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{{Needs revision
|reason = Perhaps give a basic primer on how to do genetics? And how you can help the crew? <br> (Updated! Do you think there still are some stuff missing? — [[User:Prometheos2|Prometheos2]] ([[User talk:Prometheos2|talk]]))
}}
{{JobPageHeader
{{JobPageHeader
|headerbgcolor = cyan
|headerbgcolor = cyan
|headerfontcolor = black
|headerfontcolor = black
|stafftype = RESEARCH & MEDICAL
|stafftype = RESEARCH
|imagebgcolor = #ffeeee
|imagebgcolor = #ffeeee
|img_generic = geneticist.png
|img_generic = geneticist.png
|img = Geneticist action.png
|jobtitle = Geneticist
|jobtitle = Geneticist
|access = [[Medbay]], [[Morgue]], [[Genetics]], [[Research Division]]
|access = [[Genetics]], [[Morgue]], [[Research Division]].
|additional = [[Chemistry]], [[Virology]], [[Xenobiology]], [[Robotics]], [[Tech Storage]], Mineral Storeroom
|additional = [[Robotics]], [[Tech Storage]], [[Xenobiology]]
|difficulty = Medium
|difficulty = Easy
|superior = [[Research Director]] and [[Chief Medical Officer]]
|superior = [[Research Director]]
|duties = Alter genomes, turn monkeys into humans and vice versa, make DNA backups so they can get stolen, clone dead people
|duties = Alter genomes, turn monkeys into humans and vice versa, make DNA backups so they can get stolen
|guides = [[Guide to genetics]], [[Guide to medicine]]
|guides = [[Guide to genetics]]
|quote = Well maybe if the Captain had asked before plunging that syringe into his artery he wouldn't be a monkey now.
}}
}}
You start in [[Medbay]] and literally get to play God. This is a very technical class, but there are a few simple things people can do that are still learning the ins and out of genetics. The main thing you're meant for: find super powers, fix disabilities, and cloning dead people.


[[File:Genetics.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EFLO.png|The genetics lab is located in [[Medbay]]. It is separated into two sections: Genetic Cloning and Genetic Research]]<br>
You start in [[Genetics]] and get to work on people's genes. The main thing you're meant to do is to find superpowers and <del>sell</del> give them to the appropriate people, such as the [[Chain_of_Command#Heads_of_Staff|Heads of Staff]], the [[Security]] and the [[Engineer|Engineers]].


==Genetic Cloning==
'''Bare minimum requirements:''' Don't give away Hulk to the [[Assistant|greytide]].<br>
This is one half of your job. Make sure you know how do it (and actually fucking do it).
'''Base skills:''' Know whether a given mutation should be disabled as soon as it comes up, stay hidden on a disk, or be distributed and to whom.<br>
'''Advanced skills:''' Know [[Infections|how to handle viruses]] to safely create and use CRISPR charges, and for when the monkeys ''inevitably'' get sick. Know how to efficiently use chromosomes, and to have ''Hulk'' and ''Fire Breath'' injectors ready before a [[Guide_to_malfunction|malf]] blow your consoles up or [[Xenos|xenos]] invade your lab.


===[[File:Clonebook.png]] Cloning, A How To===
[[File:Genetics.png|300px|thumb]]The genetics lab is located in [[Science]].
Someone has died? Not to worry, SCIENCE is here!
# Grab a body.
# Throw body into the DNA Scanner (next to Cloning Console).
# Click ''Scan''. If there is no brain activity, wait a moment (half a minute or so) and try again (ghost needs to return to its body). If this fails again, skip to step 9.
# Go into ''Medical Records''.
# Hit ''Clone''.
# If you don't have Clean Structural Enzymes (Clean SEs) yet, pop body out of DNA Scanner. If you do, skip the next step.
## Take old body (and not the clone), throw into DNA Scanner next to monkey pen.
## Go into the ''Transfer Buffer'' and ''Save'' their SE formula to a blank spot.
# Make a clean SE injector from the DNA Scanner Access Console and inject them with a clean SE injector just to be safe that they don't get any seizures later on.
# Give them their stuff back and throw them out of your lab and into a cryotube.
# You now have a dead body to play with, turn into a monkey, throw into the morgue, or just give to the chef (or do a combination thereof).
'''ASK THE [[CMO]] TO CHECK THE CREW MONITOR REGULARLY SO YOU HAVE PEOPLE TO CLONE.'''


For a more in-depth guide for cloning, read the [[Guide to genetics|Guide to Genetics]].
==Genetic Research==
Your main job is to manipulate the DNA of humanoids to discover useful gene mutations.
What you choose to use the results for is up to you, but the [[Research Director]] and the [[Assistant|Tide]] are likely to come asking for mutations.


===Early Ejection===
In practice, you will mainly recreate DNA pairs of ''A''s and ''T''s, and of ''C''s and ''G''s, guess when both elements of a pair are missing, use the [[File:Gene_scanner.gif]] genetic sequence analyzer, or use the ''Joker'' (or wait for its 20 min cooldown to finally end). Left-clicking to roll forward, right-clicking to roll backward.
If you're feeling fancy and have a fuckton of bodies which need cloning, you can force an early ejection of the cloning pod by unlocking the pod with your ID and using the Eject Pod command from the right-click menu. The clone must be at least 40% done before the pod will allow you to eject it this way. The cloning pod will also eject its current unfinished clone if the room's equipment loses power. If you get a cooperative [[Engineer]] to unlock the APC for you, you can switch the power off and on to eject the clone.


You need to finish the cloning process over in Cryogenics, so make sure the Cryochambers are loaded with a [[Clonexadone]]-[[Cryoxadone]] mixture. Have some [[Alkysine]] at hand to cure their massive brain damage, too. This is known as 'Hypercloning', and it speeds up the process of cloning significantly, frees up the cloning machine for another patient, gives cryogenics and bored medical doctors something to do, and it's not inconvenient because they're naked coming out of the pod anyway.


===Genetic Backup===
You will gradually unlock beneficial and negative mutations, and get a large choice of mutations you can gift or sell. For example:
You can take a scan off of someone while they're alive and create a genetic backup ready to be cloned in case they die. This is useful to those of especially high risk of an irretrievable death like the chief engineer or captain.
* ''Telekinesis'' to help [[Engineer|Engineers]] and [[Atmospheric_Technician|Atmos. Techs]], and [[Cargo_Technician|Cargo]] do their heavy lifting (canisters and crates) and use computers despite their [[Clothing_and_Accessories#Insulated_Gloves|insuls]] and H.A.U.L. gauntlets.
# Bug people to get scanned at genetics while they're still alive.
* ''Insulated'' to [[Engineer|Engineers]], so they can swap their chunky insuls for fire-retardant [[Clothing_and_Accessories#Black_Gloves|black gloves]]
# Scan them.
** [[Security]] would also benefits from ''Insulated'' <del>when</del> if the silicons <del>eventually</del> go rogue.
# Press the "clone" button under their records when they die.
** Additionally, other [[Science]] staff members [[Byond_the_impossible|could assist the engineers with broken cables]], or give back the insuls they took in [[Tech Storage]].
* ''Mind Reader'' and ''Transcendent Olfaction'' could help the [[Detective]] in an investigation.
* ''Pig Latin'' if you want to bully the [[Curator]].
* ''Glowy'' to offer some degree of protection against [[Nightmare|Nightmares]], feed [[Podpeople]], or bully [[Shadowpeople]].
* Then there is <del>''Space Ada''</del> ''Temperature Adaptation'' and ''Pressure Adaptation''. Expect a lot of people to come only for those two.
* ''Hulk'' is also extremely useful, and as dangerous. You should print a few injectors, store the mutation on disk, delete it from the computer, and give both the injectors and the disk to [[Security]] or the [[Research_Director|RD]] for safekeeping.
* If things are ''bad'', then you may consider ''Internal Martyrdom'' for those ready to die/sacrifice themselves fighting [[Nuclear Operative|NukeOps]] or the [[Malf]]'s borgs. Be sure to have the consent of your patients, or the approval of at least one Head (arguably, only the Head with the right to call executions' should count — either the [[Captain]] or the [[HoS]]).
* You could also use ''Fire breath'''s incendiary power to take down filthy [[Xenos|Xenomorphs]].
* Some people enjoy the benefits of ''Gigantism'' and ''Dwarfism'', as well.
** If you're unlucky (or lucky?), you may even have [[Chaplain|''that'' guy]] as a client — the Burdened God worshipper, asking for more and more of those <del>sweet</del> disabilities you are discovering.


==Genetic Research==
Any geneticist worth their salt knows that manipulating the DNA of living things is their ball game.


See the [[Guide to genetics|Guide to Genetics]] when you're ready for the real SCIENCE.
Another feature of the DNA scanners is to extract identities from DNA ("Enzymes"). You can then usurp someone else's identity and looks, or allow someone else to. You may also save the [[Captain]]'s if they need to perform undercover missions or to [[Revolution|hide]].
 
See the '''[[Guide to genetics|Guide to Genetics]]''' for a detailed guide about how it works.


Other, more subtle, modifications may be possible. As always, experimentation is encouraged!
==Tips==
* If someone has a cavity implanted item, you can instantly remove it by monkeying them.
* Monkeying someone who is impregnated with a [[Xenos|Alien Larva]] will cure them.
* HARSing a zombie will remove the tumor from their head, curing them!
* The Genetics DNA altering console can spit out injectors UE and UI. This means that if you get a willing volunteer, or even just human a monkey, you can run around the station changing everyone into the same person (if you do this without being antag or having people’s consent, you may get banned).
* Radiation (and [[Guide_to_chemistry#Unstable_mutagen|mutagen]]) has a very, VERY small chance to give non-negative effects.
* If the mime's being a jackass, stealthily inject them with a ''Tourette's'' injector, and watch them get lynched for breaking their vow.
* ''Telekinesis'' allows you to keep the scanner's interface open if you put yourself (or get put) in the scanner; helpful to hide, get out, or tweak your own gene pool/identity.
* If you can handle the toxin damage, monkeys can transform into [[Critters#Gorilla|gorillas]] (25% chance per second) once they have over 2500 genetic damage.
** Gorillas are however ''extremely'' dangerous: they're immune to stuns, shoves, wounds, mutations, viruses. They cannot destroy reinforced walls like Hulks, but they certainly resist [[Chemist|those]] [[Security|punnies']] attacks much better.
** And while sentient gorillas should still be crew-side (unless either/both of you are antags), non-sentient gorillas are hostile, they aggro until they kill, and they like to amputate limbs from unconscious or hard crit carbons and bodies. Do not make non-sentient gorillas if you're crew-side; it won't be solved as easily as the [[Chemist]]'s [[Guide_to_chemistry#Life|Life]] and the [[Scientist|Xenobiologist]]'s [[Guide_to_xenobiology#Gold_Slime|gold extracts]] accidents.


'''DO NOT USE MONKEY INJECTORS ON NON-ANTAG CREW MEMBERS IF YOU ARE NOT AN ANTAG YOURSELF. THIS WILL GET YOU BANNED. UNLESS YOU ARE USING IT FOR HELPFUL PURPOSES.'''


==WHAT HAS SCIENCE DONE?!==
===Antag tips===
As a [[traitor]], you are pretty much able to do anything you want to dead people in your lab, granted you don't have a [[Roboticist|coworker]] or [[Head of Security|baby sitter]]. After sticking about for a few moments, any [[security]] forces usually vanish from the room of medium priority targets, like the [[Research Director|RD]] or [[Chief Engineer|CE]]. At this time, you can then loot their items and access, or even their appearance! You can easily replace people, just be sure to get rid of the original and wear the right clothes! Perhaps it will help you in the long run.
* Advanced injectors are a hell of a weapon — you just happen to have an [[Syndicate_Items#Modified_Syringe_Gun|Injector gun]] available in the traitor uplink.
* Change your identity if you're caught being a griffer. Keeps people off of you.
* Telekinesis is a useful mutation. With it you can:
** Bash people with items. If they pick the item up, you can still hit them with it.
** Steal items across desks
** Operate basic machinery
** Be an all-around douchebag while you stay in the relative safety of a locker in maint.
* You can take bodies to your lab and steal their identities.
* Lings can use the DNA sting on the monkeys and the monkeymen, making this objective free-win.
* Monkeys are able to steal items from people's hands, and so would you, if monkified.
** Alternatively: [[Critters#Gorilla|Gorillas]]. Immune to stuns, chems, viruses, wounds, and mutations. Non-sentient gorilla are extremely aggressive, hitting until the target is dead, are likely to dismember anyone unable to move (unconscious, hard crit, or dead). Guess which traitor gets the chance [[Syndicate_Items#Magillitis_Serum_Autoinjector|to transform into one]] ''and'' [[Syndicate_Items#Box_of_Gorilla_Cubes|to spawn non-sentient ones]]. You may also [[Guide_to_genetics#Guide_to_gorilla|transform monkeys into gorillas]]


'''DO NOT USE MONKEY SE'S ON THE OTHER CREW MEMBERS IF YOU ARE NOT A [[traitor|TRAITOR]]. THIS WILL GET YOU BANNED.'''


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Текущая версия от 04:16, 27 ноября 2023

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Причина нужды в доработке: "Perhaps give a basic primer on how to do genetics? And how you can help the crew?
(Updated! Do you think there still are some stuff missing? — Prometheos2 (talk))"


RESEARCH ПЕРСОНАЛ
Файл:Geneticist action.png
Geneticist
Профессия (на RU)
Доступ: Genetics, Morgue, Research Division.
Дополнительный доступ
При малом количестве сотрудников на станции
:
Robotics, Tech Storage, Xenobiology
Сложность: Easy
Руководители: Research Director
Обязанности: Alter genomes, turn monkeys into humans and vice versa, make DNA backups so they can get stolen
Руководства: Guide to genetics
Цитаты: Well maybe if the Captain had asked before plunging that syringe into his artery he wouldn't be a monkey now.


You start in Genetics and get to work on people's genes. The main thing you're meant to do is to find superpowers and sell give them to the appropriate people, such as the Heads of Staff, the Security and the Engineers.

Bare minimum requirements: Don't give away Hulk to the greytide.
Base skills: Know whether a given mutation should be disabled as soon as it comes up, stay hidden on a disk, or be distributed and to whom.
Advanced skills: Know how to handle viruses to safely create and use CRISPR charges, and for when the monkeys inevitably get sick. Know how to efficiently use chromosomes, and to have Hulk and Fire Breath injectors ready before a malf blow your consoles up or xenos invade your lab.

The genetics lab is located in Science.

Genetic Research[править | править код]

Your main job is to manipulate the DNA of humanoids to discover useful gene mutations. What you choose to use the results for is up to you, but the Research Director and the Tide are likely to come asking for mutations.

In practice, you will mainly recreate DNA pairs of As and Ts, and of Cs and Gs, guess when both elements of a pair are missing, use the genetic sequence analyzer, or use the Joker (or wait for its 20 min cooldown to finally end). Left-clicking to roll forward, right-clicking to roll backward.


You will gradually unlock beneficial and negative mutations, and get a large choice of mutations you can gift or sell. For example:

  • Telekinesis to help Engineers and Atmos. Techs, and Cargo do their heavy lifting (canisters and crates) and use computers despite their insuls and H.A.U.L. gauntlets.
  • Insulated to Engineers, so they can swap their chunky insuls for fire-retardant black gloves
  • Mind Reader and Transcendent Olfaction could help the Detective in an investigation.
  • Pig Latin if you want to bully the Curator.
  • Glowy to offer some degree of protection against Nightmares, feed Podpeople, or bully Shadowpeople.
  • Then there is Space Ada Temperature Adaptation and Pressure Adaptation. Expect a lot of people to come only for those two.
  • Hulk is also extremely useful, and as dangerous. You should print a few injectors, store the mutation on disk, delete it from the computer, and give both the injectors and the disk to Security or the RD for safekeeping.
  • If things are bad, then you may consider Internal Martyrdom for those ready to die/sacrifice themselves fighting NukeOps or the Malf's borgs. Be sure to have the consent of your patients, or the approval of at least one Head (arguably, only the Head with the right to call executions' should count — either the Captain or the HoS).
  • You could also use Fire breath's incendiary power to take down filthy Xenomorphs.
  • Some people enjoy the benefits of Gigantism and Dwarfism, as well.
    • If you're unlucky (or lucky?), you may even have that guy as a client — the Burdened God worshipper, asking for more and more of those sweet disabilities you are discovering.


Another feature of the DNA scanners is to extract identities from DNA ("Enzymes"). You can then usurp someone else's identity and looks, or allow someone else to. You may also save the Captain's if they need to perform undercover missions or to hide.

See the Guide to Genetics for a detailed guide about how it works.

Tips[править | править код]

  • If someone has a cavity implanted item, you can instantly remove it by monkeying them.
  • Monkeying someone who is impregnated with a Alien Larva will cure them.
  • HARSing a zombie will remove the tumor from their head, curing them!
  • The Genetics DNA altering console can spit out injectors UE and UI. This means that if you get a willing volunteer, or even just human a monkey, you can run around the station changing everyone into the same person (if you do this without being antag or having people’s consent, you may get banned).
  • Radiation (and mutagen) has a very, VERY small chance to give non-negative effects.
  • If the mime's being a jackass, stealthily inject them with a Tourette's injector, and watch them get lynched for breaking their vow.
  • Telekinesis allows you to keep the scanner's interface open if you put yourself (or get put) in the scanner; helpful to hide, get out, or tweak your own gene pool/identity.
  • If you can handle the toxin damage, monkeys can transform into gorillas (25% chance per second) once they have over 2500 genetic damage.
    • Gorillas are however extremely dangerous: they're immune to stuns, shoves, wounds, mutations, viruses. They cannot destroy reinforced walls like Hulks, but they certainly resist those punnies' attacks much better.
    • And while sentient gorillas should still be crew-side (unless either/both of you are antags), non-sentient gorillas are hostile, they aggro until they kill, and they like to amputate limbs from unconscious or hard crit carbons and bodies. Do not make non-sentient gorillas if you're crew-side; it won't be solved as easily as the Chemist's Life and the Xenobiologist's gold extracts accidents.

DO NOT USE MONKEY INJECTORS ON NON-ANTAG CREW MEMBERS IF YOU ARE NOT AN ANTAG YOURSELF. THIS WILL GET YOU BANNED. UNLESS YOU ARE USING IT FOR HELPFUL PURPOSES.

Antag tips[править | править код]

  • Advanced injectors are a hell of a weapon — you just happen to have an Injector gun available in the traitor uplink.
  • Change your identity if you're caught being a griffer. Keeps people off of you.
  • Telekinesis is a useful mutation. With it you can:
    • Bash people with items. If they pick the item up, you can still hit them with it.
    • Steal items across desks
    • Operate basic machinery
    • Be an all-around douchebag while you stay in the relative safety of a locker in maint.
  • You can take bodies to your lab and steal their identities.
  • Lings can use the DNA sting on the monkeys and the monkeymen, making this objective free-win.
  • Monkeys are able to steal items from people's hands, and so would you, if monkified.


Должности на MassMeta

Командные Капитан⚙, Глава Персонала, Глава Службы Безопасности✎, Главный Инженер, Директор Исследований, Главный Врач⚙, Квартирмейстер
Служба безопасности Глава Службы Безопасности✎, Офицер СБ, Смотритель, Детектив, Заключённый
Инженерный отдел Главный Инженер, Инженер, Атмосферный техник
Научный отдел Директор Исследований, Генетик, Учёный☑, Робототехник
Медицинский отдел Главный Врач⚙, Врач☑, Парамедик☑, Химик, Вирусолог, Патологоанатом
Карго Квартирмейстер, Грузчик, Шахтёр, Битраннер
Сервис Глава Персонала, Уборщик, Бармен, Повар, Ботаник☑, Клоун⚙, Мим, Священник, Куратор, Ассистент, Юрист, Психолог
Не гуманоиды ИИ, Киборг, Позитронный мозг, Дрон, Персональный ИИ, Конструкт, Воображаемый друг, Раздвоение личности, Призрак
Антагонисты Предатель⚙, Сбойный ИИ, Генокрад, Ядерный оперативник, Культ крови☑, Еретик⚙, Революционер, Маг, Банды/семьи, Блоб, Абдуктор✎, Страж (голопаразит), Ксеноморф, Паук⚙, Ревенант, Морф, Кошмар, Космо-ниндзя, Демон резни, Пираты, Разумная болень, Одержимый, Сбежавшие, Охотники, Дракон, Элита Лаваленда, Разумный слайм, Король крыс, Парадоксальная копия
Специальные Представитель, Отряд смерти, Офицер Отряда Быстрого Реагирования, Хроно-легионер, Горец, Иан, Роли лаваленда и космоса, Интерн Центрального Коммандования

Внимание! В данный момент идет активный перевод официальной википедии /TG/station 13 на русский язык.

  • ⚙ - статья в процессе перевода.
  • ✎ - статья переведена, но в процессе правки.
  • ☑ - статья полностью готова.