TGMC:Drone: различия между версиями

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imported>Novaepee
imported>ClosetedSkeleton
 
(не показано 10 промежуточных версий 3 участников)
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|img = Wiki_Images.png
|img = Wiki_Images.png
|xenotitle = Drone
|xenotitle = Drone
|difficulty = Medium
|difficulty = Easy
|superior = [[TGMC:Queen|The Queen]] and [[TGMC:Shrike|Shrike]]
|superior = [[TGMC:Queen|The Queen]] and [[TGMC:Shrike|Shrike]]
|duties = Weed the colony, build the hive, plant eggs for the Hive
|duties = Weed the colony, build the hive, plant eggs for the Hive
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}}
}}
<br>
<br>
=Statistics and Evolution Paths=
Drone has the most expansive evolution options of the entire caste. As a Drone you can evolve into the tier 2's [[TGMC:Carrier|Carrier]] or [[TGMC:Hivelord|Hivelord]], or straight into the tier 4 [[TGMC:Shrike|Shrike]], [[TGMC:Queen|Queen]], or [[TGMC:King|King]], or into the bizarre tier 0 [[TGMC:Hivemind|Hivemind]].
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine.
* Melee, bullet, laser, energy, bomb, bio, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value. Low sunder % reduces the effectiveness of this armor.
* Pheromone Strength determines how powerful some activities will be, such as pheromones themselves, as well as using abilities that heal.
* Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash [[File:Intent_Harm.png]] </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Speed </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Pheromone Strength</b>
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Base</b> || 300 || 1000 || 18 || -2.2 || 30 || 30 || 30 || 30 || 0 || 15 || 30 || 15 || 1.0x
|}
=The Drone=
=The Drone=


Coming out of its former but short life as a small larva, the drone looks up in the nighty sky, gazing at the millions of stars sparkling down from the heavens. Which worlds become a home for the hive, which battlefields demanding of resin, which species will face extinction, and which aspirations will the hive have. Such questions will be answered as the drone looked away from the heavens and started planting resin nodes on the unfertilized ground.
Emerging from the shed skin of its [[TGMC:Larva|previous form]], the Drone looks up in the night sky, gazing at the millions of stars sparkling down from the heavens. Which worlds become a home for the hive, which battlefields demanded resin, which species would face extinction, and which aspirations will this hive have. Such questions would be answered as the Drone looks away from the heavens and starts planting resin nodes on the vacant grounds.


==Playing the Drone==
==Playing the Drone==


Chances are if you've gone drone, you plan to either evolve to carrier, hivelord, deflier, shirke, queen, or even combat drone. You plant weed like no tomorrow and putting marines on edge with weed and speed.
Chances are if you've gone Drone, you plan to either evolve to [[TGMC:Carrier|Carrier]], [[TGMC:Hivelord|Hivelord]], or [[TGMC:Shrike|Shrike]], but even as the Drone you can be one of the hives most powerful support castes even combat Drone. You plant weed like no tomorrow, which give xenomorphs a major advantage to fight on and recover off of with passive health and plasma regeneration along with a boost to all xenomorphs movement speed.


The primary objective of the Drone as with most other Tier 1 caste Xenos is first, to stay alive.  
The primary objective of the Drone as with most other [https://tgstation13.org/wiki/TGMC:Xenomorph_Castes#Tier_1 Tier 1] caste Xenos is first, to stay alive.  


In the meantime, here are some things you should focus on:
In the meantime, here are some things you should focus on:
*Weeding areas like no tomorrow
*Weeding both the xenomorph frontline and potential backlines like no tomorrow
*Planting weed behind xenomorphs' push so that they can retreat faster
*Healing wounded xenomorphs with your acidic salve
*Healing wounded xenomorphs
*Psy draining marines for psychic points, and cocooning those that are beyond reasonable recovery for other marines
*Annoying marines by stinging them with larval accelerator
*Making resin Mazes to make marines cry when they can't gun-ho
*Cocooning marines for psychic points
*Linking with a [[TGMC:Ravager|powerful caste]] to boost their HP regeneration
*Making resin walls far FOB to make marines cry when they can't gun-ho
*Building resin walls near FOB to let xenomorphs rest
*Emitting [[TGMC:Xenomorph_Mechanics#Pheromones|Pheromones]] for your sisters
*Emitting [[TGMC:Xenomorph_Mechanics#Pheromones|Pheromones]] for your sisters
*Farting out sticky resin to slow marines down
*Melting flares and important items with your corrosive acid
 
*Even though your pheromones are weak, just having them on can provide significant boosts to both you and your allies
Try not to combat drone all the time; remember, you cannot take a lot of damage, so guerilla hit and run tactics are your best bet if forced into combat.
 
The drone's most important duty is expanding the hive, whether by weeding new areas or building new defenses. When building, keep in mind that xenomorphs have a strong advantage against marines in tight winding corridors, and offset patterns. When weeding, keep in mind that you cannot plant weeds on rock, grass, or catwalks. Don't hesitate to set up forward hives and nesting areas close to combat, and bring eggs from the queen's hatchery to assist in quick infection of marines. R
<br>


=Maturity Statistics and Evolution Paths=
Try not to combat Drone all the time; remember, you cannot take a lot of damage, so guerilla hit and run tactics are your best bet if forced into combat.
Your choices are relatively simple. You can evolve into [[TGMC:Carrier|carrier]], or [[TGMC:Hivelord|hivelord]], which are tier 2, or [[TGMC:Shrike|shrike]], [[TGMC:Queen|queen]], or [[TGMC:King|king]] which are tier 4.
<br><br>
Your upgrades primarily supplement your building abilities with increased plasma regeneration, and an increased plasma pool.
<br><br>
Maturity increases stats as follows.
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
* Pheromone Strength determines how powerful some activities will be, such as pheromones themselves, as well as using abilities that heal.


{| class="wikitable" || style="text-align: center;"
The Drone's most important duty is expanding the hive, whether by weeding new areas or building new defenses. When building, keep in mind that xenomorphs have a strong advantage against marines in tight winding corridors, and offset patterns. Leaving dead ends within your mazes could spell the end for your whole hive.
|-
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Age</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash [[File:Intent_Harm.png|link=https://tgstation13.org/wiki/File:Intent_Harm.png]]</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Pheromone Strength</b>
|-
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Young</b>
| <!--HP--> 225 || <!--Plasma--> 750 || <!--Slash--> 16
| <!--Melee--> 10 || <!--Bullet--> 10 || <!--Laser--> 10 || <!--Energy--> 10
| <!--Bomb--> 0 || <!--Bio--> 0 || <!--Fire-->10 || <!--Acid--> 0
| <!--Phero Strength--> 1x
|-
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity1_scaled.png]]<b>Mature</b></div>
| <!--HP--> 250 || <!--Plasma--> 800 || <!--Slash--> 16
| <!--Melee--> 17 || <!--Bullet--> 17 || <!--Laser--> 17 || <!--Energy--> 17
| <!--Bomb--> 0 || <!--Bio--> 5 || <!--Fire-->17 || <!--Acid--> 5
| <!--Phero Strength--> 1.5x
|-
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity2_scaled.png]]<b>Elder</b></div>
| <!--HP--> 275 || <!--Plasma--> 900 || <!--Slash--> 18
| <!--Melee--> 24 || <!--Bullet--> 24 || <!--Laser--> 24 || <!--Energy--> 24
| <!--Bomb--> 0 || <!--Bio--> 10 || <!--Fire-->24 || <!--Acid--> 10
| <!--Phero Strength--> 1.8x
|-
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity3_scaled.png]]<b>Ancient</b></div>
| <!--HP--> 300 || <!--Plasma--> 1000 || <!--Slash--> 18
| <!--Melee--> 31 || <!--Bullet--> 31 || <!--Laser--> 31 || <!--Energy--> 31
| <!--Bomb--> 0 || <!--Bio--> 15 || <!--Fire-->31 || <!--Acid--> 15
| <!--Phero Strength--> 2x
|}


=Drone Abilities=
=Drone Abilities=
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{{SecreteResin}}
{{SecreteResin}}
{{EmitPheromones}}
{{EmitPheromones}}
{{PsychicCure}}
{{AcidicSalve}}
{{TransferPlasma}}
{{TransferPlasma}}
{{CreateResinJelly}}
{{CreateResinJelly}}
{{Essencelink}}
{{Essencelink}}
{{Recycle}}
}}
}}


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=Primordial Evolution=
=Primordial Evolution=


* Once the hive has enough psychic points, your queen has the option to unlock powerful primordial upgrades for each tier. Primordial upgrades grant additional abilities for each caste in that tier
<br>
<br>
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
<br>
For the Drone, this primordial ability is '''enhancement'''.
{{XenomorphAbilityTable
{{XenomorphAbilityTable
|List =  
|List =  
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=Drone tips & tricks=
=Drone tips & tricks=
*You are very weak, but your pheromones and ability to plant weeds make you a strong front line support xeno.
*You are very weak, but your pheromones and ability to plant weeds make you a strong front line support xeno.
*Xenos operate best in narrow, enclosed spaces. Consequently, marines operate worst in narrow, enclosed spaces. Build accordingly.
*Xenos operate best in narrow, enclosed spaces. Consequently, marines operate worst in narrow 1 tile walkways that have short lines of sight. Build accordingly.
**Here's an example of a [[TGMC:Example_hive|Xeno Hive]] on LV-426 [[File:Example_Hive.jpg|thumb|128px|right|Xeno Hive]]
*Your corrosive acid is very weak, but it's better than nothing. Don't be afraid to secrete some and call for a [[TGMC:Hivelord|one]] of the [https://tgstation13.org/wiki/TGMC:Xenomorph_Castes#Tier_4 many xenos] with [[TGMC:Hivelord|stronger acid]] to come in the meantime.
*Your corrosive acid is very weak, but it's better than nothing. Don't be afraid to secrete some and call for a stronger acid xeno to come in the meantime.
*Never try to 1v1 any marine. You are not built for that.
*Never try to 1v1 any marine. You are not built for that.
*Creating 2x2 resin walls in a straight pattern is a decent standard maze, creating 2x2 staggered is an even better standard maze.
*Try to create your mazes that will benefit the caste layout of your hive. If no visible caste pattern is evident, creating a CQC oriented maze is the best option.


<br>
<br>
{{TGMC-Jobs}}
{{TGMC-Jobs}}

Текущая версия от 22:55, 28 октября 2023

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


SUPPORT XENO

Drone
Difficulty: Easy
Duties: Weed the colony, build the hive, plant eggs for the Hive
Guides: no separate guides
Quote: "Frenzy: on. Knuckles: cracked. Weed: ready. Link: Connected. Yep, it's Drone time."


Statistics and Evolution Paths[править | править код]

Drone has the most expansive evolution options of the entire caste. As a Drone you can evolve into the tier 2's Carrier or Hivelord, or straight into the tier 4 Shrike, Queen, or King, or into the bizarre tier 0 Hivemind.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine.
  • Melee, bullet, laser, energy, bomb, bio, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value. Low sunder % reduces the effectiveness of this armor.
  • Pheromone Strength determines how powerful some activities will be, such as pheromones themselves, as well as using abilities that heal.
  • Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
Health Plasma Slash Файл:Intent Harm.png Speed Melee Bullet Laser Energy Bomb Bio Fire Acid Pheromone Strength
Base 300 1000 18 -2.2 30 30 30 30 0 15 30 15 1.0x

The Drone[править | править код]

Emerging from the shed skin of its previous form, the Drone looks up in the night sky, gazing at the millions of stars sparkling down from the heavens. Which worlds become a home for the hive, which battlefields demanded resin, which species would face extinction, and which aspirations will this hive have. Such questions would be answered as the Drone looks away from the heavens and starts planting resin nodes on the vacant grounds.

Playing the Drone[править | править код]

Chances are if you've gone Drone, you plan to either evolve to Carrier, Hivelord, or Shrike, but even as the Drone you can be one of the hives most powerful support castes even combat Drone. You plant weed like no tomorrow, which give xenomorphs a major advantage to fight on and recover off of with passive health and plasma regeneration along with a boost to all xenomorphs movement speed.

The primary objective of the Drone as with most other Tier 1 caste Xenos is first, to stay alive.

In the meantime, here are some things you should focus on:

  • Weeding both the xenomorph frontline and potential backlines like no tomorrow
  • Healing wounded xenomorphs with your acidic salve
  • Psy draining marines for psychic points, and cocooning those that are beyond reasonable recovery for other marines
  • Making resin Mazes to make marines cry when they can't gun-ho
  • Linking with a powerful caste to boost their HP regeneration
  • Emitting Pheromones for your sisters
  • Melting flares and important items with your corrosive acid
  • Even though your pheromones are weak, just having them on can provide significant boosts to both you and your allies

Try not to combat Drone all the time; remember, you cannot take a lot of damage, so guerilla hit and run tactics are your best bet if forced into combat.

The Drone's most important duty is expanding the hive, whether by weeding new areas or building new defenses. When building, keep in mind that xenomorphs have a strong advantage against marines in tight winding corridors, and offset patterns. Leaving dead ends within your mazes could spell the end for your whole hive.

Drone Abilities[править | править код]

Ability Description Plasma
cost
Recharge

Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on, you attack; the green arrow means it's off, you push. N/A N/A

Rest
This ability is used to rest and get up, you will heal faster when resting on weeds. N/A N/A

Psy Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points (scaled from 30 to 90 on number of marines) and 1/8 of a larva. 100 N/A

Toggle Cocoon
Devour your victim to cocoon it in your belly, then expels the contents of your stomach onto the current tile. With the marine inside, they still have life force and able to be revived, but it will give psychic points for 5 minutes. Yields a minimum of 1 psychic point every 5 seconds, but increases to a maximum of 5 points with lower server population. N/A N/A

Corrosive Acid
Expells acid onto an object or wall, destroying it after a while. If used on wall, after some time a hole will appear. Small xeno can climb through, large xeno can break the wall with hole.
Depending on caste:
Drone Drone and Sentinel Sentinel have weakest acid. Takes 8 minutes for a regular wall. Cannot be used on reinforced walls.
Hivelord Hivelord, Shrike Shrike, Spitter Spitter, and Praetorian have common acid. 3 minutes for a regular wall. Cannot be used on reinforced walls.
Boiler Boiler, Queen Queen, and King King have strongest acid. Any wall is taken down in about one and a half minute.
75 N/A

Plant Weeds
Plants a resin weed node, which will start growing resin in a 3-tile radius that allows xenomorphs to heal and restore plasma while on top of the tile. Plasma cost is also halved before the shutters have been opened.

Right-Clicking the ability icon will allow you to select different types of weeds to plant.

Weed Types:
Default, does nothing extraordinary. Costs 75 plasma.
Boosts health and plasma regeneration by 20%, and doubles sunder recovery. Costs 150 plasma.
Slows humans and vehicles a small amount, can stack with sticky resin. Costs 225 plasma.

Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, catwalks, or snow.

75-225 N/A

Secrete Resin
Builds structures, which can be chosen by clicking on the ability while it's active. More in Guide to resin construction
Resin Buildings:
Resin Walls regenerate their own health. Starting at 150 HP, they restore 3 HP every 5 seconds, with a maximum of 300. Also reduces incoming bullet damage by 60%. 75 Plasma
Sticky Resin slows down human and vehicle movement drastically, while also slightly blocking flamethrower flames. Has 36 HP. Slowness can stack with sticky weeds. 50 Plasma
Resin Doors block movement for non-xenomorph mobs. Has 100 HP. 150 Plasma
50-150 N/A

Emit Pheromones
Toggles to see your pheromones, allowing you to select recovery, warding, or frenzy. You may only emit one at a time, and you can see which pheromones you are effected by in the game tab. Each pheromone uses 5 plasma every regeneration tick. Strength of pheromones is tied to caste and maturity, and increases effect. More in Xenomorph Mechanics.
Pheromones:
Accelerates healing for health and sunder.
Increases armor and accelerates sunder recovery.
Increases movement speed.
Castes Ranking from lowest to highest:
Drone Drone - 2.0, Carrier Carrier - 2.5, Defiler Defiler - 2.6, Hivelord Hivelord - 3.0, Shrike Shrike - 3.0, Hivemind - 4.0, Praetorian Praetorian - 4.5, Queen Queen and Pheromone Towers - 5.0, and finally King King - 6.0
30 N/A

Acidic Salve
Allows you to spend 150 plasma on healing a xeno for 50 HP + (Recovery Pheremone Level * the Xeno's max health * 0.01) along with healing (total heal amount/10) sunder.


If you are healing the xenomorph you are linked to is at less than 10% of its total health, you heal for 3 * (50 HP + (Recovery Pheremone Level * the Xeno's max health * 0.01)) along with healing (total heal amount/10) sunder.

150 5 seconds

Transfer Plasma
Transfers your plasma to a fellow xenomorph, giving them up to 200 plasma. 0-200 N/A

Create Resin Jelly
Places Resin Jelly in your active hand, which can be used on yourself or other xeno castes for a 15-second protection from fire. 100 45 sec

Essence Link
Establish a link with another xeno. Both xenos must be within 6 tiles of range for this link to remain active (not necessarily in line of sight), and linked xenos cannot have multiple links. You can cancel this link by right clicking the ability button or using the appropriate keybind. This link will passively gain an attunement level every 1 minute, up to three levels. It will also grant the link's target the following bonuses while active, some of which scale with attunement levels:
  • If they are missing any health, this link will consume the Drone's plasma to regenerate health every 2 seconds. This passive regeneration scales with attunement levels, and is equal to 1.2% / 2.4% / 3.6% of the target's maximum health. The plasma cost is 2 times that value.
  • Any heals applied to either of the linked xenos are also applied to the other, with reduced effectiveness. This reduced effectiveness scales with attunement levels, equal to 10% / 20% / 30% of the health restored.
  • Buffs (such as fire resistance) applied to either of the linked xenos are also applied to the other one.

The level of attunement is represented in the ability icon's changing bar, and the intensity of the beam.

Essence Link can go through walls, so you can be protected by resin walls as the xenomorph you're linked to can go rambo.

N/A 5 SECONDS

Recycle
Deconstruct the body of a fellow fallen xenomorph to avoid marines from harvesting our sisters in arms. 750 N/A


Primordial Evolution[править | править код]

  • Once the hive has enough psychic points, your queen has the option to unlock powerful primordial upgrades for each tier. Primordial upgrades grant additional abilities for each caste in that tier


Ability Description Plasma
cost
Recharge

Enhancement
Drive a linked xeno past their limits, increasing their slash damage by 15% and their movement speed by 0.4. This will drain 10% of the Drone's plasma every 2 seconds while it is active. Has an initial requirement of 3 attunement levels, and consumes 1 in its usage. N/A 120 SECONDS

Drone tips & tricks[править | править код]

  • You are very weak, but your pheromones and ability to plant weeds make you a strong front line support xeno.
  • Xenos operate best in narrow, enclosed spaces. Consequently, marines operate worst in narrow 1 tile walkways that have short lines of sight. Build accordingly.
  • Your corrosive acid is very weak, but it's better than nothing. Don't be afraid to secrete some and call for a one of the many xenos with stronger acid to come in the meantime.
  • Never try to 1v1 any marine. You are not built for that.
  • Creating 2x2 resin walls in a straight pattern is a decent standard maze, creating 2x2 staggered is an even better standard maze.
  • Try to create your mazes that will benefit the caste layout of your hive. If no visible caste pattern is evident, creating a CQC oriented maze is the best option.


TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor