TGMC:Squad Specialist: различия между версиями

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{{TGMC}}
{{TGMC}}


{{Under construction
{{Delete}}
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'''This role was removed in TGMC.'''


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{{JobPageHeaderTG
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|access = Squad Room, Specialist Prep Room
|access = Squad Room, Specialist Prep Room
|difficulty = Medium-Hard
|difficulty = Medium-Hard
|Rank = Seargent
|Class = Marines
|superior = [[TGMC:Squad Leader|Squad Leader]]
|superior = [[TGMC:Squad Leader|Squad Leader]]
|duties = Stick with your squad, follow your Squad Leader's orders. Explode half your squad with the RPG. Spray pointlessly with your minigun. Get confused for a cloaked Hunter and shot. Set everyone on fire. Plink away helplessly at hostiles: Above all else, salt in dead chat.  
|duties = Stick with your squad, follow your Squad Leader's orders. Explode half your squad with the RPG. Spray pointlessly with your minigun. Get confused for a cloaked Hunter and shot. Set everyone on fire. Plink away helplessly at hostiles: Above all else, salt in dead chat.  
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Specialisation: Rapid Fire Ranged Grenades
Specialisation: Rapid Fire Ranged Grenades


Grenades stun xenos, meaning that you can stun them over and over until your allies kill them, or the grenades do. Your B18 Armor means that you are extremely tanky and should always be taking point on any pushes.
Grenades stun xenos, meaning that you can stun them over and over until your allies kill them, or the grenades do. Your B17 Armor means that you can grenade yourself, albeit at the expense of being blinded for a moment.


===The Minigunner===
===The Minigunner===
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Specialisation: Denying Area and forcing enemies to pull back
Specialisation: Denying Area and forcing enemies to pull back


Xenos '''HATE''' Fire. Use your green flame to deny the Xenos an area or use the blue flame to deal damage and force the xenos to swiftly retreat. And whatever you do, don't set marines on fire.
Xenos '''HATE''' Fire. Use your green flame to deny the Xenos an area or use the blue flame to deal damage and force the xenos to swiftly retreat. And whatever you do, don't set marines on fire. And if you do, use your extingunisher. Also dont walk through blue flame, it still hurts you despite your suit
{{TGMC-Jobs}}
{{TGMC-Jobs}}

Текущая версия от 15:28, 6 октября 2020

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.

Файл:Disposal bin.png Candidate for deletion

This page is currently marked as a candidate for deletion. It probably sucks.


This role was removed in TGMC.


MARINE

Specialist
Access: Squad Room, Specialist Prep Room
Difficulty: Medium-Hard
Rank: Seargent
Class: Marines
Supervisors: Squad Leader
Duties: Stick with your squad, follow your Squad Leader's orders. Explode half your squad with the RPG. Spray pointlessly with your minigun. Get confused for a cloaked Hunter and shot. Set everyone on fire. Plink away helplessly at hostiles: Above all else, salt in dead chat.
Guides: N/A
Quote:BOOM! Fuck yeah!

Introduction[править | править код]

The Specialist carries special or heavy weaponry and may act as second in command to the Squad Leader, but will sometimes operate independently and is the only marine capable of doing this. They can outfit themselves with six different weapons kits, such as a scout or sniper with an invisibility cloak, a demolitionist with an RPG, a grenade launcher,a pyrotechnician, or even a minigun!

Squad specialist closet[править | править код]

Item: Desc.:

TGMC Radio

This is used by squad members. Default channels are ; for your squad, and :z for common.

TGMC Uniform

A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform.

Combat Boots

Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.

Marine Gloves

Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'.

Item: Desc.:

TGMC Satchel

A backpack item that allows you to carry more things in bulk.
Holds less than a backpack, but can be opened on your back.
Can carry five normal sized items at once.

Storage
Any tiny item
Any small item
Any normal item

Backpack

A backpack item that allows you to carry more things in bulk.
Holds more than a satchel, but cannot be opened while on your back.
Can carry ten normal sized items at once.

Storage
Any tiny item
Any small item
Any normal item

M37A2 Scabbard

A scabbard fitted to your back to hold a shotgun.
Cannot hold shotguns with stocks or grips.
Mostly a cosmetic choice, as marine shotguns can go your back without it.

Storage
Any pump shotgun
Tactical Shotgun
Item: Desc.:

Webbing

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Has three slots for storing items.

Storage
Any tiny item
Any small item
M41A MK2 Magazines
M39 Magazines
M42C Magazines
Sunfury Lasgun Cells

Black Webbing

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Has five slots for storing tiny or small items.

Storage
Any tiny item
Any small item

Shoulder Holster

Pistol Holster that you can clip to your uniform.
Only one thing may be clipped to your uniform
Capable of storing one pistol in it.

Storage
Any Pistol
Tazer
Item: Desc.:

Ammo Load Rig

A belt for your uniform, intended for holding magazines.
You can right click it to change the drawing mode.
Has five slots for storing items.

Storage
Combat Knife
Shells or handfuls of bullets
Any kind of flare/flare nade
M41A MK2 Magazines
M39 Magazines
M42C Magazines
Sunfury Lasgun Cells
M4A3 Magazines
M44 Speedloaders
Any grenade
Claymores

Shotgun Shell Belt

A belt used to hold up to 50 shotgun shells, two boxes worth.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Buckshot shells
Slug Shells
Flechette Shells
Incendiary Shells

M4A3 Belt Holster

Pistol Holster that goes on your belt.
Has five slots, and draws pistols on click.
Capable of storing only one pistol in it.

Storage
Any Pistol, not revolvers.
Any Pistol Magazines

M44 Belt Holster

Revolver Holster that goes on your belt.
Has five slots, and draws revolvers on click.
Capable of storing only one revolver in it.

Storage
M44 Revolvers
M44 Speedloaders

Knife Rig

A knife rig that goes on your belt
Can switch drawing modes by right clicking.
Capable of storing six throwing knives within.

Storage
M11 Throwing Knives.
Pouch: Desc:

Shotgun Shell Pouch

A pouch used to hold shotgun shells. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Buckshot shells
Slug Shells
Flechette Shells
Incendiary Shells

Magazine Pouch

A pouch used to hold magazines. Has two slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Shells or handfuls of bullets
M41A MK2 Magazines
M39 Magazines
M42C Magazines
Sunfury Lasgun Cells
M4A3 Magazines
M44 Speedloaders

Flare Pouch

A pouch used to flares. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Flare Grenades
Manual Flares

First Aid Pouch

A pouch used to hold construction materials. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Tramadol Injectors
Tricordazine Injectors
Gauze
Ointment
Medical Splints

Tool Pouch

A pouch used to hold tools. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Wirecutters Файл:TGMC Wirecutters.png
Entrenching Tools
Screwdrivers Файл:TGMC Screwdriver.png
Cable Coil Файл:TGMC Cable Coil.png
Crowbars Файл:TGMC Crowbar.png
Blowtorches Файл:TGMC Blowtorch.gif
Multi Tool Файл:TGMC Multitool.png
Wrenches Файл:TGMC Wrench.png
Mini Extinguishers

Construction Pouch

A pouch used to hold construction materials. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Stacks of Material
Entrenching Tools
Empty Sandbags
Cable Coil Файл:TGMC Cable Coil.png
Metal Rods
Barbed Wire

Pistol Magazine Pouch

A pouch used to hold pistol magazines. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
M4A3 Magazines
M44 Speedloaders

Sidearm Pouch

A pouch used to sidearms. Has one slot.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Any Revolvers
Any Pistols

Explosive Pouch

A pouch used to hold explosive materials. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Any RPG Rockets
C4
Any Grenades
Claymore Boxes
Claymores
Detpacks
Signaler Файл:Signaler.png
Item: Desc.:

TGMC Gas Mask

A gas mask that restricts your vision, but filters out harmful gasses.

TGMC Coif

A coif that protects you from extreme cold conditions.

Rebreather

Heats or cools down air as you breath it, protecting you from extreme conditions.

Specialist Equipment Vendor[править | править код]

Item: Desc.:

Scout Set (Battle Rifle)

The full kit for the Scout Specialist. Specialized in stealth reconnaisance, excellent for flanks.

Sniper

The full kit for the Sniper Specialist. Specialized in long range support fire.

Demolitionist

The full kit for the Demolitionist Specialist. Specialized in exploding xenos in a single shot.

Heavy Armour Set (Grenadier)

The full kit for the Grenadier Specialist. Heavily Armoured frontline specialized with a grenade launcher.

Heavy Armour Set (Minigun)

The full kit for the Minigun Specialist. Frontlie specialist with a minigun. What more does one need?

Pyro Set

The full kit for the Pyrotechnician Specialist. Excellent at stopping xeno pushes with B type napalm and making xenos burn with X type napalm.

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Item: Desc.:

AP M4A3 magazine

Armour piercing ammunition for the M4A3 Service Pistol

Extended M4A3 magazine

Extended Magazine for the M4A3 Service Pistol

88M4 AP magazine

Armour Piercing Ammunition for the 88 Mod 4 combat pistol

M44 Marksman speed loader

Marksman speedloader for the M44 combat revolver

AP M41A1 magazine

Armour Piercing Ammunition for the M41A1 Rifle

Extended M41A1 magazine

Extended Magazine for the M41A1 Rifle

AP M39 magazine

Armour Piercing Ammunition for the M39 Submachinegun

Extended M39 magazine

Extended Magazine for the M39 Submachinegun

Item: Desc.:

Suppressor

A barrel attachment that makes shots quieter, and reduces damage. Also other stats. Wee.

Extended Barrel

A barrel attachment that makes shots more accurate, and reduces damage. Other stats. Wee.

Recoil Compensator

A barrel attachment that makes recoil less of a problem, apparently. Other stats. Wee.

Magnetic Harness

A rail attachment that makes your gun snap back to your suit storage if you drop it. Makes you less accurate. Other stats. Wee.

Red Dot Sight

A rail attachment that makes your shots more accurate. Other stats. Wee.

Quick Fire Assembly

Reduces the delay on single fire shots, reduces your burst count by one, and reduces your accuracy. Other stats. Wee.

Laser Sight

Underbarrel attachment that makes your gun better for certain things. Other stats, wee.

Vertical Grip

Underbarrel grip that makes your bursts more accurate. Other stats. Wee.

Angled Grip

Underbarrel grip that allows you to wield faster. Other stats. Wee.

M41A Skeleton Stock

A stock. Other stats, wee.

M37A2 Stock

A stock. Other stats, wee.

M39 Stock

A stock. Other stats, wee.

Specialist Sets[править | править код]

Item: Desc.:

M4RA battle rifle

The M4RA battle rifle is a designated marksman rifle in service with the TGMC. Only fielded in small numbers, and sporting a bullpup configuration, the M4RA battle rifle is perfect for reconnaissance and fire support teams.

M68 Thermal cloak

The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard TGMC ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high maneuverability and adaptability to many environments.

M4RA Battle sight

A headset and night vision goggles system for the M4RA Battle Rifle. Allows highlighted imaging of surroundings. Click it to toggle.

M3-S light armor

A custom set of M3 armor designed for TGMC Scouts.

M3-S helmet

A custom helmet designed for TGMC Scouts. Made of light weight, experimental materials to provide great protection while also having less weight than the standard helmet.

A19 high velocity magazine

A magazine of A19 high velocity rounds for use in the M4RA battle rifle. The M4RA battle rifle is the only gun that can chamber these rounds. 4 Magazines included in the scout specialist kit.

A19 high velocity incendiary magazine

A magazine of A19 high velocity incendiary rounds for use in the M4RA battle rifle. These rounds light the target on fire. The M4RA battle rifle is the only gun that can chamber these rounds. 2 magazines included in the scout specialist kit.

A19 high velocity impact magazine

A magazine of A19 high velocity impact rounds for use in the M4RA battle rifle. These rounds stun the target. The M4RA battle rifle is the only gun that can chamber these rounds. 2 Magazines included in the scout specialist kit.

A19 high velocity smart magazine

A magazine of A19 high velocity smart rounds for use in the M4RA battle rifle. These rounds have IFF and pass through Marines. The M4RA battle rifle is the only gun that can chamber these rounds. 2 Magazines included in the scout specialist kit.

Scout tactical binoculars

A modified version of tactical binoculars with an advanced laser targeting function. Ctrl+Click to target something.

88 Mod 4 combat pistol

A powerful sidearm issued mainly to Nanotrasen private contractors, but issued to the TGMC in small numbers, based on the original VP70 more than a century ago. Fires 9mm armor piercing rounds and is capable of 3-round burst.

88M4 AP magazine

Armour Piercing Ammunition for the 88 Mod 4 combat pistol. 2 magazines included in the scout specialist kit.

MK2 recon tactical sensor

[]

A device that detects hostile movement; this one is specially minaturized for reconnaissance units. Hostiles appear as red blips. Friendlies with the correct IFF signature appear as green, and their bodies as blue, unrevivable bodies as dark blue. It has a mode selection interface.

V1 thermal-dampening tarp

A tarp carried by TGMC Snipers. When laying underneath the tarp, the sniper is almost indistinguishable from the landscape if utilized correctly. The tarp contains a thermal-dampening weave to hide the wearer's heat signatures, optical camouflage, and smell dampening.

M40-2 SCDP smoke grenade

A sophisticated version of the M40 HSDP with a slight improved smoke screen payload. 3 included in the scout specialist kit.

Item: Desc.:

M42A scoped rifle

A heavy sniper rifle manufactured by Armat Systems. It has a scope system and fires armor penetrating rounds out of a 15-round magazine. It has an integrated Target Marker and a Laser Targeting system.

M68-B Thermal Cloak

The M68-B thermal cloak is a variant custom-purposed for snipers, allowing for faster, superior, stationary concealment at the expense of mobile concealment. It is designed to be paired with the lightweight M3 recon battle armor.

M3 pattern recon armor

A custom modified set of M3 armor designed for recon missions.

M3-M helmet

A custom helmet designed for TGMC Marksmen. Fitted with a host of sensors and analyzers to grasp all aspects of the battlefield.

M42 scout sight

A headset and night vision goggles system for the M42 Scout Rifle. Allows highlighted imaging of surroundings. Click it to toggle.

M42A marksman magazine

A magazine of sniper rifle ammo. 2 magazines included in the sniper specialist kit.

M42A incendiary magazine

A magazine of incendiary sniper rifle ammo. Sets targets on fire. 2 magazines included in the sniper specialist kit.

M42A flak magazine

A magazine of flak sniper rifle ammo. On impact, sends out a ring of flak shrapnel, dealing damage to nearby enemies. 2 magazines included in the sniper specialist kit.

Tactical binoculars

A pair of binoculars, with a laser targeting function. Ctrl+Click to target something.

88 Mod 4 combat pistol

A powerful sidearm issued mainly to Nanotrasen private contractors, but issued to the TGMC in small numbers, based on the original VP70 more than a century ago. Fires 9mm armor piercing rounds and is capable of 3-round burst.

88M4 AP magazine

Armour Piercing Ammunition for the 88 Mod 4 combat pistol. 2 magazines included in the sniper specialist kit.

V1 thermal-dampening tarp

A tarp carried by TGMC Snipers. When laying underneath the tarp, the sniper is almost indistinguishable from the landscape if utilized correctly. The tarp contains a thermal-dampening weave to hide the wearer's heat signatures, optical camouflage, and smell dampening.

M40-2 SCDP smoke grenade

A sophisticated version of the M40 HSDP with a slightly improved smoke screen payload. 3 included in the sniper specialist kit.

Durag

Good for keeping sweat out of your eyes

Fullbody paint

Paint, for your face. Who woulda thought?.

Item: Desc.:

M5 RPG

The M5 RPG (often referred to as "SADAR") is the primary anti-armor weapon of the TGMC. Used to take out light-tanks and enemy structures, the M5 RPG is a dangerous weapon with a variety of combat uses. Make sure there are no marines in front of you before you fire.

M3-T light armor

A custom set of M3 armor designed for users of long ranged explosive weaponry.

M10 pattern marine helmet

A standard M10 Pattern Helmet.

84mm high-explosive rocket

A HE rocket for an M5 RPG rocket. 2 included in the demolitionist specialist kit.

84mm anti-armor rocket

A tube for an AP rocket, the warhead of which is extremely dense and turns molten on impact, penetrating armour. 2 included in the demolitionist specialist kit.

Файл:TGMC rpgwp.png

84mm white-phosphorus rocket

A highly destructive warhead that bursts into deadly flames on impact. 2 included in the demolitionist specialist kit.

M20 Claymore anti-personnel mine

The M20 Claymore is a directional proximity triggered anti-personnel mine designed by Armat Systems for use by the TerraGov Marine Corps. 2 included in the demolitionist specialist kit.

Detonation pack

Programmable remotely triggered 'smart' explosive used for demolitions and impromptu booby traps. Can be set to breach or demolition detonation patterns. 4 included in the demolitionist specialist kit. To use, open menu in hand and set timer/triggering frequency and turn on the pack, then plant on an object or on the floor. Afterwards use a Remote signalling device set to the same frequency to trigger the timer and set off the pack.

Remote signaling device

Used to remotely activate devices. Allows for syncing when using a secure signaler on another.

Item: Desc.:

M92 grenade launcher

A heavy, 6-shot grenade launcher used by the TGMC for area denial and big explosions. Does not have IFF.

M276 pattern M40 HEDP rig Mk II

The M276 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades. Comes filled with 8 M40 HEDP grenades and 8 M40 HIDP incendiary grenades.

B17 defensive armor

The older brother of the B18. Practically an armored EOD suit made for use by close quarter explosive experts.

B17 helmet

A heavy duty helmet created to complement the B17 marine armor. Practically explosive proof. Unless you stand next to a nuke or something like that.

Item: Desc.:

MIC-A7 Vindicator Minigun

It's a damn minigun! The ultimate in man-portable firepower, spraying countless high velocity armor piercing rounds with a rotary action, this thing will no doubt pack a punch.

Rotating ammo drum

A huge ammo drum for a minigun. 3 included in the minigun specialist kit.

M45 pattern belt harness

A shoulder worn strap with clamps that can attach to a gun. Keeps you from losing your weapon as long as the suit slot is empty.

B18 defensive armor

A heavy, rugged set of armor plates for when you really, really need to not die horribly. Slows you down though. Has an automated diagnostics and medical system for keeping its wearer alive.

B18 helmet

The B18 Helmet that goes along with the B18 Defensive Armor. It's heavy, reinforced, and protects more of the face. Provides defence against xenomorph huggers but a sufficient amount of them will still manage to tear off the helmet.

B18 defensive gauntlets

A pair of heavily armored gloves that go along with the B18 Defensive Armor.

Item: Desc.:

M240-T incinerator unit

An improved version of the M240A1 incinerator unit, the M240-T model is capable of dispersing a larger variety of fuel types. Contains an underbarrel fire extinguisher for when you light your friends on fire!

TGMC Pyrotechnician fueltank

A specialized fueltank filled with Ultra Thick Napthal Fuel, worn by TGMC Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed.

M35 Armour

A custom set of M35 armor designed for use by TGMC Pyrotechnicians. Contains thick kevlar shielding, partial environmental shielding and thermal dissipators.

M35 helmet

A helmet designed for TGMC Pyrotechnicians. Contains heavy insulation, covered in nomex weave.

Flame-resistant combat boots

Protects you from fire and even contains a pouch for your knife!

Large incinerator tank

A large fuel tank of Ultra Thick Napthal Fuel,a sticky combustable liquid chemical, for use in the M240-T incinerator unit.

Large incinerator tank (B)

A large fuel tank of Ultra Thick Napthal Fuel type B, a wide-spreading but less-damaging sticky combustable liquid chemical, for use in the M240-T incinerator unit.

Large incinerator tank (X)

A large fuel tank of Ultra Thick Napthal Fuel type X,a sticky combustable liquid chemical that burns extremely hot, for use in the M240-T incinerator unit.


Specialist specialisations[править | править код]

The Scout[править | править код]

Specialisation: Suprise Attacks

The scouts stealth cloak allows him to easily sneak up on unsuspecting xenos, allowing him to stun them using his high velocity rounds, or to set them on fire using his Incendiary rounds

The Sniper[править | править код]

Specialisation: Long range damage

Hang back, go invisible, click on xenos, and watch them die. Be wary of flankers such as runners.

The Demolitionist[править | править код]

Specialisation: Destroying a single, high-value target

The Demo is the ultimate glass cannon, as their RPG kills any xeno instantly on direct hit except crushers. Due to this most xenos will try to steer clear of you when you are wielding your RPG. Be wary of the short windup before you fire your RPG. Watch out for marines in your line of fire and stay clear of a RPG wielding specs line of fire as a marine

The Grenadier[править | править код]

Specialisation: Rapid Fire Ranged Grenades

Grenades stun xenos, meaning that you can stun them over and over until your allies kill them, or the grenades do. Your B17 Armor means that you can grenade yourself, albeit at the expense of being blinded for a moment.

The Minigunner[править | править код]

Specialisation: Breakthrough specialist

Your high damage minigun and B18 Armour mean while slow, you are a tanky source of high damage able to send xenos fleeing before a storm of bullets. However, the long wield delay on the minigun means that if you get knocked down, it might take a second or two before you are able to fire again, so please. Stay near other marines.

The Pyro[править | править код]

Specialisation: Denying Area and forcing enemies to pull back

Xenos HATE Fire. Use your green flame to deny the Xenos an area or use the blue flame to deal damage and force the xenos to swiftly retreat. And whatever you do, don't set marines on fire. And if you do, use your extingunisher. Also dont walk through blue flame, it still hurts you despite your suit

TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor