can also be used as an improvised container if you want to keep stuff a secret, you can even lock the thing by removing the tank.

Requires
2 x Disposal Pipe, 8 x Package Wrapper, 6 x Metal, Wrench, Welder
 Collect all components and place them within one tile of you. 
 Have the tools available. 
 Open the crafting menu (T hud icon). 
 Find and select "Pneumatic Cannon" and wait a few seconds. 
 Acquire a medium-large sized gas tank (even plasma works) to power the cannon.

Heated rebar crossbow[править | править код]

A high - power crossbow that heats up iron rods and then shoots them using a bowstring.

High damage output, especially against unarmored targets, but you have to stand still for three seconds to load the next round. Holds two rounds at a time - one ready, and one in reserve.

Requires the iron rods to be sharpened first, which can be crafted using iron rods inhand.

Best used as an opener during combat - chances are you wont have the time to reload it when someone (or something) is actively trying to beat the tar out of you. Stowable in the back slot.

You can also craft it with a crowbar to allow for more ammo in the magazine, with the caveat of you now having a 25% chance to shoot yourself with all the ammo still loaded when firing it. If this happens with a full mag it will probably just kill you.

Requires
6 x Rods, 12 x Cable coil, 1 x , Welder
 Collect all components and place them within one tile of you. (Note: requires a yellow inducer from engineering - science's purple ones will not work.)
 Have the tools available. 
 Open the crafting menu (T hud icon). 
 Find and select "Heated rebar crossbow" and wait a few seconds. 

Файл:Bola.png Bola[править | править код]

A simple device fashioned from a cable and weights on the end, designed to entangle enemies by wrapping around their legs upon being thrown at them. The victim can remove them rather quickly, however.

Requires
1x Cablecuffs, 6 Metal
 Collect all components and place them within one tile of you. 
 Have the tools available. 
 Open the crafting menu (T hud icon). 
 Find and select "Bola" and wait a few seconds. 

Файл:Extendohand.png Extendo-Hand[править | править код]

Lets you reach things that are 2 tiles away and interact with them as if you were using your bare hand on them. Too long and awkward to use on things that are adjacent to you though. Basically you can fistfight/disarm people from a tile away assuming they don't close the distance or anything, plus you can unlock lockers or open doors from a tile away and stuff.

Requires
1 x Borg Arm (left or right), 1 x Boxing Glove
 Attach a boxing glove to the cyborg arm

Файл:Baseball bat.png Baseball Bat[править | править код]

The baseball bat does moderate damage and knocks back mobs. Also can knock back projectiles and thrown weapons.

Requires
5x Wooden Planks
 Click on the wooden planks in your hand and select "baseball bat".

Файл:Tailwhip2.png Liz O' Nine Tails[править | править код]

For displaying your dominance over those filthy lizards.

Requires
1x Cable coil, 1 x Lizard Tail
 Attach a piece of cable coil to a cut off lizard tail.

Файл:Catwhip.png Cat O' Nine Tails[править | править код]

For displaying your dominance over those filthy catgirls.

Requires
1x Cable coil, 1 x Cat Tail
 Attach a piece of cable coil to a cut off cat tail.

Одно-баллоновая Бомба[править | править код]

Одно-баллоновая бомба, это TTV бомба, но собранная из одного баллона. Как результат - взрыв явно слабее, но выигрывает в скорости сборки и компактности. Ты можешь экспериментировать с газовой начинкой данной бомбы.

Requires
1x 1 igniter, 1x (активатор на ваш выбор), 1xPlasma Tank, Screwdriver Welder
 Create an igniter assembly, usually this is a signaler, by screwdrivering the igniter and detonator and combining them by slapping them together.
 (If you're using a signaler, make sure to change it from default frequency to reduce the risk of someone randomly signaling your bomb).
 Attach the assembly to the tank by hitting it on the tank.
 Weld a pressure hole into the tank with a welding tool.

Файл:ChemPayload.gif Chemical Payload[править | править код]

Two Grenade casings and a piece of C4 or Gibtonite are stuffed into a matter bin. The finished payload can then be loaded with 2-7 beakers. If you used large grenade casings you get room for one extra beaker each, and a higher quality matter bin increases this number by 1 per tier, up to the maximum of 7.

You should ideally place the payload into a bomb assembly (crafted from 10 plasteel) to provide a way to actually detonate it. Merge the wires of the bomb assembly with a wirecutter before finishing or the bomb will give an error when trying to activate it. Finish the assembly by closing it with a screwdriver. You can now drag it and activate it to set a timer. If the bomb is wrenched down and its timer is ticking, it cannot be unwrenched unless disarmed or unbolted through Hacking. If you choose to leave the payload open, however, it will detonate with quite a small explosion, but fit in a backpack. A gray dufflebag with a payload and a chemical grenade with a signaler is a lot less panic inducing than a massive, beeping bomb.

A useful way to bypass the countdown of the bomb (and create an instant explosion) is to strap a signaler onto the boom wire of the bomb. If you can get your hand on some bluespace beakers, the chemical payload can theoretically detonate 2100 units of chemicals/toxins. Capable of very great destruction or other things.

Requires
1x Matter Bin, 2x Grenade, 1x C4 OR Gibtonite
 Step 1:
 Put two Grenade casings into the matter bin
 Put the detonator (the C4 or Gibtonite) into the matter bin
 =========Alternatively============= 
 Collect all components and place them within one tile of you. 
 Open the crafting menu (T hud icon). 
 Find and select "Chemical Payload" and wait a few seconds.
 
 Step 2:
 Fill the Chemical Payload with 2-7 beakers of chemicals
 Use 10 plasteel to make a bomb assembly
 Put the Chemical Payload into the bomb assembly
 Merge the bomb wires with a wirecutter
 Attach a signaller onto the boom wire of the bomb (optional)
 Screwdriver to close the assembly
 Make the bomb actually go boom (optional)