TGMC:Widow: различия между версиями

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imported>Novaepee
(finish the bare bones)
imported>ClosetedSkeleton
 
(не показано 35 промежуточных версий 3 участников)
Строка 14: Строка 14:
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=Statistics and Evolution Paths=
The Widow is a Tier 3 and does not evolve further.
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
* Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
* Widow has a passive for movement that increase her speed by -1.0 if she is in 1x1 areas that costs no plasma.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash [[File:Intent_Harm.png]] </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Speed</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Maze Speed </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Max Spiderlings</b>
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Base</b> || 450 || 600 || 18 || -1.5 || -2.5 || 30 || 30 || 30 || 30 || 15 || 10 || 15 || 10 || 5
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Spiderling</b> || 125 || 200 || 8 || -1.6 ||  || 15 || 0 || 5 || 0 || 0 || 0 || 0 || 0
|}
=Friendly Neighborhood Xenomorph=
=Friendly Neighborhood Xenomorph=
The Boiler is the long ranged artillery unit of the hive. As the boiler you have the ability to launch globs of acid and nuerotoxin at extreme range. With slow movement speed and health, good positioning is essential to being effective and staying alive.
 
After investigating the human psyche from absorbing their psychic energy, the xenomorphs received valuable information about their enemy. The Hive saw their desires, emotions, ambitions, and nightmares. One of such nightmares take form of an unusual creature with more than two legs, clouding the human's perception with terror. Drones all over the Hive network searched to obtain this foreign being, and it was significantly smaller than expected compared to the humans' memories about it. This size difference between the imagined and the real at first confused xenomorphs, but they realized that sizes did not matter but the inherit visual that stand out among all stimulus. Such creature is known as the spider.
 
What came out of creating a xenomorph from the spider was another mother! She did not produce xenomorphs but rather her own spiderlings that only obey to her. Admittedly, having another queen caused concern of conflicts between this new xenomorph and the old, but the new xenomorph followed orders from the Hive like all constructs; after all, such caste is bound to the Hive like all biological machinations birthed from the resin womb.


=How to swing around the battlefield=
=How to swing around the battlefield=


=Maturity Statistics and Evolution Paths=
Your responsibilities are
The Widow is a Tier 3 and does not evolve further.
 
* Growing as much spiderlings as possible
* Soaking up bullets via spiderlings
* Utilizing abilities to crowd control marines
* Coordinating with other xenomorphs to harmonize with their abilites
* Making marines pee their pants when they see spiders
* Using tight mazes to climb on walls and circle behind any marine who enters
 
The Widow specializes in utilizing controlling marine's movements and spiderlings. The true fangs of Widow are its spiderlings as they are the Widow's force multiplier as the more spiderlings the more protection and slash damage the Widow has. Note that spiderlings do not slash a critical marine, allowing for Widow to drag a critical marine away to a secluded area to prevent said marine from being reachable by corpsmen. Due to how spiderlings cause more damage, you can be the bane of any marines that have to duel you. This is especially true against mechs since the damage output you can dish out cause mech pilots to go in retreat.
 
The metaphorical venom of the Widow is its abilities. The '''Web Spit''' is unique as it can do different effect on marines depending on what limb the Widow target, allowing for Widow to choose how it wants to engage the marines. While the Web Spit is targetted for single marine, the '''Leash Ball''' can ensnare multiple marines. However, marines can shoot the web ball in order to escape it, so make sure you use it when marines are focused on other xenomorphs.


=Widow Abilities=
=Widow Abilities=
Widow has a passive for movement that increase her speed if she is in 1x1 areas with no plasma or cooldown. This makes her excel in moving through resin mazes.
{{XenomorphAbilityTable
|List =
{{ToggleBumpAttacks}}
{{Rest}}
{{PsyDrain}}
{{Cocoon}}
{{WebSpit}}
{{LeashBall}}
{{BirthSpiderling}}
{{Burrow}}
{{LayEgg}}
{{AttachSpiderlings}}
}}


=Primordial Evolution=
=Primordial Evolution=
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
<br>
For the Widow, this primordial ability is '''Web Hook'''.
{| class="wikitable"
|-
! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_Web_Hook.png|64px]]<br>Web Hook
|style="background:#312d43; color: white; border:3px solid #ff7e00"| Shoot out a web and pull it to traverse forward like Spiderman.
| style="background:#312d43; color: white; border:3px solid #ff7e00" | 200 || style="background:#312d43; color: white; border:3px solid #ff7e00" | 15 seconds
|}


=Tips & Tricks=
=Tips & Tricks=


{{TGMC-Jobs}}
{{TGMC-Jobs}}

Текущая версия от 23:04, 28 октября 2023

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


UNDEFINED XENO

Widow
Difficulty: Hard
Duties: Crowd controlling marines and putting the fear into their hearts
Guides: no separate guides
Quote: "Spiderman, spiderman, does whatever the spiderman does."


Statistics and Evolution Paths[править | править код]

The Widow is a Tier 3 and does not evolve further.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
  • Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
  • Widow has a passive for movement that increase her speed by -1.0 if she is in 1x1 areas that costs no plasma.
Health Plasma Slash Файл:Intent Harm.png Speed Maze Speed Melee Bullet Laser Energy Bomb Bio Fire Acid Max Spiderlings
Base 450 600 18 -1.5 -2.5 30 30 30 30 15 10 15 10 5
Spiderling 125 200 8 -1.6 15 0 5 0 0 0 0 0

Friendly Neighborhood Xenomorph[править | править код]

After investigating the human psyche from absorbing their psychic energy, the xenomorphs received valuable information about their enemy. The Hive saw their desires, emotions, ambitions, and nightmares. One of such nightmares take form of an unusual creature with more than two legs, clouding the human's perception with terror. Drones all over the Hive network searched to obtain this foreign being, and it was significantly smaller than expected compared to the humans' memories about it. This size difference between the imagined and the real at first confused xenomorphs, but they realized that sizes did not matter but the inherit visual that stand out among all stimulus. Such creature is known as the spider.

What came out of creating a xenomorph from the spider was another mother! She did not produce xenomorphs but rather her own spiderlings that only obey to her. Admittedly, having another queen caused concern of conflicts between this new xenomorph and the old, but the new xenomorph followed orders from the Hive like all constructs; after all, such caste is bound to the Hive like all biological machinations birthed from the resin womb.

How to swing around the battlefield[править | править код]

Your responsibilities are

  • Growing as much spiderlings as possible
  • Soaking up bullets via spiderlings
  • Utilizing abilities to crowd control marines
  • Coordinating with other xenomorphs to harmonize with their abilites
  • Making marines pee their pants when they see spiders
  • Using tight mazes to climb on walls and circle behind any marine who enters

The Widow specializes in utilizing controlling marine's movements and spiderlings. The true fangs of Widow are its spiderlings as they are the Widow's force multiplier as the more spiderlings the more protection and slash damage the Widow has. Note that spiderlings do not slash a critical marine, allowing for Widow to drag a critical marine away to a secluded area to prevent said marine from being reachable by corpsmen. Due to how spiderlings cause more damage, you can be the bane of any marines that have to duel you. This is especially true against mechs since the damage output you can dish out cause mech pilots to go in retreat.

The metaphorical venom of the Widow is its abilities. The Web Spit is unique as it can do different effect on marines depending on what limb the Widow target, allowing for Widow to choose how it wants to engage the marines. While the Web Spit is targetted for single marine, the Leash Ball can ensnare multiple marines. However, marines can shoot the web ball in order to escape it, so make sure you use it when marines are focused on other xenomorphs.

Widow Abilities[править | править код]

Widow has a passive for movement that increase her speed if she is in 1x1 areas with no plasma or cooldown. This makes her excel in moving through resin mazes.

Ability Description Plasma
cost
Recharge

Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on, you attack; the green arrow means it's off, you push. N/A N/A

Rest
This ability is used to rest and get up, you will heal faster when resting on weeds. N/A N/A

Psy Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points (scaled from 30 to 90 on number of marines) and 1/8 of a larva. 100 N/A

Toggle Cocoon
Devour your victim to cocoon it in your belly, then expels the contents of your stomach onto the current tile. With the marine inside, they still have life force and able to be revived, but it will give psychic points for 5 minutes. Yields a minimum of 1 psychic point every 5 seconds, but increases to a maximum of 5 points with lower server population. N/A N/A

Web Spit
Spit a web to your target, this causes different effects depending on where you hit. Spitting the head causes the target to be temporarily blind, body and arms will cause the target to be weakened, and legs will snare the target for a brief while. 125 10 seconds

Leash Ball
Spit a huge web ball that snares groups of targets for a brief while, preventing them from leaving it's area. Its integrity is 25 and lasts for 10 seconds.. 250 20 seconds

Birth Spiderling
"Give birth to a spiderling after a short charge-up. The spiderlings will follow you until death. You can only deploy 5 spiderlings at one time. Slash at the marine that widow slashes until they go critical and follow Widow and act as a meatshield. 100 15 seconds

Burrow
"Burrow into the ground, allowing you and your active spiderlings to hide in plain sight. You cannot use abilities, attack nor move while burrowed. Use the ability again OR moving unburrow if you're already burrowed. 0 20 seconds

Lay Egg
Makes you lay a hugger egg. 200 12 seconds

Attach Spiderlings
Attach your current spiderlings to you. N/A N/A

Primordial Evolution[править | править код]

Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Widow, this primordial ability is Web Hook.

Ability Description Plasma Cost Cooldown

Web Hook
Shoot out a web and pull it to traverse forward like Spiderman. 200 15 seconds

Tips & Tricks[править | править код]

TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor