TGMC:Lore: различия между версиями

Материал из MassMeta
Перейти к навигации Перейти к поиску
imported>Sleepy retard
imported>Lich4441
м (fitted the lore(tm) with wikiboxes and collapsibles)
 
(не показаны 32 промежуточные версии 13 участников)
Строка 1: Строка 1:
{{TGMC}}
{{TGMC}}
{{under construction |placedby= |section= |nosection= |nocat= |notready= |comment=Lore still being fully finalized |category= |altimage= }}
{{Under construction|reason=Recompiling our lore based from pinned comments in TGMC discord's lore channel.}}
=LORE=
{| border="10" cellspacing="5" cellpadding="10" align="center"
| Small Superstitions, they never leave us no matter how far we evolve.


Sailors are no exception. In fact, you could say they’re some of the most superstitious. When all you’ve got between you and a Lonely, deadly void is a thin sheet of steel, you tend to make up a story that protects the mind.  
''<small>This is an attempt to reformat and rewrite some discrepancies within our god forsaken void of a lore in a game with no roleplay</small>''
== <big>'''Setting'''</big> ==
{{Important|Color=#FF0000|Image=Gavel.png|Title=TGMC and TG Link|Note=Although there has been subtle hints between TGMC and TG sharing the same universe. Over the years, TGMC has drifted away from TG's backstory and now has a separate universe.}}


One of these you can see, right now if you so choose, is the mast of the ship. Silly as it sounds for a ship in space, but it does have a mast. It’s thick Oak or Redwood, real wood, never fake. If it were fake the magic wouldn’t be there. It’s our link with earth and every other sailing ship. The constraints of physics and engineering means that it doesn’t support anything except itself, and the spirit of the crew. You can find ours outside of requisitions.  
<big>In the 25th century, the TerraGov Navy and Marine Corps are racing to secure colonies from both ICC insurgents and the evolving xenomorph threat. Most of the TerraGov Fleet is spread out across space, with ships such as the Pillar of Spring and the Sulaco dispatched to remote colonial areas to quell the disturbances. In the beginning, these xenomorph encounters were reported as [[TGMC:Gamemode Guide#Distress Signal|'''distress signals''']] and dealt with by complete eradication by the marines. However, as the war continues, the xenomorphs have grown in size and have integrated another species of insectoids, significantly boosting their population and growth rate.</big>


Time and many, many hands have worn it a bit. Ours was even part of a real sailing ship! She was called the HMS Victory. Floated and fought for over a hundred years according to the plaque.
<big>In response to this escalating threat, the Navy and the Marines has been given full authorization to utilize total '''[[TGMC:Gamemode Guide#Nuclear War|nuclear warfare]]''' and destroy planets if necessary to eliminate the xenomorph menace. The TerraGov now finds itself fighting on multiple fronts against both human and alien adversaries, and they are relying on their ever-evolving weapons and armor to prevail against the constantly adapting xenos and the newly rediscovered technologies of the Sons of Mars.</big>
 
<big>The year is '''{{TGMCGameYear|415}}''', The question now is whether TerraGov can succeed in this struggle for survival. With the odds stacked against them and facing an enemy that is continuously evolving and becoming more formidable, TerraGov must remain vigilant and adaptable if they hope to achieve a safe and secure, humanity.</big>
 
=== <big>Sentients</big> ===
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;"
! scope="col" style="background-color:#808080;" width="200" |Type
! scope="col" class="unsortable" style="background-color:#92B26D;" | Description
 
|-
![[File:Humans.png|128px|]]<br>[[Humans]]
|From fleshbags, to roughskins, to natural born predators, '''Humanity''' serves as the founding core of the entirety of Terra and the whole galaxy. They have long since expanded to frontiers of space beyond, but not without strife and various worldwide/galaxywide conflicts against each other through each passing decade, that continues to this very day. Despite all of the various shortcomings compared to other known species and wars that scarred humanity's outlook, they continue to thrive and explore various wonders in the unknown.
 
|-
![[File:TGMC_squad_marine_2022.png|64px|]]<br>[[Vat-Born]]
|Sometimes known as "scratch clones", the '''Vatgrown''' or '''Vatborn''' is the fruitful result of countless days of NT experimentation through biogenetic algae, humans, monkeys, and other various cloning procedures done on other animals. Essentially a clone of a human being, but their bodies are not refined to the point that their skin color is essentially pale and are fragile to the core. They also suffer from short-term memory loss during their early weeks, but with advancements of technology allows them to make it a non-issue - if they survive their first trial of fire, their combat drop within minutes of waking up. Minutes after their growth, they'll gradually learn the essence of life and death through the heart of combat, their gun, and the will to survive where an average human would take months or years to perfect it.
 
Living in a normal life is a secondary for Vatgrowns. However, should they survive their rite in combat, they essentially serve as the hand-in-hand fighting arm with humanity, sharing the same bonds, interests and even relationships to a normal human. In current times, if a Vatgrown mates with another human or Vatgrown and eventually gives birth to another, they are known as "Vatborns", which are essentially perfected versions of Vatgrowns with slightly fleshier skintone, increased muscle mass and more.
 
Vatgrowns are never known by their name, but rather number, and an indication of "CS" to indicate clone soldiers for military combat applications. Should they survive, they are given their humble human name and identifying number, an identification that would be shared with Vatborns later within the years.
 
Both Vatgrowns do not suffer from aging during their early decades, especially since they are born with a combat-ready body. Vatborns on the other hand, sharing some of the elements of the human, age normally as a human would.
 
|-
![[File:TGMC_combat_robot.gif|64px|]]<br>[[Robots]]
|In the vast recorded history, the '''Automatons''' or '''Robots''' stand as a testament to humanity's technological prowess. Delegating a significant portion of labor across colonized space, these autonomous and sentient beings were created to ease the burden of an ever-expanding race throughout the stars. Their crude predecessors played a pivotal role in the widespread colonization of space. However, now outfitted with robust and calculating AI cores, some even forming human-like personalities, they stand shoulder to shoulder with their creators in their battles against the unknown and hostile alien forces.
 
While robots primarily serve in labor and combat, they are also granted basic rights. However, outdated, decrepit, or malfunctioning robots are often sold to companies such as Nanotrasen by their technicians for quick and easy credits. There are even rumors of such robots being placed in high corporate and military positions.
 
Each robot is typically tied to a chain code that indicates its manufacturer and purpose. If a robot survives long enough in service and develops a personality, they may choose to adopt a name for themselves. As technology advances, newer robot models and upgrades provide them with self-repair capabilities.
 
|-
![[File:DMCA_Synthetic.png|64px|]]<br>[[Synths]]
|The '''Synths of TerraGov''' were initially designed as support automatons for long-distance space travel. The early models were made of metal and had a robotic appearance. However, after a collaboration between TerraGov's Research Department, Nanotrasen's Genetic and Robotics Departments, and other minor companies, the modern Synth was created. These newer models had a human-like appearance, with a yellowish to orange tint. They possessed extraordinary skills, including engineering and medical expertise. This generation of Synths was later known as the "Early Synth," marking a significant milestone in the development of these advanced artificial beings.
 
Currently, the newest generations of Synths have made significant advancements in their medical capabilities and overall design. These Synths have become even more lifelike and precise than their predecessors, with advanced upgrades to their synthetic anatomy and programming.
 
|-
|}
|}


=Factions=
='''<big>Factions</big>'''=
=='''Sons of Mars'''==
{{Important|Color=#FF0000|Image=Gavel.png|Title=Hold on!|Note=<small>This is a work of fiction. Names, characters, places and incidents either are products of the communities' imagination or are used fictitiously. Any resemblance to actual events or locales or persons, living or dead, is entirely coincidental.<small>}}
[[file:TGMC_Sons_of_Mars.png]]<br>
==='''Overview''':===


Back in the 2100's, Mars was a colony under the Space Authority with a few
=='''TerraGov'''==
million people and very ambitious terraforming plans. Unrest from poor treatment and
[[File:TerraGov Logo 02.png|alt=|thumb|'''Flag of the Terran Government'''''. <small>A White Eagle in the middle light blue field, with golden laurels at the flanks, and three silver stars at the top.</small>'']]
appropriation of resources after the crash of '09 caused rioting on Mars. Because of it's
'''Terran Government,''' or '''TerraGov''', the dominant authoritarian power over humanity, has become the de facto global power by the 25th century. Established from the empowered Intercelestial Space Authority and headquartered in Sevastopol, Ukraine, TerraGov exercises control over virtually everything within and around the Sol System, as well as its neighboring systems. With the advent of Bluespace technology, they've shifted their focus to expansive colonization and resource exploitation policies. Despite their rapid expansion, however, gaps in manpower have prompted the creation of robots and clones to sustain their colonies throughout space. TerraGov has also granted colonial charters and research stations to some notable corporations, such as Nanotrasen.
industrial importance the Authority's forces were eventually called in to quell the  
rapidly escalating situation. Tensions ran high and the revolt was ended with violence and  
bloody force. The survivors chafed under Authority rule, but made plans in secret with the  
assistance of other stations. In 2160, nearly the entire planet's population left in a first-
generation STL ship, pulling a coup on the newly-formed TerraGov, but also taking the biggest
source of opposition to TG outsystem.


One of the Big-3 members, the Sons of Mars are based on Cydonia, a small, partially
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
terraformed world ringed by orbital stations and the occasional cometary impact. The Sons are
| <strong>Origins as the Intercelestial Space Authority</strong>
a major industrial power, due to the very large number of initial colonists, and due to  
|-
their initial expertise. They're the only member of the ICC that can build a Cyanspace drive
| TerraGov's origins begin in 2057, a near-miss asteroid incident caused public concern and pressure for an international organization to control space-based activities. The truth behind the incident, caused by a US vessel, was leaked and led to the formation of the Intercelestial Space Authority as an advisory body to the United Nations. This brought an end to the Chinese-American trade war and established the Authority as a neutral force to enforce space law, with funding for space weapons to defend Earth's orbit.
and are the primary naval and engineering supplier of the ICC. They're the least friendly
with TerraGov out of the Big-3.


===Statistics:===
In 2109, an orbital habitat malfunctioned due to maintenance negligence and caused a mass disaster that killed 50,000 people and damaged over half of the remaining habitats. The ISA intervened and removed debris while confiscating plasma drive assemblies to move habitats. This event led to increased funding for the ISA to expand to Mars and establish the Colonial Marshals.


*Their home world is a Martian analogue, currently undergoing terraforming, it's about 2/3 finished, and the atmosphere is now breathable.
In 2272, the ISA expanded its influence on Earth and rebranded itself as the "Terran Government". They shifted their focus back to space and reformed the navy and army into TerraGov Navy (TGN) and TerraGov Marine Corps (TGMC) for colonial escorts and patrols. To ensure unity, they implemented the Humanity First Charter, which labeled any dissenters as race traitors.
*8 additional extrasolar colonies, most notable Hesparus (1.2 mil).
 
*~40 million people.
However, not all colonies under TerraGov's control are content with the authoritarian nature of the government. In some distant colonies, rebellions have arisen, with groups of colonists banding together to form the Independent Colonial Confederation. These rebels seek to overthrow TerraGov's rule and establish a more democratic system, free from the strict control and censorship imposed by the government. Despite facing significant challenges and opposition, the Confederation remains a thorn in TerraGov's side, and their struggle for independence continues to this day.
*Standing army of 200,000.
|}
*175 FTL ships, of which 15 are dedicated warships, with 40 more being converted merchantmen.
*Biggest fleet yards outside Sol system
*Member of the ICC
*Army well-trained in engineering techniques
*Enemy of TerraGov
*Armor is expensive and lacks certain protections
*THE go-to target for the TGMC if war breaks out.
===Behind the scenes:===
*The Sons of Mars are getting ready to leave the ICC and make a go of it on their own. The ICC really wouldn't like that...<br>
*The Sons run a guerrilla academy, with some exercises being live-fire deniable raids on TGMC outposts.<br>
*They're searching for LOST TECHNOLOGY so as to regain the glories of the lost technologies they once had. <br>
*The Sons have a working BLUEspace teleporter and drive design, one without all of them pesky downsides.<br>
*The Sons have began experimenting with viral plagues, in order to drive down the TerraGov population advantage.


=TIMELINE=
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
<br>
| <strong>TerraGov-ICC War and the Mimas Incident</strong>
|-
|


==2019==
In 2400, TerraGov, in reference to the Humanity First Charter, declares the ICC enemies of Humanity. Mobilizing the largest war fleet ever seen, special warships and warship classes are designed with the intention of invasion, such as the Jericho-Class Auxiliary ship designed by NT to better employ their combat doctrine of FOB landings. The fleet is sent out to engage the ICC, who prepare for the worst.
Calender starts. All events up to present unaffected.


Earth- 7 bil
In 2414, during the interstellar war against the Independent Colonial Confederation, a mysterious colony ship from the early 2200s appears and is redirected towards Terra. A TGN maintenance ship decides to intercept the vessel and diverts it off course to prevent any potential threat to Earth. However, the colony ship crash-lands on Mimas, one of Saturn's moons, unleashing parasitic insectoid creatures known as xenomorphs. This marks the first encounter between TerraGov and these genetically-modifying beings, which become a major threat to humanity's survival.
<br>
==2023==
US demands reparations from Japanese families responsible for companies that built planes which participated in the strike on Pearl Harbor. Escalations lead to a tactical nuclear device being dropped on Nagasaki leading to Europe denouncing the United States and inviting China and Japan to the EU, creating the Eurasian Union.
<br>
==2025-2027==
A terrorist organization united under the ideal of a radical new religion manages to detonate dirty bombs in 37 major cities in Russia, Europe, Asia, and North America, leading to acute desolation of ecologies in various countries. Billions die from the localized fallout and crop damage.


Earth- 5 bil
Following the attack on the Mimas colony, Terragov's fringe colonies started to go dark, causing panic and confusion. To locate the source of the disappearances, the Office of Naval Intelligence searched for ships harboring the colonies but found nothing on record. In response to the crisis, Terragov dispersed their war fleet mid transition to ICC space and sent ships to every planet that they could cover. As a precautionary measure, the TGN further broke down the patrol groups and stretched the fleet out, delaying the anticipated inter-Human war. These events marked the beginning of the war against the xenomorphs.
<br>
==2034==
Research into metallic hydrogen synthesizes a new fuel, a super-compressed witches brew of organics code-named Plasma. Production is limited during the war, but afterwards is expanded. Still limited by available energy, though. Plasma-powered rockets are capable of reaching both earth orbit and the inner system without special design, and can reach the outer system with mild design work.
<br>
==2037==
First orbital habitat completed, built into a main-belt asteroid dragged into earth orbit by a Plasma drive, the biggest ever built even in the present day! The hollowed out hulk is used as an agricultural station, sending fresh, un-blighted crops down to the starving millions left in China, and a powersat, with steam-driven turbines cranking out as much Plasma as can be charged, while beaming the rest down to the power-starved cities on the East coast of the US. The drive is detached, and sent to fetch another.


Earth- 5 bil
|}
Earth orbit- 10k
<br>
==2050==
With 3 Plasma drive assemblies bringing asteroids in at 1 every 4 months, there are
over a dozen habitats in orbit, some of which are entirely residential.


Earth-5 bil
The TerraGov Navy and TerraGov Marine Corps comprise their armed forces, with the latter becoming the primary fighting force in interstellar combat after the integration of the armies of the terran nations and its nearby colonies. The TerraGov Marine Corps, or TGMC, stands as humanity's largest fighting force to date.
Earth orbit- 100k
===<big>Organizations within TerraGov</big>===
<br>
==2057==
Asteroid moving accident. A half-mile wide chunk grazes Earth's atmosphere, melting everything in a swath along the equator 200 miles wide by 2000 miles long. This "accident", which happens with a rock that was on an APPROVED trajectory, causes public outrage against the disparate current governments, and increases pressure for an international organization that will control space-based activities. Roots of Terra Gov council and the TGMC formed as an advisory body to the UN, named the Space Authority.


Earth- 4 bil
===='''<big><u>Nanotrasen</u></big>'''====
Earth orbit- 100k
{{Speech|image=[[File:TGMC_combat_robot.gif|32px]]|name=<small>Ad-Bot, Nanotrasen Autonomous Corporate Liaison Robot</small>|text='''-At the forefront of technology'''}}
<br>
[[File:Nanotrasen Logo.png|thumb|'''Nanotrasen Logo''']]
==2100==  
'''Nanotrasen''', headquartered in China, is the dominant megacorporation in known space, with a reputation for both power and controversy. Their extensive wealth and business strategies have earned them the distinction of being the largest private employer in the region. Through inter-corporate agreements and weighty reasoning, their corporate policies have become the industry standard. Their core areas of expertise revolve around research and development, along with mining, exploration, and colonization. Nanotrasen's unrivaled monopoly on the rare element Phoron has enabled them to amass vast riches and wield considerable influence. With these resources, they have expanded into other fields, including robotics, hydroponics, and xenobiology.
Main belt asteroids mined out for the most part. Over 200 habitats in Earth orbit, and some in the belt. Focus of mining moves to Jupiter's trojan points. More than 20% of earth's resources come from space. Mars colony established and thriving, settlements on Jovian moons as well.


Earth- 5 bil
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
Earth orbit- 10 mil
| <strong>Collaboration with TerraGov</strong>
Belt- 1 mil
|-
<br>
|
==2109==
In the midst of the political turmoil of the 2160s, the ISA's Colonial Marshals found themselves in conflict with the Martian population. Recognizing the need for ground forces, the ISA turned to Nanotrasen, SolCyber Industries, and ExoDyne Pharmaceutics to develop a new type of soldier. The first generation of these Clone Soldiers were genetically engineered for growth acceleration and combat proficiency, but they suffered from accelerated aging. In response, the cheaper and faster growing Second Generation clones were developed, but their physical abilities were weaker. Finally, Nanotrasen perfected the process with the creation of the Third Generation clones, which age at a normal rate and are grown in VATs.
Act of terrorism by disgruntled, possibly insane citizen of one of the Earth habs blows out a cylinder wall on the habitat, killing 250,000 of the 300,000 people onboard. What started as a regrettable action in one area turned into a mass disaster as the habitat lost structural integrity, and came apart across the sky, filling sections of earth orbit with house-sized chunks of rubble like something out of Star Wars. Of the remaining, 200+ habitats, over 2/3rds of them were destroyed, with near all of the rest holed, but surviving intact due to good emergency procedures. The Space Authority stepped in during the disaster, using all 8 of its patrol cutters to shoot down as much debris as possible, and confiscating plasma drive assemblies to move habitats into solar orbit away from the debris field. Public opinion of them soars, and they are voted massive budget increases by the Main Belt habs, and given increased authoratative powers to intervene in internal affairs of space-based colonies to prevent something like this from ever happening again.


Earth- 5 bil
In the aftermath of the Mimas Colony infestation and the scattering of the TerraGov war fleet in 2415, NanoTrasen took advantage of its corporate influence to assume control of xenomorph research. Their officials apprehended survivors and seized evacuation shuttles to collect eyewitness accounts, which sparked controversy and backlash among the general public.
Earth orbit-100k
|}
Belt- 10 mil
In order to provide additional protection in high-risk areas and frontier colonies, Nanotrasen employs Private Military Contractors alongside their standard security forces, which include clones and robots. Despite not having a formal military, this strategy allows them to ensure the safety and security of their personnel and assets.


<br>
====<big><u>'''Terran Armories'''</u></big>====
==2150==  
{{Speech|image=[[File:TGMC_Mech_pilot.png | 32]]|name=<small>Kuro Jaeger, creator of Jaeger<small>|text=<big>'''Plasma guns will prove my genius'''<big>}}
Debris cloud in Earth orbit finally falls enough to allow travel to and from the surface. Due to loss of orbital resources, there was mass starvation and disorder, but not many deaths thanks to the Space Authority stepping in to throw one-way mass-driver loads of food from the surviving habitats to the surface. Space Authority hailed as heros by all Earth's population, as well as Main Belt colonies, but grumbling from remaining Earth habitats due to confiscation and shipment of MASSIVE amounts of resources.
[[File:TGMC smartgunner 2022.png|left|thumb|TG Marine wielding the SG-29. Armored in the Jaeger power armor. The pride of Terran Armories. |63x63px]]
'''Terran Armories''' is a behemoth of a corporation, consisting of the largest and most powerful weapons manufacturing companies in the world, all merged under one banner. Based in Germany, they have access to some of the most advanced technologies in the world, making them a leading supplier of advanced weaponry to TerraGov and other factions throughout known space. In the beginning, Terran Armories was simply a collection of smaller, specialized weapons manufacturers, each working in their own niche markets. But as humanity expanded into the stars, the demand for advanced weapons and military technology grew, and the companies realized that by working together, they could create a more powerful and versatile product line.
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Jaeger Productionp</strong>
|-
|
Terran Armories' Kurocorp is a major and leading developer in the field of advanced combat technology. They are credited with creating some of the most advanced and effective machinery in the industry, including the famous Jaeger power armor, war mechs, and combat robots. Their expertise in these areas has made them a go-to for various military and security organizations in need of reliable and effective technology. Kurocorp's dedication to research and development has allowed them to continually improve their designs, leading to the creation of some of the most advanced combat technology available today.
|}
By {{TGMCGameYear}}, Terran Armories is responsible for producing a vast array of weapons and equipment for TerraGov's military forces. From small arms like pistols and rifles to heavy weapons like missile launchers and railguns, they have a product for every situation. They also supply armor and other protective equipment, as well as communication and surveillance gear. But Terran Armories doesn't just focus on military hardware. They also produce equipment for civilians and private security forces, as well as for use in research and exploration. Their research and development division is constantly pushing the boundaries of what is possible in the field of weapons technology, with new innovations in energy weapons, smart munitions, and more.
 
While many criticize Terran Armories for their close relationship with TerraGov, they argue that the corporation's products are simply the best available, and that their work is necessary for the defense of humanity in a dangerous and unpredictable universe. Regardless of one's opinions on the matter, there is no denying the sheer power and influence of Terran Armories, and their role as one of the most important arms manufacturers in known space.
 
=='''Independent Colonial Confederation'''==
[[File:Iccflag.png|thumb|'''Independent Colonial Confederation Flag'''|alt=|border]]
The '''Independent Colonial Confederation''', or the '''ICC''', is a loose rebel alliance of colonies that have banded together due to their most pressing need for continued political existence in the face of rapid militarization by their much larger and dangerous neighbor, TerraGov. The reason for their rebellion lies in the mistreatment and heavy centralization of power by the authoritarian ISA regime. Former rivals in their sector of space, these colonies have come together to protect their interests and ensure their survival. Though primarily focused on military and economic matters, the ICC is also driven by a desire for greater autonomy and self-determination.
 
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Separation from TerraGov</strong>
|-
|
The formation of the Sons of Mars, along with two other fanatical factions inspired by the Mars rebels, led to the swift overthrow of the local Colonial Marshals. The colonies of Jupiter's moon Gilgamesh and Saturn's moon Caelus, among others, also rebelled with varying degrees of success, resulting in significant bloodshed. Most of these rebels were ousted from their home worlds and have since moved their operations to the far frontiers of TerraGov space and its colonies.
 
The Mars Charter of 2330 united these new groups under the banner of the Independent Colonial Confederation, with the goal of toppling TerraGov's power and taking over as many independent colonies as possible, convincing them that TerraGov cannot support them. Mars serves as the Confederacy's industrialized fighting force, while Gilgamesh and Caelus provide armored and air/fleet support, although at times they may also fight against the TGMC for personal reasons.
|}
At present, despite most of their home worlds being under TerraGov occupation and being ousted from their homes, the ICC has spread throughout the distant frontier colonies and has become a formidable force. Although there are rumors of infighting and division within the ICC, it is believed that these rumors are just part of TerraGov's propaganda, and that the fanatical brotherhood between factions remains strong.


Earth- 5 bil
===<big>Factions of the ICC</big>===
Earth orbit- 500k
Belt-20 mil
Assorted other solar colonies- 1 mil
<br>
==2154==
After behind-the-scenes deals with existing Earth powers, the Space Authority (who control about 40% of Earth's food supply at this point, due to large-scale crop failures planetside) are ratified as the world goverment, complete with name change to TerraGov. This doesn't sit well with the Earth orbit colonies, and a few make plans to move.
<br>
==2167-2174==
Seven of the old Earth orbit stations are converted into generation ships and launched at nearby (unspecified) stars within 10 LY. At .05 to .1 lightspeed, the journeys will take near a century, but they've decided to leave rather to stay and watch TerraGov cement control of the system.


Earth-6 bil
====<big>'''<u>Sons of Mars</u>'''</big>====
Earth orbit- 100k
[[File:TGMC_SOM_Charger.png|thumb| Volkite weapons are the pride of Martian weapons manufacturing, their construction being a tightly guarded secret. Infamous for its ability to deflagrate organic targets with its tremendous thermal energy, explosively burning flesh in a fiery blast that can be deadly to anyone unfortunate enough to be nearby. |128x64px|alt=|border]]
Belt- 40 mil
During the 2100s, Mars was a prosperous colony under the Intercelestial Space Authority with a population of millions and ambitious terraforming plans. However, unrest erupted due to the Authority's poor treatment and appropriation of resources following the crash of '09. The Authority's forces were called in to quell the rioting, but tensions continued to escalate until the revolt was brutally ended with violence and bloodshed. Although survivors remained resentful of Authority rule, they secretly made plans with the assistance of other stations.[[File:TGMC Sons of Mars.png|left|thumb|'''Flag of the Sons of Mars''']]In 2160, almost the entire population of Mars left on a first-generation STL ship, overthrowing the growing ISA hold of Mars in the process. However, this also removed the biggest source of opposition to the ISA from the system.
Assorted other solar colonies- 2 mil
Colony ships- 400k
<br>
==2200==  
Earth has recovered to about 80% of what it was before the war in 2035. There are still a few colonies in Earth orbit, a TON in the belt, and more around Jupiter and Saturn. However, easily accessible metallic resources are near used up in the system, so work begins on interstellar travel. Research into singularity induction begins to bear fruit, allowing the development of the first controlled singularities, which can convert matter into energy at exactly 100% efficiency. Over the next 50 years, 27 more slowships are launched to farther targets, as they are capable of higher speeds (.2-.3 lightspeed).


Earth-6 bil
In the recent years, the Sons of Mars have made significant strides in their technological advancements after discovering lost archives from their departure ships in 2160. Among the recovered technology were prototype designs of weaponized volkite, which they refined and tuned into their unique Volkite weapons. In addition, they managed to snatch a Bluespace Prototype from TerraGov's Research Facilities.
Earth orbit- 200k
Belt- 80 mil
Assorted other solar colonies- 4 mil
Colony ships- 3 mil
<br>
==2247-2250==
War. The Earth stations and lunar bases rebel against TerraGov control and exploitation of their resources. The war ends with the defeat and destruction of all surviving Earth stations and the moonbase, at the cost of mass extinction on earth due to lunar bombardment, and an asteroid impact (some say TerraGov caused it to finally let them elimanate the last thorn in their side in Sol system). Many Belt colonies were burned off, and the only major winners were the Mars colony and Jovian colonies, winners only because they didn't lose. The TGMC is formed during the war, out of necessity, and remains after the war to keep the shattered power base together. Outsystem, colony ships start ariving at their targets.


Earth-10 mil
The Sons of Mars are now based in New Cydonia, a small, partially terraformed world located in the fringes of known space. It is ringed by orbital stations and occasional cometary impacts, and serves as a major industrial power due to the large number of initial colonists and their expertise in the field. However, they remain openly hostile to TerraGov and continue to challenge their authority whenever possible.
Earth orbit- Extinct
Belt- 40 mil
Assorted other solar colonies- 20 mil
Colony ships- 3 mil
<br>
==2300==
Re-development of the Earth proceedes. Total survivors on the surface numbered about 4 million, left of the 6 billion before the war. Most survivors concentrated in Central America, and fed from orbit. TGCM academy and boot camp established in Jamaica, and all recruits shown the devestation as a way of instilling motivation to NEVER LET THIS HAPPEN AGAIN. Space largely quiet due to lack of additional accessible resources. Earth is a dried-up has-been, never to influence the system again.


Earth-4 mil
By {{TGMCGameYear}}, The Sons of Mars have been engaging TGMC tasked in Long Range Patrol missions in various colonies in the fringes of TerraGov Space.
Earth orbit- Extinct
Belt- 80 mil
Assorted other solar colonies- 40 mil
Extra-solar colonies - 12 mil
<br>
==2322==
Earth makes a discovery revolutionizing the solar system! Okay, not exactly. During the war (2250), a cut-off military and research outpost dies off, like many others. But before it goes, one of the lead researchers decides to try to do something useful with the rest of his life. He feeds in everything known about physics at the time, and activates an evolutionary algorithm to design the fastest mode of transport possible, so that survivors can escape from the hell of the world. After 47 years of optimizing and learning, the computer system spits out a design for a working FTL drive. But it didn't save the process, and the physics behind the drive aren't known. When the plans are recovered by a TGMC salvage party investigating the still-operating reactor, the plans are found and tested, and work! The stars are open!
<br>
==2325==
With the influence of the new engine, dubbed bluespace for the color of everything seen outside the drive interface when active, expeditions are launched to nearby stars to meet up with the new colonies. Unfortunately, TerraGov made a mistake. The first wave of ships had made 3 successful colonies, with 2 failed colonies, and 2 unaccounted for. TerraGov gave them the plans for the Cyanspace drive in the first flush of optimism. But this first wave still hated TerraGov for what they did to their ancestors, and after 6 years, many unified into a loose group, the Independent Colonial Confederation, behind the three strongest members, the colonies on Gilgamesh, on Caelus, and the Sons of Mars, grabbing as many of the second generation wave of colonies as they could. No war is fought, due to the lumbering state, expense, and rarity of singularity-
drive ships, but both sides prepare for conflict, with both the TGMC and ICC expanding as fast as they can afford to.
Earth-6 mil
Earth orbit- Extinct
Belt- 120 mil
Assorted other solar colonies- 60 mil
Extrasolar colonies- 25 mil
<br>
==2350==
Expansion and skirmishes continue. Contacts with an unknown, non-human party confirmed on multiple occasions via telescopic observations and radar plots, but no communications established.


Earth-8 mil
Earth orbit- Extinct
Belt- 160 mil
Assorted other solar colonies- 80 mil
Extrasolar colonies- 50 mil
<br>
==2397==
Breakthrough in artifical crystalline structures by research into phoron allows TerraGov to create Supermatter, a proprietary polymer that stores massive amounts of energy in it's structure. If charged by a singularity generator, it contains enough power to activate a cyanspace drive nearly a dozen times, WITHOUT the weight of the singularity to carry along! This made ships more nimble, cheaper, AND more powerful than before! Both sides begain building as many SM drive ships as possible, and converting existing ones, preparing for war.
<br>
==2400==
Cold war. The TGMC and ICC stare at each other across the light-years. Independents scurry for cover beneath one of the spheres of influence, or try to look as non-threatening as possible. The TGMC has the edge in equipment, military ships, and manpower, but the ICC taken as a group have vastly more colonies, almost the same amount of personnel under arms as the TGMC, and nearly 2/3rds the number of ships, mostly converted freighters. Meanwhile, an unknown force stirs in the darkness beyond known space...


Earth-16 mil
Earth orbit- Extinct
Belt- 320 mil
Assorted other solar colonies- 160 mil
Extrasolar colonies- 100 mil
<br>
==2415-2419==
(TGMC PRESENT DAY)- WAR! But not the war everyone expected. The cold war goes hot, briefly. But then outbreaks of a bioweapon not of human origin appear on colonies seperated by light-years! After initial hostilities between the ICC and TGMC, both sides unify under the TGMC banner against this unknown threat. The cause is found to be a previously unknown species, living in a small bubble of colonies nearly 50 light years out. This species saw us, decided we were a threat, and decided to exterminate us using their bio-weapon expertise. The plan failed, and they were met by a combined crusade from all of humanity which took their resource-rich worlds and wiped them out entirely. Expansion into that area afterwards
led to the phoron boom of the 2450's, and would reap immense profit for certain companies. Indeed, some say a shadowy council was responsible for the release of the bioweapon to forestall the TGMC/CLF war, and secure an unlimited future for humanity. But that's just hearsay.
<br>


==2450==
(TGSTATION PRESENT DAY)- Phoron rush in full swing on the destroyed worlds. TGMC in advisory role, stepped down from wartime militia due to reduced need, many retired personnel working on research stations...
<br>




{{TGMC-Jobs}}
{{TGMC-Jobs}}

Текущая версия от 14:54, 11 ноября 2023

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "Recompiling our lore based from pinned comments in TGMC discord's lore channel."



This is an attempt to reformat and rewrite some discrepancies within our god forsaken void of a lore in a game with no roleplay

Setting[править | править код]

TGMC and TG Link

Although there has been subtle hints between TGMC and TG sharing the same universe. Over the years, TGMC has drifted away from TG's backstory and now has a separate universe.


In the 25th century, the TerraGov Navy and Marine Corps are racing to secure colonies from both ICC insurgents and the evolving xenomorph threat. Most of the TerraGov Fleet is spread out across space, with ships such as the Pillar of Spring and the Sulaco dispatched to remote colonial areas to quell the disturbances. In the beginning, these xenomorph encounters were reported as distress signals and dealt with by complete eradication by the marines. However, as the war continues, the xenomorphs have grown in size and have integrated another species of insectoids, significantly boosting their population and growth rate.

In response to this escalating threat, the Navy and the Marines has been given full authorization to utilize total nuclear warfare and destroy planets if necessary to eliminate the xenomorph menace. The TerraGov now finds itself fighting on multiple fronts against both human and alien adversaries, and they are relying on their ever-evolving weapons and armor to prevail against the constantly adapting xenos and the newly rediscovered technologies of the Sons of Mars.

The year is 2439, The question now is whether TerraGov can succeed in this struggle for survival. With the odds stacked against them and facing an enemy that is continuously evolving and becoming more formidable, TerraGov must remain vigilant and adaptable if they hope to achieve a safe and secure, humanity.

Sentients[править | править код]

Type Description
Файл:Humans.png
Humans
From fleshbags, to roughskins, to natural born predators, Humanity serves as the founding core of the entirety of Terra and the whole galaxy. They have long since expanded to frontiers of space beyond, but not without strife and various worldwide/galaxywide conflicts against each other through each passing decade, that continues to this very day. Despite all of the various shortcomings compared to other known species and wars that scarred humanity's outlook, they continue to thrive and explore various wonders in the unknown.

Vat-Born
Sometimes known as "scratch clones", the Vatgrown or Vatborn is the fruitful result of countless days of NT experimentation through biogenetic algae, humans, monkeys, and other various cloning procedures done on other animals. Essentially a clone of a human being, but their bodies are not refined to the point that their skin color is essentially pale and are fragile to the core. They also suffer from short-term memory loss during their early weeks, but with advancements of technology allows them to make it a non-issue - if they survive their first trial of fire, their combat drop within minutes of waking up. Minutes after their growth, they'll gradually learn the essence of life and death through the heart of combat, their gun, and the will to survive where an average human would take months or years to perfect it.

Living in a normal life is a secondary for Vatgrowns. However, should they survive their rite in combat, they essentially serve as the hand-in-hand fighting arm with humanity, sharing the same bonds, interests and even relationships to a normal human. In current times, if a Vatgrown mates with another human or Vatgrown and eventually gives birth to another, they are known as "Vatborns", which are essentially perfected versions of Vatgrowns with slightly fleshier skintone, increased muscle mass and more.

Vatgrowns are never known by their name, but rather number, and an indication of "CS" to indicate clone soldiers for military combat applications. Should they survive, they are given their humble human name and identifying number, an identification that would be shared with Vatborns later within the years.

Both Vatgrowns do not suffer from aging during their early decades, especially since they are born with a combat-ready body. Vatborns on the other hand, sharing some of the elements of the human, age normally as a human would.


Robots
In the vast recorded history, the Automatons or Robots stand as a testament to humanity's technological prowess. Delegating a significant portion of labor across colonized space, these autonomous and sentient beings were created to ease the burden of an ever-expanding race throughout the stars. Their crude predecessors played a pivotal role in the widespread colonization of space. However, now outfitted with robust and calculating AI cores, some even forming human-like personalities, they stand shoulder to shoulder with their creators in their battles against the unknown and hostile alien forces.

While robots primarily serve in labor and combat, they are also granted basic rights. However, outdated, decrepit, or malfunctioning robots are often sold to companies such as Nanotrasen by their technicians for quick and easy credits. There are even rumors of such robots being placed in high corporate and military positions.

Each robot is typically tied to a chain code that indicates its manufacturer and purpose. If a robot survives long enough in service and develops a personality, they may choose to adopt a name for themselves. As technology advances, newer robot models and upgrades provide them with self-repair capabilities.

Файл:DMCA Synthetic.png
Synths
The Synths of TerraGov were initially designed as support automatons for long-distance space travel. The early models were made of metal and had a robotic appearance. However, after a collaboration between TerraGov's Research Department, Nanotrasen's Genetic and Robotics Departments, and other minor companies, the modern Synth was created. These newer models had a human-like appearance, with a yellowish to orange tint. They possessed extraordinary skills, including engineering and medical expertise. This generation of Synths was later known as the "Early Synth," marking a significant milestone in the development of these advanced artificial beings.

Currently, the newest generations of Synths have made significant advancements in their medical capabilities and overall design. These Synths have become even more lifelike and precise than their predecessors, with advanced upgrades to their synthetic anatomy and programming.

Factions[править | править код]

Hold on!

This is a work of fiction. Names, characters, places and incidents either are products of the communities' imagination or are used fictitiously. Any resemblance to actual events or locales or persons, living or dead, is entirely coincidental.


TerraGov[править | править код]

Flag of the Terran Government. A White Eagle in the middle light blue field, with golden laurels at the flanks, and three silver stars at the top.

Terran Government, or TerraGov, the dominant authoritarian power over humanity, has become the de facto global power by the 25th century. Established from the empowered Intercelestial Space Authority and headquartered in Sevastopol, Ukraine, TerraGov exercises control over virtually everything within and around the Sol System, as well as its neighboring systems. With the advent of Bluespace technology, they've shifted their focus to expansive colonization and resource exploitation policies. Despite their rapid expansion, however, gaps in manpower have prompted the creation of robots and clones to sustain their colonies throughout space. TerraGov has also granted colonial charters and research stations to some notable corporations, such as Nanotrasen.

The TerraGov Navy and TerraGov Marine Corps comprise their armed forces, with the latter becoming the primary fighting force in interstellar combat after the integration of the armies of the terran nations and its nearby colonies. The TerraGov Marine Corps, or TGMC, stands as humanity's largest fighting force to date.

Organizations within TerraGov[править | править код]

Nanotrasen[править | править код]

  Ad-Bot, Nanotrasen Autonomous Corporate Liaison Robot говорит:
"-At the forefront of technology"
Файл:Nanotrasen Logo.png
Nanotrasen Logo

Nanotrasen, headquartered in China, is the dominant megacorporation in known space, with a reputation for both power and controversy. Their extensive wealth and business strategies have earned them the distinction of being the largest private employer in the region. Through inter-corporate agreements and weighty reasoning, their corporate policies have become the industry standard. Their core areas of expertise revolve around research and development, along with mining, exploration, and colonization. Nanotrasen's unrivaled monopoly on the rare element Phoron has enabled them to amass vast riches and wield considerable influence. With these resources, they have expanded into other fields, including robotics, hydroponics, and xenobiology.

In order to provide additional protection in high-risk areas and frontier colonies, Nanotrasen employs Private Military Contractors alongside their standard security forces, which include clones and robots. Despite not having a formal military, this strategy allows them to ensure the safety and security of their personnel and assets.

Terran Armories[править | править код]

32  Kuro Jaeger, creator of Jaeger говорит:
"Plasma guns will prove my genius"
TG Marine wielding the SG-29. Armored in the Jaeger power armor. The pride of Terran Armories.

Terran Armories is a behemoth of a corporation, consisting of the largest and most powerful weapons manufacturing companies in the world, all merged under one banner. Based in Germany, they have access to some of the most advanced technologies in the world, making them a leading supplier of advanced weaponry to TerraGov and other factions throughout known space. In the beginning, Terran Armories was simply a collection of smaller, specialized weapons manufacturers, each working in their own niche markets. But as humanity expanded into the stars, the demand for advanced weapons and military technology grew, and the companies realized that by working together, they could create a more powerful and versatile product line.

By 2439, Terran Armories is responsible for producing a vast array of weapons and equipment for TerraGov's military forces. From small arms like pistols and rifles to heavy weapons like missile launchers and railguns, they have a product for every situation. They also supply armor and other protective equipment, as well as communication and surveillance gear. But Terran Armories doesn't just focus on military hardware. They also produce equipment for civilians and private security forces, as well as for use in research and exploration. Their research and development division is constantly pushing the boundaries of what is possible in the field of weapons technology, with new innovations in energy weapons, smart munitions, and more.

While many criticize Terran Armories for their close relationship with TerraGov, they argue that the corporation's products are simply the best available, and that their work is necessary for the defense of humanity in a dangerous and unpredictable universe. Regardless of one's opinions on the matter, there is no denying the sheer power and influence of Terran Armories, and their role as one of the most important arms manufacturers in known space.

Independent Colonial Confederation[править | править код]

Independent Colonial Confederation Flag

The Independent Colonial Confederation, or the ICC, is a loose rebel alliance of colonies that have banded together due to their most pressing need for continued political existence in the face of rapid militarization by their much larger and dangerous neighbor, TerraGov. The reason for their rebellion lies in the mistreatment and heavy centralization of power by the authoritarian ISA regime. Former rivals in their sector of space, these colonies have come together to protect their interests and ensure their survival. Though primarily focused on military and economic matters, the ICC is also driven by a desire for greater autonomy and self-determination.

At present, despite most of their home worlds being under TerraGov occupation and being ousted from their homes, the ICC has spread throughout the distant frontier colonies and has become a formidable force. Although there are rumors of infighting and division within the ICC, it is believed that these rumors are just part of TerraGov's propaganda, and that the fanatical brotherhood between factions remains strong.

Factions of the ICC[править | править код]

Sons of Mars[править | править код]

Volkite weapons are the pride of Martian weapons manufacturing, their construction being a tightly guarded secret. Infamous for its ability to deflagrate organic targets with its tremendous thermal energy, explosively burning flesh in a fiery blast that can be deadly to anyone unfortunate enough to be nearby.

During the 2100s, Mars was a prosperous colony under the Intercelestial Space Authority with a population of millions and ambitious terraforming plans. However, unrest erupted due to the Authority's poor treatment and appropriation of resources following the crash of '09. The Authority's forces were called in to quell the rioting, but tensions continued to escalate until the revolt was brutally ended with violence and bloodshed. Although survivors remained resentful of Authority rule, they secretly made plans with the assistance of other stations.

Flag of the Sons of Mars

In 2160, almost the entire population of Mars left on a first-generation STL ship, overthrowing the growing ISA hold of Mars in the process. However, this also removed the biggest source of opposition to the ISA from the system.

In the recent years, the Sons of Mars have made significant strides in their technological advancements after discovering lost archives from their departure ships in 2160. Among the recovered technology were prototype designs of weaponized volkite, which they refined and tuned into their unique Volkite weapons. In addition, they managed to snatch a Bluespace Prototype from TerraGov's Research Facilities.

The Sons of Mars are now based in New Cydonia, a small, partially terraformed world located in the fringes of known space. It is ringed by orbital stations and occasional cometary impacts, and serves as a major industrial power due to the large number of initial colonists and their expertise in the field. However, they remain openly hostile to TerraGov and continue to challenge their authority whenever possible.

By 2439, The Sons of Mars have been engaging TGMC tasked in Long Range Patrol missions in various colonies in the fringes of TerraGov Space.



TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor