TGMC:Marine Equipment: различия между версиями
imported>Pixelknight (Fixed the naming of the Gungnir, and swapped the heavy to come first for consistency with the rest of the armors.) |
imported>ClosetedSkeleton (updates m16 with relevant info) |
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(не показано 39 промежуточных версий 6 участников) | |||
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{{Under construction | {{Under construction | ||
|reason = | |reason = TGMC has regular weapons changes, some information is bound to be out of date. If you notice anything that looks wrong mention it in #wiki on the discord. | ||
}} | }} | ||
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[[#Terra Experimental laser rifle (TE-R)|'''Terra Experimental laser rifle (TE-R)''']] | [[#Terra Experimental laser rifle (TE-R)|'''Terra Experimental laser rifle (TE-R)''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
A Terra Experimental laser rifle, abbreviated as the TE-R. It has an integrated charge selector for normal and high settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts. Has four firemodes: Standard, Overcharge, Weakening, and Microwave.<br><br> | |||
Time to wield: 0.5 seconds<br> | Time to wield: 0.5 seconds<br> | ||
Slowdown while wielding: 0.4 | Slowdown while wielding: 0.4 | ||
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Damage: 20<br> | Damage: 20<br> | ||
Armor Penetration: 10<br> | Armor Penetration: 10<br> | ||
Armor Sundering: 1 | Armor Sundering: 1.5 | ||
! Overcharge | ! Overcharge | ||
| Fires powerful | | Fires a powerful overcharged laser pulse. Deals heavy damage with superior penetration at the cost of slower fire rate. | ||
Fire Rate: 133 RPM<br> | Fire Rate: 133 RPM<br> | ||
Capacity: 20 shots<br> | Capacity: 20 shots<br> | ||
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Armor Penetration: 20<br> | Armor Penetration: 20<br> | ||
Armor Sundering: 2 | Armor Sundering: 2 | ||
|- | |||
! Weakening | |||
| Fires a pulse of energy that inflicts slowdown, and deals stamina damage to humans, or drains plasma from xenomorphs. | |||
Fire Rate: 133 RPM<br> | |||
Capacity: 25 shots<br> | |||
Damage: 30<br> | |||
Armor Penetration: 10<br> | |||
Armor Sundering: 0<br> | |||
Plasma drained per hit: 25 | |||
! Microwave | |||
| Fires a deadly pulse of microwave radiation, dealing moderate damage but applying a 'microwave' effect that deals strong damage over time. | |||
Fire Rate: 133 RPM<br> | |||
Capacity: 20 shots<br> | |||
Damage: 20<br> | |||
Armor Penetration: 20<br> | |||
Armor Sundering: 2<br> | |||
Microwave effect: 5 max stacks, 4 damage per stack for 5 seconds. | |||
|- | |- | ||
|} | |} | ||
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[[#Terra Experimental laser carbine (TE-C) |'''Terra Experimental laser carbine (TE-C)''']] | [[#Terra Experimental laser carbine (TE-C) |'''Terra Experimental laser carbine (TE-C)''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
A TerraGov standard issue laser carbine, otherwise known as TE-C for short. It has an integrated charge selector for burst and scatter settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts. Has four firing modes: Auto Burst Standard, Spread, Impact, and Cripple.<br><br> | |||
Time to wield: 0.3 seconds<br> | Time to wield: 0.3 seconds<br> | ||
Slowdown while wielding: 0.2 | Slowdown while wielding: 0.2 | ||
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| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | ||
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] | || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] | ||
|| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | |||
|| [[file:Attached gun pepperball.png|64px|link=#Attached Pepperball]] | |||
|| [[file:TGMC_gyro.png|64px|link=#Gyro]] | |||
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] | |||
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
|- | |- | ||
! Stock | ! Stock | ||
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{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
!Fire Modes: | !Fire Modes: | ||
|- | |- | ||
! Auto Burst | ! Auto Burst | ||
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Armor Penetration: 10<br> | Armor Penetration: 10<br> | ||
Armor Sundering: 1 | Armor Sundering: 1 | ||
! Spread | ! Spread | ||
| Fire | | Fire a 3 strong laser pulse dealing heavy damage with good penetration, but with a very slow rate of fire. | ||
Fire Rate: 40 RPM<br> | Fire Rate: 40 RPM<br> | ||
Capacity: 10 shots<br> | Capacity: 10 shots<br> | ||
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Armor Sundering: 1 | Armor Sundering: 1 | ||
|- | |- | ||
! Impact | |||
| Fires an experimental laser pulse designed to apply significant kinetic force on a target, applying strong knockback, but modest direct damage. | |||
Fire Rate: 60 RPM<br> | |||
Capacity: 12 shots<br> | |||
Damage: 35<br> | |||
Armor Penetration: 10<br> | |||
Armor Sundering: 0 | |||
! Cripple | |||
| Fires a laser pulse dealing moderate damage and slowdown. | |||
Fire Rate: 300 RPM<br> | |||
Capacity: 40 shots<br> | |||
Damage: 20<br> | |||
Armor Penetration: 10<br> | |||
Armor Sundering: 0<br> | |||
Slowdown Amount: 1.5 | |||
|} | |} | ||
|- | |- | ||
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[[#Terra Experimental laser machine gun (TE-M) |'''Terra Experimental laser machine gun (TE-M)''']] | [[#Terra Experimental laser machine gun (TE-M) |'''Terra Experimental laser machine gun (TE-M)''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
A Terra Experimental standard issue machine laser gun, often called as the TE-M by marines. It has a fire switch for normal and efficiency modes. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts. | |||
<br><br> | |||
Time to wield: 1.5 seconds<br> | Time to wield: 1.5 seconds<br> | ||
Slowdown while wielding: 1 | Slowdown while wielding: 1 | ||
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|- | |- | ||
! Standard | ! Standard | ||
| Fires | | Fires a rapid laser pulse with slightly reduced damage, but improved penetration and vastly improved energy efficiency. | ||
Fire Rate: 300 RPM<br> | Fire Rate: 300 RPM<br> | ||
Capacity: 150 shots<br> | Capacity: 150 shots<br> | ||
Damage: | Damage: 18<br> | ||
Armor Penetration: 15<br> | Armor Penetration: 15<br> | ||
Armor Sundering: 1 | Armor Sundering: 1 | ||
! Burst | |||
! | | Fires a series of laser pulses in quick succession(4 shots). Each pulse in a burst is more powerful than the last. | ||
| Fires | |||
Fire Rate: 400 RPM<br> | Fire Rate: 400 RPM<br> | ||
Capacity: | Capacity: 75 shots<br> | ||
Damage: | Damage: 12/24/36/48<br> | ||
Armor Penetration: 15<br> | Armor Penetration: 15<br> | ||
Armor Sundering: 1 | Armor Sundering: 1 | ||
|- | |- | ||
! | ! Charge | ||
| Fires | | Fires a powerful laser pulse after a brief charge up. | ||
Fire Rate: 400 RPM<br> | |||
Capacity: 40 shots<br> | |||
Damage: 50<br> | |||
Armor Penetration: 30<br> | |||
Armor Sundering: 3 | |||
! Melting | |||
| Fires an unusual laser pulse that applies a melting effect which severely sunders xenomorph armor over time, as well as applying further damage. | |||
Fire Rate: 400 RPM<br> | Fire Rate: 400 RPM<br> | ||
Capacity: | Capacity: 33 shots<br> | ||
Damage: 15<br> | Damage: 15<br> | ||
Armor Penetration: | Armor Penetration: 20<br> | ||
Armor Sundering: | Armor Sundering: 0<br> | ||
Melt Stacks pet hit: 2<br> | |||
Max Melt stacks: 30<br> | |||
Melting Damage per Second(per stack): 5<br> | |||
Melting Sunder per Second(per stack): 3 | |||
|- | |- | ||
|} | |} | ||
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[[#Terra Experimental laser sniper (TE-S)|'''Terra Experimental laser sniper (TE-S)''']] | [[#Terra Experimental laser sniper (TE-S)|'''Terra Experimental laser sniper (TE-S)''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The | The T-ES, a Terra Experimental standard issue laser sniper rifle, it has an integrated charge selector for normal and heat settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts.<br><br> | ||
Time to wield: 0.7 seconds<br> | Time to wield: 0.7 seconds<br> | ||
Slowdown while wielding: 0.7 | Slowdown while wielding: 0.7 | ||
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|- | |- | ||
! Standard | ! Standard | ||
| Fires | | Fires a single strong laser pulse, with good damage and penetration, and no falloff. | ||
Fire Rate: 60 RPM<br> | Fire Rate: 60 RPM<br> | ||
Capacity: | Capacity: 20 shots<br> | ||
Damage: 60<br> | Damage: 60<br> | ||
Armor Penetration: 30<br> | Armor Penetration: 30<br> | ||
Armor Sundering: | Armor Sundering: 5 | ||
! Heat | ! Heat | ||
| Fires | | Fires an incendiary laser pulse, designed to ignite victims at range. | ||
Fire Rate: 60 RPM<br> | Fire Rate: 60 RPM<br> | ||
Capacity: | Capacity: 6 shots<br> | ||
Damage: 40<br> | Damage: 40<br> | ||
Armor Penetration: | Armor Penetration: 10<br> | ||
Armor Sundering: 1 | Armor Sundering: 1 | ||
|- | |- | ||
! Shatter | |||
| Fires a devestating laser pulse that significantly degrades the victims armor, at the cost of lower direct damage. | |||
Fire Rate: 60 RPM<br> | |||
Capacity: 6 shots<br> | |||
Damage: 40<br> | |||
Armor Penetration: 30<br> | |||
Armor Sundering: 10<br> | |||
Shatter: Removes .2% armor per second for 10 seconds. | |||
! Ricochet | |||
| Fires an experiment laser pulse capable of bouncing off many wall surfaces. The laser increases in potency when bouncing, before collapsing entirely after exceeding its threshold. | |||
Fire Rate: 60 RPM<br> | |||
Capacity: 13 shots<br> | |||
Damage: 40<br> | |||
Armor Penetration: 30<br> | |||
Armor Sundering: 1 <br> | |||
Damage increase per bounce: 40(no bounce) -> 50 -> 65 -> 80 -> 100(last bounce must hit enemy) | |||
|} | |} | ||
|- | |- | ||
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The BR-64 is a flexible precision rifle built to perform well against almost any target at any range. The BR-64 comes pre-equipped with a mini scope and an under barrel grenade launcher. Features a relatively inaccurate 3-round burst fire for close range and automatic fire for longer ranges. The BR-64 eats through ammo fairly quickly, so carrying spare 10x26.5mm packets is a good idea.<br><br> | The BR-64 is a flexible precision rifle built to perform well against almost any target at any range. The BR-64 comes pre-equipped with a mini scope and an under barrel grenade launcher. Features a relatively inaccurate 3-round burst fire for close range and automatic fire for longer ranges. The BR-64 eats through ammo fairly quickly, so carrying spare 10x26.5mm packets is a good idea.<br><br> | ||
Automatic fire rate: 200 RPM<br> | Automatic fire rate: 200 RPM<br> | ||
Burst Fire Rate: | Burst Fire Rate: 240 RPM<br> | ||
Time to wield: 0.7 seconds<br> | Time to wield: 0.7 seconds<br> | ||
Slowdown while wielding: 0.55 | Slowdown while wielding: 0.55 | ||
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|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | ||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | ||
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | |||
|- | |- | ||
! Muzzle | ! Muzzle | ||
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|| [[file:TGMC_bipod.gif|64px|link=#Bipod]] | || [[file:TGMC_bipod.gif|64px|link=#Bipod]] | ||
|| [[file:TGMC_gyro.png|64px|link=#Gyro]] | || [[file:TGMC_gyro.png|64px|link=#Gyro]] | ||
|| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | || [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | ||
|- | |- | ||
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[[#SH-39 combat shotgun |'''SH-39 combat shotgun''']] | [[#SH-39 combat shotgun |'''SH-39 combat shotgun''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The SH-39 is an easier to use semi-automatic alternative to the SH-35 that trades burst capabilities for a more constant damage output with a higher fire rate. Performance greatly depends on the type of shell loaded.<br><br> | The SH-39 is an easier to use semi-automatic alternative to the SH-35 that trades burst capabilities for a more constant damage output with a higher fire rate. Performance greatly depends on the type of shell loaded. Comes with a detachable stock that does much the same things as the SH-35 stock.<br><br> | ||
Capacity: 10 rounds<br> | Capacity: 10 rounds<br> | ||
Semi automatic fire rate: 43 RPM<br> | Semi automatic fire rate: 43 RPM<br> | ||
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Damage: 70<br> | Damage: 70<br> | ||
Armor Penetration: 20<br> | Armor Penetration: 20<br> | ||
Armor Sundering: | Armor Sundering: 5.25 | ||
|- | |- | ||
|[[File:TGMC_Flechette.png|64px]] | |[[File:TGMC_Flechette.png|64px]] | ||
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Damage: 35+[28x2] (91)<br> | Damage: 35+[28x2] (91)<br> | ||
Armor Penetration: 15<br> | Armor Penetration: 15<br> | ||
Armor Sundering: | Armor Sundering: 5+[3.5x2] (12) | ||
|- | |- | ||
|[[File:TGMC_Incendiary_Slug.png|64px]] | |[[File:TGMC_Incendiary_Slug.png|64px]] | ||
[[#Incendiary Slug Shells (12 gauge)|'''Incendiary Slug Shells (12 gauge)''']] | [[#Incendiary Slug Shells (12 gauge)|'''Incendiary Slug Shells (12 gauge)''']] | ||
|Medium range shells which fire a single incendiary slug towards the target. Capable of high damage up to medium range and setting the target on fire. Capable of staggering weaker targets. Not found in standard vendors. | |Medium range shells which fire a single incendiary slug towards the target. Capable of high damage up to medium range and setting the target on fire. Capable of staggering weaker targets. Not found in standard vendors. | ||
Damage: | Damage: 50<br> | ||
Armor Penetration: 20<br> | Armor Penetration: 20<br> | ||
Armor Sundering: | Armor Sundering: 1.5 | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
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The SH-34 is a simple double barreled shotgun that can rapidly fire two shots in quick succession before needing to reload. Capable of incredible burst damage, but the constant downtime that comes after firing can leave the user vulnerable if not used with another weapon. Come in the M276 pattern SH-34 shotgun holster rig by default, which can hold a SH-34 and two boxes of shells.<br><br> | The SH-34 is a simple double barreled shotgun that can rapidly fire two shots in quick succession before needing to reload. Capable of incredible burst damage, but the constant downtime that comes after firing can leave the user vulnerable if not used with another weapon. Come in the M276 pattern SH-34 shotgun holster rig by default, which can hold a SH-34 and two boxes of shells.<br><br> | ||
Capacity: 2 rounds<br> | Capacity: 2 rounds<br> | ||
Semi automatic fire rate: | Semi automatic fire rate: 92 RPM (Not counting reload time)<br> | ||
Time to wield: 0.6 seconds<br> | Time to wield: 0.6 seconds<br> | ||
Slowdown while wielding: 0.6 | Slowdown while wielding: 0.6 | ||
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|An armor shattering high explosive shell for the RL-160 that detonates into a small, focused explosion. | |An armor shattering high explosive shell for the RL-160 that detonates into a small, focused explosion. | ||
Direct Damage: 100<br> | Direct Damage: 100<br> | ||
Explosive Damage: 160 | Explosive Damage: 140-160 up to 3 tiles. 90-11 4 tiles away. | ||
Armor Penetration: 50<br> | Armor Penetration: 50<br> | ||
Armor Sundering: 50 | Armor Sundering: 50 | ||
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|An fast travelling explosive shell for the RL-160 that detonates into a large, weak explosion that covers a wide area. | |An fast travelling explosive shell for the RL-160 that detonates into a large, weak explosion that covers a wide area. | ||
Direct Damage: 75<br> | Direct Damage: 75<br> | ||
Explosive Damage: 160 | Explosive Damage: 140-160 up to 1 tile. 90-110 up to 8 tiles away. | ||
Armor Penetration: 50<br> | Armor Penetration: 50<br> | ||
Armor Sundering: 25 | Armor Sundering: 25 | ||
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'''[[TGMC:Marine Equipment#SG29|SG-29 smart machine gun]]''' | '''[[TGMC:Marine Equipment#SG29|SG-29 smart machine gun]]''' | ||
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" | | | style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" | | ||
The | The SG-29 is the second of TGMC's current standard IFF-capable weapon, replacing the M56B smart gun. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position, advance pushes with lead, or provide fire support. Requires special training and it cannot turn off IFF. It uses a special variant of 10x26mm ammunition that can be [[TGMC:Factory|factoried]] by Requisitions.<br><br> | ||
Automatic fire rate: 300 RPM<br> | Automatic fire rate: 300 RPM<br> | ||
Time to wield: 1.3 seconds<br> | Time to wield: 1.3 seconds<br> | ||
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|width=150|[[File:SadarRocket_he.png|64px]] | |width=150|[[File:SadarRocket_he.png|64px]] | ||
[[#sadar he|'''84mm High-Explosive Rocket''']] | [[#sadar he|'''84mm High-Explosive Rocket''']] | ||
|High-Explosive Rocket with a wide blast radius. 200 Damage, 100 AP and 100 Sunder. | |High-Explosive Rocket with a wide blast radius. 200 Damage, 100 AP and 100 Sunder. Explosion does 140-160 damage up to 4 tiles away, and 90-110 5 to 6 tiles away. | ||
|- | |- | ||
|width=150|[[File:SadarRocket_he.png|64px]] | |width=150|[[File:SadarRocket_he.png|64px]] | ||
[[#sadar he|'''Unguided 84mm High-Explosive Rocket''']] | [[#sadar he|'''Unguided 84mm High-Explosive Rocket''']] | ||
|High-Explosive Rocket with a wide blast radius. The rocket does not explode until it directly hits something, be it a wall, xenomorph, or an unfortunate marine. | |High-Explosive Rocket with a wide blast radius. The rocket does not explode until it directly hits something, be it a wall, xenomorph, or an unfortunate marine. 100 Damage, 100 AP and 100 Sunder. Explosion does 140-160 damage up to 7 tiles away. | ||
|- | |- | ||
|width=150|[[File:sadarRocket_ap.png|64px]] | |width=150|[[File:sadarRocket_ap.png|64px]] | ||
[[#sadar ap|'''84mm Armor Piercing Rocket''']] | [[#sadar ap|'''84mm Armor Piercing Rocket''']] | ||
|Rocket with a high density warhead designed to pierce armor. Let's see those [[TGMC:Defender|defenders]] try to tank THIS! | |Rocket with a high density warhead designed to pierce armor. Let's see those [[TGMC:Defender|defenders]] try to tank THIS! 340 Damage with 200 AP 0 Sunder. | ||
|- | |- | ||
|width=150|[[File:sadarRocket_wp.png|64px]] | |width=150|[[File:sadarRocket_wp.png|64px]] | ||
Строка 1966: | Строка 2016: | ||
|width=150|[[File:sadarRocket_wp.png|64px]] | |width=150|[[File:sadarRocket_wp.png|64px]] | ||
[[#sadar wp|'''Unguided 84mm White Phosphorus Rocket''']] | [[#sadar wp|'''Unguided 84mm White Phosphorus Rocket''']] | ||
|Incendiary rocket that bursts into flames on impact. The rocket does not explode until it hits a wall, xenomorph, or marine. Please don't friendly fire with this. | |Incendiary rocket that bursts into flames on impact. The rocket does not explode until it hits a wall, xenomorph, or marine. Please don't friendly fire with this. 100 Damage, 75 AP and 100 Sunder, has increased explosion radius. | ||
|} | |} | ||
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{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:m41aammo.png|64px]] | ||
[[#m41a_ammo|'''M41A magazine''']] | [[#m41a_ammo|'''M41A magazine''']] | ||
|Holds 95(ninety-five) 10x24mm caseless rounds. 25 Damage with 5 AP and 0.5 Sunder. | |Holds 95(ninety-five) 10x24mm caseless rounds. 25 Damage with 5 AP and 0.5 Sunder. | ||
Строка 3420: | Строка 3470: | ||
|} | |} | ||
</tab> | </tab> | ||
</tabs> | |||
==ERT Weapons== | |||
* This only includes starting attachments to weapons. | |||
* Many jobs start with pistols and other sidearms and tools that won't be listed, this is only the jobs primary weapon. To see more or figure out which roles get which weapons check [[TGMC:ERT|the ERT page]]. | |||
* All weapons with damage multipliers are given with their stats post multiplying. | |||
* Not all attatchments for every variation are listed<br> | |||
To see which ERT roles get which weapons, [[TGMC:ERT|click here]] | |||
<br> | |||
<tabs> | |||
<tab name="Nanotrasen PMC"> | |||
{| style="border: 2px solid black; | |||
! style="background-color:#eae3dc;"|'''Weapon:''' | |||
! style="background-color:#eae3dc;"|'''Description:''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Pr412e.png|128px]] | |||
[[#PMC PR-412E battle rifle |'''PR-412E battle rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
An ''Elite'' modification of the PR-412 pulse rifle series, given to special operation units. It has been given a stock and a longer barrel with an integrated barrel charger, with a red skull stenciled on the body for some reason.<br><br> | |||
The PR-412E has a 1.5 damage modifier effecting it's its damage and sunder. ('''stats given are post damage mod''')<br><br> | |||
Automatic fire rate: 300 RPM<br> | |||
Burst fire rate: N/A<br> | |||
Time to wield: 0.7 seconds<br> | |||
Slowdown while wielding: 0.4 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#PMC PR-412E AP magazine (10x24mm)|'''PR-412E AP magazine (10x24mm)''']] | |||
|A 40-round box magazine containing 10x24mm AP caseless rounds for the PR-412E. | |||
Damage: 30<br> | |||
Armor Penetration: 25<br> | |||
Armor Sundering: 4.5 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| style="padding: 5px;" | None | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
| style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" |[[file:TGMC_tl29.png|128px]] | |||
'''[[#PMC SG29 |SG-29 smart machine gun]]''' | |||
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" | | |||
The SG-29 is the second of TGMC's current standard IFF-capable weapon, replacing the M56B smart gun. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position, advance pushes with lead, or provide fire support. Requires special training and it cannot turn off IFF.<br><br> | |||
Automatic fire rate: 300 RPM<br> | |||
Time to wield: 1.3 seconds<br> | |||
Slowdown while wielding: 0.95 | |||
{| border="2" | |||
|+ style="text-align:left;" |'''Ammo:''' | |||
| width="150" |[[File:TGMC_t29_mag.png|64px]] | |||
'''[[#PMC SG29 magazine|SG-29 drum magazine]]''' | |||
| Holds two-hundred fifty (250) 10x26mm rounds. 20 Damage with 15 AP and 2 Sunder. | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable;" border="2" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | |||
|- | |||
!Muzzle | |||
| style="padding:5px" | None | |||
|- | |||
!Underbarrel | |||
|[[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | |||
|- | |||
!Stock | |||
| style="padding:5px" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Sr42.png|128px]] | |||
[[#PMC SR-42 anti-tank sniper rifle |'''SR-42 anti-tank sniper rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
A high end mag-rail heavy sniper rifle from Nanotrasen chambered in the heaviest ammo available, 10x99mm Caseless<br><br> | |||
Automatic fire rate: 40 RPM<br> | |||
Burst fire rate: N/A<br> | |||
Time to wield: 0.6 seconds<br> | |||
Slowdown while wielding: 1.0 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#PMC SR-42 marksman magazine (10x99mm)|'''SR-42 marksman magazine (10x99mm))''']] | |||
|A 6-round magazine containing 10x99mm supersonic rounds for the SR-42 | |||
Damage: 100<br> | |||
Armor Penetration: 60<br> | |||
Armor Sundering: 50 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_scope.png|64px|link=#Scope]] | |||
|- | |||
! Muzzle | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
! Underbarrel | |||
| style="padding: 5px;" | None | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:SMG25B2.png|128px]] | |||
[[#PMC SMG-25B2 submachinegun |'''SMG-25B2 submachinegun''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The RivArms SMG-25 submachinegun, B2 variant. Has an integrated barrel charger. This reliable weapon fires armor piercing 10x20mm rounds and is used by elite troops.<br><br> | |||
The SMG-25B2 has a 1.2 damage modifier effecting it's its damage and sunder. ('''stats given are post damage mod''')<br><br> | |||
Automatic fire rate: 300 RPM<br> | |||
Burst fire rate: 480<br> | |||
Time to wield: 0.4 seconds<br> | |||
Slowdown while wielding: 0.2 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#PMC SMG-25 AP magazine (10x20mm)|'''SMG-25 AP magazine (10x20mm)''']] | |||
|A 60-round magazine containing 10x20mm AP caseless rounds for the SMG-25B2. | |||
Damage: 18<br> | |||
Armor Penetration: 30<br> | |||
Armor Sundering: 3.6 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| style="padding: 5px;" | None | |||
|- | |||
! Underbarrel | |||
| style="padding: 5px;" |Underbarrel Flashlight | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
</tab> | |||
<tab name="Freelancers"> | |||
{| style="border: 2px solid black; | |||
! style="background-color:#8ac1de;"|'''Weapon:''' | |||
! style="background-color:#8ac1de;"|'''Description:''' | |||
|- | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:M16a1.png|128px]] | |||
[[#Freelancer FN M16A4 assault rifle |'''FN M16A4 assault rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
A light, versatile assault rifle with a 30 round magazine, chambered to fire the 5.56x45mm NATO cartridge. The 4th generation in the M16 platform, this FN variant has added automatic fire selection and retains relevance among mercenaries and militias thanks to its high customizability. It is incredibly good at rapid burst fire, but must be paced correctly.<br><br> | |||
The M16A4 has a 1.2 damage modifier effecting it's its damage and sunder. ('''stats given are post damage mod''')<br><br> | |||
Unlike all nearly all other weapons, the M16A4's burst fire is non-automatic, meaning you have to click per each burst.<br><br> | |||
THE M16A4 has 2 underbarrel options, with leaders receiving a masterkey shotgun and standards receiving either a masterkey shotgun or underbarrel grenade launcher<br><br> | |||
Automatic fire rate: 300 RPM<br> | |||
Burst fire rate: 400 RPM<br> | |||
Time to wield: 0.5 seconds<br> | |||
Slowdown while wielding: 0.4 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#Freelancer M16 magazine (5.56x45mm)|'''M16 magazine (5.56x45mm)''']] | |||
|A 30-round 5.56x45mm magazine for the M16 assault rifle platform | |||
Damage: 30<br> | |||
Armor Penetration: 5<br> | |||
Armor Sundering: 0.6 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] | |||
| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TX11.png|128px]] | |||
[[#Freelancer AR-11 K&H combat rifle |'''AR-11 K&H combat rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The AR-11 is a bulky high-capacity rifle that comes pre-equipped with a mini-scope and supports only a limited range of attachments. What the AR-11 lacks in versatility and mobility, it makes up for in raw firepower, particularly against armored opponents. Using the 3-round burst fire mode on the AR-11 is a must in order to get the most out of the weapon.<br><br> | |||
The AR-11 has 2 attachment variations, with leaders receiving a motion detector and standards receiving a magnetic harness<br><br> | |||
Automatic fire rate: 240 RPM<br> | |||
Burst fire rate: 360 RPM<br> | |||
Time to wield: 0.65 seconds<br> | |||
Slowdown while wielding: 0.45 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:TGMC_TX11_mag.png|64px]] | |||
[[#Freelancer AR-11 magazine (4.92x34mm)|'''AR-11 magazine (4.92x34mm)''']] | |||
|A 70-round box magazine containing 4.92×34mm caseless rounds for the AR-11 combat rifle. | |||
Damage: 20<br> | |||
Armor Penetration: 20<br> | |||
Armor Sundering: 1.25 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | |||
|- | |||
! Stock | |||
| style="padding:5px" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Ar-55.png|128px]] | |||
[[#Freelancer AR-55 assault rifle |'''AR-55 assault rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
Officially designated an Objective Individual Combat Weapon, the AR-55 features an upper bullpup 20mm grenade launcher designed to fire a variety of specialised rounds, and an underslung assault rifle using 10x24mm caseless ammunition. Somewhat cumbersome to use due to its size and weight. Requires a T49 scope for precision aiming<br><br> | |||
THE AR-55 has secondary ammo with leaders receiving 4x 20mm airburst grenade magazines and 4x 20mm incendiary grenade magazines.<br><br> | |||
Automatic fire rate: 40 RPM<br> | |||
Burst fire rate: N/A<br> | |||
Time to wield: 1.0 seconds<br> | |||
Slowdown while wielding: 1.0 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#Freelancer AR-18 magazine (10x24mm)|'''AR-18 magazine (10x24mm)''']] | |||
|The non-airburst section of the weapon uses 36 round AR-18 magazines (10x24mm) | |||
Damage: 25<br> | |||
Armor Penetration: 5<br> | |||
Armor Sundering: 0.5 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| style="padding: 5px;" | T-49 Optical imaging scope | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_compensator.png|64px|link=#Compensator]] | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:ALF.png|128px]] | |||
[[#Freelancer ALF-51B Kauser machinecarbine |''' ALF-51B Kauser machinecarbine''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The Kauser ALF-51B is an unoffical modification of a ALF-51, or better known as the AR-18 carbine, modified to SMG length of barrel, rechambered for a stronger round, and belt based. Truly the peak of CQC. Useless past that. Aiming is impossible. Uses 10x25mm caseless ammunition.<br><br> | |||
Automatic fire rate: 300 RPM<br> | |||
Burst fire rate: 266 RPM<br> | |||
Time to wield: 0.4 seconds<br> | |||
Slowdown while wielding: 0.3 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#Freelancer ALF-51B box magazine (10x25mm)|'''ALF-51B box magazine (10x25mm)''']] | |||
|A 80-round box magazine of 10x25mm caseless for the ALF-51B machinecarbine. | |||
Damage: 28<br> | |||
Armor Penetration: 12.5<br> | |||
Armor Sundering: 1 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | |||
|- | |||
! Underbarrel | |||
| style="padding: 5px;" | None | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Pr-412heavy.png|128px]] | |||
[[#Freelancer PR-412L1 heavy pulse rifle |'''PR-412L1 heavy pulse rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
A large weapon capable of laying down suppressing fire, based on the PR-412 pulse rifle platform. Effective in burst fire. Uses 10x24mm caseless ammunition.<br><br> | |||
Automatic fire rate: 200 RPM<br> | |||
Burst fire rate: 266 RPM<br> | |||
Time to wield: 2.0 seconds<br> | |||
Slowdown while wielding: 0.8 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#Freelancer PR-412L1 box magazine (10x24mm)|'''PR-412L1 box magazine (10x24mm)''']] | |||
|"A semi-rectangular box of 200 rounds for the PR-412L1 heavy pulse rifle." | |||
Damage: 25<br> | |||
Armor Penetration: 5<br> | |||
Armor Sundering: 0.5 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_compensator.png|64px|link=#Compensator]] | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_bipod.gif|64px|link=#Bipod]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Famas.png|128px]] | |||
[[#Freelancer FAMAS assault rifle |'''FAMAS assault rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
A light, versatile fast firing assault rifle with a 24 round magazine and short range scope, chambered to fire the 5.56x45mm NATO cartridge within a short amount of time.<br><br> | |||
The FAMAS has a 1.2 damage modifier effecting it's its damage and sunder. ('''stats given are post damage mod''')<br><br> | |||
Automatic fire rate: 400 RPM<br> | |||
Burst fire rate: 400 RPM<br> | |||
Time to wield: 0.5 seconds<br> | |||
Slowdown while wielding: 0.4 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#Freelancer FAMAS magazine (5.56x45mm)|'''FAMAS magazine (5.56x45mm)''']] | |||
|A 24 round 5.56x45mm magazine for the FAMAS assault rifle. | |||
Damage: 30<br> | |||
Armor Penetration: 5<br> | |||
Armor Sundering: 0.6 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
</tab> | |||
<tab name="Spec Ops"> | |||
{| style="border: 2px solid black; | |||
! style="background-color:#9697a3;"|'''Weapon:''' | |||
! style="background-color:#9697a3;"|'''Description:''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:M16a1.png|128px]] | |||
[[#SpecOps FN M16A4 assault rifle |'''FN M16A4 assault rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
A light, versatile assault rifle with a 30 round magazine, chambered to fire the 5.56x45mm NATO cartridge. The 4th generation in the M16 platform, this FN variant has added automatic fire selection and retains relevance among mercenaries and militias thanks to its high customizability. It is incredibly good at rapid burst fire, but must be paced correctly.<br><br> | |||
The M16A4 has a 1.2 damage modifier effecting it's its damage and sunder. ('''stats given are post damage mod''')<br><br> | |||
Unlike all nearly all other weapons, the M16A4's burst fire is non-automatic, meaning you have to click per each burst.<br><br> | |||
Automatic fire rate: 300 RPM<br> | |||
Burst fire rate: 400 RPM<br> | |||
Time to wield: 0.5 seconds<br> | |||
Slowdown while wielding: 0.4 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#SpecOps M16 magazine (5.56x45mm)|'''M16 magazine (5.56x45mm)''']] | |||
|A 30-round 5.56x45mm magazine for the M16 assault rifle platform | |||
Damage: 30<br> | |||
Armor Penetration: 5<br> | |||
Armor Sundering: 0.6 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:SMG25B2.png|128px]] | |||
[[#SpecOps SMG-25B2 submachinegun |'''SMG-25B2 submachinegun''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The RivArms SMG-25 submachinegun, B2 variant. Has an integrated barrel charger. This reliable weapon fires armor piercing 10x20mm rounds and is used by elite troops.<br><br> | |||
The SMG-25B2 has a 1.2 damage modifier effecting it's its damage and sunder. ('''stats given are post damage mod''')<br><br> | |||
The SMG-25B2 has a 2 underbarrel attachment variants, the Spec Ops Breacher receives a gyroscopic stabilizer while everyone else gets a vertical grip.<br><br> | |||
Automatic fire rate: 300 RPM<br> | |||
Burst fire rate: 480<br> | |||
Time to wield: 0.4 seconds<br> | |||
Slowdown while wielding: 0.2 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#SpecOps SMG-25 AP magazine (10x20mm)|'''SMG-25 AP magazine (10x20mm)''']] | |||
|A 60-round magazine containing 10x20mm AP caseless rounds for the SMG-25B2. | |||
Damage: 18<br> | |||
Armor Penetration: 30<br> | |||
Armor Sundering: 3.6 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_gyro.png|64px|link=#Gyro]] | |||
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Tl-172.png|128px]] | |||
[[#SpecOps TL-172 riot shield |'''TL-172 riot shield''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
A heavy shield adept at blocking blunt or sharp objects from connecting with the shield wielder. Looks very robust. Alt click to tighten the strap. | |||
Reminder that hard armor reduces AP, and that shields can still be used with low integrity, however at 0 health they will fall apart. The TL-172 has 5 bullet hard armor.<br><br> | |||
Health: 400HP<br> | |||
Loses integrity: 100HP<br> | |||
Slowdown while wielding: 0.5<br><br> | |||
Soft Armor: <br> | |||
melee = 15 / bullet = 35 / laser = 35 / energy = 30 / bomb = 25 / bio = 25 / fire = 25 / acid = 25 <br> | |||
|} | |||
</tab> | |||
<tab name="Sons of Mars"> | |||
{| style="border: 2px solid black; | |||
! style="background-color:#fe8841;"|'''Weapon:''' | |||
! style="background-color:#fe8841;"|'''Description:''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:VX-31.png|128px]] | |||
[[#SOM V-31 assault rifle |'''V-31 assault rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The V-31 was the primary rifle of the Sons of Mars until the introduction of more advanced energy weapons. Nevertheless, the V-31 continues to see common use due to its comparative ease of production and maintenance, and due to the inbuilt low velocity railgun designed for so called 'micro' grenades. Has good handling due to its compact bullpup design, and is generally effective at all ranges. Uses 10x25mm caseless ammunition.<br><br> | |||
The V-31 has both AP and regular rounds, the SOM leader receives exclusively AP rounds while other roles receive standard rounds.<br><br> | |||
Automatic fire rate: 300 RPM<br> | |||
Burst fire rate: 450 RPM<br> | |||
Time to wield: 0.6 seconds<br> | |||
Slowdown while wielding: 0.35 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Ammo types: | |||
|- | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#SOM V-31 AP magazine (10x24mm)|''' V-31 AP magazine (10x24mm)''']] | |||
|A 10mm rifle magazine designed for the V-31, loaded with 50 armor piercing rounds. | |||
Damage: 20<br> | |||
Armor Penetration: 20<br> | |||
Armor Sundering: 1.25 | |||
|- | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#SOM V-31 magazine (10x24mm)|''' V-31 magazine (10x24mm)''']] | |||
|A 50 round 10mm rifle magazine designed for the V-31. | |||
Damage: 25<br> | |||
Armor Penetration: 5<br> | |||
Armor Sundering: 0.5 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:VX-32.png|128px]] | |||
[[#SOM VX-32 Charger |'''VX-32 Charger''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
Volkite weapons are the pride of Martian weapons manufacturing, their construction being a tightly guarded secret. Infamous for its ability to deflagrate organic targets with its tremendous thermal energy, explosively burning flesh in a fiery blast that can be deadly to anyone unfortunate enough to be nearby. The charger is a light weight weapon with a high rate of fire, designed for high mobility and easy handling. Ineffective at longer ranges.<br><br> | |||
Automatic fire rate: 300 RPM<br> | |||
Burst fire rate: N/A<br> | |||
Time to wield: 0.4 seconds<br> | |||
Slowdown while wielding: 0.35 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#SOM Volkite energy cell|'''Volkite energy cell''']] | |||
|A specialized high density battery used to power volkite weaponry, has 1440 charge per cell, allowing this weapon 45 shots. | |||
Charge per Fire: 32<br> | |||
Damage: 20<br> | |||
Armor Penetration: 10<br> | |||
Armor Sundering: 2<br> | |||
Fire burst damage: 15<br> | |||
Deflagrate chance: ~10% | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | |||
|- | |||
! Muzzle | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_gyro.png|64px|link=#Gyro]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:VX-33.png|128px]] | |||
[[#SOM VX-33 Caliver |'''VX-33 Caliver''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
Volkite weapons are the pride of Martian weapons manufacturing, their construction being a tightly guarded secret. Infamous for its ability to deflagrate organic targets with its tremendous thermal energy, explosively burning flesh in a fiery blast that can be deadly to anyone unfortunate enough to be nearby. The caliver is the primary rifle of the volkite family, and effective at most ranges and situations. Drag click the powerpack to the gun to use that instead of magazines.<br><br> | |||
Automatic fire rate: 240 RPM<br> | |||
Burst fire rate: N/A<br> | |||
Time to wield: 0.7 seconds<br> | |||
Slowdown while wielding: 0.65 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Ammo types: | |||
|- | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#SOM Volkite energy cell|'''Volkite energy cell''']] | |||
|A specialized high density battery used to power volkite weaponry, has 1440 charge per cell, allowing this weapon 40 shots. | |||
Charge per Fire: 36<br> | |||
Damage: 30<br> | |||
Armor Penetration: 10<br> | |||
Armor Sundering: 2<br> | |||
Fire burst damage: 20<br> | |||
Deflagrate chance: ~20% | |||
|- | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#SOM M-70 powerpack|'''M-70 powerpack''']] | |||
|A heavy reinforced backpack with an array of ultradensity energy cells, linked to a miniature radioisotope thermoelectric generator for continuous power generation. Used to power the largest man portable volkite weaponry. Click drag cells to the powerpack to recharge. Has a charge of 3000, allowing this weapon 83 shots. | |||
Charge per Fire: 36<br> | |||
Damage: 30<br> | |||
Armor Penetration: 10<br> | |||
Armor Sundering: 2<br> | |||
Fire burst damage: 20<br> | |||
Deflagrate chance: ~20% | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[File:SOMRpg.png|128px]] | |||
[[#SOM V-71 rocket launcher |'''V-71 rocket launcher''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The V-71 is a man portable rocket propelled grenade launcher employed by the SOM. It's design has changed little over centuries and is light weight and cheap to manufacture, while capable of firing a wide variety of 84mm rockets to provide excellent tactical flexibility<br><br> | |||
Windup delay: 0.6 seconds<br> | |||
Time to wield: 1.0 seconds<br> | |||
Slowdown while wielding: 1.0 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Ammo types: | |||
|- | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#SOM 84mm thermobaric RPG|'''84mm thermobaric RPG''']] | |||
|A thermobaric warhead for the V-71 rocket launcher. Causes a powerful fuel air explosion over a moderate area | |||
Damage: 30<br> | |||
Armor Penetration: 20<br> | |||
Armor Sundering: 20<br><br> | |||
Heavy Impact Radius: 4<br> | |||
Weak Impact Range: 5<br> | |||
Flame Range: 4 | |||
|- | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#SOM 84mm HEAT RPG|'''84mm HEAT RPG''']] | |||
|A high explosive anti armor warhead for the V-71 rocket launcher. Designed to punch through the toughest armor. Does 3x damage to mechs | |||
Damage: 200<br> | |||
Armor Penetration: 100<br> | |||
Armor Sundering: 0<br><br> | |||
Heavy Impact Range: 1<br> | |||
Weak Impact Range: 0 | |||
|- | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#SOM 84mm irrad RPG|'''84mm irrad RPG''']] | |||
|A irrad warhead for the V-71 rocket launcher. Releases a devastating milisecond burst of radiation, debilitating anything caught in the blast radius. | |||
Damage: 50<br> | |||
Armor Penetration: 10<br> | |||
Armor Sundering: 20<br><br> | |||
Intense Rad Range: 3<br> | |||
Outer Rad Range: 8<br> | |||
Weak Impact Range: 4 | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:V62.png|128px]] | |||
[[#SOM V-62 incinerator|'''V-62 incinerator''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The V-62 is a deadly weapon employed in close quarter combat, favoured as much for the terror it inspires as the actual damage it inflicts. It has good range for a flamer, but lacks the integrated extinguisher of its TGMC equivalent.<br><br> | |||
Firerate: 30 RPM<br> | |||
Time to wield: 0.4 seconds<br> | |||
Slowdown while wielding: 1.75 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#SOM back fuel tank|'''back fuel tank''']] | |||
| specialized fuel tank for use by flamers | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| style="padding: 5px;" | Wide Nozzle | |||
|- | |||
! Underbarrel | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:V-51.png|128px]] | |||
[[#SOM V-51 combat shotgun |'''V-51 combat shotgun''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The V-51 is the main shotgun utilised by the Sons of Mars. Slower firing than some other semi automatic shotguns, but packs more of a kick.<br><br> | |||
The V-51 has a 0.85 damage modifier effecting it's its damage and sunder. (stats given are post damage mod)<br><br> | |||
Single fire rate: 33 RPM<br> | |||
Time to wield: 0.65 seconds<br> | |||
Slowdown while wielding: 0.35 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Ammo types: | |||
|- | |||
|width=150|[[File:TGMC_Buckshot.png|64px]] | |||
[[#Buckshot shells (12 gauge)|'''Buckshot shells (12 gauge)''']] | |||
|Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets. | |||
Damage: 34x6 (204)<br> | |||
Armor Penetration: 0<br> | |||
Armor Sundering: 0 | |||
|- | |||
|[[File:TGMC_Slug.png|64px]] | |||
[[#Slug Shells (12 gauge)|'''Slug Shells (12 gauge)''']] | |||
|Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets. | |||
Damage: 85<br> | |||
Armor Penetration: 20<br> | |||
Armor Sundering: 6.4 | |||
|- | |||
|[[File:TGMC_Flechette.png|64px]] | |||
[[#Flechette Shells (12 gauge)|'''Flechette Shells (12 gauge)''']] | |||
|Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering. | |||
Damage: 42.5+[34x2] (110.5)<br> | |||
Armor Penetration: 15<br> | |||
Armor Sundering: 6+[4.2x2] (14.2) | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | |||
|- | |||
! Underbarrel | |||
| style="padding: 5px;" | Underbarrel Flashlight | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:V-51B.png|128px]] | |||
[[#SOM V-51B assault shotgun |'''V-51B assault shotgun''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
V-51B custom. An upgraded version of the standard SOM shotgun with a burst fire mode and a snazzy paintjob. Rare as it is deadly<br><br> | |||
Single fire rate: 33 RPM<br> | |||
Burst fire rate: 57 RPM<br> | |||
Time to wield: 0.65 seconds<br> | |||
Slowdown while wielding: 0.35 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Ammo types: | |||
|- | |||
|width=150|[[File:TGMC_Buckshot.png|64px]] | |||
[[#Buckshot shells (12 gauge)|'''Buckshot shells (12 gauge)''']] | |||
|Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets. | |||
Damage: 40x6 (240)<br> | |||
Armor Penetration: 0<br> | |||
Armor Sundering: 0 | |||
|- | |||
|[[File:TGMC_Slug.png|64px]] | |||
[[#Slug Shells (12 gauge)|'''Slug Shells (12 gauge)''']] | |||
|Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets. | |||
Damage: 100<br> | |||
Armor Penetration: 20<br> | |||
Armor Sundering: 7.5 | |||
|- | |||
|[[File:TGMC_Flechette.png|64px]] | |||
[[#Flechette Shells (12 gauge)|'''Flechette Shells (12 gauge)''']] | |||
|Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering. | |||
Damage: 50+[40x2] (130)<br> | |||
Armor Penetration: 15<br> | |||
Armor Sundering: 7+[5x2] (17) | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | |||
|- | |||
! Underbarrel | |||
| style="padding: 5px;" | Underbarrel Flashlight | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:VX-42.png|128px]] | |||
[[#SOM VX-42 Culverin |'''VX-42 Culverin''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
Volkite weapons are the pride of Martian weapons manufacturing, their construction being a tightly guarded secret. Infamous for its ability to deflagrate organic targets with its tremendous thermal energy, explosively burning flesh in a fiery blast that can be deadly to anyone unfortunate enough to be nearby. The culverin is the largest man portable example of volkite weaponry, and can lay down a staggering torrent of fire due to its linked back-mounted powerpack. Drag click the powerpack to the gun to load.<br><br> | |||
Automatic fire rate: 400 RPM<br> | |||
Burst fire rate: N/A<br> | |||
Time to wield: 1.2 seconds<br> | |||
Slowdown while wielding: 1.0 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Ammo types: | |||
|- | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#SOM Volkite energy cell|'''Volkite energy cell''']] | |||
|A specialized high density battery used to power volkite weaponry, has 1440 charge per cell, allowing this weapon 48 shots. | |||
Charge per Fire: 30<br> | |||
Damage: 25<br> | |||
Armor Penetration: 10<br> | |||
Armor Sundering: 2<br> | |||
Fire burst damage: 20<br> | |||
Deflagrate chance: ~12% | |||
|- | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#SOM M-70 powerpack|'''M-70 powerpack''']] | |||
|A heavy reinforced backpack with an array of ultradensity energy cells, linked to a miniature radioisotope thermoelectric generator for continuous power generation. Used to power the largest man portable volkite weaponry. Click drag cells to the powerpack to recharge. Has a charge of 3000, allowing this weapon 100 shots. | |||
Charge per Fire: 30<br> | |||
Damage: 20<br> | |||
Armor Penetration: 10<br> | |||
Armor Sundering: 2<br> | |||
Fire burst damage: 20<br> | |||
Deflagrate chance: ~12% | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_compensator.png|64px|link=#Compensator]] | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:V-21.png|128px]] | |||
[[#SOM V-21 submachinegun |'''V-21 submachinegun''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The V-21 is the principal submachinegun used by the Sons of Mars, designed to be used effectively one or two handed with a variable rate of fire. When fired at full speed it's performance is severely degraded unless used properly wielded, while the lower rate of fire can still be effectively used one handed when necessary. It uses 10x20mm caseless rounds.<br><br> | |||
Automatic fire rate: 400 RPM<br> | |||
Burst fire rate: 600<br> | |||
Time to wield: 0.4 seconds<br> | |||
Slowdown while wielding: 0.15 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#SOM V-21 submachinegun magazine (10x20mm)|'''V-21 submachinegun magazine (10x20mm)''']] | |||
|A 50 round 10x20mm caseless submachinegun magazine. | |||
Damage: 20<br> | |||
Armor Penetration: 20<br> | |||
Armor Sundering: 1.25 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_compensator.png|64px|link=#Compensator]] | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Sawnoff.png|128px]] | |||
[[#SOM sawn-off shotgun |'''sawn-off shotgun''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
A double barreled shotgun whose barrel has been artificially shortened to reduce range for further CQC potiential.<br><br> | |||
The Sawn-off has a 0.9 damage modifier effecting it's its damage and sunder. (stats given are post damage mod)<br><br> | |||
Single fire rate: 300 RPM<br> | |||
Time to wield: 0.4 seconds<br> | |||
Slowdown while wielding: 0.6 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Ammo types: | |||
|- | |||
|width=150|[[File:TGMC_Buckshot.png|64px]] | |||
[[#Buckshot shells (12 gauge)|'''Buckshot shells (12 gauge)''']] | |||
|Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets. | |||
Damage: 36x6 (216)<br> | |||
Armor Penetration: 0<br> | |||
Armor Sundering: 0 | |||
|- | |||
|[[File:TGMC_Slug.png|64px]] | |||
[[#Slug Shells (12 gauge)|'''Slug Shells (12 gauge)''']] | |||
|Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets. | |||
Damage: 90<br> | |||
Armor Penetration: 20<br> | |||
Armor Sundering: 6.8 | |||
|- | |||
|[[File:TGMC_Flechette.png|64px]] | |||
[[#Flechette Shells (12 gauge)|'''Flechette Shells (12 gauge)''']] | |||
|Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering. | |||
Damage: 45+[36x2] (117)<br> | |||
Armor Penetration: 15<br> | |||
Armor Sundering: 6.3+[4.5x2] (15.3) | |||
|}<br> | |||
No attatchments | |||
|} | |||
</tab> | |||
<tab name="CLF"> | |||
{| style="border: 2px solid black; | |||
! style="background-color:#9697a3;"|'''Weapon:''' | |||
! style="background-color:#9697a3;"|'''Description:''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:M16a1.png|128px]] | |||
[[#CLF FN M16A4 assault rifle |'''FN M16A4 assault rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
A light, versatile assault rifle with a 30 round magazine, chambered to fire the 5.56x45mm NATO cartridge. The 4th generation in the M16 platform, this FN variant has added automatic fire selection and retains relevance among mercenaries and militias thanks to its high customizability. It is incredibly good at rapid burst fire, but must be paced correctly.<br><br> | |||
The M16A4 has a 1.2 damage modifier effecting it's its damage and sunder. ('''stats given are post damage mod''')<br><br> | |||
Unlike all nearly all other weapons, the M16A4's burst fire is non-automatic, meaning you have to click per each burst.<br><br> | |||
Automatic fire rate: 300 RPM<br> | |||
Burst fire rate: 400 RPM<br> | |||
Time to wield: 0.5 seconds<br> | |||
Slowdown while wielding: 0.4 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#CLF M16 magazine (5.56x45mm)|'''M16 magazine (5.56x45mm)''']] | |||
|A 30-round 5.56x45mm magazine for the M16 assault rifle platform | |||
Damage: 30<br> | |||
Armor Penetration: 5<br> | |||
Armor Sundering: 0.6 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Mpi-kmreal.png|128px]] | |||
[[#CLF MPi-KM assault rifle |''' MPi-KM assault rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
A cheap and robust rifle, sometimes better known as an 'AK'. Chambers 7.62x39mm. Despite lacking attachment points beyond its underbarrel, remains a popular product on the black market with its cheap cost and higher than usual caliber rounds.<br><br> | |||
Automatic fire rate: 240 RPM<br> | |||
Burst fire rate: N/A RPM<br> | |||
Time to wield: 0.7 seconds<br> | |||
Slowdown while wielding: 0.5 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#CLF MPi-KM magazine (7.62x39mm)|'''MPi-KM magazine (7.62x39mm)''']] | |||
|A 40 round 7.62x39mm magazine for the Kalashnikov series of firearms. This one had an old plum finish | |||
Damage: 30<br> | |||
Armor Penetration: 15<br> | |||
Armor Sundering: 1.75 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:VX-31.png|128px]] | |||
[[#CLF V-31 assault rifle |'''V-31 assault rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The V-31 was the primary rifle of the Sons of Mars until the introduction of more advanced energy weapons. Nevertheless, the V-31 continues to see common use due to its comparative ease of production and maintenance, and due to the inbuilt low velocity railgun designed for so called 'micro' grenades. Has good handling due to its compact bullpup design, and is generally effective at all ranges. Uses 10x25mm caseless ammunition.<br><br> | |||
Automatic fire rate: 300 RPM<br> | |||
Burst fire rate: 450 RPM<br> | |||
Time to wield: 0.6 seconds<br> | |||
Slowdown while wielding: 0.35 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#CLF V-31 magazine (10x24mm)|''' V-31 magazine (10x24mm)''']] | |||
|A 10mm rifle magazine designed for the V-31, loaded with 50 rounds. | |||
Damage: 20<br> | |||
Armor Penetration: 20<br> | |||
Armor Sundering: 1.25 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | |||
|- | |||
! Underbarrel | |||
| [style="padding: 5px;" | None | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Type71.png|128px]] | |||
[[#CLF Type 71 pulse rifle |'''Type 71 pulse rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
This appears to be a less common variant of the usual Type 71, with an undermounted flamethrower and improved iron sights.<br><br> | |||
Automatic fire rate: 240 RPM<br> | |||
Burst fire rate: 277 RPM<br> | |||
Time to wield: 0.7 seconds<br> | |||
Slowdown while wielding: 0.6 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#CLF Type 71 magazine (7.62x39mm)|'''Type 71 magazine (7.62x39mm)''']] | |||
|A 7.62x39mm magazine that fits 42 rounds in the Type 71 rifle. | |||
Damage: 30<br> | |||
Armor Penetration: 15<br> | |||
Armor Sundering: 1.75 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:RPD.png|128px]] | |||
[[#CLF lMG-D light machinegun |'''lMG-D light machinegun''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
A cheap and robust machinegun, sometimes better known as an 'RPD'. Chambers 7.62x39mm. Despite lacking attachment points beyond its underbarrel, remains a popular product on the black market with its cheap cost, high capacity and higher than usual caliber rounds.<br><br> | |||
Automatic fire rate: 240 RPM<br> | |||
Burst fire rate: N/A RPM<br> | |||
Time to wield: 1.2 seconds<br> | |||
Slowdown while wielding: 0.95 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#CLF lMG-D drum magazine (7.62x39mm)|'''lMG-D drum magazine (7.62x39mm)''']] | |||
|A 100 round 7.62x39mm Kalashnikov drum, won't fit on most kalasnikov rifles, as it is made for the beltfed variant. | |||
Damage: 30<br> | |||
Armor Penetration: 15<br> | |||
Armor Sundering: 1.75 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| style="padding: 5px;" | None | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_bipod.gif|64px|link=#Bipod]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Dp27.png|128px]] | |||
[[#CLF Degtyaryov 'RP' machine gun |'''Degtyaryov 'RP' machine gun''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
A cheap and robust machine gun seen commonly in the fringes of the bubble. Fires high caliber rounds to accommodate for its sluggish rate of fire, it is generally found being called 'The Record Player' due to the resemblance. Fires 7.62x39mm AP rounds.<br><br> | |||
Automatic fire rate: 240 RPM<br> | |||
Burst fire rate: N/A RPM<br> | |||
Time to wield: 0.9 seconds<br> | |||
Slowdown while wielding: 0.85 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#CLF Degtyaryov drum AP magazine (7.62x39mm)|'''Degtyaryov drum AP magazine (7.62x39mm)''']] | |||
|A 47 drum AP magazine for the Degtyaryov machine gun. | |||
Damage: 20<br> | |||
Armor Penetration: 25<br> | |||
Armor Sundering: 3 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| style="padding: 5px;" | None | |||
|- | |||
! Muzzle | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
! Underbarrel | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Ptrs.png|128px]] | |||
[[#CLF PTR-41/1785 anti-mech gun |'''PTR-41/1785 anti-mech gun''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The PTR-41/1785 is a bottom shelf solution modernized for dealing with armor, while one could use it while standing it is obviously not a great idea. It is recommended to be used while the bipod is deployed. It uses 14.5mm high velocity rounds that will certainly leave a hole in whatever unfortunate soul is hit by it<br><br> | |||
Single fire rate: 44 RPM<br> | |||
Deploy time: 1 seconds<br> | |||
Undeploy time: 0.25 seconds | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#CLF high velocity incendiary sniper bullet|'''high velocity incendiary sniper bullet''']] | |||
|A handful of 5 huge shells to put in the record player | |||
Damage: 120<br> | |||
Armor Penetration: 60<br> | |||
Armor Sundering: 20 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| style="padding: 5px;" | None | |||
|- | |||
! Muzzle | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
! Underbarrel | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Smg2real.png|128px]] | |||
[[#CLF SMG-2 submachinegun |'''SMG-2 submachinegun''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Put the fire selector to full auto for maximum firepower. Use two if you really want to go ham<br><br> | |||
Automatic fire rate: 400 RPM<br> | |||
Burst fire rate: 533 RPM<br> | |||
Time to wield: 0.2 seconds<br> | |||
Slowdown while wielding: 0.15 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#CLF GAL9 extended magazine (9mm)|'''GAL9 extended magazine (9mm)''']] | |||
|An extended 50 round magazine for the SMG-2." | |||
Damage: 20<br> | |||
Armor Penetration: 5<br> | |||
Armor Sundering: 0.5 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| style="padding: 5px;" | None | |||
|- | |||
! Underbarrel | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:SkorpionCZ.png|128px]] | |||
[[#CLF CZ-81 submachinegun |'''CZ-81 submachinegun''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
A robust, 20th century firearm that's a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine<br><br> | |||
Automatic fire rate: 600 RPM<br> | |||
Burst fire rate: 600 RPM<br> | |||
Time to wield: 0.2 seconds<br> | |||
Slowdown while wielding: 0.15 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#CLF Z-81 magazine (.32ACP) |'''Z-81 magazine (.32ACP)''']] | |||
|A tiny 20 round .32ACP caliber magazine for the CZ-81" | |||
Damage: 20<br> | |||
Armor Penetration: 5<br> | |||
Armor Sundering: 0.5 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| style="padding: 5px;" | None | |||
|- | |||
! Underbarrel | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Skorpion Stock | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Paladin.png|128px]] | |||
[[#CLF SH-12 Paladin pump shotgun |'''SH-12 Paladin pump shotgun''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
A nine-round pump action shotgun. A shotgun used for hunting, home defence and police work, many versions of it exist and are used by just about anyone<br><br> | |||
The Paladin has a 0.75 damage modifier effecting it's its damage and sunder. (stats given are post damage mod)<br><br> | |||
Single fire rate: 40 RPM<br> | |||
Time to wield: 0.6 seconds<br> | |||
Slowdown while wielding: 0.4 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Ammo types: | |||
|- | |||
|width=150|[[File:TGMC_Buckshot.png|64px]] | |||
[[#Buckshot shells (12 gauge)|'''Buckshot shells (12 gauge)''']] | |||
|Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets. | |||
Damage: 30x6 (180)<br> | |||
Armor Penetration: 0<br> | |||
Armor Sundering: 0 | |||
|- | |||
|[[File:TGMC_Slug.png|64px]] | |||
[[#Slug Shells (12 gauge)|'''Slug Shells (12 gauge)''']] | |||
|Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets. | |||
Damage: 75<br> | |||
Armor Penetration: 20<br> | |||
Armor Sundering: 5.6 | |||
|- | |||
|[[File:TGMC_Flechette.png|64px]] | |||
[[#Flechette Shells (12 gauge)|'''Flechette Shells (12 gauge)''']] | |||
|Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering. | |||
Damage: 37.5+[30x2] (97.5)<br> | |||
Armor Penetration: 15<br> | |||
Armor Sundering: 5.6+[3.8x2] (13.2) | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_compensator.png|64px|link=#Compensator]] | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Sawnoff.png|128px]] | |||
[[#CLF sawn-off shotgun |'''sawn-off shotgun''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
A double barreled shotgun whose barrel has been artificially shortened to reduce range for further CQC potiential.<br><br> | |||
The Sawn-off has a 0.9 damage modifier effecting it's its damage and sunder. (stats given are post damage mod)<br><br> | |||
Single fire rate: 300 RPM<br> | |||
Time to wield: 0.4 seconds<br> | |||
Slowdown while wielding: 0.6 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Ammo types: | |||
|- | |||
|width=150|[[File:TGMC_Buckshot.png|64px]] | |||
[[#Buckshot shells (12 gauge)|'''Buckshot shells (12 gauge)''']] | |||
|Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets. | |||
Damage: 36x6 (216)<br> | |||
Armor Penetration: 0<br> | |||
Armor Sundering: 0 | |||
|- | |||
|[[File:TGMC_Slug.png|64px]] | |||
[[#Slug Shells (12 gauge)|'''Slug Shells (12 gauge)''']] | |||
|Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets. | |||
Damage: 90<br> | |||
Armor Penetration: 20<br> | |||
Armor Sundering: 6.8 | |||
|- | |||
|[[File:TGMC_Flechette.png|64px]] | |||
[[#Flechette Shells (12 gauge)|'''Flechette Shells (12 gauge)''']] | |||
|Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering. | |||
Damage: 45+[36x2] (117)<br> | |||
Armor Penetration: 15<br> | |||
Armor Sundering: 6.3+[4.5x2] (15.3) | |||
|}<br> | |||
No attatchments | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:V10.png|128px]] | |||
[[#CLF V10 pump shotgun |'''V10 pump shotgun''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
A classic design, using the outdated shotgun frame. The V10 combines close-range firepower with long term reliability. | |||
Single fire rate: 30 RPM<br> | |||
Time to wield: 0.6 seconds<br> | |||
Slowdown while wielding: 0.45 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Ammo types: | |||
|- | |||
|width=150|[[File:TGMC_Buckshot.png|64px]] | |||
[[#Buckshot shells (12 gauge)|'''Buckshot shells (12 gauge)''']] | |||
|Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets. | |||
Damage: 40x6 (240)<br> | |||
Armor Penetration: 0<br> | |||
Armor Sundering: 0 | |||
|- | |||
|[[File:TGMC_Slug.png|64px]] | |||
[[#Slug Shells (12 gauge)|'''Slug Shells (12 gauge)''']] | |||
|Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets. | |||
Damage: 100<br> | |||
Armor Penetration: 20<br> | |||
Armor Sundering: 7.5 | |||
|- | |||
|[[File:TGMC_Flechette.png|64px]] | |||
[[#Flechette Shells (12 gauge)|'''Flechette Shells (12 gauge)''']] | |||
|Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering. | |||
Damage: 50+[40x2] (130)<br> | |||
Armor Penetration: 15<br> | |||
Armor Sundering: 7+[5x2] (17) | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | |||
|- | |||
! Underbarrel | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:V-21.png|128px]] | |||
[[#CLF V-21 submachinegun |'''V-21 submachinegun''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The V-21 is the principal submachinegun used by the Sons of Mars, designed to be used effectively one or two handed with a variable rate of fire. When fired at full speed it's performance is severely degraded unless used properly wielded, while the lower rate of fire can still be effectively used one handed when necessary. It uses 10x20mm caseless rounds.<br><br> | |||
Automatic fire rate: 400 RPM<br> | |||
Burst fire rate: 600<br> | |||
Time to wield: 0.4 seconds<br> | |||
Slowdown while wielding: 0.15 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#SOM V-21 submachinegun magazine (10x20mm)|'''V-21 submachinegun magazine (10x20mm)''']] | |||
|A 50 round 10x20mm caseless submachinegun magazine. | |||
Damage: 20<br> | |||
Armor Penetration: 20<br> | |||
Armor Sundering: 1.25 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_compensator.png|64px|link=#Compensator]] | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Garand.png|128px]] | |||
[[#CLF AU C1 Garand self loading rifle |'''AU C1 Garand self loading rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The Carlford-1 is a remastered classic made by Carlford Armories, made to fit in the modern day. Most of the noticeable differences are minor rail modifications. Other than that, it is a faithful recreation with the trademark ping sound and all. Uses .30-06 enbloc clips.<br><br> | |||
Single fire rate: 75 RPM<br> | |||
Time to wield: 1.0 seconds<br> | |||
Slowdown while wielding: 0.75 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#CLF C1 Garand enbloc clip|'''C1 Garand enbloc clip''']] | |||
|An enbloc clip filled with 8 .30 caliber rifle rounds for the C1 Garand | |||
Damage: 75<br> | |||
Armor Penetration: 25<br> | |||
Armor Sundering: 1.25 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| style="padding: 5px;" | None | |||
|- | |||
! Muzzle | |||
| style="padding: 5px;" | None | |||
|- | |||
! Underbarrel | |||
| style="padding: 5px;" | None | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
</tab> | |||
<tab name="ICCAF"> | |||
{| style="border: 2px solid black; | |||
! style="background-color:#d5b386;"|'''Weapon:''' | |||
! style="background-color:#d5b386;"|'''Description:''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Trenchgun.png|128px]] | |||
[[#ICCAF L-4034 trenchgun |'''L-4034 trenchgun''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
A six-round pump action shotgun. A shotgun used for hunting, home defence and police work, many versions of it exist and are used by just about anyone.<br><br> | |||
The L-4034 trenchgun has a 0.75 damage modifier effecting it's its damage and sunder. ('''stats given are post damage mod''')<br><br> | |||
Single fire rate: 50 RPM<br> | |||
Time to wield: 0.6 seconds<br> | |||
Slowdown while wielding: 0.55 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Ammo types: | |||
|- | |||
|width=150|[[File:TGMC_Buckshot.png|64px]] | |||
[[#Buckshot shells (12 gauge)|'''Buckshot shells (12 gauge)''']] | |||
|Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets. | |||
Damage: 30x6 (180)<br> | |||
Armor Penetration: 0<br> | |||
Armor Sundering: 0 | |||
|- | |||
|[[File:TGMC_Slug.png|64px]] | |||
[[#Slug Shells (12 gauge)|'''Slug Shells (12 gauge)''']] | |||
|Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets. | |||
Damage: 75<br> | |||
Armor Penetration: 20<br> | |||
Armor Sundering: 5.6 | |||
|- | |||
|[[File:TGMC_Flechette.png|64px]] | |||
[[#Flechette Shells (12 gauge)|'''Flechette Shells (12 gauge)''']] | |||
|Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering. | |||
Damage: 37.5+[30x2] (97.5)<br> | |||
Armor Penetration: 15<br> | |||
Armor Sundering: 5.2+[3.75x2] (12.7) | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_compensator.png|64px|link=#Compensator] | |||
|- | |||
! Underbarrel | |||
| style="padding: 5px;" | None | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Ml-12.png|128px]] | |||
[[#ICCAF ML-12 confrontation rifle |'''ML-12 confrontation rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The ML-12 confrontation rifle is an absolute beast of a weapon used by the ICCAF. Featuring a high caliber round in a short package, it will absolutely shred enemy targets at close quarters, a operator must mind the incredible recoil.<br><br> | |||
Automatic fire rate: 133 RPM<br> | |||
Burst fire rate: N/A<br> | |||
Time to wield: 0.65 seconds<br> | |||
Slowdown while wielding: 0.55 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#ICCAF ML-12 battlecarbine rifle magazine (10x28mm)|'''ML-12 battlecarbine rifle magazine (10x28mm)''']] | |||
|A magazine filled with 25 10x28mm armor-piercing rifle rounds for the ML-12 | |||
Damage: 50<br> | |||
Armor Penetration: 40<br> | |||
Armor Sundering: 3.5 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Ml-120.png|128px]] | |||
[[#ICCAF ML-120 coilgun |'''ML-120 coilgun''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The ML-120 coilgun is the most commonly seen coilgun in ICCAF use, firing magnetic projecitles at a incredibly high velocity. It requires some windup but will penetrate walls, your foes, and your friendlies too. So watch out... Uses specialized canisters to reload.<br><br> | |||
Single fire rate: 40 RPM (including windup)<br> | |||
Windup Delay: 0.5 seconds<br> | |||
Time to wield: 0.5 seconds<br> | |||
Slowdown while wielding: 0.35 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#ICCAF coilgun canister|'''coilgun canister''']] | |||
|A canister holding 5 tungsten projectiles for a coilgun. Will probably penetrate through just about everything. | |||
Damage: 70<br> | |||
Armor Penetration: 35<br> | |||
Armor Sundering: 5 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| style="padding: 5px;" | None | |||
|- | |||
! Muzzle | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
! Underbarrel | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[File:ICCCNrpg.png|128px]] | |||
[[#ICCAF MP-IRL rocket launcher |'''MP-IRL rocket launcher''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The Man Portable-Infantry Rocket Launcher is a man portable warhead launcher employed by the ICC. Being capable of firing a wide variety of 83m rear-mounted rockets to provide excellent tactical flexibility in a compact package<br><br> | |||
Windup delay: 0.6 seconds<br> | |||
Time to wield: 1.0 seconds<br> | |||
Slowdown while wielding: 1.0 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Ammo types: | |||
|- | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#ICCAF 84mm high-explosive tube|'''84mm high-explosive tube''']] | |||
|A high explosive warhead for MP-IRL rocket launcher. Causes a strong explosion over a respectable area | |||
Damage: 80<br> | |||
Armor Penetration: 20<br> | |||
Armor Sundering: 20<br><br> | |||
Heavy Impact Radius: 3<br> | |||
Light Impact Range: 6<br> | |||
|- | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#ICCAF 84mm thermobaric tube|'''84mm thermobaric tube''']] | |||
|A thermobaric warhead for the MP-IRL rocket launcher. Causes a powerful fuel air explosion over a moderate area. | |||
Damage: 30<br> | |||
Armor Penetration: 100<br> | |||
Armor Sundering: 0<br><br> | |||
Heavy Impact Range: 4<br> | |||
Weak Impact Range: 5 | |||
Fire Spread Range: 4 | |||
|- | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#ICCAF 84mm HEAT tube|'''84mm HEAT tube''']] | |||
|A high explosive anti armor warhead for the MP-IRL rocket launcher. Designed to punch through the toughest armor. Does 3x damage to mechs. | |||
Damage: 200<br> | |||
Armor Penetration: 100<br> | |||
Armor Sundering: 0<br><br> | |||
Heavy Impact Range: 1<br> | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Ml-41.png|128px]] | |||
[[#ICCAF ML-41 autoshotgun |'''ML-41 autoshotgun''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The ML-41 Automatic Shotgun is used by the ICCAF in fast paced boarding assaults, fielding a wide variety of ammo for all situations. Takes 16-round 12 gauge drums. | |||
The ML-41 has a 0.5 damage modifier effecting it's its damage and sunder. ('''stats given are post damage mod''')<br><br> | |||
Automatic fire rate: 66 RPM<br> | |||
Time to wield: 0.55 seconds<br> | |||
Slowdown while wielding: 0.6 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Ammo types: | |||
|- | |||
|width=150|[[File:TGMC_Buckshot.png|64px]] | |||
[[#Buckshot shells (12 gauge)|'''Buckshot shells (12 gauge)''']] | |||
|Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets. | |||
Damage: 20x6 (120)<br> | |||
Armor Penetration: 0<br> | |||
Armor Sundering: 0 | |||
|- | |||
|[[File:TGMC_Slug.png|64px]] | |||
[[#Slug Shells (12 gauge)|'''Slug Shells (12 gauge)''']] | |||
|Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets. | |||
Damage: 50<br> | |||
Armor Penetration: 20<br> | |||
Armor Sundering: 3.8 | |||
|- | |||
|[[File:TGMC_Flechette.png|64px]] | |||
[[#Flechette Shells (12 gauge)|'''Flechette Shells (12 gauge)''']] | |||
|Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering. | |||
Damage: 25+[20x2] (65)<br> | |||
Armor Penetration: 15<br> | |||
Armor Sundering: 3.5+[2.5x2] (8.5) | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| style="padding: 5px;" | None | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Pl-38.png|128px]] | |||
[[#ICCAF PL-38 machinepistol |'''PL-38 machinepistol''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The PL-38 is a machinepistol used by rearline ICCAF personnel, it presents solid performance at longer ranges in a compact package, although suffers due to a slow rate of fire for its class. It uses 10x20mm caseless rounds.<br><br> | |||
The V-31 has both hollow point and AP rounds, the ICCAF medic receives both<br><br> | |||
Automatic fire rate: 300 RPM<br> | |||
Burst fire rate: 600 (verify) RPM<br> | |||
Time to wield: 0.35 seconds<br> | |||
Slowdown while wielding: 0.2 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Ammo types: | |||
|- | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#ICCAF PL-38 AP machinepistol magazine (10x20mm)|''' PL-38 AP machinepistol magazine (10x20mm)''']] | |||
|A 32 round 10x20mm caseless armor-piercing machine pistol magazine." | |||
Damage: 15<br> | |||
Armor Penetration: 30<br> | |||
Armor Sundering: 3 | |||
|- | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#ICCAF PL-38 HP machinepistol magazine (10x20mm)|'''PL-38 HP machinepistol magazine (10x20mm)''']] | |||
|A 32 round 10x20mm caseless hollow point machine pistol magazine. | |||
Damage: 35<br> | |||
Armor Penetration: 0<br> | |||
Armor Sundering: 0.5 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:L-11.png|128px]] | |||
[[#ICCAF L-11 sharpshooter rifle |'''L-11 sharpshooter rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The L-11 is a venerable and battle-tested rifle used by the ICCAF. Although rather heavy, long and unwieldy compared to most ICCAF rifles, which focus on getting up close and personal, it easily makes up with excellent long-range potential when compared to most of its peers, mostly seen in use by reserve troops who expect to fight at distance, rather than up close. Uses 10x27mm magazines.<br><br> | |||
Automatic fire rate: 86 RPM<br> | |||
Burst fire rate: N/A<br> | |||
Time to wield: 0.85 seconds<br> | |||
Slowdown while wielding: 0.8 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#ICCAF L-11 sharpshooter rifle magazine (10x27mm)|'''L-11 sharpshooter rifle magazine (10x27mm)''']] | |||
|A 20 round 10mm DMR magazine." | |||
Damage: 71.5<br> | |||
Armor Penetration: 15<br> | |||
Armor Sundering: 2.2 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Mpi-kmreal.png|128px]] | |||
[[#ICCAF MPi-KM assault rifle |''' MPi-KM assault rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
A cheap and robust rifle, sometimes better known as an 'AK'. Chambers 7.62x39mm. Despite lacking attachment points beyond its underbarrel, remains a popular product on the black market with its cheap cost and higher than usual caliber rounds.<br><br> | |||
Automatic fire rate: 240 RPM<br> | |||
Burst fire rate: N/A RPM<br> | |||
Time to wield: 0.7 seconds<br> | |||
Slowdown while wielding: 0.5 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#ICCAF MPi-KM magazine (7.62x39mm)|'''MPi-KM magazine (7.62x39mm)''']] | |||
|A 40 round 7.62x39mm magazine for the Kalashnikov series of firearms. This one had an old plum finish | |||
Damage: 30<br> | |||
Armor Penetration: 15<br> | |||
Armor Sundering: 1.75 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | |||
|- | |||
! Underbarrel | |||
| style="padding: 5px;" | None | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Mpi-kmreal.png|128px]] | |||
[[#ICCAF L-40 personal defense weapon |'''L-40 personal defense weapon''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The L-40 is the primer ICCAF submachinegun, generally termed as a 'PDW' due to its armor-piercing high velocity round, while it has adequate ranged performance, it is mostly tuned for at close quarters combat. It uses 4.6mm high velocity caseless rounds.<br><br> | |||
Automatic fire rate: 400 RPM<br> | |||
Burst fire rate: N/A RPM<br> | |||
Time to wield: 0.4 seconds<br> | |||
Slowdown while wielding: 0.25 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#ICCAF L-40 AP personal defense weapon magazine (4.6mm)|'''L-40 AP personal defense weapon magazine (4.6mm)''']] | |||
|A 45 round high velocity 4.6mm caseless armor-piercing PDW magazine." | |||
Damage: 15<br> | |||
Armor Penetration: 30<br> | |||
Armor Sundering: 3 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:L-15.png|128px]] | |||
[[#ICCAF L-15 battlecarbine |'''L-15 battlecarbine''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The L-15 battlecarbine is the standard rifle of the ICCAF, boasting a high caliber round and a menacing profile, it presents an excellent CQC firearm. However it struggles at range due to high dropoff from the short barrel, units that use it say that you need to close the gap at any cost to see the true efficacy of this weapon. Uses 10x25mm caseless ammunition.<br><br> | |||
Automatic fire rate: 240 RPM<br> | |||
Burst fire rate: N/A RPM<br> | |||
Time to wield: 0.35 seconds<br> | |||
Slowdown while wielding: 0.35 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#ICCAF L-15 battlecarbine rifle magazine (10x25mm)|'''L-15 battlecarbine rifle magazine (10x25mm)''']] | |||
|A magazine filled with 30 10x25mm rifle rounds for the L-15 | |||
Damage: 30<br> | |||
Armor Penetration: 10<br> | |||
Armor Sundering: 1.25 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:L-88.png|128px]] | |||
[[#ICCAF L-88 assault carbine|'''L-88 assault carbine''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
An aged, reliable but outdated bullpup rifle used by ICCAF reserve personnel it is best used in close quarters when you need to quickly clear corners at rapid pace, has an integral foregrip and unmagnified scope to increase accuracy and reduce drag. Chambered in 5.56x45mm NATO.<br><br> | |||
The L-88 has a 1.2 damage modifier effecting it's its damage and sunder. ('''stats given are post damage mod''') | |||
Automatic fire rate: 240 RPM<br> | |||
Burst fire rate: 327 RPM<br> | |||
Time to wield: 0.65 seconds<br> | |||
Slowdown while wielding: 0.2 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#ICCAF L-88 assault carbine magazine (5.56x45mm)|'''L-88 assault carbine magazine (5.56x45mm)''']] | |||
|A magazine filled with 30 5.56x45mm rifle rounds for the L-88 series of firearms. | |||
Damage: 30<br> | |||
Armor Penetration: 5<br> | |||
Armor Sundering: 0.6 | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
|- | |||
! Rail | |||
| style="padding: 5px;" | None | |||
|- | |||
! Muzzle | |||
| style="padding: 5px;" | None | |||
|- | |||
! Underbarrel | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|} | |||
</tab> | |||
<tab name="Sectoids"> | |||
{| style="border: 2px solid black; | |||
! style="background-color:#cdb2a7;"|'''Weapon:''' | |||
! style="background-color:#cdb2a7;"|'''Description:''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Alienrifle.png|128px]] | |||
[[#Sectoid Alien Rifle|'''⏃⌰⟟⟒⋏ ⍀⟟⎎⌰⟒''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
⏃⋏ ⎍⋏⎍⌇⎍⏃⌰ ☌⎍⋏ ⍜⎎ ⏃⌰⟟⟒⋏ ⍜⍀⟟☌⟟⋏. ⟟⏁ ⟟⌇ ⌰⏃☊☍⟟⋏☌ ⏃ ⏁⍀⟟☌☌⟒⍀ ⍜⍀ ⏃⋏⊬ ⍜⏚⎐⟟⍜⎍⌇ ⍙⏃⊬ ⏁⍜ ⎎⟟⍀⟒ ⟟⏁<br><br> | |||
'''Cannot be used by non-sectoids'''<br><br> | |||
Single fire rate: 120 RPM<br> | |||
Burst fire rate: 225 RPM<br> | |||
Time to wield: 0.4 seconds<br> | |||
Slowdown while wielding: 0.2 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#alien rifle plasma magazine|'''⏃⌰⟟⟒⋏ ⍀⟟⎎⌰⟒ ⌿⌰⏃⌇⋔⏃ ⋔⏃☌⏃⋉⟟⋏⟒''']] | |||
⏃ ⋔⏃☌⏃⋉⟟⋏⍜⟒ ⌰⟟☍⟒ '''20''' ⏃⋏⊬⏁⊑⟟⋏☌<br> | |||
Damage: 40<br> | |||
Armor Penetration: 15<br> | |||
Armor Sundering: 0 | |||
|} | |||
</tab> | |||
</tabs> | </tabs> | ||
Строка 3798: | Строка 5778: | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Gungir-Armor.gif|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Gungir-Armor.gif|64px]] | ||
[[#gungirheavy |'''Heavy Gungnir''']] | [[#gungirheavy |'''Heavy Gungnir''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides high protection and encumbrance when attached. This one is marked as a | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides high protection and encumbrance when attached. This one is marked as a heavy gungnir exoskeleton, heavy armor surrounds the entirety of the marine, it's a wonder they are able to see out of the helmet. | ||
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" border="2" | {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" border="2" |
Текущая версия от 09:48, 15 ноября 2023
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Weapons[править | править код]
Standard Marine Weapons[править | править код]
Weapon: | Description: | |||||||||||||||||||||||||||
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The MG-42 is the big brother of the AR-12, sacrificing mobility and accuracy for magazine capacity. The MG-42 is a poor choice for chasing down targets, but excels at providing suppressing fire and at dealing with groups of enemies. Thanks to the wide array of attachments that the MG-42 supports, the MG-42 is capable of being effective in a multitude of roles.
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The MG-60 is the heaviest machine gun in the TGMC arsenal that can comfortably be wielded without a mount, and excels at providing suppressing fire thanks to its large 250-round box magazines and high fire rate. Using the MG-60 outside its intended role as a suppressive fire weapon is ill advised due to how heavy and inaccurate the gun is. Aiming carefully is usually advised with the MG-60, using the bipod for static support and/or the red dot sight for mobile support.
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The MG-27 is a deployable machine gun with an integrated tripod that is designed to provide suppressing fire, or defend a static position. Thanks to how quickly the MG-27 can be deployed and undeployed, it is practical to carry around in a mobile setting. Can be used without the tripod, but with extremely poor accuracy that makes using the MG-27 in this manner impractical.
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The HMG-08 is a deployable high-capacity machine gun that excels at defending a position thanks to the HMGs incredible damage output and armor shredding capabilities. This immense power comes at the cost of mobility, as the gun takes a very long time to deploy and undeploy, making it only practical as a static point defense tool.
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Many energy weapons feature unique firing modes, which allow each weapon to cover multiple niches. These are accessed using the unique-action hotkey on the weapon.
Weapon: | Description: | ||||||||||||||||||||||||||||||||
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A Terra Experimental laser rifle, abbreviated as the TE-R. It has an integrated charge selector for normal and high settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts. Has four firemodes: Standard, Overcharge, Weakening, and Microwave.
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A TerraGov standard issue laser carbine, otherwise known as TE-C for short. It has an integrated charge selector for burst and scatter settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts. Has four firing modes: Auto Burst Standard, Spread, Impact, and Cripple.
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A Terra Experimental standard issue machine laser gun, often called as the TE-M by marines. It has a fire switch for normal and efficiency modes. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts.
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The T-ES, a Terra Experimental standard issue laser sniper rifle, it has an integrated charge selector for normal and heat settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts.
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The TE-P is a lightweight pistol with utility oriented alternative fire modes. The TE-P has a standard fire mode similar in performance to the P-14, a disabler fire mode for non-lethal takedowns, and a heat fire mode for setting targets on fire.
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Weapon: | Description: | |||||||||||||||||||||||||||
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The BR-64 is a flexible precision rifle built to perform well against almost any target at any range. The BR-64 comes pre-equipped with a mini scope and an under barrel grenade launcher. Features a relatively inaccurate 3-round burst fire for close range and automatic fire for longer ranges. The BR-64 eats through ammo fairly quickly, so carrying spare 10x26.5mm packets is a good idea.
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The DMR-37 is a long-range precision rifle that has the effective range of a sniper rifle while remaining flexible at closer ranges. Great for providing supplemental damage from long range, but unlikely to secure kills on its own. Comes with a pre-equipped mini scope.
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The SR-127 is a armor-piercing bolt-action sniper rifle with excellent performance against heavily armored targets. A small magazine capacity and low fire rate make it inefficient against less armored targets however, and it is nearly useless at close range so no-scopes are not recommended. Comes with an integrated scope.
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The Mosin Nagant is an old armor-piercing bolt-action sniper rifle with better performance against armored targets than the SR-127, though at a cost to capacity and fire rate. Comes with a pre-equipped scope, and like the SR-127 is practically useless at close range. Bullets need to be loaded individually and can be stored in packets or piles. Piles can be stored inside shotgun shell loading rigs for easy access.
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The Martini Henry is a long-range lever action rifle that can only hold a single bullet at a time, requiring manual reload after each shot. While manual reloads after each shot make the Martini Henry unwieldy, it fires powerful projectiles that can devastate targets with weak and moderate armor. Bullets need to be loaded individually and can be stored in packets or piles. Piles can be stored inside shotgun shell loading rigs for easy access.
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Weapon: | Description: | |||||||||||||||||||||||||||
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The SH-35 pump action shotgun is capable of devastating damage at close to medium range, but must be manually pumped after each shot. Has a foldable stock which allows it to be wielded faster when folded, or be more accurate when unfolded with greater melee force. Performance greatly depends on the type of shell loaded.
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The SH-39 is an easier to use semi-automatic alternative to the SH-35 that trades burst capabilities for a more constant damage output with a higher fire rate. Performance greatly depends on the type of shell loaded. Comes with a detachable stock that does much the same things as the SH-35 stock.
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The SH-15 is a lightweight magazine fed shotgun that sacrifices the close range firepower of other shotguns for more consistent automatic fire at close to medium range, and greater mobility.
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The SH-34 is a simple double barreled shotgun that can rapidly fire two shots in quick succession before needing to reload. Capable of incredible burst damage, but the constant downtime that comes after firing can leave the user vulnerable if not used with another weapon. Come in the M276 pattern SH-34 shotgun holster rig by default, which can hold a SH-34 and two boxes of shells.
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Weapon: | Description: | |||||||||||||||||||
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The SMG-90 is a lightweight submachine gun that's designed to be a more compact package than a rifle, using magazines that can fit in the same storage that pistol magazines can. The SMG-90 serves as an excellent tool for aggressive close quarters combat and personal defense.
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The MP-19 is a compact and lightweight alternative to the SMG-90 that can fit anywhere a sidearm can fit. The MP-19 can comfortably be used one-handed with a penalty to accuracy, or dual wielded for a much more severe penalty. The MP-19 also features a "burst fire" mode which increases fire rate at the cost of accuracy. All these features combine to make the MP-19 useful as a sidearm, as an aggressive close quarters weapon, and as a handy personal defense weapon for support roles. Has a foldable stock which allows it to be wielded faster when folded, or be more accurate when unfolded with greater melee force.
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Weapon: | Description: | ||||||||||||||||
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The P-14 is a rapid-fire semi-automatic pistol suitable for one-handed use. Due to the P-14s large magazine, high fire-rate, and relative accuracy while one-handed, the P-14 is a useful panic sidearm to rapidly dump damage towards a threat when your primary weapon is dropped or out of ammo.
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The P-23 is similar to the P-14, but trades magazine capacity and fire rate for improved damage per shot. Like the P-14 the P-23 performs well one-handed, though it punishes misses more than the P-14 does. Has an integrated laser sight.
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The 88 Mod 4 is an automatic pistol capable of a 3-round burst fire mode. The 88 Mod 4 is a bit heavier than other pistols and slows the user down slightly, but the rounds it fires are more effective against armor than other pistols on offer. Like other pistols, is can be used one-handed, though not as well.
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The R-44 is a powerful revolver that can do devastating damage in a short period of time, but requires the small amount of spent ammunition that it can hold to be dumped before it is reloaded. Careful aim and a careful trigger finger are necessary to be effective with the revolver, but skilled users can be very dangerous. Can be used one-handed or while dual-wielding, but at a significant cost to accuracy and recoil.
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The P-17 is a tiny rapid-fire pistol that can fit pretty much anywhere, including in boots. Designed as an emergency pistol, it has a terrible capacity for the amount of damage it can output, but the ability to store it nearly anywhere allows for it to fit in nearly any loadout. Can be used effectively with one hand.
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Weapon: | Description: | |||||||||||||||||||||
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The FL-84 flamethrower is a powerful area denial and resin clearing tool that can inflict damage over time on anyone who walks over it. Comes pre-equipped with a hydro cannon for putting out allies and clearing paths through the flames. The FL-84 can be equipped with various nozzles to change its function and fuel consumption. The default standard nozzle shoots flames in a straight line, the extended nozzle shoots a single ball of flame over a long distance, and the spray nozzle shoots a cone of flames in front of the user. Can be fueled by individual tanks or by a large backpack tank for more dedicated use.
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The RL-160 is a recoilless delivery device for heavy 67mm ordinance, generally giving whatever is hit by it a very bad day. The RL-160's performance is entirely dependent on the loaded shell, and shells should be used wisely due to their limited supply and the need to reload after every shot. Comes in a rocket bag which also serves as one of the only ways to store shells.
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The GL-70 is a rotary grenade launcher that can hold up to six grenades of nearly any type and fire them towards a target. Great for frontline area denial, resin clearing, and providing light with flares. Most grenades have a shorter fuse when shot from the GL-70 than when thrown manually. Grenades must be loaded manually.
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The GL-54 is an advanced magazine fed grenade launcher which uses airburst grenades designed to minimize friendly fire and allow for backline support that other grenade launchers are not capable of. Projectiles explode upon impact or upon hitting the targeted location. Comes pre-equipped with a special scope with low-light optics that allows for shots to be taken while aiming carefully.
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The GL-81 is a breach-loaded grenade launcher that can hold a single grenade of nearly any type and fire them towards a target. Great as a sidearm for area denial, resin clearing, or lighting an area with flares. Most grenades have a shorter fuse when shot from the GL-81 than when thrown manually. Grenades must be loaded manually.
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A metal gauntlet with a energy-powered fist to throw back enemies. Alt-click to clamp it around your hand, use it to change power settings and screwdriver to pop out the cell. Has 3 power settings.
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A heavy shield adept at blocking blunt or sharp objects from connecting with the shield wielder. Looks very robust. Alt click to tighten the strap. Weld it to repair it. |
Smartgunner[править | править код]
Weapon: | Desc: | |||||||||||||||||
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The SG-29 is the second of TGMC's current standard IFF-capable weapon, replacing the M56B smart gun. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position, advance pushes with lead, or provide fire support. Requires special training and it cannot turn off IFF. It uses a special variant of 10x26mm ammunition that can be factoried by Requisitions.
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A true monster of providing supportive suppresing fire, the SG-85 is the TGMC's newest IFF-capable weapon. Boasting a higher firerate than any other handheld weapon. It is chambered in 10x26 caseless. Requires special training and it cannot turn off IFF. Click drag the powerpack onto the minigun in order to attach ammo belt.
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REQ buyable weapons[править | править код]
Weapon: | Desc: | |||||||||||||||||||||||||||||||||
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The BR-8 is a light specialized scout rifle, mostly used by light infantry and scouts. It's designed to be useable at all ranges by being very adaptable to different situations due to the ability to use different ammo types. Has IFF. Takes specialized overpressured 10x28mm rounds." Automatic firing rate: 150 RPM
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A Terra Experimental X-Ray laser rifle, abbreviated as the TE-X. It has an integrated charge selector for normal and high settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts.
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Weapon: | Desc: | |||||||||||||||||||
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A six barreled rotary machine gun, The ultimate in man-portable firepower, capable of laying down high velocity armor piercing rounds this thing will no doubt pack a punch. Must go through a short "spin up" period before firing. Automatic fire rate: 400 RPM
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The RL-152 (AKA Sadar) is the primary anti-armor weapon of the TGMC. Used to take out light-tanks and enemy structures, the T-152 rocket launcher is a dangerous weapon with a variety of combat uses. Uses actual rockets rather than the T-160's recoilless shells, making it more powerful.
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The RL-57 is posssibly the most awful man portable weapon. It is a 4-barreled missile launcher capable of burst-firing 4 thermobaric missiles with nearly no force to the rocket. Enough said. Semi automatic fire rate: 100 RPM
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The RG-220 is a specialized heavy duty railgun made to shred through hard armor to allow for follow up attacks. Uses specialized canisters to reload.
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Weapon: | Desc: | ||||||||||||||||
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The SR-81 is the TerraGov Marine Corps's automatic sniper rifle. It is rather well-known for it's night vision scope and IFF ammo, it however lacks a burst fire mode. It is mostly used by people who keep shooting their buddies in the back with a full power rifle round. Automatic Fire Rate: 110 RPM
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The SR-26 is an IFF capable sniper rifle which is mostly used by long range marksmen. It excels in long-range combat situations and support sniping. It has a laser designator installed, and the scope itself has IFF integrated into it. Uses specialized 10x28 caseless rounds made to work with the guns odd IFF-scope system. It has an integrated Target Marker and a Laser Targeting system. Semi-automatic fire rate: 24 RPM
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Weapon: | Desc: | |||||||||||||||
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The R-24 is the rather rare autorevolver used by the TGMC issued in rather small numbers to backline personnel and officers. It uses recoil to spin the cylinder. Uses heavy .454 rounds. It's heavy bullet stuns and knocks back anything you hit with it, making it a great defensive tool if you're in a pinch. Orderable from Requisitions. Semi Automatic Fire Rate: 300 RPM
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The SP-13 is a latest solution for personal officer defence produced by Terran Armories. Unique design feature high-capacity mag on top of the barrel, with integrated sight. As with all smartgun systems, requires special training. Why would you ever buy this? Semi automatic fire rate: 300 RPM
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The R-76 magnum is an absolute beast of a handgun used by the TGMC, hits extremely hard and will send your targets flying. It has a lengthy trigger pull however, and should probably be used with its stock attached. Chambered in 12.7mm magnum cartridges. Double action firing rate (including windup) 48 RPM
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Weapon: | Desc: | ||||||||||||||||||||||||||||
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An older design of the pulse rifle made by Pulse Industries. A rather unknown weapon of its time. It invented the use of electronic firing in the modern era though. Comes with a removable 2-shot underslung grenade launcher. Uses 10x24mm caseless ammunition.
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The M412 rifle is a Pulse Industries rifle, billed as a pulse rifle due to its use of electronic firing for faster velocity. A rather common sight in most systems. Uses 10x24mm caseless ammunition.
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A large weapon capable of laying down supressing fire, based on the M412 pulse rifle platform. Uses 10x24mm caseless ammunition.
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The primary rifle of the USL forces, the Type 71 is a reliable rifle chambered in 7.62x39mm, firing in two round bursts to conserve ammunition.
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Imported weaponry/Seasonal weapons[править | править код]
!!! UNDER CONSTRUCTION !!!
Should be mostly accurate as of May 4, 2023
Weapon: | Description: | |||||||||||||||
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The Carlford-1 is a remastered classic made by Carlford Armories, made to fit in the modern day. Most of the noticeable differences are minor rail modifications, other than that. It is a faithful recreation with the trademark ping sound and all. Uses .30-06 enbloc clips.
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A semiautomatic sniper rifle, famed for it's marksmanship, and is built from the ground up for it. Fires 7.62x54mmR rounds.
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A light, versatile fast firing assault rifle with a 24 round magazine, chambered to fire the 5.56x45mm NATO cartridge in 24 round magazines. With increased damage for it's caliber, and an extremely fast fire rate, this rifle can output serious amounts of damage. Limited by prohibitive cost and small magazine size.
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A certified classic, this design was hailed as the first successful assault rifle concept, generally termed a 'storm rifle'. Has a higher than usual firerate for it's class, but suffers in capacity. This version of it chambers 7.62x39mm.
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A cheap and robust rifle, sometimes better known as an 'AK'. Chambers 7.62x39mm. Despite lacking attachment points beyond its underbarrel, remains a popular product on the black market with its cheap cost and higher than usual caliber rounds.
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A light, versatile assault rifle with a 30 round magazine, chambered to fire the 5.56x45mm NATO cartridge. The 4th generation in the M16 platform, this FN variant has added automatic fire selection and retains relevance among mercenaries and militias thanks to its high customizability. It is incredibly good at rapid burst fire, but must be paced correctly. Has more damage than other rifles of its caliber.
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The PR-412 rifle is a Pulse Industries rifle, billed as a pulse rifle due to its use of electronic firing for faster velocity. A rather common sight in most systems. Uses 10x24mm caseless ammunition.
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The primary rifle of the USL pirates, the Type 71 is a reliable rifle chambered in 7.62x39mm, firing in three round bursts to conserve ammunition. A newer model for surpression roles to comply with overmatch doctrines is in progress and only issued to a limited number of privates in the USL.
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Weapon: | Description: | |||||||||||||||||||||||||
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The RivArms SMG-25 submachinegun, an update to a classic design. A light firearm capable of effective one-handed use that is ideal for close to medium range engagements. Uses 10x20mm rounds in a high capacity magazine..
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A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age.
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The PPSh-17b or "Papasha" is replica of a 20th century USSR model submachinegun that many terrorist organizations had copied all over the years. Despite its small-hitting firepower, its reliablity, extreme longevity and high firepower rate proves useful for the hands of the user.
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An archaic design going back hundreds of years, the SMG-27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms, though it somehow got into the hands of colonial rebels. Has a slow firing rate, but high armor penetration.
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A robust, 20th century firearm that's a combination of pistol and submachinegun. Has an extremely fast firing rate, but has an extremely low magazine capacity.
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A magnum chambered in .50AE that comes with a serious kick. This one is engraved, "Peace through superior firepower".
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A popular police firearm in the modern day. Chambered in 9x19mm.
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A powerful semi-automatic pistol chambered in the devastating .50 AE caliber rounds. Used for centuries by law enforcement and criminals alike, recently recreated with this new model.
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A massive, formidable automatic handgun chambered in 9mm squash-head rounds. Commonly seen in the hands of wealthy Nanotrasen members.
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An RT-3 Target pistol, a common sight throughout the bubble. Chambered in 9x19mm, has a variety of of different ammo types.
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An updated variant of an old handgun design, Features an integrated silencer, and chambered in the razor small .22 rounds. This one is loaded with the more common .22 hollowpoint rounds and appears to be a mercenary version.
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Weapon: | Description: | |||||||||||||||||||||
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The Nagant-Yamasaki 7.62 is an effective killing machine designed by a consortion of shady Not-Americans. It is frequently found in the hands of criminals or mercenaries.
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A lean .357 made by Falffearmeria. A timeless design, from antiquity to the future. This one is well known for it's strange ammo, which ricochets off walls constantly. Which went from being a defect to a feature.
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An automatic revolver chambered in .357 magnum. Commonly issued to Nanotrasen security. It has a burst mode. Currently in trial with other revolvers across Terra and other colonies.
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An incredibly uncommon revolver utilizing a oversized chamber to be able to fire .45L and .410 rounds at the cost of firing speed. Normal rounds have no falloff, and next to no scatter. Due to the short barrel, buckshot out of it has high spread.
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A uncommon revolver occasionally carried by civilian law enforcement that's very clearly based off a modernized Single Action Army. Has to be manully primed with each shot. Uses .44 Magnum rounds.
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ERT Weapons[править | править код]
- This only includes starting attachments to weapons.
- Many jobs start with pistols and other sidearms and tools that won't be listed, this is only the jobs primary weapon. To see more or figure out which roles get which weapons check the ERT page.
- All weapons with damage multipliers are given with their stats post multiplying.
- Not all attatchments for every variation are listed
To see which ERT roles get which weapons, click here
Weapon: | Description: | |||||||||||
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An Elite modification of the PR-412 pulse rifle series, given to special operation units. It has been given a stock and a longer barrel with an integrated barrel charger, with a red skull stenciled on the body for some reason.
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The SG-29 is the second of TGMC's current standard IFF-capable weapon, replacing the M56B smart gun. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position, advance pushes with lead, or provide fire support. Requires special training and it cannot turn off IFF.
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A high end mag-rail heavy sniper rifle from Nanotrasen chambered in the heaviest ammo available, 10x99mm Caseless
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The RivArms SMG-25 submachinegun, B2 variant. Has an integrated barrel charger. This reliable weapon fires armor piercing 10x20mm rounds and is used by elite troops.
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Weapon: | Description: | ||||||||||||
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A light, versatile assault rifle with a 30 round magazine, chambered to fire the 5.56x45mm NATO cartridge. The 4th generation in the M16 platform, this FN variant has added automatic fire selection and retains relevance among mercenaries and militias thanks to its high customizability. It is incredibly good at rapid burst fire, but must be paced correctly.
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The AR-11 is a bulky high-capacity rifle that comes pre-equipped with a mini-scope and supports only a limited range of attachments. What the AR-11 lacks in versatility and mobility, it makes up for in raw firepower, particularly against armored opponents. Using the 3-round burst fire mode on the AR-11 is a must in order to get the most out of the weapon.
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Officially designated an Objective Individual Combat Weapon, the AR-55 features an upper bullpup 20mm grenade launcher designed to fire a variety of specialised rounds, and an underslung assault rifle using 10x24mm caseless ammunition. Somewhat cumbersome to use due to its size and weight. Requires a T49 scope for precision aiming
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The Kauser ALF-51B is an unoffical modification of a ALF-51, or better known as the AR-18 carbine, modified to SMG length of barrel, rechambered for a stronger round, and belt based. Truly the peak of CQC. Useless past that. Aiming is impossible. Uses 10x25mm caseless ammunition.
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A large weapon capable of laying down suppressing fire, based on the PR-412 pulse rifle platform. Effective in burst fire. Uses 10x24mm caseless ammunition.
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A light, versatile fast firing assault rifle with a 24 round magazine and short range scope, chambered to fire the 5.56x45mm NATO cartridge within a short amount of time.
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Weapon: | Description: | ||||||||||||
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A light, versatile assault rifle with a 30 round magazine, chambered to fire the 5.56x45mm NATO cartridge. The 4th generation in the M16 platform, this FN variant has added automatic fire selection and retains relevance among mercenaries and militias thanks to its high customizability. It is incredibly good at rapid burst fire, but must be paced correctly.
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The RivArms SMG-25 submachinegun, B2 variant. Has an integrated barrel charger. This reliable weapon fires armor piercing 10x20mm rounds and is used by elite troops.
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A heavy shield adept at blocking blunt or sharp objects from connecting with the shield wielder. Looks very robust. Alt click to tighten the strap.
Reminder that hard armor reduces AP, and that shields can still be used with low integrity, however at 0 health they will fall apart. The TL-172 has 5 bullet hard armor. |
Weapon: | Description: | ||||||||||||||||
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The V-31 was the primary rifle of the Sons of Mars until the introduction of more advanced energy weapons. Nevertheless, the V-31 continues to see common use due to its comparative ease of production and maintenance, and due to the inbuilt low velocity railgun designed for so called 'micro' grenades. Has good handling due to its compact bullpup design, and is generally effective at all ranges. Uses 10x25mm caseless ammunition. Automatic fire rate: 300 RPM
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Volkite weapons are the pride of Martian weapons manufacturing, their construction being a tightly guarded secret. Infamous for its ability to deflagrate organic targets with its tremendous thermal energy, explosively burning flesh in a fiery blast that can be deadly to anyone unfortunate enough to be nearby. The charger is a light weight weapon with a high rate of fire, designed for high mobility and easy handling. Ineffective at longer ranges. Automatic fire rate: 300 RPM
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Volkite weapons are the pride of Martian weapons manufacturing, their construction being a tightly guarded secret. Infamous for its ability to deflagrate organic targets with its tremendous thermal energy, explosively burning flesh in a fiery blast that can be deadly to anyone unfortunate enough to be nearby. The caliver is the primary rifle of the volkite family, and effective at most ranges and situations. Drag click the powerpack to the gun to use that instead of magazines. Automatic fire rate: 240 RPM
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The V-71 is a man portable rocket propelled grenade launcher employed by the SOM. It's design has changed little over centuries and is light weight and cheap to manufacture, while capable of firing a wide variety of 84mm rockets to provide excellent tactical flexibility Windup delay: 0.6 seconds
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The V-62 is a deadly weapon employed in close quarter combat, favoured as much for the terror it inspires as the actual damage it inflicts. It has good range for a flamer, but lacks the integrated extinguisher of its TGMC equivalent. Firerate: 30 RPM Time to wield: 0.4 seconds
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The V-51 is the main shotgun utilised by the Sons of Mars. Slower firing than some other semi automatic shotguns, but packs more of a kick. The V-51 has a 0.85 damage modifier effecting it's its damage and sunder. (stats given are post damage mod) Single fire rate: 33 RPM
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V-51B custom. An upgraded version of the standard SOM shotgun with a burst fire mode and a snazzy paintjob. Rare as it is deadly Single fire rate: 33 RPM
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Volkite weapons are the pride of Martian weapons manufacturing, their construction being a tightly guarded secret. Infamous for its ability to deflagrate organic targets with its tremendous thermal energy, explosively burning flesh in a fiery blast that can be deadly to anyone unfortunate enough to be nearby. The culverin is the largest man portable example of volkite weaponry, and can lay down a staggering torrent of fire due to its linked back-mounted powerpack. Drag click the powerpack to the gun to load. Automatic fire rate: 400 RPM
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The V-21 is the principal submachinegun used by the Sons of Mars, designed to be used effectively one or two handed with a variable rate of fire. When fired at full speed it's performance is severely degraded unless used properly wielded, while the lower rate of fire can still be effectively used one handed when necessary. It uses 10x20mm caseless rounds. Automatic fire rate: 400 RPM Time to wield: 0.4 seconds
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A double barreled shotgun whose barrel has been artificially shortened to reduce range for further CQC potiential. The Sawn-off has a 0.9 damage modifier effecting it's its damage and sunder. (stats given are post damage mod) Single fire rate: 300 RPM
No attatchments |
Weapon: | Description: | ||||||||||||||||
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A light, versatile assault rifle with a 30 round magazine, chambered to fire the 5.56x45mm NATO cartridge. The 4th generation in the M16 platform, this FN variant has added automatic fire selection and retains relevance among mercenaries and militias thanks to its high customizability. It is incredibly good at rapid burst fire, but must be paced correctly.
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A cheap and robust rifle, sometimes better known as an 'AK'. Chambers 7.62x39mm. Despite lacking attachment points beyond its underbarrel, remains a popular product on the black market with its cheap cost and higher than usual caliber rounds. Automatic fire rate: 240 RPM
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The V-31 was the primary rifle of the Sons of Mars until the introduction of more advanced energy weapons. Nevertheless, the V-31 continues to see common use due to its comparative ease of production and maintenance, and due to the inbuilt low velocity railgun designed for so called 'micro' grenades. Has good handling due to its compact bullpup design, and is generally effective at all ranges. Uses 10x25mm caseless ammunition. Automatic fire rate: 300 RPM
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This appears to be a less common variant of the usual Type 71, with an undermounted flamethrower and improved iron sights. Automatic fire rate: 240 RPM
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A cheap and robust machinegun, sometimes better known as an 'RPD'. Chambers 7.62x39mm. Despite lacking attachment points beyond its underbarrel, remains a popular product on the black market with its cheap cost, high capacity and higher than usual caliber rounds. Automatic fire rate: 240 RPM
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A cheap and robust machine gun seen commonly in the fringes of the bubble. Fires high caliber rounds to accommodate for its sluggish rate of fire, it is generally found being called 'The Record Player' due to the resemblance. Fires 7.62x39mm AP rounds. Automatic fire rate: 240 RPM
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The PTR-41/1785 is a bottom shelf solution modernized for dealing with armor, while one could use it while standing it is obviously not a great idea. It is recommended to be used while the bipod is deployed. It uses 14.5mm high velocity rounds that will certainly leave a hole in whatever unfortunate soul is hit by it Single fire rate: 44 RPM
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A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Put the fire selector to full auto for maximum firepower. Use two if you really want to go ham Automatic fire rate: 400 RPM
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A robust, 20th century firearm that's a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine Automatic fire rate: 600 RPM
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A nine-round pump action shotgun. A shotgun used for hunting, home defence and police work, many versions of it exist and are used by just about anyone The Paladin has a 0.75 damage modifier effecting it's its damage and sunder. (stats given are post damage mod) Single fire rate: 40 RPM
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A double barreled shotgun whose barrel has been artificially shortened to reduce range for further CQC potiential. The Sawn-off has a 0.9 damage modifier effecting it's its damage and sunder. (stats given are post damage mod) Single fire rate: 300 RPM
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A classic design, using the outdated shotgun frame. The V10 combines close-range firepower with long term reliability. Single fire rate: 30 RPM
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The V-21 is the principal submachinegun used by the Sons of Mars, designed to be used effectively one or two handed with a variable rate of fire. When fired at full speed it's performance is severely degraded unless used properly wielded, while the lower rate of fire can still be effectively used one handed when necessary. It uses 10x20mm caseless rounds. Automatic fire rate: 400 RPM Time to wield: 0.4 seconds
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The Carlford-1 is a remastered classic made by Carlford Armories, made to fit in the modern day. Most of the noticeable differences are minor rail modifications. Other than that, it is a faithful recreation with the trademark ping sound and all. Uses .30-06 enbloc clips. Single fire rate: 75 RPM Time to wield: 1.0 seconds
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Weapon: | Description: | ||||||||||||||||
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A six-round pump action shotgun. A shotgun used for hunting, home defence and police work, many versions of it exist and are used by just about anyone.
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The ML-12 confrontation rifle is an absolute beast of a weapon used by the ICCAF. Featuring a high caliber round in a short package, it will absolutely shred enemy targets at close quarters, a operator must mind the incredible recoil. Automatic fire rate: 133 RPM Time to wield: 0.65 seconds
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The ML-120 coilgun is the most commonly seen coilgun in ICCAF use, firing magnetic projecitles at a incredibly high velocity. It requires some windup but will penetrate walls, your foes, and your friendlies too. So watch out... Uses specialized canisters to reload. Single fire rate: 40 RPM (including windup) Time to wield: 0.5 seconds
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The Man Portable-Infantry Rocket Launcher is a man portable warhead launcher employed by the ICC. Being capable of firing a wide variety of 83m rear-mounted rockets to provide excellent tactical flexibility in a compact package Windup delay: 0.6 seconds
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The ML-41 Automatic Shotgun is used by the ICCAF in fast paced boarding assaults, fielding a wide variety of ammo for all situations. Takes 16-round 12 gauge drums. The ML-41 has a 0.5 damage modifier effecting it's its damage and sunder. (stats given are post damage mod) Automatic fire rate: 66 RPM
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The PL-38 is a machinepistol used by rearline ICCAF personnel, it presents solid performance at longer ranges in a compact package, although suffers due to a slow rate of fire for its class. It uses 10x20mm caseless rounds. Automatic fire rate: 300 RPM
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The L-11 is a venerable and battle-tested rifle used by the ICCAF. Although rather heavy, long and unwieldy compared to most ICCAF rifles, which focus on getting up close and personal, it easily makes up with excellent long-range potential when compared to most of its peers, mostly seen in use by reserve troops who expect to fight at distance, rather than up close. Uses 10x27mm magazines. Automatic fire rate: 86 RPM Time to wield: 0.85 seconds
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A cheap and robust rifle, sometimes better known as an 'AK'. Chambers 7.62x39mm. Despite lacking attachment points beyond its underbarrel, remains a popular product on the black market with its cheap cost and higher than usual caliber rounds. Automatic fire rate: 240 RPM
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The L-40 is the primer ICCAF submachinegun, generally termed as a 'PDW' due to its armor-piercing high velocity round, while it has adequate ranged performance, it is mostly tuned for at close quarters combat. It uses 4.6mm high velocity caseless rounds. Automatic fire rate: 400 RPM
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The L-15 battlecarbine is the standard rifle of the ICCAF, boasting a high caliber round and a menacing profile, it presents an excellent CQC firearm. However it struggles at range due to high dropoff from the short barrel, units that use it say that you need to close the gap at any cost to see the true efficacy of this weapon. Uses 10x25mm caseless ammunition. Automatic fire rate: 240 RPM
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An aged, reliable but outdated bullpup rifle used by ICCAF reserve personnel it is best used in close quarters when you need to quickly clear corners at rapid pace, has an integral foregrip and unmagnified scope to increase accuracy and reduce drag. Chambered in 5.56x45mm NATO. The L-88 has a 1.2 damage modifier effecting it's its damage and sunder. (stats given are post damage mod)
Automatic fire rate: 240 RPM
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Weapon: | Description: | |
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⏃⋏ ⎍⋏⎍⌇⎍⏃⌰ ☌⎍⋏ ⍜⎎ ⏃⌰⟟⟒⋏ ⍜⍀⟟☌⟟⋏. ⟟⏁ ⟟⌇ ⌰⏃☊☍⟟⋏☌ ⏃ ⏁⍀⟟☌☌⟒⍀ ⍜⍀ ⏃⋏⊬ ⍜⏚⎐⟟⍜⎍⌇ ⍙⏃⊬ ⏁⍜ ⎎⟟⍀⟒ ⟟⏁ Cannot be used by non-sectoids Single fire rate: 120 RPM
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Attachments[править | править код]
Stuff you slap on to your gun to make it better. Or worse, in some aspects.
Item: | Desc.: |
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A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to TGMC armor or your back. Does not slow you down if attached to a weapon and equipped. but why don't you just use a pick up macro? they disabled pickup macros for guns. Use these to keep your gun on you instead. Exact stats: -9999% frustration when pounced on | |
A red-dot sight for short to medium range. Does not have a zoom feature, but increases weapon accuracy by a good amount and makes aiming easier. No drawbacks. Exact stats: | |
A small rail mounted zoom sight scope. Increases wield delay, and slows down movement speed when wielded. Allows short range zoom by activating the attachment. use F12 if your HUD doesn't come back Exact stats: +0.2s wield delay, +20% movement speed penalty when aiming | |
A marine standard mounted zoom sight scope. Allows long range zoom by activating the attachment. use F12 if your HUD doesn't come back Exact stats: +0.4s wield delay, +50% movement speed penalty when aiming, | |
A simple flashlight used for mounting on a firearm. Has no drawbacks, but isn't particuraly useful outside of providing an extra light source. works well with armors that have less than 6 tile light radius, such as Jaeger armor without a Baldur module Exact stats: 6 tile light radius | |
When attached to a gun, the Build-A-Sentry Kit allows the weapon to be deployed as an autonomous sentry gun. Standard ammo for the attached weapon is still used, and power cells are needed if the sentry runs out of charge. Control+click on a tile to deploy the sentry, or control+click on the gun to deploy it in front of you. Note that the kit does not provide IFF, even though it targets past marines. Unless the attached weapon has IFF, be aware of friendly fire. Exact stats: 130% increase in friendly fire instances. | |
When activated, detects anything moving in your vicinity through motion pings. Green pings are friendlies, red pings are not. Extends beyond your screen range, however you'll still get the audio cue |
Item: | Desc.: |
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A small tube with exhaust ports to expel noise and gas. Does not completely silence a weapon, but does make it much quieter and a little more accurate and stable at the cost of bullet speed. Exact stats: +10% damage falloff, halves bullet speed | |
A lengthened barrel allows for lessened scatter, greater accuracy and muzzle velocity due to increased stabilization and shockwave exposure. Makes your weapon longer(obviously), making it unlikely to fit in a holster. Exact Stats: doubles bullet speed, +1 item size | |
A muzzle attachment that reduces recoil and scatter by diverting expelled gasses upwards. Makes you look like you're overcompensating for something. Exact stats: | |
A fitted barrel extender that goes on the muzzle, with a small shaped charge that propels a bullet much faster. Greatly increases projectile speed and reduces damage dropoff at the cost of a small amount of accuracy. Exact stats: triples bullet speed, reduces damage dropoff by 20% | |
A knife you can attach to the muzzle of your gun to increase melee damage. Comes in 2 types, regular and M22(your standard knife). The difference is only cosmetic. Makes your weapon longer. Exact stats: +25 melee damage, +1 item size | |
A lace you can put on your pistol to cinch it to your wrist. You must activate the pistol lace before it holds your gun in place. Exact stats: -999% pistol dropped on floor and melted |
Item: | Desc.: |
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Fookin' laser soights. A laser sight placed under the barrel. Significantly increases one-handed accuracy and significantly reduces movement penalties to accuracy. Exact stats: | |
A custom-built improved foregrip for better accuracy, less recoil, easier aiming, and less scatter when wielded especially during burst fire. However, it also slightly increases wield delay and makes unwielded fire more cumbersome. Makes your gun slightly bigger, possibly making it not fit in holsters. Exact stats: +1 item size, +0.2s wield delay, -20% aim mode movement speed penalty | |
A custom-built improved foregrip for less recoil, and faster wielding time. However, it also increases weapon size, and slightly hinders unwielded firing. Exact stats: +1 item size, -0.3s wield delay | |
A set of weights and balances to stabilize the weapon when burst firing or moving, especially while shooting one-handed. Greatly reduces movement penalties to accuracy. Greatly decreases aim mode slowdown. Significantly reduces burst scatter, recoil and general scatter. Exact stats: -50% running accuracy penalty, -50% aim mode movement speed penalty, -10% damage falloff. | |
A simple set of telescopic poles to keep a weapon stabilized during firing. Greatly increases accuracy and reduces recoil when properly placed, but also increases weapon size. must be activated to stabilize. Can be deployed anywhere, not just behind barricades or next to a wall Exact stats: +2 item size, -10 melee damage | |
A weapon-mounted refillable flamethrower attachment. It is designed for short bursts. Holds 20 units of fuel. Does not immediately set xenos on fire. Best used for area denial in a pinch. when active, right click to fire. to refill it from a welderpack, grab the welderpack in one hand and the weapon+miniflamer on the other, then click the gun with the welderpack Exact stats: 4 tile range, 25 unit capacity | |
A weapon-mounted, three-shot shotgun usually used for breaching actions, hence the name. Reloadable with 12 gauge buckshot. The short barrel reduces the ammo's effectiveness. when active, right click to fire. Reload by right clicking your firearm with shotgun shells. Exact stats: 3 shell ammo capacity, shotgun shells do -40% damage. | |
A weapon-mounted, reloadable, two-shot grenade launcher. Also called the noob tube by salty xenos. Or at least, that's what the synth says they call it. It might look like it can only hold one grenade, but it does in fact hold two. Chalk it up to bluespace magic or some shit. when active, right click to fire. Can only be reloaded while active Exact stats: 2 grenade ammo capacity, 7 tile range | |
This sidearm can uniquely be attached to other weapons as an underbarrel attachment. A popular addition due to it's support potential, able to quickly destroy weeds, and remove facehuggers from marines. when active, right click to fire. Can only be reloaded while active Exact stats: 10 shot capacity, 7 tile range | |
An unusual weapon attachment intended more for riot control purposes. Has some value against xenomorphs due to its ability to drain their plasma. More commonly used to shoot naked marines in prep due to a lack of military police. when active, middle click to fire. Can only be reloaded while active Exact stats: 20 shot capacity |
Item: | Desc.: |
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A folding stock that is integrated into the MP-19. Activate it to fold/unfold the stock. Exact stats: +1 item size, +5 melee damage, +0.1s wield delay | |
A folding stock that is integrated into the SH-35. Activate it to fold/unfold the stock. Exact Stats: +0.2s wield delay | |
A stock for the outdated MK221 tactical shotgun. Should've been phased out a while ago, but looks like the RO forgot to remove them from inventory. Exact stats: +2 item size, +5 melee damage, +0.2s wield delay |
Apparel[править | править код]
These are the things you wear on your body to either carry all your junk, or stop yourself from getting decapitated.
Jaeger XM-02 Combat Exoskeleton[править | править код]
Designed to mount a variety of modular armor components and support systems. It comes installed with light-plating and a shoulder lamp. Now available in both pre-assembled and modular options through the armor vendor. Use alt+click to remove armor attachments or if modular, armor pieces. Use face paint on individual armor pieces to color them before placing them on the exoskeleton, or face paints on pre-assembled armor sets. |
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NOTE: The arm and leg plates all have the same stats. Only the chest plates have differing armor stats. Examine the exosuit with the pieces attached and click the "relevant information" prompt to view exact statistics.
Arm/Leg Soft Armor
all = 10
Arm/Leg Slowdown = 0.1
Type: | Desc: | |||
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Provides minor protection and encumbrance when attached. This one is marked as a light skirmisher piece, used by those who prefer faster movement speed over protection, such as scouts.
With armor and leg armor melee = 35 | bullet = 55 | laser = 55 | energy = 50 | bomb = 45 | bio = 45 | fire = 45 | acid = 45 Slowdown 0.3
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Provides minor protection and encumbrance when attached. This one is marked as a light scout piece, used by those who prefer faster movement speed for better reconnaissance
With armor and leg armor melee = 35 | bullet = 55 | laser = 55 | energy = 50 | bomb = 45 | bio = 45 | fire = 45 | acid = 45 Slowdown 0.3
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Provides moderate protection and encumbrance when attached. This one is marked as a medium infantry piece, used by frontline troops that need a good balance of mobility and protection.
With armor and leg armor melee = 45 | bullet = 65 | laser = 65 | energy = 55 | bomb = 50 | bio = 50 | fire = 50 | acid = 55 Slowdown 0.5
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Provides moderate protection and encumbrance when attached and is fairly easy to attach and remove from armor. This armor appears to be marked as a Helljumper armor piece. Seems purpose-built for orbital drop missions.
With armor and leg armor melee = 45 | bullet = 65 | laser = 65 | energy = 55 | bomb = 50 | bio = 50 |fire = 50 | acid = 55 Slowdown 0.5
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Provides moderate protection and encumbrance when attached. This one is marked as an EVA armor piece, used for extravehicular operations in the vacuum of space. The gaps in the armor seem to say otherwise, however. NOTE: does not actually provide protection against space. With armor and leg armor melee = 45 | bullet = 65 | laser = 65 | energy = 55 | bomb = 50 | bio = 50 | fire = 50 | acid = 55 Slowdown 0.5
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Provides high protection and encumbrance when attached. This one is marked as a heavy assault piece, with extra padding and plate thickness which provides excellent protection against all manners of dangers.
With armor and leg armor melee = 50 | bullet = 70 | laser = 70 | energy = 60 | bomb = 55 | bio = 55 | fire = 55 | acid = 60 Slowdown 0.7
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Provides high protection and encumbrance when attached. This one is marked as a heavy gungnir exoskeleton, heavy armor surrounds the entirety of the marine, it's a wonder they are able to see out of the helmet.
With armor and leg armor melee = 50 | bullet = 70 | laser = 70 | energy = 60 | bomb = 55 | bio = 55 | fire = 55 | acid = 60 Slowdown 0.7
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Provides high protection and encumbrance when attached. This one is marked as an EOD armor piece, used by specialized Explosive Ordnance Disposal units to disarm explosives safely. And no, that is not a skirt. NOTE: does not actually provide extra protection against explosive damage. With armor and leg armor melee = 50 | bullet = 70 | laser = 70 | energy = 60 | bomb = 55 | bio = 55 | fire = 55 | acid = 60 Slowdown 0.7
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NOTE: The exoskeleton can mount 1 storage module.
Module: | Desc: |
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Certainly not as specialised as any other storage modules, but definitely able to hold some larger things, like binoculars, maps, magazines, and motion detectors. | |
Can hold about as much as a tool belt, and sometimes small spools of things like barbed wire, or an entrenching tool. | |
Can hold a substantial variety of medical supplies and apparatus, but cannot hold much more than a medkit could. | |
Can hold a substantial variety of injectors. |
These modules augment your armor, increasing its abilities and resistances. Only one can be attached at a time.
Module | Desc: | ||||||||
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Designed for mounting on modular armor. Substantially increases the power output of your modular armor's mounted flashlight. Be the light in the darkness. Does not slow down
Light Boost = 4 | |||||||||
Designed for mounting on modular armor. A substantial amount of additional armor plating designed to grant the user extra protection against threats, ranging from xeno slashes to friendly fire incidents. This older version has worse protection. Will greatly impact mobility.
Soft Armor | |||||||||
Designed for mounting on modular armor. A substantial amount of additional armor plating designed to grant the user extra protection against threats, ranging from xeno slashes to friendly fire incidents. This newer version has improved protection. Will definitely impact mobility.
Soft Armor | |||||||||
Designed for mounting on modular armor. This older model provides minor resistance to acid, biological, and radiological attacks. Pairing this with a Mimir helmet module and mask will make the user impervious to xeno gas clouds. Will impact mobility.
Soft Armor | |||||||||
Designed for mounting on modular armor. This newer model provides great resistance to acid, biological, and radiological attacks. Pairing this with a Mimir helmet module and mask will make the user impervious to xeno gas clouds. Will impact mobility.
Soft Armor | |||||||||
Designed for mounting on modular armor. A substantial amount of additional reflective ballistic armor plating designed to reduce the impact of friendly fire incidents, will lessen the affects of bullets and lasers. Will impact mobility.
Soft Armor | |||||||||
Designed for mounting on modular armor. This module has advanced medical systems that inject tricordrazine and tramadol based on the user's needs, as well as automatically securing the bones and body of the wearer, effectively splinting them until professional medical attention can be admistered. Will definitely impact mobility.
Medicine injectors take 4 minutes to recharge after injection | |||||||||
Designed for mounting on modular armor. Providing a near immunity to being bathed in flames, and amazing flame retardant qualities, this is every pyromaniacs' first stop to survival. Will impact mobility.
Slowdown = 0.4 | |||||||||
Designed for mounting on modular armor. Uses a complex set of armor plating and compensation to lessen the effect of explosions. Will impact mobility.
Soft Armor | |||||||||
A module that enhances the strength of reagents in the body. Requires a special substance, gathered from xenomorph lifeforms, to function.This substance needs to be gathered using an applicable weapon or tool.
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Creates a shield around the user that is capable of negating all damage. If it sustains too much it will deactivate, and leave the user vulnerable.
Soft Armor Shield Health = 40 |
These modules attach to jaeger armor helmets, which go directly on your head like any normal helmet.
Module | Desc: |
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Designed for mounting on a modular helmet. Can be flipped down to view into the distance. | |
WDesigned for mounting on a modular helmet. This module can be toggled on or off to function as welding protection for your delicate eyes. | |
Designed for mounting on a modular Helmet. This module is able to provide a readout of the user's coordinates and connect to the shipside supply console. | |
Designed for mounting on a modular helmet. This older model provides minor resistance to acid and biological attacks. Pairing this with a Mimir suit module and mask will make the user impervious to xeno gas clouds.
Soft Armor | |
Designed for mounting on a modular helmet. This newer model provides great resistance to acid, biological, and even radiological attacks. Pairing this with a Mimir suit module and mask will make the user impervious to xeno gas clouds.
Soft Armor | |
Designed for mounting on a modular Helmet. When attached, this system provides substantial resistance to most damaging hazards, ranging from xeno slashes to friendly fire incidents.
Soft Armor |
Xenonauten Armor[править | править код]
Armor: | Desc: | |||||||
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A XN-L vest, also known as Xenonauten, a set vest with modular attachments made to work in many enviroments. melee = 35 | bullet = 55 | laser = 55 | energy = 50 | bomb = 45 | bio = 45 | fire = 45 | acid = 45 Slowdown = 0.3
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A XN-M vest, also known as Xenonauten, a set vest with modular attachments made to work in many enviroments. melee = 45 | bullet = 65 | laser = 65 | energy = 55 | bomb = 50 | bio = 50 | fire = 50 | acid = 55 Slowdown = 0.5
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A XN-H vest, also known as Xenonauten, a set vest with modular attachments made to work in many enviroments. melee = 50 | bullet = 70 | laser = 70 | energy = 60 | bomb = 55 | bio = 55 | fire = 55 | acid = 60 Slowdown = 0.7
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A standard M10X Pattern Helmet with attach points. It reads on the label, 'The difference between an open-casket and closed-casket funeral. Similarly available is the m10XE, a modified version offering an enclosed visor apparatus. Wear on head for best results. Allows any Jaeger helmet module. Alt-Click to remove attached items. Has a tiny storage spot for all your MRE snacks and injectors. melee = 50 | bullet = 70 | laser = 70 | energy = 60 | bomb = 55 | bio = 55 | fire = 55 | acid = 60 No Slowdown |
Clothing[править | править код]
Item: | Desc.: | ||||||
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Extra pouches that you can clip to your uniform.
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Extra pouches that you can clip to your uniform.
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Pistol Holster that you can clip to your uniform.
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Armor: | Desc: | ||||||||||||||
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A flak jacket used by dropship pilots to protect themselves while flying in the cockpit. Excels in protecting the wearer against high-velocity solid projectiles. Provides slightly more melee protection and movement capability than XN-L, however suffers majorly from a lack of bomb, fire, and acid protection, making it inefficient in any scenarios with nuerotoxin or fire. Can be worn by a synthetic. melee = 40 | bullet = 50 | laser = 50 | energy = 25 | bomb = 30 | bio = 5 | fire = 25 | acid = 30 Slowdown = 0.25
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OUTDATED, TO BE UPDATED Has no protection, but it lets you commit warcrimes.
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Item: | Desc.: | ||||||||||||
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A belt for your uniform, intended for holding magazines.
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A small, lightweight pouch that can be clipped onto armor or your belt to provide additional storage for miscellaneous gear or box and drum magazines. And it is in fact a belt, not a pouch. Don't get confused now.
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A belt with 14 slots to hold almost 3 boxes of shotgun shells (or other handfuls of ammo, such as mosin bullets), can hold up to 70 shells (or mosin bullets ;)).
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Pistol Holster that goes on your belt.
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Revolver Holster that goes on your belt.
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Specialised holster for the TS-34 double barreled shotgun. Comes with the shotgun.
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A shoulder worn strap with clamps that can be attached to a gun. Acts as a mag harness, but on your belt. Attaches guns to your back if your suit storage is full. Lacks any form of storage on its own. | |||||||||||||
A knife rig that goes on your belt
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Designed to carry bulk quantities of M40 HEDP grenades, but can naturally store any grenade.
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An upgraded version of the standard rig designed to carry even greater quantities of M40 HEDP grenades, but can naturally store tons of any grenade. Orderable from Requisitions.
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A specialised belt that mounts a duffel bag filled with a range of pill bottles and light medical supplies. Can heal most injuries sustained on the battlefield.
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This version is a less common configuration of the M276 pattern belts, designed to transport medical supplies. Can hold medical equipment, such as roller beds and defibrillators.
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It's a toolbelt. It holds tools, obviously. need we say more?
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Pouch: | Desc: | ||||||||||
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A pouch used to hold shotgun shells. Has four slots.
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A pouch used to hold magazines. Has three slots.
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A pouch used to flares. Holds one flare pistol and 26 flares.
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A pouch used to hold medical supplies. Has seven slots.
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A pouch used to hold tools. Has five slots.
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A pouch used to hold construction materials. Has four slots.
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A pouch used to hold pistol magazines. Has six slots.
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A pouch used to sidearms. Has one slot.
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A pouch used to hold explosive materials. Has four slots.
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A pouch used to hold grenades, go figure. Has six slots.
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Item: | Desc.: |
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A face-covering mask that can be connected to an air supply. Reduces the amount of harmful xeno gas you breathe in by 50%. | |
A coif that protects you from extreme cold conditions. | |
Heats or cools down air as you breath it, protecting you from extreme conditions. | |
A face-covering mask that can be connected to an air supply. Reduces the amount of harmful xeno gas you breathe in by 50%. Looks reasonably cooler than the standard variants. | |
A face-covering coifed mask that can be connected to an air supply. Reduces the amount of harmful xeno gas you breathe in by 50%. Looks reasonably cooler than the standard variants, and features a thermal coif. | |
A close-fitting tactical mask that can be connected to an air supply. Protects from a single hugger attack before falling off, and needing to be re-equipped. Reduces the amount of harmful xeno gas you breathe in by 50%. Orderable from Requisitions. | |
A colored, resilient, and insulating cloth to cover your face from the elements. |
Munitions[править | править код]
Item: | Desc: |
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A small, but deceptively strong high explosive grenade that has been phasing out the M15 fragmentation grenades. Capable of being loaded in the any grenade launcher, or thrown by hand. It is set to detonate in 4 seconds. | |
The M40 HIDP is a small, but deceptively strong incendiary grenade. It is set to detonate in 4 seconds. | |
An outdated TGMC fragmentation grenade. With decades of service in the TGMC, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. | |
The M40 HPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds. | |
The M40 HSDP is a small, but powerful smoke grenade. Based off the same platform as the M40 HEDP. It is set to detonate in 2 seconds. | |
A sophisticated version of the M40 HSDP with a slightly improved smoke screen payload. It's set to detonate in 2 seconds. Conceals humans in the smoke cloud, but leaves the area and nonhumans visible. | |
The M40-T is a small, but powerful Tanglefoot grenade, designed to remove plasma with minimal side effects. Based off the same platform as the M40 HEDP. It is set to detonate in 6 seconds. | |
A TGMC standard issue flare utilizing the standard DP canister chassis. Capable of being loaded in any grenade launcher, or thrown by hand. | |
A TGMC signal flare utilizing the standard DP canister chassis. Capable of being loaded in any grenade launcher, or thrown by hand. When activated, provides a target for CAS pilots. | |
Contains construction nanites ready to turn a small area into razorwire after a few seconds. DO NOT ENTER AREA WHILE ACTIVE. Sprays in a 1-tile radius. | |
Contains construction nanites ready to turn a small area into razorwire after a few seconds. DO NOT ENTER AREA WHILE ACTIVE. Sprays in a 3-tile radius. | |
Anti-Personnel Rapid Deploy System, APRDS for short, is a device designed to quickly deploy M20 mines in large quantities. WARNING: Operating in tight places or existing mine fields will result in reduced efficiency. Mines must be loaded prior to deployment. | |
The M20 Claymore is a directional proximity triggered anti-personnel mine designed by Armat Systems for use by the TerraGov Marine Corps. Can be disarmed using a multitool. | |
Designed for use against various fast moving drones, this grenade will adhere to its target before detonating. It's fuse is set to 5 seconds. | |
Capsule based grenade that sticks to sufficiently hard surfaces, causing a trail of air combustible gel to form. It is set to detonate in 5 seconds. |
Item: | Desc: |
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A grenade set to release a cloud of extremely acidic smoke developed by Nanotrasen, supposedly derived from xenomorphs. Has a shiny acid resistant shell. Its use is considered a warcrime under several treaties, none of which Terra Gov is a signatory to. It is set to detonate in 4 seconds. | |
A smoke grenade containing a concentrated neurotoxin developed by Nanotrasen, supposedly derived from xenomorphs. Banned in some sectors as a chemical weapon, but classed as a less lethal riot control tool by the TGMC. It is set to detonate in 4 seconds. | |
A grenade designed to disorientate the senses of anyone caught in the blast radius with a blinding flash of light and viciously loud noise. Repeated use can cause deafness. It is set to detonate in 3 seconds. |
Defensive Equipment[править | править код]
Item: | Description: | ||
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A deployable, semi-automated turret with AI targeting capabilities. Armed with a M30 autocannon and a 500-round drum magazine. Costs 40 points at Requisitions. It features two firing modes, automatic and auto-burst, as well as a radial targeting mode for increased firing arc in exchange for higher energy usage. Can be repaired with a welder. Control+Click on a tile to deploy the sentry on it, or on the gun in-hand to deploy in front of you.
Normal Range: 8 Tiles Radial Range: 6 Tiles
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A deployable, automated turret with AI targeting capabilities. This is a lightweight portable model meant for rapid deployment and point defense. Armed with an light, high velocity machine gun and a 300-round drum magazine. Costs 40 points at Requisitions. It features two firing modes, automatic and auto-burst, as well as a radial targeting mode for increased firing arc in exchange for higher energy usage. Can be repaired with a welder. Control+Click on a tile to deploy the sentry on it, or on the gun in-hand to deploy in front of you.
Burst fire rate: 200 RPM Normal Range: 7 Tiles Radial Range: 5 Tiles
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A deployed and mounted heavy smartgun, ready to rock. While it is capable of taking the same rounds as the smartmachinegun, it fires specialized tungsten rounds for increased armor penetration. It's basically a stationary smartgun, with an added scope ability that permit you to see 3 tiles ahead, 300 ammunition, and superior damage. Ammo can be ordered from requisitions for 10 points each. Control+Click on a tile to deploy the sentry on it, or on the gun in-hand to deploy in front of you. Automatic fire rate: 240 RPM Burst fire rate: 140 RPM
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#MG-27 Medium Machinegun |
An honorary defensive emplacement. Starts with 4 free in marine vendors, after which it can be ordered for 10 points in Req. Control+Click on a tile to deploy the sentry on it, or on the gun in-hand to deploy in front of you. Automatic fire rate: 400 RPM
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Armoured Floodlight |
A structure capable of providing light to a wide area. The round starts with 4 of these on the ship. Must be wrench down in a powered area to function and can be clicked to toggle their light. Note that this comes in a crate when ordered from requisitions; don't open this crate until it is sent, as the floodlight can't be put back inside. Has a light radius of 15 tiles. |
[Show/hide] TEMPLATES[править | править код]
Guns[править | править код]
Weapon: | Desc: | ||||||||||||||||||||||||||||||||||||||||||
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Файл:Your gun here!.png | Pew pew. Pew pew pew. Pew pew.
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Munitions[править | править код]
Weapon: | Desc: |
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Файл:Your gun here!.png | What you use to grenade your buddy in the back of the head. |
Defensive Equipment[править | править код]
Pouch: | Desc: | |||||
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Файл:ExampleTGMC.png |
A thing you slap down to hurt bad guys, or maybe not.
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