Clothing and Accessories: различия между версиями
imported>Dopamiin м (→Belts: added the energy bola to sec belts which frankly is one of the best things to put there) |
Artemchik (обсуждение | вклад) мНет описания правки |
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(не показано 18 промежуточных версий 9 участников) | |||
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Clothing is what keeps you warm in the winter, let alone the dead of space. Below are the objects which you can wear. | Clothing is what keeps you warm in the winter, let alone in the dead of space. Below are the objects which you can wear. | ||
== Short guide to clothes == | == Short guide to clothes == | ||
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=== Inventory === | === Inventory === | ||
Your character has following slots that are always available: | Your character has the following slots that are always available: | ||
* Jumpsuit | * Jumpsuit | ||
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* ID slot | * ID slot | ||
An external suit unlocks external suit storage. | |||
Contents of your pockets are not visible | Contents of your pockets are not visible to others, but if someone tries to empty them you do not get a message unless you move. Pockets can hold tiny and small items. They can also hold mining satchels, despite being normal-sized items. | ||
If you have a storage item in one of your slots, you can click on it to open it. If you want to take it to your hand, drag it to the hand slot with your mouse. You can also drag an item to your character on the map to open it. This will work with a pill bottle in your pocket, for example, or if you have something in your hands. | If you have a storage item in one of your slots, you can click on it to open it. If you want to take it to your hand, drag it to the hand slot with your mouse. You can also drag an item to your character on the map to open it. This will work with a pill bottle in your pocket, for example, or if you have something in your hands. | ||
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=== Temperature protection === | === Temperature protection === | ||
Some pieces of clothing offer protection from high/low temperatures. High-temperature protection is needed when everything is on fire. Low-temperature protection is needed when you are in space or very close to being in space. Items only protect body parts they cover. | Some pieces of clothing offer protection from high/low temperatures. High-temperature protection is needed when everything is on fire. Low-temperature protection is needed when you are in space or very close to being in space. Items only protect the body parts they cover. | ||
===Protection Tags=== | |||
Clothing and armor may have the phrase "It has a '''tag''' listing its protection classes" when examined. The tag will display a damage type and a roman numeral (I-X) indicating in tenths (rounded up) how protected it is from that damage type. Essentially, you can get a basic grasp of its actual protection values by multiplying the numeral by ten. For example, examining a [[Body Armor]]'s protection classes (with the true values in parenthesis) would look like this: | |||
'''''PROTECTION CLASS'''''<br> | |||
'''ARMOR (I-X)'''<br> | |||
EXPLOSIVE III (25)<br> | |||
BULLET III (30)<br> | |||
ENERGY IV (40)<br> | |||
LASER III (30)<br> | |||
MELEE IV (35)<br> | |||
'''DURABILITY'''<br> | |||
FIRE V (50)<br> | |||
ACID V (50) | |||
== Jumpsuits == | == Jumpsuits == | ||
Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise. | Having a jumpsuit is extremely important. Without a jumpsuit, you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise. | ||
In addition, jumpsuits now have a full suite of [[Suit sensors|sensors]] that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Some jumpsuits made to be practical will offer minor protection, which will be noted in | In addition, jumpsuits now have a full suite of [[Suit sensors|sensors]] that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Some jumpsuits made to be practical will offer minor protection, which will be noted in their description. For example, the virologist's jumpsuit has minor projections against biohazards, while the Head of Security's suit will have a small amount of protection from blunt trauma. [[Plasmaman]] jumpsuits prevent plasmamen from being on fire when worn with a plasmaman helmet. | ||
A bit different from the others is the prisoner's jumpsuit. In addition to its distinctive | A bit different from the others is the prisoner's jumpsuit. In addition to its distinctive color, its suit sensors are always on maximum. | ||
You can wash a jumpsuit in a washing machine with a crayon to paint it. | You can wash a jumpsuit in a washing machine with a crayon to paint it. | ||
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|image = Chameleon jumpsuit.gif | |image = Chameleon jumpsuit.gif | ||
|foundin = Everyone starts with one, several more are found in lockers all around the station | |foundin = Everyone starts with one, several more are found in lockers all around the station | ||
|usedfor = To hide your naked body, jumpsuits | |usedfor = To hide your naked body, jumpsuits provide a belt slot, ID slot, and two pockets for storage. They also come equipped with adjustable [[Suit_sensors|suit sensors]] which, when enabled will show useful information about the wearer on crew monitoring consoles | ||
|strategy = Just wear it at all times as they're useful and practical | |strategy = Just wear it at all times as they're useful and practical | ||
|description = Jumpsuits are the clothing standard on the station. Everyone starts off with one, which describes which job they do. Additional ones are usually found in the changing room, in the dormitory, in job-specific wardrobes and in the lockers for heads of staff.<br> | |description = Jumpsuits are the clothing standard on the station. Everyone starts off with one, which describes which job they do. Additional ones are usually found in the changing room, in the dormitory, in job-specific wardrobes, and in the lockers for heads of staff.<br> | ||
Job-specific jumpsuits offer minor protection from for example radiation (engineering), brute (security) or acid (science).<br> | Job-specific jumpsuits offer minor protection from for example radiation (engineering), brute (security), or acid (science).<br> | ||
There are some additional, gimmicky ones in the theater. | There are some additional, gimmicky ones in the theater. | ||
}} | }} | ||
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|usedfor = Providing light in dark areas and [[Station_Engineer#I_have_no_suit_and_I_must_EVA|ghetto EVA]] | |usedfor = Providing light in dark areas and [[Station_Engineer#I_have_no_suit_and_I_must_EVA|ghetto EVA]] | ||
|strategy = Wear it to be recognized as a competent engineer | |strategy = Wear it to be recognized as a competent engineer | ||
|description = All engineers spawn with one of these on their | |description = All engineers spawn with one of these on their heads. These make your head pressure-proof and protect you a bit from high temperatures. <br>A functionally identical version of this is the [[File:Fire_Helmet.png|64px]] Firefighter Helmet. They can be found in [[Maintenance]] and [[Atmospherics]]. | ||
}} | }} | ||
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|image = BioHood.png | |image = BioHood.png | ||
|foundin = [[Engineering]], [[Medbay]], [[Custodial Closet]], [[Virology]] | |foundin = [[Engineering]], [[Medbay]], [[Custodial Closet]], [[Virology]] | ||
|usedfor = Bio Hoods and Overalls decreases the chance of being affected by reagents in smoke and also protects | |usedfor = Bio Hoods and Overalls decreases the chance of being affected by reagents in smoke and also protects against [[Xenos#Facehugger|facehuggers]] | ||
|strategy = A [[chemist]] with one of these suits is invincible | |strategy = A [[chemist]] with one of these suits is invincible against their own smoke bombs, no more suicide gassing | ||
|description = Wear this with the Bio suit to complete the look. They also hide your identity. | |description = Wear this with the Bio suit to complete the look. They also hide your identity. | ||
}} | }} | ||
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|image = helmet.png | |image = helmet.png | ||
|foundin = Lockers at [[Security Office]] and [[Security Posts]] | |foundin = Lockers at [[Security Office]] and [[Security Posts]] | ||
|usedfor = To protect your head, your eyes and your headset | |usedfor = To protect your head, your eyes, and your headset | ||
|strategy = Wear it | |strategy = Wear it | ||
|description = A component of [[roboticist#securitrons|Securitrons]] and a distinguishing feature of [[Security Officer]]s (if you're wondering why people are treating you like a piece of shit, it's because the previous shitcurity officer had the exact same uniform as you). Helmets protect against damage to the head very well. <strike>Some come with a siren.</strike> They can be found in security [[locker]]s and Cargo could order more. Every Security Officer spawns with one. | |description = A component of [[roboticist#securitrons|Securitrons]] and a distinguishing feature of [[Security Officer]]s (if you're wondering why people are treating you like a piece of shit, it's because the previous shitcurity officer had the exact same uniform as you). Helmets protect against damage to the head very well. <strike>Some come with a siren.</strike> They can be found in security [[locker]]s and Cargo could order more. Every Security Officer spawns with one. | ||
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|usedfor = To celebrate birthdays | |usedfor = To celebrate birthdays | ||
|strategy = Wear it | |strategy = Wear it | ||
|description = Comes with a candle | |description = Comes with a candle guaranteed to light any plasma you walk through on fire. Can be used to make a [[Guide_to_food_and_drinks#Cakes|birthday cake]] | ||
}} | }} | ||
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|bgcolor2 = #FFE2A8 | |bgcolor2 = #FFE2A8 | ||
|name = EVA Helmet | |name = EVA Helmet | ||
|image = | |image = Eva_helmet.png | ||
|foundin = [[EVA]], [[Supply crates#Space Suit Crate|Space Suit Crate]] | |foundin = [[EVA]], [[Supply crates#Space Suit Crate|Space Suit Crate]] | ||
|usedfor = To prevent exposure of the wearer to depressurized areas and the void of space. | |usedfor = To prevent exposure of the wearer to depressurized areas and the void of space. | ||
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|strategy = Wear it. As a plasmaman, only take it off to join a [[Revolution]] or to set yourself on fire! | |strategy = Wear it. As a plasmaman, only take it off to join a [[Revolution]] or to set yourself on fire! | ||
'''(Spaceproof)''' | '''(Spaceproof)''' | ||
|description = Plasmaman start | |description = Plasmaman start wearing these. If you're set on fire and you're wearing this and the plasmaman jumpsuit, you'll be extinguished as soon as the auto-extinguishing system is ready. Non-plasmamen won't suffocate while wearing one. | ||
Expect a killer to remove this helmet from a dead or dying plasmaman, turning them into a lasting fire. | Expect a killer to remove this helmet from a dead or dying plasmaman, turning them into a lasting fire. | ||
}} | }} | ||
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|foundin = [[Medbay]], on [[Medical Doctor|Doctor's]] faces | |foundin = [[Medbay]], on [[Medical Doctor|Doctor's]] faces | ||
|usedfor = Slight disease prevention | |usedfor = Slight disease prevention | ||
|strategy = Internals provide the same disease blocking benefit as these with the added bonus of being able to breathe from oxygen tanks. | |strategy = Internals provide the same disease-blocking benefit as these with the added bonus of being able to breathe from oxygen tanks. | ||
|description = Filters toxic gases and gives a slight defense against airborne diseases. | |description = Filters toxic gases and gives a slight defense against airborne diseases. | ||
}} | }} | ||
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=Bodywear= | =Bodywear= | ||
These items can be worn over your jumpsuit, giving your protection or just to dress up nicely. | These items can be worn over your jumpsuit, giving your protection, or just to dress up nicely. | ||
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|usedfor = Spacewalks, firefighting, surviving viral outbreaks | |usedfor = Spacewalks, firefighting, surviving viral outbreaks | ||
|strategy = Wearing this with a space helmet will protect you from the coldness of space. Significantly slows down the wearer.<br>'''(Spaceproof)''' | |strategy = Wearing this with a space helmet will protect you from the coldness of space. Significantly slows down the wearer.<br>'''(Spaceproof)''' | ||
|description = A suit that protects against cold and low pressure environments, but doesn't offer the melee and electric protection of | |description = A suit that protects against cold and low pressure environments, but doesn't offer the melee and electric protection of MODsuits. Offers minor fire, radiation and acid protection. | ||
}} | }} | ||
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|usedfor = To protect your chest | |usedfor = To protect your chest | ||
|strategy = Wear it | |strategy = Wear it | ||
|description = If you're a [[Security Officer]], wear | |description = If you're a [[Security Officer]], wear your armor [[file:Armor_Sec.png|48px]] ! It has saved many lives. You can find replacements in almost all Security lockers. If these supplies have been exhausted, the [[Warden]] can provide you with some. It's for the protection of one's self in around the chest from brute damage, but not temperature extremes. If you have an open slot in your exo-suit, don't hesitate wearing this armor, it wont slow you down. It also provides you with a handy-dandy exosuit slot for stashing your taser or stun-baton!<br/>There's a variant of body armor [[file:Armor_alt.png|48px]] that's described as a 'slim armored vest'. It's functionally identical to the other armor vest.<br>Resistances: melee = 35, bullet = 30, laser = 30, energy = 40, bomb = 25, bio = 0, rad = 0, fire = 50, acid = 50 | ||
}} | }} | ||
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}} | }} | ||
{{anchor|Armored | {{anchor|Armored Greatcoat}} | ||
{{Item | {{Item | ||
|bgcolor1 = #E9FFBE | |bgcolor1 = #E9FFBE | ||
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=Hardsuits= | =Hardsuits= | ||
{{Important | |||
|Title=Removed | |||
|Image=paper.png | |||
|Note= | |||
[[File:Lockbox locked.png|32px]]''' As of December 24, 2021, Hardsuits have been removed from the game's code and replaced with [[MODsuits]]. This section is archived for historical purposes. '''[[File:Lockbox locked.png|32px]] | |||
See https://github.com/tgstation/tgstation/pull/59109 | |||
|Color=#F00 | |||
}} | |||
Hardsuits are coldproof (if powered), pressure-proof, protect from electric arcs (especially when worn with yellow gloves!) and come with a built-in helmet that can be toggled on/off.<br> Most are flash proof and offer a bit of protection from brute damage, heat and radiation. All types of spacesuits will only keep you warm if its internal cell has power. Charge a spacesuit by keeping it in suit storage or by replacing the cell. <br> | Hardsuits are coldproof (if powered), pressure-proof, protect from electric arcs (especially when worn with yellow gloves!) and come with a built-in helmet that can be toggled on/off.<br> Most are flash proof and offer a bit of protection from brute damage, heat and radiation. All types of spacesuits will only keep you warm if its internal cell has power. Charge a spacesuit by keeping it in suit storage or by replacing the cell. <br> | ||
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|foundin = [[Engineering]] and [[Primary Tool Storage]] | |foundin = [[Engineering]] and [[Primary Tool Storage]] | ||
|usedfor = Trolling | |usedfor = Trolling | ||
|strategy = With all these budget cuts, Nanotrasen cannot afford high quality gloves for all crewmen. Budget gloves usually only provide the half protection from electric shocks most other gloves give, but can sometimes have full protection, 25% protection, or make you take more damage than if you were otherwise bare handed! These are far easier to obtain than regular insulated gloves, so roll the dice with them if you want. No refunds if you get zapped to a crisp while trying to hack into something with these! | |strategy = With all these budget cuts, Nanotrasen cannot afford high quality gloves for all crewmen. Budget gloves usually only provide the half protection from electric shocks most other gloves give, but can sometimes have full protection, 25% protection, or make you take more damage than if you were otherwise bare handed! These are far easier to obtain than regular insulated gloves, so roll the dice with them if you want. No refunds if you get zapped to a crisp while trying to hack into something with these! Unlike the real deal, you can fire ranged weapons while wearing these. | ||
|description = These gloves are cheap copies of the coveted gloves, no way this can end badly. You can cut these into fingerless insuls [[File:IGlovesCut.png]] with [[wirecutters]], if you want to obtain them without wasting precious real insuls. | |description = These gloves are cheap copies of the coveted gloves, no way this can end badly. You can cut these into fingerless insuls [[File:IGlovesCut.png]] with [[wirecutters]], if you want to obtain them without wasting precious real insuls. | ||
}} | }} | ||
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|foundin = [[Engineering]], tech storage, and ordered by [[quartermaster|Cargo]] | |foundin = [[Engineering]], tech storage, and ordered by [[quartermaster|Cargo]] | ||
|usedfor = To stop you from being shocked | |usedfor = To stop you from being shocked | ||
|strategy = Trade your old gloves in for these, if you're not worried about [[virologist|disease]]. These handy yellow gloves, often reffered to as just insuls, are much coveted by [[Assistant|certain members]] of the [[crew]]. While not as stylish as black gloves, they hide your fingerprints just as well and also protect the wearer from electric shock when [[hacking]] and manipulating [[cable Coils|power cables]]. Washing gloves with a yellow crayon will name them insulated gloves, but they will not protect you from shocks. Throw these gloves in a washing machine with a crayon to change the glove's distinct colour and name so you are not accosted for wearing them. If you are a masochist, you can cut someone's insuls into useless fingerless insuls [[File:IGlovesCut.png]] with [[wirecutters]] and watch them cry. | |strategy = Trade your old gloves in for these, if you're not worried about [[virologist|disease]]. These handy yellow gloves, often reffered to as just insuls, are much coveted by [[Assistant|certain members]] of the [[crew]]. While not as stylish as black gloves, they hide your fingerprints just as well and also protect the wearer from electric shock when [[hacking]] and manipulating [[cable Coils|power cables]]. Washing gloves with a yellow crayon will name them insulated gloves, but they will not protect you from shocks. Throw these gloves in a washing machine with a crayon to change the glove's distinct colour and name so you are not accosted for wearing them. If you are a masochist, you can cut someone's insuls into useless fingerless insuls [[File:IGlovesCut.png]] with [[wirecutters]] and watch them cry. Keep in mind, your large fingers will keep you from firing ranged weapons while wearing these. | ||
|description = These gloves will protect the wearer from electric shock - whether by [[Hacking]] or delaminating [[Supermatter|Supermatter Engine]]. | |description = These gloves will protect the wearer from electric shock - whether by [[Hacking]] or delaminating [[Supermatter|Supermatter Engine]]. | ||
}} | }} | ||
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|image = Nitrile_gloves.png | |image = Nitrile_gloves.png | ||
|foundin = There are three pairs of this gloves on the whole station. One in the [[Chief_Medical_Officer's_Office|CMO's office]] and two in the medbay storage. | |foundin = There are three pairs of this gloves on the whole station. One in the [[Chief_Medical_Officer's_Office|CMO's office]] and two in the medbay storage. | ||
|usedfor = Digging through the corpse of an assistant without catching whatever horrible disease they got from a suspicious needle in maintenance. | |||
|strategy = Thicker and rarer brother of latex gloves. They do not leave fingerprints, they will however leave a nitrile fibers so be wary. Similarly to latex gloves they provide 30% shock resistance. | |strategy = Thicker and rarer brother of latex gloves. They do not leave fingerprints, they will however leave a nitrile fibers so be wary. Similarly to latex gloves they provide 30% shock resistance. | ||
|description = Pricy sterile gloves that are stronger than latex. | |description = Pricy sterile gloves that are stronger than latex. | ||
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Tackles can be launched by equipping the appropriate gloves, enabling throw mode, and clicking on your target with an empty hand (assuming you're standing and not pulling anything). You will throw yourself at what you clicked, with special results if you hit a carbon/human mob, or any other dense thing failing that. | Tackles can be launched by equipping the appropriate gloves, enabling throw mode, and clicking on your target with an empty hand (assuming you're standing and not pulling anything). You will throw yourself at what you clicked, with special results if you hit a carbon/human mob, or any other dense thing failing that. | ||
If you hit a carbon mob, the game will roll a die and tally modifiers for both the tackler and target based on their status (dwarves and the developmentally clumsy are easier to tackle and worse at landing tackles, while giants have bonuses for both for example. Neutral rolls will see both parties take some stamina damage and a few seconds of knockdown, with favorable rolls for a certain party reducing their knockdown time and adding a bit of paralyzing to the loser. Generally, tackling is a disarming tactic and works better if you have backup to protect you and seize the opportunity you created while you're picking yourself up from the ground, rather than a solo tool. If you're a giant or have the special bruiser gloves, though, you can rely on them more for solo takedowns (as long as you don't miss!) | If you hit a carbon mob, the game will roll a die (from 3- to +3) and tally modifiers for both the tackler and target based on their status (dwarves and the developmentally clumsy are easier to tackle and worse at landing tackles, while giants have bonuses for both for example. Neutral rolls will see both parties take some stamina damage and a few seconds of knockdown, with favorable rolls for a certain party reducing their knockdown time and adding a bit of paralyzing to the loser. Generally, tackling is a disarming tactic and works better if you have backup to protect you and seize the opportunity you created while you're picking yourself up from the ground, rather than a solo tool. If you're a giant or have the special bruiser gloves, though, you can rely on them more for solo takedowns (as long as you don't miss!) | ||
There are certain things you can do to shift the odds of getting a better tackle or making someone weaker to your tackles such as making them clumsy (-2), a dwarf (-2), injuring them so they have less than half health (-1), getting them slightly drunk or blurry-drunk (-1 and -3 respectively) or putting multiple wound types on their legs (-0.5 for each wound). On your part, what you can do to increase your odds of getting a good tackle is having gigantism (+2), having wings (+2), wearing riot armor (+2), or being so drunk that you look like a drunken mess or have blurry vision (+1). | |||
Things you can do to defend yourself against tackles better is by being fat (+1), Having no jumpsuit (+2) wearing a modsuit or firesuit (+1) or by wagging your tail as a lizard (+1). To increase your odds of getting up before someone else does after an average tackle, it's recommended to be on nicotine, synaptizine, meth, ephedrine, pump-up or anything that reduces stuns. | |||
Simply put, all negative defense modifiers you have contribute to the tackler's power while adding to your weakness, on top of their own postive modifiers | |||
If, instead, you launch yourself into a dense non-mob, you'll roll a die from 1-100 for what you suffer. The ill effects range from a brief knockdown and negligible brute and stamina damage, to concussions and brain damage, to outright paralyzation in the worst cases. Remember to wear a helmet before you decide to randomly launch yourself headfirst into a wall! | If, instead, you launch yourself into a dense non-mob, you'll roll a die from 1-100 for what you suffer. The ill effects range from a brief knockdown and negligible brute and stamina damage, to concussions and brain damage, to outright paralyzation in the worst cases. Remember to wear a helmet before you decide to randomly launch yourself headfirst into a wall! | ||
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|usedfor = Ghetto tackling. | |usedfor = Ghetto tackling. | ||
|strategy = Tackle. | |strategy = Tackle. | ||
|description = Weaker, uses more stamina, and has a longer self-knockdown than normal grapple gloves, but can be crafted with a pair of fingerless gloves and some [[General_items#Sticky_Tape|sticky tape]]. | |description = Weaker, uses more stamina, gives a -1 to tackles and has a longer self-knockdown than normal grapple gloves, but can be crafted with a pair of fingerless gloves and some [[General_items#Sticky_Tape|sticky tape]]. Mothpeople love these! | ||
}} | }} | ||
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|usedfor = Seeing structural layout, spotting radiation leaks or seeing under floor tiles. | |usedfor = Seeing structural layout, spotting radiation leaks or seeing under floor tiles. | ||
|strategy = Switch between meson, radiation and T-ray scanning when needed. | |strategy = Switch between meson, radiation and T-ray scanning when needed. | ||
|description = The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes | |description = The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. | ||
}} | }} | ||
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|name = Backpack | |name = Backpack | ||
|image = Backpack.png | |image = Backpack.png | ||
|foundin = [[Dorms]] lockers, normal crew members may spawn wearing one | |foundin = [[Dorms]] lockers, normal crew members may spawn wearing one, can also be crafted using cloth | ||
|usedfor = Storing unneeded crap | |usedfor = Storing unneeded crap | ||
|strategy = You're going to want this. It's used for storing stuff, but, keep in mind that a backpack cannot store everything, such as toolboxes and other backpacks. But can generally store everything else. You also have a limited storage space. | |strategy = You're going to want this. It's used for storing stuff, but, keep in mind that a backpack cannot store everything, such as toolboxes and other backpacks. But can generally store everything else. You also have a limited storage space. | ||
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|name = Satchel | |name = Satchel | ||
|image = GSatchel.png | |image = GSatchel.png | ||
|foundin = [[Dorms]] lockers, normal crew members may spawn wearing one | |foundin = [[Dorms]] lockers, normal crew members may spawn wearing one, can also be crafted using cloth | ||
|usedfor = Storing unneeded crap | |usedfor = Storing unneeded crap | ||
|strategy = Functionally identical to the backpack, but it looks more fashionable. | |strategy = Functionally identical to the backpack, but it looks more fashionable. | ||
|description = You put this on your back slot and put items into it. Most jobs have their own variety of satchel. The [[File:Satchel.png]] Leather Satchel works the same as any satchel or backpack. | |description = You put this on your back slot and put items into it. Most jobs have their own variety of satchel. The [[File:Satchel.png]] Leather Satchel works the same as any satchel or backpack. | ||
}} | |||
{{anchor|Messenger Bag}} | |||
{{Item | |||
|bgcolor1 = #D3C5FF | |||
|bgcolor2 = #C4B2FF | |||
|name = Messenger Bag | |||
|image = Messenger_bag.png | |||
|foundin = Normal crew members may spawn wearing one, can also be crafted using cloth | |||
|usedfor = Storing unneeded crap | |||
|strategy = Functionally identical to the backpack and the satchel, but looks different. | |||
|description = You put this on your back slot and put items into it. Most jobs have their own variety of messenger bag. | |||
}} | }} | ||
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Hardsuits can be upgraded to have an integrated jetpack, which works with a gas tank in the suit storage slot. Advanced hardsuits start off with one of these installed. | Hardsuits can be upgraded to have an integrated jetpack, which works with a gas tank in the suit storage slot. Advanced hardsuits start off with one of these installed. | ||
MODsuits can be upgraded to have an Ion Jetpack. | |||
Void Jet Packs may also be found in [REDACTED], which are filled with oxygen. | Void Jet Packs may also be found in [REDACTED], which are filled with oxygen. | ||
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.b = Binary (For AI and cyborgs) | .b = Binary (For AI and cyborgs) | ||
.a = Alien | .a = Alien | ||
.i = Nearby Intercom | |||
.i = Intercom | |||
.h = AI Holopad (For AI) | .h = AI Holopad (For AI) | ||
.o = AI Private (For AI) | .o = AI Private (For AI) | ||
.l = Left Hand | .l = Left Hand Radio | ||
.r = Right Hand | .r = Right Hand Radio | ||
.t = Syndicate/Traitor (For when you have a Syndicate encryption key) | .t = Syndicate/Traitor (For when you have a Syndicate encryption key) | ||
<br> | <br> | ||
Строка 1216: | Строка 1263: | ||
Head of Personnel's headset:<br> | Head of Personnel's headset:<br> | ||
''.c - command | ''.c - command, .v - service'' | ||
Head of Security's headset:<br> | Head of Security's headset:<br> | ||
Строка 1229: | Строка 1276: | ||
Chief Medical Officer's headset:<br> | Chief Medical Officer's headset:<br> | ||
''.c - command, .m - medical'' | ''.c - command, .m - medical'' | ||
Quartermasters's headset:<br> | |||
''.c - command, .u - supply, '' | |||
}} | }} | ||
Текущая версия от 19:08, 18 января 2024
Clothing is what keeps you warm in the winter, let alone in the dead of space. Below are the objects which you can wear.
Short guide to clothes[править | править код]
Inventory[править | править код]
Your character has the following slots that are always available:
- Jumpsuit
- External suit
- Back
- Mask
- Shoes
- Gloves
- Ears
- Glasses
- Hat
Jumpsuit unlocks for you:
- Belt
- Pockets
- ID slot
An external suit unlocks external suit storage.
Contents of your pockets are not visible to others, but if someone tries to empty them you do not get a message unless you move. Pockets can hold tiny and small items. They can also hold mining satchels, despite being normal-sized items.
If you have a storage item in one of your slots, you can click on it to open it. If you want to take it to your hand, drag it to the hand slot with your mouse. You can also drag an item to your character on the map to open it. This will work with a pill bottle in your pocket, for example, or if you have something in your hands.
Damage protection[править | править код]
There are several types of damage in the game. Various pieces of clothing offer protection for the body parts they cover.
- Melee
- Bullet
- Laser
- Energy
- Bomb
- Biological
- Radiation
- Fire
- Acid
Temperature protection[править | править код]
Some pieces of clothing offer protection from high/low temperatures. High-temperature protection is needed when everything is on fire. Low-temperature protection is needed when you are in space or very close to being in space. Items only protect the body parts they cover.
Protection Tags[править | править код]
Clothing and armor may have the phrase "It has a tag listing its protection classes" when examined. The tag will display a damage type and a roman numeral (I-X) indicating in tenths (rounded up) how protected it is from that damage type. Essentially, you can get a basic grasp of its actual protection values by multiplying the numeral by ten. For example, examining a Body Armor's protection classes (with the true values in parenthesis) would look like this:
PROTECTION CLASS
ARMOR (I-X)
EXPLOSIVE III (25)
BULLET III (30)
ENERGY IV (40)
LASER III (30)
MELEE IV (35)
DURABILITY
FIRE V (50)
ACID V (50)
Jumpsuits[править | править код]
Having a jumpsuit is extremely important. Without a jumpsuit, you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise. In addition, jumpsuits now have a full suite of sensors that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Some jumpsuits made to be practical will offer minor protection, which will be noted in their description. For example, the virologist's jumpsuit has minor projections against biohazards, while the Head of Security's suit will have a small amount of protection from blunt trauma. Plasmaman jumpsuits prevent plasmamen from being on fire when worn with a plasmaman helmet.
A bit different from the others is the prisoner's jumpsuit. In addition to its distinctive color, its suit sensors are always on maximum.
You can wash a jumpsuit in a washing machine with a crayon to paint it.
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Headgear[править | править код]
Different kinds of hats for various purposes.
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Masks[править | править код]
Different masks can provide you with oxygen, filter out bad gases and germs, hide your identity or make you look cool.
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Bodywear[править | править код]
These items can be worn over your jumpsuit, giving your protection, or just to dress up nicely.
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Hardsuits[править | править код]
Файл:Paper.png | Removed
As of December 24, 2021, Hardsuits have been removed from the game's code and replaced with MODsuits. This section is archived for historical purposes. |
Hardsuits are coldproof (if powered), pressure-proof, protect from electric arcs (especially when worn with yellow gloves!) and come with a built-in helmet that can be toggled on/off.
Most are flash proof and offer a bit of protection from brute damage, heat and radiation. All types of spacesuits will only keep you warm if its internal cell has power. Charge a spacesuit by keeping it in suit storage or by replacing the cell.
Cell replacement and thermal settings:
- The cell cover can be toggled by alt+clicking (press the button) or using a crowbar (just pry it open) on the suit.
- With the cover open you can remove the cell by using the suit in hand or ctrl+clicking the suit.
- With the cover open you can also use a screwdriver to set the thermal regulator's temperature. The normal range is 20 c to 45 c.
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Shoes[править | править код]
Shoes can look stylish, and they can also help you not go all John McClane on the glass shards.
Certain shoes and boots can be used to store items - for example a knife or an esword.
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Gloves[править | править код]
Can be used to hide fingerprints and protection from certain objects. You can wash gloves with a crayon to change their color.
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Tackling Gloves[править | править код]
These let you tackle people by enabling throw mode and clicking. Results are random.
Click expand for detailed explanation.
Tackles can be launched by equipping the appropriate gloves, enabling throw mode, and clicking on your target with an empty hand (assuming you're standing and not pulling anything). You will throw yourself at what you clicked, with special results if you hit a carbon/human mob, or any other dense thing failing that.
If you hit a carbon mob, the game will roll a die (from 3- to +3) and tally modifiers for both the tackler and target based on their status (dwarves and the developmentally clumsy are easier to tackle and worse at landing tackles, while giants have bonuses for both for example. Neutral rolls will see both parties take some stamina damage and a few seconds of knockdown, with favorable rolls for a certain party reducing their knockdown time and adding a bit of paralyzing to the loser. Generally, tackling is a disarming tactic and works better if you have backup to protect you and seize the opportunity you created while you're picking yourself up from the ground, rather than a solo tool. If you're a giant or have the special bruiser gloves, though, you can rely on them more for solo takedowns (as long as you don't miss!)
There are certain things you can do to shift the odds of getting a better tackle or making someone weaker to your tackles such as making them clumsy (-2), a dwarf (-2), injuring them so they have less than half health (-1), getting them slightly drunk or blurry-drunk (-1 and -3 respectively) or putting multiple wound types on their legs (-0.5 for each wound). On your part, what you can do to increase your odds of getting a good tackle is having gigantism (+2), having wings (+2), wearing riot armor (+2), or being so drunk that you look like a drunken mess or have blurry vision (+1).
Things you can do to defend yourself against tackles better is by being fat (+1), Having no jumpsuit (+2) wearing a modsuit or firesuit (+1) or by wagging your tail as a lizard (+1). To increase your odds of getting up before someone else does after an average tackle, it's recommended to be on nicotine, synaptizine, meth, ephedrine, pump-up or anything that reduces stuns.
Simply put, all negative defense modifiers you have contribute to the tackler's power while adding to your weakness, on top of their own postive modifiers
If, instead, you launch yourself into a dense non-mob, you'll roll a die from 1-100 for what you suffer. The ill effects range from a brief knockdown and negligible brute and stamina damage, to concussions and brain damage, to outright paralyzation in the worst cases. Remember to wear a helmet before you decide to randomly launch yourself headfirst into a wall!
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Eyewear[править | править код]
These items can be worn over your eyes, providing protection, visual information or other things
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Backwear[править | править код]
Different kinds of things which go on your back. Most people will wear a backpack, satchel or dufflebag at all times.
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Belts[править | править код]
Belts are a type of containers that can only hold specific items. They are to not be confused with belt slot of character's inventory. Belts that exist in the game are:
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Earpieces[править | править код]
These little devices are issued to every crew member upon arrival on the station. Every job, no matter how insignificant, gets some form of headset. In order to talk to the station with it simply type say ;(your text here).
Different branches of the station get a unique headset with its own private channel. In order to use this channel type in say .h (your text here). And your message will be broadcast to others with the same type of headset. Note that this does not work on the basic model. You can tell the basic model by its black coloring and lack of label.
All headsets are equipped with a standard encryption key used for the common channel. Screwdrivers can be used to remove the encryption keys and use them in a different headset. All department headsets come with two keys. Use your headset in hand to manually enable or disable keys, or change your default channel.
Here is a list of channels and how to access them. Examining your headset also shows you all possible channels. # and . can be used instead of :
.c = Command .s = Security .e = Engineering .u = Supply .m = Medical .n = Science .v = Service
Using .h will connect you with your default department's channel.
Other uses:
.b = Binary (For AI and cyborgs) .a = Alien .i = Nearby Intercom .h = AI Holopad (For AI) .o = AI Private (For AI) .l = Left Hand Radio .r = Right Hand Radio .t = Syndicate/Traitor (For when you have a Syndicate encryption key)
See Radio channels.
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