Квартирмейстер: различия между версиями

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(не показаны 53 промежуточные версии 17 участников)
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{{JobPageHeader
{{JobPageHeader
|headerbgcolor = gray
|headerbgcolor = #cc9966
|headerfontcolor = black
|headerfontcolor = black
|stafftype = SUPPLY
|stafftype = SUPPLY & COMMAND
|imagebgcolor = #cc9966
|imagebgcolor = #eeeeff
|img_generic = Generic_qm.png
|img_generic = Generic_qm.png
|img = Quartermaster.png
|img = Quartermaster.png
|jobtitle = Quartermaster
|jobtitle = Quartermaster
|access = [[Cargo Loading Area|Cargo Bay]], [[Quartermaster's Office]], [[Cargo Office|Delivery Office]], [[Mining Station]], Mining EVA, [[Maintenance]], Mineral Storage
|access = Bitrunning Den, [[Brig]], [[Cargo Loading Area|Cargo Bay]], [[Quartermaster's Office]], [[Cargo Office|Delivery Office]], [[Mining Station]], Mining EVA, [[Maintenance]], Mineral Storage, [[Bridge]], [[Vault]]
|additional = N/A
|additional = [[Teleporter]]
|difficulty = Medium
|difficulty = Medium
|superior = [[Head of Personnel]]
|superior = [[Captain]]
|duties = Paperwork, order stuff, paperwork, send your underlings to collect crates, paperwork, coordinate mining, paperwork...
|duties = Paperwork, order stuff, paperwork, send your underlings to collect crates, paperwork, coordinate mining, paperwork...
|guides = [[supply crates|List of the supply crates]], [[Forms|forms]]
|guides = [[supply crates|List of the supply crates]], [[Forms]], [[Guide to Head of Staff Equipment]], [[Guide to Exploration Drones]]
|quote = Papers, please. HAIL CARGONIA!
|quote = "Why does the Quartermaster have more guns than me?" ''- Jeremiah Swift, Head of Security
}}
}}


Do not play this without some experience as a [[Cargo Technician]] first, you'll ruin [[Revolution|the round]].
As a '''Quartermaster''', your primary job is to <s>flood the station with paperwork and more paperwork</s> order equipment to help keep the station running. Make sure credits aren't wasted, kick the [[clown]] out, and make sure your [[Cargo Technician|Cargo Techs]] aren't getting into trouble - and pull their arses out of the fire when they do. You have three helpers to <s>run off with anything not bolted to the ground and ignore you</s> help you redistribute things throughout the station. You also have authority over mining, and should try and coordinate the [[Shaft Miner]]s to meet the needs of the station -- primarily, this means passing on requests from [[Robotics]], [[Research Director|Research]], and [[Station Engineer|Engineering]]. Finally, you have authority over the [[Bitrunner]]s, but there's not much to do for them other than let them do their thing in the [[Bitrunning Den]].


As a Quartermaster, your primary job is to <s>flood the station with paperwork and more paperwork</s> order equipment to help keep the station running. Make sure points aren't wasted, kick the [[clown]] out, and make sure your Cargo Techs aren't getting in to trouble - and pull their arses out of the fire when they ''do'' get in to trouble. You have three helpers to <s>run off with anything not bolted to the ground and ignore you</s> help you redistribute things throughout the station. You also have authority over mining, and should try and coordinate the [[Shaft Miner]]s to meet the needs of the station -- Primarily, this means passing on requests from [[Robotics]], [[Research Director|Research]], and [[Station Engineer|Engineering]].
You have sunglasses, a unique jumpsuit, mining access, and your own office. <s> This is all that distinguishes you from a Cargo Technician. The Head of Personnel can waltz in at any time and order or take whatever they want. </s> As the Quartermaster is now considered a Head, you are no longer shackled to the HoP! Still expect to be bullied by them.


You have sunglasses, a unique jumpsuit, mining access, and your own office. This is all that distinguishes you from a Cargo Technician. The Head of Personnel can waltz in at any time and order or take whatever they want.
'''Bare minimum requirements:''' Try to get some bounties completed and make sure your hard-earned credits aren't wasted.


[[File:89571531.png|300px|thumb|[[Cargo Office|Your Lair]]]]
[[File:89571531.png|300px|thumb|[[Quartermaster's Office|Your Lair]]]]


== Supply Shuttle Console ==
==Supply Shuttle Console==
''"Who the hell blew all our points on Wizard Costumes?"''
''"Who the hell blew all our credits on Wizard Costumes?"''


The [[Cargo Bay]] and [[Cargo Office|your office]] is filled with paper, paper and more paper. Most importantly, there is a console to order items. Everything that people will expect you to order that cannot be procured from the autolathe will show up on the Supply Shuttle once it arrives at CentComm. Each order will produce a requisition form, which is usually best just shoved in the adjacent filing cabinet and forgotten until Security kicks down your door demanding to know who flooded the station with shotguns and clown outfits. In general, try and make sure that you know who ordered what. Don't worry about point-jackers, either: Your console and the one in the Cargo Office are locked, requiring Cargo Bay access to function, meaning that only your subordinates ([[Cargo Technician|Cargo Technicians]]) and Superiors ([[Captain]] and [[Head of Personnel]]) can order stuff.
The [[Cargo Bay]] and [[Cargo Office|your office]] is filled with paper, paper and more paper. Most importantly, there is a console to order items. Everything that people will expect you to order that cannot be procured from the autolathe will show up on the Supply Shuttle once it arrives at CentCom.  


=== Supply Points ===
Each order will produce a requisition form, which is usually best just shoved in the adjacent filing cabinet and forgotten until Security kicks down your door demanding to know who flooded the station with shotguns and clown outfits. Try and make sure that you know who ordered what. Your console and the one in the Cargo Office are ID-locked, requiring Cargo Bay access to function, meaning that only your subordinates ([[Cargo Technician|Cargo Technicians]]) and Superiors ([[Captain]]) can order stuff unless they somehow got access.
Every order requires you to spend supply points, which regenerate slowly over time. If you don't want to wait, you can earn bonus points by shipping certain items back through the supply shuttle:
*5 supply points per crate
*1 supply point per correctly stamped supply manifest (GRANTED if the crate had the right contents, DENIED if it didn't – must be in a crate when sent back)
*A full refund of any correctly denied supply manifests (some things to check: destination station, contents)
*5 supply points per [[Plasma|plasma sheet]] (must be in a crate when sent back)
*??? supply points per exotic seeds from [[Hydroponics]]
*100(?) supply points should you get your hands on Syndicate [[High-risk_items#Secret_Documents|documents]]


Crates are money. [[Maintenance|Find them]]. Hoard them greedily. [[Teleporter|Steal]] [[Security Office|them]] [[Construction Area|if]] [[Engineering|need]] [[Hydroponics|be]]. The more crates you send back, the more stuff you can order.
==Cargo Budget==
You have a cargo budget card in your bag. You can insert cash directly into the card and the money will go to the cargo budget, but you cannot take cash out of it or use it to buy privately. Every order on your console requires you to spend credits. The pool of credits is also used for other station purchases, such as custom [[shuttle]]s, and to fund large station projects. As the QM, it is your job to make sure the station has enough credits to do so. To withdraw physical cash you must use the a machine in the vault.
<br><br>
Check out the [[Supply_crates#Making_Money|Supply Crates]] page for details about how to make money.  


=== What's in Those Crates? ===
===Direct Deposit, Direct Theft===
 
The [[Vault]] contains a machine that accepts physical space cash and coins and adds it to the cargo budget's total credits. This machine can also be robbed by [[Traitor|unsavory]] [[Assistant|individuals]], causing you to lose credits, but there will be a loud warning ("Unauthorized credit withdrawal") if this happens. The [[Quartermaster]] can enter the vault by using the supply door remote, found in the QM's locker.
 
==Crates==
''"Robotics is bugging me for a Ripley Crate - Everyone point and laugh."''
 
Crates are the lifeblood of your department. Ideally, you'll be ordering quite a few of them. These can be delivered via MULEbot, via the mail office, via people picking them up, or [[Beyond the impossible|your loyal workforce delivering them themselves]].
 
There are very few jobs who will require a crate early into the round, so until something special happens or their progress gates are met, you'll have the pool of cash to play with all to yourself. This includes the Autolathe. While you start with no materials, Auxiliary Tool Storage is just a ten-second walk away and will keep the lathe running for quite some time if you get all the metal and glass.
 
===What's in Those Crates?===
See the list of [[Supply crates]].
See the list of [[Supply crates]].


=== First Things First ===
===Crates For You===
You start with quite a few supply points, so here are some good first choices for the prepared Quartermaster:
You start with quite a few credits, so here are some good first choices for the prepared Quartermaster:
* Insulated Gloves
*Insulated Gloves
* Engineering Equipment
*Engineering Equipment
* Metal/Glass
*Metal/Glass
* Brute Medkits
*Brute Medkits
* Standard Medkits
*Standard Medkits


== How To Order Crates ==
===Crates For Everyone Else===
''"Robotics is bugging me for a Ripley Crate - Everyone point and laugh."''
 
Eventually, you'll get a feel for what different people want. The Roboticist will almost always want either metal and glass, while the Virologist will perhaps want a Virus crate. The Bartender might want to borrow a circular saw for his shotgun, and the Botanist might want seeds.  


Crates are the lifeblood of your department. Ideally, you'll be ordering quite a few of them. There are very few jobs who will require a crate early into the round, so until something special happens or their progress gates are met, you'll have the pool of points to play with all to yourself. This includes the Autolathe. While you start with no materials, Auxiliary Tool Storage is just a ten-second walk away and will keep the lathe running for quite some time if you get all the metal and glass.  
One of the marks of a good Quartermaster is the ability to anticipate someone's order and have it ready for them. This often means keeping a stock of insulated gloves and welding masks (if you're the type to hand those out to [[Assistant|certain people]]) and checking out who walks in. If you just hand out everything to everyone, you are a security risk. Use your own judgement - an Assistant should not have an RCD, but an Engineer [[Contraband|definitely should]]. Likewise, the clown should not have a combat shotgun, but Security can have one if they want it.


Eventually, you'll get a feel for what different people want. The Roboticist will almost always want either metal and glass, while the Virologist will perhaps want a Virus crate. The Bartender might want to borrow a circular saw for his shotgun, and the Botanist might want seeds. One of the marks of a good Quartermaster is the ability to anticipate someone's order and have it ready for them. This often means keeping a stock of insulated gloves and welding masks (if you're the type to hand those out to [[Assistant|certain people]]) and checking out who walks in. If you just hand out everything to everyone, you are a security risk. Use your own judgement - an Assistant should not have an RCD, but an Engineer [[Contraband|definitely should]]. Likewise, the clown should not have a combat shotgun, but Security can have one if they want it.


==Junk mail: Disposals mailing==
==Other Stuff ==  
# Wrap your item/crate in packaging paper.
# Use the destinations tagger to choose where to send it.
# Tag the package.
# Stick it on the conveyor and let the system handle it.


== Slave Revolt ==
===Revolution===
''"Confirmed Revs! Loyalty implants and nothing but!"'' - Anonymous Quartermaster, shortly before suffering a tragic work-related accident
''"Confirmed Revs? [[Security_items#Mindshield_Implant|Mindshield Implants]] and nothing but!"'' - Anonymous Quartermaster, shortly before suffering a tragic work-related accident


During a revolution, you can turn the tide for either side. The Quartermaster quickly becomes one of the most powerful people on the station, able to order loyalty implants or weapons en masse depending on what side they're on. Your sunglasses will stave off the revolution, but they won't hesitate to beat you down and steal them to ensure your brainwashing. Implanted, you are a secondary Armory and the greatest ally of Security. And if you happen to be one of the scant few bourgeoisie who have taken up the [[Revolution|cause of the working man]], remember to convince your [[Cargo Technician|comrades]] that it is time to rise up and throw off the chains of the [[Captain|opressors]] - Those who suffer the most under the harsh yoke of the capitalists will be your staunchist allies in the glorious struggle. Always remember Comrade - A true revolutionary seeks [[Mining Outpost|a peaceful solution]], if at all possible.
During a [[revolution]], the Quartermaster quickly becomes one of the most powerful people on the station, able to order endless mindshield implants for the security force. Always watch your back, and IMPLANT IMPLANT IMPLANT.


=Tips=
==Tips==
* If you're riding a MULEbot, you can't get facehugged.
* If you're riding a MULEbot, you can't get facehugged.
* You can flip caps backward by right clicking them in hand or on your head. Don your trusty cap and tell the Captain to eat your shorts as you ride about on a MULEbot.
*You can flip caps backward by right clicking them in hand or on your head. Don your trusty cap and tell the Captain to eat your shorts as you ride about on a MULEbot.
* Lethal projectiles can open crates, albeit slowly. Make use of a .357, the Bartender's Shotgun, or any other projectile weapon to bust open Secure Crates.
*Lethal projectiles can open crates, albeit slowly. Make use of a .357, the Bartender's shotgun, or any other projectile weapon to bust open Secure Crates.
* Packaging paper allows you to wrap things up and put them in your backpack when they wouldn't otherwise fit, like space suits!
*Packaging paper allows you to wrap things up and put them in your backpack when they wouldn't otherwise fit, like space suits!
*Listen to the Command channel, and respond accordingly. If there's rumors of a cult, buy Holy Water! If [[Traitor|someone]] spaces armory, buy the [[HoS]] some shiny new guns!


===Tips for traitoring===
===Requisition Me a Beat(ing)===
* Emitters can open locked crates, as can Gibtonite explosions.
* Crates can be trapped: Get a crate, put stuff in the crate, close the crate, apply cable coil, apply Electropack.
* Emagging the Cargo Consoles allow two special crates to be ordered:
** The Spec Ops crate contains several grenades and a parapen, as well as other assorted good
** The NULL_ERROR_ENTRY crate contains a random Syndicate bundle - The same kind you can buy for 20 TC in an uplink!
 
=== Requisition Me a Beat(ing) ===
''"Fun is Contraband. And we're all about contraband."''
''"Fun is Contraband. And we're all about contraband."''


Many members of the station know that the QM can make things they aren't supposed to, and most security officers will overlook a little recreational [[hacking]]. Hack the Autolathe to make nifty toys like [[Rapid Construction Device|RCDs]] and [[Flamethrower|Flamethrowers]]. You don't even need a multitool for this. Just snip and fix till you find the one that turns off the blue light - Remember your [[Insulated_gloves#Gloves|rubber gloves]], because the green light makes it shock you. As long as you don't try to wall off Cargonia with an RCD, most people will forgive you for wasting resources on it to be prepared.
Many members of the station know that the QM can make things they aren't supposed to, and most security officers will overlook a little recreational [[hacking]], especially with your new command status. Hack the Autolathe to make nifty toys like [[Rapid Construction Device|RCDs]] and [[Flamethrower|Flamethrowers]]. You don't even need a multitool for this. Just snip and fix till you find the one that turns off the blue light - Remember your [[Insulated_gloves#Gloves|rubber gloves]], because the green light makes it shock you. As long as you don't try to wall off Cargonia with an RCD, most people will forgive you for being prepared.


It's common for the Quartermaster to, at the very least, [[Hacking#MULEbot|enable the MULEbots']] nonstandard cargo and speed the motor up, though you can also upgrade the power cell if you have spares. The MULE is one of your best tools as a Quartermaster, and can make your life (and subsequently the lives of the rest of the crew) so much better.
It's common for the Quartermaster to, at the very least, [[Hacking#MULEbot|enable the MULEbots']] nonstandard cargo and speed the motor up, though you can also upgrade the power cell if you have spares. The MULE is one of your best tools as a Quartermaster, and can make your life (and subsequently the lives of the rest of the crew) so much better.
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See [[Mulebot|here how to use a MULEbot]].
See [[Mulebot|here how to use a MULEbot]].


=== [[Contraband|Contraband]] ===
===More Mundane [[Contraband|Contraband]]===
Contraband posters contain inappropriate themes that Nanotrasen has deemed too vulgar and have subsequently banned them from their space stations.
Contraband posters contain inappropriate themes that Nanotrasen has deemed too vulgar and have subsequently banned them from their space stations.


How to obtain:
How to obtain:
# Get the circuitboard of your supply computer
#Get the circuitboard of your supply computer
# Multitool it and set its receiver to the appropriate spectrum
#Multitool it and set its receiver to the appropriate spectrum
# Put it back in. You can now order contraband
#Put it back in. You can now order contraband
# Note that contraband is illegal. [[Shitcurity|Security]] can do whatever they wish to it, and therefore you for bringing it on board
#Note that contraband is illegal. [[Shitcurity|Security]] can do whatever they wish to it, and therefore you for bringing it on board




There's also a [[Engineering#Engineering_Secure_Storage|certain way]] to open crates you shouldn't, if you can [[emag|get]] [[Head of Personnel|your]] [[Chief Engineer|hands]] [[Engineer|on]] [[Assistant|it]]. Security will often panic about a Quartermaster that is better equipped than they are, so keep your ill-gotten gains hidden and secure until they are needed.
There's also a [[Engineering#Engineering_Secure_Storage|certain way]] to open crates you shouldn't, if you can [[emag|get]] [[Head of Personnel|your]] [[Chief Engineer|hands]] [[Engineer|on]] [[Assistant|it]]. Security will often panic about a Quartermaster that is better equipped than they are, so keep your ill-gotten gains hidden and secure until they are needed.


== Ordering a Good Helping of Death ==
==Being a good quest giver==
''"Why does the Quartermaster have more guns than me?"'' - Jeremiah Swift, Head of Security


As a Quartermaster, your meta-job is to provide others around you with something to do. You should delegate as many tasks as you can instead of doing everything yourself. If done properly, it actually makes your life easier, and others' lives more interesting. While people are completing your quests, you should oversee the process and possibly reward them for being good at it.
Here are some tasks worth delegating:
* Unloading the cargo shuttle when it arrives. Look at what has been delivered so that nothing gets stolen, and watch your Cargo Technicians unload everything. Rip shipping manifests and stamp them -- for the sake of security, it's better to do the paperwork yourself.
* Encourage the crew to do [[Cargo Bounties]].
* If a miner gets downed, send somebody to fetch a miners' body. A miner is considered down if they don't respond to radio for more than a few minutes after entering lavaland. It's a good idea to always tell your miners to take a GPS and rename it to their in-game name.
* If something bad happens and the Detective wants to know who ordered guns, well, make sure that you always keep the requisition forms. Or, if you know too much about where it leads to, make sure nobody finds the forms and shipping manifests...
* To help the bitrunners, send somebody to get upgraded parts from the [[Research and Development Lab|RnD lab]] to upgrade the quantum server and [[Guide to chemistry#Mannitol|mannitol]] from [[Chemistry]] to heal brain damage.
Stay active in the Supplies radio channel. Make sure you always know what your people are doing.
If you follow these tips, other players will like you and remember that shift when they were working with you.
==Ordering a Good Helping of Death==
''"Why is there a Singularity being built in Escape?"'' - Commissar Jesus, Chief Engineer
''"Why is there a Singularity being built in Escape?"'' - Commissar Jesus, Chief Engineer


''"OH GOD IT'S LOOSE CALL THE SHUTTLE!"'' - Poly
Being a Traitor QM is one of the best damn things in the game. As a Quartermaster, you have direct and easy access to weapons and tools many other jobs do not, and can easily conceal most of your nefarious deeds. Cutting the cameras is the first step to <s>success</s> drawing attention to yourself, followed closely by ordering and hiding a weapons crate. Better yet, send the crate back and stash the loot in your locker. Hell, you can even order a ton of weapons and give all of them to the greyshirts. Maybe they'll accomplish your objectives for you.
 
If you're feeling daring, order a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] and use it to unlock any crate you want. You can also emag the ordering computer to get the Special Ops crate. Problem is, if someone checks the console, they'll know someone in cargo is a traitor. You can emag the console in your office instead, but the tradeoff is that it'll be a dead giveaway that you're the one who did it.


Being a Traitor QM is one of the best damn things in the game. As a Quartermaster, you have direct and easy access to weapons and tools many other jobs do not, and can easily conceal most of your nefarious deeds. Cutting the cameras is the first step to <s>success</s> drawing attention to yourself, followed closely by ordering and hiding a weapons crate. Better yet, send the crate back and stash the loot in your locker. Hell, you can even order a ton of weapons and give all of them to the greyshirts. Maybe they'll accomplish your objectives for you.  
Don't forget to awaken the MULE's bloodlust -- that'll cause some havoc, creating an amazing distraction, and you can blame one of your slaves to take the heat off yourself.


If you're feeling daring, order a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] and use it to unlock any crate you want. You can even emag the ordering computer to get the Special Ops and NULL_ENTRY crates, which contain some nifty things. Problem is, this makes it a dead giveaway that you're a traitor, so pocket what you want to keep, space what you don't, and send the crate back. Don't forget to awaken the MULE's bloodlust -- that'll cause some havoc, creating an amazing distraction, and you can blame one of your slaves to take the heat off yourself.
===Tips for traitoring===
*Emitters can open locked crates, as can Gibtonite explosions. If you manage to move cash to your personal ID you can use "Buy Privately".
*Emagging a Cargo Console allows a special crate to be ordered:
**The Spec Ops crate contains several grenades and a sleepypen, as well as other assorted goods


{{Jobs}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]

Текущая версия от 04:00, 27 ноября 2023

SUPPLY & COMMAND ПЕРСОНАЛ

Quartermaster
Профессия (на RU)
Доступ: Bitrunning Den, Brig, Cargo Bay, Quartermaster's Office, Delivery Office, Mining Station, Mining EVA, Maintenance, Mineral Storage, Bridge, Vault
Дополнительный доступ
При малом количестве сотрудников на станции
:
Teleporter
Сложность: Medium
Руководители: Captain
Обязанности: Paperwork, order stuff, paperwork, send your underlings to collect crates, paperwork, coordinate mining, paperwork...
Руководства: List of the supply crates, Forms, Guide to Head of Staff Equipment, Guide to Exploration Drones
Цитаты: "Why does the Quartermaster have more guns than me?" - Jeremiah Swift, Head of Security


As a Quartermaster, your primary job is to flood the station with paperwork and more paperwork order equipment to help keep the station running. Make sure credits aren't wasted, kick the clown out, and make sure your Cargo Techs aren't getting into trouble - and pull their arses out of the fire when they do. You have three helpers to run off with anything not bolted to the ground and ignore you help you redistribute things throughout the station. You also have authority over mining, and should try and coordinate the Shaft Miners to meet the needs of the station -- primarily, this means passing on requests from Robotics, Research, and Engineering. Finally, you have authority over the Bitrunners, but there's not much to do for them other than let them do their thing in the Bitrunning Den.

You have sunglasses, a unique jumpsuit, mining access, and your own office. This is all that distinguishes you from a Cargo Technician. The Head of Personnel can waltz in at any time and order or take whatever they want. As the Quartermaster is now considered a Head, you are no longer shackled to the HoP! Still expect to be bullied by them.

Bare minimum requirements: Try to get some bounties completed and make sure your hard-earned credits aren't wasted.

Файл:89571531.png
Your Lair

Supply Shuttle Console[править | править код]

"Who the hell blew all our credits on Wizard Costumes?"

The Cargo Bay and your office is filled with paper, paper and more paper. Most importantly, there is a console to order items. Everything that people will expect you to order that cannot be procured from the autolathe will show up on the Supply Shuttle once it arrives at CentCom.

Each order will produce a requisition form, which is usually best just shoved in the adjacent filing cabinet and forgotten until Security kicks down your door demanding to know who flooded the station with shotguns and clown outfits. Try and make sure that you know who ordered what. Your console and the one in the Cargo Office are ID-locked, requiring Cargo Bay access to function, meaning that only your subordinates (Cargo Technicians) and Superiors (Captain) can order stuff unless they somehow got access.

Cargo Budget[править | править код]

You have a cargo budget card in your bag. You can insert cash directly into the card and the money will go to the cargo budget, but you cannot take cash out of it or use it to buy privately. Every order on your console requires you to spend credits. The pool of credits is also used for other station purchases, such as custom shuttles, and to fund large station projects. As the QM, it is your job to make sure the station has enough credits to do so. To withdraw physical cash you must use the a machine in the vault.

Check out the Supply Crates page for details about how to make money.

Direct Deposit, Direct Theft[править | править код]

The Vault contains a machine that accepts physical space cash and coins and adds it to the cargo budget's total credits. This machine can also be robbed by unsavory individuals, causing you to lose credits, but there will be a loud warning ("Unauthorized credit withdrawal") if this happens. The Quartermaster can enter the vault by using the supply door remote, found in the QM's locker.

Crates[править | править код]

"Robotics is bugging me for a Ripley Crate - Everyone point and laugh."

Crates are the lifeblood of your department. Ideally, you'll be ordering quite a few of them. These can be delivered via MULEbot, via the mail office, via people picking them up, or your loyal workforce delivering them themselves.

There are very few jobs who will require a crate early into the round, so until something special happens or their progress gates are met, you'll have the pool of cash to play with all to yourself. This includes the Autolathe. While you start with no materials, Auxiliary Tool Storage is just a ten-second walk away and will keep the lathe running for quite some time if you get all the metal and glass.

What's in Those Crates?[править | править код]

See the list of Supply crates.

Crates For You[править | править код]

You start with quite a few credits, so here are some good first choices for the prepared Quartermaster:

  • Insulated Gloves
  • Engineering Equipment
  • Metal/Glass
  • Brute Medkits
  • Standard Medkits

Crates For Everyone Else[править | править код]

Eventually, you'll get a feel for what different people want. The Roboticist will almost always want either metal and glass, while the Virologist will perhaps want a Virus crate. The Bartender might want to borrow a circular saw for his shotgun, and the Botanist might want seeds.

One of the marks of a good Quartermaster is the ability to anticipate someone's order and have it ready for them. This often means keeping a stock of insulated gloves and welding masks (if you're the type to hand those out to certain people) and checking out who walks in. If you just hand out everything to everyone, you are a security risk. Use your own judgement - an Assistant should not have an RCD, but an Engineer definitely should. Likewise, the clown should not have a combat shotgun, but Security can have one if they want it.


Other Stuff[править | править код]

Revolution[править | править код]

"Confirmed Revs? Mindshield Implants and nothing but!" - Anonymous Quartermaster, shortly before suffering a tragic work-related accident

During a revolution, the Quartermaster quickly becomes one of the most powerful people on the station, able to order endless mindshield implants for the security force. Always watch your back, and IMPLANT IMPLANT IMPLANT.

Tips[править | править код]

  • If you're riding a MULEbot, you can't get facehugged.
  • You can flip caps backward by right clicking them in hand or on your head. Don your trusty cap and tell the Captain to eat your shorts as you ride about on a MULEbot.
  • Lethal projectiles can open crates, albeit slowly. Make use of a .357, the Bartender's shotgun, or any other projectile weapon to bust open Secure Crates.
  • Packaging paper allows you to wrap things up and put them in your backpack when they wouldn't otherwise fit, like space suits!
  • Listen to the Command channel, and respond accordingly. If there's rumors of a cult, buy Holy Water! If someone spaces armory, buy the HoS some shiny new guns!

Requisition Me a Beat(ing)[править | править код]

"Fun is Contraband. And we're all about contraband."

Many members of the station know that the QM can make things they aren't supposed to, and most security officers will overlook a little recreational hacking, especially with your new command status. Hack the Autolathe to make nifty toys like RCDs and Flamethrowers. You don't even need a multitool for this. Just snip and fix till you find the one that turns off the blue light - Remember your rubber gloves, because the green light makes it shock you. As long as you don't try to wall off Cargonia with an RCD, most people will forgive you for being prepared.

It's common for the Quartermaster to, at the very least, enable the MULEbots' nonstandard cargo and speed the motor up, though you can also upgrade the power cell if you have spares. The MULE is one of your best tools as a Quartermaster, and can make your life (and subsequently the lives of the rest of the crew) so much better.

See here how to use a MULEbot.

More Mundane Contraband[править | править код]

Contraband posters contain inappropriate themes that Nanotrasen has deemed too vulgar and have subsequently banned them from their space stations.

How to obtain:

  1. Get the circuitboard of your supply computer
  2. Multitool it and set its receiver to the appropriate spectrum
  3. Put it back in. You can now order contraband
  4. Note that contraband is illegal. Security can do whatever they wish to it, and therefore you for bringing it on board


There's also a certain way to open crates you shouldn't, if you can get your hands on it. Security will often panic about a Quartermaster that is better equipped than they are, so keep your ill-gotten gains hidden and secure until they are needed.

Being a good quest giver[править | править код]

As a Quartermaster, your meta-job is to provide others around you with something to do. You should delegate as many tasks as you can instead of doing everything yourself. If done properly, it actually makes your life easier, and others' lives more interesting. While people are completing your quests, you should oversee the process and possibly reward them for being good at it.

Here are some tasks worth delegating:

  • Unloading the cargo shuttle when it arrives. Look at what has been delivered so that nothing gets stolen, and watch your Cargo Technicians unload everything. Rip shipping manifests and stamp them -- for the sake of security, it's better to do the paperwork yourself.
  • Encourage the crew to do Cargo Bounties.
  • If a miner gets downed, send somebody to fetch a miners' body. A miner is considered down if they don't respond to radio for more than a few minutes after entering lavaland. It's a good idea to always tell your miners to take a GPS and rename it to their in-game name.
  • If something bad happens and the Detective wants to know who ordered guns, well, make sure that you always keep the requisition forms. Or, if you know too much about where it leads to, make sure nobody finds the forms and shipping manifests...
  • To help the bitrunners, send somebody to get upgraded parts from the RnD lab to upgrade the quantum server and mannitol from Chemistry to heal brain damage.

Stay active in the Supplies radio channel. Make sure you always know what your people are doing.

If you follow these tips, other players will like you and remember that shift when they were working with you.

Ordering a Good Helping of Death[править | править код]

"Why is there a Singularity being built in Escape?" - Commissar Jesus, Chief Engineer

Being a Traitor QM is one of the best damn things in the game. As a Quartermaster, you have direct and easy access to weapons and tools many other jobs do not, and can easily conceal most of your nefarious deeds. Cutting the cameras is the first step to success drawing attention to yourself, followed closely by ordering and hiding a weapons crate. Better yet, send the crate back and stash the loot in your locker. Hell, you can even order a ton of weapons and give all of them to the greyshirts. Maybe they'll accomplish your objectives for you.

If you're feeling daring, order a Cryptographic Sequencer and use it to unlock any crate you want. You can also emag the ordering computer to get the Special Ops crate. Problem is, if someone checks the console, they'll know someone in cargo is a traitor. You can emag the console in your office instead, but the tradeoff is that it'll be a dead giveaway that you're the one who did it.

Don't forget to awaken the MULE's bloodlust -- that'll cause some havoc, creating an amazing distraction, and you can blame one of your slaves to take the heat off yourself.

Tips for traitoring[править | править код]

  • Emitters can open locked crates, as can Gibtonite explosions. If you manage to move cash to your personal ID you can use "Buy Privately".
  • Emagging a Cargo Console allows a special crate to be ordered:
    • The Spec Ops crate contains several grenades and a sleepypen, as well as other assorted goods
Должности на MassMeta

Командные Капитан⚙, Глава Персонала, Глава Службы Безопасности✎, Главный Инженер, Директор Исследований, Главный Врач⚙, Квартирмейстер
Служба безопасности Глава Службы Безопасности✎, Офицер СБ, Смотритель, Детектив, Заключённый
Инженерный отдел Главный Инженер, Инженер, Атмосферный техник
Научный отдел Директор Исследований, Генетик, Учёный☑, Робототехник
Медицинский отдел Главный Врач⚙, Врач☑, Парамедик☑, Химик, Вирусолог, Патологоанатом
Карго Квартирмейстер, Грузчик, Шахтёр, Битраннер
Сервис Глава Персонала, Уборщик, Бармен, Повар, Ботаник☑, Клоун⚙, Мим, Священник, Куратор, Ассистент, Юрист, Психолог
Не гуманоиды ИИ, Киборг, Позитронный мозг, Дрон, Персональный ИИ, Конструкт, Воображаемый друг, Раздвоение личности, Призрак
Антагонисты Предатель⚙, Сбойный ИИ, Генокрад, Ядерный оперативник, Культ крови☑, Еретик⚙, Революционер, Маг, Банды/семьи, Блоб, Абдуктор✎, Страж (голопаразит), Ксеноморф, Паук⚙, Ревенант, Морф, Кошмар, Космо-ниндзя, Демон резни, Пираты, Разумная болень, Одержимый, Сбежавшие, Охотники, Дракон, Элита Лаваленда, Разумный слайм, Король крыс, Парадоксальная копия
Специальные Представитель, Отряд смерти, Офицер Отряда Быстрого Реагирования, Хроно-легионер, Горец, Иан, Роли лаваленда и космоса, Интерн Центрального Коммандования

Внимание! В данный момент идет активный перевод официальной википедии /TG/station 13 на русский язык.

  • ⚙ - статья в процессе перевода.
  • ✎ - статья переведена, но в процессе правки.
  • ☑ - статья полностью готова.