TGMC:Guide to Defibrillation: различия между версиями

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imported>Fosstar
(Hey look it's fosstar at it again with unwanted grammar corrections)
imported>Meowosers
м (Meowosers moved page TGMC:Defibrillation to TGMC:Guide to Defibrillation: Page is already called "Guide to Defibrillation" wherever it's linked, and it makes more sense to call it this to make it in line with the other Guide's names)
 
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{{Under construction
{{TGMC}}
|reason = Once we get an overall guide to medicine, this will have to get shortened and become part of it.
}}
{{DMCA}}


When a patient's dead, you can revive them with a Defibrillator. The process of using it boils down to the following steps:
When a Marine dies, it is '''[[TGMC:Squad Corpsman|Up]] [[TGMC:Medical Officer|To]] [[TGMC:Chief Medical Officer|You]]''' to make sure they get back up and running. Using your Defibrillator and the following steps, you can revive almost anyone.


==The Steps==
=='''The Aforementioned "Following Steps"'''==


===Remove your patient's EXO suit===
===Identify The Dead [[File:TGMC_healthHUB.png]]===


This is their M3 pattern armor/hazard vest/Labcoat/spacesuit or whatever. the Defib machine will tell you that the voltage is too high and to take off their suit. The next couple of steps are the changeable ones.
First, you need to assess the priority of your target. When using a HealthMate HUD, their current "Death Stage" will show on the top left of their sprite. This indicates how much time you have left before they're permanently dead.


===Hit them with the defib machine===
[[File:TGMC_defib_new.png|64px]] Indicates that a target is newly dead. If they've just died, you'll have 3-5 minutes to shock them back to life.


It'll either work or it won't. if it does, great! get to fixing them as best you can. you've also given them approximately 5 units of heart damage. This will make them have a baseline 20 units of oxygen damage if you fix everything else wrong with them. Annoying but you've just put electricity through their heart, deal with it. Therefore, a patient probably won't survive multiple defibs beyond number 3 without some peridaxon.
[[File:TGMC_defib_moderate.png|64px]] Indicates that the target has less than 3 minutes before going permanently dead. Use this as a sign of caution, and try to keep people from hitting this stage.


===Scan your patient with the HF2 analyzer===
[[File:TGMC_defib_late.png|64px]] Indicates that a target is long deceased. If you're seeing this, '''yell at the nearest marine to perform CPR''' since you have less than a minute to revive them before-


How dead are they? if they're sitting at or around 200 Brute damage, you've got to patch those holes with your ATK. 200 Burn damage? ABK's and burn meds. only like 150 brute? they've probably got oxygen damage hurting them which implies low-blood, burst lungs, or massive heart damage.
[[File:TGMC_PermaDead.png|64px]] Indicates a target is permanently dead. Either they've been dead for longer than 5 minutes, have a DNR, or otherwise have some condition preventing revival.


===Pump them full of drugs===
'''If the patient is a Combat Robot then ignore all further steps. Remove their suit, Defibrillate, and send them on their way.'''


Brute damage? Bicardine or TriBica (you did make some for yourself right?)
===Remove your Patient's Suit===
Burn damage? Kelotane, Dermaline, or Keloderm.
Oxygen damage? Peridaxon/Dexalin Plus
Toxin damage? Peridaxon/Dylovene (Rare, but usually the result of a hurt liver/appendix)
and if you're feeling frisky, a pill of innaprovaline doesn't hurt.


===Are you in Medbay? Pop them into the cryotubes===
This is their Jaegar Exo/Xenonauten Vest/Labcoat or anything else that uses the Suit slot. The Defib machine will tell you that the voltage is too high and to take off their suit (A few Suits don't need to be taken off, though it's better to take it off anyways).


This step is great if you've got a good cryomix going but, even the basic chems (cryoxadone) works well enough. so long as they are "alive" the tube gets to work and heals them so that they don't die anymore.
Your Defibrillator's inactive state look like this [[File:TGMC_Defib.png]], while its active state looks like this [[File:TGMCDefib.gif]]. Always keep it active even in your storage!


===Hit them with the defib machine again===
===Scan your Patient with the HF2 Analyzer [[File:DMCA_health_analyzer.png]]===


So you've shocked them and the defib reads that the patient's vitals are too low. But, you've already pumped them full of drugs and patched up all their wounds. Well, you're in luck! The machine heals some damage based on your medical skill (as well as all oxygen damage) with every defib charge spent. Therefore, keep shocking them until they aren't dead anymore. the drugs will usually kick in at that moment and they should stay alive.
This will tell you just ''how'' dead they are. '''To revive patients, their total damage must not be above 200''', where total damage is the sum of all Brute, Burn, Toxin, Suffocation, and Cloneloss. If the patient has a lot of Brute damage, you should use [[file:TGMC_TraumaKit.png]]Advanced Trauma Kits to turn them from Swiss to Cheddar. If the patient has a lot of Burn damage, you should use [[file:TGMC_BurnKit.png]]Advanced Burn Kits. Advanced Kits will partially heal wounds they are applied to. Keep in mind that the Dead are incapable of metabolizing medicine, but injecting them before revival will have the medicine kick in as soon as the Patient is alive.


Health per job:
=== Kitting their Wounds [[File:TGMC_TraumaKit.png]] [[File:TGMC_BurnKit.png]]===
*CMO or Synth: '''16''' per shock
This is the most important step. Applying an Advanced Trauma Kit for Brute damage or an Advanced Burn kit for Burn damage to a limb will heal a significant amount of damage even if the patient is already dead. You don't have to be wasteful, just target the biggest wounds and get the damage below 200, then move on to the next step. If their entire body is damaged, i.e. by fire or an acid cloud, then this step may use up a lot of kits.
*Doctors: '''12''' per shock
 
*Medics: '''8''' per shock
===Pump them full of Drugs===
*Staff Officer or Squad Leader: '''4''' per shock
After they are revived, it's important to fix what caused their death in the first place. A successful revive resets the timer, even if they die two seconds after, so don't worry about fixing that Red Patient's damage until '''AFTER''' you make sure they won't go Perma on you.
*Immediately give Inaprovaline if they're in Critical condition. This will reduce brute and burn damage by 30%, and prevent the oxygen loss from being in such a condition. This is usually enough to bring them out of Critical condition if they had no toxin damage.
*For Brute damage, use Bicaridine, Tricordrazine, or Meralyne if you have it. Tricordrazine is weaker at healing brute damage compared to Bicaridine, and Marines with a Valkyrie Jaeger module will supply themselves with Tricordrazine automatically. That said, patients can have Tricordrazine, Bicaridine, AND Meralyne all at once for an incredibly fast recovery. Keep in mind that Meralyne is much more difficult to get than Bicaridine, so only use it if the Marine really needs it.
*For Burn damage, use Kelotane, Tricordrazine, or Dermaline if you have it. Tricordazine is weaker at healing burn damage just like with brute damage, but it does stack with other Chemicals. Dermaline is the Burn damage equivalent of Meralyne.
*For Oxygen damage, if your Patient does not have Lung or Heart Damage nor do they have a Low Blood Level, then they should get better on their own. If the Patient has organ damage, then administer Peridaxon Plus to heal it. '''Peridaxon Plus will result in a LOT of Toxin Damage due to metabolizing into Toxin (The Reagent). Administer Dylovene RIGHT after the Peridaxon Plus.''' If the cause is Low blood levels, then give the patient some food and administer an Isotonic Solution pill or injector (These contain 15u of Saline-Glucose which increases blood regeneration).
*For Toxin damage, use Dylovene. Liver and Kidney damage will cause constant toxin damage, if they have it then administer Peridaxon Plus.
*For Neurotoxin and Larval Accelerator, administer Hypervene. Hypervene will also purge Medicine from the patient's system, so for optimal recovery administer it '''BEFORE''' any other medicine. Each Pill/Injector of Hypervene will give the patient enough of the stuff to purge 15u of all other chemicals in their body.
 
===Hit them with the Defibrillator!===
 
It'll either work or it won't. If it does, great! Get them into the best shape you can. Keep in mind there is also a 25% chance for 5 units of heart damage every time you Defibrillate them. This will give them a baseline 20 units of oxygen damage if you fix everything else wrong with them. This can be fixed using Peridaxon Plus, but do be weary of the side effects listed previously.


==Actually Reviving People==
===Didn't Work? Fry, Fry again===
We've got the steps now; Depending on how you're feeling, you can order them in a few different ways:


# Remove your patients EXO suit
So you've shocked them and the defib reads that the patient's vitals are too low, but you've already pumped them full of drugs and patched up all their wounds? Well, you're in luck! The machine heals some damage based on your medical skill (as well as all oxygen damage) with every Defibrillating attempt! Therefore, keep shocking them until they aren't dead anymore. The drugs will kick in the moment their heart starts, and if you did it right they will live!
# Hit them with the defib machine
# Pop them into the cryotubes


and if that doesn't work
Health per job:
# Remove your patients EXO suit
*All Doctors and Synth: '''16''' per shock
# Hit them with the defib machine
*Captain: '''12''' per shock
# Scan your patient with the HF2 analyzer
*Medics, Staff Officers, Field Commander: '''8''' per shock
# Pump them full of drugs
*Squad Leader: '''4''' per shock
# Hit them with the defib machine again


But that's not the only way to do it.
Be aware that '''using the defib can deal damage to the Heart.''' Therefore, you should only be doing repeated shocks if the patient is already close to the revival threshold. Otherwise, use Medical Surgical Sutures to repair large amounts of damage.
# Remove your patients EXO suit
# Scan your patient with the HF2 analyzer
# pump them full of drugs
# Hit them with the defib machine


There's also a much more wasteful way:
=== Medbay facilities ===
# Remove your patients EXO suit
This step only works for already-living patients, dead ones can't be put into any machines. The cryo tube will heal all types of damage, including the tough ones like Organ Damage and Cloneloss damage, for as long as they're inside it. The Autodoc can heal just about anything besides Cloneloss damage, and the only resource it spends is power, but make sure the Medbay APC doesn't drop below 30% or everything in the room will stop working! Either of these are great options for fixing whatever made them dead in the first place, as well as the crippling heart damage you inflicted upon them by shocking them ten times.
# Hit them with the defib machine
# Hit them with the defib machine again
# Hit them with the defib machine again
# Hit them with the defib machine again
# Get a new defib and keep trying until it works, you butcher.


So, in short, it breaks down to get them below 200 total damage, fill them with drugs and first aid to keep them from getting worse, then do surgery as required.
=== TL;DR ===
So, in short, it breaks down to getting them below 200 total damage, filling them with drugs and first aid to keep them from getting worse, and then doing surgery as required.


Toxin damage is the most dangerous because there isn't an easy way of removing it from a patient. the Sleeper dialysis doesn't remove toxin damage; it only removes chemicals. If you need to remove toxin damage you have to use Toxin Damage Chelation from the autodoc (which only works on live patients). therefore, if you've got a patient with 200 toxin damage, they're a goner.
Toxin damage is the most dangerous because there isn't an easy way of removing it from a dead patient. Dialysis doesn't remove toxin damage; it only removes chemicals. If you need to remove Toxin damage you have to use Toxin Damage Chelation using the Autodoc (which only works on live patients). Therefore, if you've got a dead patient with over 200 Toxin damage, all you can do is keep shocking.

Текущая версия от 16:27, 23 июля 2023

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


When a Marine dies, it is Up To You to make sure they get back up and running. Using your Defibrillator and the following steps, you can revive almost anyone.

The Aforementioned "Following Steps"[править | править код]

Identify The Dead [править | править код]

First, you need to assess the priority of your target. When using a HealthMate HUD, their current "Death Stage" will show on the top left of their sprite. This indicates how much time you have left before they're permanently dead.

Indicates that a target is newly dead. If they've just died, you'll have 3-5 minutes to shock them back to life.

Indicates that the target has less than 3 minutes before going permanently dead. Use this as a sign of caution, and try to keep people from hitting this stage.

Indicates that a target is long deceased. If you're seeing this, yell at the nearest marine to perform CPR since you have less than a minute to revive them before-

Indicates a target is permanently dead. Either they've been dead for longer than 5 minutes, have a DNR, or otherwise have some condition preventing revival.

If the patient is a Combat Robot then ignore all further steps. Remove their suit, Defibrillate, and send them on their way.

Remove your Patient's Suit[править | править код]

This is their Jaegar Exo/Xenonauten Vest/Labcoat or anything else that uses the Suit slot. The Defib machine will tell you that the voltage is too high and to take off their suit (A few Suits don't need to be taken off, though it's better to take it off anyways).

Your Defibrillator's inactive state look like this , while its active state looks like this . Always keep it active even in your storage!

Scan your Patient with the HF2 Analyzer Файл:DMCA health analyzer.png[править | править код]

This will tell you just how dead they are. To revive patients, their total damage must not be above 200, where total damage is the sum of all Brute, Burn, Toxin, Suffocation, and Cloneloss. If the patient has a lot of Brute damage, you should use Advanced Trauma Kits to turn them from Swiss to Cheddar. If the patient has a lot of Burn damage, you should use Advanced Burn Kits. Advanced Kits will partially heal wounds they are applied to. Keep in mind that the Dead are incapable of metabolizing medicine, but injecting them before revival will have the medicine kick in as soon as the Patient is alive.

Kitting their Wounds [править | править код]

This is the most important step. Applying an Advanced Trauma Kit for Brute damage or an Advanced Burn kit for Burn damage to a limb will heal a significant amount of damage even if the patient is already dead. You don't have to be wasteful, just target the biggest wounds and get the damage below 200, then move on to the next step. If their entire body is damaged, i.e. by fire or an acid cloud, then this step may use up a lot of kits.

Pump them full of Drugs[править | править код]

After they are revived, it's important to fix what caused their death in the first place. A successful revive resets the timer, even if they die two seconds after, so don't worry about fixing that Red Patient's damage until AFTER you make sure they won't go Perma on you.

  • Immediately give Inaprovaline if they're in Critical condition. This will reduce brute and burn damage by 30%, and prevent the oxygen loss from being in such a condition. This is usually enough to bring them out of Critical condition if they had no toxin damage.
  • For Brute damage, use Bicaridine, Tricordrazine, or Meralyne if you have it. Tricordrazine is weaker at healing brute damage compared to Bicaridine, and Marines with a Valkyrie Jaeger module will supply themselves with Tricordrazine automatically. That said, patients can have Tricordrazine, Bicaridine, AND Meralyne all at once for an incredibly fast recovery. Keep in mind that Meralyne is much more difficult to get than Bicaridine, so only use it if the Marine really needs it.
  • For Burn damage, use Kelotane, Tricordrazine, or Dermaline if you have it. Tricordazine is weaker at healing burn damage just like with brute damage, but it does stack with other Chemicals. Dermaline is the Burn damage equivalent of Meralyne.
  • For Oxygen damage, if your Patient does not have Lung or Heart Damage nor do they have a Low Blood Level, then they should get better on their own. If the Patient has organ damage, then administer Peridaxon Plus to heal it. Peridaxon Plus will result in a LOT of Toxin Damage due to metabolizing into Toxin (The Reagent). Administer Dylovene RIGHT after the Peridaxon Plus. If the cause is Low blood levels, then give the patient some food and administer an Isotonic Solution pill or injector (These contain 15u of Saline-Glucose which increases blood regeneration).
  • For Toxin damage, use Dylovene. Liver and Kidney damage will cause constant toxin damage, if they have it then administer Peridaxon Plus.
  • For Neurotoxin and Larval Accelerator, administer Hypervene. Hypervene will also purge Medicine from the patient's system, so for optimal recovery administer it BEFORE any other medicine. Each Pill/Injector of Hypervene will give the patient enough of the stuff to purge 15u of all other chemicals in their body.

Hit them with the Defibrillator![править | править код]

It'll either work or it won't. If it does, great! Get them into the best shape you can. Keep in mind there is also a 25% chance for 5 units of heart damage every time you Defibrillate them. This will give them a baseline 20 units of oxygen damage if you fix everything else wrong with them. This can be fixed using Peridaxon Plus, but do be weary of the side effects listed previously.

Didn't Work? Fry, Fry again[править | править код]

So you've shocked them and the defib reads that the patient's vitals are too low, but you've already pumped them full of drugs and patched up all their wounds? Well, you're in luck! The machine heals some damage based on your medical skill (as well as all oxygen damage) with every Defibrillating attempt! Therefore, keep shocking them until they aren't dead anymore. The drugs will kick in the moment their heart starts, and if you did it right they will live!

Health per job:

  • All Doctors and Synth: 16 per shock
  • Captain: 12 per shock
  • Medics, Staff Officers, Field Commander: 8 per shock
  • Squad Leader: 4 per shock

Be aware that using the defib can deal damage to the Heart. Therefore, you should only be doing repeated shocks if the patient is already close to the revival threshold. Otherwise, use Medical Surgical Sutures to repair large amounts of damage.

Medbay facilities[править | править код]

This step only works for already-living patients, dead ones can't be put into any machines. The cryo tube will heal all types of damage, including the tough ones like Organ Damage and Cloneloss damage, for as long as they're inside it. The Autodoc can heal just about anything besides Cloneloss damage, and the only resource it spends is power, but make sure the Medbay APC doesn't drop below 30% or everything in the room will stop working! Either of these are great options for fixing whatever made them dead in the first place, as well as the crippling heart damage you inflicted upon them by shocking them ten times.

TL;DR[править | править код]

So, in short, it breaks down to getting them below 200 total damage, filling them with drugs and first aid to keep them from getting worse, and then doing surgery as required.

Toxin damage is the most dangerous because there isn't an easy way of removing it from a dead patient. Dialysis doesn't remove toxin damage; it only removes chemicals. If you need to remove Toxin damage you have to use Toxin Damage Chelation using the Autodoc (which only works on live patients). Therefore, if you've got a dead patient with over 200 Toxin damage, all you can do is keep shocking.