TGMC:Frequently Asked Questions: различия между версиями

Материал из MassMeta
Перейти к навигации Перейти к поиску
imported>Hughgent
Нет описания правки
imported>ClosetedSkeleton
 
(не показано 10 промежуточных версий 5 участников)
Строка 3: Строка 3:
== Questions ==
== Questions ==


=== How does the philosophy differ between this server, /tg/ and CM? ===
=== What is this server about? ===


We share the host, physical server, repository organisation and forums with /tg/, that's where most of the similarities end. We're open-source and we aim to create a relaxed and player-friendly experience while still being MRP. We will have our own and unique lore instead of following the AvP one. Our balance philosophy also couldn't be more different - we're aiming towards a fair and balanced 50/50 winrate. This is a community ran server for the most part, with frequent votes on our #democracy channel that influence the future of the server. Our priorities are fun > balance > realism instead of the opposite.
To answer we'll have to explain the philosophy behind this project.


=== What are the main changes so far? ===
'''Development:''' Like /tg/, we are very committed to producing open-source AGPL code to benefit the larger community, not only our own server, focusing in maintainability and code quality. Everyone can contribute, the game being made by the community and for the community.


'''Hard restrictions turned into soft ones''' - if you don't have the appropriate skill you will now fumble instead of not being able to do that action at all, aim/wield delay turned into an aiming time, you can shoot while wielding but your accuracy will be worse
'''Administration:''' We believe that intent and context always matter, and we'd rather try to change the behavior of the players we moderate than simply punishing crimes. This makes us more "relaxed" and tolerant with those who seem willing to change, or seem to have broken rules out of ignorance instead of malice, but it does make us more harsh with those who don't show intent to follow them.


'''Xeno reworks''' - almost every single xeno caste has been reworked with unique abilities and mechanics, no lazy stat changes
'''Community:''' Every server has its own flavor, and the one we have chosen is to try to make a friendly and welcoming community for friendly and welcoming people. This is not an easy task, but in such sense we have decided to make bigotry and similar behavior against the rules. "Don't be a butt" sums up Rule 1, we are here to have a good time and we'd like for our playerbase to care for each other as much as possible. Idealistic? A bit, perhaps. But one can dream.


'''Specialist reworks''' - every single specialist has been rework to be more in line with their specific class, B18 is a true juggernaut, sniper has a targeting laser and his tarp back, pyro now has a water cannon built into his flamer plus fire is much more deadly to everyone now, all rockets have been rebalanced, scout can now use shotguns (including a special one) as well as his battle rifle.
'''Lore:''' Currently under construction, but ultimately made by the community instead of taken from another media. The first-contact rule does not apply here, the Marines have faced the Xenos before even if they do not really know their origin, purpose or the true extension of their threat.


'''Lasguns''' - an entirely new weapon type, a long-range focused laser weaponry that is very fun to use
'''Roleplay:''' We aim for MRP: there should be a proper framework for people to play their characters and roleplay, without being forced to feign ignorance of the game mechanics in what is ultimately a competitive game mode between factions. Players are expected to stay IC and not bring OOC into it, but may if so they choose play a silent squad marine and merely pew-pew the enemies. Xenos do not need to pretend not to know what human equipment works (they are a smart greater hive-mind), and Marines should not have to repeat the same ignorance script at the start of every round (or shuttle hijack).


'''Attachments and weapons rebalance''' - every weapon and ammo type is now viable (yes, even the SMG and flechettes), you can now use more attachments with guns (QF on M41A), all of them were rebalanced to give them the niche they needed, no single attachment is useless now
=== How is this different in game mechanics from CM and /tg/? ===


'''General radio channel''' - everyone now has access to the Theseus(Almayer) radio channel, but do mind that it is Z-level specific, people on the ship won't hear people on the planet
We've lifted most restrictions on actions so that all marines can do anything, (albeit taking a little more time) QoL Improvements that include an ammo hud, tickets rework to make mentor/admin tickets separate and easier to handle, and a rework of every specialist class. No whitelisting, new xenos, and more. Check our changelog and [https://github.com/tgstation/TerraGov-Marine-Corps repository] for specifics, or try playing and discovering by yourself!


'''Reworked marine vendors''' - every marine can now pick between 5 unique types of armor for each situation, 2 attachments from the 3 choices in each attach point, they have a choice between a vest, a webbing and a holster, plus they can use their points on meaningful things like a tools pouch, also a first-aid pouch now contains a splint
=== How often is the server up? ===


'''Heavily modified Prison, Ice and Theseus(Almayer) maps''' - Ice is no longer the ladder camp it once used to be, plus Prison's yard is finally open
While the server is not up 24/7, the server is up whenever there are admins to host, this usually means the server is hosted from 11am EST to 3am EST, however due to admin availability many times hosting can start a bit later in the day and other times it can go for multiple days in a row of hosting. The server does not run without admins due to a multitude of reasons.


'''An obscene amount of QoL changes''' - there is way too many to possibly list here, but a lot of the QoL changes players have been asking for over the last 2 years on CM's GitLab have been implemented here
=== Can I murder/rampage after the round has ended?  ===


=== What are the upcoming big changes? ===
Yes and no. There's an option in character preferences, End of Round Deathmatch, to be teleported to an arena for a little combat at the end of the round in where you can shoot and kill at will. Those who decide to stay behind are protected from grief as if the round was still ongoing.


An entirely new alien species to fight, the Cimex, adding HvH modes to spice it up, more maps, a squad rework.
=== What do the codex armor numbers mean? ===


=== How often is the server up? ===
When viewing armor numbers in the codex statistics, they'll be divided into two categories, Soft armor and Hard armor. Soft armor means a percentage decrease in damage done by each source, and hard armor reduces the AP of the projectile hitting you. This is explained the [[TGMC:Marine_Mechanics#Gun_Damage|Gun Damage section of the Marine Mechanics Page]]


Usually during weekend evenings. More staff and code changes are necessary for a 24/7 uptime. If you'd like to read the full roadmap, you can find it [https://tgstation13.org/phpBB/viewtopic.php?f=65&t=20471 here]
=== How can I contribute? ===


=== Can I murder/rampage after the round has ended?  ===
Our code is open and both our [https://github.com/tgstation/TerraGov-Marine-Corps repository] and the [https://discord.gg/tgmc TGMC Discord] are very active. Come over and give us a hand, we can use people who can code, sprite, map, mentor, admin, do wiki work, or simply help out with game balance, vote on changes or play. Your opinion is important!
 
Yes and no. There's an option in character preferences, End of Round Deathmatch, to be teleported to an arena for a little combat at the end of the round in where you can shoot and kill at will. Those who decide to stay behind are protected from grief as if the round was still ongoing.


=== How can I contribute? ===
=== Where do I apply for admin/mentor, where do I appeal bans, jobbans, or notes? ===


Our code is open and both our [https://github.com/tgstation/TerraGov-Marine-Corps GitHub] and [https://discord.gg/2dFpfNE Discord] are very active. Come over and give us a hand, we can use people who can code, sprite, map, mentor, admin, do wiki work, or simply help out with game balance, vote on changes or play. Your opinion is important!


=== Where do I apply for Administrator/Mentor, Where do I appeal bans, jobbans, notes or report players? ===
Mentor and Admin applications are handled in the [https://discord.com/channels/498569646014857217/1080197453808148490 #apply-for-staff channel] within the [https://discord.gg/tgmc TGMC Discord].


[https://tgstation13.org/phpBB/viewforum.php?f=70 In the appropriate section of our forums here.]
Appealing bans, jobbans, notes, etc. are handled in the [https://tgstation13.org/phpBB/viewforum.php?f=70 TGMC Forums here], please make sure that you use the relevant [https://tgstation13.org/phpBB/viewtopic.php?f=70&t=20178 Ban Appeal Template] or [https://tgstation13.org/phpBB/viewtopic.php?f=70&t=20179 Note Appeal Template].

Текущая версия от 19:27, 24 ноября 2023

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Questions[править | править код]

What is this server about?[править | править код]

To answer we'll have to explain the philosophy behind this project.

Development: Like /tg/, we are very committed to producing open-source AGPL code to benefit the larger community, not only our own server, focusing in maintainability and code quality. Everyone can contribute, the game being made by the community and for the community.

Administration: We believe that intent and context always matter, and we'd rather try to change the behavior of the players we moderate than simply punishing crimes. This makes us more "relaxed" and tolerant with those who seem willing to change, or seem to have broken rules out of ignorance instead of malice, but it does make us more harsh with those who don't show intent to follow them.

Community: Every server has its own flavor, and the one we have chosen is to try to make a friendly and welcoming community for friendly and welcoming people. This is not an easy task, but in such sense we have decided to make bigotry and similar behavior against the rules. "Don't be a butt" sums up Rule 1, we are here to have a good time and we'd like for our playerbase to care for each other as much as possible. Idealistic? A bit, perhaps. But one can dream.

Lore: Currently under construction, but ultimately made by the community instead of taken from another media. The first-contact rule does not apply here, the Marines have faced the Xenos before even if they do not really know their origin, purpose or the true extension of their threat.

Roleplay: We aim for MRP: there should be a proper framework for people to play their characters and roleplay, without being forced to feign ignorance of the game mechanics in what is ultimately a competitive game mode between factions. Players are expected to stay IC and not bring OOC into it, but may if so they choose play a silent squad marine and merely pew-pew the enemies. Xenos do not need to pretend not to know what human equipment works (they are a smart greater hive-mind), and Marines should not have to repeat the same ignorance script at the start of every round (or shuttle hijack).

How is this different in game mechanics from CM and /tg/?[править | править код]

We've lifted most restrictions on actions so that all marines can do anything, (albeit taking a little more time) QoL Improvements that include an ammo hud, tickets rework to make mentor/admin tickets separate and easier to handle, and a rework of every specialist class. No whitelisting, new xenos, and more. Check our changelog and repository for specifics, or try playing and discovering by yourself!

How often is the server up?[править | править код]

While the server is not up 24/7, the server is up whenever there are admins to host, this usually means the server is hosted from 11am EST to 3am EST, however due to admin availability many times hosting can start a bit later in the day and other times it can go for multiple days in a row of hosting. The server does not run without admins due to a multitude of reasons.

Can I murder/rampage after the round has ended?[править | править код]

Yes and no. There's an option in character preferences, End of Round Deathmatch, to be teleported to an arena for a little combat at the end of the round in where you can shoot and kill at will. Those who decide to stay behind are protected from grief as if the round was still ongoing.

What do the codex armor numbers mean?[править | править код]

When viewing armor numbers in the codex statistics, they'll be divided into two categories, Soft armor and Hard armor. Soft armor means a percentage decrease in damage done by each source, and hard armor reduces the AP of the projectile hitting you. This is explained the Gun Damage section of the Marine Mechanics Page

How can I contribute?[править | править код]

Our code is open and both our repository and the TGMC Discord are very active. Come over and give us a hand, we can use people who can code, sprite, map, mentor, admin, do wiki work, or simply help out with game balance, vote on changes or play. Your opinion is important!

Where do I apply for admin/mentor, where do I appeal bans, jobbans, or notes?[править | править код]

Mentor and Admin applications are handled in the #apply-for-staff channel within the TGMC Discord.

Appealing bans, jobbans, notes, etc. are handled in the TGMC Forums here, please make sure that you use the relevant Ban Appeal Template or Note Appeal Template.