Священник: различия между версиями

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imported>Calzilla1
м (Rafnik переименовал страницу Chaplain в Священник)
 
(не показана 71 промежуточная версия 25 участников)
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{{JobPageHeader
{{JobPageHeader
|headerbgcolor = gray
|headerbgcolor = lightgreen
|headerfontcolor = white
|headerfontcolor = black
|stafftype = GENERAL
|stafftype = SERVICE
|imagebgcolor = lightgray
|imagebgcolor = #eeeeff
|img_generic = Generic_chaplain.png
|img_generic = Generic_chaplain.png
|img = chaplain.png
|img = chaplain.png
|jobtitle = Chaplain
|jobtitle = Chaplain
|access = [[Chapel]] office, [[Morgue]], [[Crematorium]]
|access = [[Chapel]] office, [[Morgue]], [[Crematorium]], [[Theatre]]
|additional = N/A
|additional = N/A
|difficulty = Easy
|difficulty = Easy
|superior = <del>You are above such earthly concerns</del> [[Head of Personnel]]
|superior = <del>You are above such earthly concerns</del> [[Head of Personnel]]
|duties = Hold services and funerals, cremate people, preach, etc.
|duties = Hold services and funerals, cremate people, preach, etc.
|guides = [[Cult]], [[Hacking]] potentially useful.
|guides = [[Cult]], [[Religion]], [[Sects]].
|quote = There's something about the vast infinity of space that turns men to prayer. Especially if they get thrown into it without a space suit.
|quote = There's something about the vast infinity of space that turns men to prayer. Especially if they get thrown into it without a space suit.
}}
}}


As a chaplain you would ideally proselytize whatever crazy religion you've made up for that round over your [[headset]]. However, besides your office, the hellish crematorium next to your office, and the rarely used morgue, you have no access.
As a chaplain, you would ideally proselytize whatever crazy religion you've made up for that round over your [[headset]]. However, besides your office, the hellish crematorium next to your office, and the rarely used morgue, you have no access.


It is vital that you use the radio to call people to the [[Chapel]], because otherwise it is less frequented than the [[Library]].
It is vital that you use the radio to call people to the [[Chapel]], because otherwise, it is less frequented than the [[Library]].
 
'''Bare minimum requirements:''' Hold a funeral if someone asks. Cooperate with security in the event of a [[cult]]. Follow your [[religion]].


[[File:Chapel.png|300px|thumb|alt=The Chapel|link=http://puu.sh/3EB0x|The [[Chapel|Holy Land]]]]<br>
[[File:Chapel.png|300px|thumb|alt=The Chapel|link=http://puu.sh/3EB0x|The [[Chapel|Holy Land]]]]<br>
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In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times.
In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times.


=== Holy Book ===
=== Holy Book{{anchor|Holy Book}} ===
'''You have to set the name of your god and religion in the Character Setup window before the round starts''', else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin. The resulting Bible starts with a bottle of whiskey, and [[Clown|perhaps some other junk]]; you may want to store the holy water on your desk.
'''You have to set the name of your god and religion in the Character Setup window before the round starts''', else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin. The resulting Bible starts with a bottle of whiskey, and [[Clown|perhaps some other junk]]; you may want to store the holy water on your desk.
 
Hitting somebody in the head with your Bible has a 60% chance to heal them and a 40% chance to give them 10 brain damage unless the <s>victim</s> congregant is wearing robust headgear (helmets, and any child of the helmet class, including space helmets.) You can even revive people who are in critical condition! Be careful, depending on the skin you've picked for your book, there may be additional effects! (The flaming skin sets flammable substances on fire for example, specially ones your target is covered in while you try to heal them).
 
It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that person's hands. However, others CAN access the content of the book itself.
 
=== Armaments beacon ===
This remote allows you to drop in a box with select chaplain-y clothes.
The armor values are all 50 melee, 10 bullet, 10 laser, 10 energy, 80 acid, 80 fire (Same as the [[Clothing_and_Accessories#Riot Suit|Riot Suit]]) except for the "Followers of the Chaplain" kit and the "Divine Archer" kit.
 
*'''Templar''' - Standard templar armor, Deus Vult! (Fun fact, deus vult means "Gods Will." and Deus Lo Vult for "God Wills It")
*'''Stone Sentinel''' - An ancient guardian statue armor.
*'''Profane Scholar''' - A student robe and a head cage.
*'''Witchhunter''' - A witchhunting garb and hat.
*'''Followers of the Chaplain''' - A cult leader hoodie and 4 follower hoodies. Make your own cult!
*'''Divine Adept Kit''' - Adept robes and hood. The ideal outfit for burning the unfaithful.
*'''Forgotten Kit''' - Old [[Clock_Cult|clock cult]] armor and helmet.
*'''Divine Archer Kit''' - Divine archer's garb, coat with a hood, boots and bracers. Has lower armor values than other armor sets: 40 melee, 5 bullet, 5 laser, 5 energy, 60 acid, 60 fire.
 
=== Mysterious Old Book of Cloud-Chasing ===
 
This is a black book that teaches one person the spell "Smoke". See: [[Wizard#Magical_Items|Magical Items]]
 
=== Null Rod {{anchor|Null Rod}} ===
The obsidian rod will be your defense against the [[Cult magic|forces of evil]]. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general.
 
You can transform it into a holy weapon of choice by using it in hand! Options are:
 
*
{| class="wikitable"
|+Null Rods
!Icon
! Name
!Benefits
!Drawbacks
!Notes
|-
|[[File:Nullrod.png]]
|Null Rod
| + Deals 18 brute damage on hit, and 10 when thrown.
+ Fits in pockets and the belt slot.
| - None
|The default null rod that all others are balanced against. Unless otherwise stated, all other rods deal 18 brute damage (10 when thrown) and provide magic immunity.
|-
|[[File:Godhand.png]]
|God Hand
| + Deals burn damage instead of brute.
+ Can't be stolen from you.
| - Can't be dropped once equipped.
- Deletes itself if you lose your arm.
|Has a similar appearance to a Cultist's stun hand.
|-
|[[File:Chainsaw.gif]]
|Chainsaw Hand
|<nowiki>+ Can be used as a (slower) saw tool.</nowiki>
 
+ Can (slowly) butcher things.
 
+ Can't be stolen from you without dismemberment.
|<nowiki>- Can't be dropped once equipped, unless you lose your arm.</nowiki>
|
|-
|[[File:Staff_red.png]][[File:Staff_blue.png]]
|Red Staff
Blue Staff
| + While held, 50% block chance.
+ Projects a snazzy shield.
| - Deals 5 brute damage on hit.
- Can only be worn in the backpack slot.
|
|-
|[[File:Holy_claymore.png]][[File:Katana.gif]][[File:Cultblade.png]][[File:Force_weapon.png]]
|Holy Claymore
Hanzo Steel
 
Dark Blade
 
Force Weapon
| + While held, 30% melee block chance.
+ Sharp.
| - Can only be worn in the backpack and belt slots.
|All four have identical stats but different appearances and sounds.
|-
|[[File:Light_ESword.png]][[File:ESword.png]][[File:Energy_cutlass.png]]
|Light Energy Sword
Dark Energy Sword
 
Nautical Energy Sword
| + While held, 30% melee block chance.
+ Sharp.
| - Can only be worn in the belt slot.
|Shares an appearance and sounds with the standard energy sword/cutlass. Can't be sheathed, though.
|-
|[[File:Multiverse_sword.gif]]
|Extradimensional Blade
| + While held, 30% melee block chance.
+ Sharp.
 
+ Deals up to 30 damage on hit...
| - Can only be worn in the backpack slot.
- ...but as low at 1 damage.
|Damage dealt is randomized each hit.
|-
|[[File:High_frequency_blade.png]][[File:Spellblade.png]]
|High Frequency Blade
Dormant Spellblade
| + 35 armor penetration.
+ Sharp.
 
+ Significant bonus to butchering.
| - Can only be worn in the backpack slot.
|Identical save for appearance and sounds.
|-
|[[File:Possessed_blade.png]]
|Possessed Blade
| + 35 armor penetration.
+ Sharp.
 
+ Significant bonus to butchering.
 
+ Can be used in-hand to invite a ghost to possess it.
| - Can only be worn in the backpack slot.
|Identical to the HFB/Spellblade, but allows a dead player to possess it. Whoever possesses it can rename the blade, and can talk, but can't do much else on their own besides be your sword buddy.
|-
|[[File:Chainsword.gif]]
|Chainsaw Sword
| + While held, 30% melee block chance.
+ Sharp.
 
+ Can be used as a (slower) saw tool.
| - Can only be worn in the belt slot.
|
|-
|[[File:Sord.png]]
|UNREAL SORD
| + Can be worn in the belt slot.
+ KICKIN' RAD
| - Deals 4.13 damage on hit.
|This thing is an unimaginable piece of shit.
|-
|[[File:Chap_hammer.png]]
|Relic War Hammer
| + Can test the brain health of others by buckling them to a chair, aiming for the legs, and right-clicking them.
| - Can only be worn in the belt slot.
|
|-
|[[File:Dark_blessing.png]]
|Dark Blessing
Unholy Blessing
| + Significant bonus to wounding unprotected body parts.
+ Sharp.
 
+ Can't be stolen from you without dismemberment.
| - Worse at butchering than most sharp objects.
- Negative penalty to wounding protecting body parts.
 
- Can't be dropped once equipped, unless you lose your arm.
|The Dark Blessing is identical to a changeling's armblade, and the Unholy Blessing to a changeling's tentacle arm.
|-
|[[File:Honk_render.png]]
|Clown Dagger
| + Sharp.
+ Fits in pockets and the belt slot.
 
+ Honk!
| - None, surprisingly.
|Honk!
|-
|[[File:Hypertool.png]]
|Hypertool
| + Deals brain damage instead of brute.
+ Fits in pockets and the belt slot.
 
+ 35 armor penetration.
| - Brain damage only has an effect at high levels, so it's arguably worse for killing people.
|
|-
|[[File:Chain.png]]
|Holy Whip
| + Super effective against vampires.
+ Fits in the belt slot.
| - None.
|
|-
|[[File:Fedora.png]]
|Atheist's Fedora
| + Can be worn on your head.
+ Sharp.
 
+ 30 damage when thrown.
| - Deals 0 melee damage.
|
|-
|[[File:Carp_plush.png]]
|Carp-Sie Plushie
| + The first time it's used in-hand by a holy priest, it grants Carp-Sie's blessing, making wild carp friendly.
| - Deals 15 brute damage (3 less).
|
|-
|[[File:Bo_staff.png]]
|Monk's Staff
| + While held, 40% melee block chance.
| - Deals 15 brute damage (3 less).
- Can only be worn in the backpack slot.
|
|-
|[[File:Bdagger.png]]
|
 
 
Arrhythmic Knife
| + Randomly speeds you up when held.
+ Sharp.
| - Randomly slows you down when held.
- Can't be equipped anywhere or put in backpacks.
|
|-
|[[File:Pitchfork.png]]
|Unholy Pitchfork
| + Sharp.
| - Can only be worn in the backpack slot.
|
|-
|[[File:Pride_hammer.gif]]
|Pride-Struck Hammer
| + Deals 15 damage when thrown.
+ 30% chance on hit to transfer some chemicals in the wielder's body to the target.
 
+ Can test the brain health of others by buckling them to a chair, aiming for the legs, and right-clicking them.
| - Deals 16 brute damage (2 less).
- Can only be worn in the backpack slot.
|
|-
|[[File:Ratvarspear.png]]
|Ancient Spear
| + 10 armor penetration.
+ Pointy.
| - Can only be worn in the belt slot.
|Never forget what those Nar'Sian cultists did to our boy Rat'var.
|-
|[[File:pharoah_sceptre.png]]
|Egyptian Staff
| + Can be worn in the backpack slot.
+ Enables crafting exclusive Mummification clothes.
| - Can't fit in pockets.
|
|-
|[[File:Chaplain revolver.png]]
|Nullray
| + Holds 5 shots, each dealing 18 damage.
+ Can be reloaded via prayer.
 
+ Is a gun.
| - Can only be chosen and fired by becoming fully burdened in the Punished God sect and becoming a psyker, before transforming your rod.
|More of a reward for a challenge sect than a normal choice. The name and description are chosen randomly.
|-
|[[File:Holy_bow.png]]
|Divine Bow
| + Fires arrows that deal 20 brute and have a chance to wound. Comes with 10 arrows and a quiver.
+ Arrows can be coated in 5u of any reagent by dipping them in containers.
 
+ Adherents to the Pyre Sect can use the Blazing Star rite to upgrade arrows to blazing star arrows, that ignite targets and explode already burning ones.
| - Arrows must be inserted into the bow, and the bow drawn, before every shot.
- If not recovered after use, only 10 arrows are granted.
 
- The bow can only be worn in the backpack slot, and the quiver in the belt slot.
|
|-
|[[File:Vorpal_scythe.png]]
|Vorpal Scythe
| + Once implanted into an arm, can be retracted and extended at will.
+ Has a 2 tile range.
 
+ 50 armor penetration.
 
+ Sharp.
 
+ 10 wound bonus (15 against exposed bodyparts).
 
+ Right click a humanoid while not on combat mode to, after 15 seconds, perform a death knell and decapitate them.
 
+ Performing a death knell on a sentient humanoid empowers the blade for 2 minutes, granting 20 brute damage on hit.
 
+ The heads of decapitated victims become haunted.
 
+ Bonus damage against plants.
| - 10 brute damage on hit unless satisfied.
- Attempting to retract the scythe when it isn't empowered (for 2 minutes after a death knell) or sated (for 4 minutes after attacking a non-monkey creature) causes it to attack you, dealing 25 brute damage with a chance to wound.
|
|-
|[[File:Chainsword.gif]]
|Possessed Chainsaw Sword
| + 30 damage on hit.
+ 35 armor penetration.
 
+ Sharp.


Hitting somebody in the head with your Bible has a 60% chance to heal them and a 40% chance to give them 10 brain damage, unless the <s>victim</s> congregant is wearing robust headgear (helmets, certain hats, and any child of the helmet class.) You can even revive people who are in critical condition! But if you use the ability a lot, you will start to see diminishing returns, with a higher chance to cause brain damage, and a lower amount of damage healed.
+ Significant bonus to butchering.


- It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that persons hands. However, others CAN access the content of the book itself.
+ Can be used as a saw tool.


=== Null Rod ===
+ Can be used in-hand to invite a ghost to possess it.
The obsidian rod will be your defense against the [[Cult magic|forces of evil]]. Having it in your possession will make you completely immune to the effects of blood magic. It will also destroy any runes and is a excellent weapon in general.
| - Can only be worn in the belt slot.
- Only available to ERTs.
|
|}
<!-- Feel free to change the name file -->==Sects==


You can transform it in a holy weapon of choice by using it in hand! Options are:
Sects allow to change the mechanics for the Chaplain. You may choose to sacrifice your ability to heal carbons to heal synthetic limbs and charge cyborgs, or maybe increase the amount of heal by sacrificing money on each thanks to the Greedy God's 'favors'.


* [[File:Null_rod.png]]'''Basic Null rod:''' Fits in pockets, 18 brute damage on hit.
You may also get tougher with the teaching of the Sparring God, or join the [[Assistant|maintenance dwellers]] and be a holy space hobo.
* [[File:Godhand.png]]'''God Hand:''' Deals Burn damage instead of Brute, but you can never put it down.
* [[File:Staff_red.png]][[File:Staff_blue.png]]'''Red Staff/Blue staff:''' Only fits on back, but high (50%) block chance. Very low damage. Projects a shield around you to represent the block chance.
* [[File:Claymore.png]][[File:Katana.gif]]'''Claymore/Hanzo Steel:''' Deals normal damage, has a low (30%) block chance (not against projectiles), doesn't fit in bags but can be worn on the back or belt slot. Sharp.
* [[File:Cult_blade.png]][[File:Chainsword.gif]][[File:Force_weapon.png]]'''Dark Blade/Chainsaw Sword/Force Weapon:''' Like above, but cannot be worn on the back slot.
* [[File:ESword.png]]'''Light/Dark/Nautical Energy Sword''' A weaker version of an energy sword. Cannot be sheathed like a typical energy sword, doesn't fit in bags. Doesn't deal more damage than a null rod, but it is sharp.
* [[File:Scythe.png]][[File:High_frequency_blade.png]][[File:Spellblade.png]]'''Scythe/High Frequency Blade/Dormant Spellblade:''' Penetrates some armour, only fits on back. Same strength as null rod. Sharp.
* [[File:Possessed_blade.png]]'''Possessed Blade:'''Has the same statistics as a scythe. When used in hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it'll become your talking sword. The ghost gets to pick the sword's name after that.
* [[File:Multiverse_sword.gif]]'''Extradimensional Blade:''' Deals 1-30 damage when attacking.
* [[File:Sord.png]]'''UNREAL SORD:''' Complete shit. Deals 4.13 damage.
* [[File:Chap_hammer.png]]'''Relic Hammer:''' Same stats as a Null Rod, but can only be worn on the belt slot.
* [[File:Chainsaw.gif]]'''Chainsaw Hand:''' Basically just a mounted chainsaw. Deals the same damage as a Null Rod, but cannot be dropped and is sharp.
* [[File:Dark_blessing.png]]'''Dark Blessing:''' Like the chainsaw hand, but it looks like a [[changeling]]'s armblade.
* [[File:Honk_render.png]]'''Clown Dagger:''' No damage changes, looks like a honkrender and honks on attack. It's sharp.
* [[File:Chain.png]]'''Whip:''' No stat change, but can be worn on the belt slot.
* [[File:Fedora.png]]'''Fedora:''' Goes on your head. Does high(30) throwing damage. No melee damage. Sharp.
* [[File:Carp_plush.png]]'''Carp-Sie Plushie:''' Less damage than nullrod, looks/sounds like a carp plushie. Using it inhand makes the chaplain gain the carp faction. He will be ignored by wild carp.
* [[File:Bo_staff.png]]'''Bo Staff:''' Has a 40% block chance, but deals slightly less damage than a Null Rod. Can be worn on the back slot.
* [[File:Bdagger.png]]'''Arrhythmic Knife:''' Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly.
* [[File:Pitchfork.png]]'''Pitchfork:''' Same damage as a Null Rod, but it's sharp and cannot be put in pockets.


You can only re-pick once.
[[Sects|See the full page here for more information!]]


== Duties ==
==Duties==


Each chaplain is free to invent the details of their rituals.
Each chaplain is free to invent the details of their rituals.
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*'''Funerals:''' You have a stock of coffins and burial garments you can use for wakes and space burials (that is, launching them out of the mass driver). Some employees appreciate wakes being held for friends and loved ones. See below.
*'''Funerals:''' You have a stock of coffins and burial garments you can use for wakes and space burials (that is, launching them out of the mass driver). Some employees appreciate wakes being held for friends and loved ones. See below.


*'''Psychological care.''' This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You have a confession booth; you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.
*'''Psychological care:''' This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You have a confession booth; you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.


*'''Church Services.''' Give sermons and sing hymns. <!-- You can create a hymnal by writing a youtube link to a desired song on a piece of paper, or have the Librarian run some off for you. -->
*'''Church Services:''' Give sermons and sing hymns.<!-- You can create a hymnal by writing a youtube link to the desired song on a piece of paper, or have the Librarian run some off for you. -->


*'''Proselytizing.''' Most crew members are godless heathens; acquiring followers for your god(s) is your first priority. When you convince someone to join the church, you can perform a ritual of conversion (some elements you may want to include: drugs, glossolalia, sacrifices, drinking of [demon's blood], public announcements, prayer, lying naked on the altar, strikes with the holy book, confession, blood-letting).
*'''Proselytizing:''' Most crew members are godless heathens; acquiring followers for your god(s) is your first priority. When you convince someone to join the church, you can perform a ritual of conversion (some elements you may want to include: drugs, glossolalia, sacrifices, drinking of [demon's blood], public announcements, prayer, lying naked on the altar, strikes with the holy book, confession, blood-letting).


*'''Blessing Rooms.''' Your bible has the power to turn ordinary water into holy water by <s>blessing</s> smacking the container with it. Holy water stops any [[Construct | Evil Spirits]] or [[Wizard | Magical Beings]] from Ethereal Jaunting onto the tile that you splash the holy water on, and can deconvert cultists. If a cult or wizard is discovered then it would be the best idea to bless a water-tank with your bible, give that to security, grabbing a fire extinguisher and blessing that too and then asking for the AI to let you in so you can bless his chamber from potential harm. The fire extinguisher will allow you to easily bless rooms because it will affect every tile that the water travels on. You can tell if a tile is blessed when it glows yellow after a little while.
*'''Blessing Rooms:''' Your bible has the power to turn ordinary water into holy water by <s>blessing</s> smacking the container with it. Holy water stops any [[Construct | Evil Spirits]] or [[Wizard | Magical Beings]] from Ethereal Jaunting onto the tile that you splash the holy water on, and can deconvert cultists. If a cult or wizard is discovered then it would be the best idea to bless a water-tank with your bible, give that to security, grabbing a fire extinguisher and blessing that too and then asking for the AI to let you in so you can bless his chamber from potential harm. The fire extinguisher will allow you to easily bless rooms because it will affect every tile that the water travels on. You can tell if a tile is blessed when it glows yellow after a little while.


*'''Other possible activities:''' Investiture of new acolytes and paladins, dedication of mechs, gravitational singularities, psychical research and seances, and pilgrimages to the singularity/Clown Planet/the AI Satellite/the Derelict Station.
*'''Other possible activities:''' Investiture of new acolytes and paladins, dedication of mechs, gravitational singularities, psychical research and seances, and pilgrimages to the singularity/Clown Planet/the AI Satellite/the Derelict Station.


=== Thanatology ===
===Thanatology===
The Mass Driver's primary purpose is for burials-at-space; wooden caskets are provided for this purpose. Caskets function likes lockers; place the body in the casket, give a eulogy (over the [[radio]] if no one is present), move the casket into the driver and fire it.
The Mass Driver's primary purpose is for burials-at-space; wooden caskets are provided for this purpose. Caskets function likes lockers; place the body in the casket, give a eulogy (over the [[radio]] if no one is present), move the casket into the driver and fire it.


Note that some crew members may seek to use the Mass Driver as a way to exit the station into space; for safety reasons, make sure they are properly equipped before letting them through. This will send them towards the [[Backstory#Space Station 12|derelict station]].
Note that some crew members may seek to use the Mass Driver as a way to exit the station into space; for safety reasons, make sure they are adequately equipped before letting them through. This will send them towards the [[Backstory#Space Station 12|derelict station]].


The Crematorium is used to turn bodies into ash, including those of [[xenos]]. Remember to strip the body before cremating it.
The Crematorium is used to turn bodies into ash, including those of [[xenos]]. Remember to strip the body before cremating it.


=== Propitiating the [[Administrators|Gods]] ===
===Propitiating the [[Administrators|Gods]]===
The Pray command is like an [[adminhelp]], but is [[IC]], and should be worded deferentially (e.g. "Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. You can increase your divine favor by making a sacrifice to your god(s) of choice; you can do this any number of ways (it is wise to state what you have sacrificed in your prayer). Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but praying for, say, a divine mission or the tools to complete such are more amusing to the gods.
The Pray command is like an [[adminhelp]], but is [[IC]], and should be worded deferentially (e.g., "Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. You can increase your divine favor by making a sacrifice to your god(s) of choice; you can do this any number of ways (it is wise to state what you have sacrificed in your prayer). Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but performing an elaborate ritual to your chosen god may be more favorable!


You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).
You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).
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Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.
Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.


=== GET BEHIND ME <s>NAR-NAR</s> RATVAR===
===GET BEHIND ME <s>NAR-NAR</s> RATVAR===
During a [[cult]] invasion, you will suddenly find yourself a vital part of the station's security force, and also a target. You will want to ensure Security has a stock of holy water to deconvert cultists -- remember that your bible can bless any water it comes into contact with -- and Security may want your null rod as well. Your bible can be used to detect nearby hidden runes by hitting the floor with it. This can be invaluable in finding suspected cult bases. Finally, you are immune to cult magic, which will help you if you decide to go BATTLE PALADIN and <s>valid</s> save everyone. '''For more information, go [[Cult magic|here]].'''
During a [[cult]] invasion, you will suddenly find yourself a vital part of the station's security force, and also a target. You will want to ensure Security has a stock of holy water to deconvert cultists -- remember that your bible can bless any water it comes into contact with -- and Security may want your null rod as well. Your bible can be used to detect nearby hidden runes by hitting the floor with it. This can be invaluable in finding suspected cult bases. Finally, you are immune to cult magic, which will help you if you decide to go BATTLE PALADIN and <s>valid</s> save everyone. '''For more information, go [[Cult magic|here]].'''


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==Tips==
==Tips==
* Setting your religion's name to certain presents will give your holy book a special name, as well as dispensing 100 brain damage to you. For example, naming your religion 'Homosexuality' will name your bible 'GUYS GONE WILD!!'  
*Setting your [[religion|religion's name]] to certain presets will give your holy book a special name, as well as dispensing 100 brain damage to you. For example, naming your religion 'Homosexuality' will name your bible 'GUYS GONE WILD!!'
**Other notable examples include: christianity, satanism, cthulu, islam, scientology, chaos, imperium, toolboxia, homosexuality, lol, wtf, gay, penis, ass, poo, badmin, shitmin, deadmin, cock, cocks.
** Other notable examples include: Christianity, Satanism, Cthulhu, Islam, Scientology, Chaos, Imperium, Toolboxia, homosexuality, lol, wtf, gay, penis, ass, poo, badmin, shitmin, deadmin, cock, cocks.
* Your bible, despite starting with some useless junk, can be emptied and filled with a complete set of tools or other similarly sized items. Best of all, it fits in your hoodie's suit storage!
*You can use your starting bible in your hand to change its sprite.
* Healing en-masse during blob rounds is extremely effective, as you can get people back into the fight quickly and easily. Besides, who needs proper cognitive function to fight the blob?
**Alternative sprites include a Quaran, a white Bible, a clown bible, the Necronomicon and more!
*Your bible, despite starting with some useless junk, can be emptied and filled with <s>a complete set of tools or other similarly sized items</s> only one small item because coderbus hates fun. Best of all, it fits in your hoodie's suit storage!
*Healing en-masse during blob rounds is extremely effective, as you can get people back into the fight quickly and easily. Besides, who needs proper cognitive function to fight the blob?


== The Inquisition ==
== The Inquisition ==
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Also remember that the morgue tray in the crematorium can store bodies, items and even whole crates (such as the syndicate surplus crate). It's not a bad place to hide stuff (especially if the camera suffers from an "accident"), but keep in mind the light on the tray turns orange if anything other than a body is inside of it.
Also remember that the morgue tray in the crematorium can store bodies, items and even whole crates (such as the syndicate surplus crate). It's not a bad place to hide stuff (especially if the camera suffers from an "accident"), but keep in mind the light on the tray turns orange if anything other than a body is inside of it.


Another sneaky idea as traitor is to host one of the chaplains universally renowned "Kool-Aid" parties. Make sure you purchased a toxins kit, then, go to the bar and ask for 10 glasses of grape or orange juice. Put all of the glasses on your table in the chapel then dump anything and everything from the toxins kit into each drink Jim Jones style, <s>break into the captains office</s> tell the captain to make an announcement saying that chaplain is hosting a party and everyone on the station is required to visit (some one might actually be stupid enough.) you may not get your target, but you might get everyone else.    
Another sneaky idea as a traitor is to host one of the chaplains universally renowned "Kool-Aid" parties. Make sure you purchased a toxins kit, then, go to the bar and ask for 10 glasses of <del>rape</del> grape or orange juice. Put all of the glasses on your table in the chapel then dump anything and everything from the toxins kit into each drink Jim Jones style, <s>break into the captains office</s> tell the captain to make an announcement saying that chaplain is hosting a party, and everyone on the station is required to visit (someone might actually be stupid enough.) you may not get your target, but you might get everyone else.
{{Jobs}}
{{Jobs}}


[[Category: Jobs]]
[[Category: Jobs]]

Текущая версия от 14:51, 30 ноября 2023

SERVICE ПЕРСОНАЛ
Файл:Chaplain.png
Chaplain
Профессия (на RU)
Доступ: Chapel office, Morgue, Crematorium, Theatre
Дополнительный доступ
При малом количестве сотрудников на станции
:
N/A
Сложность: Easy
Руководители: You are above such earthly concerns Head of Personnel
Обязанности: Hold services and funerals, cremate people, preach, etc.
Руководства: Cult, Religion, Sects.
Цитаты: There's something about the vast infinity of space that turns men to prayer. Especially if they get thrown into it without a space suit.


As a chaplain, you would ideally proselytize whatever crazy religion you've made up for that round over your headset. However, besides your office, the hellish crematorium next to your office, and the rarely used morgue, you have no access.

It is vital that you use the radio to call people to the Chapel, because otherwise, it is less frequented than the Library.

Bare minimum requirements: Hold a funeral if someone asks. Cooperate with security in the event of a cult. Follow your religion.

The Chapel
The Holy Land


Holy Artefacts[править | править код]

In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times.

Holy Book[править | править код]

You have to set the name of your god and religion in the Character Setup window before the round starts, else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin. The resulting Bible starts with a bottle of whiskey, and perhaps some other junk; you may want to store the holy water on your desk.

Hitting somebody in the head with your Bible has a 60% chance to heal them and a 40% chance to give them 10 brain damage unless the victim congregant is wearing robust headgear (helmets, and any child of the helmet class, including space helmets.) You can even revive people who are in critical condition! Be careful, depending on the skin you've picked for your book, there may be additional effects! (The flaming skin sets flammable substances on fire for example, specially ones your target is covered in while you try to heal them).

It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that person's hands. However, others CAN access the content of the book itself.

Armaments beacon[править | править код]

This remote allows you to drop in a box with select chaplain-y clothes. The armor values are all 50 melee, 10 bullet, 10 laser, 10 energy, 80 acid, 80 fire (Same as the Riot Suit) except for the "Followers of the Chaplain" kit and the "Divine Archer" kit.

  • Templar - Standard templar armor, Deus Vult! (Fun fact, deus vult means "Gods Will." and Deus Lo Vult for "God Wills It")
  • Stone Sentinel - An ancient guardian statue armor.
  • Profane Scholar - A student robe and a head cage.
  • Witchhunter - A witchhunting garb and hat.
  • Followers of the Chaplain - A cult leader hoodie and 4 follower hoodies. Make your own cult!
  • Divine Adept Kit - Adept robes and hood. The ideal outfit for burning the unfaithful.
  • Forgotten Kit - Old clock cult armor and helmet.
  • Divine Archer Kit - Divine archer's garb, coat with a hood, boots and bracers. Has lower armor values than other armor sets: 40 melee, 5 bullet, 5 laser, 5 energy, 60 acid, 60 fire.

Mysterious Old Book of Cloud-Chasing[править | править код]

This is a black book that teaches one person the spell "Smoke". See: Magical Items

Null Rod [править | править код]

The obsidian rod will be your defense against the forces of evil. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general.

You can transform it into a holy weapon of choice by using it in hand! Options are:

Null Rods
Icon Name Benefits Drawbacks Notes
Null Rod + Deals 18 brute damage on hit, and 10 when thrown.

+ Fits in pockets and the belt slot.

- None The default null rod that all others are balanced against. Unless otherwise stated, all other rods deal 18 brute damage (10 when thrown) and provide magic immunity.
God Hand + Deals burn damage instead of brute.

+ Can't be stolen from you.

- Can't be dropped once equipped.

- Deletes itself if you lose your arm.

Has a similar appearance to a Cultist's stun hand.
Файл:Chainsaw.gif Chainsaw Hand + Can be used as a (slower) saw tool.

+ Can (slowly) butcher things.

+ Can't be stolen from you without dismemberment.

- Can't be dropped once equipped, unless you lose your arm.
Red Staff

Blue Staff

+ While held, 50% block chance.

+ Projects a snazzy shield.

- Deals 5 brute damage on hit.

- Can only be worn in the backpack slot.

Holy Claymore

Hanzo Steel

Dark Blade

Force Weapon

+ While held, 30% melee block chance.

+ Sharp.

- Can only be worn in the backpack and belt slots. All four have identical stats but different appearances and sounds.
Файл:ESword.png Light Energy Sword

Dark Energy Sword

Nautical Energy Sword

+ While held, 30% melee block chance.

+ Sharp.

- Can only be worn in the belt slot. Shares an appearance and sounds with the standard energy sword/cutlass. Can't be sheathed, though.
Extradimensional Blade + While held, 30% melee block chance.

+ Sharp.

+ Deals up to 30 damage on hit...

- Can only be worn in the backpack slot.

- ...but as low at 1 damage.

Damage dealt is randomized each hit.
Файл:High frequency blade.pngФайл:Spellblade.png High Frequency Blade

Dormant Spellblade

+ 35 armor penetration.

+ Sharp.

+ Significant bonus to butchering.

- Can only be worn in the backpack slot. Identical save for appearance and sounds.
Possessed Blade + 35 armor penetration.

+ Sharp.

+ Significant bonus to butchering.

+ Can be used in-hand to invite a ghost to possess it.

- Can only be worn in the backpack slot. Identical to the HFB/Spellblade, but allows a dead player to possess it. Whoever possesses it can rename the blade, and can talk, but can't do much else on their own besides be your sword buddy.
Chainsaw Sword + While held, 30% melee block chance.

+ Sharp.

+ Can be used as a (slower) saw tool.

- Can only be worn in the belt slot.
Файл:Sord.png UNREAL SORD + Can be worn in the belt slot.

+ KICKIN' RAD

- Deals 4.13 damage on hit. This thing is an unimaginable piece of shit.
Relic War Hammer + Can test the brain health of others by buckling them to a chair, aiming for the legs, and right-clicking them. - Can only be worn in the belt slot.
Файл:Dark blessing.png Dark Blessing

Unholy Blessing

+ Significant bonus to wounding unprotected body parts.

+ Sharp.

+ Can't be stolen from you without dismemberment.

- Worse at butchering than most sharp objects.

- Negative penalty to wounding protecting body parts.

- Can't be dropped once equipped, unless you lose your arm.

The Dark Blessing is identical to a changeling's armblade, and the Unholy Blessing to a changeling's tentacle arm.
Файл:Honk render.png Clown Dagger + Sharp.

+ Fits in pockets and the belt slot.

+ Honk!

- None, surprisingly. Honk!
Hypertool + Deals brain damage instead of brute.

+ Fits in pockets and the belt slot.

+ 35 armor penetration.

- Brain damage only has an effect at high levels, so it's arguably worse for killing people.
Файл:Chain.png Holy Whip + Super effective against vampires.

+ Fits in the belt slot.

- None.
Atheist's Fedora + Can be worn on your head.

+ Sharp.

+ 30 damage when thrown.

- Deals 0 melee damage.
Carp-Sie Plushie + The first time it's used in-hand by a holy priest, it grants Carp-Sie's blessing, making wild carp friendly. - Deals 15 brute damage (3 less).
Monk's Staff + While held, 40% melee block chance. - Deals 15 brute damage (3 less).

- Can only be worn in the backpack slot.

Файл:Bdagger.png


Arrhythmic Knife

+ Randomly speeds you up when held.

+ Sharp.

- Randomly slows you down when held.

- Can't be equipped anywhere or put in backpacks.

Unholy Pitchfork + Sharp. - Can only be worn in the backpack slot.
Pride-Struck Hammer + Deals 15 damage when thrown.

+ 30% chance on hit to transfer some chemicals in the wielder's body to the target.

+ Can test the brain health of others by buckling them to a chair, aiming for the legs, and right-clicking them.

- Deals 16 brute damage (2 less).

- Can only be worn in the backpack slot.

Ancient Spear + 10 armor penetration.

+ Pointy.

- Can only be worn in the belt slot. Never forget what those Nar'Sian cultists did to our boy Rat'var.
Egyptian Staff + Can be worn in the backpack slot.

+ Enables crafting exclusive Mummification clothes.

- Can't fit in pockets.
Nullray + Holds 5 shots, each dealing 18 damage.

+ Can be reloaded via prayer.

+ Is a gun.

- Can only be chosen and fired by becoming fully burdened in the Punished God sect and becoming a psyker, before transforming your rod. More of a reward for a challenge sect than a normal choice. The name and description are chosen randomly.
Divine Bow + Fires arrows that deal 20 brute and have a chance to wound. Comes with 10 arrows and a quiver.

+ Arrows can be coated in 5u of any reagent by dipping them in containers.

+ Adherents to the Pyre Sect can use the Blazing Star rite to upgrade arrows to blazing star arrows, that ignite targets and explode already burning ones.

- Arrows must be inserted into the bow, and the bow drawn, before every shot.

- If not recovered after use, only 10 arrows are granted.

- The bow can only be worn in the backpack slot, and the quiver in the belt slot.

Vorpal Scythe + Once implanted into an arm, can be retracted and extended at will.

+ Has a 2 tile range.

+ 50 armor penetration.

+ Sharp.

+ 10 wound bonus (15 against exposed bodyparts).

+ Right click a humanoid while not on combat mode to, after 15 seconds, perform a death knell and decapitate them.

+ Performing a death knell on a sentient humanoid empowers the blade for 2 minutes, granting 20 brute damage on hit.

+ The heads of decapitated victims become haunted.

+ Bonus damage against plants.

- 10 brute damage on hit unless satisfied.

- Attempting to retract the scythe when it isn't empowered (for 2 minutes after a death knell) or sated (for 4 minutes after attacking a non-monkey creature) causes it to attack you, dealing 25 brute damage with a chance to wound.

Possessed Chainsaw Sword + 30 damage on hit.

+ 35 armor penetration.

+ Sharp.

+ Significant bonus to butchering.

+ Can be used as a saw tool.

+ Can be used in-hand to invite a ghost to possess it.

- Can only be worn in the belt slot.

- Only available to ERTs.

Sects

Sects allow to change the mechanics for the Chaplain. You may choose to sacrifice your ability to heal carbons to heal synthetic limbs and charge cyborgs, or maybe increase the amount of heal by sacrificing money on each thanks to the Greedy God's 'favors'.

You may also get tougher with the teaching of the Sparring God, or join the maintenance dwellers and be a holy space hobo.

See the full page here for more information!

Duties[править | править код]

Each chaplain is free to invent the details of their rituals.

  • Funerals: You have a stock of coffins and burial garments you can use for wakes and space burials (that is, launching them out of the mass driver). Some employees appreciate wakes being held for friends and loved ones. See below.
  • Psychological care: This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You have a confession booth; you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.
  • Church Services: Give sermons and sing hymns.
  • Proselytizing: Most crew members are godless heathens; acquiring followers for your god(s) is your first priority. When you convince someone to join the church, you can perform a ritual of conversion (some elements you may want to include: drugs, glossolalia, sacrifices, drinking of [demon's blood], public announcements, prayer, lying naked on the altar, strikes with the holy book, confession, blood-letting).
  • Blessing Rooms: Your bible has the power to turn ordinary water into holy water by blessing smacking the container with it. Holy water stops any Evil Spirits or Magical Beings from Ethereal Jaunting onto the tile that you splash the holy water on, and can deconvert cultists. If a cult or wizard is discovered then it would be the best idea to bless a water-tank with your bible, give that to security, grabbing a fire extinguisher and blessing that too and then asking for the AI to let you in so you can bless his chamber from potential harm. The fire extinguisher will allow you to easily bless rooms because it will affect every tile that the water travels on. You can tell if a tile is blessed when it glows yellow after a little while.
  • Other possible activities: Investiture of new acolytes and paladins, dedication of mechs, gravitational singularities, psychical research and seances, and pilgrimages to the singularity/Clown Planet/the AI Satellite/the Derelict Station.

Thanatology[править | править код]

The Mass Driver's primary purpose is for burials-at-space; wooden caskets are provided for this purpose. Caskets function likes lockers; place the body in the casket, give a eulogy (over the radio if no one is present), move the casket into the driver and fire it.

Note that some crew members may seek to use the Mass Driver as a way to exit the station into space; for safety reasons, make sure they are adequately equipped before letting them through. This will send them towards the derelict station.

The Crematorium is used to turn bodies into ash, including those of xenos. Remember to strip the body before cremating it.

Propitiating the Gods[править | править код]

The Pray command is like an adminhelp, but is IC, and should be worded deferentially (e.g., "Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. You can increase your divine favor by making a sacrifice to your god(s) of choice; you can do this any number of ways (it is wise to state what you have sacrificed in your prayer). Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but performing an elaborate ritual to your chosen god may be more favorable!

You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).

Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.

GET BEHIND ME NAR-NAR RATVAR[править | править код]

During a cult invasion, you will suddenly find yourself a vital part of the station's security force, and also a target. You will want to ensure Security has a stock of holy water to deconvert cultists -- remember that your bible can bless any water it comes into contact with -- and Security may want your null rod as well. Your bible can be used to detect nearby hidden runes by hitting the floor with it. This can be invaluable in finding suspected cult bases. Finally, you are immune to cult magic, which will help you if you decide to go BATTLE PALADIN and valid save everyone. For more information, go here.

If your god hates you enough, you may also encounter a Revenant, an undead ghost creature that wants your souls. Again, your null rod is incredibly robust against these creatures.

Tips[править | править код]

  • Setting your religion's name to certain presets will give your holy book a special name, as well as dispensing 100 brain damage to you. For example, naming your religion 'Homosexuality' will name your bible 'GUYS GONE WILD!!'
    • Other notable examples include: Christianity, Satanism, Cthulhu, Islam, Scientology, Chaos, Imperium, Toolboxia, homosexuality, lol, wtf, gay, penis, ass, poo, badmin, shitmin, deadmin, cock, cocks.
  • You can use your starting bible in your hand to change its sprite.
    • Alternative sprites include a Quaran, a white Bible, a clown bible, the Necronomicon and more!
  • Your bible, despite starting with some useless junk, can be emptied and filled with a complete set of tools or other similarly sized items only one small item because coderbus hates fun. Best of all, it fits in your hoodie's suit storage!
  • Healing en-masse during blob rounds is extremely effective, as you can get people back into the fight quickly and easily. Besides, who needs proper cognitive function to fight the blob?

The Inquisition[править | править код]

As a traitor, your curse of being ignored by everyone becomes a valuable asset. The chapel is a relatively secluded part of the station, and odds are the AI won't be keeping an eye on it. You have a null rod, WHICH IS ROBUST AS FUCK. Also don't forget that your bible is a useful storage compartment that won't attract suspicion, and if you hit someone in the head with a bible a few times they get brain damage and then it's a lot harder to yell for help. You can drag around bodies, as well as both space and cremate bodies without looking suspicious: it's your job, after all.

Also remember that the morgue tray in the crematorium can store bodies, items and even whole crates (such as the syndicate surplus crate). It's not a bad place to hide stuff (especially if the camera suffers from an "accident"), but keep in mind the light on the tray turns orange if anything other than a body is inside of it.

Another sneaky idea as a traitor is to host one of the chaplains universally renowned "Kool-Aid" parties. Make sure you purchased a toxins kit, then, go to the bar and ask for 10 glasses of rape grape or orange juice. Put all of the glasses on your table in the chapel then dump anything and everything from the toxins kit into each drink Jim Jones style, break into the captains office tell the captain to make an announcement saying that chaplain is hosting a party, and everyone on the station is required to visit (someone might actually be stupid enough.) you may not get your target, but you might get everyone else.

Должности на MassMeta

Командные Капитан⚙, Глава Персонала, Глава Службы Безопасности✎, Главный Инженер, Директор Исследований, Главный Врач⚙, Квартирмейстер
Служба безопасности Глава Службы Безопасности✎, Офицер СБ, Смотритель, Детектив, Заключённый
Инженерный отдел Главный Инженер, Инженер, Атмосферный техник
Научный отдел Директор Исследований, Генетик, Учёный☑, Робототехник
Медицинский отдел Главный Врач⚙, Врач☑, Парамедик☑, Химик, Вирусолог, Патологоанатом
Карго Квартирмейстер, Грузчик, Шахтёр, Битраннер
Сервис Глава Персонала, Уборщик, Бармен, Повар, Ботаник☑, Клоун⚙, Мим, Священник, Куратор, Ассистент, Юрист, Психолог
Не гуманоиды ИИ, Киборг, Позитронный мозг, Дрон, Персональный ИИ, Конструкт, Воображаемый друг, Раздвоение личности, Призрак
Антагонисты Предатель⚙, Сбойный ИИ, Генокрад, Ядерный оперативник, Культ крови☑, Еретик⚙, Революционер, Маг, Банды/семьи, Блоб, Абдуктор✎, Страж (голопаразит), Ксеноморф, Паук⚙, Ревенант, Морф, Кошмар, Космо-ниндзя, Демон резни, Пираты, Разумная болень, Одержимый, Сбежавшие, Охотники, Дракон, Элита Лаваленда, Разумный слайм, Король крыс, Парадоксальная копия
Специальные Представитель, Отряд смерти, Офицер Отряда Быстрого Реагирования, Хроно-легионер, Горец, Иан, Роли лаваленда и космоса, Интерн Центрального Коммандования

Внимание! В данный момент идет активный перевод официальной википедии /TG/station 13 на русский язык.

  • ⚙ - статья в процессе перевода.
  • ✎ - статья переведена, но в процессе правки.
  • ☑ - статья полностью готова.