TGMC:Researcher: различия между версиями

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|stafftype = Medical
|stafftype = Medical
|imagebgcolor = #d9d9d9
|imagebgcolor = #d9d9d9
|img_generic = TGMC_researcher.png
|img_generic = TGMCResearcher.png
|jobtitle = Medical Researcher
|jobtitle = Medical Researcher
|access = Research, Medbay
|access = Research, Medbay
Строка 15: Строка 15:
|superior = Nanotrasen
|superior = Nanotrasen
|duties = Research xenomorphs while help marines get req points. Cultivate and grow xenomorphs in the research pens.
|duties = Research xenomorphs while help marines get req points. Cultivate and grow xenomorphs in the research pens.
|guides = [[TGMC:Guide_to_medicine|Guide to Medicine]], [[TGMC:Guide to chemistry|Guide to Chemistry]], [[TGMC:Surgery|Guide to Surgery]], [[TGMC: Paperwork|Guide to Paperwork]]
|guides = [[TGMC:Guide_to_research|Guide to Research]], [[TGMC:Guide_to_medicine|Guide to Medicine]], [[TGMC:Guide to chemistry|Guide to Chemistry]], [[TGMC:Surgery|Guide to Surgery]], [[TGMC: Paperwork|Guide to Paperwork]]
|quote = "I JUST SCAN 30 XENOMORPHS, AND I'M EATING NACHO! THE GREATEST DAY OF MY LIFE!!!!"
|quote = "I JUST SCAN 30 XENOMORPHS, AND I'M EATING NACHO! THE GREATEST DAY OF MY LIFE!!!!"
}}
}}


==Overview==
==Overview==
You have recently been contracted by TGMC to research xenomorphs so that you can pay for your college debt on xenobiology. As a Medical Researcher assigned to the TGMC by your corpo overlords at Nanotrasen, your primary job is to scan and sell things. Since you are also a medical provider and be with the marines in deployments, you are also expected to heal marines.
You have recently been contracted by TGMC to research xenomorphs so that you can pay for your college debt on xenobiology. As a Medical Researcher assigned to the TGMC by your corporate overlords at Nanotrasen, your primary job is to dissect and research things. Since you are also a medical provider and be with the marines in deployments, you are also (loosely) expected to heal marines.


GREAT THINGS COMES TO PEOPLE THAT HAVE PATIENCE!
GREAT THINGS COME TO PEOPLE THAT HAVE PATIENCE!


==The Requisition Pipeline==
==The Requisition Pipeline==


https://github.com/tgstation/TerraGov-Marine-Corps/pulls?q=is%3Apr+research+
As a medical researcher, you have all the skills a medical doctor has, but a very different set of responsibilities. You're employed for research, not for medical work, though people ''will'' need to be healed, and if you're the only doctor onboard, you're going to have to be that doctor, ''one way or another''. In plainer terms: if there's no other Medbay staff, ''do not deploy''. You can still do the more significant half of your job on the ship, as long as marines are patient enough to send corpses up on the Alamo instead of using a fulton or ASRS pad, and having a competent surgeon ready to take dying patients is more important than an extra B18.


Well, maybe not quite. As a medical researcher, you have all the skills a medical officer has(minus guns), and none of the mandated responsibilities. Your allegiance is with Nanotrasen, not the TGMC after all, so no one should fault you if you refuse to heal marines, since that isn't expressly your job, though people ''will'' need to be healed, and if you're the only doctor onboard, you're going to have to be the doctor everyone needs, ''be it at gunpoint or not''.
But say that you aren't the only doctor awake, and there's more than enough doctors and corpsmen to meet the medical needs of the platoon. Then, you can focus on your research. You have two tools to this end; the xenomorph analyzer (blue bonesaw) and the subterranean extractor (hand drill). Both will start in your satchel. And speaking of your unique gear, you also start with a snazzy armored labcoat that's plainly worse than a standard light vest, because it lacks a lamp and simply has less armor. Still, prioritize fashion if you want to risk it (or if you aren't deploying anyway).


But say that you aren't the only doctor awake, and there's more than enough doctors and corpsmen to meet the medical needs of the platoon. Then, you can go around and roleplay! be it a mad doctor hopped up on space drugs, or a military school dropout, you're a civilian, so you can just do whatever.
== Xenomorph Analysis ==
This is a four-step process, more thoroughly detailed in the [[TGMC:Guide to Research|Guide to Research]], but in-depth knowledge isn't needed to do the job as efficiently as possible.


A popular gimmick is to go groundside looking for alien eggs to hatch in the containment cell. Though because capture gameplay is now mechanically discouraged/functionally dead, you might not get much luck doing so. Though that fax machine in you office is looking pretty dusty, maybe you should use it?(note: the Sulaco's research section does not have a fax machine yet) As an employee of Nanotrasen, you can always ask them via the fax machine for basically whatever. Though don't expect them to always accept the request. They(admins) are still charged with keeping game balance, so anything they might deem balance-breaking is most certainly off the catalogue, per se. So don't expect to get that M19C4 Pulse Rifle you asked for a hundred times for "ballistics testing".
# Find a dead xenomorph. Most researchers accomplish this by waiting in the FOB on the ground, to head off any frontliners dragging their prize back to the ASRS pad. This is ideal, because your civilian-level combat training makes acquiring your own corpses difficult.
# Hit it with your science bonesaw. This takes about five seconds, and is also the only part of the process that doctor-level medical training is actually needed for. A xenomorph chunk will pop out at your feet; higher ranking xenos give better chunks.
# Throw the chunk in the science tube. Using the research console again will pop up a menu that will show you potential rewards and probabilities. There's nothing else to do with the xenomorph materials, so analyze away! You can unlock the console and drag it around. It's generally best to keep one in the FOB and the other on the ship, because if both get melted by acid you're out of a job.
# Use whatever reward you get. You'll always find credits, which can be sold through the ASRS pad or in Requisitions on the ship, but there's also a decent chance of getting unique implants with questionable combat effectiveness. Keep in mind that these implants can be pulled out by clueless Corpsmen poking around with their tweezers.


If you do manage to get a xeno egg, you can try hatching it for fun. The containment cell area is usually stocked with a monkey cube box, that can give you monkeys as (un)willing hosts for the huggers. Simply throw the monkey down on the floor and spray it with the provided fire extinguisher. Once the larva bursts out of the monkey, an Adimn has the ability to change the hive its assigned to. This is how corrupted(green) xenos are born. Though due to balance problems with Xeno vs Xeno gameplay, some admins may not want to corrupt them. Either that, or they're busy dealing with other stuff.
You can pretty easily double the amount of points Requisitions gets from each xeno kill by just sitting in the FOB and doing this to whatever comes through. Unfortunately, AI-controlled minions can't be dissected for research material, so you're only able to get value out of "real" xenos. This is the more significant part of your job, as the other half only gets you more material for the research console.


If they do end up being corrupted by the grace of the gods, have it become a shrike so you can make more! you ''do'' have 5 monke cubes, after all. Most research facilities are lined with anti-psychic linings though, which may disallow the xeno to evolve to a shrike. In this case, the xeno needs to move to a place that's not ESP-proof, like the hallway outside for example. Though make sure a passing marine doesn't end up shooting the xeno while doing this. Once they become a shrike, they can lay eggs, which can impregnate the rest of the provided monkeys. The larvas that burst should be corrupted as well, though they won't be green(or have the ability to speak Galactic Common) until they evolve. Best case scenario, you have an army of 5 friendly xenos ready to kick ass with the rest of the ungas. Worst case scenario, they get massacred by marines with tunnel vision. An admin may also reduce your total xeno yield by 1 by gibbing or otherwise aborting one of your monkeys though(because aforementioned balance reasons).
While you're waiting, remember that you're a perfectly capable surgeon in a reasonably safe area, and that a lot of marines will be wandering back to the FOB in hopes of finding a medevac so they can get surgery. If you're going to oblige them, remember to bring down antiseptics and anesthetic, either in pills or air tanks.


And that's basically it. A doctor with fax access and freedom to do whatever. Perhaps one day, the role will get more nuance. But for now, feel free to make your own fun(within the rules, of course).
== Claim Jumping ==
If you're not content sitting safely behind barricades, your other tool has the perfect solution for you: wander out into the darkness and <s>die horribly to a single Young Runner because your combat skills are awful</s> dig up your own research material!
 
This is much more simple than analysis. All you need to do is open up your map HUD and move to any of the pink or gold Xs marked on your (and only your) map. Once you get there, take out your extractor and press the unique action key to get digging! By default this is spacebar, but in any case it will be the same button you press to rack shotguns. You'll need to stand still for quite a while and be within three tiles of the X to dig anything up, which is difficult because you don't actually have your own map indicator (yet). Of course, you shouldn't be doing this alone, so just ask your escort to walk around until they overlap with the map icon. Pink digsites will give you four tier 1 xenomorph pieces, and gold digsites will give you four pink spheres, which can provide some very interesting implants and a lot of credits if you're lucky enough. You'll need an entire empty satchel to carry everything back at once, so carry extra storage along on the way over.
 
== The Holy Grail ==
Very rarely, a sufficiently clueless hive leader or Carrier will leave a loose xeno egg lying around. If you (or anyone) is lucky enough to find one of these, it's your responsibility to get it into a research chamber on the ship and infect a monkey with it. When the monkey bursts, you and the entire marine force will be rewarded with a friendly green alien that you can communicate with! It's very rare for this to happen on a round where it'll make a difference, for various reasons, but at worst you can probably get a pet Rouny out of it, and at best you'll have a Shrike escorting you to your next digsite. You'll have to adminhelp to get the resulting xeno corrupted, so results may vary. You have five cubes total (just spray one with the fire extinguisher to get your monkey), which isn't enough for a Queen, but is more than enough for a decent fighting force. It needs to be stressed; listen to the admins when doing this, or there's a good chance either you or your xenos will end up gibbed.
 
Also, remind the marines that green xenos are friendly whenever this happens, because the last thing you want is your pet getting buckshotted by someone who thinks he's saving you.
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{{TGMC-Jobs}}
{{TGMC-Jobs}}

Текущая версия от 21:32, 26 октября 2023

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.



Medical

Medical Researcher
Access: Research, Medbay
Difficulty: Medium
Rank: N/A
Class: Corporate Civilian
Supervisors: Nanotrasen
Duties: Research xenomorphs while help marines get req points. Cultivate and grow xenomorphs in the research pens.
Guides: Guide to Research, Guide to Medicine, Guide to Chemistry, Guide to Surgery, Guide to Paperwork
Quote:"I JUST SCAN 30 XENOMORPHS, AND I'M EATING NACHO! THE GREATEST DAY OF MY LIFE!!!!"


Overview[править | править код]

You have recently been contracted by TGMC to research xenomorphs so that you can pay for your college debt on xenobiology. As a Medical Researcher assigned to the TGMC by your corporate overlords at Nanotrasen, your primary job is to dissect and research things. Since you are also a medical provider and be with the marines in deployments, you are also (loosely) expected to heal marines.

GREAT THINGS COME TO PEOPLE THAT HAVE PATIENCE!

The Requisition Pipeline[править | править код]

As a medical researcher, you have all the skills a medical doctor has, but a very different set of responsibilities. You're employed for research, not for medical work, though people will need to be healed, and if you're the only doctor onboard, you're going to have to be that doctor, one way or another. In plainer terms: if there's no other Medbay staff, do not deploy. You can still do the more significant half of your job on the ship, as long as marines are patient enough to send corpses up on the Alamo instead of using a fulton or ASRS pad, and having a competent surgeon ready to take dying patients is more important than an extra B18.

But say that you aren't the only doctor awake, and there's more than enough doctors and corpsmen to meet the medical needs of the platoon. Then, you can focus on your research. You have two tools to this end; the xenomorph analyzer (blue bonesaw) and the subterranean extractor (hand drill). Both will start in your satchel. And speaking of your unique gear, you also start with a snazzy armored labcoat that's plainly worse than a standard light vest, because it lacks a lamp and simply has less armor. Still, prioritize fashion if you want to risk it (or if you aren't deploying anyway).

Xenomorph Analysis[править | править код]

This is a four-step process, more thoroughly detailed in the Guide to Research, but in-depth knowledge isn't needed to do the job as efficiently as possible.

  1. Find a dead xenomorph. Most researchers accomplish this by waiting in the FOB on the ground, to head off any frontliners dragging their prize back to the ASRS pad. This is ideal, because your civilian-level combat training makes acquiring your own corpses difficult.
  2. Hit it with your science bonesaw. This takes about five seconds, and is also the only part of the process that doctor-level medical training is actually needed for. A xenomorph chunk will pop out at your feet; higher ranking xenos give better chunks.
  3. Throw the chunk in the science tube. Using the research console again will pop up a menu that will show you potential rewards and probabilities. There's nothing else to do with the xenomorph materials, so analyze away! You can unlock the console and drag it around. It's generally best to keep one in the FOB and the other on the ship, because if both get melted by acid you're out of a job.
  4. Use whatever reward you get. You'll always find credits, which can be sold through the ASRS pad or in Requisitions on the ship, but there's also a decent chance of getting unique implants with questionable combat effectiveness. Keep in mind that these implants can be pulled out by clueless Corpsmen poking around with their tweezers.

You can pretty easily double the amount of points Requisitions gets from each xeno kill by just sitting in the FOB and doing this to whatever comes through. Unfortunately, AI-controlled minions can't be dissected for research material, so you're only able to get value out of "real" xenos. This is the more significant part of your job, as the other half only gets you more material for the research console.

While you're waiting, remember that you're a perfectly capable surgeon in a reasonably safe area, and that a lot of marines will be wandering back to the FOB in hopes of finding a medevac so they can get surgery. If you're going to oblige them, remember to bring down antiseptics and anesthetic, either in pills or air tanks.

Claim Jumping[править | править код]

If you're not content sitting safely behind barricades, your other tool has the perfect solution for you: wander out into the darkness and die horribly to a single Young Runner because your combat skills are awful dig up your own research material!

This is much more simple than analysis. All you need to do is open up your map HUD and move to any of the pink or gold Xs marked on your (and only your) map. Once you get there, take out your extractor and press the unique action key to get digging! By default this is spacebar, but in any case it will be the same button you press to rack shotguns. You'll need to stand still for quite a while and be within three tiles of the X to dig anything up, which is difficult because you don't actually have your own map indicator (yet). Of course, you shouldn't be doing this alone, so just ask your escort to walk around until they overlap with the map icon. Pink digsites will give you four tier 1 xenomorph pieces, and gold digsites will give you four pink spheres, which can provide some very interesting implants and a lot of credits if you're lucky enough. You'll need an entire empty satchel to carry everything back at once, so carry extra storage along on the way over.

The Holy Grail[править | править код]

Very rarely, a sufficiently clueless hive leader or Carrier will leave a loose xeno egg lying around. If you (or anyone) is lucky enough to find one of these, it's your responsibility to get it into a research chamber on the ship and infect a monkey with it. When the monkey bursts, you and the entire marine force will be rewarded with a friendly green alien that you can communicate with! It's very rare for this to happen on a round where it'll make a difference, for various reasons, but at worst you can probably get a pet Rouny out of it, and at best you'll have a Shrike escorting you to your next digsite. You'll have to adminhelp to get the resulting xeno corrupted, so results may vary. You have five cubes total (just spray one with the fire extinguisher to get your monkey), which isn't enough for a Queen, but is more than enough for a decent fighting force. It needs to be stressed; listen to the admins when doing this, or there's a good chance either you or your xenos will end up gibbed.

Also, remind the marines that green xenos are friendly whenever this happens, because the last thing you want is your pet getting buckshotted by someone who thinks he's saving you.

TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor