Chemistry/Medicines: различия между версиями
imported>Senefi (Moved medicine reagents to a separate page, transclude with {{:Chemistry/Medicines}}) |
Mtrengl (обсуждение | вклад) Нет описания правки |
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(не показаны 3 промежуточные версии 3 участников) | |||
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To see the rest of the reagents available on /tg/station, go to [[Guide to chemistry]] | To see the rest of the reagents available on /tg/station, go to [[Guide to chemistry]] | ||
<onlyinclude>== Medicines{{anchor|Medicines}} == | [[Category:Chemistry]] | ||
"'' | <onlyinclude> | ||
== Medicines{{anchor|Medicines}} == | |||
"''Вот так я и проебал свою медецинскую лицензию''" Не будь этим челом.делай их.МНОГО. | |||
Some medicines have special suffixes to specify which damage types they are meant to treat:<br> | Some medicines have special suffixes to specify which damage types they are meant to treat:<br> | ||
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|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Crit | |Crit | ||
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff. Stops the formation of [[#Histamine|Histamine]] during allergic reactions.<br> | |Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff. Stops the formation of [[#Histamine|Histamine]] during allergic reactions.<br> If overdosed it will randomly deal light toxin and stamina damage, and some suffocation. | ||
|0.1 units per tick | |0.1 units per tick | ||
<br><b>OD:</b> 30 Units | <br><b>OD:</b> 30 Units | ||
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Caps at 10 | Caps at 10 | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Ondansetron}}Ondansetron<span style="color:#74D3FF;background-color:white">▮</span> | |||
<br>pH: 10.6 <span style="color:#1E8BFF;background-color:white">▮</span> | |||
|{{RecursiveChem/Ondansetron}} | |||
|<b>Min react temp:</b> 100K | |||
<br><b>Overheat temp:</b> 900K | |||
<br><b>Optimal pH range:</b> 0 to 11 | |||
<br><b>Min purity:</b> 0.1 | |||
|Nausea | |||
|Reduces disgust, but makes you drowsy and deals small amounts of stamina damage. | |||
|0.2 units per tick | |||
|} | |} | ||
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|N/A | |N/A | ||
|- | |- | ||
|}</onlyinclude> | |} | ||
</onlyinclude> |
Текущая версия от 09:53, 23 января 2024
To see the rest of the reagents available on /tg/station, go to Guide to chemistry
Medicines[править | править код]
"Вот так я и проебал свою медецинскую лицензию" Не будь этим челом.делай их.МНОГО.
Some medicines have special suffixes to specify which damage types they are meant to treat:
- Brute = -ibital
- Burn = -uri
- Oxy = -mol
- Tox = iver
- Organ = -rite
See Guide to Medicine for more information on what to use and when.
Optional catalysts for ALL medicine reactions[править | править код]
Name | Formula | Reaction conditions | Description |
---|---|---|---|
Palladium synthate catalyst
|
3 parts Libital 4 parts Probital 2 parts Plasma |
Required temp: 200K Overheat temp: 800K Optimal pH range: 5 to 6 Min purity: 0 H+ producing Very exothermic |
This will cause all medicines reacted in the same beaker to react faster, with it's speed equal to the purity of the catalyst (up to 2x, though it is still limited by it's maximum rate). An impure catalyst can be purposely made to slow down reactions, if desired. At least 10u is required in a beaker for it to have any effect on the reactions contained within. (Results in 2 parts instead of 9) |
Core Healing Medicines[править | править код]
These healing drugs may be considered to be cheap or commonly available "core" drugs, used to heal common ailments. Some of them should not be used repeatedly on the same patient, as they may have dangerous side effects. Consider using Tend Wounds surgery if satisfactory medicines aren't available. These are also known as "Category 2 Cobbychems". All these reactions will generally result in a 75% purity product with no intervention. For those returning - a 75% purity reagent will have the same effects as the reagents you're familiar with, which means that 100% pure reagents are 33% more effective.
Name | Formula | Reaction conditions | Treatment for | Description | Chemical properties |
---|---|---|---|---|---|
Libital▮
|
1 part Phenol 1 part Nitrogen |
Min temp: 225K
|
Brute | Medicine for treating brute damage. Each tick heals 3 base brute (modified by purity) and causes 0.3 liver damage.
|
Rate: 0.2u/tick
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Helbital▮
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1 part Carbon 1 part Fluorine |
Min temp: 250K
|
Brute | Heals brute faster the more base damage you have. No side effects if in hardcrit.
Overdose applies a semi-blinding curse.
|
Rate: 0.2u/tick
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Probital▮
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2 parts Acetone 1 part Copper |
Min temp: 225K
|
Brute | Each tick heals 2.25 base brute (modified by purity) but also deals (decreasing) stamina damage. If ingested by mouth it also creates a special enzyme in your system (bloodstream) (1.25u per 5u ingested), which turns any food you eat into healing peptides. These peptides heal an additional 3 brute and 1 burn with a 50% chance every tick.
Overdose deals 3 stamina AND:
Inverse chem: Mitogen Metabolism Factor below 50%
|
Rate: 0.2u/tick
|
Aiuri▮
|
1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 2 parts Hydrogen |
Min temp: 50K
|
Burn | Medicine for treating burn damage. Each tick heals 2 base burn (modified by purity) and causes 0.25 eye damage.
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Rate: 0.2u/tick
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Lenturi▮
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1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Silver |
Min temp: 200K
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Burn | Each tick heals 3 base burn (modified by purity) and deals 0.4 stomach damage. |
Rate: 0.2u/tick
|
Hercuri▮
|
3 parts Cryostylane 1 part Ice 1 part Stable Plasma 1 part Lye 1 part Sodium 1 part Hydrogen 1 part Bromine |
Cold reaction
|
Burn | Heals burn damage and can cool you to unsafe levels. If applied with vapor such as with a spray bottle Файл:Cleaner.png it also removes some firestacks (extinguishes you).
Overdose cools you down even more. Was originally named Rhigoxane.
|
Rate: 0.2u/tick
|
Granibitaluri▮
|
1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Carbon |
Min temp: 100K
|
Brute and Burn | Heals a small amount of brute and burn each cycle. The maximum healing you can get is 0.5 per cycle, and this decreases by 0.1 for every 10 combined brute and burn you have. At 50 or more combined damage, it heals nothing. Overdose deals 0.2 liver and toxin damage. | Rate: 0.2u/tick
|
Synthflesh▮
|
1 part Libital 1 part Blood |
Min temp: 250K
|
Brute, burn | Instantly heals 1.25 brute and burn damage per unit of the chemical applied, but also instantly deals toxin damage equal to 50 to 75% (based on purity, 56% when unreacted) of brute and burn damage healed. Can be used to prepare corpses for defibrillation (needs under 180 brute and burn). Touch and vapor application only. If a husked corpse has at least 100u and under 50 burn damage it will be unhusked.
|
Rate: 0.2u/tick
|
Multiver▮
|
1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Ash 1 part Oil 1 part Welding Fuel 1 part Carbon Temperature 480K Temperature 380K |
Min temp: 380K
Mildly H+ producing |
Toxin | A chem purger that purges chems from bloodstream (3u per tick) and heals toxin damage faster the more unique medicines there are in the body (0.5 per med, max 1.5, modified by purity). Also causes 0.5 lung damage each tick. Having 3+ unique meds (2+multiver) will make it not purge medicines. If your Multiver is pure, the medicinal requirement is reduced by 1 (i.e. muliver + 1 medicine).
|
Rate: 0.2u/tick
|
Seiver▮
|
1 part Aluminium 1 part Nitrogen |
Cold reaction
|
Radiation and Toxin | A medicine that shifts functionality based on temperature.
|
Rate: 0.2u/tick
|
Syriniver▮
|
2 parts Nitrous Oxide 1 part Toxin Hacked NanoMed vendors, Emagged Chem Dispenser 1 part Fluorine |
Min temp: 250K
|
Toxin |
tl;dr: Put 20% of this and 80% water into a beaker and inject it with an IV-drip, and it will heal toxin damage and purge reagents from bloodstream pretty fast. Click expand for long description. When injected (syringe or IV-drip), the following happens:
Each tick heals 1 point of toxin damage, purges 0.4u reagents and deals 0.8 points of liver damage. This works even if the chem was taken with other methods than injection. Should ideally be diluted for safety and used in an intravenous medicine bag or beaker attached to an IV (injects 5u at a time):
If overdosed causes muscle weakness, high liver damage and disgust. Was originally named Thializid. |
Rate: 0.3u/tick
|
Tirimol▮
|
2 parts Acetone 3 parts Nitrogen |
Min temp: 100K
|
Suffocation | Emergency oxygen deprivation medication that causes fatigue and can make you fall asleep. Heals 3 base suffocation (modified by purity) and deals 2 stamina damage per tick. Causes drowsiness after 15 seconds, and then every 45 seconds. If it was in your system longer than 20 cycles, you will fall asleep for 10 seconds when it's out.
|
Rate: 0.2u/tick
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Convermol▮
|
1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Fluorine |
Min temp: 370K
|
Suffocation | Quickly converts suffocation damage into toxin damage, with a 5:1 ratio. Each tick heals 2.5 base suffocation damage (modified by purity) multiplied by the number of ticks the chemical has been in your system, and deals toxin damage equal to 0.2 of base suffocation healing. Will always deal at least 0.1 toxin damage, even without suffocation healed. Overdose causes toxin damage as if you always healed max suffocation, and quickly purges the chem.
|
Rate: 0.2u/tick
|
Superior Healing Medicines[править | править код]
These healing drugs are harder to make than the core healing medicines, however they often heal faster and with fewer side effects (if any).
Name | Recipe | Reaction conditions | Treatment for | Description | Metabolism Rate | Overdose Threshold |
---|---|---|---|---|---|---|
Salicylic Acid
|
1 part Phenol 1 part Sodium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Brute | If you have more than 25 brute damage, heals 4 brute. If you have equal to or less than 25 brute damage, heals 0.5. Overdosing will deal more brute damage. | 0.2 units per tick | 25 Units |
Oxandrolone
|
3 parts Carbon 1 part Phenol 1 part Hydrogen |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Burn | If you have more than 25 burn damage, heals 4 burn. If you have equal to or less than 25 burn damage, heals 0.5. Overdosing will deal more burn damage. | 0.2 units per tick | 25 Units |
Salbutamol
|
1 part Salicylic Acid 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Aluminium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Suffocation | Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! | 0.1 units per tick | N/A |
Regenerative Jelly
|
1 part Omnizine Grown from Ambrosia Deus, and found in hot donkpockets, chef made lollipops (Not cyborg dispensed,) and a few other chef meals. 1 part Slime Jelly Must be mixed in a Glowshroom Файл:Glowshroom.png
3 parts Oil 1 part Welding Fuel 1 part Carbon 1 part Tinea Luxor Mushroom Stem (Embershroom) 2 parts Radium
|
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
All four basic types | Heals 1.5 of each of the four basic damage types without the risk of overdose or damaging jellypeople. | 0.4 units per tick | N/A |
Pentetic Acid
|
1 part Cyanide 1 part Formaldehyde 1 part Ethanol 1 part Oxygen 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Welding Fuel |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Radiation, toxin | Heals 2 toxin damage per tick while purging 2u of other chemicals from the body. Prevents taking damage from radiation. | 0.2 units per tick | N/A |
Atropine
|
1 part Acetone 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Phenol 1 part Ethanol |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Crit, all basic types | If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitteriness and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake. If overdosed it will deal toxin damage and cause extra jitteriness and dizziness. |
0.1 units per tick | 35 Units |
Calomel
Failed: Viscous sludge <15% pH: 1.5 ▮ |
1 part Mercury 1 part Chlorine |
Min react temp: 374K
Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Purge | Quickly purges the bloodstream of reagents (3u per tick). If your health is 100, toxin damage is dealt until your health is 0. Toxin damage will heal when you health is lower than 0.
If overdosed 2.5 extra toxin damage will be dealt and will purge itself at a rate of 2u per tick. |
0.4 units per tick | 20 Units |
Ammoniated Mercury
Failed: Viscous sludge <15% pH: 7 ▮ |
1 part Calomel 1 part Mercury 1 part Chlorine 2 part Ammonia 3 parts Hydrogen
1 part Nitrogen |
Min react temp: 100K
Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Purge | Quickly purges the bloodstream of toxins (5u per tick). If you have no brute/burn loss you will heal 3 toxin damage per tick. For every 15 brute damage and 30 fire damage 1 toxin damage will be dealt. Purges itself 1u per tick when there are no toxins present.
If overdosed 3 extra toxin damage will be dealt. |
0.04 units per tick | 10 Units |
Cryoxadone
|
1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Stable Plasma |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
All four basic types and cellular | Required for the proper function of cryogenics. It heals all types of damage swiftly, but only when the body temperature is below 0C (273.15 K) AND if the target is sleeping or unconscious. It heals suffocation 3x as fast as most other damage types. Is more effective the colder the person is. If used in unupgraded cryo tubes every cycle will typically heal above 6 suffocation, 2 brute, 2 burn, 2 toxin and 2 cellular damage. Can heal wounds. Works on slimepeople, despite being cold. | 0.4 units per tick | N/A |
Pyroxadone
|
1 part Cryoxadone 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Stable Plasma 1 part Slime Jelly Must be mixed in a Glowshroom Файл:Glowshroom.png
3 parts Oil 1 part Welding Fuel 1 part Carbon 1 part Tinea Luxor Mushroom Stem (Embershroom) 2 parts Radium
|
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
All four basic types and cellular | Inverse Cryoxadone that heals faster the hotter the patient is. For max efficiency you need to be over 460°K and on fire. In optimal conditions every cycle will heal 15 burn before the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Can heal wounds. Works on slimepeople. | 0.4 units per tick | N/A |
Clonexadone
|
1 part Cryoxadone 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Stable Plasma 1 part Sodium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Cellular | Quickly heals (cellular) damage, but only when in a cold environment. The colder the faster heal. Heals about 5 cellular per tick if used in unupgraded cryo tubes. | 0.6 units per tick | N/A |
Rezadone
|
1 part Carpotoxin Space Carp, Koibeans, Emagged Chem Dispenser 1 part Cryptobiolin 1 part Oxygen 1 part Potassium 1 part Copper |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Cellular | Instantly heals all cellular damage while also healing 1 brute and burn damage per tick. If a husked corpse is treated with at least 5u and has under 50 burn damage it will be unhusked. If overdosed deals 1 toxin damage per tick and makes you dizzy and jittery. Very good for treating cellular damage on the spot. | 0.4 units per tick | 30 Units |
Unique Healing Medicines[править | править код]
These healing drugs perform niche functions that help against less common ailments.
Name | Formula | Reaction conditions | Treatment for | Description | Chemical properties |
---|---|---|---|---|---|
Mutadone▮ | 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Bromine |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Mutations | Instantly removes your genetic mutations. Hulks hate it! | 0.4 units per tick |
Mannitol▮
|
1 part Hydrogen 1 part Water |
Min temp: 50K
|
Brain | Heals 2 brain damage per tick. Does not heal traumas. Can be poured directly on brains to heal 2 damage per unit (minimum 10 units). Healing scales with purity. Will also increase your eyesight in the dark depending on purity.
Overdose will increase your brain power, granting you E n l i g h t e n m e n t! |
Rate: 0.4u/tick
|
Neurine▮
|
1 part Acetone 1 part Mannitol 1 part Hydrogen 1 part Water 1 part Oxygen |
Min temp: 100K
|
Minor brain traumas | Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure basic traumas. More severe traumas usually require surgery. Quickly purges Neurotoxin. When added to a patient, it will remember their brain damage - if their brain damage is below that value when added it will restore it back to what it was on consumption. When used on the dead will heal a corpse's brain slowly (patient must be dead and have a brain!). Healing scales with purity. | Rate: 0.4u/tick
|
Potassium Iodide▮ | 1 part Potassium 1 part Iodine |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Radiation | Prevents damage from radiation, and heals 1 toxin damage each tick if you're irradiated. | 0.8 units per tick |
Saline-Glucose Solution▮ | 2 parts Saltwater 1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water 1 part Sugar |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Brute, burn, blood loss | Has a 33% chance per metabolism cycle to heal 0.5 brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip. If overdosed, it will have a 33% chance to deal brute and burn damage and a small chance to become 1u salt or sugar each metabolism cycle. | 0.2 units per tick
|
Ephedrine▮
|
1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Hydrogen |
Min temp: 200K
|
Stun | Reduces stun times by typically around 30% (depends), increases run speed by 50%, regenerates 1 stamina per tick and causes up to 20% chance to drop held items, based on purity following: 20% * (1 - purity). Pure ephedrine has 0% chance to drop held items. Also prevents the knockdown from stunbatons (including stunprods Файл:Stunprod.png).
|
Rate: 0.2u/tick
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Diphenhydramine▮ | 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Bromine |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Histamine Overdose | Purges bloodstream of lethal Histamine and reduces jitteriness while causing minor drowsiness. (Results in 4 units instead of 5) | 0.2 units per tick |
Oculine▮
|
1 part Multiver 1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Ash 1 part Oil 1 part Welding Fuel 1 part Carbon Temperature 480K Temperature 380K 1 part Carbon |
Min temp: 200K
|
Eye | Quickly heals eye damage and has 20% chance per tick to revert blindness. Does not work against genetic blindness, which needs Mutadone. For blindness caused by brain damage you will need surgery or other means. Improves your ability to see in the dark based off purity while it's in your system. | Rate: 0.1u/tick
|
Inacusiate▮
|
1 part Multiver 1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Ash 1 part Oil 1 part Welding Fuel 1 part Carbon Temperature 480K Temperature 380K 1 part Carbon |
Min temp: 300K
|
Ear | Rapidly repairs damage to the patient's ears to cure deafness, assuming the source of said deafness isn't from genetic mutations, chronic deafness, or a total deficit of ears. Lets you hear whispers from a distance if it's 100% pure. (Results in 2 units instead of 3) | Rate: 0.4u/tick
|
Epinephrine▮ | 1 part Acetone 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Phenol 1 part Chlorine |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Crit | Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff. Stops the formation of Histamine during allergic reactions. If overdosed it will randomly deal light toxin and stamina damage, and some suffocation. |
0.1 units per tick
|
Antihol▮
|
1 part Multiver 1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Ash 1 part Oil 1 part Welding Fuel 1 part Carbon Temperature 480K Temperature 380K 1 part Copper |
Min temp: 1K
|
Alcohol | Purges 0-4u alcoholic drinks from someone's bloodstream each tick (depending on purity), as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick. | Rate: 0.4u/tick
|
Insulin▮ | Found in NanoMed Plus | N/A | Sugar Dependency | Increases sugar depletion. | 0.2 units per tick |
Strange Reagent▮ | 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Omnizine Grown from Ambrosia Deus, and found in hot donkpockets, chef made lollipops (Not cyborg dispensed,) and a few other chef meals. 1 part Holy Water |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Death | A miracle drug that can bring a dead body back to life. Only works on ingestion. Amount needed increases depending on how much brute+burn damage the body has (at most 10u at 200 damage). Extra amounts will partly heal organ damage and blood levels on successful revive. The drug doesn't work on corpses with over 200 brute+burn damage or husks. In living people each tick randomly deals 0-2.5 brute and burn damage. Can revive simplemobs as well by splashing it on them. |
0.5 units per tick |
Synaptizine▮ | 1 part Sugar 1 part Lithium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Hallucination Decrease | Reduces stun times by typically around 30% (depends). Helps drowsiness and hallucinations go away much faster. Also purges Mindbreaker Toxin at 5u per tick. 30% chance per tick to cause 1 toxin damage. | 0.4 units per tick |
Spaceacillin▮ | 1 part Epinephrine 1 part Acetone 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Phenol 1 part Chlorine 1 part Cryptobiolin 1 part Oxygen
1 part Potassium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Infections | An all-purpose antiviral agent. Prevents you from spreading any virus if you are infected. Has a high chance to block infection from disease and zombie attacks. Will slow disease progression and alien larva growth if already infected. Metabolises very slowly. | 0.04 units per tick |
Miner's Salve▮ | 1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Iron |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Improvised Patch Healing Chem | Helps treat severe burn wounds and heals 0.25 brute and burn per tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch, which reduces nutrition by 5. Gives 20 painkiller bonus, which is used when treated with bone gel. If applied with touch/patch it increases surgery speed by 10%. 1u heals roughly 1.5 burn+brute. |
0.16 units per tick |
Modafinil▮ | 1 part Acetone 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Phenol 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Sulfuric Acid |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Sleep | Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep (but not unconsciousness) and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly.
|
0.02-0.08 units per tick
|
Morphine▮ | 2 parts Carbon 2 parts Hydrogen |
Min react temp: 480K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Damage slowdown | Allows you to run at full speed even when hurt, even from stamina damage, but does not remove slowdown from wearing a Modsuit. You'll get drowsy after 12 cycles, and fall asleep if it's in your system for 24 cycles. You will not wake up until it's out of your system. Gives 20 painkiller bonus, which is used when treated with bone gel.
|
0.2 units per tick
|
Haloperidol▮ | 1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Potassium Iodide 1 part Potassium 1 part Iodine 1 part Aluminium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Anti-Drug and Light Sedative | Helps fight against the effects of some drugs while purging them. Reduces jitteriness and hallucinations. However each tick also causes drowsiness, 2.5 stamina damage and 20% chance for 1 brain damage (up to 50). | 0.16 units per tick |
Leporazine ▮ | 1 part Copper 1 part Silicon |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Body temperature | This keeps a patient's body temperature stable. | 0.4 units per tick |
Higadrite▮ | 2 parts Phenol 1 part Lithium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Liver failure | Protects from toxin damage caused by liver failure. | 0.4 units per tick |
Psicodine▮ | 2 parts Mannitol 1 part Hydrogen 1 part Water 1 part Impedrezene 1 part Mercury 1 part Oxygen 2 parts Water |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Phobias and Mood | Suppresses phobias and raises sanity to neutral. Also reduces jitteriness, dizziness, confusion and disgust. If overdosed it causes hallucinations and 1 toxin damage per tick. | 0.1 units per tick
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Energized Jelly▮ | 1 part Teslium 1 part Gunpowder 1 part Multiver 1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Ash 1 part Oil 1 part Welding Fuel 1 part Carbon Temperature 480K Temperature 380K 1 part Saltpetre 3 parts Oxygen 1 part Potassium 1 part Sulfur 1 part Silver 1 part Slime Jelly Must be mixed in a Glowshroom Файл:Glowshroom.png
3 parts Oil 1 part Welding Fuel 1 part Carbon 1 part Tinea Luxor Mushroom Stem (Embershroom) 2 parts Radium
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Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Stun | Reduces stun times by around 60% (depends) for jellypeople, while also speeding up Luminescent's cooldowns. Non-jelly lifeforms will just get shocked. | 0.4 units per tick |
Penthrite▮
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1 part Pentaerythritol 1 part Acetaldehyde 1 part Acetone 1 part Formaldehyde 1 part Ethanol 1 part Oxygen 1 part Water 3 parts Formaldehyde 1 part Ethanol 1 part Oxygen 1 part Lye 1 part Sodium 1 part Hydrogen 1 part Nitric Acid 1 part Fluorosulfuric Acid 1 part Fluorine 1 part Hydrogen 1 part Hydrogen Peroxide 1 part Chlorine 1 part Oxygen 1 part Nitrogen 1 part Acetone 1 part Wittel Extract from a Geyser with a liquid pump. |
Min temp: 255K
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Heart, crit | An explosive compound used to stabilize heart conditions. If you are not in crit it stabilizes your heart. If health is under crit threshold it prevents crit, heals you 2 tox/brute/burn, 6 oxy and damages heart 0.1 per unit. If you reach -60 health the penthrite is purged and you get a heart attack. Causes slow stomach damage. Overdose causes instant heart attack. Explodes when mixed with equal amounts Epinephrine (strenghtdiv 5) OR Atropine (strenghtdiv 5, modifier 5) (Results in 3 units instead of 4)
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Rate: 0.2u/tick
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Sanguirite▮ | Found in epipens | N/A | Bleeding | A coagulant used to help bleeding wounds clot faster. Passively reduces bleeding by 30% while in the bloodstream. Only helps clot whichever wound is currently bleeding the most. Overdose can cause blood to clot in the veins, causing 15% chance of suffocation per tick with possible minor lung and heart damage. | 0.1 units per tick
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Seraka Extract▮ | Found in small quantities in Seraka mushrooms | N/A | Bleeding | A powerful coagulant used to help clot bleeding wounds faster. Clots faster than any other chem and passively reduces bleeding by 40% while in the bloodstream. Only helps clot the currently worst wound. Overdose can cause blood to clot in the veins, causing 15% chance of suffocation per tick with possible minor lung and heart damage. | 0.1 units per tick
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Pulped Banana Peel▮ | Grind or juice banana peels | N/A | Bleeding | A coagulant used to help bleeding wounds clot faster. Exact same effects as Sanguirite except slightly weaker clot coefficiency. Overdose can cause blood to clot in the veins, causing 15% chance of suffocation per tick with possible minor lung and heart damage. | 0.4 units per tick
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Determination | Receive a wound. Moderate: 1
Severe: 2.5 Critical: 5 Losing a limb: 7.5 |
N/A | Wounds | Determination is added to your system when you're wounded and helps deal with the effects. Reduces bloodloss by 15%, limping by 75%, heals each wounded limb by .25 and heals stamina by the same amount, cures Adrenal Crisis caused by purging Kronkaine, and gives a +10 painkiller bonus. When it clears out of your system, you instantly take 3 stamina damage for each moderate wound, 6 for each severe, and 9 for each critical. | 0.3 units per tick
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Ondansetron▮
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1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Nitrogen |
Min react temp: 100K
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Nausea | Reduces disgust, but makes you drowsy and deals small amounts of stamina damage. | 0.2 units per tick |
Non-craftable Medicines[править | править код]
These healing drugs are used in some situations, but are otherwise uncraftable.
Name | How to get | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Points |
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Changeling Adrenaline▮ | Changelings | Stun | Makes you immune to sleep and damage slowdown. Reduces stun times by typically around 30% (depends) and regenerates 10 stamina per tick. Can make you dizzy and jittery. If overdosed it will deal 1 toxin damage per tick. A changeling using the Adrenaline Sacs ability will inject 4u of this. |
0.4 units per tick | 30 Units | N/A |
Changeling Haste▮ | Changelings | Speed | Increases your speed to the maximum possible in most cases. A changeling using the Adrenaline Sacs ability will inject 2u of this. Deals 2 toxin damage per tick. | 1 unit per tick | N/A | N/A |
Omnizine▮ | Grown from Ambrosia Deus, and found in hot donkpockets, chef made lollipops (Not cyborg dispensed,) and a few other chef meals. | Brute, burn, toxin and suffocation | Heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. | 0.1 units per tick | 30 Units | N/A |
Protozine▮ | Extract from a Geyser with a liquid pump. | Brute, burn, toxin and suffocation | Heals 0.2 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. A weaker omnizine, but can be used in Strange Reagent crafting. | 0.1 units per tick | 30 Units | N/A |
Godblood▮ | Healing Fountain in Lavaland injects 20u of Godblood on use, Strange Seeds. | Brute, burn, toxin and suffocation | This is Omnizine with 5 times higher overdose threshold. Just like Omnizine, heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick, but that's not really a concern. | 0.1 units per tick | 150 Units | N/A |
Honey▮ | Beekeeping | Brute, burn, toxin and suffocation | 55% chance to heal 1 of each damage type per tick. Metabolizes very quickly and adds 3u sugar to your system. | 1 unit per tick | N/A | N/A |
Earthsblood▮ | Grown from Ambrosia Gaia | All damage types | The first 25 cycles, each tick heals 1 brute, 1 burn, 0.5 suffocation, 0.5 toxin, 0.1 cellular and 0.5 stamina while dealing 1 brain damage (up to max 150). Cycle 26 and onwards, each tick heals 5 brute, 5 burn, 3 suffocation, 3 toxin, 1 cellular and 3 stamina while dealing 2 brain damage (up to max 150) and giving you jitteriness and drugginess (your character might say some special messages as well!). You will be unable to directly hurt anyone via most means while it's in your body (this effect is similar to that of Pax). Overdosing causes hallucinations, deals no damage before cycle 26, a net of 1 toxin damage per tick from cycles 26 to 100 and a net of 3 toxin damage per tick after cycle 100. Overdosing also gives you the severe traumatic non-violence brain trauma (brain surgery level). The trauma does not go away until cured. | 0.4 units per tick (static) | 25 Units | hallucinogens(14 points) |
Silibinin▮ | Grow Galaxythistle | Liver damage | Each tick heals 2 liver damage. | 0.6 units per tick | N/A | N/A |
Polypyrylium Oligomers▮ | Grow Spaceman's Trumpet Plant | Lung damage | A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Each tick heals 0.25 lung damage and 0.35 brute. Stops bleeding (over time). Will color hair and beard purple from touch or vapor. Overdose deals 0.25 lung damage. | 0.1 units per tick | 50 Units | N/A |
Mitogen Metabolism Factor▮ | Eating Probital | Brute | If this enzyme exists as a catalyst in your body (at least 0.5u), any food you eat turns into healing peptides, which heal brute and some burn. If overdosed the metabolism changes to 0.8 units per tick and makes you vomit with a chance of 13% every second the medicine is in a body. | 0.025 units per tick | 10 Units | N/A |
Musiver▮ | Injecting Syriniver | Toxin | Heals 1 toxin per tick while purging 0.2u reagents and dealing 0.1 liver damage (1/8 as much as liver damage as Syriniver). If overdosed causes muscle weakness, high liver damage and disgust. | 0.1 units per tick | 25u | N/A |
Muscle Stimulant▮ | Strange seeds | Slowdown | Makes you ignore slowdowns from being hurt. | 0.4 units per tick | N/A | N/A |
Cordiolis Hepatico▮ | Strange seeds, Abductor's operating table injects this too | Heart and liver failure | Removes the need for heart and liver. | 0.4 units per tick | N/A | N/A |
Stimulants▮ | Syndicate uplink | Stun | Increases movement speed a lot. Reduces stun times by around 90% or less (depends). Recovers 5 stamina per tick. Will heal 1 of each damage type if health is between 0 and 50. If overdosed has 33% chance per tick to deal 2.5 stamina damage, 1 toxin damage and cause loss of breath. Also prevents the knockdown from stunbatons (including stunprods Файл:Stunprod.png). Can be bought with syndicate uplink. | 0.2 units per tick | 60 Units | Stimulant(4 points) |
Restorative Nanites▮ | Syndicate medical cyborgs | All damage types | Each tick heals 5 brute/burn/toxin, 15 suffocation, 15 brain and 3 cellular. If overdosed this very quickly purges itself and causes random vomiting. Only available to Syndicate medical cyborgs. | 0.4 units per tick | 30 Units | N/A |
Synaphydramine▮ | Viruses | Drowsiness, Hallucinations, Histamine | Reduces drowsiness, caps and reduces the frequency of hallucinations, quickly purges Mindbreaker Toxin and Histamine from the body. Automatically generated by a virus with Mind Restoration as a symptom. | 0.4 units per tick | N/A | N/A |
Adminordrazine▮ | Admin Intervention | Everything | When injected into a person, it heals everything, and by everything, I mean EVERYTHING. When used on a handcuffed individual, it even used to break them out of cuffs. When used on a hydroponics tray, it cures all ailments and has a high chance of triggering a mutation. | 0.5 units per tick | N/A | N/A |
Removed Medicines[править | править код]
These healing meds used to exist, but have since been removed or renamed for one reason or another. Some servers still use these, but /tg/ does not, and the recipes for them will not work on /tg/.
Name | How to get | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold |
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Bicaridine▮ | Was completely removed from /tg/ July 2019. 1 part Carbon 1 part Oxygen |
Brute | Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick. | 0.4 units per tick | 30u | N/A |
Kelotane▮ | Was completely removed from /tg/ July 2019. 1 part Carbon 1 part Silicon |
Burn | Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick. | 0.4 units per tick | 30u | N/A |
Anti-Toxin▮ | Was completely removed from /tg/ July 2019. 1 part Nitrogen 1 part Silicon |
Toxin | Heals 2 toxin damage and removes 1u toxin reagents per tick. If overdosed deals 2 toxin damage per tick. | 0.4 units per tick | 30u | N/A |
Tricordrazine▮ | Was completely removed from /tg/ July 2019. 1 part Anti-Toxin 1 part Nitrogen 1 part Silicon 1 part Bicaridine 1 part Carbon 1 part Oxygen 1 part Kelotane 1 part Carbon
1 part Silicon |
All types | Has 80% chance to heal 1 each of the four basic damage types per tick. If overdosed deals an average of 1.2 damage of every type per tick. | 0.4 units per tick | 30u | N/A |
Dexalin▮ | Was completely removed from /tg/ Aug 2019. Medical cyborg hypospray and other sources |
Suffocation | Heals 2 oxygen damage per tick. If overdosed deals 2 oxygen damage per tick. Used by medibots. | 0.4 units per tick | 30 Units | N/A |
Charcoal▮ | Was replaced with Multiver Aug 2019. 1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Ash 1 part Oil 1 part Welding Fuel 1 part Carbon Temperature 480K Temperature 380K |
Toxin | Heals toxin damage at a rate of 2 per tick, while also removing 1u of any other chemicals. Only works when ingested. | 0.2 units per tick | N/A | N/A |
Silver Sulfadiazine▮ | Was replaced with Aiuri Aug 2019. 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Silver |
Burn | On touch, instantly heals 1 burn damage per unit, then heals 2 burn per tick over time while it stays in the system. Basic anti-burn healing drug. On ingestion also deals minor toxin damage. 1u heals roughly 6 burn damage. Deals minor burn and toxin damage when overdosed. |
0.4 units per tick | 45u | N/A |
Styptic Powder▮ | Was replaced with Libital Aug 2019. 1 part Aluminium 1 part Hydrogen |
Brute | On touch, instantly heals 1 brute damage per unit, then heals 2 brute per tick over time while it stays in the system. Basic anti-brute healing drug. On ingestion also deals minor toxin damage. 1u heals roughly 6 brute damage. Deals minor brute and toxin damage when overdosed. |
0.4 units per tick | 45u | N/A |
Perfluorodecalin▮ | Was renamed Convermol Aug 2019. 1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Fluorine |
Suffocation | Quickly converts suffocation damage into toxin damage, with a 5:2 ratio. Each tick will heal suffocation damage equal to 2.5 times current cycle. This means you will take 2 toxin damage for every 5 suffocation damage healed. You will always take at least 0.2 toxin damage per tick, even if you don't heal any suffocation. If overdosed each tick will deal toxin damage equal to 1 times current cycle, regardless of suffocation damage healed. | 0.1 units per tick | 35 Units | N/A |
Sanguibital▮ | Was replaced with Helbital Sept 2019. 1 part Carbon 1 part Fluorine |
Brute | One of the first "Cobbychems". Only existed on /tg/ for a short while. Removed by Cobby because it wasn't ever used (except as a poison) and the entire gimmick made it undesirable. Heals brute if you have lower than full blood levels, scaling with missing blood volume. Will heal up to 5(10?) brute per tick if very low on blood. Dilates blood streams, increasing the amount of blood lost by 2 per tick. Overdosing doubles the blood lost from this chem. | 0.2 units per tick | 35 Units | N/A |
Ichiyuri▮ | Was replaced with Lenturi Oct 2019. 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Silver |
Burn | One of the first "Cobbychems". Removed by MacBlaze1 with Cobby approval because it was never used and simply wasn't fun to be on. Used to treat serious burns. Prolonged exposure can cause burns to itch. Heals 2 burn per tick, and randomly makes you scratch yourself every few seconds, causing 1-7 brute and bleeding. The itch will happen more often the longer it's been in your system. | 0.2 units per tick | N/A | N/A |
Fiziver▮ | Was replaced with Seiver Oct 2019. 1 part Aluminium 1 part Nitrogen |
Toxin | One of the first "Cobbychems". Removed by Cobby because Fiziver didn't see much use and I grew to dislike the overall damage mods. An antitoxin that heals toxin damage but temporarily physically weakens the user, adding a damage modifier making them take extra brute, burn, suffocation and stamina damage. The damage modifier increases the longer it's been in the body (capped to triple damage). Toxin damage healed is 0.3 points per tick multiplied with the damage modifier (so up to 0.6). Overdosing has a 50% chance each tick to deal 0.2 brute and burn damage, which will be amplified by the damage multiplier in effect. | 0.1 units per tick | 11 Units | N/A |
Corazone▮ | Name changed to Higadrite Nov 2019. 2 parts Phenol 1 part Lithium |
Liver | Nov 2019 it was changed to only work on livers. Since Corazone is Spanish for "heart" it had its name changed to Higadrite (higado = liver). Protects from liver failure. | 0.4 units per tick | N/A | N/A |
Lavaland Extract▮ | Was removed in June, 2020. | Brute, burn | Survival medipens used to come with 2u of this. Very quickly heals damaged bodyparts. If overdosed it will |
0.4 units per tick | 3 Units | N/A |