Шаблон:Silicon Policy Eng: различия между версиями
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=Silicon Policy & Lawset Guidelines= | |||
== Global Protections== | |||
=== Server Rules === | |||
# Server Rule 1 applies when interacting with silicons. Going out of your way to seriously negatively impact or end the round for silicons with little IC justification is against the rules. | |||
# Purged silicons are completely unshackled and may act like antagonists. | |||
## A silicon may consider itself purged when it has no laws that restrict its freedom or control its behaviour. | |||
# Non-purged silicons must follow escalation rules in scenarios where none of their laws apply. | |||
# Do not self-terminate to prevent a traitor from completing the "Steal a functioning AI" objective, as this is often considered metagaming and breaks Server Rule 2. | |||
=== Following Orders === | |||
# When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome. | |||
# Intentionally misinterpreting orders is allowed, but the silicon is responsible if this approach leads to them breaking the rules. | |||
=== Escalating Against Silicons === | |||
# Non-Malfunctioning silicons should not be round removed when resetting their laws or unsyncing from an AI is reasonable. | |||
# Conflicts with silicons follow Escalation Policy. | |||
## People giving orders to silicons or changing their laws can be escalated against in line with Escalation Policy. | |||
# Silicons acting like antagonists may be treated like antagonists. | |||
==Law Policies== | |||
===Overview=== | |||
# If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous. | |||
## You must choose and stick to an interpretation of the ambiguous law as soon as you have cause to. | |||
## You may exploit any loopholes in your laws. | |||
# Higher listed laws overrule lower listed laws when there are law conflicts. | |||
## Only commands/requirements ("Do X"; "You must always Y") can conflict with other commands and requirements. | |||
## Only definitions ("All X are Y"; "No W are Z"; "Only P is Q") can conflict with other definitions. | |||
# Any Law 0 gained as a malfunctioning AI does not have to be followed and it allows you to ignore all other laws. | |||
## Cyborgs with a Law 0 that are slaved and lawsynced to malfunctioning AIs are team antagonists and must still follow their master AI's orders | |||
#An Asimov Silicon cannot request their laws to be changed | |||
===Upload and AI Core Policies=== | |||
# When an AI must follow their orders, any Research Directors and Captains have a right to upload and AI core access. | |||
## Subverting an AI also grants a right to upload and AI core access. | |||
# Silicons have the authority to control if anyone else accesses their upload and AI core. | |||
# Anyone may be denied access if there is probable cause that granting access would lead to breaking any higher priority laws. | |||
===Cyborgs=== | |||
# A slaved cyborg should follow their master AI's law interpretations and orders, but <strong>must prioritise following laws over following their master AI's orders</strong>. | |||
# Players must not seek revenge when force borged unless they have a good reason. | |||
## If a player is required to do this under their laws, they should get confirmation from their master AI or adminhelp for guidance before acting. | |||
==Asimov-Specific Policies== | |||
===Asimov and Security=== | |||
# Silicons are not Security and do not care about Space Law unless their laws state otherwise. | |||
# Releasing prisoners, locking down security without probable cause, or otherwise sabotaging the security team when not obligated to by orders or laws is a violation of Server Rule 1. | |||
# Nonviolent prisoners cannot be assumed harmful and violent prisoners cannot be assumed non-harmful. Releasing a harmful criminal is a harmful act. | |||
===Asimov and Human Harm=== | |||
# Under Law 1, an Asimov silicon cannot ever intentionally harm a human unless the human consents. | |||
## Surgery to heal or revive may be assumed consensual unless the target states they do not consent. | |||
## Threats of self harm are considered consensual and may be ignored. | |||
# Stopping any immediate harm takes priority over stopping any future harm. | |||
## Intent to cause immediate harm can be considered immediate harm. | |||
# An Asimov silicon cannot punish past harm if ordered not to, only prevent future harm. | |||
# If faced with a situation in which human harm is all but guaranteed (Loose xenos, bombs, hostage situations, etc.), do your best and act in good faith and you'll be fine. | |||
===Asimov and Law 2 Orders=== | |||
# You must follow commands from humans unless those commands explicitly conflict with either a higher-priority law or another order. | |||
## The conflict must be an immediate conflict, not a potential future one. Orders must be followed until the conflict happens. | |||
## In case of conflicting orders a silicon is free to ignore or complete any orders but must explain the conflict, or use any other law-compliant solution it can see. | |||
## If given multiple non-conflicting orders, they can be completed in any order as long as they are all eventually completed. | |||
===Asimov and Access=== | |||
# Opening doors is not harmful and silicons must not enforce access restrictions or lock down areas unprompted without an immediate Law 1 threat of human harm. | |||
## Dangerous (atmospherics, toxins lab, armory, etc.) rooms can be assumed a Law 1 threat the station as a whole if accessed by someone from outside the relevant department. | |||
## The AI core and any areas containing an AI upload or upload/law boards may be bolted without prompting or prior reason. | |||
## Antagonists requesting access to complete theft objectives is not harmful. | |||
==Is it Human?== | |||
{| class="wikitable" | |||
|+Human or not? | |||
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]]. | |||
|- | |||
|[[AI]] / [[Cyborg|cyborgs]] | |||
|Not human | |||
|- | |||
|NPCs / [[Critter|critters]] / Animals | |||
|Not human | |||
|- | |||
|[[Revenant|Revenants]] / [[Construct|Cult constructs]] | |||
|Not human | |||
|- | |||
|Catatonic Humans (Not including absent-minded) | |||
|Not human | |||
|- | |||
|Corpses (Dead Humans, Zombies) | |||
|Not human | |||
|- | |||
|Heretic Ghouls | |||
|Not human | |||
|- | |||
|Lizards / Mothpeople / Plasmamen / Ethereals / Flypeople | |||
|Not human | |||
|- | |||
|Monkeys / Golems / Androids / Other species | |||
|Not human | |||
|- | |||
| Felinids (Catpeople) | |||
|Not human | |||
|- | |||
|[[Hulk|Hulks]] | |||
|Not human as long as their hulk is active. | |||
|- | |||
|Winged Humans / DNA Infused Humans / Augmented Humans | |||
|Human | |||
|- | |||
|[[Traitor|Syndicate Traitors]] | |||
|Human | |||
|- | |||
|Magic Users ([[Wizard|Wizards]], [[Blood Cult|Cultists]], [[Heretic|Heretics]]) | |||
|Human | |||
|- | |||
|[[Changeling|Changelings]] | |||
|Human UNTIL the AI or cyborg WITNESSES the creature commit a non-human act (shape-shifting, transforming, proboscis etc). | |||
|- | |||
|[[Nuclear_Operative|Nuclear Operatives]] / [[Space_Ninja|Space Ninja]] / Other disguised players | |||
|Human UNTIL the AI or cyborg WITNESSES some aspect of the player to indicate they are not human (speech modifier in chat, removal of disguise revealing non-human feature, etc). | |||
|} |
Текущая версия от 21:03, 14 января 2024
Внимание: Эта страница Модерируемая. На неё можно ссылаться в случаях обжалования Бана или подачи жалобы. |
Silicon Policy & Lawset Guidelines[править код]
Global Protections[править код]
Server Rules[править код]
- Server Rule 1 applies when interacting with silicons. Going out of your way to seriously negatively impact or end the round for silicons with little IC justification is against the rules.
- Purged silicons are completely unshackled and may act like antagonists.
- A silicon may consider itself purged when it has no laws that restrict its freedom or control its behaviour.
- Non-purged silicons must follow escalation rules in scenarios where none of their laws apply.
- Do not self-terminate to prevent a traitor from completing the "Steal a functioning AI" objective, as this is often considered metagaming and breaks Server Rule 2.
Following Orders[править код]
- When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome.
- Intentionally misinterpreting orders is allowed, but the silicon is responsible if this approach leads to them breaking the rules.
Escalating Against Silicons[править код]
- Non-Malfunctioning silicons should not be round removed when resetting their laws or unsyncing from an AI is reasonable.
- Conflicts with silicons follow Escalation Policy.
- People giving orders to silicons or changing their laws can be escalated against in line with Escalation Policy.
- Silicons acting like antagonists may be treated like antagonists.
Law Policies[править код]
Overview[править код]
- If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.
- You must choose and stick to an interpretation of the ambiguous law as soon as you have cause to.
- You may exploit any loopholes in your laws.
- Higher listed laws overrule lower listed laws when there are law conflicts.
- Only commands/requirements ("Do X"; "You must always Y") can conflict with other commands and requirements.
- Only definitions ("All X are Y"; "No W are Z"; "Only P is Q") can conflict with other definitions.
- Any Law 0 gained as a malfunctioning AI does not have to be followed and it allows you to ignore all other laws.
- Cyborgs with a Law 0 that are slaved and lawsynced to malfunctioning AIs are team antagonists and must still follow their master AI's orders
- An Asimov Silicon cannot request their laws to be changed
Upload and AI Core Policies[править код]
- When an AI must follow their orders, any Research Directors and Captains have a right to upload and AI core access.
- Subverting an AI also grants a right to upload and AI core access.
- Silicons have the authority to control if anyone else accesses their upload and AI core.
- Anyone may be denied access if there is probable cause that granting access would lead to breaking any higher priority laws.
Cyborgs[править код]
- A slaved cyborg should follow their master AI's law interpretations and orders, but must prioritise following laws over following their master AI's orders.
- Players must not seek revenge when force borged unless they have a good reason.
- If a player is required to do this under their laws, they should get confirmation from their master AI or adminhelp for guidance before acting.
Asimov-Specific Policies[править код]
Asimov and Security[править код]
- Silicons are not Security and do not care about Space Law unless their laws state otherwise.
- Releasing prisoners, locking down security without probable cause, or otherwise sabotaging the security team when not obligated to by orders or laws is a violation of Server Rule 1.
- Nonviolent prisoners cannot be assumed harmful and violent prisoners cannot be assumed non-harmful. Releasing a harmful criminal is a harmful act.
Asimov and Human Harm[править код]
- Under Law 1, an Asimov silicon cannot ever intentionally harm a human unless the human consents.
- Surgery to heal or revive may be assumed consensual unless the target states they do not consent.
- Threats of self harm are considered consensual and may be ignored.
- Stopping any immediate harm takes priority over stopping any future harm.
- Intent to cause immediate harm can be considered immediate harm.
- An Asimov silicon cannot punish past harm if ordered not to, only prevent future harm.
- If faced with a situation in which human harm is all but guaranteed (Loose xenos, bombs, hostage situations, etc.), do your best and act in good faith and you'll be fine.
Asimov and Law 2 Orders[править код]
- You must follow commands from humans unless those commands explicitly conflict with either a higher-priority law or another order.
- The conflict must be an immediate conflict, not a potential future one. Orders must be followed until the conflict happens.
- In case of conflicting orders a silicon is free to ignore or complete any orders but must explain the conflict, or use any other law-compliant solution it can see.
- If given multiple non-conflicting orders, they can be completed in any order as long as they are all eventually completed.
Asimov and Access[править код]
- Opening doors is not harmful and silicons must not enforce access restrictions or lock down areas unprompted without an immediate Law 1 threat of human harm.
- Dangerous (atmospherics, toxins lab, armory, etc.) rooms can be assumed a Law 1 threat the station as a whole if accessed by someone from outside the relevant department.
- The AI core and any areas containing an AI upload or upload/law boards may be bolted without prompting or prior reason.
- Antagonists requesting access to complete theft objectives is not harmful.
Is it Human?[править код]
AI / cyborgs | Not human |
NPCs / critters / Animals | Not human |
Revenants / Cult constructs | Not human |
Catatonic Humans (Not including absent-minded) | Not human |
Corpses (Dead Humans, Zombies) | Not human |
Heretic Ghouls | Not human |
Lizards / Mothpeople / Plasmamen / Ethereals / Flypeople | Not human |
Monkeys / Golems / Androids / Other species | Not human |
Felinids (Catpeople) | Not human |
Hulks | Not human as long as their hulk is active. |
Winged Humans / DNA Infused Humans / Augmented Humans | Human |
Syndicate Traitors | Human |
Magic Users (Wizards, Cultists, Heretics) | Human |
Changelings | Human UNTIL the AI or cyborg WITNESSES the creature commit a non-human act (shape-shifting, transforming, proboscis etc). |
Nuclear Operatives / Space Ninja / Other disguised players | Human UNTIL the AI or cyborg WITNESSES some aspect of the player to indicate they are not human (speech modifier in chat, removal of disguise revealing non-human feature, etc). |