TGMC:Squad Engineer: различия между версиями

Материал из MassMeta
Перейти к навигации Перейти к поиску
imported>Meowosers
(Auto Closet is FINALLY FULLY UPDATED. Added icons for every item, and corrected a couple things. Thank you nova_epee for the help.)
imported>Ttly
 
(не показано 40 промежуточных версий 7 участников)
Строка 2: Строка 2:


{{Under construction
{{Under construction
|reason = Incredibly outdated, missing images and info.
|reason = Incredibly outdated, missing images and info. -currently being fixed by wirpy allegedly
}}
}}


Строка 10: Строка 10:
|stafftype = MARINE
|stafftype = MARINE
|imagebgcolor = #d9d9d9
|imagebgcolor = #d9d9d9
|img_generic = TGMC_Squad_engineer_2022_surt.png
|img_generic = TGMCEngineer.gif
|jobtitle = Squad Engineer
|jobtitle = Squad Engineer
|access = Squad Room, Squad Engineer Prep, wherever your tools take you.
|access = Squad Room, Squad Engineer Prep, wherever your tools take you.
Строка 17: Строка 17:
|Class = Marines
|Class = Marines
|superior = [[TGMC:Squad Leader|Squad Leader]]
|superior = [[TGMC:Squad Leader|Squad Leader]]
|duties = Stick with your squad, follow your Squad Leader's orders. Open up entrances, place down fortifications. Forget to flip your welding goggles down.  
|duties = Make mad dosh by repairing miners, erect fortifications, uncorrupt power gens, secure disk generators, print disks, arm the nuke, support pushes by clearing mazes and creating alternative routes. Give yourself third degree eye burns by forgetting to flip welding googles down.  
|guides = [[TGMC:Guide_to_engineering|Guide to Engineering]], [[TGMC:Guide_to_Base_Building|Guide to Base Building]], [[TGMC:Guide_to_fire_support|Guide to Fire Support]]
|guides = [[TGMC:Guide_to_engineering|Guide to Engineering]], [[TGMC:Guide_to_Base_Building|Guide to Base Building]], [[TGMC:Guide_to_fire_support|Guide to Fire Support]]
|quote = "May I have more metals, please?"
|quote = "I don't have tools"
}}
}}
<br>
<br>
{{Speech|name=SGT. Checkers H. Fleckers|image=[[File:Checkers transpasrent.png|97px]]|text=What makes me a good Engineer? If I were a bad Engineer, I wouldn't be sittin' here, discussin' it with you now would I? You see how am I going to stop some big mean mother xenomorph from tearing me a structuarlly superfluous new behind? The answer... Is to use a gun. And if that doesn't work.... ...use more gun. Like this heavy caliber, tripod-mounted, little ol' number *slaps top of AGSL* ...and you'd best hope... It's not pointed at you.}}
=Introduction=
=Introduction=
The Squad Engineer is responsible for a variety of tasks, the most important being erecting battlefield fortifications, setting up forward-operating bases (FOB's,) and repairing/destroying mission-critical objectives. You have lots of tools and materials to work with, including the TGMC's powerful remote sentry units, land mines, barbed wire, explosives, and welders.
As an Engineer you are responsible for a wide variety of tasks which include but not limited to erecting battlefield fortifactions, setting up the foward-operating base (FOB), securing nuke disks, running intel computers, repairing miners and generating requisition points. You have a great deal of arnaments at your disposal to work with from TerraGov's armories including equipment such as powerful sentries, various types of explosive ordanance, unmanned vehicles, welders, toolboxes, razor and barbed wire


=Playing the Engineer=
=Playing the Engineer=
As an engineer, you must be prepared to operate effectively with whatever assignment your squad is given. Sometimes a squad will be assigned a specific duty solely based on their engineers, building the initial FOB or repairing colony communications or power, for example. Other times, you will be in an assault squad that's constantly on the move, assisting with demolition, entry into inaccessible areas, and making defensive areas forward of the main FOB or LZ.
As an engineer, you must be prepared to operate effectively with whatever assignment your squad is given. Sometimes a squad will be assigned a specific duty solely based on their engineers, building the initial FOB or repairing colony power, for example. Other times, you will be in an assault squad that's constantly on the move, assisting with demolition, entry into inaccessible areas, and making defensive areas forward of the main FOB or LZ.


The FOB is built by drone on the ship, which is far faster than building it by hand. Once the FOB shutters are raised, it will be surrounded by xenos, meaning every single marine will be trapped inside.  
The FOB is built by drone on the ship, which is far faster than building it by hand. Once the FOB shutters are raised, it will be surrounded by xenos, meaning every single marine will be trapped inside.  


Almost every marine operation will have some type of FOB, and all engineers need to know how to build and maintain one of these positions. You must also learn how to set up and place defensive weapon systems like the UA 571-C Sentry. After learning these basics, you will also need to familiarize yourself with repairing mission-critical infrastructure such as colony power generators, APCs, and miners to provide req with points. These activities will make up the bulk of your job, but further learning includes demolition using C4 and remote charges, welding, repair, hacking, construction, and on-site salvaging for any material you could use.
Almost every marine operation will have some type of FOB, and all engineers need to know how to build and maintain one of these positions. You must also learn how to set up and place defensive weapon systems like the UA 571-C Sentry. After learning these basics, you will also need to familiarize yourself with repairing mission-critical infrastructure such as colony power generators, APCs, and miners to provide req with points. These activities will make up the bulk of your job, but further learning includes demolition using C4 and remote charges, welding, repair, hacking, construction, and on-site salvaging for any material you could use.
{{TGMC-Skills
|color=#F3ccb7
|sizeoverride=225
|job=Squad Engineer
|tabletitle=Engineer
|premsg=The Engineer has the skillset to easily carry out most engineering initiatives, although slowly for higher tier ones.
|cqc
|police
|melee
|medical
|surgery
|engineering=3
|construction=3
|firearms=1
|powerloader=1
|lead=1
|sg
}}


=Vendors, Equipment, and Weapons=
=Vendors, Equipment, and Weapons=
Строка 39: Строка 59:
==[[File:TGMC_Marine_Vendor.png|64px]]  GHMME Automated Closet  [[File:TGMC_Marine_Vendor.png|64px]]==
==[[File:TGMC_Marine_Vendor.png|64px]]  GHMME Automated Closet  [[File:TGMC_Marine_Vendor.png|64px]]==
  <tabs>
  <tabs>
<tab name="Standard Kit">
<tab name="Standard Equipment">


{| style="border: 3px solid black;
{| style="border: 3px solid black;
Строка 45: Строка 65:
  ! style="background-color:#808080;"| '''Desc.:'''
  ! style="background-color:#808080;"| '''Desc.:'''
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Uniform.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_EngineerOutfit.png|64px]]
[[#TGMC Uniform |'''TGMC Uniform''']]
[[#Standard Kit |'''Standard Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Combat_Boots.png|64px]]
[[#Combat Boots |'''Combat Boots''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.
Standard kit. Comes with Engineer's Fatigues, Combat Boots, an MRE, and a Radio Headset.
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_MRE.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:Jaeger_undersuit.png|64px]]
[[#TGMC MRE |'''TGMC MRE''']]
[[#Jaegar Kit |'''Jaeger Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
Meal Ready-to-Eat, meant to be consumed in the field, and has an expiration that is two decades past a marine's average combat life expectancy.
Jaeger kit. Comes with a Jaeger Undersuit, Combat Boots, an MRE, Green Facepaint, and a Radio Headset.
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:Robot_chest_rig.png|64px]]
[[#TGMC Radio |'''TGMC Radio''']]
[[#Robot Kit |'''Robot Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
This is used by squad members. Default channels are ; for your squad, and :h or .h for common.
Robot kit. Comes with a Robot armor mount, Welding Tool, Cable, and a Radio Headset.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:Tgmc_combat_gloves.png|64px]]
[[#Marine Gloves |'''Marine Gloves''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
Standard issue marine tactical gloves but insulated! It reads: 'knit by Marine Widows Association'.  
|}
|}
</tab>
</tab>


<tab name="Essential Jaeger Kit">
<tab name="Glasses">  
NOTE: The arm and leg plates all have the same stats. Only the chest plates and helmets have differing armor stats. Examine the exosuit with the pieces attached and click the "relevant information" prompt to view exact statistics.
{| style="border: 3px solid black;
{| style="border: 3px solid black;
  ! style="background-color:#808080; width:150px;"| '''Item:'''
  ! style="background-color:#808080; width:150px;"| '''Item:'''
  ! style="background-color:#808080;"| '''Desc.:'''
  ! style="background-color:#808080;"| '''Desc.:'''
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:TGMC_jaegar_undersuit.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:TGMC_WeldingGoggles.png|64px]]
[[#TGMC jaeger undersuit |'''TGMC jaeger undersuit''']]
[[#Welding Goggles |'''Welding Goggles''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform. You suspect it's not as robust-proof as advertised.
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_jaeger.png|64px]]
[[#Jaeger XM-02 combat exoskeleton |'''Jaeger XM-02 combat exoskeleton''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
Designed to mount a variety of modular armor components and support systems. It comes installed with light-plating and a shoulder lamp. Mount armor pieces to it by clicking on the frame with the components. Use a crowbar to remove armor pieces, use a screwdriver to remove armor attachments.
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Combat_Boots.png|64px]]
[[#Combat Boots |'''Combat Boots''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_MRE.png|64px]]
[[#TGMC MRE |'''TGMC MRE''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
Meal Ready-to-Eat, meant to be consumed in the field, and has an expiration that is two decades past a marine's average combat life expectancy.
A Pair of Goggles designed to protect your eyes during Welding.
|-
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_GreenFacePaint.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_MesonScanner.png|64px]]
[[#green facepaint |'''green facepaint''']]
[[#Optical Meson Scanner |'''Optical Meson Scanner''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
Paint, for your face. Who woulda thought? '''Can also be used to paint Jaegar armor pieces'''
An Eye-Mounted scanner that lets you see terrain through walls. Can be slotted into several pieces of cosmetic eyewear.
|-
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]]
[[#TGMC Radio |'''TGMC Radio''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
This is used by squad members. Default channels are ; for your squad, and :h or .h for common.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:Tgmc_combat_gloves.png|64px]]
[[#Marine Gloves |'''Marine Gloves''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'.
|}
|}
</tab>
</tab>


<tab name="Hats">
<tab name="Hats">  
The modules attach to jaeger armor helmets, which go directly on your head like any normal helmet.
{| style="border: 3px solid black;
{| style="border: 3px solid black;
  ! style="background-color:#808080; width:150px;"| '''Item:'''
  ! style="background-color:#808080; width:150px;"| '''Item:'''
Строка 128: Строка 108:
|-
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_bino.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Superior_Welding_Module.png|64px]]
[[#modulebino |'''Binocular helmet module''']]
[[#modulewelding |'''Jaeger welding module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module can be flipped up or down to function as a welding mask.
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_BinocularModule.png|64px]]  
[[#modulebino |'''Jaeger binoculars module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, can be flipped down to view into the distance.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, can be flipped down to view into the distance.
|-
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_weld.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_AntennaModule.png|64px]]  
[[#modulewelding |'''Welding helmet module''']]
[[#moduleantenna |'''Jaeger Antenna module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module can be flipped up or down to function as a welding mask.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module is able to provide the user's coordinates to Requisitions, and allow them to deliver items directly to the user.
|-
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_antenna.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_FreyrModule.png|64px]]
[[#moduleantenna |'''Antenna helmet module''']]
[[#modulefreyr |'''Jaeger Freyr module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module is able to provide quick readuts of the users coordinates.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| When attached, this module lessens the screen effect when heavily damaged.
|-
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_EngineerBeret.png|64px]]
[[#TGMC Uniform |'''Regular Helmet''']]
[[#engiberet |'''Engineering Beret''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A Popular Beret worn by the confident and overconfident alike.
oof
</tab>
</tab>


Строка 155: Строка 139:
  ! style="background-color:#808080;"| '''Desc.:'''
  ! style="background-color:#808080;"| '''Desc.:'''
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Regular_Armor.png|64px]]  
 
[[#Regular Armor |'''Regular Armor''']]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_RobotLight.png|96px]]  
[[#LightRobot |'''Combat Robot Light Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
Regular armour, with all round stats and drawbacks.<br>
A Set of Light Armor designed to mount on Combat Robots.<br>
Has a shoulder lamp and a suit storage for guns<br>
Not compatible with humans.
Has two internal slots for storing items.
Compatible with Jaeger Modules.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
 
! Suit Storage:
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-  
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 35 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.3
|}
 
|-
|-
| Any Gun [[File:TGMC_M37.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_RobotMedium.png|96px]]  
[[#MediumRobot |'''Combat Robot Medium Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Set of Medium Armor designed to mount on Combat Robots.<br>
Not compatible with humans.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.5
|}
|-
|-
| Emergency Oxygen Tank [[File:TGMC_Emergency_Oxy.png|64px]]
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_RobotHeavy.png|96px]]  
[[#HeavyRobot |'''Combat Robot Heavy Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Set of Heavy Armor designed to mount on Combat Robots.<br>
Not compatible with humans.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
|}
|-
|-
| The Bible [[File:TGMC_Bible.png|64px]]
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_XenoLight.png|96px]]  
[[#XenoLight |'''Xenonauten Light Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Lightly armored Vest designed for Human use.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 35 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.3
|}
 
|-
|-
| G8 Storage Pouch [[File:TGMC_G8_Pouch.png|64px]]
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_XenoMedium.png|96px]]  
[[#XenoMedium |'''Xenonauten Medium Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Moderately armored Vest designed for Human use.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.5
|}
|-
|-
| M4A3 Belt [[File:TGMC_M4A3_Holster.png|64px]]
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_XenoHeavy.png|96px]]  
[[#XenoHeavy |'''Xenonauten Heavy Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Heavily armored Vest designed for Human use.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
|}
|-
|-
| M44 Belt  [[File:TGMC_M44_Holster.png|64px]]
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_ScoutMk2.png|96px]]
[[#ScoutLight |'''Jaegar Scout Light Exo''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Lightly armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 35 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.3
|}
|}
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Armor Storage
|-
|-
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_SkirmisherMk2.png|96px]]
[[#SkirmisherLight |'''Jaegar Skirmisher Light Exo''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Lightly armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-  
|-  
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 35 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.3
|}
|-
|-
| M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_InfantryMk2.png|96px]]  
[[#InfantryMedium |'''Jaegar Infantry Medium Exo''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Moderately armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.5
|}
|-
|-
| M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_EVAMk2.png|96px]]
[[#EVAMedium |'''Jaegar EVA Medium Exo''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Moderately armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-  
|-  
| M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
|-
 
| Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.5
|}
|}
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_light.png|64px]]
[[#lightskirmisher |'''Light Skirmisher''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides minor protection and encumbrance when attached. This one is marked as a light skirmisher piece, used by those who prefer faster movement speed over protection, such as scouts.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_medium.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_GungnirMk2.png|96px]]  
[[#mediuminfantry |'''Medium Infantry''']]
[[#GungnirHeavy |'''Jaeger Gungnir Heavy Exo ''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides moderate protection and encumbrance when attached. This one is marked as a medium infantry piece, used by frontline troops that need a good balance of mobility and protection.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Heavily armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
|}
|-
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_heavy.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_AssaultMk2.png|96px]]  
[[#heavyassault |'''Heavy Assault''']]
[[#AssaultHeavy |'''Jaeger Assault Heavy Exo ''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides high protection and encumbrance when attached. This one is marked as a heavy assault piece, with extra padding and plate thickness which provides excellent protection against all manners of dangers.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
|-
A Heavily armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_eva.png|64px]]
|- style="border:2px solid black;"
[[#mediumeva |'''Medium EVA''']]
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides moderate protection and encumbrance when attached. This one is marked as an EVA armor piece, used for extravehicular operations in the vacuum of space. The gaps in the armor seem to say otherwise, however.<br>''NOTE: does not actually provide protection against space.''
|}
|-
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_eva_skull.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_EODMk2.png|96px]]  
[[#skulleva |'''Medium EVA w/ skull''']]
[[#EODHeavy |'''Jaeger EOD Heavy Exo ''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides moderate protection and encumbrance when attached. This one is marked as an EVA armor piece, but the helmet has a skull engraved on it.<br>''NOTE: does not actually provide protection against space.''
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
|-
A Heavily armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_eod.png|64px]]
|- style="border:2px solid black;"
[[#heavyeod |'''Heavy EOD''']]
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides high protection and encumbrance when attached. This one is marked as an EOD armor piece, used by specialized Explosive Ordnance Disposal units to disarm explosives safely. And no, that is '''not''' a skirt.<br>''NOTE: does not actually provide extra protection against explosive damage.''
|}
|-
|-
|}
|}
</tab>
</tab>
<tab name="Backpacks">
<tab name="Backpacks">


Строка 229: Строка 335:
  ! style="background-color:#808080;"| '''Desc.:'''
  ! style="background-color:#808080;"| '''Desc.:'''
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Satchel.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_TechSatchel.png|64px]]  
[[#TGMC Satchel |'''TGMC Satchel''']]
[[#TGMC Satchel |'''Technician Satchel''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
A backpack item that allows you to carry more things in bulk.<br>
A backpack item that allows you to carry more things in bulk.<br>
Holds less than a backpack, but can be opened on your back.<br>
Holds less than a backpack, but can be opened on your back.<br>
Can carry five normal sized items at once.
Can hold 15 weight of items up to normal-size (weight 3).
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
|-
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_TechPack.png|64px]]  
|-
[[#Backpack |'''Technician Backpack''']]
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
|-
| Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Backpack.png|64px]]  
[[#Backpack |'''Backpack''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
A backpack item that allows you to carry more things in bulk.<br>
A backpack item that allows you to carry more things in bulk.<br>
Holds more than a satchel, but has a delay when taking items out of the bag while on your back.<br>
Holds more than a satchel, but has a delay when taking items out of the bag while on your back.<br>
Can carry eight normal sized items at once.
Can hold 24 weight of items up to normal-size (weight 3).
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
|-
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
 
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_belt_machete.png|64px]]  
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
[[#Machete Scabbard |'''Machete Scabbard''']]
|-
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]
A Scabbard that can fit on your belt, back, or suit storage.<br>
|}
Holds a single machete, and can be found in weapon vendors.
 
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Welderpack.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Welderpack.png|64px]]  
[[#TGMC Welderpack |'''TGMC Welderpack''']]
[[#TGMC Welderpack |'''Welderpack''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
A backpack item that allows you to carry more things in bulk.<br>
A backpack item that allows you to carry more things in bulk.<br>
Holds less than a backpack, but can be opened on your back.<br>
Holds less than a backpack, but can be opened on your back.<br>
Has 260u of fuel which can be used to refuel welders and flamer tanks.<br>
Has 260u of fuel which can be used to refuel welders and flamer tanks.<br>
Can carry five normal sized items at once.
Can hold 15 weight of items up to normal-size (weight 3).
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
|-
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
|-
| Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]
|}
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Radiopack.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Radiopack.png|64px]]  
[[#TGMC Radiopack |'''TGMC Radiopack''']]
[[#TGMC Radiopack |'''Radiopack''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
A backpack item that allows you to carry more things in bulk.<br>
A backpack item that allows you to carry more things in bulk.<br>
Holds more than a satchel, but has a delay when taking items out of the bag while on your back.<br>
Holds more than a satchel, but has a delay when taking items out of the bag while on your back.<br>
Right clicking the bag allows you to make Req requests. <s><i> Now the RO has no excuse.</i></s><br>
Right clicking the bag allows you to make Req requests. <s><i> Now the RO has no excuse.</i></s><br>
Can carry eight normal sized items at once.
Using the bag in-hand will send a Supply Beacon Signal to Requisitions for easy delivery.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
Can hold 24 weight of items up to normal-size (weight 3).
! Storage
|-
|-
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
 
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_DispenserPack.png|64px]]  
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
[[#Dispenser |'''Dispenser''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Large storage device that you can strap to your back.<br>
Can hold 48 weight of items up to normal-size (weight 3), but items can only be taken out when Deployed.<br>
Can be deployed (ctrl+click tile next to you with it on hand) to take out items and heal Robotic Allies nearby at the rate of 2 damage healed per tick.<br>
If broken while deployed, any items inside will be deleted.
|-
|-
| Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]
|}


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_MortarPack.png|64px]]
[[#Mortar bag |'''Mortar bag''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A backpack item that allows you to transport a Mortar.<br>
Holds as much as the Technician backpack, but without a delay.<br>
Comes with a free Mortar, but can only hold the Mortar and it's shells.
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_teleporter.png|64px]]  
 
[[#Teleporter |'''Teleporter''']]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_FlamerBag.png|64px]]  
[[#Flamer bag |'''Flamethrower bag''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
A bluespace telepad for moving personnel and equipment across small distances to another prelinked teleporter. Ctrl+Click on a tile to deploy, use a wrench to undeploy, use a crowbar to remove the power cell.<br>
A backpack item that lets you carry a Flamethrower.<br>
Can be carried on the back. Vended in a set of two, which are linked.
Holds as much as the Technician Satchel, but can also hold the FL-86 Flamethrower.<br>
|}
Contains 280u of Flamethrower fuel, which can be refilled with any fuel tank.<br>
The Flamethrower will automatically refill when placed in the backpack, drawing from it's internal reserve.
|-




Строка 311: Строка 412:
  ! style="background-color:#808080;"| '''Desc.:'''
  ! style="background-color:#808080;"| '''Desc.:'''
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Webbing.png|64px]]  
 
[[#Webbing |'''Webbing''']]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_BrownWebbing.png|64px]]  
[[#Brown Webbing |'''Tactical brown vest''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
Extra pouches that you can clip to your uniform.<br>
Extra pouches that you can clip to your uniform.<br>
Only one thing may be clipped to your uniform<br>
Only one thing may be clipped to your uniform at a time.<br>
Has three slots for storing items.
Has five slots for storing tiny or small items.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
|-
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
 
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Webbing.png|64px]]  
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
[[#Webbing |'''Tactical webbing''']]
|-
| M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]
|-
| M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]
|-
| M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]
|-
| Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Black_Webbing.png|64px]]  
[[#Black Webbing |'''Black Webbing''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
Extra pouches that you can clip to your uniform.<br>
Extra pouches that you can clip to your uniform.<br>
Only one thing may be clipped to your uniform<br>
Only one thing may be clipped to your uniform at a time.<br>
Has five slots for storing tiny or small items.
Has three slots for storing most Magazines as well as tiny or small items.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
|-
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
|}
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Holster.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Holster.png|64px]]  
[[#Shoulder Holster |'''Shoulder Holster''']]
[[#Shoulder Holster |'''Shoulder handgun holster''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
Pistol Holster that you can clip to your uniform.<br>
Pistol Holster that you can clip to your uniform.<br>
Only one thing may be clipped to your uniform<br>
Only one thing may be clipped to your uniform at a time.<br>
Capable of storing one pistol in it.
Capable of storing a handgun and 3 handgun magazines in it.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
| Any Pistol
|-
| Tazer
|}
</tab>
</tab>
<tab name="Belts">
<tab name="Belts">


Строка 368: Строка 444:


|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_generalbelt.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_toolbelt.png|64px]]  
[[#generalpouch |'''General Utility Pouch''']]
[[#Tool belt |'''Tool belt''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
A small, lightweight pouch that can be clipped onto armor or your belt to provide additional storage for miscellaneous gear or box and drum magazines. And it is in fact a belt, not a pouch. Don't get confused now.<br>
A belt designed to hold all the tools and Engineer could need.<br>
Can switch drawing modes by right clicking.<br>
Comes with a full set of tools.<br>
Capable of storing various items.
Can be obtained full from the Surplus Clothing Vendor.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
| stuff.(placeholder, please define) [[File:TGMC_fix.png|64px]]
|}


</tab>
</tab>
Строка 387: Строка 458:
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Shotgun_Shell_Pouch.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Shotgun_Shell_Pouch.png|64px]]  
[[#Shotgun Shell Pouch |'''Shotgun Shell Pouch''']]
[[#Shotgun Shell Pouch |'''Shotgun shell pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
A pouch used to hold shotgun shells. Has four slots.<br>
A pouch used to hold shotgun shell handfuls. Has four slots.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Defaults to click to open, you can right click on it and change the drawing method.  
Right clicking will grab the last item put in.  
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! What it can store:
|-
|-
| Buckshot shells [[File:TGMC_Buckshot.png|64px]]
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Construction_Pouch.png|64px]]  
[[#Construction Pouch |'''Construction pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to hold construction supplies. Has four slots.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Right clicking will grab the last item put in.
|-
|-
| Slug Shells [[File:TGMC_Slug.png|64px]]
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Explosive_Pouch.png|64px]]  
[[#Explosive Pouch |'''Explosive pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to hold explosives. Has four slots.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Right clicking will grab the last item put in.
|-
|-
| Flechette Shells [[File:TGMC_Flechette.png|64px]]
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Tool_Pouch.png|64px]]  
[[#Tool Pouch |'''Tool Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to hold tools. Has five slots.<br>
Comes with most of the tools an engineer needs.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Right clicking will grab the last item put in.
|-
|-
| Incendiary Shells [[File:TGMC_Incendiary_Slug.png|64px]]
 
|}
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_GrenadePouch.png|64px]]  
[[#Grenade Pouch |'''Grenade Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to hold grenades. Has six slots.<br>
Comes with four M40 HEDP Grenades.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Right clicking will grab the last item put in.
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_ElectronicsPouch.png|64px]]
[[#Electronics Pouch |'''Electronics Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to hold electrical components. Has six slots.<br>
Comes with Airlock Electronics, a Power control module, and a Power Cell.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Right clicking will grab the last item put in.
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Magazine_Pouch.png|64px]]  
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:magazine_pouch.png|64px]]  
[[#Magazine Pouch |'''Magazine Pouch''']]
[[#Magazine Pouch |'''Magazine Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
A pouch used to hold magazines. Has two slots.<br>
A pouch used to hold Magazines. Has three slots.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Defaults to click to open, you can right click on it and change the drawing method.  
Right clicking will grab the last item put in.  
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! What it can store:
|-
|-
| Shells or handfuls of bullets [[File:TGMC_Buckshot.png|64px]]
 
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_MediumPouch.png|64px]]  
| M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]
[[#General Pouch |'''Medium General Pouch''']]
|-
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
| M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]
A pouch used to various small items. Has two slots.<br>
|-  
Has two drawing methods, click to open, and draw last stored upon click.<br>
| M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]
Right clicking will grab the last item put in.
|-
| Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]
|-
| M4A3 Magazines [[File:TGMC_M4A3_Magazine.png|64px]]
|-
| M44 Speedloaders [[File:TGMC_M44_Speedloader.png|64px]]
|}
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Flare_Pouch.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Flare_Pouch.png|64px]]  
[[#Flare Pouch |'''Flare Pouch''']]
[[#Flare Pouch |'''Flare Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
A pouch used to flares. Has five slots.<br>
A pouch used to hold flares and a flare gun. Holds 26 Flares and a Flare gun.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Defaults to click to open, you can right click on it and change the drawing method.  
Right clicking with the Flare Gun in hand will tactically reload it.  
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! What it can store:
|-
|-
| Flare Grenades [[File:TGMC_Flare_Grenade.png|64px]]
 
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_MedkitPouch.png|64px]]  
| Manual Flares [[File:TGMC_Flare.png|64px]]
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_First_Aid_Pouch.png|64px]]  
[[#First Aid Pouch |'''First Aid Pouch''']]
[[#First Aid Pouch |'''First Aid Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
A pouch used to hold construction materials. Has five slots.<br>
A pouch used to hold Medical items. Has seven slots.<br>
Comes with several Pill Packets, Splints, and an Inaprovaline Injector.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Defaults to click to open, you can right click on it and change the drawing method.  
Defaults to click to open, you can right click on it and change the drawing method.  
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! What it can store:
|-
|-
| Tramadol Injectors [[File:TGMC_Tramadol_Autoinjector.png|64px]]
 
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_InjectorPouch.png|64px]]  
| Tricordazine Injectors [[File:TGMC_Tricord_Autoinjector.png|64px]]
[[#Injector Pouch |'''Combat Injector Pouch''']]
|-
| Gauze [[File:TGMC_Gauze.png|64px]]
|-
| Ointment [[File:TGMC_Ointment.png|64px]]
|-
| Medical Splints [[File:TGMC_Splint.png|64px]]
|-
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Tool_Pouch.png|64px]]  
[[#Tool Pouch |'''Tool Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
A pouch used to hold tools. Has five slots.<br>
A pouch used to hold Autoinjectors. Has eight slots.<br>
Comes with basic Autoinjectors, along with a Synaptizine and Emergency autoinjector.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Defaults to click to open, you can right click on it and change the drawing method.  
Defaults to click to open, you can right click on it and change the drawing method.  
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! What it can store:
|-
|-
| Wirecutters [[File:TGMC_Wirecutters.png|64px]]
 
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Large_pistol_mag.png|64px]]  
| Entrenching Tools [[File:TGMC_ETool.png|64px]]
|-
| Screwdrivers [[File:TGMC_Screwdriver.png|64px]]
|-
| Cable Coil [[File:TGMC_Cable_Coil.png|64px]]
|-
| Crowbars [[File:TGMC_Crowbar.png|64px]]
|-
| Blowtorches [[File:TGMC_Blowtorch.gif|64px]]
|-
| Multi Tool [[File:TGMC_Multitool.png|64px]]
|-
| Wrenches [[File:TGMC_Wrench.png|64px]]
|-
| Mini Extinguishers [[File:TGMC_Mini_Extinguisher.png|64px]]
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Construction_Pouch.png|64px]]
[[#Construction Pouch |'''Construction Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to hold construction materials. Has three slots.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Defaults to click to open, you can right click on it and change the drawing method.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! What it can store:
|-
| Stacks of Material [[File:TGMC_Metal.png|64px]]
|-
| Entrenching Tools [[File:TGMC_ETool.png|64px]]
|-
| Empty Sandbags [[File:TGMC_Sandbag_Empty.png|64px]]
|-
| Cable Coil [[File:TGMC_Cable_Coil.png|64px]]
|-
| Metal Rods [[File:TGMC_Rods.png|64px]]
|-
| Barbed Wire [[File:TGMC_Barbed_Wire.png|64px]]
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Pistol_Magazine_Pouch.png|64px]]  
[[#Pistol Magazine Pouch |'''Pistol Magazine Pouch''']]
[[#Pistol Magazine Pouch |'''Pistol Magazine Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
A pouch used to hold pistol magazines. Has three slots.<br>
A pouch used to hold pistol magazines. Has six slots.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Defaults to click to open, you can right click on it and change the drawing method.  
Defaults to click to open, you can right click on it and change the drawing method.  
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! What it can store:
|-
| M4A3 Magazines [[File:TGMC_M4A3_Magazine.png|64px]]
|-
| M44 Speedloaders [[File:TGMC_M44_Speedloader.png|64px]]
|}
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Pistol_Pouch.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Pistol_Pouch.png|64px]]  
[[#Sidearm Pouch |'''Sidearm Pouch''']]
[[#Sidearm Pouch |'''Sidearm Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
A pouch used to sidearms. Has one slot.<br>
A pouch used to hold a Sidearm. Has one slot.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Defaults to click to open, you can right click on it and change the drawing method.  
Defaults to click to open, you can right click on it and change the drawing method.  
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! What it can store:
|-
| Any Revolvers [[File:TGMC_M44.png|64px]]
|-
| Any Pistols [[File:TGMC_M4A3.png|64px]]
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Explosive_Pouch.png|64px]]
[[#Explosive Pouch |'''Explosive Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to hold explosive materials. Has four slots.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Defaults to click to open, you can right click on it and change the drawing method.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! What it can store:
|-
| Any RPG Rockets [[File:TGMC_HE_Rocket.png|64px]]
|-
| C4 [[File:TGMC_C4.png|64px]]
|-
| Any Grenades [[File:TGMC_HEDP.png|64px]]
|-
| Claymore Boxes [[File:TGMC_Mine_Box.png|64px]]
|-
| Claymores [[File:TGMC_Claymore.png|64px]]
|-
| Detpacks [[File:TGMC_Detpack.png|64px]]
|-
| Signaler [[File:signaler.png|64px]]
|-
|}
</tab>
</tab>
<tab name="Masks">
 
{| style="border: 3px solid black;
<tab name="Jaegar Storage Modules">
  ! style="background-color:#808080; width:150px;"| '''Item:'''
 
  ! style="background-color:#808080;"| '''Desc.:'''
NOTE: The exoskeleton can only have one storage module attached at a time.
{| style="border: 2px solid black;
  ! style="background-color:#808080;"|'''Module:'''
  ! style="background-color:#808080;"|'''Desc:'''
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Gas_Mask.png|64px]]
 
[[#TGMC Gas Mask |'''TGMC Gas Mask''']]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_MedicalModule.png|64px]]  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
[[#Medical Module |'''Medical Storage Module''']]
A gas mask that restricts your vision, but filters out harmful gasses.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
Holds Medical supplies. Has five slots.
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Coif.png|64px]]
 
[[#TGMC Coif|'''TGMC Coif''']]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_InjectorModule.png|64px]]  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
[[#Injector Module |'''Injector Storage Module''']]
A coif that protects you from extreme cold conditions.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
Holds Autoinjectors. Has seven slots.
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Rebreather.png|64px]]
[[#Rebreather |'''Rebreather''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
Heats or cools down air as you breath it, protecting you from extreme conditions.
|}
</tab>
<tab name="Attachments">
{| style="border: 3px solid black;
! style="background-color:#808080; width:150px;"| '''Item:'''
! style="background-color:#808080;"| '''Desc.:'''


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_GeneralModule.png|64px]]
[[#General Module |'''General Storage Module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
Holds items up to normal size. Has two slots.
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Suppressor.png|64px]]
[[#Suppressor |'''Suppressor''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A small tube with exhaust ports to expel noise and gas.
Does not completely silence a weapon, but does make it much quieter and a little more accurate and stable at the cost of bullet speed.
'''Exact stats:''' +10% damage falloff, halves bullet speed<br>Wielded: +10% accuracy,-5% scatter,-2 recoil<br>Unwielded: -5% scatter, -3 recoil


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_EngineerModule.png|64px]]
[[#Engineering Module |'''Engineering Storage Module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
Holds tools and engineer items including building materials. Has five slots.
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Extended_Barrel.png|64px]]
[[#Extended Barrel|'''Extended Barrel''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A lengthened barrel allows for lessened scatter, greater accuracy and muzzle velocity due to increased stabilization and shockwave exposure. Makes your weapon longer(obviously), making it unlikely to fit in a holster.


'''Exact Stats:''' doubles bullet speed, +1 item size<br>Wielded: +15% accuracy, -5% scatter<br>Unwielded: +10% accuracy
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_GrenadeModule.png|64px]]
[[#Grenade Module |'''Grenade Storage Module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
Holds Grenades. Has six slots.
|-


</tab>
<tab name="Jaegar Armor Modules">
NOTE: Only one Armor Module can be attached at a time.
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Module:'''
! style="background-color:#808080;"|'''Desc:'''
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Recoil_Compensator.png|64px]]
[[#Recoil Compensator |'''Recoil Compensator''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A muzzle attachment that reduces recoil and scatter by diverting expelled gasses upwards. Makes you look like you're overcompensating for something.


'''Exact stats:''' <br>Wielded: -15% scatter, -2 recoil <br>Unwielded: -15% scatter, -2 recoil
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_mimir.png|64px]]
[[#MimirModule |'''Mark 1 Mimir Resistance set''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
When attached, this system provides resistance to environmental hazards such as Gases and Acid. Comes with the Mark 1 Mimir Armor Resistance and Helmet Systems. Will impact mobility.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:JaegerBallistic.png|64px]]
[[#HodModule |'''Hod Accident Prevention Plating''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
When attached, this system provides resistance to conventional weaponry, including Bullets and Lasers. Comes with the Hod Accident Prevention Plating and Helmet Systems. Will impact mobility.
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Magnetic_Harness.png|64px]]
[[#Magnetic Harness |'''Magnetic Harness''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to TGMC armor or your back. Does not slow you down if attached to a weapon and equipped. ''but why don't you just use a pick up macro?'' they disabled pickup macros for guns. Use these to keep your gun on you instead.
'''Exact stats:''' -9999% frustration when pounced on


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_tyr.png|64px]]
[[#TyrModule |'''Mark 1 Tyr extra armor set''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
When attached, this system provides protection against all sources of damage. Comes with the Mark 1 Tyr Armor Reinforcement and Helmet Systems. Will definitely impact mobility.
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_RDS.png|64px]]
[[#Red Dot Sight|'''Red Dot Sight''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A red-dot sight for short to medium range. Does not have a zoom feature, but does increase weapon accuracy by a good amount.
No drawbacks.
'''Exact stats:''' <br> Wielded: +15% accuracy<br>Unwielded: +10% accuracy


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_baldur.png|64px]]
[[#BaldurModule |'''Mark 1 Baldur light amplification system''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
Increases the power output of the Attached Armor's mounted flashlight. Slows you down slightly.
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Laser_Sight.png|64px]]
[[#Laser Sight |'''Laser Sight''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
''Fookin' laser soights.'' A laser sight placed under the barrel. Significantly increases one-handed accuracy and significantly reduces movement penalties to accuracy.


'''Exact stats:''' <br>Wielded: +10% accuracy <br>Unwielded: +15% accuracy
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_vali.png|64px]]
[[#ValiModule |'''Vali chemical enhancement set''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A module that enhances the strength of reagents in the body. Requires unique blood gathered from living Xenomorphs to function. This substance needs to be gathered using the unique Harvester Melee Weapons. It can also medically scan you.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#312d43;"
! Vali Details:
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Vertical_Grip.png|64px]]
|Vali is a Jaeger Suit Module that can change how you play entirely. It utilizes the Harvester Melee Weapons.
[[#Vertical Grip|'''Vertical Grip''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A custom-built improved foregrip for better accuracy, less recoil, and less scatter when wielded especially during burst fire. However, it also slightly increases wield delay and makes unwielded fire more cumbersome. Makes your gun slightly bigger, possibly making it not fit in holsters.
 
'''Exact stats:''' -'''100%''' scatter, +1 item size, +0.2s wield delay<br>Wielded: +10% accuracy, -10% scatter, -2 recoil<br>Unwielded: -5 accuracy, +5% scatter
 
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Angled_Grip.png|64px]]
|When you link your Harvester Weapon to the suit, it can no longer be dropped and will extract Green Blood from Xenomorphs. When slashing Xenomorphs with the linked weapon, you extract 20u of Green Blood into your Vali Module, up to 200u.
[[#Angled Grip |'''Angled Grip''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A custom-built improved foregrip for less recoil, and faster wielding time. However, it also increases weapon size, and slightly hinders unwielded firing.
 
'''Exact stats:''' +1 item size, -0.3s wield delay<br>Wielded: -1 recoil<br>Unwielded: -10% accuracy, +5% scatter
 
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_t19stock.png|64px]]
|The suit can also be loaded with 60u of any custom chemical mix. These chemicals can trigger certain bonus effects if their quantity is high enough. These effects can be found by clicking the Information Button in the Configuration Menu.
[[#t-19 stock |'''T-19 machinepistol stock''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A submachinegun stock distributed in "small" numbers to TGMC forces. Compatible with the T-19, this stock reduces recoil and improves accuracy, but at a reduction to handling and agility. Seemingly a bit more effective in a brawl. Use this if you plan on using the T-19 as your primary weapon.
 
'''Exact stats:''' +1 item size, +5 melee damage, +0.1s wield delay<br>Wielded: +10% accuracy, -10% scatter, -2 recoil<br>Unwielded: -10% scatter
 
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_t35stock.png|64px]]
|When you activate the module, it will drain 30u of your custom mix into you and, depending on your Multiplier, also consume 4 or 12u of Green blood, Healing 6u or 12u of Brute and Burn every tick. After 10 seconds your screen will turn green and sickly around the edges, and if you continue using the module for 10 more seconds your limbs will begin to  necrotize.
[[#t-35 stock|'''T-35 stock''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A non-standard heavy stock for the T-35 Shotgun. Less quick and more cumbersome than the standard issue stakeout, but reduces recoil and improves accuracy. Allegedly makes a pretty good club in a fight too.
 
'''Exact Stats:''' +'''2''' item size, +5 melee damage, +0.4s wield delay<br>Wielded: +15% accuracy, -20% scatter, -3 recoil<br>Unwielded: n/a
 
</tab>
<tab name="Jaegar Storage Modules">
 
NOTE: The exoskeleton can mount 1 storage module.
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Module:'''
! style="background-color:#808080;"|'''Desc:'''
|-
|-
 
|You can also load your Harvester Weapon with Kelotane to burn Xenomorphs, Tramadol to slow them and increase the damage, and Bicaridine to heal yourself, Prep a swing by using the Unique Action button, and fill the weapon with Chemicals by using any container, including Autoinjectors, on it.
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_general.png|64px]]
[[#modulestoragegeneral |'''General purpose storage module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Certainly not as specialised as any other storage modules, but definitely able to hold some larger things, like binoculars, maps, magazines, and motion detectors.
|-
|-
|}


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_engineer.png|64px]]
[[#modulestorageengi |'''Engineering storage module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| <s>Can hold about as much as a tool belt, and sometimes small spools of things like barbed wire, or an entrenching tool. Looks like it might slow you down a bit</s>. 5 slots, stores construction materials, tools, plastique explosives, and electronics.
|-
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_medic.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[File:TGMC_jaeger_module_arrowhead.png|64px]]  
[[#modulestoragemedic |'''Medical storage module''']]
[[#SvalinnModule |'''Svalinn Energy Shield System''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Can hold a substantial variety of medical supplies and apparatus, but cannot hold much more than a medkit could. Looks like it might slow you down a bit.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Unique Armor Module that when attached gives you a Recharging Shield, but lowers the protection of your armor. Will impact mobility.
|-
|-
|}
</tab>


</tab>
<tab name="Masks">
<tab name="Jaegar Armor Modules">
{| style="border: 3px solid black;
NOTE: These modules augment your armor, increasing its abilities and resistances. Only one can be attached at a time.
  ! style="background-color:#808080; width:150px;"| '''Item:'''
{| style="border: 2px solid black;
  ! style="background-color:#808080;"| '''Desc.:'''
  ! style="background-color:#808080;"|'''Module:'''
  ! style="background-color:#808080;"|'''Desc:'''
|-
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_baldur.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Gas_Mask.png|64px]]
[[#baldurmk1 |'''Mark 1 Baldur light amplification system''']]
[[#TransGasMask |'''Transparent Gas Mask''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Increases the power output of the Jaeger Combat Exoskeleton's mounted flashlight. Slows you down slightly.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
A gas mask that helps filter out harmful gasses.
|-
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_tyr.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_tactical_mask.png|64px]]
[[#tyrmk1 |'''Mark 1 Tyr armor reinforcement''']]
[[#TactGasMask |'''Tactical Gas Mask''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A large amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns. This older version has worse protection. Will definitely impact mobility.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
A gas mask that helps filter out harmful gasses. Looks a bit more tactical.
|-
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_mimir.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_tactical_coif_mask.png|64px]]
[[#mimirmk1 |'''Mark 1 Mimir environmental resistance system''']]
[[#TactCoifGasMask |'''Tactical Coifed Gas Mask''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When activated, this system provides resistance to environmental hazards, such as gases and radiological exposure. This older version provides no protection to acid. Best paired with the Mimir Environmental Helmet System. Will impact mobility.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
A gas mask that helps filter out harmful gasses. Looks a lot more tactical.
|-
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[File:TGMC_Ballistic_armor_module.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Coif.png|64px]]
[[#mimirmk2 |'''Ballistic armor module''']]
[[#HeatCoif|'''Heat Absorbent Coif''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A substantial amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns against bullets and nothing else. Will definitely impact mobility.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
A coif that protects you from extreme cold conditions.
|-
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Rebreather.png|64px]]
[[#Rebreather |'''Rebreather''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
Heats or cools down air as you breath it, protecting you from extreme conditions.
|}
|}


</tab>
</tab>
</tabs>
</tabs>


Строка 744: Строка 723:
|-
|-
!<br>Essential Engineer Kit
!<br>Essential Engineer Kit
!0
!Free!
|Contains 1 power control board, 1 light replacer, 1 entrenching tool, high capacity power cell, 1 insulated marine combat gloves, 1 razorburn grenade, 1 plastic explosive, <s>1 Soldering Tool</s>.
|Contains one[[File:TGMC_C4.png|64px]] plastic explosives, one[[File:TGMC_Razorburn_Grenade.png|64px]] razorburn grenade, one [[File:TGMC_High_Capacity_Cell.png|64px]] high capacity power-cell, a [[File:Light Replacer.png|32x32px]]light replacer, a  power controle module and a [[File:Insulated gloves.png]] pair of insulated gloves.
|-
|-
|-
|-
![[File:TGMC_Metal.png|64px]]<br>Metal
![[File:TGMC_Metal.png|64px]]<br>Metal
!2
!2
|10 Metal. Maximum stack 50.
|10 Metal. Maximum stack 50. '''Can be ordered by Requisitions.'''
|-
|-
|-
|-
![[File:TGMC_Plasteel_Sheet.png|64px]]<br>Plasteel
![[File:TGMC_Plasteel_Sheet.png|64px]]<br>Plasteel
!4
!4
|10 Plasteel. Maximum stack 50.
|10 Plasteel. Maximum stack 50. '''Can be ordered by Requisitions.'''
|-
|-
|-
|-
Строка 761: Строка 740:
Empty Sandbags
Empty Sandbags
!5
!5
|25 sandbags, maximum stack 50. Fillable with entrenching tool. Filled bags are normal-sized with maximum stack of 25
| 25 sandbags, maximum stack 50. Fillable with entrenching tool. Filled bags are normal-sized with maximum stack of 25. '''Tip:''' '''Never buy empty sandbags, squad marines can vend construction pouches for free that contain em. It is much more efficient and wise to spend your points on normal metal or plasteel.'''
|-
|-
![[File:TGMC TL182.png|64px]]
![[File:TGMC TL182.png|64px]]
Строка 771: Строка 750:
Deployable Floodlight
Deployable Floodlight
!2
!2
|A deployable floodlight. Fits in backpacks. Click when deployed to turn on.
|A deployable floodlight. Fits in backpacks. Click when deployed to turn on. '''Can be ordered by Requisitions.''' Automated Weapon Rack has 5 for free in the utilty tab roundstart. '''Does not require power to function'''
|-
|-
![[File:TGMC_Blowtorch.gif|64px|link=https://tgstation13.org/wiki/File:TGMC_Blowtorch.gif]]  
![[File:TGMC_Blowtorch.gif|64px|link=https://tgstation13.org/wiki/File:TGMC_Blowtorch.gif]]  
Строка 781: Строка 760:
Superior welding goggles
Superior welding goggles
!2
!2
|Obscures your vision less than standard welding goggles.
|Obscures your vision far less than standard welding goggles.
|-
|-
![[File:TGMC Superior Welding Module.png|64px]]
![[File:TGMC Superior Welding Module.png|64px]]
Superior welding module
Superior welding module
!2
!2
|Obscures your vision less than a standard welding module.
|Obscures your vision far less than a standard welding module.
|-
|-
![[File:TGMC_Plasma_Cutter.png|64px]]<br>Plasma Cutter
![[File:TGMC_Plasma_Cutter.png|64px]]<br>Plasma Cutter
!20
! 20
|Plasma Cutter. '''Can be ordered by Requisitions.'''
|One of the most useful tools at the engineer's disposal with great utility, has extreme potential for turning the tides for marines by being extremely effective at clearing xenomorph mazes. The plasma cutter is able to cut through almost everything from xenomorph weeds, walls, human walls, reinforced walls and even including most cave walls.
 
 
Has a limited charge of 7500 power that recharges by itself slowly. Can also be recharged by cutting xenomorphs with it. If you hit a structure multiple times without letting the progress bar fill to completion, it will allow you to break the structure for free.  
 
'''It costs 1000 power to cut through metal, reinforced metal, and rock walls. It costs 100 power to cut through resin walls and doors.'''
|-
|-
![[File:TGMC_C4.png|64px]]<br>Plastique explosive
![[File:TGMC_C4.png|64px]]<br>Plastique explosive
!2
!2
| A Plastic Explosive capable of destroying most walls and doors. Is safe and does not have an explosive range.
|A Plastic Explosive capable of destroying most walls and doors. Is safe and does not have an explosive range.
|-
|-
![[File:TGMC Genghis Charge.png|64px]]
![[File:TGMC Genghis Charge.png|64px]]
Строка 803: Строка 787:
![[File:TGMC_Detpack.png|64px]]<br>Detonation pack
![[File:TGMC_Detpack.png|64px]]<br>Detonation pack
!5
!5
|A Detonation Pack with 2 modes Breach and Demolition. Max timer of 300 seconds and minimum of 5. capable of being detonated with a signaler. Does have an explosive range. '''Note: Requires a signaler.'''
|A Detonation Pack with 2 modes Breach and Demolition. Max timer of 300 seconds and minimum of 5. capable of being detonated with a signaler. Does have an explosive range. '''Note: Requires a signaler and being turned on by opening it's menu with Z!'''
|-
|-
|-
|-
|-
|-
![[File:TGMC_sentry_crate.png|64px]][[File:TGMC_UA-580_point_defense_sentry.png|64px]]<br>UA-580 Point Defence Sentry Kit
![[File:TGMC_sentry_crate.png|64px]][[File:TGMC_UA-580_point_defense_sentry.png|64px]]<br>[https://tgstation13.org/wiki/TGMC:Marine_Equipment#ST-580_Point_Defense_Sentry ST-580 Point Defense Sentry Kit]
!50
!50
|UA-580 Point Defence sentry kit containing the PD Sentry (normal-sized), and 2 M30 box magazines (normal-sized) for it.
|[https://tgstation13.org/wiki/TGMC:Marine_Equipment#ST-580_Point_Defense_Sentry ST-580 Point Defense sentry] kit containing the PD Sentry (normal-sized), and 2 M30 box magazines (normal-sized) for it. '''Can be ordered by Requisitions.'''
|-
|-
![[File:TGMC_crate_weapons.png|64px]][[File:TGMC_vehicle_unmanned_light.png|64px]]
![[File:TGMC_crate_weapons.png|64px]][[File:TGMC_vehicle_unmanned_light.png|64px]]
Iguana Unmanned Vehicle
Iguana Unmanned Vehicle
!50
! 50
|A Crate containing a Light Unmanned Vehicle, Vehicle controller, Light turret, and 3 boxes of 11x35mm ammo for the turret.
|A Crate containing a Light Unmanned Vehicle, Vehicle controller, Light turret, and 3 boxes of 11x35mm ammo for the turret.
|-
|-
Строка 819: Строка 803:
![[File:TGMC_Build-A-Sentry.png|64px]]<br>Build-A-Sentry
![[File:TGMC_Build-A-Sentry.png|64px]]<br>Build-A-Sentry
!30
!30
|An attachment that lets you turn most guns into deployable sentries. '''Note: Will not have IFF unless the gun normally shoots IFF bullets such as the T29.'''
|An attachment that lets you turn most guns into deployable sentries. '''Note: Will not have IFF unless the gun normally shoots IFF bullets such as a [[TGMC:Marine Equipment#SG29|smart gun]].'''
|-
|-
![[File:TGMC_Binoculars.png|64px]]<br>Range Finder
![[File:Rangefinder.png|alt=|64px]]<br>Range Finder
! 10
!10
| A Pair of Binoculars that can acquire coordinates at range, and automatically send them to a linked mortar.
|A Pair of Binoculars that can acquire coordinates at range, and automatically send them to a linked mortar.
|-
|-
![[File:TGMC AI Targeting Module.png|64px]]
![[File:TGMC AI Targeting Module.png|64px]]
Строка 834: Строка 818:
|-
|-
![[File:TGMC_Hand-Held_Charger_E.png|64px]]<br>Hand-held cell charger
![[File:TGMC_Hand-Held_Charger_E.png|64px]]<br>Hand-held cell charger
!3
! 3
|A Hand-Held Cell Charger capable of recharging cells by putting the cell in the charger and using it in hand.
|A Hand-Held Cell Charger capable of recharging cells by putting the cell in the charger and using it in hand. '''Note: Unable to recharge TE powerpacks.'''
|-
|-
|-
|-
Строка 841: Строка 825:
![[File:TGMC_High_Capacity_Cell.png|64px]]<br>High capacity powercell
![[File:TGMC_High_Capacity_Cell.png|64px]]<br>High capacity powercell
!1
!1
|A power cell with 10000 power. '''Can be found in the Engi-Vend vendors.'''
|A power cell with 10000 power. '''10 can be found for free in the Engi-Vend vendors.'''
|-
![[File:Recharger powercell.png|64px]]<br>Recharger powercell
!5
| A self re-charging power cell with 2000 power. '''Note: Does not fit in laser weapons'''
|-
![[File:Large recharger cell.png|64px]]<br>Large recharger powercell
!15
|A self re-charging power cell with 5000 power. '''Note: Does not fit in laser weapons'''
|-
|-
|-
|-
Строка 851: Строка 843:
![[File:TGMC_Mine_Box.png|64px]]<br>Large M20 mine box
![[File:TGMC_Mine_Box.png|64px]]<br>Large M20 mine box
!35
!35
|A normal-sized mine box with 10 claymores.
| A normal-sized mine box with 10 claymores.
|-
|-
![[File:TGMC Minelayer Deployed.png|64px]]
![[File:TGMC Minelayer Deployed.png|64px]]
M21 APRDS "Minelayer"
M21 APRDS "Minelayer"
!5
!5
|A Deployable machine that, when filled and activated, will rapidly deploy up to 10 M20 Claymores in a medium radius.
| A Deployable machine that, when filled and activated, will rapidly deploy up to 10 M20 Claymores in a medium radius.
|-
|-
![[File:TGMC EfficientDrill.png|64px]]
![[File:TGMC EfficientDrill.png|64px]]
Mining well Overclock upgrade
Mining well Overclock upgrade
!4
!4
|An upgrade for Mining drills that increases the mining speed. Only one upgrade can be slotted in a miner at a time.
|An upgrade for Mining drills that increases the mining speed. Only one upgrade can be slotted in a miner at a time'''. Note: One can be vended for free from requisitions at roundstart.'''
|-
|-
![[File:TGMC ReinforcedDrill.png|64px]]
![[File:TGMC ReinforcedDrill.png|64px]]
Mining well Reinforcement upgrade
Mining well Reinforcement upgrade
!4
!4
|An upgrade for Mining drills that protects the drill from weaker xenos. Only one upgrade can be slotted in a miner at a time.
|An upgrade for Mining drills that protects the drill from weaker xenos. Only one upgrade can be slotted in a miner at a time. '''Note: One can be vended for free from requisitions at roundstart.'''
|-
|-
|-
|-
![[File:TGMC_Explosive_Pouch.png|64px]]<br>Pack of Razorburn Grenades
![[File:TGMC_Explosive_Pouch.png|64px]]<br>Pack of Razorburn Grenades
!11
!11
|A pouch with 4 Razorburn Grenades.
|A pouch with 3 razorburn grenades and 1 razorburn canister, more point efficient than buying seperetaly ''(Great savings!'')
|-
|-
|-
|-
Строка 901: Строка 893:
Incendiary Mortar shell
Incendiary Mortar shell
!2
!2
| An Incendiary shell for use in a Mortar. Creates a large amount of fire at it's impact point.
|An Incendiary shell for use in a Mortar. Creates a large amount of fire at it's impact point.
|-
|-
![[File:TGMC_mortar_plasma.png|64px]]
![[File:TGMC_mortar_plasma.png|64px]]
Строка 921: Строка 913:
Flamethrower tank
Flamethrower tank
!4
!4
| A Large flamethrower tank for use in the FL-84 Flamethrower. This is not the same flamethrower as the Flamethrower bag's.
|A Large flamethrower tank for use in the FL-84 Flamethrower. This is not the same flamethrower as the Flamethrower bag's.
|}
|}
</center>
</center>


=Barricades=
<center>
<center>
==Barricades ==
{| class="wikitable"
{| class="wikitable"
|+
|+
!Barricade
!Barricade
!Health
!Integrity
!Armour
!Armour
!Cost
!Cost
! width="200" | Misc Information
! width="200" |Misc Information
|-
|-
|[[File:TGMC_barricade_metal.png|64px]] Metal
|[[File:TGMC_barricade_metal.png|64px]]
|200
Metal
|80 Fire, 40 Acid
| 200
|30 Bullet, 30 Laser, 30 Energy, 80 Fire, 40 Acid
|4 Metal
|4 Metal
|Can be upgraded using 1 metal.
|Can be upgraded using 1 metal.
Can have barbed wire attached.
Can have barbed wire attached.
|-
|-
|[[File:TGMC_barricade_sandbag.png|64px]] Sandbags
|[[File:TGMC_barricade_sandbag.png|64px]]
Sandbags
|300
|300
|80 Fire, 40 Acid
|80 Fire, 40 Acid
|5 Filled Sandbags
|5 Filled Sandbags
|Faster to place.  
| Requires no engineering skill to build, faster to place.  
Repairable with filled sandbags.  
Repairable with filled sandbags.  


Строка 954: Строка 947:
Can have barbed wire attached.
Can have barbed wire attached.
|-
|-
|[[File:TGMC_barricade_plasteel.png|64px]] Plasteel
|[[File:TGMC_barricade_plasteel.png|64px]]
|500
Plasteel
| 500
|80 Fire, 40 Acid
|80 Fire, 40 Acid
|5 Plasteel
|5 Plasteel
|Can be linked to other plasteel cades by clicking it with a crowbar allowing linked plasteel cades to be opened at the same time
|Can be linked to other plasteel cades by clicking it with a crowbar allowing linked plasteel cades to be opened at the same time
Can have barbed wire attached.
Can have barbed wire attached.
Has 150% more integrity than metal barricades.
|-
|-
|[[File:TGMC_Razor_Wire_Deployed.png|64px]] Razor Wire
|[[File:TGMC_Razor_Wire_Deployed.png|64px]]
|100
Razorwire
|No armour
| 100
| No armour
|4 Metal for 2 spools.
|4 Metal for 2 spools.
Can also be made with 8 metal rods and 2 barbed wire for 2 spools.
|'''Not to be confused'''
|'''Not to be confused'''
'''with barbed wire.'''
'''with barbed wire.'''


Damages xenos if slashed. Can entangle crushers if they charge into this. Can also be made with 4 metal rods and 1 barbed wire. Wire cutter to deconstruct it.
Damages xenos if slashed. Can entangle crushers and queen if they charge into this.
|-
|[[File:TGMC_QuikDeploy_System_Metal.png|64px]] QuikDeploy System
|200
| 100 Bio, 80 Fire, 40 Acid
|'''Unobtainable'''
Formerly


3 Requisition Point
Can be electrified by placing cables connected to a powered APC terminal underneath.
|A metal cade able to be placed without needing skills. Only useful for marines without construction skills. Is also slower then just building a cade with metal as an engineer. Is small sized. Can not be stacked. Only in Requsitions
|-
|-
|TL-182 Deployable Shield
|[[file:TGMC_TL182Deployed.png|64px]]
TL-182 Deployable Shield
|300
|300
|35 Melee, 30 Bullet, 20 Laser, 40 Energy, 25 Bomb, 30 Acid
|35 Melee, 30 Bullet, 20 Laser, 40 Energy, 25 Bomb, 30 Acid
Строка 987: Строка 979:
3 points in the
3 points in the


Engineer's Equipment
Engineer's Equipment  


Rack
Rack
Строка 994: Строка 986:


Can have barbed wire attached.
Can have barbed wire attached.
Has 50% more integrity than metal, its built in armour gives it 60% more durability against melee than an ballistic metal barricade as well.
|-
|-
|Wooden Barricade
|[[file:TGMC_WoodenBarricade.png|64px]]
|100
Wooden Barricade
|No armour
| 100
|5 Wood
| No armour
| 5 Wood
|
|
|}
|}
</center>


</center>
==Deconstruction==


===Deconstruction===
===Metal & Plasteel Barricades ===
To deconstruct Metal and Plasteel cades. Screwdriver, Wrench and Crowbar. To deconstruct Sandbags use a shovel. To deconstruct Razor Wire use wire cutters
Unless the barricade is at full health, you won't get all your materials back. Make sure it's repaired first.


Make sure the Cade is repaired otherwise you won't get all your materials back. If it has acid it will drop only some materials and it will not drop the barbed wire so make sure to wire cut the barbed wire otherwise you lose it if you do not.
A barricade with acid on it will always only drop some of the materials back and never the barbed wire, '''make sure to cut the barbed wire cades with acid.'''


'''You can screwdriver, wrench and crowbar multiple cades simultaneously.'''
*[[File:TGMC_Screwdriver.png|64px|link=https://tgstation13.org/wiki/File:TGMC_Screwdriver.png]] Screwdriver and wrench [[File:Wrench.png|64px|link=https://tgstation13.org/wiki/File:Wrench.png]] the barricade, to put the barricade in movable state, use a wrench to lock it back in place. However, the cade's own facing will block its own movement, you can get around this by moving it in a zig-zag pattern.
*[[File:Crowbar.png|64px|link=https://tgstation13.org/wiki/File:Crowbar.png]] Use a crowbar to dismantle the barricade while it is in movable state.
===Sandbags===
*Use a shovel and click on the sandbag barricade, do NOT be on harm intent as you will attack the barricade and damage it instead, resulting in less sandbags recovered.
===Razorwire ===
*[[File:TGMC_Wirecutters.png|64px|link=https://tgstation13.org/wiki/File:TGMC_Wirecutters.png]] Use a wirecutter on it '''Note: deconstructing razorwire only yields 4 metal rods and one barbed wire back'''
===Repairing Cades===
===Repairing Cades===
Metal and plasteel can be repaired with a welder for 85 health per weld.
Metal and plasteel can be repaired with a welder for 40 integrity per weld, unless they are under 20% integrity in which case they'll need 2 sheets of metal/plasteel to be brought back to a weldable integrity of 20%.


Sandbags can be repaired with filled sandbags for 20% heal per bag.
Sandbags can be repaired with filled sandbags for 20% integrity per bag.


Razor Wire can be repaired with metal.
Razorwire can be repaired with metal sheets for 20% integrity per sheet.
 
Walls can be repaired with a welder for 85 integrity per weld, you can also click on them multiple times to weld them several times simultaneously.


===Barricade Upgrades===
===Barricade Upgrades===
Строка 1022: Строка 1027:
!Armour
!Armour
!Cost
!Cost
!Misc Information
! Misc Information
|-
|-
|[[File:TGMC_Metal_Cade_Concussive_Upgrade.png|64px]] Concussive
|[[File:TGMC_Metal_Cade_Concussive_Upgrade.png|64px]] Concussive
|50 Bomb
|50 Bomb
|1 Metal
|1 Metal
|Click on the cade with at least 1 metal to upgrade it. <s>Lessens the King's Gravity Crush damage..</s>
|Effectively doubles the barricade's durability against explosions.
|-
|-
|[[File:TGMC_Metal_Cade_Ballistic_Upgrade.png|64px]] Ballistic
|[[File:TGMC_Metal_Cade_Ballistic_Upgrade.png|64px]] Ballistic
|30 Melee, 30 Bullet
|30 Melee, 30 Bullet,
30 Laser, 30 Energy
|1 Metal
|1 Metal
|Click on the cade with at least 1 metal to upgrade it. Lessens the Crusher's Charge damage done to cades.
| Lessens the damage of the Crusher's charge (melee damage), and Warlock's psychic blast (energy damage).
Effectively increases the barricade's hits to destroy count by 45% against melee damage.
 
Effectively increases the barricade's hits to destroy count by 75% against bullets, laser, energy without taking account of AP values.
|-
|-
|[[File:TGMC_Metal_Cade_Caustic_Upgrade.png|64px]] Caustic
|[[File:TGMC_Metal_Cade_Caustic_Upgrade.png|64px]] Caustic
|20 Acid
|20 Acid
|1 Metal
| 1 Metal
|Click on the cade with at least 1 metal to upgrade it. Protects against acid spits. Prevents barricade from being melted with acid vomit.
|Prevents acid vomit from melting the barricade.
Effectively increases the barricade's hits to destroy count by 50% against acid damage.
|-
|-
|[[File:TGMC_Barbed_Wire.png|64px]] Barbed Wire
|[[File:TGMC_Barbed_Wire.png|64px]]
|50 Health
Barbed Wire
| +50  
Max Integrity
|2 Metal
|2 Metal
|Damages xenos if slashed. Prevents xenos from pouncing over the cade, also blocks climbing through, remove with wirecutters.
|Damages xenos if slashed. Prevents xenos from pouncing over the barricade, also blocks climbing through, remove with wirecutters.
|}
|}


===Deconstruction===
==Emplacements==
Crowbar to remove the upgrades. Wire cutter to remove the barbed wire
 
== Emplacements==
{| class="wikitable"
{| class="wikitable"
|+
|+
!Emplacement
! Emplacement
!Information
!Information
!How to use
!How to use
! Damage
!Damage
|-
|-
|[[File:TGMC_UA-571-C_sentry_gun.png|64px]] UA-571-C Sentry Gun
|[[File:TGMC_UA-571-C_sentry_gun.png|64px]] UA-571-C Sentry Gun
Строка 1153: Строка 1162:


Can be shot over.
Can be shot over.
|40 damage
| 40 damage
40 AP
40 AP


Строка 1197: Строка 1206:
|-
|-
|[[File:TGMC_MG-08.png|64px]] MG-08/495 Heavy Machinegun
|[[File:TGMC_MG-08.png|64px]] MG-08/495 Heavy Machinegun
|A deployable fast firing, HMG with 500 rounds.  
| A deployable fast firing, HMG with 500 rounds.  
Has only 1 fire mode Automatic.  
Has only 1 fire mode Automatic.  


Строка 1242: Строка 1251:
|-
|-
|[[File:TGMC_Combat_Floodlight_On.png|64px]] Combat Floodlight
|[[File:TGMC_Combat_Floodlight_On.png|64px]] Combat Floodlight
|A powerful portable light source.
| A powerful portable light source.
Lasts for 15 minutes using the power cell it comes with.
Lasts for 15 minutes using the power cell it comes with.


500 Health.
500 Health.
| Wrench to bolt/unbolt.
|Wrench to bolt/unbolt.
Click to turn on/off.
Click to turn on/off.


Строка 1303: Строка 1312:


Can be repaired with a welder.
Can be repaired with a welder.
|Logistics
| Logistics
|}
|}


= APCs=
= APCs=
{{Speech
|name=The Only Engineer
|text=Uhh . . . SL! I don't know how to repair the APC!
|image=[[File:DMCA_Engineer.png]]
}}


==Repairing Broken APC ==
{{Speech
 
|name=The Livid Squad Leader
[[File:TGMC APC Exposed Wires.png|64px]]
|text=WHAT THE FUCK YOU MEAN YOU DON'T KNOW HOW TO REPAIR THE APC?! DON'T THEY TEACH YOU THAT IN MCES (Marine Corps Engineer School)?! NEVER MIND, JUST READ THE FUCKING MANUAL, YOU DAMN USELESS SON OF A BITCH!! YOU THINK YOU JUST BUILDING BARRICADES, DIGGING UP SANDBAGS, WRENCH FUCKING SENTRIES, AND BUTT FUCKING HSG WITHOUT HAVING TO FIX APCS?! GOD DAMN, WANT ME TO YELL AT YOU HOW PATHETIC YOU ARE AGAIN?!
 
|image=[[File:TGMC_livid_SL.png|128px]]
If the APC is only broken usually a result of xenos slashing.
}}
 
{{TGMC_apc}}
*[[File:TGMC_Wirecutters.png|64px|link=https://tgstation13.org/wiki/File:TGMC_Wirecutters.png]] Mend all of the wires (Make sure to wear insulated gloves)
*[[File:TGMC_Screwdriver.png|64px|link=https://tgstation13.org/wiki/File:TGMC_Screwdriver.png]] Screwdriver the APC to close the cover<br />
 
== Repairing/Relocating APC==
 
=== Deconstruction===
In order to relocate/repair a completely destroyed APC ([[File:TGMC APC Broken.png|64px]]) you will need to deconstruct it.
 
*[[File:TGMC_Screwdriver.png|64px|link=https://tgstation13.org/wiki/File:TGMC_Screwdriver.png]] Screwdriver the APC to unexpose the wires if they are exposed ([[File:TGMC APC Exposed Wires.png|64px]]), make sure the wires are mended first using wirecutters ([[File:TGMC_Wirecutters.png|64px|link=https://tgstation13.org/wiki/File:TGMC_Wirecutters.png]]). (Or '''just hit the APC with any tool to remove the cover if it's destroyed'''[[File:TGMC APC Broken.png|64px]])
*[[File:Crowbar.png|64px|link=https://tgstation13.org/wiki/File:Crowbar.png]](Only if the APC isn't destroyed): Unlock the cover by swiping your ID (or pulsing the right wire with a multitool if your ID doesn't have access) and disengaging the lock on the APC window, and use the crowbar on it to open the cover.
*[[File:TGMC_powercell.png|64px|link=https://tgstation13.org/wiki/File:TGMC_powercell.png]] Remove the power cell with an empty hand.
*[[File:Crowbar.png|64px|link=https://tgstation13.org/wiki/File:Crowbar.png]] Crowbar the floor tile underneath the APC to expose the terminal. (If it is not already exposed)
*[[File:TGMC_Wirecutters.png|64px|link=https://tgstation13.org/wiki/File:TGMC_Wirecutters.png]] Wire cut the APC to disconnect the terminal. (You will get 10 cable coil)
*[[File:TGMC_Screwdriver.png|64px|link=https://tgstation13.org/wiki/File:TGMC_Screwdriver.png]] Screwdriver the APC to loosen the power board.
*[[File:Crowbar.png|64px|link=https://tgstation13.org/wiki/File:Crowbar.png]] Crowbar the APC to remove the board. (You won't get a power control board if it's from a destroyed APC)
*[[File:TGMC_Blowtorch.gif|64px|link=https://tgstation13.org/wiki/File:TGMC_Blowtorch.gif]] Weld the APC to get 1 metal and deconstruct it ('''WARNING: Some areas can have another APC taking over if deconstructed''', preventing you from placing a new APC). Or click it with an APC frame (made with 2 metal) to replace and repair it.
 
===Construction===
To construct a new APC you will need to:
 
*[[File:TGMC_Metal.png|64px]] Make an APC frame with 2 metal, dismantle surrounding tables (if any) using wrench if you do not have 2 metal.
*Attach APC frame to a wall (On a more strategic location ideally)
*[[File:Crowbar.png|64px|link=https://tgstation13.org/wiki/File:Crowbar.png]]  (Optional) Crowbar the floor tile underneath the APC. (If it is not already exposed)
*[[File:TGMC_Cable_Coil.png|64px|link=https://tgstation13.org/wiki/File:TGMC_Cable_Coil.png]] (Optional) Use 10 Cable Coils on the APC to make a terminal. Connect the terminal to the colony's cable power grid if it's powered.
*[[File:TGMC_circuitboard.png|64px|link=https://tgstation13.org/wiki/File:TGMC_circuitboard.png]] Insert a Power Control Module (APC) Board. (You can also use the General Circuit Boards if you multitool it to turn it into a APC Board)
*[[File:TGMC_Screwdriver.png|64px|link=https://tgstation13.org/wiki/File:TGMC_Screwdriver.png]] Screwdriver the APC to secure the board.
*[[File:TGMC_powercell.png|64px|link=https://tgstation13.org/wiki/File:TGMC_powercell.png]] Insert power cell into APC, make sure it has charge.
*[[File:Crowbar.png|64px|link=https://tgstation13.org/wiki/File:Crowbar.png]] Crowbar the APC to close the cover. If left open, xenos can slash the APC to '''destroy the battery.'''
* Unlock the APC using an ID with access, or expose the wires and pulse the right wire using multitool if your ID does not have access.
*'''Turn the main breaker on''' it starts off by default.
 
===Replacing an APC power cell ===
*Assuming the APC is undamaged, first unlock the APC if it is not already with an ID card with APC access.
*Access the interface and disable the cover lock.
*Crowbar open the cover.
*Remove the drained power cell (if there is one) with a free hand.
* Install a charged power cell.
* Crowbar the cover closed.
*(Optional) Lock the APC with the ID. The cover lock will automatically engage.


=Repairing Robots=
=Repairing Robots & Synthetics=
Read [[TGMC:Guide_to_Reparing_Robots|the guide on repairing robots]] for info on fixing these poor robots.
{{Guide_to_Reparing_Robots}}


=Tips =
=Tips=
*As of July 11th 2021 there are 12 engineer slots per round, and usually only 2-4 engineers; So don't feel pressured to not play engineer in order to let more experienced players play as engineer.
*As of the [https://github.com/tgstation/TerraGov-Marine-Corps/pull/13745 10th of August 2023], Engineer slots now scale properly per 5 spawned marines, so don't feel pressued to not play engineer due to limited slots as they become more avaliable and anbundant as more people spawn in.
*An easy way to spend all your vendor points as engineer is to buy 100 metal, 70 plasteel, and 1 turret and you will only have 1 points remaining
*An easy and in general useful for everything way of spending all your vendor points is to purchase 220 metal, 50 plasteel, high capacity blowtorch, hand held recharger and either a superior welding module or googles (Personal preference) This will leave you with one point left
*<s>As of July 11th 2021 there are 12 engineer slots per round, and usually only 2-4 engineers; So don't feel pressured to not play engineer in order to let more experienced players play as engineer.</s>
*<s>An easy way to spend all your vendor points as engineer is to buy 100 metal, 70 plasteel, and 1 turret and you will only have 1 points remaining</s>
*<s>Pulsing the Contraband wire can give you some goodies.</s> (Removed)
*<s>Pulsing the Contraband wire can give you some goodies.</s> (Removed)
**<s>Pulsing the Engineer System Vendor gives you the Super Capacity cell with 20000 power.</s>
**<s>Pulsing the Engineer System Vendor gives you the Super Capacity cell with 20000 power.</s>

Текущая версия от 09:09, 24 ноября 2023

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.



This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "Incredibly outdated, missing images and info. -currently being fixed by wirpy allegedly"




MARINE

Squad Engineer
Access: Squad Room, Squad Engineer Prep, wherever your tools take you.
Difficulty: Medium
Rank: Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours)
Class: Marines
Supervisors: Squad Leader
Duties: Make mad dosh by repairing miners, erect fortifications, uncorrupt power gens, secure disk generators, print disks, arm the nuke, support pushes by clearing mazes and creating alternative routes. Give yourself third degree eye burns by forgetting to flip welding googles down.
Guides: Guide to Engineering, Guide to Base Building, Guide to Fire Support
Quote:"I don't have tools"


  SGT. Checkers H. Fleckers говорит:
"What makes me a good Engineer? If I were a bad Engineer, I wouldn't be sittin' here, discussin' it with you now would I? You see how am I going to stop some big mean mother xenomorph from tearing me a structuarlly superfluous new behind? The answer... Is to use a gun. And if that doesn't work.... ...use more gun. Like this heavy caliber, tripod-mounted, little ol' number *slaps top of AGSL* ...and you'd best hope... It's not pointed at you."

Introduction[править | править код]

As an Engineer you are responsible for a wide variety of tasks which include but not limited to erecting battlefield fortifactions, setting up the foward-operating base (FOB), securing nuke disks, running intel computers, repairing miners and generating requisition points. You have a great deal of arnaments at your disposal to work with from TerraGov's armories including equipment such as powerful sentries, various types of explosive ordanance, unmanned vehicles, welders, toolboxes, razor and barbed wire

Playing the Engineer[править | править код]

As an engineer, you must be prepared to operate effectively with whatever assignment your squad is given. Sometimes a squad will be assigned a specific duty solely based on their engineers, building the initial FOB or repairing colony power, for example. Other times, you will be in an assault squad that's constantly on the move, assisting with demolition, entry into inaccessible areas, and making defensive areas forward of the main FOB or LZ.

The FOB is built by drone on the ship, which is far faster than building it by hand. Once the FOB shutters are raised, it will be surrounded by xenos, meaning every single marine will be trapped inside.

Almost every marine operation will have some type of FOB, and all engineers need to know how to build and maintain one of these positions. You must also learn how to set up and place defensive weapon systems like the UA 571-C Sentry. After learning these basics, you will also need to familiarize yourself with repairing mission-critical infrastructure such as colony power generators, APCs, and miners to provide req with points. These activities will make up the bulk of your job, but further learning includes demolition using C4 and remote charges, welding, repair, hacking, construction, and on-site salvaging for any material you could use.

Squad Engineer Skills[править код]

The Engineer has the skillset to easily carry out most engineering initiatives, although slowly for higher tier ones.

Skills Information

Engineer Skills
Medical
0/5
Surgery
0/5
Engineering
3/5
Construction
3/5
Police
0/2
Powerloader
1/4
Leadership
1/4
CQC
0
Smartgun
-4
Melee
0
Firearms
1


Vendors, Equipment, and Weapons[править | править код]

The Squad Engineer has their own prep room within their squad prep area (hover your mouse over the doors if you can't find it.) Inside are your GHMME Automated Closet, NEXUS Automated Engineer Equipment Rack, and yellow Engineer System Vendor.

The Automated Closet contains your standard kit, choice of armor, backpack, webbings, toolbelt, pouches, and any mask you may want.

GHMME Automated Closet [править | править код]

Item: Desc.:

Standard Kit

Standard kit. Comes with Engineer's Fatigues, Combat Boots, an MRE, and a Radio Headset.

Jaeger Kit

Jaeger kit. Comes with a Jaeger Undersuit, Combat Boots, an MRE, Green Facepaint, and a Radio Headset.

Robot Kit

Robot kit. Comes with a Robot armor mount, Welding Tool, Cable, and a Radio Headset.

Item: Desc.:

Welding Goggles

A Pair of Goggles designed to protect your eyes during Welding.

Optical Meson Scanner

An Eye-Mounted scanner that lets you see terrain through walls. Can be slotted into several pieces of cosmetic eyewear.

Item: Desc.:

Jaeger welding module

When attached, this module can be flipped up or down to function as a welding mask.

Jaeger binoculars module

When attached, can be flipped down to view into the distance.

Jaeger Antenna module

When attached, this module is able to provide the user's coordinates to Requisitions, and allow them to deliver items directly to the user.

Jaeger Freyr module

When attached, this module lessens the screen effect when heavily damaged.

Engineering Beret

A Popular Beret worn by the confident and overconfident alike.
Item: Desc.:

Combat Robot Light Armor Kit

A Set of Light Armor designed to mount on Combat Robots.
Not compatible with humans. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
35 55 55 50 45 45 45 45 45 0.3

Combat Robot Medium Armor Kit

A Set of Medium Armor designed to mount on Combat Robots.
Not compatible with humans. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
45 65 65 55 50 50 50 50 55 0.5

Combat Robot Heavy Armor Kit

A Set of Heavy Armor designed to mount on Combat Robots.
Not compatible with humans. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
50 70 70 60 55 55 55 55 60 0.7

Xenonauten Light Armor Kit

A Lightly armored Vest designed for Human use. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
35 55 55 50 45 45 45 45 45 0.3

Xenonauten Medium Armor Kit

A Moderately armored Vest designed for Human use. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
45 65 65 55 50 50 50 50 55 0.5

Xenonauten Heavy Armor Kit

A Heavily armored Vest designed for Human use. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
50 70 70 60 55 55 55 55 60 0.7

Jaegar Scout Light Exo

A Lightly armored Jaeger Exoskeleton. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
35 55 55 50 45 45 45 45 45 0.3

Jaegar Skirmisher Light Exo

A Lightly armored Jaeger Exoskeleton. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
35 55 55 50 45 45 45 45 45 0.3

Jaegar Infantry Medium Exo

A Moderately armored Jaeger Exoskeleton. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
45 65 65 55 50 50 50 50 55 0.5

Jaegar EVA Medium Exo

A Moderately armored Jaeger Exoskeleton. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
45 65 65 55 50 50 50 50 55 0.5

Jaeger Gungnir Heavy Exo

A Heavily armored Jaeger Exoskeleton. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
50 70 70 60 55 55 55 55 60 0.7

Jaeger Assault Heavy Exo

A Heavily armored Jaeger Exoskeleton. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
50 70 70 60 55 55 55 55 60 0.7

Jaeger EOD Heavy Exo

A Heavily armored Jaeger Exoskeleton. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
50 70 70 60 55 55 55 55 60 0.7
Item: Desc.:

Technician Satchel

A backpack item that allows you to carry more things in bulk.
Holds less than a backpack, but can be opened on your back.
Can hold 15 weight of items up to normal-size (weight 3).

Technician Backpack

A backpack item that allows you to carry more things in bulk.
Holds more than a satchel, but has a delay when taking items out of the bag while on your back.
Can hold 24 weight of items up to normal-size (weight 3).

Machete Scabbard

A Scabbard that can fit on your belt, back, or suit storage.
Holds a single machete, and can be found in weapon vendors.

Welderpack

A backpack item that allows you to carry more things in bulk.
Holds less than a backpack, but can be opened on your back.
Has 260u of fuel which can be used to refuel welders and flamer tanks.
Can hold 15 weight of items up to normal-size (weight 3).

Radiopack

A backpack item that allows you to carry more things in bulk.
Holds more than a satchel, but has a delay when taking items out of the bag while on your back.
Right clicking the bag allows you to make Req requests. Now the RO has no excuse.
Using the bag in-hand will send a Supply Beacon Signal to Requisitions for easy delivery. Can hold 24 weight of items up to normal-size (weight 3).

Dispenser

A Large storage device that you can strap to your back.
Can hold 48 weight of items up to normal-size (weight 3), but items can only be taken out when Deployed.
Can be deployed (ctrl+click tile next to you with it on hand) to take out items and heal Robotic Allies nearby at the rate of 2 damage healed per tick.
If broken while deployed, any items inside will be deleted.

Mortar bag

A backpack item that allows you to transport a Mortar.
Holds as much as the Technician backpack, but without a delay.
Comes with a free Mortar, but can only hold the Mortar and it's shells.

Flamethrower bag

A backpack item that lets you carry a Flamethrower.
Holds as much as the Technician Satchel, but can also hold the FL-86 Flamethrower.
Contains 280u of Flamethrower fuel, which can be refilled with any fuel tank.
The Flamethrower will automatically refill when placed in the backpack, drawing from it's internal reserve.

Item: Desc.:

Tactical brown vest

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform at a time.
Has five slots for storing tiny or small items.

Tactical webbing

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform at a time.
Has three slots for storing most Magazines as well as tiny or small items.

Shoulder handgun holster

Pistol Holster that you can clip to your uniform.
Only one thing may be clipped to your uniform at a time.
Capable of storing a handgun and 3 handgun magazines in it.

Item: Desc.:

Tool belt

A belt designed to hold all the tools and Engineer could need.
Comes with a full set of tools.
Can be obtained full from the Surplus Clothing Vendor.


Pouch: Desc:

Shotgun shell pouch

A pouch used to hold shotgun shell handfuls. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will grab the last item put in.

Construction pouch

A pouch used to hold construction supplies. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will grab the last item put in.

Explosive pouch

A pouch used to hold explosives. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will grab the last item put in.

Tool Pouch

A pouch used to hold tools. Has five slots.
Comes with most of the tools an engineer needs.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will grab the last item put in.

Grenade Pouch

A pouch used to hold grenades. Has six slots.
Comes with four M40 HEDP Grenades.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will grab the last item put in.

Electronics Pouch

A pouch used to hold electrical components. Has six slots.
Comes with Airlock Electronics, a Power control module, and a Power Cell.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will grab the last item put in.

Magazine Pouch

A pouch used to hold Magazines. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will grab the last item put in.

Medium General Pouch

A pouch used to various small items. Has two slots.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will grab the last item put in.

Flare Pouch

A pouch used to hold flares and a flare gun. Holds 26 Flares and a Flare gun.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking with the Flare Gun in hand will tactically reload it.

First Aid Pouch

A pouch used to hold Medical items. Has seven slots.
Comes with several Pill Packets, Splints, and an Inaprovaline Injector.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

Combat Injector Pouch

A pouch used to hold Autoinjectors. Has eight slots.
Comes with basic Autoinjectors, along with a Synaptizine and Emergency autoinjector.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

Pistol Magazine Pouch

A pouch used to hold pistol magazines. Has six slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

Sidearm Pouch

A pouch used to hold a Sidearm. Has one slot.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

NOTE: The exoskeleton can only have one storage module attached at a time.

Module: Desc:

Medical Storage Module

A Storage Module designed to clip onto Jaeger module compatible armor.
Holds Medical supplies. Has five slots.

Injector Storage Module

A Storage Module designed to clip onto Jaeger module compatible armor.
Holds Autoinjectors. Has seven slots.

General Storage Module

A Storage Module designed to clip onto Jaeger module compatible armor.
Holds items up to normal size. Has two slots.

Engineering Storage Module

A Storage Module designed to clip onto Jaeger module compatible armor.
Holds tools and engineer items including building materials. Has five slots.

Grenade Storage Module

A Storage Module designed to clip onto Jaeger module compatible armor.
Holds Grenades. Has six slots.

NOTE: Only one Armor Module can be attached at a time.

Module: Desc:

Mark 1 Mimir Resistance set

When attached, this system provides resistance to environmental hazards such as Gases and Acid. Comes with the Mark 1 Mimir Armor Resistance and Helmet Systems. Will impact mobility.

Hod Accident Prevention Plating

When attached, this system provides resistance to conventional weaponry, including Bullets and Lasers. Comes with the Hod Accident Prevention Plating and Helmet Systems. Will impact mobility.

Mark 1 Tyr extra armor set

When attached, this system provides protection against all sources of damage. Comes with the Mark 1 Tyr Armor Reinforcement and Helmet Systems. Will definitely impact mobility.

Mark 1 Baldur light amplification system

Increases the power output of the Attached Armor's mounted flashlight. Slows you down slightly.

Vali chemical enhancement set

A module that enhances the strength of reagents in the body. Requires unique blood gathered from living Xenomorphs to function. This substance needs to be gathered using the unique Harvester Melee Weapons. It can also medically scan you.

Vali Details:
Vali is a Jaeger Suit Module that can change how you play entirely. It utilizes the Harvester Melee Weapons.
When you link your Harvester Weapon to the suit, it can no longer be dropped and will extract Green Blood from Xenomorphs. When slashing Xenomorphs with the linked weapon, you extract 20u of Green Blood into your Vali Module, up to 200u.
The suit can also be loaded with 60u of any custom chemical mix. These chemicals can trigger certain bonus effects if their quantity is high enough. These effects can be found by clicking the Information Button in the Configuration Menu.
When you activate the module, it will drain 30u of your custom mix into you and, depending on your Multiplier, also consume 4 or 12u of Green blood, Healing 6u or 12u of Brute and Burn every tick. After 10 seconds your screen will turn green and sickly around the edges, and if you continue using the module for 10 more seconds your limbs will begin to necrotize.
You can also load your Harvester Weapon with Kelotane to burn Xenomorphs, Tramadol to slow them and increase the damage, and Bicaridine to heal yourself, Prep a swing by using the Unique Action button, and fill the weapon with Chemicals by using any container, including Autoinjectors, on it.

Svalinn Energy Shield System

A Unique Armor Module that when attached gives you a Recharging Shield, but lowers the protection of your armor. Will impact mobility.

Item: Desc.:

Transparent Gas Mask

A gas mask that helps filter out harmful gasses.

Tactical Gas Mask

A gas mask that helps filter out harmful gasses. Looks a bit more tactical.

Tactical Coifed Gas Mask

A gas mask that helps filter out harmful gasses. Looks a lot more tactical.

Heat Absorbent Coif

A coif that protects you from extreme cold conditions.

Rebreather

Heats or cools down air as you breath it, protecting you from extreme conditions.

NEXUS Automated Engineer Equipment Rack [править | править код]

The Automated Equipment Rack contains your Essential Engineer Set, which is free, as well as 75 points to purchase additional supplies, tools, explosives, and special ammunition.


Module Point Cost Description

Essential Engineer Kit
Free! Contains one plastic explosives, one razorburn grenade, one high capacity power-cell, a light replacer, a power controle module and a pair of insulated gloves.

Metal
2 10 Metal. Maximum stack 50. Can be ordered by Requisitions.

Plasteel
4 10 Plasteel. Maximum stack 50. Can be ordered by Requisitions.

Empty Sandbags

5 25 sandbags, maximum stack 50. Fillable with entrenching tool. Filled bags are normal-sized with maximum stack of 25. Tip: Never buy empty sandbags, squad marines can vend construction pouches for free that contain em. It is much more efficient and wise to spend your points on normal metal or plasteel.

TL-182 Deployable Shield

3 A deployable and portable Barricade.

Deployable Floodlight

2 A deployable floodlight. Fits in backpacks. Click when deployed to turn on. Can be ordered by Requisitions. Automated Weapon Rack has 5 for free in the utilty tab roundstart. Does not require power to function
Файл:TGMC Blowtorch.gif

High-Capacity Industrial Blowtorch

5 A welder with 80u of welding fuel and is normal size compared to the standard welder, fits on the tool belt.

Superior welding goggles

2 Obscures your vision far less than standard welding goggles.

Superior welding module

2 Obscures your vision far less than a standard welding module.

Plasma Cutter
20 One of the most useful tools at the engineer's disposal with great utility, has extreme potential for turning the tides for marines by being extremely effective at clearing xenomorph mazes. The plasma cutter is able to cut through almost everything from xenomorph weeds, walls, human walls, reinforced walls and even including most cave walls.


Has a limited charge of 7500 power that recharges by itself slowly. Can also be recharged by cutting xenomorphs with it. If you hit a structure multiple times without letting the progress bar fill to completion, it will allow you to break the structure for free.

It costs 1000 power to cut through metal, reinforced metal, and rock walls. It costs 100 power to cut through resin walls and doors.


Plastique explosive
2 A Plastic Explosive capable of destroying most walls and doors. Is safe and does not have an explosive range.

EX-62 Genghis Incendiary Charge

15 A Deployable charge that sticks to resin structures. Will send a trail of flames through the resin structure on the opposite side.

Detonation pack
5 A Detonation Pack with 2 modes Breach and Demolition. Max timer of 300 seconds and minimum of 5. capable of being detonated with a signaler. Does have an explosive range. Note: Requires a signaler and being turned on by opening it's menu with Z!

ST-580 Point Defense Sentry Kit
50 ST-580 Point Defense sentry kit containing the PD Sentry (normal-sized), and 2 M30 box magazines (normal-sized) for it. Can be ordered by Requisitions.

Iguana Unmanned Vehicle

50 A Crate containing a Light Unmanned Vehicle, Vehicle controller, Light turret, and 3 boxes of 11x35mm ammo for the turret.

Build-A-Sentry
30 An attachment that lets you turn most guns into deployable sentries. Note: Will not have IFF unless the gun normally shoots IFF bullets such as a smart gun.

Range Finder
10 A Pair of Binoculars that can acquire coordinates at range, and automatically send them to a linked mortar.

AI Targeting Module

10 A device that allows any AI on the ship to remotely aim the mortar it's attached to.

Hand-held cell charger
3 A Hand-Held Cell Charger capable of recharging cells by putting the cell in the charger and using it in hand. Note: Unable to recharge TE powerpacks.

High capacity powercell
1 A power cell with 10000 power. 10 can be found for free in the Engi-Vend vendors.

Recharger powercell
5 A self re-charging power cell with 2000 power. Note: Does not fit in laser weapons

Large recharger powercell
15 A self re-charging power cell with 5000 power. Note: Does not fit in laser weapons

M20 mine box
18 A normal-sized mine box with 5 claymores.

Large M20 mine box
35 A normal-sized mine box with 10 claymores.

M21 APRDS "Minelayer"

5 A Deployable machine that, when filled and activated, will rapidly deploy up to 10 M20 Claymores in a medium radius.

Mining well Overclock upgrade

4 An upgrade for Mining drills that increases the mining speed. Only one upgrade can be slotted in a miner at a time. Note: One can be vended for free from requisitions at roundstart.

Mining well Reinforcement upgrade

4 An upgrade for Mining drills that protects the drill from weaker xenos. Only one upgrade can be slotted in a miner at a time. Note: One can be vended for free from requisitions at roundstart.

Pack of Razorburn Grenades
11 A pouch with 3 razorburn grenades and 1 razorburn canister, more point efficient than buying seperetaly (Great savings!)

Razorburn Canister
7 A Razorburn grenade that affects more tiles then regular Razorburn. Contains 40u Nanomachines and 30u Foaming Agent.

Standing in the affected area while the razorburn is still making wire will give you Nanomachines (different from Medical Nanites) which harms you but can be negated using armour with high Bio protection.

Turns invisible if wirecuttered.


Razorburn Grenade
3 A Razorburn grenade. Can be used to make Medical Nanites if deconstructed (Wirecutter, Wrench) Contains 10u Nanomachines and 5u Foaming Agent. Can be mixed in a beaker to make Razor Wire.

Standing in the affected area while the razorburn is still making wire will give you Nanomachines (different from Medical Nanites) which harms you but can be negated using armour with high Bio protection.

Currently deconstructing Razorburn grenades turn them invisible but they are still there if you put them on the floor and Alt click and use the Floor Tab menu to wrench it.

Alternative Text Makes 5 Razor Wire in a Plus shape (+)

HE Mortar shell

2 A High-Explosive shell for use in a Mortar. Creates a large explosion at it's impact point.

Incendiary Mortar shell

2 An Incendiary shell for use in a Mortar. Creates a large amount of fire at it's impact point.

Tanglefoot Mortar shell

2 A Tanglefoot shell for use in a Mortar. Dispenses a large amount of Plasma-draining gas at it's impact point.

Smoke Mortar shell

1 A Smoke shell for use in a Mortar. Dispenses a large amount of Smoke at it's impact point.

Flare Mortar shell

1 A Flare shell for use in a Mortar. Drops a brighter than average flare at it's impact point.

Flamethrower tank

4 A Large flamethrower tank for use in the FL-84 Flamethrower. This is not the same flamethrower as the Flamethrower bag's.

Barricades[править | править код]

Barricade Integrity Armour Cost Misc Information

Metal

200 30 Bullet, 30 Laser, 30 Energy, 80 Fire, 40 Acid 4 Metal Can be upgraded using 1 metal.

Can have barbed wire attached.

Sandbags

300 80 Fire, 40 Acid 5 Filled Sandbags Requires no engineering skill to build, faster to place.

Repairable with filled sandbags.

Can be spam repaired for quick fixing.

Can have barbed wire attached.

Plasteel

500 80 Fire, 40 Acid 5 Plasteel Can be linked to other plasteel cades by clicking it with a crowbar allowing linked plasteel cades to be opened at the same time

Can have barbed wire attached.

Has 150% more integrity than metal barricades.

Razorwire

100 No armour 4 Metal for 2 spools.

Can also be made with 8 metal rods and 2 barbed wire for 2 spools.

Not to be confused

with barbed wire.

Damages xenos if slashed. Can entangle crushers and queen if they charge into this.

Can be electrified by placing cables connected to a powered APC terminal underneath.

TL-182 Deployable Shield

300 35 Melee, 30 Bullet, 20 Laser, 40 Energy, 25 Bomb, 30 Acid 30 Requisition Points

OR

3 points in the

Engineer's Equipment

Rack

Can be placed/removed without needing any skills by ctrl+clicking a tile adjacent to you/click-dragging the barricade into your sprite.

Is also a normal-sized item and can be stored on satchels.

Can have barbed wire attached.

Has 50% more integrity than metal, its built in armour gives it 60% more durability against melee than an ballistic metal barricade as well.

Wooden Barricade

100 No armour 5 Wood

Deconstruction[править | править код]

Metal & Plasteel Barricades[править | править код]

Unless the barricade is at full health, you won't get all your materials back. Make sure it's repaired first.

A barricade with acid on it will always only drop some of the materials back and never the barbed wire, make sure to cut the barbed wire cades with acid.

You can screwdriver, wrench and crowbar multiple cades simultaneously.

  • Файл:TGMC Screwdriver.png Screwdriver and wrench the barricade, to put the barricade in movable state, use a wrench to lock it back in place. However, the cade's own facing will block its own movement, you can get around this by moving it in a zig-zag pattern.
  • Use a crowbar to dismantle the barricade while it is in movable state.

Sandbags[править | править код]

  • Use a shovel and click on the sandbag barricade, do NOT be on harm intent as you will attack the barricade and damage it instead, resulting in less sandbags recovered.

Razorwire[править | править код]

Repairing Cades[править | править код]

Metal and plasteel can be repaired with a welder for 40 integrity per weld, unless they are under 20% integrity in which case they'll need 2 sheets of metal/plasteel to be brought back to a weldable integrity of 20%.

Sandbags can be repaired with filled sandbags for 20% integrity per bag.

Razorwire can be repaired with metal sheets for 20% integrity per sheet.

Walls can be repaired with a welder for 85 integrity per weld, you can also click on them multiple times to weld them several times simultaneously.

Barricade Upgrades[править | править код]

Type Armour Cost Misc Information
Concussive 50 Bomb 1 Metal Effectively doubles the barricade's durability against explosions.
Ballistic 30 Melee, 30 Bullet,

30 Laser, 30 Energy

1 Metal Lessens the damage of the Crusher's charge (melee damage), and Warlock's psychic blast (energy damage).

Effectively increases the barricade's hits to destroy count by 45% against melee damage.

Effectively increases the barricade's hits to destroy count by 75% against bullets, laser, energy without taking account of AP values.

Caustic 20 Acid 1 Metal Prevents acid vomit from melting the barricade.

Effectively increases the barricade's hits to destroy count by 50% against acid damage.

Barbed Wire

+50

Max Integrity

2 Metal Damages xenos if slashed. Prevents xenos from pouncing over the barricade, also blocks climbing through, remove with wirecutters.

Emplacements[править | править код]

Emplacement Information How to use Damage
UA-571-C Sentry Gun A deployable, slow firing, automated sentry with 500 rounds.

Has 3 fire modes Automatic, Auto-Burst and Burst Fire.

Fires in 4 round bursts.

Radial reduces range instead by 2

Takes 6 seconds to deploy. 6 seconds to pick up.

Manual Override allows you to control it.

Can be reloaded while in hand.

200 Health and 50 Armour.

Built-in IFF System

Control click to deploy.

Drag click to you to pick up.

Alt click to remove mag only if deployed otherwise regular click if in hand.

Can be repaired with a welder.

Can be shot over.

25 damage

20 AP

0 Sunder

0.25 Automatic Rate of Fire

0.6 Burst Rate of Fire

8 Range

UA-580 Point Defence Sentry A deployable, fast firing, automated sentry with 300 rounds.

Has 3 fire mods Automatic, Auto-Burst and Burst Fire.

Fires in 3 round bursts.

Radial reduces range by 2

Takes 3 seconds to deploy. 3 seconds to pick up.

Manual Override allows you to control it.

Can be reloaded while in hand.

200 Health and 50 Armour.

Built-in IFF System

Control click to deploy.

Drag click to you to pick up.

Alt click to remove mag only if deployed otherwise regular click if in hand.

Can be repaired with a welder.

Can be shot over.

20 damage

20 AP

0 Sunder

0.2 Auto Rate of Fire

0.4 Burst Rate of Fire

7 Range

TL102 Heavy Smart Gun A deployable. fast firing, HSG with 300 rounds.

Has 2 fire mods Automatic and Burst Fire.

Fires in 3 round bursts.

Has a mini scope.

Can be turned around by clicking on any tile directly to the left or right of it.

Takes 5 seconds to deploy. 5 seconds to pick up

Can be reloaded while in hand.

125 Health and 50 Bullet Armour.

Built-in IFF System

Control click to deploy.

Drag click to you to pick up.

Alt click to remove mag only if deployed otherwise regular click if in hand.

Can be repaired with a welder.

Can be shot over.

40 damage

40 AP

5 Sunder

0.25 Auto Rate of Fire

0.2 Burst Rate of Fire

T-27 Medium Machinegun A deployable, faster firing, MMG with 100 rounds.

Has only 1 fire mode Automatic.

Can accept attachments.

Can also be fired from the hand with heavy recoil.

Can be turned around by clicking on any tile directly to the left or right of it.

Takes 1 second to deploy. 1 second to pick up.

Can be reloaded while in hand.

200 Health and 50 Bullet Armour.

Only has IFF with Aim Mode.

Control click to deploy.

Drag click to you to pick up.

Alt click to remove mag only if deployed otherwise regular click if in hand.

Can be repaired with a welder.

Can be shot over.

30 Damage

10 AP

1.25 Sunder

0.15 Rate of Fire

0.25 Aim Mode Rate of Fire

MG-08/495 Heavy Machinegun A deployable fast firing, HMG with 500 rounds.

Has only 1 fire mode Automatic.

Has a mini scope.

Can be turned around by clicking on any tile directly to the left or right of it.

Takes 8 seconds to deploy. 8 seconds to pick up .

Can be reloaded while in hand.

150 Health and 50 Bullet Armour.

Has no IFF be very careful.

Control click to deploy.

Drag click to you to pick up.

Alt click to remove mag only if deployed otherwise regular click if in hand.

Can be repaired with a welder.

Can be shot over.

40 damage

40 AP

5 Sunder

0.2 Auto Rate of Fire

Build-A-Sentry Attachment System An rail attachment that when attached to an applicable gun can be placed like a sentry with the function of the gun attached to.

250 Health.

Will not have IFF unless the gun has IFF built in like the T29 Smart gun.

Control click to deploy.

Drag click to you to pick up.

Alt click to remove mag only if deployed otherwise regular click if in hand.

Can be repaired with a welder.

Can be shot over.

Dependant on the gun it is attached to
Combat Floodlight A powerful portable light source.

Lasts for 15 minutes using the power cell it comes with.

500 Health.

Wrench to bolt/unbolt.

Click to turn on/off.

Crowbar to remove power cell

Can not be repaired.

Can be shot over.

Making dark areas bright.
M402 Mortar A deployable mortar capable of firing 5 types of mortar shells.

200 Health.

Takes 5 seconds to deploy the mortar. 5 seconds to pick up the mortar.

Takes 2 seconds to fire. 9 seconds for shells to land.

Does not have a skill requirement to use.

Control click the mortar while in hand to deploy.

Wrench to pick up.

Is inaccurate depending on how far away the target is. Every 10 tiles travelled is 1 tile inaccuracy which can be countered using the mortar Longitude and Latitude offset.

Can be repaired with a welder.

Can not be shot over.

High Explosive shells

Incendiary shells

Tangle shells

Flare shells

Smoke shells

ASRS Bluespace Teleporter Pad A Teleporter pad Capable of teleporting Marines, Crates and Machinery.

200 Health. Can not be shot at or slashed only melted.

Takes 2 seconds to deploy. 2 seconds to pick up.

Needs either a powered APC to function or an inserted powercell.

Control click the teleporter while in hand to deploy.

Wrench to pick up.

Needs power to function.

Can insert powercells to power it.

Crowbar to remove power cell

Can be repaired with a welder.

Logistics

APCs[править | править код]

  The Only Engineer говорит:
"Uhh . . . SL! I don't know how to repair the APC!"
  The Livid Squad Leader говорит:
"WHAT THE FUCK YOU MEAN YOU DON'T KNOW HOW TO REPAIR THE APC?! DON'T THEY TEACH YOU THAT IN MCES (Marine Corps Engineer School)?! NEVER MIND, JUST READ THE FUCKING MANUAL, YOU DAMN USELESS SON OF A BITCH!! YOU THINK YOU JUST BUILDING BARRICADES, DIGGING UP SANDBAGS, WRENCH FUCKING SENTRIES, AND BUTT FUCKING HSG WITHOUT HAVING TO FIX APCS?! GOD DAMN, WANT ME TO YELL AT YOU HOW PATHETIC YOU ARE AGAIN?!"

Repairing Broken APC[править код]

Файл:TGMC APC Exposed Wires.png

A broken APC is usually a result of xenos slashing it and cutting all the wires.

Repairing/Relocating APC[править код]

Deconstruction[править код]

In order to relocate/repair a completely destroyed APC (Файл:TGMC APC Broken.png) you will need to deconstruct it.

  • Файл:TGMC Screwdriver.png Screwdriver the APC to unexpose the wires if they are exposed (Файл:TGMC APC Exposed Wires.png), make sure the wires are mended first using wirecutters (Файл:TGMC Wirecutters.png). (Or just hit the APC with any tool to remove the cover if it's destroyedФайл:TGMC APC Broken.png)
  • (Only if the APC isn't destroyed): Unlock the cover by swiping your ID (or pulsing the right wire with a multitool if your ID doesn't have access) and disengaging the lock on the APC window, and use the crowbar on it to open the cover.
  • Remove the power cell with an empty hand.
  • Crowbar the floor tile underneath the APC to expose the terminal. (If it is not already exposed)
  • Файл:TGMC Wirecutters.png Wire cut the APC to disconnect the terminal. (You will get 10 cable coil)
  • Файл:TGMC Screwdriver.png Screwdriver the APC to loosen the power board.
  • Crowbar the APC to remove the board. (You won't get a power control board if it's from a destroyed APC)
  • Файл:TGMC Blowtorch.gif Weld the APC to get 1 metal and deconstruct it (WARNING: Some areas can have another APC taking over if deconstructed, preventing you from placing a new APC). Or click it with an APC frame (made with 2 metal) to replace and repair it.

Construction[править код]

To construct a new APC you will need to:

  • Make an APC frame with 2 metal, dismantle surrounding tables (if any) using wrench if you do not have 2 metal.
  • Attach APC frame to a wall (On a more strategic location ideally)
  • (Optional) Crowbar the floor tile underneath the APC. (If it is not already exposed)
  • Файл:TGMC Cable Coil.png (Optional) Use 10 Cable Coils on the APC to make a terminal. Connect the terminal to the colony's cable power grid if it's powered.
  • Insert a Power Control Module (APC) Board. (You can also use the General Circuit Boards if you multitool it to turn it into a APC Board)
  • Файл:TGMC Screwdriver.png Screwdriver the APC to secure the board.
  • Insert power cell into APC, make sure it has charge.
  • Crowbar the APC to close the cover. If left open, xenos can slash the APC to destroy the battery.
  • Unlock the APC using an ID with access, or expose the wires and pulse the right wire using multitool if your ID does not have access.
  • Turn the main breaker on it starts off by default.

Replacing an APC power cell[править код]

  • Assuming the APC is undamaged, first unlock the APC if it is not already with an ID card with APC access.
  • Access the interface and disable the cover lock.
  • Crowbar open the cover.
  • Remove the drained power cell (if there is one) with a free hand.
  • Install a charged power cell.
  • Crowbar the cover closed.
  • (Optional) Lock the APC with the ID. The cover lock will automatically engage.

Repairing Robots & Synthetics[править | править код]

Not all crew are organic, and even some Organic Crew have had the misfortune to lose a limb and receive a prosthetic replacement.

Robotic Personnel and limbs alike can not be healed or repaired with your standard medicine, and instead require a little bit of Engineering to restore them back to full integrity.

Repairing Robots[править код]

Robots, Synths or Marines with prosthetic limps require the attention of an Engineer or similar equipped crew to Repair them. Robots have the same revive timer as normal humans (5 minutes) but can not get CPR to extend the timer. Synthetics have an infinite revive timer even if it says they are cold they can still be revived.

Tools and Repair equipment.[править код]

Robotic Repair Tools
Repair Tool Description and Use Repair Amount
Файл:TGMC Blowtorch.gif

Welding Tool

  • Welder to repair brute. Consumes fuel to repair.
  • Standard welders hold 20 fuel, larger welders can be found in engineering supplies.
  • 1 second use time on others, 3 seconds to self apply
  • Does not require protective gear (welding goggles.)
  • Does not require engineering skills to use for repair
Consumes 2 fuel to repairs 15 Brute per application, to targeted limb.

Cable Coil

  • Cable Coils repair burns.
  • Can be found stacks up to 30.
  • 1 second use time on others, 3 seconds to self apply.
  • Does not require protective gear (insulated gloves.)
  • Does not require engineering skills to use for repair.
Each application consumes 1 cable coil and repairs 15 burn damage to targeted limb.

Nanopaste

  • Nanopaste heals brute and burn damage in the selected part of the body.
  • Comes stacks of up to 10. Takes 1 second to apply others and yourself.
  • Does not loop. (Will not attempt to reapply automatically.)
  • Does not require any special equipment or skills to heal.
  • Medical might kill you if you steal their surgery nanopaste to heal a Combat Robot.
Repairs 15 brute and 15 burn per application to targeted limb.

Defibrillator

  • Defibrillators can revive disabled (Dead) humans, robots, and synthetics.
  • Each attempt heals 8 damage if used on human.
  • Has an internal power cell with 1000W charge.
  • Consumes 66 power per revival attempt (Always successful unless SSD) (15 uses per charge)
  • Can only revive humans/synthetics if total damage is below 200.
  • Will always revive Combat Robots no matter the damage the robot has received, setting their health to 1.
  • Without Medical Skills non-medical personnel will take longer to use the defibrillator.
On successful use, revives the human, robot, or synth.

How to Repair[править код]

First, Identify a Robot, Synth or Prosthetic that is damaged and needs repair. HealthHUD will help with this, and examining a Marine and seeing a Prosthetic Limb will also help.

Next, you need to determine what kind of damage the limb has. A Health Scanner will show you exactly what kind of damage the limb has, but examining the limb and seeing it is Dented will indicate Brute Damage to the limb. If the Limb is charred, then Burn damage is present.

Target the Limb that is damaged, or you want to repair first if multiple limbs are damaged, and use the appropriate tool on help intent until the limb is completely healed of that damage type, you will be informed the lack of damage.

Tips[править | править код]

  • As of the 10th of August 2023, Engineer slots now scale properly per 5 spawned marines, so don't feel pressued to not play engineer due to limited slots as they become more avaliable and anbundant as more people spawn in.
  • An easy and in general useful for everything way of spending all your vendor points is to purchase 220 metal, 50 plasteel, high capacity blowtorch, hand held recharger and either a superior welding module or googles (Personal preference) This will leave you with one point left
  • As of July 11th 2021 there are 12 engineer slots per round, and usually only 2-4 engineers; So don't feel pressured to not play engineer in order to let more experienced players play as engineer.
  • An easy way to spend all your vendor points as engineer is to buy 100 metal, 70 plasteel, and 1 turret and you will only have 1 points remaining
  • Pulsing the Contraband wire can give you some goodies. (Removed)
    • Pulsing the Engineer System Vendor gives you the Super Capacity cell with 20000 power.
    • Pulsing the YouTool vendor gives you the high-capacity industrial blowtorch with 80u of fuel. It is unfortunately normal size and can't fit in the toolbelt but can fit in the tool pouch. No longer in YouTool vendors.
    • Pulsing the Autolathe vendor gives you the industrial blowtorch with 40u. Same size as the regular blowtorch.


TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor