TGMC:Squad Specialist: различия между версиями
imported>Tiviplus (B17) |
imported>XSlayer300 Нет описания правки |
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(не показаны 3 промежуточные версии 3 участников) | |||
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{{TGMC}} | {{TGMC}} | ||
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'''This role was removed in TGMC.''' | |||
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|access = Squad Room, Specialist Prep Room | |access = Squad Room, Specialist Prep Room | ||
|difficulty = Medium-Hard | |difficulty = Medium-Hard | ||
|Rank = Seargent | |||
|Class = Marines | |||
|superior = [[TGMC:Squad Leader|Squad Leader]] | |superior = [[TGMC:Squad Leader|Squad Leader]] | ||
|duties = Stick with your squad, follow your Squad Leader's orders. Explode half your squad with the RPG. Spray pointlessly with your minigun. Get confused for a cloaked Hunter and shot. Set everyone on fire. Plink away helplessly at hostiles: Above all else, salt in dead chat. | |duties = Stick with your squad, follow your Squad Leader's orders. Explode half your squad with the RPG. Spray pointlessly with your minigun. Get confused for a cloaked Hunter and shot. Set everyone on fire. Plink away helplessly at hostiles: Above all else, salt in dead chat. | ||
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Specialisation: Rapid Fire Ranged Grenades | Specialisation: Rapid Fire Ranged Grenades | ||
Grenades stun xenos, meaning that you can stun them over and over until your allies kill them, or the grenades do. Your | Grenades stun xenos, meaning that you can stun them over and over until your allies kill them, or the grenades do. Your B17 Armor means that you can grenade yourself, albeit at the expense of being blinded for a moment. | ||
===The Minigunner=== | ===The Minigunner=== | ||
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Specialisation: Denying Area and forcing enemies to pull back | Specialisation: Denying Area and forcing enemies to pull back | ||
Xenos '''HATE''' Fire. Use your green flame to deny the Xenos an area or use the blue flame to deal damage and force the xenos to swiftly retreat. And whatever you do, don't set marines on fire. | Xenos '''HATE''' Fire. Use your green flame to deny the Xenos an area or use the blue flame to deal damage and force the xenos to swiftly retreat. And whatever you do, don't set marines on fire. And if you do, use your extingunisher. Also dont walk through blue flame, it still hurts you despite your suit | ||
{{TGMC-Jobs}} | {{TGMC-Jobs}} |
Текущая версия от 15:28, 6 октября 2020
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Файл:Disposal bin.png | Candidate for deletion
This page is currently marked as a candidate for deletion. It probably sucks. |
This role was removed in TGMC.
MARINE | |
Specialist |
Access: Squad Room, Specialist Prep Room Difficulty: Medium-Hard Rank: Seargent Class: Marines Supervisors: Squad Leader Duties: Stick with your squad, follow your Squad Leader's orders. Explode half your squad with the RPG. Spray pointlessly with your minigun. Get confused for a cloaked Hunter and shot. Set everyone on fire. Plink away helplessly at hostiles: Above all else, salt in dead chat. Guides: N/A Quote:BOOM! Fuck yeah! |
Introduction[править | править код]
The Specialist carries special or heavy weaponry and may act as second in command to the Squad Leader, but will sometimes operate independently and is the only marine capable of doing this. They can outfit themselves with six different weapons kits, such as a scout or sniper with an invisibility cloak, a demolitionist with an RPG, a grenade launcher,a pyrotechnician, or even a minigun!
Squad specialist closet[править | править код]
Item: | Desc.: | |||||||
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Extra pouches that you can clip to your uniform.
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Extra pouches that you can clip to your uniform.
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Pistol Holster that you can clip to your uniform.
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Item: | Desc.: | ||||||||||||
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A belt for your uniform, intended for holding magazines.
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A belt used to hold up to 50 shotgun shells, two boxes worth.
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Pistol Holster that goes on your belt.
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Revolver Holster that goes on your belt.
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A knife rig that goes on your belt
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Pouch: | Desc: | ||||||||||
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A pouch used to hold shotgun shells. Has four slots.
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A pouch used to hold magazines. Has two slots.
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A pouch used to flares. Has five slots.
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A pouch used to hold construction materials. Has five slots.
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A pouch used to hold tools. Has five slots.
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A pouch used to hold construction materials. Has three slots.
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A pouch used to hold pistol magazines. Has three slots.
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A pouch used to sidearms. Has one slot.
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A pouch used to hold explosive materials. Has four slots.
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Specialist Equipment Vendor[править | править код]
Item: | Desc.: |
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The full kit for the Scout Specialist. Specialized in stealth reconnaisance, excellent for flanks. | |
The full kit for the Sniper Specialist. Specialized in long range support fire. | |
The full kit for the Demolitionist Specialist. Specialized in exploding xenos in a single shot. | |
The full kit for the Grenadier Specialist. Heavily Armoured frontline specialized with a grenade launcher. | |
The full kit for the Minigun Specialist. Frontlie specialist with a minigun. What more does one need? | |
The full kit for the Pyrotechnician Specialist. Excellent at stopping xeno pushes with B type napalm and making xenos burn with X type napalm. |
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Item: | Desc.: |
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Armour piercing ammunition for the M4A3 Service Pistol | |
Extended Magazine for the M4A3 Service Pistol | |
Armour Piercing Ammunition for the 88 Mod 4 combat pistol | |
Marksman speedloader for the M44 combat revolver | |
Armour Piercing Ammunition for the M41A1 Rifle | |
Extended Magazine for the M41A1 Rifle | |
Armour Piercing Ammunition for the M39 Submachinegun | |
Extended Magazine for the M39 Submachinegun |
Item: | Desc.: |
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A barrel attachment that makes shots quieter, and reduces damage. Also other stats. Wee. | |
A barrel attachment that makes shots more accurate, and reduces damage. Other stats. Wee. | |
A barrel attachment that makes recoil less of a problem, apparently. Other stats. Wee. | |
A rail attachment that makes your gun snap back to your suit storage if you drop it. Makes you less accurate. Other stats. Wee. | |
A rail attachment that makes your shots more accurate. Other stats. Wee. | |
Reduces the delay on single fire shots, reduces your burst count by one, and reduces your accuracy. Other stats. Wee. | |
Underbarrel attachment that makes your gun better for certain things. Other stats, wee. | |
Underbarrel grip that makes your bursts more accurate. Other stats. Wee. | |
Underbarrel grip that allows you to wield faster. Other stats. Wee. | |
A stock. Other stats, wee. | |
A stock. Other stats, wee. | |
A stock. Other stats, wee. |
Specialist Sets[править | править код]
Item: | Desc.: |
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The M4RA battle rifle is a designated marksman rifle in service with the TGMC. Only fielded in small numbers, and sporting a bullpup configuration, the M4RA battle rifle is perfect for reconnaissance and fire support teams. | |
The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard TGMC ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high maneuverability and adaptability to many environments. | |
A headset and night vision goggles system for the M4RA Battle Rifle. Allows highlighted imaging of surroundings. Click it to toggle. | |
A custom set of M3 armor designed for TGMC Scouts. | |
A custom helmet designed for TGMC Scouts. Made of light weight, experimental materials to provide great protection while also having less weight than the standard helmet. | |
A magazine of A19 high velocity rounds for use in the M4RA battle rifle. The M4RA battle rifle is the only gun that can chamber these rounds. 4 Magazines included in the scout specialist kit. | |
A magazine of A19 high velocity incendiary rounds for use in the M4RA battle rifle. These rounds light the target on fire. The M4RA battle rifle is the only gun that can chamber these rounds. 2 magazines included in the scout specialist kit. | |
A magazine of A19 high velocity impact rounds for use in the M4RA battle rifle. These rounds stun the target. The M4RA battle rifle is the only gun that can chamber these rounds. 2 Magazines included in the scout specialist kit. | |
A magazine of A19 high velocity smart rounds for use in the M4RA battle rifle. These rounds have IFF and pass through Marines. The M4RA battle rifle is the only gun that can chamber these rounds. 2 Magazines included in the scout specialist kit. | |
A modified version of tactical binoculars with an advanced laser targeting function. Ctrl+Click to target something. | |
A powerful sidearm issued mainly to Nanotrasen private contractors, but issued to the TGMC in small numbers, based on the original VP70 more than a century ago. Fires 9mm armor piercing rounds and is capable of 3-round burst. | |
Armour Piercing Ammunition for the 88 Mod 4 combat pistol. 2 magazines included in the scout specialist kit. | |
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A device that detects hostile movement; this one is specially minaturized for reconnaissance units. Hostiles appear as red blips. Friendlies with the correct IFF signature appear as green, and their bodies as blue, unrevivable bodies as dark blue. It has a mode selection interface. | |
A tarp carried by TGMC Snipers. When laying underneath the tarp, the sniper is almost indistinguishable from the landscape if utilized correctly. The tarp contains a thermal-dampening weave to hide the wearer's heat signatures, optical camouflage, and smell dampening. | |
A sophisticated version of the M40 HSDP with a slight improved smoke screen payload. 3 included in the scout specialist kit. |
Item: | Desc.: |
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A heavy sniper rifle manufactured by Armat Systems. It has a scope system and fires armor penetrating rounds out of a 15-round magazine. It has an integrated Target Marker and a Laser Targeting system. | |
The M68-B thermal cloak is a variant custom-purposed for snipers, allowing for faster, superior, stationary concealment at the expense of mobile concealment. It is designed to be paired with the lightweight M3 recon battle armor. | |
A custom modified set of M3 armor designed for recon missions. | |
A custom helmet designed for TGMC Marksmen. Fitted with a host of sensors and analyzers to grasp all aspects of the battlefield. | |
A headset and night vision goggles system for the M42 Scout Rifle. Allows highlighted imaging of surroundings. Click it to toggle. | |
A magazine of sniper rifle ammo. 2 magazines included in the sniper specialist kit. | |
A magazine of incendiary sniper rifle ammo. Sets targets on fire. 2 magazines included in the sniper specialist kit. | |
A magazine of flak sniper rifle ammo. On impact, sends out a ring of flak shrapnel, dealing damage to nearby enemies. 2 magazines included in the sniper specialist kit. | |
A pair of binoculars, with a laser targeting function. Ctrl+Click to target something. | |
A powerful sidearm issued mainly to Nanotrasen private contractors, but issued to the TGMC in small numbers, based on the original VP70 more than a century ago. Fires 9mm armor piercing rounds and is capable of 3-round burst. | |
Armour Piercing Ammunition for the 88 Mod 4 combat pistol. 2 magazines included in the sniper specialist kit. | |
A tarp carried by TGMC Snipers. When laying underneath the tarp, the sniper is almost indistinguishable from the landscape if utilized correctly. The tarp contains a thermal-dampening weave to hide the wearer's heat signatures, optical camouflage, and smell dampening. | |
A sophisticated version of the M40 HSDP with a slightly improved smoke screen payload. 3 included in the sniper specialist kit. | |
Good for keeping sweat out of your eyes | |
Paint, for your face. Who woulda thought?. |
Item: | Desc.: |
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The M5 RPG (often referred to as "SADAR") is the primary anti-armor weapon of the TGMC. Used to take out light-tanks and enemy structures, the M5 RPG is a dangerous weapon with a variety of combat uses. Make sure there are no marines in front of you before you fire. | |
A custom set of M3 armor designed for users of long ranged explosive weaponry. | |
A standard M10 Pattern Helmet. | |
A HE rocket for an M5 RPG rocket. 2 included in the demolitionist specialist kit. | |
A tube for an AP rocket, the warhead of which is extremely dense and turns molten on impact, penetrating armour. 2 included in the demolitionist specialist kit. | |
Файл:TGMC rpgwp.png |
A highly destructive warhead that bursts into deadly flames on impact. 2 included in the demolitionist specialist kit. |
The M20 Claymore is a directional proximity triggered anti-personnel mine designed by Armat Systems for use by the TerraGov Marine Corps. 2 included in the demolitionist specialist kit. | |
Programmable remotely triggered 'smart' explosive used for demolitions and impromptu booby traps. Can be set to breach or demolition detonation patterns. 4 included in the demolitionist specialist kit. To use, open menu in hand and set timer/triggering frequency and turn on the pack, then plant on an object or on the floor. Afterwards use a Remote signalling device set to the same frequency to trigger the timer and set off the pack. | |
Used to remotely activate devices. Allows for syncing when using a secure signaler on another. |
Item: | Desc.: |
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A heavy, 6-shot grenade launcher used by the TGMC for area denial and big explosions. Does not have IFF. | |
The M276 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades. Comes filled with 8 M40 HEDP grenades and 8 M40 HIDP incendiary grenades. | |
The older brother of the B18. Practically an armored EOD suit made for use by close quarter explosive experts. | |
A heavy duty helmet created to complement the B17 marine armor. Practically explosive proof. Unless you stand next to a nuke or something like that. |
Item: | Desc.: |
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It's a damn minigun! The ultimate in man-portable firepower, spraying countless high velocity armor piercing rounds with a rotary action, this thing will no doubt pack a punch. | |
A huge ammo drum for a minigun. 3 included in the minigun specialist kit. | |
A shoulder worn strap with clamps that can attach to a gun. Keeps you from losing your weapon as long as the suit slot is empty. | |
A heavy, rugged set of armor plates for when you really, really need to not die horribly. Slows you down though. Has an automated diagnostics and medical system for keeping its wearer alive. | |
The B18 Helmet that goes along with the B18 Defensive Armor. It's heavy, reinforced, and protects more of the face. Provides defence against xenomorph huggers but a sufficient amount of them will still manage to tear off the helmet. | |
A pair of heavily armored gloves that go along with the B18 Defensive Armor. |
Item: | Desc.: |
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An improved version of the M240A1 incinerator unit, the M240-T model is capable of dispersing a larger variety of fuel types. Contains an underbarrel fire extinguisher for when you light your friends on fire! | |
A specialized fueltank filled with Ultra Thick Napthal Fuel, worn by TGMC Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed. | |
A custom set of M35 armor designed for use by TGMC Pyrotechnicians. Contains thick kevlar shielding, partial environmental shielding and thermal dissipators. | |
A helmet designed for TGMC Pyrotechnicians. Contains heavy insulation, covered in nomex weave. | |
Protects you from fire and even contains a pouch for your knife! | |
A large fuel tank of Ultra Thick Napthal Fuel,a sticky combustable liquid chemical, for use in the M240-T incinerator unit. | |
A large fuel tank of Ultra Thick Napthal Fuel type B, a wide-spreading but less-damaging sticky combustable liquid chemical, for use in the M240-T incinerator unit. | |
A large fuel tank of Ultra Thick Napthal Fuel type X,a sticky combustable liquid chemical that burns extremely hot, for use in the M240-T incinerator unit. |
Specialist specialisations[править | править код]
The Scout[править | править код]
Specialisation: Suprise Attacks
The scouts stealth cloak allows him to easily sneak up on unsuspecting xenos, allowing him to stun them using his high velocity rounds, or to set them on fire using his Incendiary rounds
The Sniper[править | править код]
Specialisation: Long range damage
Hang back, go invisible, click on xenos, and watch them die. Be wary of flankers such as runners.
The Demolitionist[править | править код]
Specialisation: Destroying a single, high-value target
The Demo is the ultimate glass cannon, as their RPG kills any xeno instantly on direct hit except crushers. Due to this most xenos will try to steer clear of you when you are wielding your RPG. Be wary of the short windup before you fire your RPG. Watch out for marines in your line of fire and stay clear of a RPG wielding specs line of fire as a marine
The Grenadier[править | править код]
Specialisation: Rapid Fire Ranged Grenades
Grenades stun xenos, meaning that you can stun them over and over until your allies kill them, or the grenades do. Your B17 Armor means that you can grenade yourself, albeit at the expense of being blinded for a moment.
The Minigunner[править | править код]
Specialisation: Breakthrough specialist
Your high damage minigun and B18 Armour mean while slow, you are a tanky source of high damage able to send xenos fleeing before a storm of bullets. However, the long wield delay on the minigun means that if you get knocked down, it might take a second or two before you are able to fire again, so please. Stay near other marines.
The Pyro[править | править код]
Specialisation: Denying Area and forcing enemies to pull back
Xenos HATE Fire. Use your green flame to deny the Xenos an area or use the blue flame to deal damage and force the xenos to swiftly retreat. And whatever you do, don't set marines on fire. And if you do, use your extingunisher. Also dont walk through blue flame, it still hurts you despite your suit
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |