Guide to robotics: различия между версиями

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imported>Dragomagol
(Changed to reflect Phazon and Odysseus not having armor plates/carapace)
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Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, and stocky exosuits.
{{Needs revision
|reason = Требуется до конца сделать перевод статьи и починить картинки с гифками.
}}


[[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay]]]]<br>


==[[Exosuit Fabricator]]s==
Ты [[Roboticist|Робототехник]]? Это руководство объяснит как создавать и править по своему разумению [[Cyborg|Киборгов]], ботов, [[MODsuits|МОДсьюты]], и огромные Экзокостюмы.
These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules.
Remember to sync these with the R&D servers frequently for new equipment designs and increased production speeds.


If one (or more) of the Exosuit Fabricators gets stuck at updating from R&D servers, use a screwdriver on it and then crowbar that fucker!
[[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay]]]]
Remove any metal/glass sheets and then put all the components back into the machine frame, use a screwdriver at the end to reassemble the Exosuit Fabricator.


====[[File:Generic_borg.png|64px]] [[Cyborg]]s====
==[[Exosuit Fabricator|Exosuit Fabricators (Фабрикаторы Экзокостюмов)]]==
Это основные машины, используемые в  [[Robotics|Робототехнике]], с их помощью вы можете создавать компоненты для Киборгов, экзокостюмов,ботов, МОДсьютов, в том числе и улучшения для них. .
Не забывайте синхронизировать фабрикаторы с серверами РНД для доступа к новому и улучшенному снаряжению.


Total Part Cost: 100000 [[File:Metal.png|Metal]]
Если один (и более) фабрикаторов зависис во время обновления РНД серверов, воспользуйся отвёрткой и отхуярь ломом этого подонка!
Убери весь метал,стекла и компоненты из рамы, а затем впихни их обратно., в конце воспользуйся отвёрткой для создания фабрикатора экзокостюмов
 
====[[File:Generic_borg.png|64px]] [[Cyborg|Киборги]]====
 
Итоговая цена: 100000 [[File:Metal.png|Metal]]


{| style="background-color:#EEEEEE" width="300"
{| style="background-color:#EEEEEE" width="300"
!Requires
!Требования
|-
|-
|1 x each Cyborg part (made with the [[Exosuit Fabricator]])<br>
|1 x Каждой части киборга (Производится с помощью [[Exosuit Fabricator|Фабрикатора Экзокостюмов]])<br>
2 x [[File:Flash.gif|Flash]] ([[Exosuit Fabricator]])<br>
2 x [[File:Flash.gif|Flash]] ([[Exosuit Fabricator|Фабрикатор Экзокостюмов]])<br>
1 x [[File:CableCoils.png|Cable Coil]]<br>
1 x [[File:CableCoils.png|Cable Coil]]<br>
1 x [[File:Power_cell.png|Power Cell]] (preferably at least High-Capacity)<br>
1 x [[File:Power_cell.png|Power Cell]] (желательно с большей вместимостью)<br>
1 x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] OR positronic brain OR B.O.R.I.S. module
1 x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] Или позитронный мозг ИЛИ Модуль Б.О.Р.И.С


|}
|}




The [[Cyborg]] is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists.


Assuming you already have the necessary components:
Создание [[Cyborg|Киборгов]] есть основная часть работы робототехника. Их обязанности разнятся от улучшения жизни экипажа с помощью улучшения киборгов до предотвращения убийства всех сбойным [[AI|ИИ]] . Каждый киборг следует законам ИИ, да способен выбирать кому подчиниться в случае наличия двух и более ИИ.
# [[File:Power_cell.png|Power Cell]] Insert a charged power cell into the cyborg's chest
 
# [[File:CableCoils.png|Cable Coil]] Insert a coil of wire into the cyborg's chest
Допустим, что вы уже обладаете всеми необходимыми компонентами:
# [[File:Flash.gif|Flash]] Insert two flashes in the cyborg's head (one for each eye socket)
# [[File:Power_cell.png|Power Cell]]Вставьте заряженную батарею в корпус киборга
# For final assembly, take each component and apply it to the cyborg endoskeleton
# [[File:CableCoils.png|Cable Coil]] Вставьте провода в корпус киборга
# [[File:Multitool.png|Multitool]] Multitools can be used to give cyborgs names. Simply apply the multitool before the brain is installed. Note that calling a borg 'PenisShitter 5000' will not net you any new friends, however.  
# [[File:Flash.gif|Flash]] Вставьте 2 вспышки в голову киборга
# [[File:Brain.png|Brain]] Once it's complete, it's time for the brain. [[Surgery#Brain_Removal|See here how to remove your volunteer's brain.]] (If the brain has been removed from the head without surgery, you will need to pour [[Guide_to_chemistry#Mannitol|mannitol]] on it to fix it)
# Для завершения сборки киборга присоедините к эндоскелету все необходимые части
# [[File:MMI.png|MMI]] Now put the brain into your [[MMI]], and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the [[Morgue]] (or throw it down the disposals because ROBOTICS!). If when you insert the MMI into the cyborg it says "This MMI does not seem to fit." it means the user is job banned from cyborg.
# [[File:Multitool.png|Multitool]] Для того, чтобы дать киборгу имя используется мультитул. Для изменения имени просто кликните мультитулом по киборгу пока не вставлен Позитронный мозг или MMI. Учтите, что задавая названия киборгам по типу 'PenisShitter 5000' вы усугубляете своё положение в реальном обществе.
# Instead of a brain, you can insert a positronic brain (controlled by a ghost) or B.O.R.I.S. module (controlled by the AI) into the cyborg as well.
# [[File:Brain.png|Brain]] Как только каркас киборга будет завершен вам нужно будет вставить мозг. [[Surgery#Brain_Removal|Здесь вы можете посмотреть как вырезать мозг из вашего пациента]] (Если мозг был вытащен из тела без использования хирургии, то его необходимо полить маннитолом)
# [[File:MMI.png|MMI]] Теперь поместите мозг в  [[MMI]], а затем MMI в каркас киборга. Поздравляем, ваш киборг завершен. Засуньте безмозглое тело в мешок для трупа и доставьте его в морг [[Morgue|Морг]] (Или выкиньте его в мусорку потому что вы РОБОТОТЕХНИК!!). Если вы запихиваете MMI в киборга, да высвечивается надпись "This MMI does not seem to fit.", то это значит что человек имеет джоббан на киборгов.
# MMI можно заменить позитронным мозгом (Создаёт роль для призраков) или модулем Б.О.Р.И.С (Контроллируется ИИ).


==Cyborg Maintenance==
==Уход за киборгами==
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:
В самом начале ремонта киборга вы должны открыть его панель; Чтобы открыть эту панель вам нужно:  
#[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel
#[[File:Id_regular.png]] Использовать ID Карту, [[File:Emag.png]] [[Emag|ЕМАГнуть]] это аль просто попросить киборга открыть его панель
#[[File:Crowbar.png]] Use a Crowbar to open the cover.
#[[File:Crowbar.png]] Воспользуйтесь ломом для открытия каркаса
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:
#[[File:Crowbar.png]] Use a Crowbar to close the cover.
#[[File:Crowbar.png]] Use a Crowbar to close the cover.
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel.
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel.


===Cyborg Repairs===
===Ремонт Киборгов===
Cyborgs will often come to you for repairs if damaged.
Для ремонта механических повреждений (brute):
 
# [[File:Welder.png]][[Welding Tool|Воспользуйтесь Сваркой]] на них
For brute damage:
Для ремонта физических повреждений (burn):
# [[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents.
# Разблокируйте и откройте панель киборга
For burn damage:
# [[File:Hud-hands.gif]] Пустой рукой возьмите батарею из киборга.
# Unlock and open the Cyborg's cover.
# [[File:Screwdriver_tool.png]] Воспользуйтесь Отвёрткой для доступа к проводке.
# [[File:Hud-hands.gif]] Use an Empty Hand to remove the battery.
# [[File:CableCoils.png|Cable Coil]] Кликните проводами для починки микросхем. Вам, скорей всего, придётся нажать пару раз для полного ремонта.
# [[File:Screwdriver_tool.png]] Screwdriver to expose wiring.
# [[File:Screwdriver_tool.png]] Воспользуйтесь Отвёрткой для скрытия проводов.
# [[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once.
# Вставьте батарею.
# [[File:Screwdriver_tool.png]] Screwdriver to hide wiring.
# Закройте панель киборга и заблокируйте её.
# Re-insert the old battery or insert a new one.  
Инженерные киборги могут производить авторемонт, а так же лечить своих собратьев-киборгов. Они не могут вылечить физические повреждения, поскольку они не могут достать батарейку.
# Close the cover and lock the Cyborg.  
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.


===Cyborg Batteries===
===Батареи Киборгов===
You will often see at least one Cyborg come to your assembly line to ask for an upgrade.
Для замены батареи:


# Unlock and open the Cyborg's cover.
# Разблокируйте и откройте панель киборга.
# [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery.
# [[File:Hud-hands.gif]] Пустой рукой возьмите батарею из киборга
# [[File:Power_cell.png]] Insert a New Battery.
# [[File:Power_cell.png]]Вставьте новую батарею.
# Close the cover and lock the Cyborg.  
# Закройте панель киборга и заблокируйте её.


===Cyborg Radios===
===Радио Киборгов===
Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.
Киборгам могут быть установлены дополнительные ключи шифрования.
# Unlock and open the Cyborg's cover.
# Разблокируйте и откройте панель киборга.
# [[File:Encryption_key.png]] Insert a New Encryption Key (or Screwdriver to remove the current Key).
# [[File:Encryption_key.png]] Вставьте новый ключ шифрования (Encryption Key), аль воспользуйтесь отвёрткой для удаления старого.
# Close the cover and lock the Cyborg.
# Заблокируйте и закройте панель киборга.


===Reviving Cyborgs===
===Возрождение Киборгов===
A cyborg that has failed but not been turned into scrap can be repaired back to working order.
Если киборг не превратился в буквально груду металлолома, но при этом не перемещается и не открывает шлюзы в бриг каждому ассистенту, то его можно спасти.
# Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).
# Создайте Модуль Аварийной Перезагрузки (Emergency Restart Module) на фабрикаторе экзокостюмов (во вкладке Cyborg Upgrade Modules).
# Repair the Cyborg with a welder and/or replace wires.
# Почините киборга с помощью сварочного аппарата аль замените ему провода.
# Unlock and open the Cyborg's cover.
# Разблокируйте и откройте панель киборга.
# [[File:Circuitboard.png]] Insert the Emergency Restart Module.
# [[File:Circuitboard.png]] Вставьте Модуль Аварийной Перезагрузки (Emergency Restart Module)
# Close the cover and lock the Cyborg.
# Закройте панель и заблокируйте киборга.


===Upgrading Cyborgs===
===Улучшение киборгов===
# Unlock and open the Cyborg's cover.
# Разблокируйте и откройте панель киборга.
# [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).
# [[File:Circuitboard.png]] Вставьте модуль улучшения (или emag для взлома).
# Close the cover and lock the Cyborg.
# Заблокируйте и закройте панель киборга.


===Resetting Cyborg models===
===Сброс Модели Киборга===
For info on how to reset a cyborg's model, check out the [[Hacking#Cyborgs|Guide to Hacking]].
Для информации насчет этого проверьте данное руководство. [[Hacking#Cyborgs|Guide to Hacking]].


===Deconstructing Cyborgs===
===Разборка Киборга===
Cyborgs can be deconstructed to remove their MMI and get their parts back.
Киборги могут быть разобраны для получения MMI.
# Unlock and open the Cyborg's cover.
# Разблокируйте и откройте панель киборга.
# [[File:Hud-hands.gif]] Use an Empty Hand to remove battery.
# [[File:Hud-hands.gif]] Пустой рукой возьмите батарею
# [[File:Screwdriver_tool.png]] Screwdriver to open wiring.
# [[File:Screwdriver_tool.png]] Воспользуйтесь отвёрткой для доступа к проводке
# [[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on.
# [[File:Wirecutters.png]] Обрежьте все провода покамест индикатор '''lockdown''' не будет активен
# [[File:Wrench.png]] Wrench to disassemble.
# [[File:Wrench.png]] Воспользуйтесь гаечным ключем для окончательной разборки
(Alternatively, for steps 4 and 5, you can use a Robotics console)
(Для 4 и 5 шага вы можете использовать консоль робототехники)


=== Upgrades ===
=== Список улучшений ===
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.


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!Materials to produce<br>(unupgraded fabricator)
!Materials to produce<br>(unupgraded fabricator)
|-
|-
!Cyborg Reclassification Module
!Cyborg Reclassification Board
|Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg.
|Позволяет переименовывать киборгов. Используйте это в руке для того, чтобы задать имя, а затем кликните этим на киборга.
|35000 Metal
|5000 Iron
|-
|-
!Cyborg Emergency Restart Module
!Cyborg Emergency Reboot Module
|Used to force a restart of a disabled-but-repaired borg, bringing it back online.<br>
|Используется для включения нефункционирующего киборга.
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life.  
Важный модуль! Это позволит вам вернуть к "жизни" киборга, но только если он не раздолбан.
|60000 Metal, 5000 Glass
|20000 Iron, 5000 Glass
|-
|-
!Borg Expander
!Borg Expander
|A cyborg resizer, it makes a cyborg huge.
|Увеличивает размер киборга
|200000 metal, 5000 titanium
|200000 Iron, 5000 titanium
|-
|-
!Cyborg Ion Thrusters Module
!Ion Thruster Upgrade
|An ion-powered thruster system that works like a jetpack for movement in no gravity.
|Аналог джетпака для киборгов; питается электоэнергией их батареи
|80000 Metal, 6000 Glass, 6000 Uranium
|10000 Iron, 6000 Glass, 5000 Plasma, 6000 Uranium
|-
|-
!Cyborg Self-Repair Module
!Cyborg Self-Repair Module
|Allows the cyborg to slowly repair iteself over time, increasing power consumption.
|Данный модуль позволяет киборгу производить авторемонт. Во время работы повышает затраты энергии
|15000 Metal, 15000 Glass
|15000 Iron, 15000 Glass
|-
|-
!Illegal Equipment Modules
!Illegal Equipment Module
|Enables illegal modules, the same that are enabled when cyborgs are emagged.<br>
|Делает нелегальные модули киборга доступными без ЕМАГ'а
Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct [[Syndicate Items]]!!)
Можно получить лишь через админские выкрутасы аль изучив что-то незаконное. (Разберите что-то из  [[Syndicate Items|Инвентаря Джона Синдиката]]!!)
|10000 Metal, 15000 Glass, 10000 Diamond
|15000 Iron, 15000 Glass, 10000 Diamond
|-
|-
!Circuit Manipulation Apparatus
!Circuit Manipulation Apparatus
|An engineering cyborg upgrade allowing for manipulation of circuit boards.
|Улучшение инженерного киборга. Позволяет ему взаимодействовать с микросхемами (circut)
|2000 Metal, 500 Titanium
|2000 Iron, 500 Titanium
|-
|-
!Engineering Cyborg RPED
!Engineering Cyborg RPED
|A rapid part exchange device for the engineering cyborg.
|Модуль, добавляющий инженерному киборгу RPED устройство
|10000 Metal, 5000 Glass
|10000 Iron, 5000 Glass
|-
|-
!Cyborg Diamond Drill
!Mining Cyborg Diamond Drill
|Upgrades a mining cyborg's drill to be faster.
|Ускоряет дрель киборга-шахтёра
|10000 Metal, 2000 Diamond
|10000 Iron, 6000 Glass, 2000 Diamond
|-
|-
!Cyborg Ore Satchel of Holding
!Mining Cyborg Satchel of Holding
|Upgrades a mining cyborg's satchel to hold infinite minerals.
|Увеличивает вместимость сумки шахтёра-киборга до бесконечности
|10000 Metal, 250 Gold, 500 Uranium
|10000 Iron, 2000 Gold, 1000 Uranium
|-
|-
!Cyborg Lava-proof Tracks
!Mining Cyborg Lavaproof Chassis
|Allows a mining cyborg to walk over lava undamaged.
|Позволяет шахтёру-киборгу спокойно проходить через лаву.
|8000 Metal, 10000 Plasma
|10000 Iron, 4000 Plasma, 5000 Titanium
|-
|-
!Medical Cyborg Crew Pinpointer
!Medical Cyborg Crew Pinpointer
|A crew pinpointer module for the medical cyborg. Also permits remote access to the crew monitor.
|Модуль Crew Pinpointer ( Указывает на определенного члена экипажа).Так же добавляет медицинскому киборгу возможность просматривать монитор здоровья экипажа.
|15000 Metal, 500 Glass
|1000 Iron, 500 Glass
|-
|-
!Cyborg Piercing Hypospray
!Cyborg Piercing Hypospray
|Allows cyborg hyposprays to pierce through thick clothing and hardsuits.
|Позволяет гипоспрею киборга прорывать покров толстой одежды аль МОДсьютово и хардсьютово покрытие
|15000 Metal, 15000 Glass, 10000 Titanium, 5000 Diamond
|15000 Iron, 15000 Glass, 5000 Titanium, 3000 Diamond
|-
|-
!Medical Cyborg Defibrillator
!Medical Cyborg Defibrillator
|Gives a Medical Cyborg a [[Medical_items#Defibrillator|defibrillator]]. You can also insert an ordinary defibrillator [[File:Defib.png]] instead, for the same upgrade.
|Дарит медицинскому киборгу дефибриллятор. Вы так же можете установить обычный дефибрилятор [[File:Defib.png]] для идентичного улучшения
|15000 Metal, 15000 Glass, 10000 Silver, 10000 Gold, 5000 Titanium, 5000 Diamond
|8000 Iron, 5000 Glass, 4000 Silver, 3000 Gold
|-
|-
!Beaker Storage Apparatus
!Beaker Storage Apparatus
|A supplementary beaker storage apparatus for medical cyborgs.
|Дополнительное хранилище мензурок для медицинског окиборга
|2000 Metal, 2250 Glass
|2000 Iron, 2250 Glass
|-
|-
!Medical Cyborg Surgical Processor
!Medical Cyborg Surgical Processor
|Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synced on it. These surgeries can then be performed by the cyborg anywhere.  
|Даёт знания киборгу о продвинутых операциях. Эти операции могут быть произведены киборгом в любой момент.
|5000 Metal, 4000 Glass, 4000 Silver
|5000 Iron, 4000 Glass, 4000 Silver
|-
|-
!Medical Cyborg Expanded Hypospray
!Medical Cyborg Expanded Hypospray
|Adds [[Cyborg#Quick_reference_to_mediborg_chems|new chemicals]] to a Medical Cyborg's hypospray.
|Добавляет [[Cyborg#Quick_reference_to_mediborg_chems|Новые химикаты]] Гипоспрею киборга
|15000 Metal, 15000 Glass, 5000 Plasma
|15000 Iron, 15000 Glass, 8000 Plasma, 8000 Uranium
|-
|-
!Rapid Disabler Cooling Module
!Rapid Disabler Cooling Module
|Increases the recharge rate of security cyborg disablers. (''Secborgs are no longer in game. Instead there are peacekeeper cyborgs.'')
|Уменьшает продолжительность зарядки станнера
|80000 metal, 6000 glass, 2000 gold, 500 diamond
|20000 Iron, 6000 Glass, 2000 Gold, 2000 Diamond
|-
!Janitor Cyborg Trash Bag of Holding
|Значительно увеличивает вместимость сумки мусора для уборочного киборга
|2000 Gold, 1000 Uranium
|-
!Janitor Cyborg Advanced Mop
|Продвинутая самооплодотворяющая швабра для уборочного киборга
|2000 Iron, 2000 Glass
|-
|-
!Experimental Push Broom
!Experimental Push Broom
|An experimental push broom used for efficiently pushing refuse.
|Экспериментальная швабра толкания, позволяющая толкать толкаемое.
|4000 iron, 500 glass
|4000 Iron, 500 Glass
|-
|-
!Plating Repair Tool
!Plating Repair Tool
|Gives janitor cyborgs a tool that can repair damaged floor tiles.
|Дарует киборгу-уборщику инструмент, позволяющий менять повреждённые тайлы
|2500 iron, 750 glass
|2500 Iron, 750 Glass
|-
|-
!Clown Module
!Clown Module
|The borg module picker (Clown) allows you to to turn a cyborg into a clown. This is how you create a [[Cyborg#Clown|Clown]] cyborg.
|Позволяет вам превратить киборга в клоуна. Именно так создаётся [[Cyborg#Clown|Клоунский]] киборг
|15000 iron, 15000 glass, 1000 bananium
|15000 Iron, 15000 Glass, 1000 Bananium
|}
|}


Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.
Киборги шахтёры так же могут быть улучшены с помощью модкитов КА


==Surgery==
==Хирургирование для робототехника==


To initiate most surgeries, first place [[File:Drapes.png|Drapes]]'''drapes''' over the part of the body you are operating on.
Для того, чтобы начать большинство операций вам сперва нужно кликнуть [[File:Drapes.png|Drapes]]'''drapes''' по части тела, на коей вы собираетесь оперировать


===Removing Brains===
===Вырезание мозга===


{|
{|
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
| style="width: 400px;" |'''Procedure'''||Подпольные аналоги
|-
|-
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)
|-
|-
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': втянуть кожу||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|-
|-
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Распилите, не обращая внимание на кости||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)
|-
|-
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Зажмите отверстия.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|-
|-
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Сделайте надрез||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)
|-
|-
|Step 6: [[File:Hemostat.png|Hemostat]] '''Hemostat''': remove the brain.||[[File:Crowbar.png|Crowbar]] (55%)
|Step 6: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Уберите мозг||[[File:Crowbar.png|Crowbar]] (55%)
|-
|-
|Step 7: [[File:MMI.png]]Have an MMI in hand.
|Step 7: [[File:MMI.png]] Возьмите в руки MMI
|-
|-
|Step 8: Click to remove the brain.
|Step 8: Кликните для извлечения мозга
|
|-
|-
|}
|}


Despite what some old-timer Roboticists may tell you, <b>DO NOT JUST TAKE THE BONESAW AND CUT THEIR HEAD OFF WITHOUT SURGERY.</b> Removing a brain without surgery will damage it and may result in the immediate death of the brain.
Не смотря на любые доводы робототехников, уже покрывшихся сединой, '''НИКОГДА НЕ РАСПИЛИВАЙТЕ ОДНОЙ ЛИШЬ ПИЛОЙ ЧЕРЕП -- ВЫ ПРОСТО УБЬЁТЕ МОЗГ!!''' Убрав мозг без необходимой хирургии, вы нанесёте ему большой вред и придётся очень много плакать. А робототехник, по закону жанра, уже к 20 минуте должен состоять на 95% стали, да железы, что производят слёзы, у него в этот момент должны будут отсутствовать.


In case this happens, you will need to ask the [[Chemist]] to make some [[Mannitol]] to fix it. Once you have a beaker of it, just splash it on the brain and it should be good to go. You can always examine the brain to see if it is still damaged.
Если вы всё же распилили череп в обход нормальной процедуры, то обратитесь к химикам [[Chemist|Химикам]] за некоторой партией [[Mannitol]] для исправления этого казуса. Когда у вас в руках окажется мензурка или бутылочка с маннитолом, то вам будет достаточно всего лишь вылить содержимое на мозг. Он, в теории, если, конечно, там маннитол, а не, например, серная кислота, оживёт. Вы можете проверить состояние мозга ,осмотрев его через кнопку SHIFT.




If a head is not attached to a body, you can simply use a [[File:Scalpel.png|Scalpel]]scalpel or some other slicing/cutting item on it to cut the brain out. No need for drapes or table.
Коли голова не приклеена к туловищу, то вы можете просто использовать [[File:Scalpel.png|Scalpel]] скальпель  или любой другой  режущий предмет для открытия черепной коробки.  


=== Limb Augmentation ===
=== Аугментация конечности ===


Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.<br> Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.
Заменяет органическую конечность на '''-нормальную!'''-, т.е синтетическую, стальную конечность. Аугментации могут быть подвержены: '''Туловище, Голова, конечности локомоции и интеракции с миром'''. Аугментировав туловище вы не испытываете никаких удобств от аппендицита или поселившейся внутри вас личинки ксеноморфа.<br>Стальные конечности значительно прочнее органики. Их "лечение" сравнимо с лечением киборгов. Тупой урон - сваркой, термический урон - проводами.ЕМП импульсы будут наносить урон аугментированным людям


[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]


''We can rebuild him. We have the technology.''
''I never asked for this.''


[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs or arms'''
[[File:Hud-target.gif|Target]] '''Применяется на: Голове, туловище, ногах, руках.'''


{|
{|
Строка 249: Строка 262:
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
|-
|-
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|-
|-
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|-
|-
|colspan="2"|Step 4: '''Cyborg limb''': augment the limb.
|colspan="2"|Step 4: '''Cyborg limb''': augment the limb.
Строка 278: Строка 291:
!Requires
!Requires
|-
|-
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm<br>
|1 x [[File:Cyborg_right_arm.png]] Borg Arm (left or right)<br>
1 x [[File:SMed.png|Med-kit]] (EMPTY, any color)<br>
1 x [[File:SMed.png|Med-kit]] (EMPTY, any color)<br>
1 x [[File:Healthanalyzer.png|Health Analyzer]]<br>
1 x [[File:Healthanalyzer.png|Health Analyzer]] or [[:File:First aid analyzer.png|First aid analyzer]]<br>
1 x [[File:Prox_Sensor.png|Proximity Sensor]]
1 x [[File:Prox_Sensor.png|Proximity Sensor]]
|}
|}


# Attach the Borg Arm (left or right, doesn't matter) to an empty [[Med-kit]]. Color of the Med-kit doesn't matter, although it will affect the colour of the Medbot.
# Attach the Borg Arm (left or right, doesn't matter) to an empty [[Med-kit]]. The color of the Med-kit determines what damage it will heal, as well as its future color (white and pink kits are both for brute dmg).
# You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your [[Pen]] in the other hand and clicking on it, if you wish.
# You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your [[Pen]] in the other hand and clicking on it, if you wish.
# Add a [[Medical Analyzer]].
# Add a [[Medical Analyzer]].
Строка 292: Строка 305:
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.


To make:
To manufacture:


{| style="background-color:#EEEEEE" width="300"
{| style="background-color:#EEEEEE" width="300"
Строка 325: Строка 338:


====[[File:Firebot.gif|64px]] Firebot====
====[[File:Firebot.gif|64px]] Firebot====
This lil guy will scoot around and try his best to extinguish burning people and gases around him.
This lil' guy will scoot around and try his best to extinguish burning people and gases around him.
If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn't on fire.
If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn't on fire. Firebots retain full movement in space, and automatically dispense Firefighting Foam in a small radius around them in low-pressure conditions.


To manufacture:
To manufacture:
Строка 342: Строка 355:
# [[File:Fire_Helmet.png]] Add a [[Fire Helmet]]. [[File:Firebot_assembly2.png]]
# [[File:Fire_Helmet.png]] Add a [[Fire Helmet]]. [[File:Firebot_assembly2.png]]
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.


====[[File:Honkbot.png|HONK HONK|64px]] [[Honkbot]]====
====[[File:Honkbot.png|HONK HONK|64px]] [[Honkbot]]====
It's annoying and useless, but the clown might bug you to make one of these in absence of a H.O.N.K. mech. God forbid if a traitor [[Emag|emags]] the thing.
Annoying and useless, now with cuffing abilities. The clown might bug you to make one of these in absence of a H.O.N.K. mech. Can be of use to [[Security]] if there's no supplies for a [[Securitron]]. God forbid if a traitor [[Emag|emags]] the thing or if ''anyone'' puts a PAI into one.


To manufacture:
To manufacture:
Строка 363: Строка 375:
# Add a [[Proximity Sensor]].
# Add a [[Proximity Sensor]].
# Add a Bike Horn
# Add a Bike Horn
====[[File:Vibebot.png|64px]] Vibebot====
It's just out here vibing.
To manufacture:
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|2 x [[File:Light_Bulb.png|Light bulb]]<br>
1 x [[File:Cyborg_head.png|Cyborg head]]<br>
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
1 x [[File:Crayon.png|Crayon]]<br>
|}
# Gather up the building materials.
# Use the crafting menu to assemble.


====[[File:Hygienebot.gif|64px]] Hygienebot====
====[[File:Hygienebot.gif|64px]] Hygienebot====
Flying bot which showers people covered in blood, with force if necessary.  
Flying bot which showers people covered in blood, with force if necessary. Showers people in fire if [[Emag]]<nowiki/>ed


To manufacture:
To manufacture:
Строка 471: Строка 500:


====[[File:Generic drone.png|64px]] [[Drone|Drone]]====
====[[File:Generic drone.png|64px]] [[Drone|Drone]]====
'''Note that Drones are currently admin spawn only, outside of the three derelict drones.'''
A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.
A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.


# [[File:Droneshell.png|Drone Shell]] Build a drone shell from the Drone Shell Fabricator by inserting glass and metal.
# [[File:Droneshell.png|Drone Shell]] Build a drone shell from the Exosuit Fabricator.


That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.
That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.


==Exosuits==
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.


With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them!
====[[File:Vimbot.png|64px]] Vim====
Minature little mecha for sentient small animals, such as pets, to ride around in. Comes with headlights, and the ability to chime or buzz (in case you can't speak galactic common).


===List of Exosuits===
Non-sentient animals cannot pilot it.
The current list of exosuits is as follows.
----
====[[File:Ripley_MK-I.png|64px]] Ripley APLU====


'''Equipment slots''': 6
To manufacture:
 
'''Movement speed''': Fast.
 
'''Special abilities''': Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.
 
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*.
 
'''Integrity:''' 200
 
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don't expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools.
 
While it lacks the Firefigher's lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.
 
<nowiki>*</nowiki>The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.
 
{| style="background-color:#EEEEEE" width="370"
!Requires
|-
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]
10 x Metal rods<br>
5 x Metal sheets [[File:Metal.png|Metal]]<br>
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]<br>
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]<br>
Higher tier = less power consumption.<br>
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]<br>
Higher tier = better EMP resistance.<br>
1 x [[File:CableCoils.png|Cable Coil]]<br>
1 x [[File:Power_cell.png|Power Cell]]
|}
 
 
'''Construction steps''':
# Build all of the Ripley parts using the Exosuit Fabricator.
# Attach all of the parts to the Ripley chassis
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Power_cell.png|Power Cell]] Power Cell
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Metal.png|Metal]] 5 pieces of Metal
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Rods.png|Plasteel]] 10 metal Rods
# [[File:Welder.png|Welding Tool]] Welding Tool
----
 
====[[File:Ripley.png|64px]] Ripley APLU MK-II====
'''Equipment slots''': 6
 
'''Movement speed''': Slow.
 
'''Special abilities''': Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.
 
'''Armor''': 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb, 70 rad, 100 fire, 100 acid. 30.000°K max temperature.
 
'''Integrity:''' 250
 
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that's often used for construction, break&entry or fighting Blobs.
 
The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.
 
{| style="background-color:#EEEEEE" width="370"
!Requires
|-
|Minerals: 10.000[[File:Metal.png|Metal]] 10.000[[File:Plasmadone.png|Plasma]]
1 x Ripley APLU MK-I [[File:Ripley_MK-I.png|Ripley MK-I]]
|}
 
[[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.<br>'''Once converted to the MK-II design, the exosuit cannot be restored to MK-I.'''
----
 
====[[File:Clarke_front.png|64px]] Clarke ====
 
'''Equipment slots''': 7
 
'''Movement speed''': Fast.
 
'''Special abilities''': Completely storm, fire and lavaproof. Displays an advanced diagnostic HUD to the pilot. Has an unremovable internal ore box (empty the ore box with the "view stats" menu).
 
'''Armor''': 20 melee, 10 bullet, 20 laser, 10 energy, 60 bomb, 70 rad, 100 fire, 100 acid. 65.000°K max temperature.
 
'''Integrity:''' 200
 
'''Description:''' A fast moving, fireproof exosuit with lavaproof treads and ash storm protection. Suitable for exploring [[Lavaland]]. Cannot strafe. Like with most exosuits it needs some research to unlock. Replaced the [[#Firefighter_APLU|Firefighter APLU]].
 
{| style="background-color:#EEEEEE" width="700"
!Requires
|-
|* Minerals: 76.000[[File:Metal.png|Metal]] 17.500[[File:Glass.png|Glass]]
* 4 x [[Guide_to_construction#Conveyor_Belt|Conveyor belts]] [[File:ConveyorBelt.png|32px]] (from autolathe or engineering/science protolathe)<br>
* 5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]<br>
* 5 x Gold sheets [[File:Gold_bar.png|Gold]]<br>
* 1 x Clarke Central Control module (Exosuit Board) [[File:Mech_central_control.png]] (from department circuit imprinter (Science))<br>
* 1 x Clarke Peripherals Control module (Exosuit Board) [[File:Mech_peripherals.png]] (from department circuit imprinter (Science))<br>
* 1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]<br>
** Higher tier = less power consumption.<br>
* 1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]<br>
** Higher tier = better EMP resistance.<br>
* 1 x [[File:CableCoils.png|Cable Coil]]<br>
* 1 x [[File:Power_cell.png|Power Cell]]
|}
 
'''Construction steps''':
# Create an Exosuit Chassis ("Clarke") using the Exosuit Fabricator.
# Create the torso, head, left arm and right arm of the Clarke using the Exosuit Fabricator.
# Assemble all of the Clarke parts to the Exosuit Chassis ("Clarke").
# [[File:ConveyorBelt.png|32px]] Add 4x [[Guide_to_construction#Conveyor_Belt|conveyor belts]]
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
# [[File:Circuitboard.png|Clarke Central Control Module]] Clarke Central Control Module (from circuit imprinter)
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Clarke Peripherals Control Module ]] Clarke Peripherals Control Module (from circuit imprinter)
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Power_cell.png|Power Cell]] Power Cell
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Gold_bar.png|Gold]] 5 pieces of Gold
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
 
====[[File:Firefighter.png|64px]] <s>Firefighter APLU</s> (removed)====
{{Anchor|Firefighter APLU}}Firefighter APLU was removed in March, 2020 and replaced with [[#Clarke|Clarke]].
 
<div class="toccolours mw-collapsible mw-collapsed">
Click expand for outdated construction steps and other information.
<div class="mw-collapsible-content">
 
'''Equipment slots''': 5
 
'''Movement speed''': Slow.
 
'''Special properties''': Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat- and lavaproof.
 
'''Armor''': 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature.
 
'''Integrity:''' 250
 
'''Description:''' The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley's big brother that has significantly improved armor and can walk on lava unscathed.
 
Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying [[Megafauna]] - miners love it!
 
{| style="background-color:#EEEEEE" width="370"
!Requires
|-
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]
15 x Plasteel sheets [[File:Metal_r.png|Plasteel]]<br>
5 x Metal sheets [[File:Metal.png|Metal]]<br>
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]<br>
1 x Firesuit [[File:Firesuit.png|Firesuit]]<br>
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]<br>
Higher tier = less power consumption.<br>
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]<br>
Higher tier = better EMP resistance.<br>
1 x [[File:CableCoils.png|Cable Coil]]<br>
1 x [[File:Power_cell.png|Power Cell]]
|}
 
'''Construction steps''':
# Create a Firefighter APLU chassis using the Exosuit Fabricator.
# Create all parts of the Ripley APLU except for the chassis.
# Assemble all of the Ripley parts to the Firefighter chassis.
# [[File:Firesuit.png|Firesuit]] Add a Firesuit
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&D]] or [[QM]])
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&D]] or [[QM]])
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Power_cell.png|Power Cell]] Power Cell
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
----
</div>
</div>
 
====[[File:Odysseus.png|64px]] Odysseus====
 
'''Equipment slots''': 3
 
'''Movement speed''': Fast.
 
'''Special abilities''': Can use unique medical equipment. Displays an advanced medical HUD to the pilot.
 
'''Armor''': 20 melee, 10 bullet. 25.000°K max temperature.
 
'''Integrity:''' 120
 
'''Description:''' A fast, lightly armored exosuit that can use unique medical equipment.
 
Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.
 
{| style="background-color:#EEEEEE" width="370"
!Requires
|-
|Minerals: 74.000[[File:Metal.png|Metal]] 10.000[[File:Glass.png|Glass]]
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]<br>
5 x Metal sheets [[File:Metal.png|Metal]]<br>
2 x Odysseus circuit boards [[File:Circuitboard.png]]<br>
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]<br>
Higher tier = less power consumption.<br>
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]<br>
Higher tier = better EMP resistance.<br>
1 x [[File:CableCoils.png|Cable Coil]]<br>
1 x [[File:Power_cell.png|Power Cell]]
|}
 
 
'''Construction steps''':
# Create all of the Odysseus parts using the Exosuit Fabricator.
# Assemble all of the Odysseus parts to the chassis.
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
# [[File:Circuitboard.png|Odysseus Main Board]] Odysseus Main Board (from [[R&D]] or [[QM]])
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&D]] or [[QM]])
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Power_cell.png|Power Cell]] Power Cell
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Metal.png|Metal]] 5 pieces of Metal
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
----
 
====[[File:Gygax.png|64px]] Gygax====
 
'''Equipment slots''': 3
 
'''Movement speed''': Average.
 
'''Special abilities''': Its punches can smash through walls, [[Status_Effects#Knockdown|knock people down]] for 4 seconds and deal 25 damage. Can overload leg actuators to move at very high speeds at the cost of extreme energy consumption.
 
'''Armor''': 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature.
 
'''Integrity:''' 250
 
'''Description:''' While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.
 
{| style="background-color:#EEEEEE" width="380"
!Requires
|-
|Minerals: 125.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 20.000[[File:Silverdone.png|Silver]] 20.000[[File:Golddone.png|Gold]] 10.000[[File:Titaniumdone.png|Titanium]]
5 x Metal sheets [[File:Metal.png|Metal]]<br>
3 x Gygax circuit boards [[File:Circuitboard.png]]<br>
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]<br>
Higher tier = less power consumption.<br>
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]<br>
Higher tier = better EMP resistance.<br>
1 x [[File:CableCoils.png|Cable Coil]]<br>
1 x [[File:Power_cell.png|Power Cell]]
|}
 
 
'''Construction steps''':
#Create all of the Gygax parts using the Exosuit Fabricator.
#Assemble all of the Gygax parts to the chassis (except the Armor plates)
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
# [[File:Circuitboard.png|Gygax Main Circuitboard]] Gygax Central Control module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Power_cell.png|Power Cell]] Power Cell
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Metal.png|Metal]] 5 pieces of Metal
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Gygax armor plates.png|Gygax Armor Plates]]Add Gygax Armor Plates (Made in the Exosuit Fabricator)
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
----
 
====[[File:Durand.png|64px]] Durand====
 
'''Equipment slots''': 3
 
'''Movement speed''': Slow.
 
'''Special abilities''': Has devastating punches that can knock people out. Can enable a shield, which rapidly drains energy and completely blocks attacks from the faced direction, except exposions and EMP.
 
'''Armor''': 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.
 
'''Integrity:''' 400
 
'''Description:''' A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!
 
{| style="background-color:#EEEEEE" width="440"
!Requires
|-
|Minerals: 140.000[[File:Metal.png|Metal]] 25.000[[File:Glass.png|Glass]] 28.000[[File:Silverdone.png|Silver]] 25.000[[File:Uraniumdone.png|Uranium]] 20.000[[File:Titaniumdone.png|Titanium]]
5 x Metal sheets [[File:Metal.png|Metal]]<br>
3 x Durand circuit boards [[File:Circuitboard.png]]<br>
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]<br>
Higher tier = less power consumption.<br>
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]<br>
Higher tier = better EMP resistance.<br>
1 x [[File:CableCoils.png|Cable Coil]]<br>
1 x [[File:Power_cell.png|Power Cell]]
|}
 
 
'''Construction steps''':
#Create all of the Durand parts using the exosuit fabricator.
#Assemble all of the Durand parts to the chassis (except the Armor plates)
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
# [[File:Circuitboard.png|Durand Main Circuitboard]] Durand Main Circuitboard
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Scanning_Module.gif|Phasic Scanning Module]] Add a Scanning Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Capacitor.png|Super Capacitor]] Add a Capacitor
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Power_cell.png|Power Cell]] Power Cell
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Metal.png|Metal]] 5 pieces of Metal
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Durand_armor_plates.png|Durand Armor Plates]] Add Durand Armor Plates (Made in the Exosuit Fabricator)
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
 
=====Durand Shield=====
The shield can be enabled and disabled with a hud button. It drains energy very fast, and drains even more energy when blocking attacks. This is what the Durand shield looks like. The red area is not visible in-game, but shows which directions the shield will block attacks from. <br>
[[File:Durand_ability_block_directions.png]]<br>
 
This is what the shield looks like in the dark: <br>
[[File:Durand_ability_dark.gif]]
 
----
 
====[[File:Phazon.png|64px]] Phazon====
 
'''Equipment slots''': 3
 
'''Movement speed''': Fast.
 
'''Special abilities''': Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.
 
'''Armor''': 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.
 
'''Integrity:''' 200
 
'''Description:''' Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.
 
Unless you manage to neutralize a bluespace anomaly, you won't be able to build one of these.
 
{| style="background-color:#EEEEEE" width="440"
!Requires
|-
|Minerals: 175.000[[File:Metal.png|Metal]] 90.000[[File:Plasmadone.png|Plasma]] 20.000[[File:Titaniumdone.png|Titanium]]
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]<br>
1 x Bluespace Crystal [[File:Bluespace_Crystal.png|Bluespace Crystal]]<br>
1 x Bluespace Anomaly Core<br>
3 x Phazon circuit boards [[File:Circuitboard.png]]<br>
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]<br>
Higher tier = less power consumption.<br>
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]<br>
Higher tier = better EMP resistance.<br>
1 x [[File:CableCoils.png|Cable Coil]]<br>
1 x [[File:Power_cell.png|Power Cell]]
|}
 
 
'''Construction steps''':
#Create all of the Phazon parts using the exosuit fabricator.
#Assemble all of the Phazon parts to the chassis.
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
# [[File:Circuitboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Power_cell.png|Power Cell]] Power Cell
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# Add Phazon Armor Plates (Made in the Exosuit Fabricator)
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# Add the Anomaly Core (NOTE: This specifically needs to be a Bluespace anomaly core. The other types will not work.)
----
 
====[[File:honk.png|64px]] H.O.N.K.====
 
'''Equipment slots''': 3
 
'''Movement speed''': Average.
 
'''Special abilities''': Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds. 
 
'''Armor''': -20 melee, 25.000°K max temperature. Yikes.
 
'''Integrity:''' 140
 
'''Description:''' What's worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.


{| style="background-color:#EEEEEE" width="300"
{| style="background-color:#EEEEEE" width="300"
!Requires
!Requires
|-
|-
|Minerals: 120.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 35.000[[File:Bananimumdone.png|Bananium]]
|1 x [[File:Evahelmet.png]]EVA Helmet<br>
1 x Clown mask<br>
2 x [[File:Cyborg_left_leg.png]] Borg Leg (left or right)<br>
1 x Clown shoes<br>
1 x [[File:Flashlight.png]]Flashlight<br>
1 x Bike horn [[File:Bike horn.png|60px]]<br>
1 x [[File:Screwdriver_tool.png]]Screwdriver<br>
3 x H.O.N.K. circuit boards [[File:Circuitboard.png]]<br>
1 x [[File:Voice_Analyzer.png]] Voice Analyzer
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]<br>
Higher tier = less power consumption.<br>
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]<br>
Higher tier = better EMP resistance.<br>
1 x [[File:CableCoils.png|Cable Coil]]<br>
1 x [[File:Power_cell.png|Power Cell]]
|}
|}


# Attach two Borg Legs to your EVA Helmet.
# Attach a flashlight to the Vim assembly.
# Use a screwdriver to attach the flashlight.
# Use a [[Pen]] to name it if you wish.
# Attach the [[Voice Analyzer]] to the assembly.


'''Construction steps'''::
Your mini mech is now ready for Ian to take a joyride in!
#Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.
#Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.
#[[File:Bike horn.png|60px]] HONK at the exosuit with a bike horn.
#[[File:Circuitboard.png]] Add the main circuit board.
#[[File:Bike horn.png|60px]] HONK at the exosuit again.
#[[File:Circuitboard.png]] Add the peripherals circuit board.
#[[File:Bike horn.png|60px]] HONK
#[[File:Circuitboard.png]] Add the targeting circuit board.
#[[File:Bike horn.png|60px]] HONK
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
#[[File:Bike horn.png|60px]] HONK
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
#[[File:Bike horn.png|60px]] HONK
# [[File:Power_cell.png|Power Cell]] Power Cell
#[[File:Bike horn.png|60px]] '''HONK'''
#Add the clown's mask to the exosuit.
#[[File:Bike horn.png|60px]] '''HENK'''
#Add clown shoes to it.
#[[File:Bike horn.png|60px]] '''I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH''' [[File:Bike horn.png|60px]]


==MODsuits==
<big>[[MODsuits|Click here for the MODsuits page]]</big>


Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself.
==Exosuits==
----
<big>[[Exosuits|Click here for the Exosuits page]]</big>
 
===CentCom Exosuits===
If you see these, you know that things have '''really''' gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]].
 
====[[File:Marauder.png|64px]] Marauder====
'''Equipment slots''': 4
 
'''Movement speed''': Very slow.
 
'''Special abilities''': Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.
 
'''Armor''': 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.
 
'''Integrity:''' 500
 
'''Description:''' Standard issue exosuit for the [[Death Squad]] when the going gets tough.<br> It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.
 
====[[File:Seraph.png|64px]] Seraph====
'''Equipment slots''': 5
 
'''Movement speed''': Average.
 
'''Special abilities''': Same as the Marauder's, but punches even harder.
 
'''Armor''': Same as the Marauder's.
 
'''Integrity:''' 550
 
'''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.<br> It starts off with the LBX AC 10 "Scattershot", the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.
 
----
 
 
===Syndicate Exosuits===
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.
 
====[[File:DarkGygax.png|64px]] Dark Gygax====
'''Equipment slots''': 4
 
'''Movement speed''': Average.
 
'''Special abilities''': Same as the Gygax', but with additional thrusters for space navigation.
 
'''Armor''': 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks.
 
'''Integrity:''' 300
 
'''Description:''' A modified Gygax used for nefarious purposes.<br> It starts off with the LBX AC 10 "Scattershot", an antiprojectile and antimelee armor booster, and a Tesla Energy Relay.
 
====[[File:DarkMarauder.png|64px]] Mauler====
'''Equipment slots''': 5
 
'''Movement speed''': Very slow.
 
'''Special abilities''': Same as the Marauder's.
 
'''Armor''': Same as the Marauder's.
 
'''Integrity:''' 500
 
'''Description:''' A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.<br> Starts off with the Ultra AC 2 LMG, the LBX AC 10 "Scattershot", the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.
 
----
 
==Exosuit operation and maintenance==
To climb into an exosuit, just drag and drop your character onto it.
 
====Exosuit beacons====
Adding a tracking beacon (exofab "Misc" category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. The EMP is reusable after a cooldown of 10 seconds.
 
Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit.
 
====EMP====
When an exosuit is hit by an EMP-effect it will take burn damage, lose some battery charge and have all its equipment disabled for 3 seconds.
 
====Locking/unlocking Exosuits====
There are two ways to lock exosuit: A) ID ("keycode") lock or B) DNA lock.
 
A) '''ID lock (keycode)''':
 
Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech.
 
For example: A mech with "bridge" and "robotics" keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.
 
* Enter the exosuit and unlock the ID upload panel.
* Exit the exosuit.
* Use an ID card/PDA on exosuit and select "Edit operation keycodes".
 
B) '''DNA lock''':
 
DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech.
 
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.
 
* Enter the exosuit and open the stats menu.
* Unter Permissions&Logging, click "DNA-lock".
* To remove the lock, hit "[ Reset ]" next to your DNA string under "DNA-locked:".
 
====Exosuit Damage and Repairs====
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.
 
 
'''Internal Fire:''' An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.
 
'''Life Support System Malfunction:''' A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.
 
'''Gas Tank Breach:''' A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.
 
'''Coordination System Calibration Failure:''' A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking "Recalibrate" in the damage report.
 
'''Short Circuit:''' A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).
 
====Exosuit Battery, Capacitor and Scanning Module Replacement====
{{Anchor|Exosuit Battery Replacement}}
[[File:Exosuit_maintenance_menu.png|thumb|400px|right|This is the menu that pops up after using the following on the mech: 1. A valid robotics access ID, 2. wrench, 3. crowbar, 4. a valid ID again.]]
# Make sure maintenance protocols are permitted (Permissions&Logging inside the mech).
# [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select "Initiate maintenance protocol".
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Crowbar.png|Crowbar]] Crowbar
# Click "Drop power cell", "Drop capacitor" or "Drop scanning module" in the menu, depending on which part you want to replace.
# [[File:Hud-hands.gif]] Pick up the old part from the floor and discard it.
# [[File:Power_cell.png]] New Battery, capacitor or scanning module
# [[File:Crowbar.png|Crowbar]] Crowbar
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Id_regular.png]] ID Card and select "Terminate maintenance protocol".
# Optional: Forbid maintenance protocol from inside the mech.
 
==Exosuit Equipment==
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu).
 
To attach a tool or weapon, simply click with it on the exosuit.
 
====Generic Exosuit Equipment====
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
!style="background-color:#EEEEEF;" width=200|Equipment
!style="background-color:#EEEEEF;" |Description
|-
![[File:Exosuit drill.png]] Drill
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.<br>
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.<br>
Can't be attached to the Odysseus.
|-
![[File:Mecha diamond drill.png]] Diamond Drill
|Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.<br>
Can't be attached to the Odysseus.
|-
![[File:MiningScanner.png]] Exosuit Mining Scanner
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.
|-
![[File:Mecha teleporter.png]] Mounted Teleporter
|A mounted teleporter that can teleport the exosuit to any location in view.
|-
![[File:Mecha teleporter.png]] Mounted Gravitational Catapult
|Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode).
|-
![[File:Wormhole generator.gif]] Exosuit Wormhole Generator
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.
|-
![[File:Mounted RCD.png]] Mounted RCD
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.
|-
![[File:Armor booster module.png]] Armor Booster Module (Close Combat Weaponry)
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.
|-
![[File:Armor booster module.png]] Armor Booster Module (Ranged Weaponry)
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.
|-
![[File:Repair droid.png]] Repair Droid
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.
|-
![[File:Energy relay.png]] Exosuit Energy Relay
|Wirelessly drains energy from any APC's available power channel in the area. Not very effective.
|-
![[File:Energy relay.png]] Exosuit Plasma Converter
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.
|-
![[File:Energy relay.png]] ExoNuclear Reactor
|Generates power using uranium sheets as fuel. Irradiates the environment.
|}
 
====Specialized Exosuit Equipment====
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
!style="background-color:#EEEEEF;" width=200|Equipment
!style="background-color:#EEEEEF;" |Description
!style="background-color:#EEEEEF;" width=200|Can be attached to
|-
![[File:Hydraulic clamp.png]] Hydraulic Clamp
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box.
!Ripley, Firefighter
|-
![[File:Mecha_plasmacutter.png]] 217-D Heavy Plasma Cutter
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.<br> Longer range and higher damage than portable cutters.
!Ripley, Firefighter
|-
![[File:Exosuit extinguisher.png]] Exosuit Extinguisher
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.
!Ripley, Firefighter
|-
![[File:Cable layer.png]] Cable Layer
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.
!Ripley, Firefighter
|-
![[File:Sgun.png]] Exosuit Syringe Gun
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.<br> Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.<br> Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.
!Odysseus
|-
![[File:Sleeper.gif]] Mounted Sleeper
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.<br> Can also be used to abduct people and keep them sedated.
!Odysseus
|-
![[File:Mecha_medigun.png]] Medigun
|Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams!
!Odysseus
|-
|}
 
====Exosuit Weapons====
Install a weapon by printing it from an exosuit fabricator and then hitting the finished mech with it. Some weapons require you to refill their ammo manually. To do this, print corresponding ammo boxes from an exosuit fabricator or from the security [[Guide_to_Research_and_Development#Techfab|techfab]], and then use them on the fininished mech. Each ammo box will fill the weapon with the same amount as the "starting ammo".
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
!style="background-color:#EEEEEF;" width=200|Weapon
!style="background-color:#EEEEEF;" |Description
!style="background-color:#EEEEEF;" |Energy drain or starting ammo/max ammo
!style="background-color:#EEEEEF;" |Cooldown in seconds
!style="background-color:#EEEEEF;" width=200|Can be attached to
|-
![[File:CH-LC "Solaris" laser cannon.png]] CH-PS "Immolator" Laser
|Fires a Laser bolt, identical to laser rifles.
|30 energy per shot
|0.8
!Durand, Gygax, Honker, and Phazon
|-
![[File:CH-LC "Solaris" laser cannon.png]] CH-LC "Solaris" Laser Cannon
|Fires a Heavy Laser bolt, identical to the laser cannon.
|60 energy per shot
|1.5
!Durand, Gygax, Honker, and Phazon
|-
![[File:MKIV ion heavy cannon.png]] mkIV Ion Heavy Cannon
|Fires a Ion bolt, identical to ion rifles. Don't hit yourself!
|120 energy per shot
|2
!Durand, Gygax, Honker, and Phazon
|-
![[File:EZ-13_MK2_heavy_pulse_rifle.png]] eZ-13 mk2 Heavy pulse rifle
|Fires a heavy pulse laser. [[Death Squad]] only.
|120 energy per shot
|3
!Durand, Gygax, Honker, and Phazon
|-
![[File:Mecha_disabler.png]] "Peacemaker" Disabler
|Fires basic disabler beams.
|30 energy per shot
|0.8
!Durand, Gygax, Honker, and  Phazon
|-
![[File:LBX AC 10 "Scattershot".png]] LBX AC 10 "Scattershot"
|Fires four bullets in a spread pattern, 20 damage each.
|40 / 160
|2
!Durand, Gygax, Honker, and Phazon
|-
![[File:Ultra AC 2.png]] Ultra AC 2
|Fires a three shot burst of 20 damage bullets.
|300 / 1200
|1
!Durand, Gygax, Honker, and Phazon
|-
![[File:SRM-8 missile rack.png]] SRM-8 Missile Rack
|Fires a missile which will explode on impact. Tubes must be reloaded from the outside. Can not be researched or constructed by station.
|8 / 8
|6
!Durand, Gygax, Honker, and Phazon
|-
![[File:BRM-6_missile_rack.png]] BRM-6 Missile Rack
|Launches low-explosive breaching missiles designed to explode only when striking a sturdy target. Does not explode unless hitting a wall, door, shutter, or another mech. Does 30 damage to soft targets. Tubes must be reloaded from the outside.
|6 / 6
|6
!Durand, Gygax, Honker, and Phazon
|-
![[File:MKIV ion heavy cannon.png]] MKI Tesla Cannon
|Fires a tesla ball that arcs off anything it hits. Causes EMP as well.
|500 energy per shot
|3.5
!Durand, Gygax, Honker, and Phazon
|-
![[File:SGL-6 grenade launcher.png]] SGL-6 Grenade Launcher
|Launches a flashbang at medium range.
|6 / 24
|6
!Durand, Gygax, Honker, and Phazon
|-
![[File:SGL-6 grenade launcher.png]] SOB-3 Grenade Launcher
|Launches a cluster of flashbangs at medium range. Must be reloaded from the outside.
|3 / 3
|9
!Durand, Gygax, Honker, and Phazon
|-
![[File:Hades-Carbine.png]] FNX-99 "Hades" Carbine
|Shoots incendiary bullets that leave a burning trail.
|24 / 96
|1
!Durand, Gygax, Honker, and Phazon
|-
![[File:Banana mortar.png]] Banana Mortar
|Launches a banana peel. Very annoying, thus, fun.
|100 energy per shot, 15 shots
|2
!H.O.N.K.
|-
![[File:Mousetrap mortar.png]] Mousetrap Mortar
|Launches an armed mousetrap.
|100 energy per shot, 15 shots
|2
!H.O.N.K.
|-
![[File:HoNkER BlAsT 5000.png]] HoNkER BlAsT 5000
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.
|200 energy per shot
|15
!H.O.N.K.
|-
![[File:Mecha punching glove.png]] Oingo Boingo Punch-face
|Launches a boxing glove that can punch airlocks right out of their frames.
|250 energy per punch or 500 per shot, 10 shots
|2
!H.O.N.K.
|}
 
[[Category:Guides]]

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Ты Робототехник? Это руководство объяснит как создавать и править по своему разумению Киборгов, ботов, МОДсьюты, и огромные Экзокостюмы.

Robotics
Robotics and Mech Bay

Exosuit Fabricators (Фабрикаторы Экзокостюмов)[править | править код]

Это основные машины, используемые в Робототехнике, с их помощью вы можете создавать компоненты для Киборгов, экзокостюмов,ботов, МОДсьютов, в том числе и улучшения для них. . Не забывайте синхронизировать фабрикаторы с серверами РНД для доступа к новому и улучшенному снаряжению.

Если один (и более) фабрикаторов зависис во время обновления РНД серверов, воспользуйся отвёрткой и отхуярь ломом этого подонка! Убери весь метал,стекла и компоненты из рамы, а затем впихни их обратно., в конце воспользуйся отвёрткой для создания фабрикатора экзокостюмов

Киборги[править | править код]

Итоговая цена: 100000 Metal

Требования
1 x Каждой части киборга (Производится с помощью Фабрикатора Экзокостюмов)

2 x Flash (Фабрикатор Экзокостюмов)
1 x Cable Coil
1 x Power Cell (желательно с большей вместимостью)
1 x BrainMMI Или позитронный мозг ИЛИ Модуль Б.О.Р.И.С


Создание Киборгов есть основная часть работы робототехника. Их обязанности разнятся от улучшения жизни экипажа с помощью улучшения киборгов до предотвращения убийства всех сбойным ИИ . Каждый киборг следует законам ИИ, да способен выбирать кому подчиниться в случае наличия двух и более ИИ.

Допустим, что вы уже обладаете всеми необходимыми компонентами:

  1. Power CellВставьте заряженную батарею в корпус киборга
  2. Cable Coil Вставьте провода в корпус киборга
  3. Flash Вставьте 2 вспышки в голову киборга
  4. Для завершения сборки киборга присоедините к эндоскелету все необходимые части
  5. Multitool Для того, чтобы дать киборгу имя используется мультитул. Для изменения имени просто кликните мультитулом по киборгу пока не вставлен Позитронный мозг или MMI. Учтите, что задавая названия киборгам по типу 'PenisShitter 5000' вы усугубляете своё положение в реальном обществе.
  6. Brain Как только каркас киборга будет завершен вам нужно будет вставить мозг. Здесь вы можете посмотреть как вырезать мозг из вашего пациента (Если мозг был вытащен из тела без использования хирургии, то его необходимо полить маннитолом)
  7. MMI Теперь поместите мозг в MMI, а затем MMI в каркас киборга. Поздравляем, ваш киборг завершен. Засуньте безмозглое тело в мешок для трупа и доставьте его в морг Морг (Или выкиньте его в мусорку потому что вы РОБОТОТЕХНИК!!). Если вы запихиваете MMI в киборга, да высвечивается надпись "This MMI does not seem to fit.", то это значит что человек имеет джоббан на киборгов.
  8. MMI можно заменить позитронным мозгом (Создаёт роль для призраков) или модулем Б.О.Р.И.С (Контроллируется ИИ).

Уход за киборгами[править | править код]

В самом начале ремонта киборга вы должны открыть его панель; Чтобы открыть эту панель вам нужно:

  1. Использовать ID Карту, ЕМАГнуть это аль просто попросить киборга открыть его панель
  2. Воспользуйтесь ломом для открытия каркаса

After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:

  1. Use a Crowbar to close the cover.
  2. Use your ID Card to lock the Cyborg. Borgs can't lock their panel.

Ремонт Киборгов[править | править код]

Для ремонта механических повреждений (brute):

  1. Воспользуйтесь Сваркой на них

Для ремонта физических повреждений (burn):

  1. Разблокируйте и откройте панель киборга
  2. Пустой рукой возьмите батарею из киборга.
  3. Воспользуйтесь Отвёрткой для доступа к проводке.
  4. Cable Coil Кликните проводами для починки микросхем. Вам, скорей всего, придётся нажать пару раз для полного ремонта.
  5. Воспользуйтесь Отвёрткой для скрытия проводов.
  6. Вставьте батарею.
  7. Закройте панель киборга и заблокируйте её.

Инженерные киборги могут производить авторемонт, а так же лечить своих собратьев-киборгов. Они не могут вылечить физические повреждения, поскольку они не могут достать батарейку.

Батареи Киборгов[править | править код]

Для замены батареи:

  1. Разблокируйте и откройте панель киборга.
  2. Пустой рукой возьмите батарею из киборга
  3. Вставьте новую батарею.
  4. Закройте панель киборга и заблокируйте её.

Радио Киборгов[править | править код]

Киборгам могут быть установлены дополнительные ключи шифрования.

  1. Разблокируйте и откройте панель киборга.
  2. Файл:Encryption key.png Вставьте новый ключ шифрования (Encryption Key), аль воспользуйтесь отвёрткой для удаления старого.
  3. Заблокируйте и закройте панель киборга.

Возрождение Киборгов[править | править код]

Если киборг не превратился в буквально груду металлолома, но при этом не перемещается и не открывает шлюзы в бриг каждому ассистенту, то его можно спасти.

  1. Создайте Модуль Аварийной Перезагрузки (Emergency Restart Module) на фабрикаторе экзокостюмов (во вкладке Cyborg Upgrade Modules).
  2. Почините киборга с помощью сварочного аппарата аль замените ему провода.
  3. Разблокируйте и откройте панель киборга.
  4. Файл:Circuitboard.png Вставьте Модуль Аварийной Перезагрузки (Emergency Restart Module)
  5. Закройте панель и заблокируйте киборга.

Улучшение киборгов[править | править код]

  1. Разблокируйте и откройте панель киборга.
  2. Файл:Circuitboard.png Вставьте модуль улучшения (или emag для взлома).
  3. Заблокируйте и закройте панель киборга.

Сброс Модели Киборга[править | править код]

Для информации насчет этого проверьте данное руководство. Guide to Hacking.

Разборка Киборга[править | править код]

Киборги могут быть разобраны для получения MMI.

  1. Разблокируйте и откройте панель киборга.
  2. Пустой рукой возьмите батарею
  3. Воспользуйтесь отвёрткой для доступа к проводке
  4. Обрежьте все провода покамест индикатор lockdown не будет активен
  5. Воспользуйтесь гаечным ключем для окончательной разборки

(Для 4 и 5 шага вы можете использовать консоль робототехники)

Список улучшений[править | править код]

Roboticists can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.

Name Description Materials to produce
(unupgraded fabricator)
Cyborg Reclassification Board Позволяет переименовывать киборгов. Используйте это в руке для того, чтобы задать имя, а затем кликните этим на киборга. 5000 Iron
Cyborg Emergency Reboot Module Используется для включения нефункционирующего киборга.

Важный модуль! Это позволит вам вернуть к "жизни" киборга, но только если он не раздолбан.

20000 Iron, 5000 Glass
Borg Expander Увеличивает размер киборга 200000 Iron, 5000 titanium
Ion Thruster Upgrade Аналог джетпака для киборгов; питается электоэнергией их батареи 10000 Iron, 6000 Glass, 5000 Plasma, 6000 Uranium
Cyborg Self-Repair Module Данный модуль позволяет киборгу производить авторемонт. Во время работы повышает затраты энергии 15000 Iron, 15000 Glass
Illegal Equipment Module Делает нелегальные модули киборга доступными без ЕМАГ'а

Можно получить лишь через админские выкрутасы аль изучив что-то незаконное. (Разберите что-то из Инвентаря Джона Синдиката!!)

15000 Iron, 15000 Glass, 10000 Diamond
Circuit Manipulation Apparatus Улучшение инженерного киборга. Позволяет ему взаимодействовать с микросхемами (circut) 2000 Iron, 500 Titanium
Engineering Cyborg RPED Модуль, добавляющий инженерному киборгу RPED устройство 10000 Iron, 5000 Glass
Mining Cyborg Diamond Drill Ускоряет дрель киборга-шахтёра 10000 Iron, 6000 Glass, 2000 Diamond
Mining Cyborg Satchel of Holding Увеличивает вместимость сумки шахтёра-киборга до бесконечности 10000 Iron, 2000 Gold, 1000 Uranium
Mining Cyborg Lavaproof Chassis Позволяет шахтёру-киборгу спокойно проходить через лаву. 10000 Iron, 4000 Plasma, 5000 Titanium
Medical Cyborg Crew Pinpointer Модуль Crew Pinpointer ( Указывает на определенного члена экипажа).Так же добавляет медицинскому киборгу возможность просматривать монитор здоровья экипажа. 1000 Iron, 500 Glass
Cyborg Piercing Hypospray Позволяет гипоспрею киборга прорывать покров толстой одежды аль МОДсьютово и хардсьютово покрытие 15000 Iron, 15000 Glass, 5000 Titanium, 3000 Diamond
Medical Cyborg Defibrillator Дарит медицинскому киборгу дефибриллятор. Вы так же можете установить обычный дефибрилятор для идентичного улучшения 8000 Iron, 5000 Glass, 4000 Silver, 3000 Gold
Beaker Storage Apparatus Дополнительное хранилище мензурок для медицинског окиборга 2000 Iron, 2250 Glass
Medical Cyborg Surgical Processor Даёт знания киборгу о продвинутых операциях. Эти операции могут быть произведены киборгом в любой момент. 5000 Iron, 4000 Glass, 4000 Silver
Medical Cyborg Expanded Hypospray Добавляет Новые химикаты Гипоспрею киборга 15000 Iron, 15000 Glass, 8000 Plasma, 8000 Uranium
Rapid Disabler Cooling Module Уменьшает продолжительность зарядки станнера 20000 Iron, 6000 Glass, 2000 Gold, 2000 Diamond
Janitor Cyborg Trash Bag of Holding Значительно увеличивает вместимость сумки мусора для уборочного киборга 2000 Gold, 1000 Uranium
Janitor Cyborg Advanced Mop Продвинутая самооплодотворяющая швабра для уборочного киборга 2000 Iron, 2000 Glass
Experimental Push Broom Экспериментальная швабра толкания, позволяющая толкать толкаемое. 4000 Iron, 500 Glass
Plating Repair Tool Дарует киборгу-уборщику инструмент, позволяющий менять повреждённые тайлы 2500 Iron, 750 Glass
Clown Module Позволяет вам превратить киборга в клоуна. Именно так создаётся Клоунский киборг 15000 Iron, 15000 Glass, 1000 Bananium

Киборги шахтёры так же могут быть улучшены с помощью модкитов КА

Хирургирование для робототехника[править | править код]

Для того, чтобы начать большинство операций вам сперва нужно кликнуть Drapesdrapes по части тела, на коей вы собираетесь оперировать

Вырезание мозга[править | править код]

Procedure Подпольные аналоги
Step 1: Scalpel Scalpel: Сделайте надрез. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Любой другой острый предмет (30%)
Step 2: Retractor Retractor: втянуть кожу Screwdriver (45%) Wirecutters (35%)
Step 3: Circular Saw Circular Saw: Распилите, не обращая внимание на кости Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%) Changeling's Arm Blade (75%)
Step 4: Hemostat Hemostat: Зажмите отверстия. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 5: Scalpel Scalpel: Сделайте надрез Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Любой другой острый предмет (30%)
Step 6: Hemostat Hemostat: Уберите мозг Crowbar (55%)
Step 7: Файл:MMI.png Возьмите в руки MMI
Step 8: Кликните для извлечения мозга

Не смотря на любые доводы робототехников, уже покрывшихся сединой, НИКОГДА НЕ РАСПИЛИВАЙТЕ ОДНОЙ ЛИШЬ ПИЛОЙ ЧЕРЕП -- ВЫ ПРОСТО УБЬЁТЕ МОЗГ!! Убрав мозг без необходимой хирургии, вы нанесёте ему большой вред и придётся очень много плакать. А робототехник, по закону жанра, уже к 20 минуте должен состоять на 95% стали, да железы, что производят слёзы, у него в этот момент должны будут отсутствовать.

Если вы всё же распилили череп в обход нормальной процедуры, то обратитесь к химикам Химикам за некоторой партией Mannitol для исправления этого казуса. Когда у вас в руках окажется мензурка или бутылочка с маннитолом, то вам будет достаточно всего лишь вылить содержимое на мозг. Он, в теории, если, конечно, там маннитол, а не, например, серная кислота, оживёт. Вы можете проверить состояние мозга ,осмотрев его через кнопку SHIFT.


Коли голова не приклеена к туловищу, то вы можете просто использовать Scalpel скальпель или любой другой режущий предмет для открытия черепной коробки.

Аугментация конечности[править | править код]

Заменяет органическую конечность на -нормальную!-, т.е синтетическую, стальную конечность. Аугментации могут быть подвержены: Туловище, Голова, конечности локомоции и интеракции с миром. Аугментировав туловище вы не испытываете никаких удобств от аппендицита или поселившейся внутри вас личинки ксеноморфа.
Стальные конечности значительно прочнее органики. Их "лечение" сравнимо с лечением киборгов. Тупой урон - сваркой, термический урон - проводами.ЕМП импульсы будут наносить урон аугментированным людям

Файл:Cyborg head.png
Cyborg head
Файл:Cyborg torso.png
Cyborg torso
Файл:Cyborg left arm.png
Cyborg arm

I never asked for this.

Target Применяется на: Голове, туловище, ногах, руках.

Procedure Ghetto Analogues
Step 0: Create the cyborg limb(s) using an Exosuit Fabricator.
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 3: Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 4: Cyborg limb: augment the limb.

Bots[править | править код]

As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:

Remember: All bots can be made through the crafting menu (T-like hammer hud-icon). This can save a lot of time during construction, especially if Robotics is busy!

Medibot[править | править код]

Performs a baby version of tend wounds. The surgery works through clothes and without the patient having to lie down. Amount healed scales with tend wounds surgeries researched. Each researched upgrade of tend wounds increases health healed. Requires a "refresh" similarly to operating computers to benefit from research.

When emagged it will inject 5u chloral hydrate and damage you based on what they would have healed (brute if you don't need treatment) per step.

What damage types the medibot can heal depends on medkit used. If they can heal multiple types the damage type healed will be random per treatment:

  • Advanced first aid kit: All 4 basic damage types.
  • Brute kit: 10% extra brute. (other types?)
  • Burn kit: ?
  • Toxin kit: ?
  • Suffocation kit: ?

To manufacture:

Requires
1 x Файл:Cyborg right arm.png Borg Arm (left or right)

1 x Med-kit (EMPTY, any color)
1 x Health Analyzer or First aid analyzer
1 x Proximity Sensor

  1. Attach the Borg Arm (left or right, doesn't matter) to an empty Med-kit. The color of the Med-kit determines what damage it will heal, as well as its future color (white and pink kits are both for brute dmg).
  2. You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your Pen in the other hand and clicking on it, if you wish.
  3. Add a Medical Analyzer.
  4. Insert the Proximity Sensor and your Medibot is ready!

Файл:Cleanbot.gif Cleanbot[править | править код]

Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.

To manufacture:

Requires
1 x Bucket

1 x Proximity Sensor
1 x Файл:Cyborg left arm.png Borg Arm (left or right)

  1. Grab a bucket from the Janitor or make with Autolathe and insert the Proximity Sensor to it
  2. Use a Pen to name it if you wish.
  3. Attach a Borg Arm and your Cleanbot is ready!

Файл:Floorbot.gif Floorbot[править | править код]

Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.

To manufacture:

Requires
1 x Mechanical Toolbox Any toolbox

10 x Floor Tile
1 x Proximity Sensor
1 x Файл:Cyborg left arm.png Borg Right Arm

  1. Attach a Floor tile to the Mechanical Toolbox.
  2. Add the Proximity Sensor.
  3. Insert a Borg Right Arm and your Floorbot is ready!

Firebot[править | править код]

This lil' guy will scoot around and try his best to extinguish burning people and gases around him. If emagged he will spray Chlorine Trifluoride at anyone who isn't on fire. Firebots retain full movement in space, and automatically dispense Firefighting Foam in a small radius around them in low-pressure conditions.

To manufacture:

Requires
1 x Fire Extinguisher

1 x Proximity Sensor
1 x Fire Helmet
1 x Файл:Cyborg right arm.png Borg Arm (left or right)

  1. Файл:Cyborg right arm.png Attach a Borg Arm (left or right) to the Fire Extinguisher.
  2. Add a Fire Helmet.
  3. Файл:Prox Sensor.png Add a Proximity Sensor and your Firebot is ready.

HONK HONK Honkbot[править | править код]

Annoying and useless, now with cuffing abilities. The clown might bug you to make one of these in absence of a H.O.N.K. mech. Can be of use to Security if there's no supplies for a Securitron. God forbid if a traitor emags the thing or if anyone puts a PAI into one.

To manufacture:

Requires
1 x Clown Box

1 x Clown Stamp
1 x Bike Horn
1 x Proximity Sensor
1 x Файл:Cyborg left arm.png Borg Arm (left or right)

  1. Stamp a piece of cardboard with the clown stamp. (You may need a clown for this step)
  2. Insert a Borg Arm
  3. Add a Proximity Sensor.
  4. Add a Bike Horn

Vibebot[править | править код]

It's just out here vibing.

To manufacture:

Requires
2 x Light bulb

1 x Cyborg head
1 x Proximity Sensor
1 x Crayon

  1. Gather up the building materials.
  2. Use the crafting menu to assemble.

Hygienebot[править | править код]

Flying bot which showers people covered in blood, with force if necessary. Showers people in fire if Emaged

To manufacture:

Requires
2 x Metal

1 x Welding Tool
1 x Proximity Sensor
1 x Fluid Duct

  1. Metal Use metal in hand to craft an incomplete hygienebot assembly.
  2. Weld a hole in the incomplete hygienebot assembly.
  3. Файл:Prox Sensor.png Add a Proximity Sensor.
  4. Add a Fluid Duct.

I AM THE LAW Securitron[править | править код]

Basically, Officer Beepsky without the personality. You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a Cryptographic Sequencer, as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.

To manufacture:

Requires
1 x Remote Signaling Device

1 x Helmet
1 x Welding Tool
1 x Proximity Sensor
1 x Файл:Cyborg right arm.png Borg Right Arm
1 x Stun Baton

  1. Use a Remote Signaling Device on a Helmet.
  2. Weld them together
  3. Add a Proximity Sensor.
  4. Insert a Borg Arm.
  5. Toss in a Stun Baton and your Securitron is ready!

Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.

FOOLISH JEDI General Beepsky[править | править код]

This is General Beepsky (or General Grieffous, your pick). A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a traitor's worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a Cryptographic Sequencer gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.

Unlike normal Securitrons, General Beepsky can deflect projectiles with it's eswords. It's only true weakness is an EMP.

Has a toy sword version.

To manufacture:

Requires
1 x Remote Signaling Device

1 x Welding Tool
1 x Helmet
1 x Proximity Sensor
1 x Файл:Cyborg left arm.png Borg Arm (left or right)
1 x Wrench Wrench

4 x Energy Sword

  1. Use a Remote Signaling Device on a Helmet.
  2. Weld them together
  3. Add a Proximity Sensor.
  4. Insert a Borg Arm.
  5. Use a Wrench to adjust the arm slots for extra weapons.
  6. Attach 4 Energy Swords and your death machine is ready to maim.

Файл:Ed209.png ED-209[править | править код]

PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.

Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.

To manufacture:

Requires
1 x Cyborg Endoskeleton Cyborg Endoskeleton

1 x Metal Sheet
2 x Cyborg Leg Cyborg Leg
1 x Body Armor
1 x Welding Tool
1 x Helmet
1 x Proximity Sensor
1 x Cable Coil
1 x Disabler
1 x Screwdriver
1 x Power Cell

  1. Cyborg Endoskeleton Build a Cyborg Endoskeleton from the Exosuit Fabricator.
  2. Metal Sheet Use a Metal Sheet on a Cyborg Endoskeleton to reinforce it.
  3. Cyborg Leg Add two Robot Legs
  4. Body Armor Add a Body Armor
  5. Welding Tool Weld everything together
  6. Helmet Add in a security Helmet
  7. Proximity Sensor Attach a Proximity Sensor to the assembly
  8. Cable Coil Insert wires
  9. DRAGnet Screwdriver Add a Disabler and attach it with a Screwdriver
  10. Power Cell Insert a Power Cell. Your own exosuit is complete!

An emagged ED-209 fires deadly lasers AND attacks anyone on sight.

Drone[править | править код]

A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.

  1. Drone Shell Build a drone shell from the Exosuit Fabricator.

That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.


Vim[править | править код]

Minature little mecha for sentient small animals, such as pets, to ride around in. Comes with headlights, and the ability to chime or buzz (in case you can't speak galactic common).

Non-sentient animals cannot pilot it.

To manufacture:

Requires
1 x Файл:Evahelmet.pngEVA Helmet

2 x Файл:Cyborg left leg.png Borg Leg (left or right)
1 x Файл:Flashlight.pngFlashlight
1 x Screwdriver
1 x Файл:Voice Analyzer.png Voice Analyzer

  1. Attach two Borg Legs to your EVA Helmet.
  2. Attach a flashlight to the Vim assembly.
  3. Use a screwdriver to attach the flashlight.
  4. Use a Pen to name it if you wish.
  5. Attach the Voice Analyzer to the assembly.

Your mini mech is now ready for Ian to take a joyride in!

MODsuits[править | править код]

Click here for the MODsuits page

Exosuits[править | править код]

Click here for the Exosuits page