TGMC:Praetorian: различия между версиями

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imported>Novaepee
imported>ClosetedSkeleton
 
(не показано 9 промежуточных версий 6 участников)
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=Statistics and Evolution Paths=
The Praetorian is a Tier 3 and cannot evolve further.
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
* Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
* Spit delay is the amount of time between shots, with a delay of 1.2 being one shot per 1.2 seconds
* Prae spits leave a residue on the floor, meaning the 43.5 (30 base) damage is the minimum amount dealt per spit
* '''All acid spits are given a 145% boost to damage at base, and 160% boost to damage with the primordial upgrade, the value given is with the boost applied.'''
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash [[File:Intent_Harm.png]] </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Speed </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Spit Damage </b> ||style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Spit Delay </b> ||style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Pheromone Strength</b>
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Base</b> || 360 || 1000 || 23 || -1.5 || 43.5 || 1.2 || 45 || 50 || 50 || 50 || 10 || 45 || 50 || 40 || 4.5x
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Primordial</b> || 360 || 1000 || 23 || -1.5 || 48 || 1.2 || 45 || 50 || 50 || 50 || 10 || 45 || 50 || 40 || 4.5x
|}
=The Praetorian=
=The Praetorian=
The Praetorian is a powerful ranged-support Tier 3 Xenomorph that can spit both neurotoxin and acid, spray a '''large cone''' of acid, and emit [[TGMC:Pheromone|pheromone]] auras to help allies within a certain radius. You are also tough enough to help with front-line combat, but are still somewhat vulnerable to fire.
The Praetorian is a powerful ranged-support Tier 3 Xenomorph that can spit both neurotoxin and acid, spray a '''large cone''' of acid, and emit [[TGMC:Xenomorph Mechanics#Pheromones|pheromone]] auras to help allies within a certain radius. You are also tough enough to help with front-line combat, but are still somewhat vulnerable to fire.
==Playing the Praetorian==
==Playing the Praetorian==
[[File:TGMC_Praetorian_spray.png|thumb]]
[[File:TGMC_Praetorian_spray.png|thumb]]
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You can switch between neurotoxin and acid spit, and your '''acid spray''' is a very powerful ability which sprays a cone of acid across the ground seven tiles wide and four tiles long. Acid spray will knock down any marine that it hits and will do damage to anyone that stays in it or moves through it while it's on the ground.
You can switch between neurotoxin and acid spit, and your '''acid spray''' is a very powerful ability which sprays a cone of acid across the ground seven tiles wide and four tiles long. Acid spray will knock down any marine that it hits and will do damage to anyone that stays in it or moves through it while it's on the ground.


[[TGMC:Pheromones|Pheromones]] are another critically important tool you must use. You can switch between '''recovery''' for faster healing and plasma regeneration, '''warding''' for extra protection, and '''frenzy''' for a speed bonus. Make sure you're always emitting pheromones to help yourself and your team, and when applicable, make sure you aren't overlapping pheromone types with other Xenomorphs to maximise their usefullness.
[[TGMC:Xenomorph Mechanics#Pheromones|Pheromones]] are another critically important tool you must use. You can switch between '''recovery''' for faster healing and plasma regeneration, '''warding''' for extra protection, and '''frenzy''' for a speed bonus. Make sure you're always emitting pheromones to help yourself and your team, and when applicable, make sure you aren't overlapping pheromone types with other Xenomorphs to maximise their usefullness.
 
=Maturity Statistics and Evolution Paths=
The Praetorian is a Tier 3 and cannot evolve further.
 
Maturity increases stats as follows.
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
 
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Age</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Rad</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b>
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Young</b>
| <!--HP--> 290 || <!--Plasma--> 800 || <!--Slash--> 20
| <!--Melee--> 30 || <!--Bullet--> 35 || <!--Laser--> 35 || <!--Energy--> 35
| <!--Bomb--> 0 || <!--Bio--> 28 || <!--Rad--> 28 || <!--Fire--> 35 || <!--Acid--> 28
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity1_scaled.png]]<b>Mature</b></div>
| <!--HP--> 320 || <!--Plasma--> 900 || <!--Slash--> 20
| <!--Melee--> 35 || <!--Bullet--> 40 || <!--Laser--> 40 || <!--Energy--> 40
| <!--Bomb--> 0 || <!--Bio--> 33 || <!--Rad--> 33 || <!--Fire--> 40 || <!--Acid--> 33
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity2_scaled.png]]<b>Elder</b></div>
| <!--HP--> 340 || <!--Plasma--> 1000 || <!--Slash--> 23
| <!--Melee--> 40 || <!--Bullet--> 45 || <!--Laser--> 45 || <!--Energy--> 45
| <!--Bomb--> 0 || <!--Bio--> 35 || <!--Rad--> 35 || <!--Fire--> 45 || <!--Acid--> 35
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity3_scaled.png]]<b>Ancient</b></div>
| <!--HP--> 360 || <!--Plasma--> 1000 || <!--Slash--> 23
| <!--Melee--> 45 || <!--Bullet--> 50 || <!--Laser--> 50 || <!--Energy--> 50
| <!--Bomb--> 40 || <!--Bio--> 38 || <!--Rad--> 38 || <!--Fire--> 50 || <!--Acid--> 38
|}
 
 
Maturity for the Praetorian will increase considerably more stats compared to other castes, which includes
* Acid Spray damage
* The delay between Acid Spit actions
* The amount of neurotoxin transferred when using Acid Spit, while neurotoxic splash is selected.
* The strength of pheromones, which can determine how powerful some actions will be, along with pheromones themselves
 
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Age</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Spray Damage</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Spit Delay</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Neurotoxin Amount</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Pheromone Strength</b>
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Young</b>
| <!--Damg.--> 35
| <!--Delay--> 1.3s
| <!--Neuro--> 9.5
| <!--Phero--> 3
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity1_scaled.png]]<b>Mature</b></div>
| <!--Damg.--> 39
| <!--Delay--> 1.2s
| <!--Neuro--> 9.0
| <!--Phero--> 3.5
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity2_scaled.png]]<b>Elder</b></div>
| <!--Damg.--> 43
| <!--Delay--> 1.1s
| <!--Neuro--> 9.5
| <!--Phero--> 4
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity3_scaled.png]]<b>Ancient</b></div>
| <!--Damg.--> 47
| <!--Delay--> 1.0s
| <!--Neuro--> 10.0
| <!--Phero--> 4.5
|}


=Praetorian Abilities=
=Praetorian Abilities=
{| class="wikitable"
|-
! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:bumpattacktoggle.gif|64px]]<br>Toggle Bump Attacks
|style="background:#312d43; color: white; border:3px solid #cc6600"|This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. || style="background:#312d43; color: white; border:3px solid #cc6600"|N/A ||style="background:#312d43; color: white; border:3px solid #cc6600"| N/A
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Resting.png|64px]]<br>Rest
|style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is used to rest and get up. You will heal only when resting on weeds and will also regenerate plasma faster. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A || style="background:#312d43; color: white; border:3px solid #ff7e00" | N/A
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_Headbite.png|64px]]<br>Psychic Drain
|style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 100 ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Corrosive acid.png|64px]]<br>Corrosive Acid
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Lets you expel acid from your body onto any structure/object you are able to. Praetorian acid is medium strength, stronger than a [[TGMC:Sentinel|Sentinel's]] but still weaker than a [[TGMC:Boiler|Boilers]] or [[TGMC:Queen|Queens]] acid. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 100 || style="background:#312d43; color: white; border:3px solid #ff7e00" | N/A
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Resin_trap.png|64px]]<br>Place acid well
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Place an acid well that can put out fires when a xenomorph steps on the acid well.||style="background:#312d43; color: white; border:3px solid #ff7e00"| 500 || style="background:#312d43; color: white; border:3px solid #ff7e00" | 2 minutes
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Emit pheromones.png|64px]]<br>Emit Pheromones
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Toggles to see your pheromones, allowing you to select recovery, warding, or frenzy. You may only emit one at a time, and you can see which pheromones you are effected by in the <nowiki>'''stats''' tab. Each pheromone uses 5 plasma every regeneration tick, which doesn'</nowiki>t do much.


{| class="mw-collapsible mw-collapsed wikitable;background-color:#312d43;"
{{XenomorphAbilityTable
! Pheromones:
|List=
|-
{{ToggleBumpAttacks}}
|[[File:TGMC_recovery_phenomones.png|64px]] Accelerates healing for health and plasma.
{{Rest}}
|-
{{PsyDrain}}
|[[File:TGMC_warding_phenomones.png|64px]] Increases armor and accelerates sunder recovery.
{{CorrosiveAcid}}
|-
{{EmitPheromones}}
|[[File:TGMC_frenzy_phenomones.png|64px|]] Increases movement speed.
{{XenoSpit}}
|-
{{PraeSpray}}
|}
}}
 
| style="background:#312d43; color: white; border:3px solid #ff7e00" |5 per tick|| style="background:#312d43; color: white; border:3px solid #ff7e00" |N/A
 
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Neuro spit.png|64px]]<br>Toggle Spit Type
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Toggle between using '''neurotoxin''' and '''acid''' spit.||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A || style="background:#312d43; color: white; border:3px solid #ff7e00" | N/A
 
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Xeno spit.png|64px]]<br>Xeno Spit
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Spit '''neurotoxin''' or '''acid''' at a target or tile up to 7 tiles away. Acid does permanent burn damage.||style="background:#312d43; color: white; border:3px solid #ff7e00"| ??? || style="background:#312d43; color: white; border:3px solid #ff7e00" | ???
 
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Spray acid.png|64px]]<br>Spray Acid
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Channel a cone of acid across the ground in a 4x7 tile area. Knocks down targets it hits and does tick damage to any target that stands in or moves across the acid while it remains on the ground.||style="background:#312d43; color: white; border:3px solid #ff7e00"| 300 || style="background:#312d43; color: white; border:3px solid #ff7e00" | 30 seconds
 
|}


=Primordial Evolution=
=Primordial Evolution=
'''NOT CURRENTLY AVAILABLE INGAME.'''
<br>
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
<br>
<br>
For the XENOMORPH, this primordial ability is '''XENO NEW ABILITY'''.
For the XENOMORPH, this primordial ability is '''Acid Dash'''.
{| class="wikitable"
{| class="wikitable"
|-
|-
! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown
! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown
|-
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:SOME_PRIMORDIAL_ICON|64px|link=Special:FilePath/SOME_PRIMORDIAL_ICON]]<br>XENO PRIMO ABILITY || style="background:#312d43; color: white; border:3px solid #cc6600" |DESCRPTION ||style="background:#312d43; color: white; border:3px solid #cc6600"| N/A || style="background:#312d43; color: white; border:3px solid #cc6600"|N/A
! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:Xeno_Charge.png|64px]]<br>Acid Dash || style="background:#312d43; color: white; border:3px solid #cc6600" |Instantly dash up to 5 tiles, ignoring small strucures like tables and spraying acid in your path. Marines in your path are knocked down. For '''2 seconds''' after the initial cast, you can recast the ability without cooldown for an additional, acid-less charge. ||style="background:#312d43; color: white; border:3px solid #cc6600"| 250 || style="background:#312d43; color: white; border:3px solid #cc6600"|30
|}
|}


=Tips & Tricks=
=Tips & Tricks=
Строка 195: Строка 101:
*You can help an assault succeed, or even influence a push to begin, with a well-placed acid spray that drives marines back from barricades or catches some out, wounding them or cutting them off from support.
*You can help an assault succeed, or even influence a push to begin, with a well-placed acid spray that drives marines back from barricades or catches some out, wounding them or cutting them off from support.
*Praetorians also rival [[TGMC:Spitter|Spitters]] in their harassment ability, so make sure you're constantly spitting neuro or acid when you're not spraying or fighting.
*Praetorians also rival [[TGMC:Spitter|Spitters]] in their harassment ability, so make sure you're constantly spitting neuro or acid when you're not spraying or fighting.
*Your acid spray can peek through the corners of cades, given that there isn't anything blocking.
<br>
<br>
{{TGMC-Jobs}}
{{TGMC-Jobs}}

Текущая версия от 23:05, 28 октября 2023

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Ranged-Support XENO

Praetorian
Difficulty: Hard
Duties: Assist xenos with your pheromones and very strong acid, stun marines with acid cone
Guides: no separate guides
Quote: "Say '*scream' again. Say '*scream' again, I dare you, I double dare you motherfucker, say *scream one more Goddamn time!"


Statistics and Evolution Paths[править | править код]

The Praetorian is a Tier 3 and cannot evolve further.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
  • Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
  • Spit delay is the amount of time between shots, with a delay of 1.2 being one shot per 1.2 seconds
  • Prae spits leave a residue on the floor, meaning the 43.5 (30 base) damage is the minimum amount dealt per spit
  • All acid spits are given a 145% boost to damage at base, and 160% boost to damage with the primordial upgrade, the value given is with the boost applied.
Health Plasma Slash Файл:Intent Harm.png Speed Spit Damage Spit Delay Melee Bullet Laser Energy Bomb Bio Fire Acid Pheromone Strength
Base 360 1000 23 -1.5 43.5 1.2 45 50 50 50 10 45 50 40 4.5x
Primordial 360 1000 23 -1.5 48 1.2 45 50 50 50 10 45 50 40 4.5x

The Praetorian[править | править код]

The Praetorian is a powerful ranged-support Tier 3 Xenomorph that can spit both neurotoxin and acid, spray a large cone of acid, and emit pheromone auras to help allies within a certain radius. You are also tough enough to help with front-line combat, but are still somewhat vulnerable to fire.

Playing the Praetorian[править | править код]

Praetorians are some of the hive's most powerful support and leader castes. When the hive decides what caste the spitter should evolve to, they default to the praetorian for the following reasons:

  • opening push with acid spray
  • stunning multiple marines with acid spray
  • increasing marines' horizontal state with acid spray
  • suppressing marines with neurotoxin spit
  • assaulting, harrassing, and insulting the marines with acid spits
  • disengaging out of marines' firing lane with the pheromones frenzy to repeat the harrassment
  • emitting Pheromones for your sisters
  • extinguishing fire with acid wells and, to a lesser extent, acid spray
Name Description Metabolism Rate Overdose Threshold Critical OD Threshold

Neurotoxin
A debilitating nerve toxin. Impedes motor control in high doses. Causes progressive loss of mobility over time.
Causes progressively increasing pain and stamina loss, increasing after ticks 20 and 45. Additionally, purges medicines at a rate of 1u per tick.
On overdose, causes 0.5 toxin and oxy damage; critical overdose stops breathing.
0.4 units per tick 30u 60u

All spitters want to be the Praetorian, and all Praetorians want to burn down marines with acid spray and spit.

You can switch between neurotoxin and acid spit, and your acid spray is a very powerful ability which sprays a cone of acid across the ground seven tiles wide and four tiles long. Acid spray will knock down any marine that it hits and will do damage to anyone that stays in it or moves through it while it's on the ground.

Pheromones are another critically important tool you must use. You can switch between recovery for faster healing and plasma regeneration, warding for extra protection, and frenzy for a speed bonus. Make sure you're always emitting pheromones to help yourself and your team, and when applicable, make sure you aren't overlapping pheromone types with other Xenomorphs to maximise their usefullness.

Praetorian Abilities[править | править код]

Ability Description Plasma
cost
Recharge

Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on, you attack; the green arrow means it's off, you push. N/A N/A

Rest
This ability is used to rest and get up, you will heal faster when resting on weeds. N/A N/A

Psy Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points (scaled from 30 to 90 on number of marines) and 1/8 of a larva. 100 N/A

Corrosive Acid
Expells acid onto an object or wall, destroying it after a while. If used on wall, after some time a hole will appear. Small xeno can climb through, large xeno can break the wall with hole.
Depending on caste:
Drone Drone and Sentinel Sentinel have weakest acid. Takes 8 minutes for a regular wall. Cannot be used on reinforced walls.
Hivelord Hivelord, Shrike Shrike, Spitter Spitter, and Praetorian have common acid. 3 minutes for a regular wall. Cannot be used on reinforced walls.
Boiler Boiler, Queen Queen, and King King have strongest acid. Any wall is taken down in about one and a half minute.
75 N/A

Emit Pheromones
Toggles to see your pheromones, allowing you to select recovery, warding, or frenzy. You may only emit one at a time, and you can see which pheromones you are effected by in the game tab. Each pheromone uses 5 plasma every regeneration tick. Strength of pheromones is tied to caste and maturity, and increases effect. More in Xenomorph Mechanics.
Pheromones:
Accelerates healing for health and sunder.
Increases armor and accelerates sunder recovery.
Increases movement speed.
Castes Ranking from lowest to highest:
Drone Drone - 2.0, Carrier Carrier - 2.5, Defiler Defiler - 2.6, Hivelord Hivelord - 3.0, Shrike Shrike - 3.0, Hivemind - 4.0, Praetorian Praetorian - 4.5, Queen Queen and Pheromone Towers - 5.0, and finally King King - 6.0
30 N/A

Xeno Spit
Spit neurotoxin or acid at a target or tile. While neurotoxin is generally not lethal, it will cause pain and slow marines and can have a big impact while supporting other Xenos or fighting on your own. Your acid spit will do burn damage and can slowly wear down poorly-guarded barricades. 40-100 N/A

Spray Acid
Channel a cone of acid across the ground in a 4x7 tile area. Knocks down targets it hits and does tick damage to any target that stands in or moves across the acid while it remains on the ground. 300 30 seconds

Primordial Evolution[править | править код]

Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the XENOMORPH, this primordial ability is Acid Dash.

Ability Description Plasma Cost Cooldown

Acid Dash
Instantly dash up to 5 tiles, ignoring small strucures like tables and spraying acid in your path. Marines in your path are knocked down. For 2 seconds after the initial cast, you can recast the ability without cooldown for an additional, acid-less charge. 250 30

Tips & Tricks[править | править код]

  • In the absence of the Queen, you will often be looked at as a central point of combat due to your powerful pheromones. Make sure you're supporting your other Xenomorphs and paying attention to the battle.
  • You can help an assault succeed, or even influence a push to begin, with a well-placed acid spray that drives marines back from barricades or catches some out, wounding them or cutting them off from support.
  • Praetorians also rival Spitters in their harassment ability, so make sure you're constantly spitting neuro or acid when you're not spraying or fighting.
  • Your acid spray can peek through the corners of cades, given that there isn't anything blocking.


TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor