TGMC:Squad Corpsman: различия между версиями

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imported>Qwerty4429
Нет описания правки
imported>1Tommy
м (Balanced tramadol)
 
(не показаны 32 промежуточные версии 5 участников)
Строка 6: Строка 6:
|stafftype = SUPPORT MARINE
|stafftype = SUPPORT MARINE
|imagebgcolor = #d9d9d9
|imagebgcolor = #d9d9d9
|img_generic = TGMC_Corpsman_2022.png
|img_generic = TGMCCorpsman.gif
|jobtitle = Squad Corpsman
|jobtitle = Squad Corpsman
|access = Squad Corpsman Equipment Room, Squad Room
|access = Squad Corpsman Equipment Room, Squad Room
Строка 15: Строка 15:
|duties = Keep your squad alive, send seriously wounded back to the ship.
|duties = Keep your squad alive, send seriously wounded back to the ship.
|guides = [[TGMC:Guide to medicine|Guide to medicine]], [[TGMC:Defibrillation|Guide to Defibrillation]]
|guides = [[TGMC:Guide to medicine|Guide to medicine]], [[TGMC:Defibrillation|Guide to Defibrillation]]
|quote =  Hey look, buddy. I'm a Corpsman. That means I solve problems. Not like problems "What is an operation", 'cause that would fall within the purview of your conundrums of philosophy. I solve medical problems.  For instance, how am I gonna stop some big mean Mother-Queen tearing all the marines apart? The answer? Use MeraDerm. And if that don't work? Use more MeraDerm.
|quote =  WHAT THE HELL IS A BKTT? WHAT DO YOU MEAN WHERE IS MY DEFIB, I DIDN'T EVEN BRING IT STOP ASKING!
}}
}}
<br>
<br>
Строка 24: Строка 24:


= Your job =
= Your job =
You are the Corpsman. You are a marine who has both firearm and medical skills, and a critically important asset to any marine force.
You are the Corpsman, a Doctor first and a Fighter second. Your survival is the linchpin of any Marine force.


You are there with one main goal:<blockquote>
Your one main goal is:<blockquote>
=== '''Keep your squad going''' ===
=== '''Keep your squad healthy''' ===
</blockquote>Which means:
</blockquote>Which means:


* Keep the marines alive and healthy  
* Keep Marines alive and healthy  
* Treat those heavily injured  
* Treat those heavily injured  
* Revive those recently dead  
* Revive those recently dead  
Строка 36: Строка 36:
* Evac marines who need too much time to treat  
* Evac marines who need too much time to treat  
* Be ''at'' the front, but not ''on'' the front. Cover your squadmates, but do not expose yourself - who will rescue you?  
* Be ''at'' the front, but not ''on'' the front. Cover your squadmates, but do not expose yourself - who will rescue you?  
* Don't forget to pay attention to your surroundings. Do not lag behind the squad with that one poor fella.  
* Don't forget to pay attention to your surroundings. Better a Marine life is lost rather than your own.  


The role of Corpsman is very difficult but equally rewarding, and every marine knows they wouldn't last long without you. You are first and foremost a medic. The fight is your secondary responsibility. But you are still a marine and will often encounter flankers, harassers, or an entire assault force bearing down on your position. Do not be surprise that you will be doing care under fire, which you have learned in your TCCC course (Tactical Combat Casualty Care). This balancing act of managing casualties while protecting your rear-lines, or being able to support a push with backup firepower, is one all Corpsmen must master. One who masters this is the One True Corpsman.
The role of the Corpsman is very difficult but equally rewarding, and every marine knows they wouldn't last long without you. You are first and foremost a medic. The fight is your secondary responsibility. But you are still a marine and will often encounter flankers, harassers, or an entire assault force bearing down on your position. Do not be surprised when you have to revive a Marine during an active attack. This balancing act of managing casualties while protecting your rear-lines, or being able to support a push with backup firepower, is one all Corpsmen must master. The True Corpsman will <s>un</s>Corpse... man.
{{Template:TGMC-Skills
|job=Squad Corpsman
|premsg=The Squad Corpsman skillset unlocks most medical interactions, but your ability to defibrillate or splint someone is still weak.
|cqc
|police
|melee
|medical=2
|surgery=2
|engineering
|construction
|firearms=1
|powerloader
|lead=1
|sg
}}
<center>
 
==[[File:TGMC_Marine_Vendor.png|64px]]  GHMME Automated Closet  [[File:TGMC_Marine_Vendor.png|64px]]==
<tabs>
<tab name="Standard Equipment">
 
{| style="border: 3px solid black;
! style="background-color:#808080; width:150px;"| '''Item:'''
! style="background-color:#808080;"| '''Desc.:'''
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_CorpsmanOutfit.png|64px]]
[[#Standard Kit |'''Standard Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
Standard kit. Comes with Corpsman Fatigues, Combat Boots, an MRE, Combat Gloves, and a Radio Headset.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:Jaeger_undersuit.png|64px]]
[[#Jaegar Kit |'''Jaeger Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
Jaeger kit. Comes with a Jaeger Undersuit, Combat Boots, an MRE, Green Facepaint, Combat Gloves, and a Radio Headset.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:Robot_chest_rig.png|64px]]
[[#Robot Kit |'''Robot Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
Robot kit. Comes with a Robot armor mount, Welding Tool, Cable, and a Radio Headset.
|}
</tab>
 
<tab name="Hats">
{| style="border: 3px solid black;
! style="background-color:#808080; width:150px;"| '''Item:'''
! style="background-color:#808080;"| '''Desc.:'''
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Superior_Welding_Module.png|64px]]
[[#modulewelding |'''Jaeger welding module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module can be flipped up or down to function as a welding mask.
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_BinocularModule.png|64px]]
[[#modulebino |'''Jaeger binoculars module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, can be flipped down to view into the distance.
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_FreyrModule.png|64px]]
[[#modulefreyr |'''Jaeger Freyr module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| When attached, this module lessens the screen effect when heavily damaged.
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_AntennaModule.png|64px]]
[[#moduleantenna |'''Jaeger Antenna module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module is able to provide the user's coordinates to Requisitions, and allow them to deliver items directly to the user.
 
</tab>
 
<tab name="Armor">
 
{| style="border: 3px solid black; class="mw-collapsible"
! style="background-color:#808080; width:150px;"| '''Item:'''
! style="background-color:#808080;"| '''Desc.:'''
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_RobotLight.png|96px]]
[[#LightRobot |'''Combat Robot Light Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Set of Light Armor designed to mount on Combat Robots.<br>
Not compatible with humans.
Compatible with Jaeger Modules.
 
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 35 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.3
|}
 
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_RobotMedium.png|96px]]
[[#MediumRobot |'''Combat Robot Medium Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Set of Medium Armor designed to mount on Combat Robots.<br>
Not compatible with humans.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.5
|}
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_RobotHeavy.png|96px]]
[[#HeavyRobot |'''Combat Robot Heavy Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Set of Heavy Armor designed to mount on Combat Robots.<br>
Not compatible with humans.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
|}
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_XenoLight.png|96px]]
[[#XenoLight |'''Xenonauten Light Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Lightly armored Vest designed for Human use.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 35 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.3
|}
 
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_XenoMedium.png|96px]]
[[#XenoMedium |'''Xenonauten Medium Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Moderately armored Vest designed for Human use.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.5
|}
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_XenoHeavy.png|96px]]
[[#XenoHeavy |'''Xenonauten Heavy Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Heavily armored Vest designed for Human use.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
|}
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_ScoutMk2.png|96px]]
[[#ScoutLight |'''Jaegar Scout Light Exo''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Lightly armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 35 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.3
|}
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_SkirmisherMk2.png|96px]]
[[#SkirmisherLight |'''Jaegar Skirmisher Light Exo''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Lightly armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 35 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.3
|}
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_InfantryMk2.png|96px]]
[[#InfantryMedium |'''Jaegar Infantry Medium Exo''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Moderately armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.5
|}
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_EVAMk2.png|96px]]
[[#EVAMedium |'''Jaegar EVA Medium Exo''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Moderately armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.5
|}
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_GungnirMk2.png|96px]]
[[#GungnirHeavy |'''Jaeger Gungnir Heavy Exo ''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Heavily armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
|}
|-


<div class="mw-collapsible mw-collapsed" style="width:100%">
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_AssaultMk2.png|96px]]
=Playing the Corpsman for the first time=
[[#AssaultHeavy |'''Jaeger Assault Heavy Exo ''']]
<div class="mw-collapsible-content">
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Heavily armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-  
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


Compared to a marine, you have two main differences - your loadout, and your in-combat actions.
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
|}
|-


== Loadout for your not-yet-a-corpse corpsman ==
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_EODMk2.png|96px]]
'''Also read''' [[TGMC:Guide to medicine|'''Guide to medicine''']]
[[#EODHeavy |'''Jaeger EOD Heavy Exo ''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Heavily armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


* Go to your medical preps, and head to corpsman '''GHMME''' Automated Closet
|- style="border:2px solid black;"
** Take necessary undersuit, armor, etc.
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
** Take '''Lifesaver Belt'''. This is large pill bottle storage you '''WILL''' need.
|}
** Take two medical pouches. Autoinjector and Medkit ones are recommended.
|-
* Turn to '''MarineMed''' in the same room. You don't have all the pills you want yet.
|}
** Take '''Alkysine''' and '''Imidazone''' pills. Those you give to people with brain damage.
</tab>
** Take '''Hypervene'''. This you give when people have OD or Neurotoxin in their blood.
* Turn to '''NEXUS''' Automated Medical Equipment Rack.
** Take essential kit there. It is described below.
** Choose stuff you want from '''NEXUS.'''
** It is recommended you take '''Meralyne, Dermaline, Nanoblood.'''
** It is also recommended you take several '''Peridaxon+''' and '''QuickClot+''' autoinjectors, they are very cheap but rare.
* Equip Med HUD.
* Go to ship's medbay, and '''install medical beacon.'''
* Take '''medevac''' bed in your hand, and '''link''' it to the '''beacon''' by clicking.
* '''FUCKING LINK IT.'''


And you're done.
<tab name="Backpacks">


== Your short and intensive life ==
{| style="border: 3px solid black;
! style="background-color:#808080; width:150px;"| '''Item:'''
! style="background-color:#808080;"| '''Desc.:'''
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_CorpSatchel.png|64px]]
[[#Corp Satchel |'''Corpsman Satchel''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A backpack item that allows you to carry more things in bulk.<br>
Holds less than a backpack, but can be opened on your back.<br>
Can hold 15 weight of items up to normal-size (weight 3), and will charge Defibrillators that are dragged onto it.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_CorpPack.png|64px]]
[[#Corp Backpack |'''Corpsman Backpack''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A backpack item that allows you to carry more things in bulk.<br>
Holds more than a satchel, but has a delay when taking items out of the bag while on your back.<br>
Can hold 24 weight of items up to normal-size (weight 3), and will charge Defibrillators that are dragged onto it.
</tab>
<tab name="Webbing">


* Follow your squad
{| style="border: 3px solid black;
* Really, follow, don't stay on FOB
! style="background-color:#808080; width:150px;"| '''Item:'''
* Heal those people who you see are significantly damaged
! style="background-color:#808080;"| '''Desc.:'''
* Stay at the back
|-
* Heal the marines
** Use HF2 analyser on a marine. Access the damage.
** Read the red words at the bottom of the window.
** Hypervene if you see toxins in blood, or overdose (OD)
** Inaprovaline if person has red blinking health bar (crit). Always do that, Ina is good.
** Bicardine + Meralyne for brute
** Kelotane + Dermaline for burn
** Tricordazine heals everything, and is very nice overall
** Dylovene for toxins
** Dexaline for oxygen damage
** Oxy damage = something else is wrong.
*** Low blood - use Nanoblood. Only one inject at a time.
*** If not - use Peridaxon+. Only one inject at a time.
** Splint broken limbs
** If the person has white sparks near the health bar - give Alkysine and Imidazone.
* If you're not sure what's wrong with a person:
** If situation is critical, evac him. Then return to this page or [[TGMC:Guide to medicine|'''Guide to medicine''']] and figure out what was wrong.
** If not, try to be patient and cool. You got it.
** In both cases, OOC and Mentor help are your friends.
* Listen to the marines, and especially Corpsmen, around you


In-depth explanation to everything is below.
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_BrownWebbing.png|64px]]
[[#Brown Webbing |'''Tactical brown vest''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
Extra pouches that you can clip to your uniform.<br>
Only one thing may be clipped to your uniform at a time.<br>
Has five slots for storing tiny or small items.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_WhiteWebbing.png|64px]]
[[#Medical Webbing |'''Corpsman white vest''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
Extra pouches that you can clip to your uniform.<br>
Only one thing may be clipped to your uniform at a time.<br>
Has six slots for storing Medical items.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Webbing.png|64px]]
[[#Webbing |'''Tactical webbing''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
Extra pouches that you can clip to your uniform.<br>
Only one thing may be clipped to your uniform at a time.<br>
Has three slots for storing most Magazines as well as tiny or small items.
|-


</div>
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Holster.png|64px]]
</div>
[[#Shoulder Holster |'''Shoulder handgun holster''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
Pistol Holster that you can clip to your uniform.<br>
Only one thing may be clipped to your uniform at a time.<br>
Capable of storing a handgun and 3 handgun magazines in it.
</tab>


<tab name="Belts">


<div class="mw-collapsible mw-collapsed" style="width:100%">
{| style="border: 3px solid black;
=Your Gear=
! style="background-color:#808080; width:150px;"| '''Item:'''
<div class="mw-collapsible-content">
! style="background-color:#808080;"| '''Desc.:'''


<div class="mw-collapsible mw-collapsed" style="width:100%">
|-
==[[file:TGMC_NEXUS_Automated_Medical_Equipment_Rack.png]]NEXUS Automated Medical Equipment Rack [[file:TGMC_NEXUS_Automated_Medical_Equipment_Rack.png]]==
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_LifesaverBelt.png|64px]]
<div class="mw-collapsible-content">
[[#LifesaverGummies |'''Lifesaver Belt''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A belt designed for ease of use by the average Doctor.<br>
Comes with a large amount of Pills and Kits.
Has 21 Slots.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Contains:
|-
| One Pill Bottle each of: [[file:TGMC_PillBottle.png|64px]]
- Bicaridine (Heals 75 Brute Damage a pill. 15u a Pill.)<br>
- Kelotane (Heals 75 Burn Damage a pill. 15u a Pill.)<br>
- Tramadol (Painkiller that lasts for 5 Minutes a pill. 15u a Pill)<br>
- Tricordrazine (Heals 60 Brute and Burn, 30 Toxin, and 37.5 Oxygen Damage a pill. 15u a Pill)<br>
- Dylovene (Heals 75 Toxin Damage a pill. 15u A Pill)<br>
- Inaprovaline (Caps Oxygen damage at 10, and heals 30% of Brute and Burn damage when injected into Critical condition patients. 15u a pill)<br>
- Isotonic Solution (Saline-Glucose. Increases blood levels. 15u a Pill)<br>
- Spaceacillin (Heals Infections. Lasts an absurd time. 10u a Pill)<br>
- Alkysine (Heals 300 Brain Damage a pill. 10u a Pill)<br>
- Imidazoline (Heals 50 Eye Damage a pill. 10u a Pill)<br>
- Quick-Clot (Prevents Internal Bleeding from progressing, and replenishes blood at a snail's pace. 10u A Pill)<br>
- Hypervene (Purges 15u of all chems in the body, while causing puking and pain. 3u a Pill)<br>
|-
| Two Stacks of Splints (Splint broken bones, at least until they get hit again.)[[file:TGMC_Splint.png|64px]]
|-
| Three Stacks of Advanced Burn Kits (Used on Burn wounds, Heals 10 damage instantly and causes the limb to Heal 2 Burn damage a tick. 40 Uses each)[[file:TGMC_BurnKit.png|64px]]
|-
| Three Stacks of Advanced Trauma Kits (Used on Brute wounds, Heals 10 damage instantly and causes the limb to Heal 2 Brute damage a tick. 40 Uses each)[[file:TGMC_TraumaKit.png|64px]]
|-
| One HF2 Health Analyzer (Gives you a readout of the scanned patient's current health condition)[[file:TGMCHealthScanner.png|64px]]
|}
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_RigBelt.png|64px]]
[[#RiggedBelt |'''Rig Belt''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A belt with fewer medical supplies, but the capability of holding Larger medical items.<br>
Comes with a large amount of Pills, and supplementary medical items.
Has 16 Slots.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Contains:
|-
| One Pill Bottle each of: [[file:TGMC_PillBottle.png|64px]]
- Bicaridine (Heals 75 Brute Damage a pill. 15u a Pill.)<br>
- Kelotane (Heals 75 Burn Damage a pill. 15u a Pill.)<br>
- Tramadol (Painkiller that lasts for 5 Minutes a pill. 15u a Pill)<br>
- Tricordrazine (Heals 60 Brute and Burn, 30 Toxin, and 37.5 Oxygen Damage a pill. 15u a Pill)<br>
- Dylovene (Heals 75 Toxin Damage a pill. 15u A Pill)<br>
- Inaprovaline (Caps Oxygen damage at 10, and heals 30% of Brute and Burn damage when injected into Critical condition patients. 15u a pill)<br>
- Isotonic Solution (Saline-Glucose. Increases blood levels. 15u a Pill)<br>
- Spaceacillin (Heals Infections. Lasts an absurd time. 10u a Pill)<br>
- Alkysine (Heals 300 Brain Damage a pill. 10u a Pill)<br>
- Imidazoline (Heals 50 Eye Damage a pill. 10u a Pill)<br>
- Quick-Clot (Prevents Internal Bleeding from progressing, and replenishes blood at a snail's pace. 10u A Pill)<br>
- Hypervene (Purges 15u of all chems in the body, while causing puking and pain. 3u a Pill)<br>
|-
| One Stasis Bag (Slows down the progression of Larva Growth, and extends the Respawn Timer. Click+Drag onto your sprite to fold it)[[file:TGMC_StasisBag.png|64px]]
|-
| One Roller Bed (Used for the fast transportation of corpses Human and Xenomorph alike. Click+Drag onto your sprite to fold it)[[file:TGMCRollerBedFolded.png|64px]]
|-
| One Defibrillator (Used to revive dead Marines)[[file:TGMC_Defib.png|64px]]
|-
| One HF2 Health Analyzer (Gives you a readout of the scanned patient's current health condition)[[file:TGMCHealthScanner.png|64px]]
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_HypoBelt.png|64px]]
[[#HypoBelt |'''Hypospray Belt''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A belt designed for ease of use by the average Doctor.<br>
Comes with a large amount of Pills and Kits.
Has 21 Slots.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Contains:
|-
| One 60u bottle each of: [[file:TGMC_Bottle.png|64px]]
- Bicaridine<br>
- Kelotane<br>
- Tramadol<br>
- Tricordrazine
|-
| One Hypospray each of: [[file:TGMC_Hypospray.png|64px]]
- Bicaridine (120u Hypospray)<br>
- Kelotane (120u Hypospray)<br>
- Tramadol (120u Hypospray)<br>
- Tricordrazine (120u Hypospray)<br>
- Combat Mix (Equal combo of the last four. 120u Hypospray.)<br>
- Dylovene (120u Hypospray)<br>
- Inaprovaline (120u Hypospray)<br>
- Isotonic Solution (120u Hypospray)<br>
- Spaceacillin (120u Hypospray)<br>
- ImiAlky (Equal Parts Imidazoline and Alkysine. 60u Hypospray)<br>
- Quick-Clot (120u Hypospray)<br>
- Hypervene (60u Hypospray)<br>
|-
| One HF2 Health Analyzer (Gives you a readout of the scanned patient's current health condition)[[file:TGMCHealthScanner.png|64px]]
|}
|-


</tab>
<tab name="Pouches">
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Pouch:'''
! style="background-color:#808080;"|'''Desc:'''
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_InjectorPouch.png|64px]]
[[#AdvInjectorPouch |'''Advanced Injector Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to hold advanced Autoinjectors. Has eight slots.<br>
Comes with three Advanced Combat injectors, one Dexalin Plus injector, two Quick Clot Plus injectors, and three Peridaxon Plus injectors.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Right clicking will draw the last item put inside.
|-


</div>
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_MedkitPouch.png|64px]]
</div>
[[#Medkit Pouch |'''Medkit Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to hold Medical items. Has seven slots.<br>
Comes with three Advanced Trauma Kits, three Advanced Burn Kits, and a 60u MeraDerm Hypospray.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Right clicking will draw the last item put inside.
</tab>


== Medical Equipment ==
<tab name="Jaegar Storage Modules">


NOTE: The exoskeleton can only have one storage module attached at a time.
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Module:'''
! style="background-color:#808080;"|'''Desc:'''
|-


===[[File:TGMC_healthHUB.png|64px]]===
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_MedicalModule.png|64px]]  
[[#Medical Module |'''Medical Storage Module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
Holds Medical supplies. Has five slots.
|-


Your bread and butter. Visually see how much damage a marine has. See if they are staggered or in crit.
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_InjectorModule.png|64px]]
[[#Injector Module |'''Injector Storage Module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
Holds Autoinjectors. Has seven slots.
|-


===[[File:Medicbag.png]] Medic Backpack===
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_GeneralModule.png|64px]]
[[#General Module |'''General Storage Module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
Holds Normal sized items. Has two slots.
|-


The backpack you start with has a defibrillator charger attached to it, and a power cell for the charger. Click-drag your defib to your backpack to recharge it. Examine the backpack to check how much battery charge it still has left.
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_EngineerModule.png|64px]]
[[#Engineering Module |'''Engineering Storage Module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
Holds several Tools and Engineer items. Has five slots.
|-


===[[File:Medicbelt.png]] Lifesaver Belt===
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_GrenadeModule.png|64px]]
[[#Grenade Module |'''Grenade Storage Module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
Holds Grenades. Has six slots.
|-


The belt you get from your equipment vendor comes with a variety of pill bottles, some splints and trauma/burn kits, and a couple injectors with useful chems. The [[TGMC:Guide to medicine|guide to medicine]] will tell you what items treat what, and your health scanner will also tell you what medicine to use.
</tab>
<tab name="Jaegar Armor Modules">
NOTE: Only one Armor Module can be attached at a time.
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Module:'''
! style="background-color:#808080;"|'''Desc:'''
|-


===[[File:DMCA_health_analyzer.png]] Health Scanner===
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_mimir.png|64px]]
[[#MimirModule |'''Mark 1 Mimir Resistance set''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
When attached, this system provides resistance to environmental hazards such as Gases and Acid. Comes with the Mark 1 Mimir Armor Resistance and Helmet Systems. Will impact mobility.
|-


Your health scanner will show you whatever injuries a person has. At the bottom of the pop-out window, you will get advice for what steps you should take to heal the person you've scanned. Certain injuries will require a body scanner to locate, and will often require surgery to fix.
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:JaegerBallistic.png|64px]]
[[#HodModule |'''Hod Accident Prevention Plating''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
When attached, this system provides resistance to conventional weaponry, including Bullets and Lasers. Comes with the Hod Accident Prevention Plating and Helmet Systems. Will impact mobility.
|-


===[[File:Rollerbedfolded.png]] Roller Bed===
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_tyr.png|64px]]
[[#TyrModule |'''Mark 1 Tyr extra armor set''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
When attached, this system provides protection against all sources of damage. Comes with the Mark 1 Tyr Armor Reinforcement and Helmet Systems. Will definitely impact mobility.
|-


Roller beds are very useful for getting wounded marines out of danger before treating them. You can drag an unfolded roller bed onto your sprite to re-fold it. Sleeping on one of these heals a small amount of cellular damage, and it can also be used as a makeshift surgical bed. As a Corpsman, doing this will probably cause necrosis.
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_baldur.png|64px]]
[[#BaldurModule |'''Mark 1 Baldur light amplification system''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
Increases the power output of the Attached Armor's mounted flashlight. Slows you down slightly.
|-


===[[File:Medevacbedfolded.png]] Medevac Stretcher===
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_vali.png|64px]]
[[#ValiModule |'''Vali chemical enhancement set''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A module that enhances the strength of reagents in the body. Requires unique blood gathered from living Xenomorphs to function. This substance needs to be gathered using the unique Harvester Melee Weapons. It can also medically scan you.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#312d43;"
! Vali Details:
|-
|Vali is a Jaeger Suit Module that can change how you play entirely. It utilizes the Harvester Melee Weapons.
|-
|When you link your Harvester Weapon to the suit, it can no longer be dropped and will extract Green Blood from Xenomorphs. When slashing Xenomorphs with the linked weapon, you extract 20u of Green Blood into your Vali Module, up to 200u.
|-
|The suit can also be loaded with 60u of any custom chemical mix. These chemicals can trigger certain bonus effects if their quantity is high enough. These effects can be found by clicking the Information Button in the Configuration Menu.
|-
|When you activate the module, it will drain 30u of your custom mix into you and, depending on your Multiplier, also consume 4 or 12u of Green blood, Healing 6u or 12u of Brute and Burn every tick. After 10 seconds your screen will turn green and sickly around the edges, and if you continue using the module for 10 more seconds your limbs will begin to  necrotize.
|-
|You can also load your Harvester Weapon with Kelotane to burn Xenomorphs, Tramadol to slow them and increase the damage, and Bicaridine to heal yourself, Prep a swing by using the Unique Action button, and fill the weapon with Chemicals by using any container, including Autoinjectors, on it.
|-
|}


Similar to roller beds, you can put a wounded marine in a medevac bed that's linked to a beacon and teleport the person in the bed to your linked beacon. '''Do not forget to link your medevac bed to your medevac beacon!''' Activate it before getting on to medevac yourself, if things are that desperate.
|-


===[[File:TGMC_medevac_beacon.png]] Medevac Beacon===
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[File:TGMC_jaeger_module_arrowhead.png|64px]]  
[[#SvalinnModule |'''Svalinn Energy Shield System''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Unique Armor Module that when attached gives you a Recharging Shield, but lowers the protection of your armor. Will impact mobility.
|-
</tab>


Links up to a medevac bed. Use it in your hand where you want the beacon placed, then use the medevac bed on the beacon once it's on the ground. The beacon needs to be placed in a powered area. '''Do not forget to link your medevac bed to your medevac beacon!'''
<tab name="Masks">
{| style="border: 3px solid black;
! style="background-color:#808080; width:150px;"| '''Item:'''
! style="background-color:#808080;"| '''Desc.:'''
|-


===[[File:Hypo.png]] Hypospray===
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Gas_Mask.png|64px]]
[[#TransGasMask |'''Transparent Gas Mask''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A gas mask that helps filter out harmful gasses.
|-


The hypospray can be used to quickly inject chemicals into people. When you activate it in your hand, you can set how many units you want it to inject, fill it with any pill or bottle, or you can choose to flush the contents to be replaced with other reagents. When taken from the essential kit, contains 60 units of Oxycodone. Bought hyposprays come empty.
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_tactical_mask.png|64px]]
[[#TactGasMask |'''Tactical Gas Mask''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A gas mask that helps filter out harmful gasses. Looks a bit more tactical.
|-


===[[File:Cryobag.png]] Stasis Bag===
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_tactical_coif_mask.png|64px]]
[[#TactCoifGasMask |'''Tactical Coifed Gas Mask''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A gas mask that helps filter out harmful gasses. Looks a lot more tactical.
|-


Stasis bags will slow down bleeding, internal bleeding, larva growth, and keep critically injured people alive for long amounts of time. Might cause some genetic damage later down the line. Health scanners will work through the bag, but you'll need to open it for most treatment.
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Coif.png|64px]]
[[#HeatCoif|'''Heat Absorbent Coif''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A coif that protects you from extreme cold conditions.
|-


===[[File:defib_3.gif]] Defibrillator===
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Rebreather.png|64px]]
[[#Rebreather |'''Rebreather''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
Heats or cools down air as you breath it, protecting you from extreme conditions.
|}


Brings recently killed people back into the living world. If someone has an electricity icon on them, they can be saved. Needs to be recharged after a repeated use, the sprite will give a rough estimate of how much charge is left: green, yellow, and red. As long as you have medical training, defibbing someone will heal damage; the more advanced your medical skill, the more it heals. As a Corpsman, you'll heal 8 damage of all types with each shock. "Real" doctors will heal 16, Squad Leaders will heal 4.
</tab>


===Advanced first-aid kit===
</tabs>


A box with three essential pill bottles, both types of medical kits, a health scanner, and splints. Can't be put in anything, but it's a convenient carrying case.
</center>


<center>


</div>
==[[File:TGMC_MedicsRack.png|64px]] NEXUS Automated Medical Equipment Rack [[File:TGMC_MedicsRack.png|64px]]==
</div>
The Automated Equipment Rack contains your '''Essential Medic Set''', which is free, as well as 45 points to purchase additional medical supplies.




<div class="mw-collapsible mw-collapsed" style="width:100%">
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;"
! scope="col" style="background-color:#407bbf;" width=200|Module
! scope="col" style="background-color:#407bbf;" |Point Cost
! scope="col" class="unsortable" style="background-color:#407bbf;" |Description
|-
!<br>Essential Medic Kit
!0
|Contains 1 Defibrillator, 1 Stasis Bag, 1 Medevac Beacon, 1 Medevac Stretcher, 1 Roller Bed, 1 Health Analyzer, 1 HealthMate HUD, 1 Advanced First-aid Kit, 1 60u Oxycodone Hypospray, 1 Medical Tweezers.
|-
![[File:TGMC_PillBottle.png|64px]]<br>Meralyne Pills
!16
|A Bottle of 16 7.5u Meralyne Pills. Faster acting than Bicaridine.
|-
![[File:TGMC_PillBottle.png|64px]]<br>Dermaline Pills
!16
|A Bottle of 16 7.5u Dermaline Pills. Faster acting than Kelotane.
|-
![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u Meralyne)
!16
|A Syringe case with one Syringe and two 60u bottles of Meralyne.
|-
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u Meralyne)
!8
|A 60u Hypospray filled with Meralyne.
|-
![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u Dermaline)
!16
|A Syringe case with one Syringe and two 60u bottles of Dermaline.
|-
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u Dermaline)
!8
|A 60u Hypospray filled with Dermaline.
|-
![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u MeraDerm)
!16
|A Syringe case with one Syringe and two 60u bottles of equal parts Meralyne and Dermaline.
|-
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u MeraDerm)
!8
|A 60u Hypospray filled with equal parts Meralyne and Dermaline.
|-
![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u Nanoblood)
!5
|A Syringe case with one Syringe and two 60u bottle of Nanoblood. Used to rapidly replenish blood at the cost of Toxin damage.
|-
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u Nanoblood)
!3
|A 60u Hypospray filled with Nanoblood.
|-
![[File:TGMC_AdvComInjector.png|64px]]<br>Injector (Advanced)
!5
|A two-use 30u Autoinjector that injects 5u of Meralyne, Dermaline, and Oxycodone.
|-
![[File:TGMCQC+Injector.png|64px]]<br>Injector (Quickclotplus)
!1
|A three-use 15u Autoinjector that injects 5u of Quickclot Plus.
|-
![[File:TGMC_PeriTheInjectapus.png|64px]]<br>Injector (Peridaxon Plus)
!1
|A three-use 9u Autoinjector that injects 1u of Peridaxon Plus and 2u of Hyronalin.
|-
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (QuickclotPlus)
!4
|A 60u Hypospray filled with Quickclot Plus set to inject 5u.
|-
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (Peridaxon Plus)
!7
|A 60u Hypospray filled with 40u Hyronalin and 20u Peridaxon Plus set to inject 3u.
|-
![[File:TGMC_SynaptizineInjector.png|64px]]<br>Injector (Synaptizine)
!4
|A three-use 9u Autoinjector that injects 1u of Synaptizine and 2u of Hyronalin.
|-
![[File:TGMC_Neuraline.png|64px]]<br>Injector (Neuraline)
!14
|A three-use 12u Autoinjector that injects 4u of Neuraline. Heals Massive amounts of Brute and Burn at the cost of Toxin and Pain.
|-
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray
!2
|An Empty 60u Hypospray
|-
![[File:TGMC_Hypospray.png|64px]]<br>Big Hypospray
!10
|An Empty 120u Hypospray
|-
![[File:Healthhud.png|64px]]<br>Medical HUD Glasses
!2
|A pair of HealthMate HUD Glasses
|-
![[File:TGMC_ScanGloves.png|64px]]<br>Health scanner gloves
!2
|A pair of gloves that scan any human target you touch.
|-
![[File:TGMC_TheShocker.png|64px]]<br>Advanced medical gloves
!5
|A pair of gloves that let you defibrillate corpses without the need of a Defibrillator Unit.
|}
</center>
 
=Doing your job=
=Doing your job=
<div class="mw-collapsible-content">


''For more information, see [[TGMC:Guide_to_medicine|'''Guide to medicine''']] and [[TGMC:Hypospray guide|'''Hypospray guide''']]''


''For more information, see [[TGMC:Guide_to_medicine|Guide to medicine]]
== Treating damage ==
Once you put on your Medical HUD glasses, you will see a health bar over anyone who is hurt. Using your HF2 medical scanner on them will tell you how much damage they have, and other info such as any bone fractures or trauma. If you don't know what to treat them with, follow the advice at the bottom of the popout window, and make sure to check this page and ''[[TGMC:Guide_to_medicine|'''Guide to medicine''']].''


Once you put on your Medical HUD, you will see a health bar over anyone who is hurt. Using your medical scanner on them will tell you how much damage they have, and other info such as any bone fractures or trauma. If you don't know what to treat them with, check the [[TGMC:Guide_to_medicine#Treatment|guide to medicine]] or follow the advice at the bottom of the popout window. Remember to set up your medevac beacon before you leave the ship! Link your medevac bed to your beacon by clicking on the beacon with the medevac bed in your active hand, then set the beacon in the ship's medbay by activating the beacon in your active hand. This sets the beacon on the floor, allowing you to medevac patients who may need surgery. Medevacing prompts an alert on the Medical radio channel as well as producing an audible sound from the beacon, so don't worry about surprising medbay staff.
'''Do NOT give someone medicine if someone else is already treating them.''' '''You'll most likely overdose them.'''


[[File:Medichud.PNG|thumb|300px|right|The Health Analyzer Pop-out window]]
There are several important parts of the analysis:


You'll mainly be treating brute damage, burns, bone fractures, and pain. For basic damages such as brute and burn, simply feed them the relevant pills:
* Raw damage
* Info on each limb
* Broken limbs, infections
* Reagents in blood
* Other status effects
* Blood level
* Med advice


'''Bicaridine (red pill bottle)''' for '''brute'''
=== Treating Critical patients ===
If the marine falls down, and their health blinks red, they are in '''Crit'''.


'''Kelotane (yellow pill bottle)''' for '''burns'''
Give them Inaprovaline immediately - this will heal 30% of their damage.


'''Tramadol (white pill bottle)''' as a '''painkiller'''.  
Then proceed along.


=== Checking the state ===
[[File:TGMC_MedScanHud.png|thumb|300px|right|The Health Analyzer Pop-out window]]Your priorities to check are:


Each of the pills can heal up to '''75 points''' of their respective damage. You may treat '''bleeding''' by applying a '''bandage''' or an '''advanced trauma kit''' on the specified limbs, though you should always be using advanced trauma kits as much as possible as it heals more. You may also treat '''burns''' with the '''advanced burn kit'''. In general, you should save your kits for damages of over 70-80 per limb, or if the limb is starting to get infected. If the limb is '''fractured''', use a '''splint''' on the specified limb. Don't forget to give anyone wounded a '''Tramadol (white pill bottle)''' as '''painkiller'''. Be careful when administering '''Oxycodone''' as a painkiller. Though it may be the '''most powerful painkiller''' as it renders pain basically non-existent, it inflicts toxin damage while in their system. '''Do NOT give someone medicine if someone else is already treating them.''' You'll probably, and most likely, overdose them. Using trauma and burn kits is fine; if you target a limb already healed by someone else, you won't waste uses.
* They are not dying from suffocation (blue damage).
** If they are, use Dexalin+
* They are not having toxins, or overdoses
** If they are, use Hypervene.
* They are not dying from toxins (150+ toxin damage)
** If they are, administer Dylovene and Tricordrazine.
** If they die with 200+ toxins, spam Defib until they aren't, then administer Dylovene and Tricordrazine.


When dealing with '''oxygen damage''', there are several causes that may be the reason. First, '''check if their blood level is below 80%'''. Having low blood levels deal oxygen damage at a steady rate, and this can stack up very rapidly and is quite lethal. In which case, you may give them '''Nanoblood''' (if you have it), or '''feed them food''', as '''nutrition steadily regenerates blood'''. The fastest way to regain blood is through '''IV drips loaded with O- blood bags''' if it is available, though mostly only Medical Officers use it. It may also be '''organ damage''' in the form of a '''damaged heart or lungs'''. Should it be the case, you have '''Peridaxon Plus autoinjectors''' for use to treat organ damage. '''Only inject once!''' A Peridaxon Plus autoinjector has 3 uses, and more than 1 injection in a short period of time is lethal. The treatment will cause toxin damage (mostly negated by other chemicals in the injector) and leave the patient with '''long-term cellular damage'''. If the patient is rapidly suffocating and dying from oxygen loss, use '''Dexalin (blue pill bottle)''' to slow down the buildup of oxygen damage, and '''Dexalin Plus (blue autoinjector)''' to heal all oxygen damage in one go. Normal '''Peridaxon''' will stop oxygen damage from accumulating unless the organ damage is extreme, but it won't fix the problem.
=== Treating raw damage ===
In most cases, simply feed them the relevant pills:


When it comes to '''Toxin damage''', the only way to treat it is through chemicals. As much as possible, you want to keep toxin damage at zero. Constantly increasing toxin damage indicates liver damage, and enough toxin damage can cause marines to puke in the middle of combat, stunning them for an excruciating long while. Use '''Dylovene (green pill bottle)''' to treat toxin damage. Note that Dylovene '''stops stamina regeneration''', so it can actually be worse than nothing in some cases. Tricordrazine is a safer, but much slower, alternative. In the case of a marine with constantly increasing toxin damage, use '''Peridaxon Plus''' to heal their liver, or '''Peridaxon''' to buy time.
* '''Tricordrazine (green bottle)''' for '''any damage type'''
* '''Bicaridine (red bottle) or Meralyne''' for '''brute'''
* '''Kelotane (yellow bottle)''' '''or Dermaline''' for '''burns'''
* '''Dylovene (green bottle)''' for '''toxins'''
* '''Inaprovaline (purple bottle)''' for '''oxygen'''
* '''Tramadol (gray bottle)''' as a '''painkiller'''


'''Cellular damage''' is unique, and it's only inflicted on marines who have been psy-drained while dead or who have been given certain high-powered medication. It can be healed slowly by '''sleeping on a bed, including a roller bed,''' or much more effectively by '''the cryogenics tube in the ship's Medbay.''' You won't see this damage directly listed, it'll be extra total damage unaccounted for by the four main types.
Additionally, you should use Advanced Kits (green and orange) on heavily injured limbs to speed up the regen process and save chems.  


There are two organs Peridaxon Plus can't fix, which are the brain and the eyes. In the case of '''brain damage''', feed the patient with '''Alkysine''', if you have it on hand. If a marine '''can't see''', then use '''Imidazoline'''.
Each of the pills of Bica/Kelo/Mera/Derm can heal up to '''75 points''' of their respective damage.


For '''Internal Bleeding''', there are several ways of handling this as a medic. The most straightforward way is feeding the patient with '''Quick Clot (lime green pill bottle)''' and medevacing them to medbay for surgery. However, '''Quick Clot Plus autoinjectors''' are also a choice. It heals Internal Bleeding in one injection, but it '''stuns the patient''', and is only '''recommended to be used in the FOB''', or in secure areas where you're sure there won't be hostiles. Like Peridaxon Plus, '''it''' '''will cause cellular damage'''. The most crude method is through '''Bicaridine overdose''' which does heal Internal Bleeding, though slowly, and it '''deals burn damage'''. This is generally safer than Quick Clot Plus, though - Kelotane will negate the burn damage.
'''Cellular damage''' is mainly treated by the '''Cryo Tube in the ship's Medbay.''' This damage is mostly permanent, and primarily caused by the strongest of medicines.


===What to do if someone overdoses===
=== Removing status effects ===
You may treat '''Bleeding''' by applying '''Gauze''' or an '''Advanced Trauma kit.'''


If some idiot (you) ends up overdosing someone on a chemical, you should use Hypervene to purge any chems from their body. Hypervene is available in pill and autoinjector forms. You'll also want to heal the toxin damage with Dylovene, if the overdose inflicted it. In some cases (Bicaridine as mentioned above, and Spaceacillin against necrosis) an overdose might be beneficial, however.
If the limb is '''Fractured''', use a '''Splint''' on the specified limb.
 
If a person has an '''Infection''', administer Spaceacilin.
 
If the person has white sparks near the healthbar, they either:
 
* Have brain damage. Give them Alkysine and Imidazone. Surgery is ''not'' required.
* Have stamina damage. This will go away on its own.
** Note that some chems also give stamina damage, like Dylovene or Peri+.
* Under heavy pain. HF2 will tell you this by saying "Oxycodone recommended". Give them Oxycodone or Tramadol.
 
=== Oxygen damage ===
When dealing with '''Oxygen damage''', there are several causes that may be the reason. 
 
*'''Dexalin Plus (blue autoinjector)''' to instantly remove all oxy damage. Does not prevent new damage.
* '''Dexalin (blue bottle)''' and '''Inaprovaline (purple bottle)''' to reduce buildup.
* Check if their '''blood level is below 90%'''. Having low blood levels deal oxygen damage at a steady rate, and this can be quite lethal. Give them '''Nanoblood''', use '''Isotonic''' Autoinjectors, or '''Feed''' them.
* It may also be a '''Damaged Heart or Lungs'''. Use '''Peridaxon+''' autoinjectors for use to treat organ damage. '''Only inject once!''' More than 1 injection in a short period of time is lethal. The treatment will give long-term '''Cellular Damage (5)''' and '''Toxin Damage''' while staggering the marine, but it is worth it.
 
=== Toxin damage ===
When it comes to '''Toxin damage''', the only way to treat it is through chemicals. Use '''Dylovene and Tricordrazine (green bottles)''' to treat toxin damage. Note that Dylovene '''stops stamina regeneration'''. Constantly increasing toxin damage indicates '''liver damage.''' Use '''Peridaxon Plus''' to heal their liver, but be weary of the '''Toxin Damage''' from using it.
 
=== Internal Bleeding ===
There are several ways of handling this. Similar to Peri+, there are
 
* '''QuickClot+ autoinjectors.''' They treat the IB permanently, but will add a severe amount of Toxin damage.
* '''Quick Clot''' to buy time and evac.
 
=== Foreign objects ===
Mainly it is either
 
* Shrapnel. Indicated by an '''Implant''' notice next to a limb. Use your tweezers to pull it out.
* Larva. Can't use Tweezers? Let the Marine know they're pregnant, and then Evac them.


===Dealing with the recently deceased===
===Dealing with the recently deceased===


If you see someone who's dead and has a lightning symbol next to them, they can be saved. If there's a skull next to them, it's too late to help them. If the lightning symbol is yellow they have just died and you have some time. If it's orange, you're starting to run out of time. If it's red, they're about to die! Using your defibs on them will either bring them back to life or reset how much time you have to save them. There is a [[TGMC:Defibrillation|more detailed guide]] to this, but the basics are:
Read [[TGMC:Defibrillation|'''Defibrillation.''']]
*Remove any armor covering the chest.
 
*Check the lighting symbol to see how much time you have. Yellow means more than 3 minutes, Orange means more than a minute, and Red means you only have a minute left.
== Not Dying ==
*See how much damage they have. They won't come back to life if they have over 200 total brute/burn damage.
As a corpsman, you're always in danger. There are several serious mistakes a corpsman can make:
*Give them treatment for whatever damage they took. Use advanced trauma and advanced burn kits to bring the damage down as much as possible, then feed them '''Inaprovaline (purple pill bottle)''', which instantly heals 30% of their brute and burn damage. Consider not doing this if there's any risk the patient will get dragged off, or the Inaprovaline will additionally keep them alive in crit as they're dragged half a mile away from anyone who could recover their body.
 
*Make sure the defibrillator is ready for defibbing by activating it in your hand, then click on the dead patient to revive them.
* Not looking at the battlefield. You die.
*Feed them the relevant pills to heal the rest of their damage.
* Taking too long and dragging behind. You and that poor fella dies.
* Having bad treatment priorities. Marines die. Then you die.
* Not listening to the chat. Everyone dies.
 
 
If situation is calm, and not a lot of hands needed - try to treat everyone fully.
 
If a lot of marines are injured - focus on treating damage, fractures and staggers first, so everyone is combat-worthy. Do not spend time taking out that shrapnel. Evac if you see that marine is not ready for combat even if treated. Stasis bags help.
 
If marines start dying real quick around - time to use evac to the fullest. Do not revive that dude, just evac him and treat those still alive. Use hypospray a lot.


If a marine has more damage than you can heal with kits, or a significant amount of toxin damage, repeatedly defibrillating them will slowly heal all damage types. Only Marines with some level of medical training will do this, a normal Squad Marine can only revive, so get them to do CPR to buy more time instead. In addition, marines who have more than 500 total brute/burn damage are an expensive endeavor to revive on the field. It is generally better to medevac them for medbay to fix with sutures and their superior defibrillator skill.
===If It Sucks... Hit Da Bricks!===


===When to send people back===
Sometimes people will have life-threatening problems that you can't fix in the field.


Sometimes people will have life-threatening problems that you can't fix in the field. If they can't walk back, you should either put them on a roller bed and bring them back to the dropship, or use a medevac bed if you don't have time.
If you're out of meds, and someone has:
* '''Internal bleeding'''
* '''Extremely damaged organs (except brain/eyes)'''
* '''Bone Fractures'''
* '''Larva'''
* '''Extremely low blood'''
* '''Necrosis'''
Just evac them.


If someone has:
=TGMC Triage=
* '''Internal bleeding''' - Give them quickclot and send them back for surgery.
* '''Bone Fractures''' - Splint the wounded area. They might need surgery later, but in most cases they can still fight. If no location is indicated, it's either the head, groin, or torso. How to tell? The affected part won't disappear from the scanner even when otherwise healed. The splint will need to be re-applied if the wounded area takes too much damage, depending on the medical skill of the person that applied the splint.
* '''Been Infected by a facehugger''' - Send them back for surgery. If you're far away a stasis bag will keep them alive longer.
* '''Embedded objects''' - Use your tweezers on them. You might have to try multiple limbs. This has the same message as being infected and as having expensive Researcher implants, so consider asking your patient first before tearing out their stealth field generator.
* '''Low blood''' - Use Nanoblood, if you have it, or have them go back for more blood. If there's food around feeding them can also work.


===Tips===
In a hectic situation, you're going to need to be able to discern who needs treatment immediately and focus on who needs your help more. This is called [https://en.wikipedia.org/wiki/Triage '''Triage''']. The first rule of performing your duty of care is to '''''not panic'''''. Take a deep breath and try to remember the priorities. Remember how to do it quickly, but also remember that if you fail EVERYONE WILL DIE!!!
*Don't try to treat anyone who can't run if you're in danger. Put them on a roller bed and get somewhere safer first.
 
*You can buy more hyposprays in your vendor, and you can mix different chemicals in them and change how much is applied. If you know what you're doing, it can help a lot.
== If the situation is '''SERIOUS''' ==
*Meralyne and Dermaline are advanced counterparts of Bicaridine and Kelotane, respectively. They heal double the amount of damage per tick, but they have a lower overdose limit of 10 units. Combining Meralyne with Bicaridine and Dermaline with Kelotane is a potent trick to rapidly get marines back on their feet.
 
*You can fireman carry downed Marines by grabbing them, then clicking on yourself. Slower than a roller bed, but you can hold a person in one hand and drag a roller bed with the other.
=== Priorities, Most Important to least: ===
*Lollipops (and cigarettes) can be used to microdose certain chemicals, granting the full healing effect while using less at once. Note that this also applies to the negative effects; a Russian Red lollipop will make you near-immortal but still constantly rack up cellular damage. Using an autoinjector or hypospray on a lollipop will inject a single dose. If the amount's too low, nothing will happen.
 
*''Technically'', you don't need welding goggles as long as you have Imidazoline.
* Non-combat ready, but minor trauma preventing combat (brain, fracture, actively burning)
*You aren't a proper doctor, but you know enough about both surgery and medicine to keep the Medbay functioning if there's no doctors around (or if they've [[Wraith|been decapitated]]). Surgery steps will take about twice as long as a doctor, but you're still several times faster than untrained soldiers. You also can operate the Autodoc perfectly, unlike non-medical personnel, letting you free people from the purgatory of Automatic Mode.
* Combat-ready but injured
* Non-combat ready, alive. Evac them, or focus on quick measures.
* Dead
* That guy who decided to suicide run
 
=== Tips: ===
 
* Use brute/burn kits for quick heals
* Hypospray everybody
* Do not heal a person if they risk being injured, move them first
* Have somebody remove armor for you
* Give those in crit Inaprovaline, which might bring them back on feet
* Red Russian is marked as Emergency for a reason
* Fractures are in the Chest if Oxygen damage is appearing, and the Head if the Marine is falling over
 
<small>''or take their dogtags and evac yourself''</small>
 
== If the situation is ''Calm'' ==
 
=== Priorities, Most Important to Least: ===
 
* Those who are nearly Permanently Dead (Red Icon)
* Those in crit
* Those who died recently (Yellow Icon)
* Larva Hosts (Evac them immediately, tell other Corpsman if your Medevac is on cooldown)
* Those who are convulsing/jittering
* Anyone with High Toxin Damage
* Anyone with High Oxygen Damage
* Anyone remaining
 
=== Tips: ===


* Stasis bags prolong the time it takes for Larva to grow and for Marines to die
* Always act fast
* Conserve your Medication for when you need it
* This is the best time to take shrapnel out of everybody


<br>


</div>
=Tips=
</div>


*Tricordazine is useful in most situations.
*Don't try to treat anyone who can't run if you get in danger. Evac them, or put them on a roller bed and get somewhere safer first.
*You can buy more hyposprays from your vendor, and you can mix different chemicals in them and even change how much is injected. If you know what you're doing, it can help a lot.
*Meralyne and Dermaline are the advanced counterparts of Bicaridine and Kelotane respectively. They heal double the amount of damage per tick, and have a lower overdose limit of 15 units. Combining Meralyne with Bicaridine and Dermaline with Kelotane is a potent trick to rapidly get marines back on their feet.
*You can fireman carry downed Marines by grabbing them, then clicking on ''yourself''. Slower than a roller bed, but you can hold a person in one hand and drag a roller bed with the other.
*Using the Medbay's Chemistry lab can help you make more advanced Medicine. See [[TGMC:Chemical recipes|'''Chemical recipes.''']]
*Lollipops (and cigarettes) can be used to microdose certain chemicals, granting the full healing effect while using less at once. Note that this also applies to the negative effects; a Russian Red lollipop will make you near-immortal but still constantly rack up cellular damage. Using an autoinjector or hypospray on a lollipop will inject a single dose. If the amount's too low, nothing will happen.
*''Technically'', you don't need welding goggles as long as you have Imidazoline.
*You aren't a proper doctor, but you know enough about both surgery and medicine to keep the Medbay functioning if there's no doctors around (or if they've [[Wraith|been decapitated]]). Surgery steps will take about twice as long as a doctor, but you're still several times faster than untrained soldiers. You also can operate the Autodoc's manual mode perfectly, unlike non-medical personnel, letting you free people from the purgatory of Automatic Mode.
*MarineMed has a shared supply of Medicine for everybody. Try to use first-aid kits or NanoTrasen vendors for bica/kelo.
*All Reagant bottles, even empty ones, can be put back into the NanoTrasenMed Plus to refill them.


<div class="mw-collapsible mw-collapsed" style="width:100%">
=Treatment priority=
<div class="mw-collapsible-content">




In a hectic situation, you're going to need to be able to discern who needs treatment immediately as a snap judgement and focus on who needs your help more. The first rule of performing your duty of care is to ''not panic''. Take a deep breath and try to remember this rule of thumb as to who needs you more:
*The recently dead
*Xeno hosts
*Those in critical condition
*Immobile patients
*Everyone else


The recently dead are on a hard timer and the longer you leave them, the more likely that timer will have expired and making them permanently dead, no matter what everyone else's problem is - they're unlikely to be in as much need as they do. You can identify the recently dead by the lightning bolt symbol that your health HUD assigns them. Xeno hosts can afford to wait but they're on a timer as well and if it expires - you now have a larva to deal with, and a marine with massive organ damage. In a triage situation, stabilisation matters first, once people are out of the danger zone - you can focus on the underlying causes. Don't be afraid to conscript marines as nurses to tend to the wounded if you absolutely need a hand.


</div>
Do not forget the medical ying and yang: this is key to maintaining the feng shui of your chem mixes for healing marines, failiure to maintain the balance of this simple ying and yang system can lead to marines dying of heart palpitations promptly after you have administered your chems. See reference:
</div>
[[File:Chem ying yang tram balanced.png|alt=|left|thumb]]
<br>


{{TGMC-Jobs}}
{{TGMC-Jobs}}

Текущая версия от 23:50, 28 октября 2023

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.



SUPPORT MARINE

Squad Corpsman
Access: Squad Corpsman Equipment Room, Squad Room
Difficulty: Hard
Rank: Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours)
Class: Marines
Supervisors: Squad Leader
Duties: Keep your squad alive, send seriously wounded back to the ship.
Guides: Guide to medicine, Guide to Defibrillation
Quote:WHAT THE HELL IS A BKTT? WHAT DO YOU MEAN WHERE IS MY DEFIB, I DIDN'T EVEN BRING IT STOP ASKING!


Introduction[править | править код]

The Corpsman are the frontline medics of the TGMC. After going through 7-9 weeks in Recruit Training Command Great Lakes, then 19 FREAKING WEEKS in Hospital Corps “A” School in Fort Sam Houston at San Antonio, Texas, and who the freak knows how long for Field Medical Service School in either Camp Lejeune, NC, or Pendleton, CA, you are FINALLY attached to TerraGov Marine Corps. No matter what anyone says about your Navy background, you are a MARINE!

Utilizing the latest in Nanotrasen technology which is also the lowest bidder, you're equipped to treat almost every type of damage, keeping marines in the fight, medevacing them to safety, or even bringing them back to life if they've been killed.

Your job[править | править код]

You are the Corpsman, a Doctor first and a Fighter second. Your survival is the linchpin of any Marine force.

Your one main goal is:

Keep your squad healthy[править | править код]

Which means:

  • Keep Marines alive and healthy
  • Treat those heavily injured
  • Revive those recently dead
  • Evac marines whom you cannot treat
  • Evac marines who need too much time to treat
  • Be at the front, but not on the front. Cover your squadmates, but do not expose yourself - who will rescue you?
  • Don't forget to pay attention to your surroundings. Better a Marine life is lost rather than your own.

The role of the Corpsman is very difficult but equally rewarding, and every marine knows they wouldn't last long without you. You are first and foremost a medic. The fight is your secondary responsibility. But you are still a marine and will often encounter flankers, harassers, or an entire assault force bearing down on your position. Do not be surprised when you have to revive a Marine during an active attack. This balancing act of managing casualties while protecting your rear-lines, or being able to support a push with backup firepower, is one all Corpsmen must master. The True Corpsman will unCorpse... man.

Squad Corpsman Skills[править код]

The Squad Corpsman skillset unlocks most medical interactions, but your ability to defibrillate or splint someone is still weak.

Skills Information

Squad Corpsman Skills
Medical
2/5
Surgery
2/5
Engineering
0/5
Construction
0/5
Police
0/2
Powerloader
0/4
Leadership
1/4
CQC
0
Smartgun
-4
Melee
0
Firearms
1

GHMME Automated Closet [править | править код]

Item: Desc.:

Standard Kit

Standard kit. Comes with Corpsman Fatigues, Combat Boots, an MRE, Combat Gloves, and a Radio Headset.

Jaeger Kit

Jaeger kit. Comes with a Jaeger Undersuit, Combat Boots, an MRE, Green Facepaint, Combat Gloves, and a Radio Headset.

Robot Kit

Robot kit. Comes with a Robot armor mount, Welding Tool, Cable, and a Radio Headset.

Item: Desc.:

Jaeger welding module

When attached, this module can be flipped up or down to function as a welding mask.

Jaeger binoculars module

When attached, can be flipped down to view into the distance.

Jaeger Freyr module

When attached, this module lessens the screen effect when heavily damaged.

Jaeger Antenna module

When attached, this module is able to provide the user's coordinates to Requisitions, and allow them to deliver items directly to the user.


Item: Desc.:

Combat Robot Light Armor Kit

A Set of Light Armor designed to mount on Combat Robots.
Not compatible with humans. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
35 55 55 50 45 45 45 45 45 0.3

Combat Robot Medium Armor Kit

A Set of Medium Armor designed to mount on Combat Robots.
Not compatible with humans. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
45 65 65 55 50 50 50 50 55 0.5

Combat Robot Heavy Armor Kit

A Set of Heavy Armor designed to mount on Combat Robots.
Not compatible with humans. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
50 70 70 60 55 55 55 55 60 0.7

Xenonauten Light Armor Kit

A Lightly armored Vest designed for Human use. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
35 55 55 50 45 45 45 45 45 0.3

Xenonauten Medium Armor Kit

A Moderately armored Vest designed for Human use. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
45 65 65 55 50 50 50 50 55 0.5

Xenonauten Heavy Armor Kit

A Heavily armored Vest designed for Human use. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
50 70 70 60 55 55 55 55 60 0.7

Jaegar Scout Light Exo

A Lightly armored Jaeger Exoskeleton. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
35 55 55 50 45 45 45 45 45 0.3

Jaegar Skirmisher Light Exo

A Lightly armored Jaeger Exoskeleton. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
35 55 55 50 45 45 45 45 45 0.3

Jaegar Infantry Medium Exo

A Moderately armored Jaeger Exoskeleton. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
45 65 65 55 50 50 50 50 55 0.5

Jaegar EVA Medium Exo

A Moderately armored Jaeger Exoskeleton. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
45 65 65 55 50 50 50 50 55 0.5

Jaeger Gungnir Heavy Exo

A Heavily armored Jaeger Exoskeleton. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
50 70 70 60 55 55 55 55 60 0.7

Jaeger Assault Heavy Exo

A Heavily armored Jaeger Exoskeleton. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
50 70 70 60 55 55 55 55 60 0.7

Jaeger EOD Heavy Exo

A Heavily armored Jaeger Exoskeleton. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
50 70 70 60 55 55 55 55 60 0.7
Item: Desc.:

Corpsman Satchel

A backpack item that allows you to carry more things in bulk.
Holds less than a backpack, but can be opened on your back.
Can hold 15 weight of items up to normal-size (weight 3), and will charge Defibrillators that are dragged onto it.

Corpsman Backpack

A backpack item that allows you to carry more things in bulk.
Holds more than a satchel, but has a delay when taking items out of the bag while on your back.
Can hold 24 weight of items up to normal-size (weight 3), and will charge Defibrillators that are dragged onto it.

Item: Desc.:

Tactical brown vest

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform at a time.
Has five slots for storing tiny or small items.

Corpsman white vest

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform at a time.
Has six slots for storing Medical items.

Tactical webbing

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform at a time.
Has three slots for storing most Magazines as well as tiny or small items.

Shoulder handgun holster

Pistol Holster that you can clip to your uniform.
Only one thing may be clipped to your uniform at a time.
Capable of storing a handgun and 3 handgun magazines in it.

Item: Desc.:

Lifesaver Belt

A belt designed for ease of use by the average Doctor.
Comes with a large amount of Pills and Kits. Has 21 Slots.

Contains:
One Pill Bottle each of:

- Bicaridine (Heals 75 Brute Damage a pill. 15u a Pill.)
- Kelotane (Heals 75 Burn Damage a pill. 15u a Pill.)
- Tramadol (Painkiller that lasts for 5 Minutes a pill. 15u a Pill)
- Tricordrazine (Heals 60 Brute and Burn, 30 Toxin, and 37.5 Oxygen Damage a pill. 15u a Pill)
- Dylovene (Heals 75 Toxin Damage a pill. 15u A Pill)
- Inaprovaline (Caps Oxygen damage at 10, and heals 30% of Brute and Burn damage when injected into Critical condition patients. 15u a pill)
- Isotonic Solution (Saline-Glucose. Increases blood levels. 15u a Pill)
- Spaceacillin (Heals Infections. Lasts an absurd time. 10u a Pill)
- Alkysine (Heals 300 Brain Damage a pill. 10u a Pill)
- Imidazoline (Heals 50 Eye Damage a pill. 10u a Pill)
- Quick-Clot (Prevents Internal Bleeding from progressing, and replenishes blood at a snail's pace. 10u A Pill)
- Hypervene (Purges 15u of all chems in the body, while causing puking and pain. 3u a Pill)

Two Stacks of Splints (Splint broken bones, at least until they get hit again.)
Three Stacks of Advanced Burn Kits (Used on Burn wounds, Heals 10 damage instantly and causes the limb to Heal 2 Burn damage a tick. 40 Uses each)
Three Stacks of Advanced Trauma Kits (Used on Brute wounds, Heals 10 damage instantly and causes the limb to Heal 2 Brute damage a tick. 40 Uses each)
One HF2 Health Analyzer (Gives you a readout of the scanned patient's current health condition)

Rig Belt

A belt with fewer medical supplies, but the capability of holding Larger medical items.
Comes with a large amount of Pills, and supplementary medical items. Has 16 Slots.

Contains:
One Pill Bottle each of:

- Bicaridine (Heals 75 Brute Damage a pill. 15u a Pill.)
- Kelotane (Heals 75 Burn Damage a pill. 15u a Pill.)
- Tramadol (Painkiller that lasts for 5 Minutes a pill. 15u a Pill)
- Tricordrazine (Heals 60 Brute and Burn, 30 Toxin, and 37.5 Oxygen Damage a pill. 15u a Pill)
- Dylovene (Heals 75 Toxin Damage a pill. 15u A Pill)
- Inaprovaline (Caps Oxygen damage at 10, and heals 30% of Brute and Burn damage when injected into Critical condition patients. 15u a pill)
- Isotonic Solution (Saline-Glucose. Increases blood levels. 15u a Pill)
- Spaceacillin (Heals Infections. Lasts an absurd time. 10u a Pill)
- Alkysine (Heals 300 Brain Damage a pill. 10u a Pill)
- Imidazoline (Heals 50 Eye Damage a pill. 10u a Pill)
- Quick-Clot (Prevents Internal Bleeding from progressing, and replenishes blood at a snail's pace. 10u A Pill)
- Hypervene (Purges 15u of all chems in the body, while causing puking and pain. 3u a Pill)

One Stasis Bag (Slows down the progression of Larva Growth, and extends the Respawn Timer. Click+Drag onto your sprite to fold it)
One Roller Bed (Used for the fast transportation of corpses Human and Xenomorph alike. Click+Drag onto your sprite to fold it)
One Defibrillator (Used to revive dead Marines)
One HF2 Health Analyzer (Gives you a readout of the scanned patient's current health condition)

Hypospray Belt

A belt designed for ease of use by the average Doctor.
Comes with a large amount of Pills and Kits. Has 21 Slots.

Contains:
One 60u bottle each of:

- Bicaridine
- Kelotane
- Tramadol
- Tricordrazine

One Hypospray each of:

- Bicaridine (120u Hypospray)
- Kelotane (120u Hypospray)
- Tramadol (120u Hypospray)
- Tricordrazine (120u Hypospray)
- Combat Mix (Equal combo of the last four. 120u Hypospray.)
- Dylovene (120u Hypospray)
- Inaprovaline (120u Hypospray)
- Isotonic Solution (120u Hypospray)
- Spaceacillin (120u Hypospray)
- ImiAlky (Equal Parts Imidazoline and Alkysine. 60u Hypospray)
- Quick-Clot (120u Hypospray)
- Hypervene (60u Hypospray)

One HF2 Health Analyzer (Gives you a readout of the scanned patient's current health condition)
Pouch: Desc:

Advanced Injector Pouch

A pouch used to hold advanced Autoinjectors. Has eight slots.
Comes with three Advanced Combat injectors, one Dexalin Plus injector, two Quick Clot Plus injectors, and three Peridaxon Plus injectors.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will draw the last item put inside.

Medkit Pouch

A pouch used to hold Medical items. Has seven slots.
Comes with three Advanced Trauma Kits, three Advanced Burn Kits, and a 60u MeraDerm Hypospray.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will draw the last item put inside.

NOTE: The exoskeleton can only have one storage module attached at a time.

Module: Desc:

Medical Storage Module

A Storage Module designed to clip onto Jaeger module compatible armor.
Holds Medical supplies. Has five slots.

Injector Storage Module

A Storage Module designed to clip onto Jaeger module compatible armor.
Holds Autoinjectors. Has seven slots.

General Storage Module

A Storage Module designed to clip onto Jaeger module compatible armor.
Holds Normal sized items. Has two slots.

Engineering Storage Module

A Storage Module designed to clip onto Jaeger module compatible armor.
Holds several Tools and Engineer items. Has five slots.

Grenade Storage Module

A Storage Module designed to clip onto Jaeger module compatible armor.
Holds Grenades. Has six slots.

NOTE: Only one Armor Module can be attached at a time.

Module: Desc:

Mark 1 Mimir Resistance set

When attached, this system provides resistance to environmental hazards such as Gases and Acid. Comes with the Mark 1 Mimir Armor Resistance and Helmet Systems. Will impact mobility.

Hod Accident Prevention Plating

When attached, this system provides resistance to conventional weaponry, including Bullets and Lasers. Comes with the Hod Accident Prevention Plating and Helmet Systems. Will impact mobility.

Mark 1 Tyr extra armor set

When attached, this system provides protection against all sources of damage. Comes with the Mark 1 Tyr Armor Reinforcement and Helmet Systems. Will definitely impact mobility.

Mark 1 Baldur light amplification system

Increases the power output of the Attached Armor's mounted flashlight. Slows you down slightly.

Vali chemical enhancement set

A module that enhances the strength of reagents in the body. Requires unique blood gathered from living Xenomorphs to function. This substance needs to be gathered using the unique Harvester Melee Weapons. It can also medically scan you.

Vali Details:
Vali is a Jaeger Suit Module that can change how you play entirely. It utilizes the Harvester Melee Weapons.
When you link your Harvester Weapon to the suit, it can no longer be dropped and will extract Green Blood from Xenomorphs. When slashing Xenomorphs with the linked weapon, you extract 20u of Green Blood into your Vali Module, up to 200u.
The suit can also be loaded with 60u of any custom chemical mix. These chemicals can trigger certain bonus effects if their quantity is high enough. These effects can be found by clicking the Information Button in the Configuration Menu.
When you activate the module, it will drain 30u of your custom mix into you and, depending on your Multiplier, also consume 4 or 12u of Green blood, Healing 6u or 12u of Brute and Burn every tick. After 10 seconds your screen will turn green and sickly around the edges, and if you continue using the module for 10 more seconds your limbs will begin to necrotize.
You can also load your Harvester Weapon with Kelotane to burn Xenomorphs, Tramadol to slow them and increase the damage, and Bicaridine to heal yourself, Prep a swing by using the Unique Action button, and fill the weapon with Chemicals by using any container, including Autoinjectors, on it.

Svalinn Energy Shield System

A Unique Armor Module that when attached gives you a Recharging Shield, but lowers the protection of your armor. Will impact mobility.

Item: Desc.:

Transparent Gas Mask

A gas mask that helps filter out harmful gasses.

Tactical Gas Mask

A gas mask that helps filter out harmful gasses. Looks a bit more tactical.

Tactical Coifed Gas Mask

A gas mask that helps filter out harmful gasses. Looks a lot more tactical.

Heat Absorbent Coif

A coif that protects you from extreme cold conditions.

Rebreather

Heats or cools down air as you breath it, protecting you from extreme conditions.

NEXUS Automated Medical Equipment Rack [править | править код]

The Automated Equipment Rack contains your Essential Medic Set, which is free, as well as 45 points to purchase additional medical supplies.


Module Point Cost Description

Essential Medic Kit
0 Contains 1 Defibrillator, 1 Stasis Bag, 1 Medevac Beacon, 1 Medevac Stretcher, 1 Roller Bed, 1 Health Analyzer, 1 HealthMate HUD, 1 Advanced First-aid Kit, 1 60u Oxycodone Hypospray, 1 Medical Tweezers.

Meralyne Pills
16 A Bottle of 16 7.5u Meralyne Pills. Faster acting than Bicaridine.

Dermaline Pills
16 A Bottle of 16 7.5u Dermaline Pills. Faster acting than Kelotane.

Syringe Case (120u Meralyne)
16 A Syringe case with one Syringe and two 60u bottles of Meralyne.

Hypospray (60u Meralyne)
8 A 60u Hypospray filled with Meralyne.

Syringe Case (120u Dermaline)
16 A Syringe case with one Syringe and two 60u bottles of Dermaline.

Hypospray (60u Dermaline)
8 A 60u Hypospray filled with Dermaline.

Syringe Case (120u MeraDerm)
16 A Syringe case with one Syringe and two 60u bottles of equal parts Meralyne and Dermaline.

Hypospray (60u MeraDerm)
8 A 60u Hypospray filled with equal parts Meralyne and Dermaline.

Syringe Case (120u Nanoblood)
5 A Syringe case with one Syringe and two 60u bottle of Nanoblood. Used to rapidly replenish blood at the cost of Toxin damage.

Hypospray (60u Nanoblood)
3 A 60u Hypospray filled with Nanoblood.

Injector (Advanced)
5 A two-use 30u Autoinjector that injects 5u of Meralyne, Dermaline, and Oxycodone.

Injector (Quickclotplus)
1 A three-use 15u Autoinjector that injects 5u of Quickclot Plus.

Injector (Peridaxon Plus)
1 A three-use 9u Autoinjector that injects 1u of Peridaxon Plus and 2u of Hyronalin.

Hypospray (QuickclotPlus)
4 A 60u Hypospray filled with Quickclot Plus set to inject 5u.

Hypospray (Peridaxon Plus)
7 A 60u Hypospray filled with 40u Hyronalin and 20u Peridaxon Plus set to inject 3u.

Injector (Synaptizine)
4 A three-use 9u Autoinjector that injects 1u of Synaptizine and 2u of Hyronalin.

Injector (Neuraline)
14 A three-use 12u Autoinjector that injects 4u of Neuraline. Heals Massive amounts of Brute and Burn at the cost of Toxin and Pain.

Hypospray
2 An Empty 60u Hypospray

Big Hypospray
10 An Empty 120u Hypospray

Medical HUD Glasses
2 A pair of HealthMate HUD Glasses

Health scanner gloves
2 A pair of gloves that scan any human target you touch.

Advanced medical gloves
5 A pair of gloves that let you defibrillate corpses without the need of a Defibrillator Unit.

Doing your job[править | править код]

For more information, see Guide to medicine and Hypospray guide

Treating damage[править | править код]

Once you put on your Medical HUD glasses, you will see a health bar over anyone who is hurt. Using your HF2 medical scanner on them will tell you how much damage they have, and other info such as any bone fractures or trauma. If you don't know what to treat them with, follow the advice at the bottom of the popout window, and make sure to check this page and Guide to medicine.

Do NOT give someone medicine if someone else is already treating them. You'll most likely overdose them.

There are several important parts of the analysis:

  • Raw damage
  • Info on each limb
  • Broken limbs, infections
  • Reagents in blood
  • Other status effects
  • Blood level
  • Med advice

Treating Critical patients[править | править код]

If the marine falls down, and their health blinks red, they are in Crit.

Give them Inaprovaline immediately - this will heal 30% of their damage.

Then proceed along.

Checking the state[править | править код]

The Health Analyzer Pop-out window

Your priorities to check are:

  • They are not dying from suffocation (blue damage).
    • If they are, use Dexalin+
  • They are not having toxins, or overdoses
    • If they are, use Hypervene.
  • They are not dying from toxins (150+ toxin damage)
    • If they are, administer Dylovene and Tricordrazine.
    • If they die with 200+ toxins, spam Defib until they aren't, then administer Dylovene and Tricordrazine.

Treating raw damage[править | править код]

In most cases, simply feed them the relevant pills:

  • Tricordrazine (green bottle) for any damage type
  • Bicaridine (red bottle) or Meralyne for brute
  • Kelotane (yellow bottle) or Dermaline for burns
  • Dylovene (green bottle) for toxins
  • Inaprovaline (purple bottle) for oxygen
  • Tramadol (gray bottle) as a painkiller

Additionally, you should use Advanced Kits (green and orange) on heavily injured limbs to speed up the regen process and save chems.

Each of the pills of Bica/Kelo/Mera/Derm can heal up to 75 points of their respective damage.

Cellular damage is mainly treated by the Cryo Tube in the ship's Medbay. This damage is mostly permanent, and primarily caused by the strongest of medicines.

Removing status effects[править | править код]

You may treat Bleeding by applying Gauze or an Advanced Trauma kit.

If the limb is Fractured, use a Splint on the specified limb.

If a person has an Infection, administer Spaceacilin.

If the person has white sparks near the healthbar, they either:

  • Have brain damage. Give them Alkysine and Imidazone. Surgery is not required.
  • Have stamina damage. This will go away on its own.
    • Note that some chems also give stamina damage, like Dylovene or Peri+.
  • Under heavy pain. HF2 will tell you this by saying "Oxycodone recommended". Give them Oxycodone or Tramadol.

Oxygen damage[править | править код]

When dealing with Oxygen damage, there are several causes that may be the reason.

  • Dexalin Plus (blue autoinjector) to instantly remove all oxy damage. Does not prevent new damage.
  • Dexalin (blue bottle) and Inaprovaline (purple bottle) to reduce buildup.
  • Check if their blood level is below 90%. Having low blood levels deal oxygen damage at a steady rate, and this can be quite lethal. Give them Nanoblood, use Isotonic Autoinjectors, or Feed them.
  • It may also be a Damaged Heart or Lungs. Use Peridaxon+ autoinjectors for use to treat organ damage. Only inject once! More than 1 injection in a short period of time is lethal. The treatment will give long-term Cellular Damage (5) and Toxin Damage while staggering the marine, but it is worth it.

Toxin damage[править | править код]

When it comes to Toxin damage, the only way to treat it is through chemicals. Use Dylovene and Tricordrazine (green bottles) to treat toxin damage. Note that Dylovene stops stamina regeneration. Constantly increasing toxin damage indicates liver damage. Use Peridaxon Plus to heal their liver, but be weary of the Toxin Damage from using it.

Internal Bleeding[править | править код]

There are several ways of handling this. Similar to Peri+, there are

  • QuickClot+ autoinjectors. They treat the IB permanently, but will add a severe amount of Toxin damage.
  • Quick Clot to buy time and evac.

Foreign objects[править | править код]

Mainly it is either

  • Shrapnel. Indicated by an Implant notice next to a limb. Use your tweezers to pull it out.
  • Larva. Can't use Tweezers? Let the Marine know they're pregnant, and then Evac them.

Dealing with the recently deceased[править | править код]

Read Defibrillation.

Not Dying[править | править код]

As a corpsman, you're always in danger. There are several serious mistakes a corpsman can make:

  • Not looking at the battlefield. You die.
  • Taking too long and dragging behind. You and that poor fella dies.
  • Having bad treatment priorities. Marines die. Then you die.
  • Not listening to the chat. Everyone dies.


If situation is calm, and not a lot of hands needed - try to treat everyone fully.

If a lot of marines are injured - focus on treating damage, fractures and staggers first, so everyone is combat-worthy. Do not spend time taking out that shrapnel. Evac if you see that marine is not ready for combat even if treated. Stasis bags help.

If marines start dying real quick around - time to use evac to the fullest. Do not revive that dude, just evac him and treat those still alive. Use hypospray a lot.

If It Sucks... Hit Da Bricks![править | править код]

Sometimes people will have life-threatening problems that you can't fix in the field.

If you're out of meds, and someone has:

  • Internal bleeding
  • Extremely damaged organs (except brain/eyes)
  • Bone Fractures
  • Larva
  • Extremely low blood
  • Necrosis

Just evac them.

TGMC Triage[править | править код]

In a hectic situation, you're going to need to be able to discern who needs treatment immediately and focus on who needs your help more. This is called Triage. The first rule of performing your duty of care is to not panic. Take a deep breath and try to remember the priorities. Remember how to do it quickly, but also remember that if you fail EVERYONE WILL DIE!!!

If the situation is SERIOUS[править | править код]

Priorities, Most Important to least:[править | править код]

  • Non-combat ready, but minor trauma preventing combat (brain, fracture, actively burning)
  • Combat-ready but injured
  • Non-combat ready, alive. Evac them, or focus on quick measures.
  • Dead
  • That guy who decided to suicide run

Tips:[править | править код]

  • Use brute/burn kits for quick heals
  • Hypospray everybody
  • Do not heal a person if they risk being injured, move them first
  • Have somebody remove armor for you
  • Give those in crit Inaprovaline, which might bring them back on feet
  • Red Russian is marked as Emergency for a reason
  • Fractures are in the Chest if Oxygen damage is appearing, and the Head if the Marine is falling over

or take their dogtags and evac yourself

If the situation is Calm[править | править код]

Priorities, Most Important to Least:[править | править код]

  • Those who are nearly Permanently Dead (Red Icon)
  • Those in crit
  • Those who died recently (Yellow Icon)
  • Larva Hosts (Evac them immediately, tell other Corpsman if your Medevac is on cooldown)
  • Those who are convulsing/jittering
  • Anyone with High Toxin Damage
  • Anyone with High Oxygen Damage
  • Anyone remaining

Tips:[править | править код]

  • Stasis bags prolong the time it takes for Larva to grow and for Marines to die
  • Always act fast
  • Conserve your Medication for when you need it
  • This is the best time to take shrapnel out of everybody


Tips[править | править код]

  • Tricordazine is useful in most situations.
  • Don't try to treat anyone who can't run if you get in danger. Evac them, or put them on a roller bed and get somewhere safer first.
  • You can buy more hyposprays from your vendor, and you can mix different chemicals in them and even change how much is injected. If you know what you're doing, it can help a lot.
  • Meralyne and Dermaline are the advanced counterparts of Bicaridine and Kelotane respectively. They heal double the amount of damage per tick, and have a lower overdose limit of 15 units. Combining Meralyne with Bicaridine and Dermaline with Kelotane is a potent trick to rapidly get marines back on their feet.
  • You can fireman carry downed Marines by grabbing them, then clicking on yourself. Slower than a roller bed, but you can hold a person in one hand and drag a roller bed with the other.
  • Using the Medbay's Chemistry lab can help you make more advanced Medicine. See Chemical recipes.
  • Lollipops (and cigarettes) can be used to microdose certain chemicals, granting the full healing effect while using less at once. Note that this also applies to the negative effects; a Russian Red lollipop will make you near-immortal but still constantly rack up cellular damage. Using an autoinjector or hypospray on a lollipop will inject a single dose. If the amount's too low, nothing will happen.
  • Technically, you don't need welding goggles as long as you have Imidazoline.
  • You aren't a proper doctor, but you know enough about both surgery and medicine to keep the Medbay functioning if there's no doctors around (or if they've been decapitated). Surgery steps will take about twice as long as a doctor, but you're still several times faster than untrained soldiers. You also can operate the Autodoc's manual mode perfectly, unlike non-medical personnel, letting you free people from the purgatory of Automatic Mode.
  • MarineMed has a shared supply of Medicine for everybody. Try to use first-aid kits or NanoTrasen vendors for bica/kelo.
  • All Reagant bottles, even empty ones, can be put back into the NanoTrasenMed Plus to refill them.



Do not forget the medical ying and yang: this is key to maintaining the feng shui of your chem mixes for healing marines, failiure to maintain the balance of this simple ying and yang system can lead to marines dying of heart palpitations promptly after you have administered your chems. See reference:


TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor